1/****************************************************************************
2**
3** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4** Copyright (C) 2016 The Qt Company Ltd.
5** Contact: https://www.qt.io/licensing/
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9** $QT_BEGIN_LICENSE:LGPL$
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37** $QT_END_LICENSE$
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40** This file was generated by glgen version 0.1
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48****************************************************************************/
49
50#ifndef QOPENGLVERSIONFUNCTIONS_4_1_CORE_H
51#define QOPENGLVERSIONFUNCTIONS_4_1_CORE_H
52
53#include <QtGui/qtguiglobal.h>
54
55#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56
57#include <QtGui/QOpenGLVersionFunctions>
58#include <QtGui/qopenglcontext.h>
59
60QT_BEGIN_NAMESPACE
61
62class Q_GUI_EXPORT QOpenGLFunctions_4_1_Core : public QAbstractOpenGLFunctions
63{
64public:
65 QOpenGLFunctions_4_1_Core();
66 ~QOpenGLFunctions_4_1_Core();
67
68 bool initializeOpenGLFunctions() override;
69
70 // OpenGL 1.0 core functions
71 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72 void glDepthRange(GLdouble nearVal, GLdouble farVal);
73 GLboolean glIsEnabled(GLenum cap);
74 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79 const GLubyte * glGetString(GLenum name);
80 void glGetIntegerv(GLenum pname, GLint *params);
81 void glGetFloatv(GLenum pname, GLfloat *params);
82 GLenum glGetError();
83 void glGetDoublev(GLenum pname, GLdouble *params);
84 void glGetBooleanv(GLenum pname, GLboolean *params);
85 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86 void glReadBuffer(GLenum mode);
87 void glPixelStorei(GLenum pname, GLint param);
88 void glPixelStoref(GLenum pname, GLfloat param);
89 void glDepthFunc(GLenum func);
90 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92 void glLogicOp(GLenum opcode);
93 void glBlendFunc(GLenum sfactor, GLenum dfactor);
94 void glFlush();
95 void glFinish();
96 void glEnable(GLenum cap);
97 void glDisable(GLenum cap);
98 void glDepthMask(GLboolean flag);
99 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100 void glStencilMask(GLuint mask);
101 void glClearDepth(GLdouble depth);
102 void glClearStencil(GLint s);
103 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104 void glClear(GLbitfield mask);
105 void glDrawBuffer(GLenum mode);
106 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109 void glTexParameteri(GLenum target, GLenum pname, GLint param);
110 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113 void glPolygonMode(GLenum face, GLenum mode);
114 void glPointSize(GLfloat size);
115 void glLineWidth(GLfloat width);
116 void glHint(GLenum target, GLenum mode);
117 void glFrontFace(GLenum mode);
118 void glCullFace(GLenum mode);
119
120 // OpenGL 1.1 core functions
121 void glIndexubv(const GLubyte *c);
122 void glIndexub(GLubyte c);
123 GLboolean glIsTexture(GLuint texture);
124 void glGenTextures(GLsizei n, GLuint *textures);
125 void glDeleteTextures(GLsizei n, const GLuint *textures);
126 void glBindTexture(GLenum target, GLuint texture);
127 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133 void glPolygonOffset(GLfloat factor, GLfloat units);
134 void glGetPointerv(GLenum pname, GLvoid* *params);
135 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137
138 // OpenGL 1.2 core functions
139 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
140 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
141 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
142 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
143 void glBlendEquation(GLenum mode);
144 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
145
146 // OpenGL 1.3 core functions
147 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
148 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
149 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
150 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
151 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
152 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
153 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
154 void glSampleCoverage(GLfloat value, GLboolean invert);
155 void glActiveTexture(GLenum texture);
156
157 // OpenGL 1.4 core functions
158 void glPointParameteriv(GLenum pname, const GLint *params);
159 void glPointParameteri(GLenum pname, GLint param);
160 void glPointParameterfv(GLenum pname, const GLfloat *params);
161 void glPointParameterf(GLenum pname, GLfloat param);
162 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
163 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
164 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
165
166 // OpenGL 1.5 core functions
167 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
168 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
169 GLboolean glUnmapBuffer(GLenum target);
170 GLvoid* glMapBuffer(GLenum target, GLenum access);
171 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
172 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
173 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
174 GLboolean glIsBuffer(GLuint buffer);
175 void glGenBuffers(GLsizei n, GLuint *buffers);
176 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
177 void glBindBuffer(GLenum target, GLuint buffer);
178 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
179 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
180 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
181 void glEndQuery(GLenum target);
182 void glBeginQuery(GLenum target, GLuint id);
183 GLboolean glIsQuery(GLuint id);
184 void glDeleteQueries(GLsizei n, const GLuint *ids);
185 void glGenQueries(GLsizei n, GLuint *ids);
186
187 // OpenGL 2.0 core functions
188 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
189 void glValidateProgram(GLuint program);
190 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
191 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
192 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
193 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
194 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
195 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
196 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
197 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
198 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
199 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
200 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
201 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
202 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
203 void glUniform2i(GLint location, GLint v0, GLint v1);
204 void glUniform1i(GLint location, GLint v0);
205 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
206 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
207 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
208 void glUniform1f(GLint location, GLfloat v0);
209 void glUseProgram(GLuint program);
210 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
211 void glLinkProgram(GLuint program);
212 GLboolean glIsShader(GLuint shader);
213 GLboolean glIsProgram(GLuint program);
214 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
215 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
216 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
217 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
218 void glGetUniformiv(GLuint program, GLint location, GLint *params);
219 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
220 GLint glGetUniformLocation(GLuint program, const GLchar *name);
221 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
222 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
223 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
224 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
225 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
226 GLint glGetAttribLocation(GLuint program, const GLchar *name);
227 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
228 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
229 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
230 void glEnableVertexAttribArray(GLuint index);
231 void glDisableVertexAttribArray(GLuint index);
232 void glDetachShader(GLuint program, GLuint shader);
233 void glDeleteShader(GLuint shader);
234 void glDeleteProgram(GLuint program);
235 GLuint glCreateShader(GLenum type);
236 GLuint glCreateProgram();
237 void glCompileShader(GLuint shader);
238 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
239 void glAttachShader(GLuint program, GLuint shader);
240 void glStencilMaskSeparate(GLenum face, GLuint mask);
241 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
242 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
243 void glDrawBuffers(GLsizei n, const GLenum *bufs);
244 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
245
246 // OpenGL 2.1 core functions
247 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
248 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
249 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
250 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
251 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
252 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
253
254 // OpenGL 3.0 core functions
255 GLboolean glIsVertexArray(GLuint array);
256 void glGenVertexArrays(GLsizei n, GLuint *arrays);
257 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
258 void glBindVertexArray(GLuint array);
259 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
260 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
261 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
262 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
263 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
264 void glGenerateMipmap(GLenum target);
265 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
266 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
267 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
268 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
269 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
270 GLenum glCheckFramebufferStatus(GLenum target);
271 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
272 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
273 void glBindFramebuffer(GLenum target, GLuint framebuffer);
274 GLboolean glIsFramebuffer(GLuint framebuffer);
275 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
276 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
277 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
278 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
279 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
280 GLboolean glIsRenderbuffer(GLuint renderbuffer);
281 const GLubyte * glGetStringi(GLenum name, GLuint index);
282 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
283 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
284 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
285 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
286 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
287 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
288 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
289 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
290 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
291 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
292 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
293 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
294 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
295 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
296 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
297 void glUniform1ui(GLint location, GLuint v0);
298 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
299 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
300 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
301 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
302 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
303 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
304 void glEndConditionalRender();
305 void glBeginConditionalRender(GLuint id, GLenum mode);
306 void glClampColor(GLenum target, GLenum clamp);
307 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
308 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
309 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
310 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
311 void glEndTransformFeedback();
312 void glBeginTransformFeedback(GLenum primitiveMode);
313 GLboolean glIsEnabledi(GLenum target, GLuint index);
314 void glDisablei(GLenum target, GLuint index);
315 void glEnablei(GLenum target, GLuint index);
316 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
317 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
318 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
319
320 // OpenGL 3.1 core functions
321 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
322 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
323 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
324 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
325 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
326 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
327 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
328 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
329 void glPrimitiveRestartIndex(GLuint index);
330 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
331 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
332 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
333
334 // OpenGL 3.2 core functions
335 void glSampleMaski(GLuint index, GLbitfield mask);
336 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
337 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
338 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
339 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
340 void glGetInteger64v(GLenum pname, GLint64 *params);
341 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
342 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
343 void glDeleteSync(GLsync sync);
344 GLboolean glIsSync(GLsync sync);
345 GLsync glFenceSync(GLenum condition, GLbitfield flags);
346 void glProvokingVertex(GLenum mode);
347 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
348 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
349 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
350 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
351 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
352 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
353 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
354
355 // OpenGL 3.3 core functions
356 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
357 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
358 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
359 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
360 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
361 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
362 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
363 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
364 void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
365 void glSecondaryColorP3ui(GLenum type, GLuint color);
366 void glColorP4uiv(GLenum type, const GLuint *color);
367 void glColorP4ui(GLenum type, GLuint color);
368 void glColorP3uiv(GLenum type, const GLuint *color);
369 void glColorP3ui(GLenum type, GLuint color);
370 void glNormalP3uiv(GLenum type, const GLuint *coords);
371 void glNormalP3ui(GLenum type, GLuint coords);
372 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
373 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
374 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
375 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
376 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
377 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
378 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
379 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
380 void glTexCoordP4uiv(GLenum type, const GLuint *coords);
381 void glTexCoordP4ui(GLenum type, GLuint coords);
382 void glTexCoordP3uiv(GLenum type, const GLuint *coords);
383 void glTexCoordP3ui(GLenum type, GLuint coords);
384 void glTexCoordP2uiv(GLenum type, const GLuint *coords);
385 void glTexCoordP2ui(GLenum type, GLuint coords);
386 void glTexCoordP1uiv(GLenum type, const GLuint *coords);
387 void glTexCoordP1ui(GLenum type, GLuint coords);
388 void glVertexP4uiv(GLenum type, const GLuint *value);
389 void glVertexP4ui(GLenum type, GLuint value);
390 void glVertexP3uiv(GLenum type, const GLuint *value);
391 void glVertexP3ui(GLenum type, GLuint value);
392 void glVertexP2uiv(GLenum type, const GLuint *value);
393 void glVertexP2ui(GLenum type, GLuint value);
394 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
395 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
396 void glQueryCounter(GLuint id, GLenum target);
397 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
398 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
399 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
400 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
401 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
402 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
403 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
404 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
405 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
406 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
407 void glBindSampler(GLuint unit, GLuint sampler);
408 GLboolean glIsSampler(GLuint sampler);
409 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
410 void glGenSamplers(GLsizei count, GLuint *samplers);
411 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
412 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
413 void glVertexAttribDivisor(GLuint index, GLuint divisor);
414
415 // OpenGL 4.0 core functions
416 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
417 void glEndQueryIndexed(GLenum target, GLuint index);
418 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
419 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
420 void glDrawTransformFeedback(GLenum mode, GLuint id);
421 void glResumeTransformFeedback();
422 void glPauseTransformFeedback();
423 GLboolean glIsTransformFeedback(GLuint id);
424 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
425 void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
426 void glBindTransformFeedback(GLenum target, GLuint id);
427 void glPatchParameterfv(GLenum pname, const GLfloat *values);
428 void glPatchParameteri(GLenum pname, GLint value);
429 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
430 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
431 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
432 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
433 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
434 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
435 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
436 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
437 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
438 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
439 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
440 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
441 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
442 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
443 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
444 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
445 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
446 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
447 void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
448 void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
449 void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
450 void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
451 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
452 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
453 void glUniform2d(GLint location, GLdouble x, GLdouble y);
454 void glUniform1d(GLint location, GLdouble x);
455 void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
456 void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
457 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
458 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
459 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
460 void glBlendEquationi(GLuint buf, GLenum mode);
461 void glMinSampleShading(GLfloat value);
462
463 // OpenGL 4.1 core functions
464 void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
465 void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
466 void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
467 void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
468 void glScissorIndexedv(GLuint index, const GLint *v);
469 void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
470 void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
471 void glViewportIndexedfv(GLuint index, const GLfloat *v);
472 void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
473 void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
474 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
475 void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
476 void glVertexAttribL4dv(GLuint index, const GLdouble *v);
477 void glVertexAttribL3dv(GLuint index, const GLdouble *v);
478 void glVertexAttribL2dv(GLuint index, const GLdouble *v);
479 void glVertexAttribL1dv(GLuint index, const GLdouble *v);
480 void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
481 void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
482 void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
483 void glVertexAttribL1d(GLuint index, GLdouble x);
484 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
485 void glValidateProgramPipeline(GLuint pipeline);
486 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
487 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
488 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
489 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
490 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
491 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
492 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
493 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
494 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
495 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
496 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
497 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
498 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
499 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
500 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
501 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
502 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
503 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
504 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
505 void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
506 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
507 void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
508 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
509 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
510 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
511 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
512 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
513 void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
514 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
515 void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
516 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
517 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
518 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
519 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
520 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
521 void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
522 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
523 void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
524 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
525 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
526 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
527 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
528 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
529 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
530 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
531 void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
532 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
533 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
534 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
535 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
536 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
537 GLboolean glIsProgramPipeline(GLuint pipeline);
538 void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
539 void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
540 void glBindProgramPipeline(GLuint pipeline);
541 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
542 void glActiveShaderProgram(GLuint pipeline, GLuint program);
543 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
544 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
545 void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
546 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
547 void glClearDepthf(GLfloat dd);
548 void glDepthRangef(GLfloat n, GLfloat f);
549 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
550 void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
551 void glReleaseShaderCompiler();
552
553private:
554 friend class QOpenGLContext;
555
556 static bool isContextCompatible(QOpenGLContext *context);
557 static QOpenGLVersionProfile versionProfile();
558
559 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
560 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
561 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
562 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
563 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
564 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
565 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
566 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
567 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
568 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
569 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
570 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
571 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
572 QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
573};
574
575// OpenGL 1.0 core functions
576inline void QOpenGLFunctions_4_1_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
577{
578 d_1_0_Core->f.Viewport(x, y, width, height);
579}
580
581inline void QOpenGLFunctions_4_1_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
582{
583 d_1_0_Core->f.DepthRange(nearVal, farVal);
584}
585
586inline GLboolean QOpenGLFunctions_4_1_Core::glIsEnabled(GLenum cap)
587{
588 return d_1_0_Core->f.IsEnabled(cap);
589}
590
591inline void QOpenGLFunctions_4_1_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
592{
593 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
594}
595
596inline void QOpenGLFunctions_4_1_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
597{
598 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
599}
600
601inline void QOpenGLFunctions_4_1_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
602{
603 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
604}
605
606inline void QOpenGLFunctions_4_1_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
607{
608 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
609}
610
611inline void QOpenGLFunctions_4_1_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
612{
613 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
614}
615
616inline const GLubyte * QOpenGLFunctions_4_1_Core::glGetString(GLenum name)
617{
618 return d_1_0_Core->f.GetString(name);
619}
620
621inline void QOpenGLFunctions_4_1_Core::glGetIntegerv(GLenum pname, GLint *params)
622{
623 d_1_0_Core->f.GetIntegerv(pname, params);
624}
625
626inline void QOpenGLFunctions_4_1_Core::glGetFloatv(GLenum pname, GLfloat *params)
627{
628 d_1_0_Core->f.GetFloatv(pname, params);
629}
630
631inline GLenum QOpenGLFunctions_4_1_Core::glGetError()
632{
633 return d_1_0_Core->f.GetError();
634}
635
636inline void QOpenGLFunctions_4_1_Core::glGetDoublev(GLenum pname, GLdouble *params)
637{
638 d_1_0_Core->f.GetDoublev(pname, params);
639}
640
641inline void QOpenGLFunctions_4_1_Core::glGetBooleanv(GLenum pname, GLboolean *params)
642{
643 d_1_0_Core->f.GetBooleanv(pname, params);
644}
645
646inline void QOpenGLFunctions_4_1_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
647{
648 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
649}
650
651inline void QOpenGLFunctions_4_1_Core::glReadBuffer(GLenum mode)
652{
653 d_1_0_Core->f.ReadBuffer(mode);
654}
655
656inline void QOpenGLFunctions_4_1_Core::glPixelStorei(GLenum pname, GLint param)
657{
658 d_1_0_Core->f.PixelStorei(pname, param);
659}
660
661inline void QOpenGLFunctions_4_1_Core::glPixelStoref(GLenum pname, GLfloat param)
662{
663 d_1_0_Core->f.PixelStoref(pname, param);
664}
665
666inline void QOpenGLFunctions_4_1_Core::glDepthFunc(GLenum func)
667{
668 d_1_0_Core->f.DepthFunc(func);
669}
670
671inline void QOpenGLFunctions_4_1_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
672{
673 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
674}
675
676inline void QOpenGLFunctions_4_1_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
677{
678 d_1_0_Core->f.StencilFunc(func, ref, mask);
679}
680
681inline void QOpenGLFunctions_4_1_Core::glLogicOp(GLenum opcode)
682{
683 d_1_0_Core->f.LogicOp(opcode);
684}
685
686inline void QOpenGLFunctions_4_1_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
687{
688 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
689}
690
691inline void QOpenGLFunctions_4_1_Core::glFlush()
692{
693 d_1_0_Core->f.Flush();
694}
695
696inline void QOpenGLFunctions_4_1_Core::glFinish()
697{
698 d_1_0_Core->f.Finish();
699}
700
701inline void QOpenGLFunctions_4_1_Core::glEnable(GLenum cap)
702{
703 d_1_0_Core->f.Enable(cap);
704}
705
706inline void QOpenGLFunctions_4_1_Core::glDisable(GLenum cap)
707{
708 d_1_0_Core->f.Disable(cap);
709}
710
711inline void QOpenGLFunctions_4_1_Core::glDepthMask(GLboolean flag)
712{
713 d_1_0_Core->f.DepthMask(flag);
714}
715
716inline void QOpenGLFunctions_4_1_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
717{
718 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
719}
720
721inline void QOpenGLFunctions_4_1_Core::glStencilMask(GLuint mask)
722{
723 d_1_0_Core->f.StencilMask(mask);
724}
725
726inline void QOpenGLFunctions_4_1_Core::glClearDepth(GLdouble depth)
727{
728 d_1_0_Core->f.ClearDepth(depth);
729}
730
731inline void QOpenGLFunctions_4_1_Core::glClearStencil(GLint s)
732{
733 d_1_0_Core->f.ClearStencil(s);
734}
735
736inline void QOpenGLFunctions_4_1_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
737{
738 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
739}
740
741inline void QOpenGLFunctions_4_1_Core::glClear(GLbitfield mask)
742{
743 d_1_0_Core->f.Clear(mask);
744}
745
746inline void QOpenGLFunctions_4_1_Core::glDrawBuffer(GLenum mode)
747{
748 d_1_0_Core->f.DrawBuffer(mode);
749}
750
751inline void QOpenGLFunctions_4_1_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
752{
753 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
754}
755
756inline void QOpenGLFunctions_4_1_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
757{
758 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
759}
760
761inline void QOpenGLFunctions_4_1_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
762{
763 d_1_0_Core->f.TexParameteriv(target, pname, params);
764}
765
766inline void QOpenGLFunctions_4_1_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
767{
768 d_1_0_Core->f.TexParameteri(target, pname, param);
769}
770
771inline void QOpenGLFunctions_4_1_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
772{
773 d_1_0_Core->f.TexParameterfv(target, pname, params);
774}
775
776inline void QOpenGLFunctions_4_1_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
777{
778 d_1_0_Core->f.TexParameterf(target, pname, param);
779}
780
781inline void QOpenGLFunctions_4_1_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
782{
783 d_1_0_Core->f.Scissor(x, y, width, height);
784}
785
786inline void QOpenGLFunctions_4_1_Core::glPolygonMode(GLenum face, GLenum mode)
787{
788 d_1_0_Core->f.PolygonMode(face, mode);
789}
790
791inline void QOpenGLFunctions_4_1_Core::glPointSize(GLfloat size)
792{
793 d_1_0_Core->f.PointSize(size);
794}
795
796inline void QOpenGLFunctions_4_1_Core::glLineWidth(GLfloat width)
797{
798 d_1_0_Core->f.LineWidth(width);
799}
800
801inline void QOpenGLFunctions_4_1_Core::glHint(GLenum target, GLenum mode)
802{
803 d_1_0_Core->f.Hint(target, mode);
804}
805
806inline void QOpenGLFunctions_4_1_Core::glFrontFace(GLenum mode)
807{
808 d_1_0_Core->f.FrontFace(mode);
809}
810
811inline void QOpenGLFunctions_4_1_Core::glCullFace(GLenum mode)
812{
813 d_1_0_Core->f.CullFace(mode);
814}
815
816
817// OpenGL 1.1 core functions
818inline void QOpenGLFunctions_4_1_Core::glIndexubv(const GLubyte *c)
819{
820 Q_UNUSED(c);
821 QOPENGL_DEPRECATEDFUNCTION;
822}
823
824inline void QOpenGLFunctions_4_1_Core::glIndexub(GLubyte c)
825{
826 Q_UNUSED(c);
827 QOPENGL_DEPRECATEDFUNCTION;
828}
829
830inline GLboolean QOpenGLFunctions_4_1_Core::glIsTexture(GLuint texture)
831{
832 return d_1_1_Core->f.IsTexture(texture);
833}
834
835inline void QOpenGLFunctions_4_1_Core::glGenTextures(GLsizei n, GLuint *textures)
836{
837 d_1_1_Core->f.GenTextures(n, textures);
838}
839
840inline void QOpenGLFunctions_4_1_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
841{
842 d_1_1_Core->f.DeleteTextures(n, textures);
843}
844
845inline void QOpenGLFunctions_4_1_Core::glBindTexture(GLenum target, GLuint texture)
846{
847 d_1_1_Core->f.BindTexture(target, texture);
848}
849
850inline void QOpenGLFunctions_4_1_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
851{
852 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
853}
854
855inline void QOpenGLFunctions_4_1_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
856{
857 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
858}
859
860inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
861{
862 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
863}
864
865inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
866{
867 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
868}
869
870inline void QOpenGLFunctions_4_1_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
871{
872 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
873}
874
875inline void QOpenGLFunctions_4_1_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
876{
877 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
878}
879
880inline void QOpenGLFunctions_4_1_Core::glPolygonOffset(GLfloat factor, GLfloat units)
881{
882 d_1_1_Core->f.PolygonOffset(factor, units);
883}
884
885inline void QOpenGLFunctions_4_1_Core::glGetPointerv(GLenum pname, GLvoid* *params)
886{
887 Q_UNUSED(pname);
888 Q_UNUSED(params);
889 QOPENGL_DEPRECATEDFUNCTION;
890}
891
892inline void QOpenGLFunctions_4_1_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
893{
894 d_1_1_Core->f.DrawElements(mode, count, type, indices);
895}
896
897inline void QOpenGLFunctions_4_1_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
898{
899 d_1_1_Core->f.DrawArrays(mode, first, count);
900}
901
902
903// OpenGL 1.2 core functions
904inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
905{
906 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
907}
908
909inline void QOpenGLFunctions_4_1_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
910{
911 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
912}
913
914inline void QOpenGLFunctions_4_1_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
915{
916 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
917}
918
919inline void QOpenGLFunctions_4_1_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
920{
921 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
922}
923
924inline void QOpenGLFunctions_4_1_Core::glBlendEquation(GLenum mode)
925{
926 d_1_2_Core->f.BlendEquation(mode);
927}
928
929inline void QOpenGLFunctions_4_1_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
930{
931 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
932}
933
934
935// OpenGL 1.3 core functions
936inline void QOpenGLFunctions_4_1_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
937{
938 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
939}
940
941inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
942{
943 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
944}
945
946inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
947{
948 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
949}
950
951inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
952{
953 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
954}
955
956inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
957{
958 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
959}
960
961inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
962{
963 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
964}
965
966inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
967{
968 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
969}
970
971inline void QOpenGLFunctions_4_1_Core::glSampleCoverage(GLfloat value, GLboolean invert)
972{
973 d_1_3_Core->f.SampleCoverage(value, invert);
974}
975
976inline void QOpenGLFunctions_4_1_Core::glActiveTexture(GLenum texture)
977{
978 d_1_3_Core->f.ActiveTexture(texture);
979}
980
981
982// OpenGL 1.4 core functions
983inline void QOpenGLFunctions_4_1_Core::glPointParameteriv(GLenum pname, const GLint *params)
984{
985 d_1_4_Core->f.PointParameteriv(pname, params);
986}
987
988inline void QOpenGLFunctions_4_1_Core::glPointParameteri(GLenum pname, GLint param)
989{
990 d_1_4_Core->f.PointParameteri(pname, param);
991}
992
993inline void QOpenGLFunctions_4_1_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
994{
995 d_1_4_Core->f.PointParameterfv(pname, params);
996}
997
998inline void QOpenGLFunctions_4_1_Core::glPointParameterf(GLenum pname, GLfloat param)
999{
1000 d_1_4_Core->f.PointParameterf(pname, param);
1001}
1002
1003inline void QOpenGLFunctions_4_1_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1004{
1005 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1006}
1007
1008inline void QOpenGLFunctions_4_1_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1009{
1010 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1011}
1012
1013inline void QOpenGLFunctions_4_1_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1014{
1015 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1016}
1017
1018
1019// OpenGL 1.5 core functions
1020inline void QOpenGLFunctions_4_1_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1021{
1022 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1023}
1024
1025inline void QOpenGLFunctions_4_1_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1026{
1027 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1028}
1029
1030inline GLboolean QOpenGLFunctions_4_1_Core::glUnmapBuffer(GLenum target)
1031{
1032 return d_1_5_Core->f.UnmapBuffer(target);
1033}
1034
1035inline GLvoid* QOpenGLFunctions_4_1_Core::glMapBuffer(GLenum target, GLenum access)
1036{
1037 return d_1_5_Core->f.MapBuffer(target, access);
1038}
1039
1040inline void QOpenGLFunctions_4_1_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1041{
1042 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1043}
1044
1045inline void QOpenGLFunctions_4_1_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1046{
1047 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1048}
1049
1050inline void QOpenGLFunctions_4_1_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1051{
1052 d_1_5_Core->f.BufferData(target, size, data, usage);
1053}
1054
1055inline GLboolean QOpenGLFunctions_4_1_Core::glIsBuffer(GLuint buffer)
1056{
1057 return d_1_5_Core->f.IsBuffer(buffer);
1058}
1059
1060inline void QOpenGLFunctions_4_1_Core::glGenBuffers(GLsizei n, GLuint *buffers)
1061{
1062 d_1_5_Core->f.GenBuffers(n, buffers);
1063}
1064
1065inline void QOpenGLFunctions_4_1_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1066{
1067 d_1_5_Core->f.DeleteBuffers(n, buffers);
1068}
1069
1070inline void QOpenGLFunctions_4_1_Core::glBindBuffer(GLenum target, GLuint buffer)
1071{
1072 d_1_5_Core->f.BindBuffer(target, buffer);
1073}
1074
1075inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1076{
1077 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1078}
1079
1080inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1081{
1082 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1083}
1084
1085inline void QOpenGLFunctions_4_1_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1086{
1087 d_1_5_Core->f.GetQueryiv(target, pname, params);
1088}
1089
1090inline void QOpenGLFunctions_4_1_Core::glEndQuery(GLenum target)
1091{
1092 d_1_5_Core->f.EndQuery(target);
1093}
1094
1095inline void QOpenGLFunctions_4_1_Core::glBeginQuery(GLenum target, GLuint id)
1096{
1097 d_1_5_Core->f.BeginQuery(target, id);
1098}
1099
1100inline GLboolean QOpenGLFunctions_4_1_Core::glIsQuery(GLuint id)
1101{
1102 return d_1_5_Core->f.IsQuery(id);
1103}
1104
1105inline void QOpenGLFunctions_4_1_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
1106{
1107 d_1_5_Core->f.DeleteQueries(n, ids);
1108}
1109
1110inline void QOpenGLFunctions_4_1_Core::glGenQueries(GLsizei n, GLuint *ids)
1111{
1112 d_1_5_Core->f.GenQueries(n, ids);
1113}
1114
1115
1116// OpenGL 2.0 core functions
1117inline void QOpenGLFunctions_4_1_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1118{
1119 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1120}
1121
1122inline void QOpenGLFunctions_4_1_Core::glValidateProgram(GLuint program)
1123{
1124 d_2_0_Core->f.ValidateProgram(program);
1125}
1126
1127inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1128{
1129 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1130}
1131
1132inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1133{
1134 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1135}
1136
1137inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1138{
1139 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1140}
1141
1142inline void QOpenGLFunctions_4_1_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1143{
1144 d_2_0_Core->f.Uniform4iv(location, count, value);
1145}
1146
1147inline void QOpenGLFunctions_4_1_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1148{
1149 d_2_0_Core->f.Uniform3iv(location, count, value);
1150}
1151
1152inline void QOpenGLFunctions_4_1_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1153{
1154 d_2_0_Core->f.Uniform2iv(location, count, value);
1155}
1156
1157inline void QOpenGLFunctions_4_1_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1158{
1159 d_2_0_Core->f.Uniform1iv(location, count, value);
1160}
1161
1162inline void QOpenGLFunctions_4_1_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1163{
1164 d_2_0_Core->f.Uniform4fv(location, count, value);
1165}
1166
1167inline void QOpenGLFunctions_4_1_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1168{
1169 d_2_0_Core->f.Uniform3fv(location, count, value);
1170}
1171
1172inline void QOpenGLFunctions_4_1_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1173{
1174 d_2_0_Core->f.Uniform2fv(location, count, value);
1175}
1176
1177inline void QOpenGLFunctions_4_1_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1178{
1179 d_2_0_Core->f.Uniform1fv(location, count, value);
1180}
1181
1182inline void QOpenGLFunctions_4_1_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1183{
1184 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1185}
1186
1187inline void QOpenGLFunctions_4_1_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1188{
1189 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1190}
1191
1192inline void QOpenGLFunctions_4_1_Core::glUniform2i(GLint location, GLint v0, GLint v1)
1193{
1194 d_2_0_Core->f.Uniform2i(location, v0, v1);
1195}
1196
1197inline void QOpenGLFunctions_4_1_Core::glUniform1i(GLint location, GLint v0)
1198{
1199 d_2_0_Core->f.Uniform1i(location, v0);
1200}
1201
1202inline void QOpenGLFunctions_4_1_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1203{
1204 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1205}
1206
1207inline void QOpenGLFunctions_4_1_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1208{
1209 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1210}
1211
1212inline void QOpenGLFunctions_4_1_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1213{
1214 d_2_0_Core->f.Uniform2f(location, v0, v1);
1215}
1216
1217inline void QOpenGLFunctions_4_1_Core::glUniform1f(GLint location, GLfloat v0)
1218{
1219 d_2_0_Core->f.Uniform1f(location, v0);
1220}
1221
1222inline void QOpenGLFunctions_4_1_Core::glUseProgram(GLuint program)
1223{
1224 d_2_0_Core->f.UseProgram(program);
1225}
1226
1227inline void QOpenGLFunctions_4_1_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1228{
1229 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1230}
1231
1232inline void QOpenGLFunctions_4_1_Core::glLinkProgram(GLuint program)
1233{
1234 d_2_0_Core->f.LinkProgram(program);
1235}
1236
1237inline GLboolean QOpenGLFunctions_4_1_Core::glIsShader(GLuint shader)
1238{
1239 return d_2_0_Core->f.IsShader(shader);
1240}
1241
1242inline GLboolean QOpenGLFunctions_4_1_Core::glIsProgram(GLuint program)
1243{
1244 return d_2_0_Core->f.IsProgram(program);
1245}
1246
1247inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1248{
1249 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1250}
1251
1252inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1253{
1254 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1255}
1256
1257inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1258{
1259 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1260}
1261
1262inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1263{
1264 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1265}
1266
1267inline void QOpenGLFunctions_4_1_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
1268{
1269 d_2_0_Core->f.GetUniformiv(program, location, params);
1270}
1271
1272inline void QOpenGLFunctions_4_1_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1273{
1274 d_2_0_Core->f.GetUniformfv(program, location, params);
1275}
1276
1277inline GLint QOpenGLFunctions_4_1_Core::glGetUniformLocation(GLuint program, const GLchar *name)
1278{
1279 return d_2_0_Core->f.GetUniformLocation(program, name);
1280}
1281
1282inline void QOpenGLFunctions_4_1_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1283{
1284 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1285}
1286
1287inline void QOpenGLFunctions_4_1_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1288{
1289 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1290}
1291
1292inline void QOpenGLFunctions_4_1_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1293{
1294 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1295}
1296
1297inline void QOpenGLFunctions_4_1_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1298{
1299 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1300}
1301
1302inline void QOpenGLFunctions_4_1_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1303{
1304 d_2_0_Core->f.GetProgramiv(program, pname, params);
1305}
1306
1307inline GLint QOpenGLFunctions_4_1_Core::glGetAttribLocation(GLuint program, const GLchar *name)
1308{
1309 return d_2_0_Core->f.GetAttribLocation(program, name);
1310}
1311
1312inline void QOpenGLFunctions_4_1_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1313{
1314 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1315}
1316
1317inline void QOpenGLFunctions_4_1_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1318{
1319 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1320}
1321
1322inline void QOpenGLFunctions_4_1_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1323{
1324 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1325}
1326
1327inline void QOpenGLFunctions_4_1_Core::glEnableVertexAttribArray(GLuint index)
1328{
1329 d_2_0_Core->f.EnableVertexAttribArray(index);
1330}
1331
1332inline void QOpenGLFunctions_4_1_Core::glDisableVertexAttribArray(GLuint index)
1333{
1334 d_2_0_Core->f.DisableVertexAttribArray(index);
1335}
1336
1337inline void QOpenGLFunctions_4_1_Core::glDetachShader(GLuint program, GLuint shader)
1338{
1339 d_2_0_Core->f.DetachShader(program, shader);
1340}
1341
1342inline void QOpenGLFunctions_4_1_Core::glDeleteShader(GLuint shader)
1343{
1344 d_2_0_Core->f.DeleteShader(shader);
1345}
1346
1347inline void QOpenGLFunctions_4_1_Core::glDeleteProgram(GLuint program)
1348{
1349 d_2_0_Core->f.DeleteProgram(program);
1350}
1351
1352inline GLuint QOpenGLFunctions_4_1_Core::glCreateShader(GLenum type)
1353{
1354 return d_2_0_Core->f.CreateShader(type);
1355}
1356
1357inline GLuint QOpenGLFunctions_4_1_Core::glCreateProgram()
1358{
1359 return d_2_0_Core->f.CreateProgram();
1360}
1361
1362inline void QOpenGLFunctions_4_1_Core::glCompileShader(GLuint shader)
1363{
1364 d_2_0_Core->f.CompileShader(shader);
1365}
1366
1367inline void QOpenGLFunctions_4_1_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1368{
1369 d_2_0_Core->f.BindAttribLocation(program, index, name);
1370}
1371
1372inline void QOpenGLFunctions_4_1_Core::glAttachShader(GLuint program, GLuint shader)
1373{
1374 d_2_0_Core->f.AttachShader(program, shader);
1375}
1376
1377inline void QOpenGLFunctions_4_1_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
1378{
1379 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1380}
1381
1382inline void QOpenGLFunctions_4_1_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1383{
1384 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1385}
1386
1387inline void QOpenGLFunctions_4_1_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1388{
1389 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1390}
1391
1392inline void QOpenGLFunctions_4_1_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
1393{
1394 d_2_0_Core->f.DrawBuffers(n, bufs);
1395}
1396
1397inline void QOpenGLFunctions_4_1_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1398{
1399 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1400}
1401
1402
1403// OpenGL 2.1 core functions
1404inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1405{
1406 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1407}
1408
1409inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1410{
1411 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1412}
1413
1414inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1415{
1416 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1417}
1418
1419inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1420{
1421 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1422}
1423
1424inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1425{
1426 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1427}
1428
1429inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1430{
1431 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1432}
1433
1434
1435// OpenGL 3.0 core functions
1436inline GLboolean QOpenGLFunctions_4_1_Core::glIsVertexArray(GLuint array)
1437{
1438 return d_3_0_Core->f.IsVertexArray(array);
1439}
1440
1441inline void QOpenGLFunctions_4_1_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
1442{
1443 d_3_0_Core->f.GenVertexArrays(n, arrays);
1444}
1445
1446inline void QOpenGLFunctions_4_1_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1447{
1448 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1449}
1450
1451inline void QOpenGLFunctions_4_1_Core::glBindVertexArray(GLuint array)
1452{
1453 d_3_0_Core->f.BindVertexArray(array);
1454}
1455
1456inline void QOpenGLFunctions_4_1_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1457{
1458 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1459}
1460
1461inline GLvoid* QOpenGLFunctions_4_1_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1462{
1463 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1464}
1465
1466inline void QOpenGLFunctions_4_1_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1467{
1468 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1469}
1470
1471inline void QOpenGLFunctions_4_1_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1472{
1473 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1474}
1475
1476inline void QOpenGLFunctions_4_1_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1477{
1478 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1479}
1480
1481inline void QOpenGLFunctions_4_1_Core::glGenerateMipmap(GLenum target)
1482{
1483 d_3_0_Core->f.GenerateMipmap(target);
1484}
1485
1486inline void QOpenGLFunctions_4_1_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1487{
1488 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1489}
1490
1491inline void QOpenGLFunctions_4_1_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1492{
1493 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1494}
1495
1496inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1497{
1498 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1499}
1500
1501inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1502{
1503 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1504}
1505
1506inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1507{
1508 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1509}
1510
1511inline GLenum QOpenGLFunctions_4_1_Core::glCheckFramebufferStatus(GLenum target)
1512{
1513 return d_3_0_Core->f.CheckFramebufferStatus(target);
1514}
1515
1516inline void QOpenGLFunctions_4_1_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1517{
1518 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1519}
1520
1521inline void QOpenGLFunctions_4_1_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1522{
1523 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1524}
1525
1526inline void QOpenGLFunctions_4_1_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
1527{
1528 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1529}
1530
1531inline GLboolean QOpenGLFunctions_4_1_Core::glIsFramebuffer(GLuint framebuffer)
1532{
1533 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1534}
1535
1536inline void QOpenGLFunctions_4_1_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1537{
1538 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1539}
1540
1541inline void QOpenGLFunctions_4_1_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1542{
1543 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1544}
1545
1546inline void QOpenGLFunctions_4_1_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1547{
1548 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1549}
1550
1551inline void QOpenGLFunctions_4_1_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1552{
1553 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1554}
1555
1556inline void QOpenGLFunctions_4_1_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1557{
1558 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1559}
1560
1561inline GLboolean QOpenGLFunctions_4_1_Core::glIsRenderbuffer(GLuint renderbuffer)
1562{
1563 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1564}
1565
1566inline const GLubyte * QOpenGLFunctions_4_1_Core::glGetStringi(GLenum name, GLuint index)
1567{
1568 return d_3_0_Core->f.GetStringi(name, index);
1569}
1570
1571inline void QOpenGLFunctions_4_1_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1572{
1573 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1574}
1575
1576inline void QOpenGLFunctions_4_1_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1577{
1578 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1579}
1580
1581inline void QOpenGLFunctions_4_1_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1582{
1583 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1584}
1585
1586inline void QOpenGLFunctions_4_1_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1587{
1588 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1589}
1590
1591inline void QOpenGLFunctions_4_1_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1592{
1593 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1594}
1595
1596inline void QOpenGLFunctions_4_1_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1597{
1598 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1599}
1600
1601inline void QOpenGLFunctions_4_1_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1602{
1603 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1604}
1605
1606inline void QOpenGLFunctions_4_1_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1607{
1608 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1609}
1610
1611inline void QOpenGLFunctions_4_1_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1612{
1613 d_3_0_Core->f.Uniform4uiv(location, count, value);
1614}
1615
1616inline void QOpenGLFunctions_4_1_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1617{
1618 d_3_0_Core->f.Uniform3uiv(location, count, value);
1619}
1620
1621inline void QOpenGLFunctions_4_1_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1622{
1623 d_3_0_Core->f.Uniform2uiv(location, count, value);
1624}
1625
1626inline void QOpenGLFunctions_4_1_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1627{
1628 d_3_0_Core->f.Uniform1uiv(location, count, value);
1629}
1630
1631inline void QOpenGLFunctions_4_1_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1632{
1633 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1634}
1635
1636inline void QOpenGLFunctions_4_1_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1637{
1638 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1639}
1640
1641inline void QOpenGLFunctions_4_1_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1642{
1643 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1644}
1645
1646inline void QOpenGLFunctions_4_1_Core::glUniform1ui(GLint location, GLuint v0)
1647{
1648 d_3_0_Core->f.Uniform1ui(location, v0);
1649}
1650
1651inline GLint QOpenGLFunctions_4_1_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
1652{
1653 return d_3_0_Core->f.GetFragDataLocation(program, name);
1654}
1655
1656inline void QOpenGLFunctions_4_1_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1657{
1658 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1659}
1660
1661inline void QOpenGLFunctions_4_1_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1662{
1663 d_3_0_Core->f.GetUniformuiv(program, location, params);
1664}
1665
1666inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1667{
1668 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1669}
1670
1671inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1672{
1673 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1674}
1675
1676inline void QOpenGLFunctions_4_1_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1677{
1678 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1679}
1680
1681inline void QOpenGLFunctions_4_1_Core::glEndConditionalRender()
1682{
1683 d_3_0_Core->f.EndConditionalRender();
1684}
1685
1686inline void QOpenGLFunctions_4_1_Core::glBeginConditionalRender(GLuint id, GLenum mode)
1687{
1688 d_3_0_Core->f.BeginConditionalRender(id, mode);
1689}
1690
1691inline void QOpenGLFunctions_4_1_Core::glClampColor(GLenum target, GLenum clamp)
1692{
1693 d_3_0_Core->f.ClampColor(target, clamp);
1694}
1695
1696inline void QOpenGLFunctions_4_1_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1697{
1698 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1699}
1700
1701inline void QOpenGLFunctions_4_1_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1702{
1703 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1704}
1705
1706inline void QOpenGLFunctions_4_1_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1707{
1708 d_3_0_Core->f.BindBufferBase(target, index, buffer);
1709}
1710
1711inline void QOpenGLFunctions_4_1_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1712{
1713 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
1714}
1715
1716inline void QOpenGLFunctions_4_1_Core::glEndTransformFeedback()
1717{
1718 d_3_0_Core->f.EndTransformFeedback();
1719}
1720
1721inline void QOpenGLFunctions_4_1_Core::glBeginTransformFeedback(GLenum primitiveMode)
1722{
1723 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
1724}
1725
1726inline GLboolean QOpenGLFunctions_4_1_Core::glIsEnabledi(GLenum target, GLuint index)
1727{
1728 return d_3_0_Core->f.IsEnabledi(target, index);
1729}
1730
1731inline void QOpenGLFunctions_4_1_Core::glDisablei(GLenum target, GLuint index)
1732{
1733 d_3_0_Core->f.Disablei(target, index);
1734}
1735
1736inline void QOpenGLFunctions_4_1_Core::glEnablei(GLenum target, GLuint index)
1737{
1738 d_3_0_Core->f.Enablei(target, index);
1739}
1740
1741inline void QOpenGLFunctions_4_1_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
1742{
1743 d_3_0_Core->f.GetIntegeri_v(target, index, data);
1744}
1745
1746inline void QOpenGLFunctions_4_1_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
1747{
1748 d_3_0_Core->f.GetBooleani_v(target, index, data);
1749}
1750
1751inline void QOpenGLFunctions_4_1_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
1752{
1753 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
1754}
1755
1756
1757// OpenGL 3.1 core functions
1758inline void QOpenGLFunctions_4_1_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
1759{
1760 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
1761}
1762
1763inline void QOpenGLFunctions_4_1_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1764{
1765 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
1766}
1767
1768inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
1769{
1770 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
1771}
1772
1773inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
1774{
1775 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
1776}
1777
1778inline GLuint QOpenGLFunctions_4_1_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
1779{
1780 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
1781}
1782
1783inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
1784{
1785 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
1786}
1787
1788inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
1789{
1790 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
1791}
1792
1793inline void QOpenGLFunctions_4_1_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
1794{
1795 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
1796}
1797
1798inline void QOpenGLFunctions_4_1_Core::glPrimitiveRestartIndex(GLuint index)
1799{
1800 d_3_1_Core->f.PrimitiveRestartIndex(index);
1801}
1802
1803inline void QOpenGLFunctions_4_1_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
1804{
1805 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
1806}
1807
1808inline void QOpenGLFunctions_4_1_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
1809{
1810 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
1811}
1812
1813inline void QOpenGLFunctions_4_1_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
1814{
1815 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
1816}
1817
1818
1819// OpenGL 3.2 core functions
1820inline void QOpenGLFunctions_4_1_Core::glSampleMaski(GLuint index, GLbitfield mask)
1821{
1822 d_3_2_Core->f.SampleMaski(index, mask);
1823}
1824
1825inline void QOpenGLFunctions_4_1_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
1826{
1827 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
1828}
1829
1830inline void QOpenGLFunctions_4_1_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
1831{
1832 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
1833}
1834
1835inline void QOpenGLFunctions_4_1_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
1836{
1837 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
1838}
1839
1840inline void QOpenGLFunctions_4_1_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
1841{
1842 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
1843}
1844
1845inline void QOpenGLFunctions_4_1_Core::glGetInteger64v(GLenum pname, GLint64 *params)
1846{
1847 d_3_2_Core->f.GetInteger64v(pname, params);
1848}
1849
1850inline void QOpenGLFunctions_4_1_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1851{
1852 d_3_2_Core->f.WaitSync(sync, flags, timeout);
1853}
1854
1855inline GLenum QOpenGLFunctions_4_1_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1856{
1857 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
1858}
1859
1860inline void QOpenGLFunctions_4_1_Core::glDeleteSync(GLsync sync)
1861{
1862 d_3_2_Core->f.DeleteSync(sync);
1863}
1864
1865inline GLboolean QOpenGLFunctions_4_1_Core::glIsSync(GLsync sync)
1866{
1867 return d_3_2_Core->f.IsSync(sync);
1868}
1869
1870inline GLsync QOpenGLFunctions_4_1_Core::glFenceSync(GLenum condition, GLbitfield flags)
1871{
1872 return d_3_2_Core->f.FenceSync(condition, flags);
1873}
1874
1875inline void QOpenGLFunctions_4_1_Core::glProvokingVertex(GLenum mode)
1876{
1877 d_3_2_Core->f.ProvokingVertex(mode);
1878}
1879
1880inline void QOpenGLFunctions_4_1_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
1881{
1882 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
1883}
1884
1885inline void QOpenGLFunctions_4_1_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
1886{
1887 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
1888}
1889
1890inline void QOpenGLFunctions_4_1_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1891{
1892 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
1893}
1894
1895inline void QOpenGLFunctions_4_1_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1896{
1897 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1898}
1899
1900inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
1901{
1902 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
1903}
1904
1905inline void QOpenGLFunctions_4_1_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
1906{
1907 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
1908}
1909
1910inline void QOpenGLFunctions_4_1_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
1911{
1912 d_3_2_Core->f.GetInteger64i_v(target, index, data);
1913}
1914
1915
1916// OpenGL 3.3 core functions
1917inline void QOpenGLFunctions_4_1_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1918{
1919 d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
1920}
1921
1922inline void QOpenGLFunctions_4_1_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1923{
1924 d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
1925}
1926
1927inline void QOpenGLFunctions_4_1_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1928{
1929 d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
1930}
1931
1932inline void QOpenGLFunctions_4_1_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1933{
1934 d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
1935}
1936
1937inline void QOpenGLFunctions_4_1_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1938{
1939 d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
1940}
1941
1942inline void QOpenGLFunctions_4_1_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1943{
1944 d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
1945}
1946
1947inline void QOpenGLFunctions_4_1_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1948{
1949 d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
1950}
1951
1952inline void QOpenGLFunctions_4_1_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1953{
1954 d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
1955}
1956
1957inline void QOpenGLFunctions_4_1_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
1958{
1959 Q_UNUSED(type);
1960 Q_UNUSED(color);
1961 QOPENGL_DEPRECATEDFUNCTION;
1962}
1963
1964inline void QOpenGLFunctions_4_1_Core::glSecondaryColorP3ui(GLenum type, GLuint color)
1965{
1966 Q_UNUSED(type);
1967 Q_UNUSED(color);
1968 QOPENGL_DEPRECATEDFUNCTION;
1969}
1970
1971inline void QOpenGLFunctions_4_1_Core::glColorP4uiv(GLenum type, const GLuint *color)
1972{
1973 Q_UNUSED(type);
1974 Q_UNUSED(color);
1975 QOPENGL_DEPRECATEDFUNCTION;
1976}
1977
1978inline void QOpenGLFunctions_4_1_Core::glColorP4ui(GLenum type, GLuint color)
1979{
1980 Q_UNUSED(type);
1981 Q_UNUSED(color);
1982 QOPENGL_DEPRECATEDFUNCTION;
1983}
1984
1985inline void QOpenGLFunctions_4_1_Core::glColorP3uiv(GLenum type, const GLuint *color)
1986{
1987 Q_UNUSED(type);
1988 Q_UNUSED(color);
1989 QOPENGL_DEPRECATEDFUNCTION;
1990}
1991
1992inline void QOpenGLFunctions_4_1_Core::glColorP3ui(GLenum type, GLuint color)
1993{
1994 Q_UNUSED(type);
1995 Q_UNUSED(color);
1996 QOPENGL_DEPRECATEDFUNCTION;
1997}
1998
1999inline void QOpenGLFunctions_4_1_Core::glNormalP3uiv(GLenum type, const GLuint *coords)
2000{
2001 Q_UNUSED(type);
2002 Q_UNUSED(coords);
2003 QOPENGL_DEPRECATEDFUNCTION;
2004}
2005
2006inline void QOpenGLFunctions_4_1_Core::glNormalP3ui(GLenum type, GLuint coords)
2007{
2008 Q_UNUSED(type);
2009 Q_UNUSED(coords);
2010 QOPENGL_DEPRECATEDFUNCTION;
2011}
2012
2013inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
2014{
2015 Q_UNUSED(texture);
2016 Q_UNUSED(type);
2017 Q_UNUSED(coords);
2018 QOPENGL_DEPRECATEDFUNCTION;
2019}
2020
2021inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
2022{
2023 Q_UNUSED(texture);
2024 Q_UNUSED(type);
2025 Q_UNUSED(coords);
2026 QOPENGL_DEPRECATEDFUNCTION;
2027}
2028
2029inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
2030{
2031 Q_UNUSED(texture);
2032 Q_UNUSED(type);
2033 Q_UNUSED(coords);
2034 QOPENGL_DEPRECATEDFUNCTION;
2035}
2036
2037inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
2038{
2039 Q_UNUSED(texture);
2040 Q_UNUSED(type);
2041 Q_UNUSED(coords);
2042 QOPENGL_DEPRECATEDFUNCTION;
2043}
2044
2045inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
2046{
2047 Q_UNUSED(texture);
2048 Q_UNUSED(type);
2049 Q_UNUSED(coords);
2050 QOPENGL_DEPRECATEDFUNCTION;
2051}
2052
2053inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
2054{
2055 Q_UNUSED(texture);
2056 Q_UNUSED(type);
2057 Q_UNUSED(coords);
2058 QOPENGL_DEPRECATEDFUNCTION;
2059}
2060
2061inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
2062{
2063 Q_UNUSED(texture);
2064 Q_UNUSED(type);
2065 Q_UNUSED(coords);
2066 QOPENGL_DEPRECATEDFUNCTION;
2067}
2068
2069inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
2070{
2071 Q_UNUSED(texture);
2072 Q_UNUSED(type);
2073 Q_UNUSED(coords);
2074 QOPENGL_DEPRECATEDFUNCTION;
2075}
2076
2077inline void QOpenGLFunctions_4_1_Core::glTexCoordP4uiv(GLenum type, const GLuint *coords)
2078{
2079 Q_UNUSED(type);
2080 Q_UNUSED(coords);
2081 QOPENGL_DEPRECATEDFUNCTION;
2082}
2083
2084inline void QOpenGLFunctions_4_1_Core::glTexCoordP4ui(GLenum type, GLuint coords)
2085{
2086 Q_UNUSED(type);
2087 Q_UNUSED(coords);
2088 QOPENGL_DEPRECATEDFUNCTION;
2089}
2090
2091inline void QOpenGLFunctions_4_1_Core::glTexCoordP3uiv(GLenum type, const GLuint *coords)
2092{
2093 Q_UNUSED(type);
2094 Q_UNUSED(coords);
2095 QOPENGL_DEPRECATEDFUNCTION;
2096}
2097
2098inline void QOpenGLFunctions_4_1_Core::glTexCoordP3ui(GLenum type, GLuint coords)
2099{
2100 Q_UNUSED(type);
2101 Q_UNUSED(coords);
2102 QOPENGL_DEPRECATEDFUNCTION;
2103}
2104
2105inline void QOpenGLFunctions_4_1_Core::glTexCoordP2uiv(GLenum type, const GLuint *coords)
2106{
2107 Q_UNUSED(type);
2108 Q_UNUSED(coords);
2109 QOPENGL_DEPRECATEDFUNCTION;
2110}
2111
2112inline void QOpenGLFunctions_4_1_Core::glTexCoordP2ui(GLenum type, GLuint coords)
2113{
2114 Q_UNUSED(type);
2115 Q_UNUSED(coords);
2116 QOPENGL_DEPRECATEDFUNCTION;
2117}
2118
2119inline void QOpenGLFunctions_4_1_Core::glTexCoordP1uiv(GLenum type, const GLuint *coords)
2120{
2121 Q_UNUSED(type);
2122 Q_UNUSED(coords);
2123 QOPENGL_DEPRECATEDFUNCTION;
2124}
2125
2126inline void QOpenGLFunctions_4_1_Core::glTexCoordP1ui(GLenum type, GLuint coords)
2127{
2128 Q_UNUSED(type);
2129 Q_UNUSED(coords);
2130 QOPENGL_DEPRECATEDFUNCTION;
2131}
2132
2133inline void QOpenGLFunctions_4_1_Core::glVertexP4uiv(GLenum type, const GLuint *value)
2134{
2135 Q_UNUSED(type);
2136 Q_UNUSED(value);
2137 QOPENGL_DEPRECATEDFUNCTION;
2138}
2139
2140inline void QOpenGLFunctions_4_1_Core::glVertexP4ui(GLenum type, GLuint value)
2141{
2142 Q_UNUSED(type);
2143 Q_UNUSED(value);
2144 QOPENGL_DEPRECATEDFUNCTION;
2145}
2146
2147inline void QOpenGLFunctions_4_1_Core::glVertexP3uiv(GLenum type, const GLuint *value)
2148{
2149 Q_UNUSED(type);
2150 Q_UNUSED(value);
2151 QOPENGL_DEPRECATEDFUNCTION;
2152}
2153
2154inline void QOpenGLFunctions_4_1_Core::glVertexP3ui(GLenum type, GLuint value)
2155{
2156 Q_UNUSED(type);
2157 Q_UNUSED(value);
2158 QOPENGL_DEPRECATEDFUNCTION;
2159}
2160
2161inline void QOpenGLFunctions_4_1_Core::glVertexP2uiv(GLenum type, const GLuint *value)
2162{
2163 Q_UNUSED(type);
2164 Q_UNUSED(value);
2165 QOPENGL_DEPRECATEDFUNCTION;
2166}
2167
2168inline void QOpenGLFunctions_4_1_Core::glVertexP2ui(GLenum type, GLuint value)
2169{
2170 Q_UNUSED(type);
2171 Q_UNUSED(value);
2172 QOPENGL_DEPRECATEDFUNCTION;
2173}
2174
2175inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
2176{
2177 d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
2178}
2179
2180inline void QOpenGLFunctions_4_1_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
2181{
2182 d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
2183}
2184
2185inline void QOpenGLFunctions_4_1_Core::glQueryCounter(GLuint id, GLenum target)
2186{
2187 d_3_3_Core->f.QueryCounter(id, target);
2188}
2189
2190inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
2191{
2192 d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
2193}
2194
2195inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
2196{
2197 d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
2198}
2199
2200inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
2201{
2202 d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
2203}
2204
2205inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
2206{
2207 d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
2208}
2209
2210inline void QOpenGLFunctions_4_1_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
2211{
2212 d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
2213}
2214
2215inline void QOpenGLFunctions_4_1_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
2216{
2217 d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
2218}
2219
2220inline void QOpenGLFunctions_4_1_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
2221{
2222 d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
2223}
2224
2225inline void QOpenGLFunctions_4_1_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
2226{
2227 d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
2228}
2229
2230inline void QOpenGLFunctions_4_1_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
2231{
2232 d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
2233}
2234
2235inline void QOpenGLFunctions_4_1_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
2236{
2237 d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
2238}
2239
2240inline void QOpenGLFunctions_4_1_Core::glBindSampler(GLuint unit, GLuint sampler)
2241{
2242 d_3_3_Core->f.BindSampler(unit, sampler);
2243}
2244
2245inline GLboolean QOpenGLFunctions_4_1_Core::glIsSampler(GLuint sampler)
2246{
2247 return d_3_3_Core->f.IsSampler(sampler);
2248}
2249
2250inline void QOpenGLFunctions_4_1_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
2251{
2252 d_3_3_Core->f.DeleteSamplers(count, samplers);
2253}
2254
2255inline void QOpenGLFunctions_4_1_Core::glGenSamplers(GLsizei count, GLuint *samplers)
2256{
2257 d_3_3_Core->f.GenSamplers(count, samplers);
2258}
2259
2260inline GLint QOpenGLFunctions_4_1_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
2261{
2262 return d_3_3_Core->f.GetFragDataIndex(program, name);
2263}
2264
2265inline void QOpenGLFunctions_4_1_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
2266{
2267 d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
2268}
2269
2270inline void QOpenGLFunctions_4_1_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
2271{
2272 d_3_3_Core->f.VertexAttribDivisor(index, divisor);
2273}
2274
2275
2276// OpenGL 4.0 core functions
2277inline void QOpenGLFunctions_4_1_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2278{
2279 d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
2280}
2281
2282inline void QOpenGLFunctions_4_1_Core::glEndQueryIndexed(GLenum target, GLuint index)
2283{
2284 d_4_0_Core->f.EndQueryIndexed(target, index);
2285}
2286
2287inline void QOpenGLFunctions_4_1_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
2288{
2289 d_4_0_Core->f.BeginQueryIndexed(target, index, id);
2290}
2291
2292inline void QOpenGLFunctions_4_1_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
2293{
2294 d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
2295}
2296
2297inline void QOpenGLFunctions_4_1_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
2298{
2299 d_4_0_Core->f.DrawTransformFeedback(mode, id);
2300}
2301
2302inline void QOpenGLFunctions_4_1_Core::glResumeTransformFeedback()
2303{
2304 d_4_0_Core->f.ResumeTransformFeedback();
2305}
2306
2307inline void QOpenGLFunctions_4_1_Core::glPauseTransformFeedback()
2308{
2309 d_4_0_Core->f.PauseTransformFeedback();
2310}
2311
2312inline GLboolean QOpenGLFunctions_4_1_Core::glIsTransformFeedback(GLuint id)
2313{
2314 return d_4_0_Core->f.IsTransformFeedback(id);
2315}
2316
2317inline void QOpenGLFunctions_4_1_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
2318{
2319 d_4_0_Core->f.GenTransformFeedbacks(n, ids);
2320}
2321
2322inline void QOpenGLFunctions_4_1_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
2323{
2324 d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
2325}
2326
2327inline void QOpenGLFunctions_4_1_Core::glBindTransformFeedback(GLenum target, GLuint id)
2328{
2329 d_4_0_Core->f.BindTransformFeedback(target, id);
2330}
2331
2332inline void QOpenGLFunctions_4_1_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
2333{
2334 d_4_0_Core->f.PatchParameterfv(pname, values);
2335}
2336
2337inline void QOpenGLFunctions_4_1_Core::glPatchParameteri(GLenum pname, GLint value)
2338{
2339 d_4_0_Core->f.PatchParameteri(pname, value);
2340}
2341
2342inline void QOpenGLFunctions_4_1_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
2343{
2344 d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
2345}
2346
2347inline void QOpenGLFunctions_4_1_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2348{
2349 d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
2350}
2351
2352inline void QOpenGLFunctions_4_1_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2353{
2354 d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
2355}
2356
2357inline void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2358{
2359 d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
2360}
2361
2362inline void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2363{
2364 d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
2365}
2366
2367inline void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
2368{
2369 d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
2370}
2371
2372inline GLuint QOpenGLFunctions_4_1_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
2373{
2374 return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
2375}
2376
2377inline GLint QOpenGLFunctions_4_1_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
2378{
2379 return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
2380}
2381
2382inline void QOpenGLFunctions_4_1_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
2383{
2384 d_4_0_Core->f.GetUniformdv(program, location, params);
2385}
2386
2387inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2388{
2389 d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
2390}
2391
2392inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2393{
2394 d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
2395}
2396
2397inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2398{
2399 d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
2400}
2401
2402inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2403{
2404 d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
2405}
2406
2407inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2408{
2409 d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
2410}
2411
2412inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2413{
2414 d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
2415}
2416
2417inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2418{
2419 d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
2420}
2421
2422inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2423{
2424 d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
2425}
2426
2427inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2428{
2429 d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
2430}
2431
2432inline void QOpenGLFunctions_4_1_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
2433{
2434 d_4_0_Core->f.Uniform4dv(location, count, value);
2435}
2436
2437inline void QOpenGLFunctions_4_1_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
2438{
2439 d_4_0_Core->f.Uniform3dv(location, count, value);
2440}
2441
2442inline void QOpenGLFunctions_4_1_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
2443{
2444 d_4_0_Core->f.Uniform2dv(location, count, value);
2445}
2446
2447inline void QOpenGLFunctions_4_1_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
2448{
2449 d_4_0_Core->f.Uniform1dv(location, count, value);
2450}
2451
2452inline void QOpenGLFunctions_4_1_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2453{
2454 d_4_0_Core->f.Uniform4d(location, x, y, z, w);
2455}
2456
2457inline void QOpenGLFunctions_4_1_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
2458{
2459 d_4_0_Core->f.Uniform3d(location, x, y, z);
2460}
2461
2462inline void QOpenGLFunctions_4_1_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
2463{
2464 d_4_0_Core->f.Uniform2d(location, x, y);
2465}
2466
2467inline void QOpenGLFunctions_4_1_Core::glUniform1d(GLint location, GLdouble x)
2468{
2469 d_4_0_Core->f.Uniform1d(location, x);
2470}
2471
2472inline void QOpenGLFunctions_4_1_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
2473{
2474 d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
2475}
2476
2477inline void QOpenGLFunctions_4_1_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
2478{
2479 d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
2480}
2481
2482inline void QOpenGLFunctions_4_1_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
2483{
2484 d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
2485}
2486
2487inline void QOpenGLFunctions_4_1_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
2488{
2489 d_4_0_Core->f.BlendFunci(buf, src, dst);
2490}
2491
2492inline void QOpenGLFunctions_4_1_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
2493{
2494 d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
2495}
2496
2497inline void QOpenGLFunctions_4_1_Core::glBlendEquationi(GLuint buf, GLenum mode)
2498{
2499 d_4_0_Core->f.BlendEquationi(buf, mode);
2500}
2501
2502inline void QOpenGLFunctions_4_1_Core::glMinSampleShading(GLfloat value)
2503{
2504 d_4_0_Core->f.MinSampleShading(value);
2505}
2506
2507
2508// OpenGL 4.1 core functions
2509inline void QOpenGLFunctions_4_1_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
2510{
2511 d_4_1_Core->f.GetDoublei_v(target, index, data);
2512}
2513
2514inline void QOpenGLFunctions_4_1_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
2515{
2516 d_4_1_Core->f.GetFloati_v(target, index, data);
2517}
2518
2519inline void QOpenGLFunctions_4_1_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
2520{
2521 d_4_1_Core->f.DepthRangeIndexed(index, n, f);
2522}
2523
2524inline void QOpenGLFunctions_4_1_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
2525{
2526 d_4_1_Core->f.DepthRangeArrayv(first, count, v);
2527}
2528
2529inline void QOpenGLFunctions_4_1_Core::glScissorIndexedv(GLuint index, const GLint *v)
2530{
2531 d_4_1_Core->f.ScissorIndexedv(index, v);
2532}
2533
2534inline void QOpenGLFunctions_4_1_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2535{
2536 d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
2537}
2538
2539inline void QOpenGLFunctions_4_1_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
2540{
2541 d_4_1_Core->f.ScissorArrayv(first, count, v);
2542}
2543
2544inline void QOpenGLFunctions_4_1_Core::glViewportIndexedfv(GLuint index, const GLfloat *v)
2545{
2546 d_4_1_Core->f.ViewportIndexedfv(index, v);
2547}
2548
2549inline void QOpenGLFunctions_4_1_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
2550{
2551 d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
2552}
2553
2554inline void QOpenGLFunctions_4_1_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
2555{
2556 d_4_1_Core->f.ViewportArrayv(first, count, v);
2557}
2558
2559inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
2560{
2561 d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
2562}
2563
2564inline void QOpenGLFunctions_4_1_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2565{
2566 d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
2567}
2568
2569inline void QOpenGLFunctions_4_1_Core::glVertexAttribL4dv(GLuint index, const GLdouble *v)
2570{
2571 d_4_1_Core->f.VertexAttribL4dv(index, v);
2572}
2573
2574inline void QOpenGLFunctions_4_1_Core::glVertexAttribL3dv(GLuint index, const GLdouble *v)
2575{
2576 d_4_1_Core->f.VertexAttribL3dv(index, v);
2577}
2578
2579inline void QOpenGLFunctions_4_1_Core::glVertexAttribL2dv(GLuint index, const GLdouble *v)
2580{
2581 d_4_1_Core->f.VertexAttribL2dv(index, v);
2582}
2583
2584inline void QOpenGLFunctions_4_1_Core::glVertexAttribL1dv(GLuint index, const GLdouble *v)
2585{
2586 d_4_1_Core->f.VertexAttribL1dv(index, v);
2587}
2588
2589inline void QOpenGLFunctions_4_1_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2590{
2591 d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
2592}
2593
2594inline void QOpenGLFunctions_4_1_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
2595{
2596 d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
2597}
2598
2599inline void QOpenGLFunctions_4_1_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
2600{
2601 d_4_1_Core->f.VertexAttribL2d(index, x, y);
2602}
2603
2604inline void QOpenGLFunctions_4_1_Core::glVertexAttribL1d(GLuint index, GLdouble x)
2605{
2606 d_4_1_Core->f.VertexAttribL1d(index, x);
2607}
2608
2609inline void QOpenGLFunctions_4_1_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
2610{
2611 d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
2612}
2613
2614inline void QOpenGLFunctions_4_1_Core::glValidateProgramPipeline(GLuint pipeline)
2615{
2616 d_4_1_Core->f.ValidateProgramPipeline(pipeline);
2617}
2618
2619inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2620{
2621 d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
2622}
2623
2624inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2625{
2626 d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
2627}
2628
2629inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2630{
2631 d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
2632}
2633
2634inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2635{
2636 d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
2637}
2638
2639inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2640{
2641 d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
2642}
2643
2644inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2645{
2646 d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
2647}
2648
2649inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2650{
2651 d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
2652}
2653
2654inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2655{
2656 d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
2657}
2658
2659inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2660{
2661 d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
2662}
2663
2664inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2665{
2666 d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
2667}
2668
2669inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2670{
2671 d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
2672}
2673
2674inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2675{
2676 d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
2677}
2678
2679inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2680{
2681 d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
2682}
2683
2684inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2685{
2686 d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
2687}
2688
2689inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2690{
2691 d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
2692}
2693
2694inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2695{
2696 d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
2697}
2698
2699inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2700{
2701 d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
2702}
2703
2704inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2705{
2706 d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
2707}
2708
2709inline void QOpenGLFunctions_4_1_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2710{
2711 d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
2712}
2713
2714inline void QOpenGLFunctions_4_1_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2715{
2716 d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
2717}
2718
2719inline void QOpenGLFunctions_4_1_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2720{
2721 d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
2722}
2723
2724inline void QOpenGLFunctions_4_1_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
2725{
2726 d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
2727}
2728
2729inline void QOpenGLFunctions_4_1_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2730{
2731 d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
2732}
2733
2734inline void QOpenGLFunctions_4_1_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
2735{
2736 d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
2737}
2738
2739inline void QOpenGLFunctions_4_1_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2740{
2741 d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
2742}
2743
2744inline void QOpenGLFunctions_4_1_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
2745{
2746 d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
2747}
2748
2749inline void QOpenGLFunctions_4_1_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2750{
2751 d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
2752}
2753
2754inline void QOpenGLFunctions_4_1_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
2755{
2756 d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
2757}
2758
2759inline void QOpenGLFunctions_4_1_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2760{
2761 d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
2762}
2763
2764inline void QOpenGLFunctions_4_1_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
2765{
2766 d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
2767}
2768
2769inline void QOpenGLFunctions_4_1_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2770{
2771 d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
2772}
2773
2774inline void QOpenGLFunctions_4_1_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
2775{
2776 d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
2777}
2778
2779inline void QOpenGLFunctions_4_1_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2780{
2781 d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
2782}
2783
2784inline void QOpenGLFunctions_4_1_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
2785{
2786 d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
2787}
2788
2789inline void QOpenGLFunctions_4_1_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2790{
2791 d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
2792}
2793
2794inline void QOpenGLFunctions_4_1_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
2795{
2796 d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
2797}
2798
2799inline void QOpenGLFunctions_4_1_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2800{
2801 d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
2802}
2803
2804inline void QOpenGLFunctions_4_1_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
2805{
2806 d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
2807}
2808
2809inline void QOpenGLFunctions_4_1_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2810{
2811 d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
2812}
2813
2814inline void QOpenGLFunctions_4_1_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
2815{
2816 d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
2817}
2818
2819inline void QOpenGLFunctions_4_1_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2820{
2821 d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
2822}
2823
2824inline void QOpenGLFunctions_4_1_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
2825{
2826 d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
2827}
2828
2829inline void QOpenGLFunctions_4_1_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2830{
2831 d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
2832}
2833
2834inline void QOpenGLFunctions_4_1_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
2835{
2836 d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
2837}
2838
2839inline void QOpenGLFunctions_4_1_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2840{
2841 d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
2842}
2843
2844inline void QOpenGLFunctions_4_1_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
2845{
2846 d_4_1_Core->f.ProgramUniform1d(program, location, v0);
2847}
2848
2849inline void QOpenGLFunctions_4_1_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2850{
2851 d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
2852}
2853
2854inline void QOpenGLFunctions_4_1_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
2855{
2856 d_4_1_Core->f.ProgramUniform1f(program, location, v0);
2857}
2858
2859inline void QOpenGLFunctions_4_1_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2860{
2861 d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
2862}
2863
2864inline void QOpenGLFunctions_4_1_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0)
2865{
2866 d_4_1_Core->f.ProgramUniform1i(program, location, v0);
2867}
2868
2869inline void QOpenGLFunctions_4_1_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
2870{
2871 d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
2872}
2873
2874inline GLboolean QOpenGLFunctions_4_1_Core::glIsProgramPipeline(GLuint pipeline)
2875{
2876 return d_4_1_Core->f.IsProgramPipeline(pipeline);
2877}
2878
2879inline void QOpenGLFunctions_4_1_Core::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
2880{
2881 d_4_1_Core->f.GenProgramPipelines(n, pipelines);
2882}
2883
2884inline void QOpenGLFunctions_4_1_Core::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
2885{
2886 d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
2887}
2888
2889inline void QOpenGLFunctions_4_1_Core::glBindProgramPipeline(GLuint pipeline)
2890{
2891 d_4_1_Core->f.BindProgramPipeline(pipeline);
2892}
2893
2894inline GLuint QOpenGLFunctions_4_1_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings)
2895{
2896 return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
2897}
2898
2899inline void QOpenGLFunctions_4_1_Core::glActiveShaderProgram(GLuint pipeline, GLuint program)
2900{
2901 d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
2902}
2903
2904inline void QOpenGLFunctions_4_1_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
2905{
2906 d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
2907}
2908
2909inline void QOpenGLFunctions_4_1_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value)
2910{
2911 d_4_1_Core->f.ProgramParameteri(program, pname, value);
2912}
2913
2914inline void QOpenGLFunctions_4_1_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
2915{
2916 d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
2917}
2918
2919inline void QOpenGLFunctions_4_1_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
2920{
2921 d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
2922}
2923
2924inline void QOpenGLFunctions_4_1_Core::glClearDepthf(GLfloat dd)
2925{
2926 d_4_1_Core->f.ClearDepthf(dd);
2927}
2928
2929inline void QOpenGLFunctions_4_1_Core::glDepthRangef(GLfloat n, GLfloat f)
2930{
2931 d_4_1_Core->f.DepthRangef(n, f);
2932}
2933
2934inline void QOpenGLFunctions_4_1_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
2935{
2936 d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
2937}
2938
2939inline void QOpenGLFunctions_4_1_Core::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
2940{
2941 d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
2942}
2943
2944inline void QOpenGLFunctions_4_1_Core::glReleaseShaderCompiler()
2945{
2946 d_4_1_Core->f.ReleaseShaderCompiler();
2947}
2948
2949
2950
2951QT_END_NAMESPACE
2952
2953#endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
2954
2955#endif
2956

source code of qtbase/src/gui/opengl/qopenglfunctions_4_1_core.h