1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
4 | ** Copyright (C) 2016 The Qt Company Ltd. |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
7 | ** This file is part of the QtGui module of the Qt Toolkit. |
8 | ** |
9 | ** $QT_BEGIN_LICENSE:LGPL$ |
10 | ** Commercial License Usage |
11 | ** Licensees holding valid commercial Qt licenses may use this file in |
12 | ** accordance with the commercial license agreement provided with the |
13 | ** Software or, alternatively, in accordance with the terms contained in |
14 | ** a written agreement between you and The Qt Company. For licensing terms |
15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
16 | ** information use the contact form at https://www.qt.io/contact-us. |
17 | ** |
18 | ** GNU Lesser General Public License Usage |
19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
20 | ** General Public License version 3 as published by the Free Software |
21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
22 | ** packaging of this file. Please review the following information to |
23 | ** ensure the GNU Lesser General Public License version 3 requirements |
24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
25 | ** |
26 | ** GNU General Public License Usage |
27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
29 | ** Public license version 3 or any later version approved by the KDE Free |
30 | ** Qt Foundation. The licenses are as published by the Free Software |
31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
32 | ** included in the packaging of this file. Please review the following |
33 | ** information to ensure the GNU General Public License requirements will |
34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ** |
40 | ** This file was generated by glgen version 0.1 |
41 | ** Command line was: glgen |
42 | ** |
43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
44 | ** |
45 | ** This is an auto-generated file. |
46 | ** Do not edit! All changes made to it will be lost. |
47 | ** |
48 | ****************************************************************************/ |
49 | |
50 | #ifndef QOPENGLVERSIONFUNCTIONS_4_2_CORE_H |
51 | #define QOPENGLVERSIONFUNCTIONS_4_2_CORE_H |
52 | |
53 | #include <QtGui/qtguiglobal.h> |
54 | |
55 | #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) |
56 | |
57 | #include <QtGui/QOpenGLVersionFunctions> |
58 | #include <QtGui/qopenglcontext.h> |
59 | |
60 | // MemoryBarrier is a macro on some architectures on Windows |
61 | #ifdef Q_OS_WIN |
62 | #pragma push_macro("MemoryBarrier") |
63 | #undef MemoryBarrier |
64 | #endif |
65 | |
66 | QT_BEGIN_NAMESPACE |
67 | |
68 | class Q_GUI_EXPORT QOpenGLFunctions_4_2_Core : public QAbstractOpenGLFunctions |
69 | { |
70 | public: |
71 | QOpenGLFunctions_4_2_Core(); |
72 | ~QOpenGLFunctions_4_2_Core(); |
73 | |
74 | bool initializeOpenGLFunctions() override; |
75 | |
76 | // OpenGL 1.0 core functions |
77 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
78 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
79 | GLboolean glIsEnabled(GLenum cap); |
80 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
81 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
82 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
83 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
84 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
85 | const GLubyte * glGetString(GLenum name); |
86 | void glGetIntegerv(GLenum pname, GLint *params); |
87 | void glGetFloatv(GLenum pname, GLfloat *params); |
88 | GLenum glGetError(); |
89 | void glGetDoublev(GLenum pname, GLdouble *params); |
90 | void glGetBooleanv(GLenum pname, GLboolean *params); |
91 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
92 | void glReadBuffer(GLenum mode); |
93 | void glPixelStorei(GLenum pname, GLint param); |
94 | void glPixelStoref(GLenum pname, GLfloat param); |
95 | void glDepthFunc(GLenum func); |
96 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
97 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
98 | void glLogicOp(GLenum opcode); |
99 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
100 | void glFlush(); |
101 | void glFinish(); |
102 | void glEnable(GLenum cap); |
103 | void glDisable(GLenum cap); |
104 | void glDepthMask(GLboolean flag); |
105 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
106 | void glStencilMask(GLuint mask); |
107 | void glClearDepth(GLdouble depth); |
108 | void glClearStencil(GLint s); |
109 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
110 | void glClear(GLbitfield mask); |
111 | void glDrawBuffer(GLenum mode); |
112 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
113 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
114 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
115 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
116 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
117 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
118 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
119 | void glPolygonMode(GLenum face, GLenum mode); |
120 | void glPointSize(GLfloat size); |
121 | void glLineWidth(GLfloat width); |
122 | void glHint(GLenum target, GLenum mode); |
123 | void glFrontFace(GLenum mode); |
124 | void glCullFace(GLenum mode); |
125 | |
126 | // OpenGL 1.1 core functions |
127 | void glIndexubv(const GLubyte *c); |
128 | void glIndexub(GLubyte c); |
129 | GLboolean glIsTexture(GLuint texture); |
130 | void glGenTextures(GLsizei n, GLuint *textures); |
131 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
132 | void glBindTexture(GLenum target, GLuint texture); |
133 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
134 | void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
135 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
136 | void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
137 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
138 | void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
139 | void glPolygonOffset(GLfloat factor, GLfloat units); |
140 | void glGetPointerv(GLenum pname, GLvoid* *params); |
141 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
142 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
143 | |
144 | // OpenGL 1.2 core functions |
145 | void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
146 | void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
147 | void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
148 | void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
149 | void glBlendEquation(GLenum mode); |
150 | void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
151 | |
152 | // OpenGL 1.3 core functions |
153 | void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
154 | void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
155 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
156 | void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
157 | void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
158 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
159 | void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
160 | void glSampleCoverage(GLfloat value, GLboolean invert); |
161 | void glActiveTexture(GLenum texture); |
162 | |
163 | // OpenGL 1.4 core functions |
164 | void glPointParameteriv(GLenum pname, const GLint *params); |
165 | void glPointParameteri(GLenum pname, GLint param); |
166 | void glPointParameterfv(GLenum pname, const GLfloat *params); |
167 | void glPointParameterf(GLenum pname, GLfloat param); |
168 | void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); |
169 | void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
170 | void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
171 | |
172 | // OpenGL 1.5 core functions |
173 | void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); |
174 | void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
175 | GLboolean glUnmapBuffer(GLenum target); |
176 | GLvoid* glMapBuffer(GLenum target, GLenum access); |
177 | void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); |
178 | void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); |
179 | void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); |
180 | GLboolean glIsBuffer(GLuint buffer); |
181 | void glGenBuffers(GLsizei n, GLuint *buffers); |
182 | void glDeleteBuffers(GLsizei n, const GLuint *buffers); |
183 | void glBindBuffer(GLenum target, GLuint buffer); |
184 | void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
185 | void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); |
186 | void glGetQueryiv(GLenum target, GLenum pname, GLint *params); |
187 | void glEndQuery(GLenum target); |
188 | void glBeginQuery(GLenum target, GLuint id); |
189 | GLboolean glIsQuery(GLuint id); |
190 | void glDeleteQueries(GLsizei n, const GLuint *ids); |
191 | void glGenQueries(GLsizei n, GLuint *ids); |
192 | |
193 | // OpenGL 2.0 core functions |
194 | void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
195 | void glValidateProgram(GLuint program); |
196 | void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
197 | void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
198 | void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
199 | void glUniform4iv(GLint location, GLsizei count, const GLint *value); |
200 | void glUniform3iv(GLint location, GLsizei count, const GLint *value); |
201 | void glUniform2iv(GLint location, GLsizei count, const GLint *value); |
202 | void glUniform1iv(GLint location, GLsizei count, const GLint *value); |
203 | void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
204 | void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); |
205 | void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); |
206 | void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); |
207 | void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
208 | void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
209 | void glUniform2i(GLint location, GLint v0, GLint v1); |
210 | void glUniform1i(GLint location, GLint v0); |
211 | void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
212 | void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
213 | void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
214 | void glUniform1f(GLint location, GLfloat v0); |
215 | void glUseProgram(GLuint program); |
216 | void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); |
217 | void glLinkProgram(GLuint program); |
218 | GLboolean glIsShader(GLuint shader); |
219 | GLboolean glIsProgram(GLuint program); |
220 | void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); |
221 | void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); |
222 | void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); |
223 | void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); |
224 | void glGetUniformiv(GLuint program, GLint location, GLint *params); |
225 | void glGetUniformfv(GLuint program, GLint location, GLfloat *params); |
226 | GLint glGetUniformLocation(GLuint program, const GLchar *name); |
227 | void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
228 | void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
229 | void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
230 | void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
231 | void glGetProgramiv(GLuint program, GLenum pname, GLint *params); |
232 | GLint glGetAttribLocation(GLuint program, const GLchar *name); |
233 | void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); |
234 | void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
235 | void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
236 | void glEnableVertexAttribArray(GLuint index); |
237 | void glDisableVertexAttribArray(GLuint index); |
238 | void glDetachShader(GLuint program, GLuint shader); |
239 | void glDeleteShader(GLuint shader); |
240 | void glDeleteProgram(GLuint program); |
241 | GLuint glCreateShader(GLenum type); |
242 | GLuint glCreateProgram(); |
243 | void glCompileShader(GLuint shader); |
244 | void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
245 | void glAttachShader(GLuint program, GLuint shader); |
246 | void glStencilMaskSeparate(GLenum face, GLuint mask); |
247 | void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
248 | void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
249 | void glDrawBuffers(GLsizei n, const GLenum *bufs); |
250 | void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
251 | |
252 | // OpenGL 2.1 core functions |
253 | void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
254 | void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
255 | void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
256 | void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
257 | void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
258 | void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
259 | |
260 | // OpenGL 3.0 core functions |
261 | GLboolean glIsVertexArray(GLuint array); |
262 | void glGenVertexArrays(GLsizei n, GLuint *arrays); |
263 | void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); |
264 | void glBindVertexArray(GLuint array); |
265 | void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); |
266 | GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
267 | void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
268 | void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
269 | void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
270 | void glGenerateMipmap(GLenum target); |
271 | void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); |
272 | void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
273 | void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
274 | void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
275 | void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
276 | GLenum glCheckFramebufferStatus(GLenum target); |
277 | void glGenFramebuffers(GLsizei n, GLuint *framebuffers); |
278 | void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); |
279 | void glBindFramebuffer(GLenum target, GLuint framebuffer); |
280 | GLboolean glIsFramebuffer(GLuint framebuffer); |
281 | void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); |
282 | void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
283 | void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); |
284 | void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); |
285 | void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
286 | GLboolean glIsRenderbuffer(GLuint renderbuffer); |
287 | const GLubyte * glGetStringi(GLenum name, GLuint index); |
288 | void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
289 | void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); |
290 | void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); |
291 | void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); |
292 | void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); |
293 | void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); |
294 | void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); |
295 | void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); |
296 | void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); |
297 | void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); |
298 | void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); |
299 | void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); |
300 | void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
301 | void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
302 | void glUniform2ui(GLint location, GLuint v0, GLuint v1); |
303 | void glUniform1ui(GLint location, GLuint v0); |
304 | GLint glGetFragDataLocation(GLuint program, const GLchar *name); |
305 | void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); |
306 | void glGetUniformuiv(GLuint program, GLint location, GLuint *params); |
307 | void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); |
308 | void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); |
309 | void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
310 | void glEndConditionalRender(); |
311 | void glBeginConditionalRender(GLuint id, GLenum mode); |
312 | void glClampColor(GLenum target, GLenum clamp); |
313 | void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
314 | void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); |
315 | void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); |
316 | void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
317 | void glEndTransformFeedback(); |
318 | void glBeginTransformFeedback(GLenum primitiveMode); |
319 | GLboolean glIsEnabledi(GLenum target, GLuint index); |
320 | void glDisablei(GLenum target, GLuint index); |
321 | void glEnablei(GLenum target, GLuint index); |
322 | void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); |
323 | void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); |
324 | void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
325 | |
326 | // OpenGL 3.1 core functions |
327 | void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
328 | void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
329 | void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
330 | void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); |
331 | GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); |
332 | void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); |
333 | void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
334 | void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); |
335 | void glPrimitiveRestartIndex(GLuint index); |
336 | void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); |
337 | void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); |
338 | void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
339 | |
340 | // OpenGL 3.2 core functions |
341 | void glSampleMaski(GLuint index, GLbitfield mask); |
342 | void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); |
343 | void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); |
344 | void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
345 | void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); |
346 | void glGetInteger64v(GLenum pname, GLint64 *params); |
347 | void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
348 | GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
349 | void glDeleteSync(GLsync sync); |
350 | GLboolean glIsSync(GLsync sync); |
351 | GLsync glFenceSync(GLenum condition, GLbitfield flags); |
352 | void glProvokingVertex(GLenum mode); |
353 | void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); |
354 | void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); |
355 | void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); |
356 | void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); |
357 | void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); |
358 | void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); |
359 | void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data); |
360 | |
361 | // OpenGL 3.3 core functions |
362 | void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
363 | void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
364 | void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
365 | void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
366 | void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
367 | void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
368 | void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
369 | void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
370 | void glSecondaryColorP3uiv(GLenum type, const GLuint *color); |
371 | void glSecondaryColorP3ui(GLenum type, GLuint color); |
372 | void glColorP4uiv(GLenum type, const GLuint *color); |
373 | void glColorP4ui(GLenum type, GLuint color); |
374 | void glColorP3uiv(GLenum type, const GLuint *color); |
375 | void glColorP3ui(GLenum type, GLuint color); |
376 | void glNormalP3uiv(GLenum type, const GLuint *coords); |
377 | void glNormalP3ui(GLenum type, GLuint coords); |
378 | void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); |
379 | void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); |
380 | void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); |
381 | void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); |
382 | void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); |
383 | void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); |
384 | void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); |
385 | void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); |
386 | void glTexCoordP4uiv(GLenum type, const GLuint *coords); |
387 | void glTexCoordP4ui(GLenum type, GLuint coords); |
388 | void glTexCoordP3uiv(GLenum type, const GLuint *coords); |
389 | void glTexCoordP3ui(GLenum type, GLuint coords); |
390 | void glTexCoordP2uiv(GLenum type, const GLuint *coords); |
391 | void glTexCoordP2ui(GLenum type, GLuint coords); |
392 | void glTexCoordP1uiv(GLenum type, const GLuint *coords); |
393 | void glTexCoordP1ui(GLenum type, GLuint coords); |
394 | void glVertexP4uiv(GLenum type, const GLuint *value); |
395 | void glVertexP4ui(GLenum type, GLuint value); |
396 | void glVertexP3uiv(GLenum type, const GLuint *value); |
397 | void glVertexP3ui(GLenum type, GLuint value); |
398 | void glVertexP2uiv(GLenum type, const GLuint *value); |
399 | void glVertexP2ui(GLenum type, GLuint value); |
400 | void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params); |
401 | void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params); |
402 | void glQueryCounter(GLuint id, GLenum target); |
403 | void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); |
404 | void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); |
405 | void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); |
406 | void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); |
407 | void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param); |
408 | void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param); |
409 | void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param); |
410 | void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); |
411 | void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param); |
412 | void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); |
413 | void glBindSampler(GLuint unit, GLuint sampler); |
414 | GLboolean glIsSampler(GLuint sampler); |
415 | void glDeleteSamplers(GLsizei count, const GLuint *samplers); |
416 | void glGenSamplers(GLsizei count, GLuint *samplers); |
417 | GLint glGetFragDataIndex(GLuint program, const GLchar *name); |
418 | void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); |
419 | void glVertexAttribDivisor(GLuint index, GLuint divisor); |
420 | |
421 | // OpenGL 4.0 core functions |
422 | void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params); |
423 | void glEndQueryIndexed(GLenum target, GLuint index); |
424 | void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); |
425 | void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); |
426 | void glDrawTransformFeedback(GLenum mode, GLuint id); |
427 | void glResumeTransformFeedback(); |
428 | void glPauseTransformFeedback(); |
429 | GLboolean glIsTransformFeedback(GLuint id); |
430 | void glGenTransformFeedbacks(GLsizei n, GLuint *ids); |
431 | void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids); |
432 | void glBindTransformFeedback(GLenum target, GLuint id); |
433 | void glPatchParameterfv(GLenum pname, const GLfloat *values); |
434 | void glPatchParameteri(GLenum pname, GLint value); |
435 | void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values); |
436 | void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); |
437 | void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices); |
438 | void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); |
439 | void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); |
440 | void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); |
441 | GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name); |
442 | GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name); |
443 | void glGetUniformdv(GLuint program, GLint location, GLdouble *params); |
444 | void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
445 | void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
446 | void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
447 | void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
448 | void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
449 | void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
450 | void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
451 | void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
452 | void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
453 | void glUniform4dv(GLint location, GLsizei count, const GLdouble *value); |
454 | void glUniform3dv(GLint location, GLsizei count, const GLdouble *value); |
455 | void glUniform2dv(GLint location, GLsizei count, const GLdouble *value); |
456 | void glUniform1dv(GLint location, GLsizei count, const GLdouble *value); |
457 | void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
458 | void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); |
459 | void glUniform2d(GLint location, GLdouble x, GLdouble y); |
460 | void glUniform1d(GLint location, GLdouble x); |
461 | void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect); |
462 | void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect); |
463 | void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
464 | void glBlendFunci(GLuint buf, GLenum src, GLenum dst); |
465 | void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); |
466 | void glBlendEquationi(GLuint buf, GLenum mode); |
467 | void glMinSampleShading(GLfloat value); |
468 | |
469 | // OpenGL 4.1 core functions |
470 | void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data); |
471 | void glGetFloati_v(GLenum target, GLuint index, GLfloat *data); |
472 | void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f); |
473 | void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v); |
474 | void glScissorIndexedv(GLuint index, const GLint *v); |
475 | void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); |
476 | void glScissorArrayv(GLuint first, GLsizei count, const GLint *v); |
477 | void glViewportIndexedfv(GLuint index, const GLfloat *v); |
478 | void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); |
479 | void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v); |
480 | void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params); |
481 | void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
482 | void glVertexAttribL4dv(GLuint index, const GLdouble *v); |
483 | void glVertexAttribL3dv(GLuint index, const GLdouble *v); |
484 | void glVertexAttribL2dv(GLuint index, const GLdouble *v); |
485 | void glVertexAttribL1dv(GLuint index, const GLdouble *v); |
486 | void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
487 | void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); |
488 | void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y); |
489 | void glVertexAttribL1d(GLuint index, GLdouble x); |
490 | void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
491 | void glValidateProgramPipeline(GLuint pipeline); |
492 | void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
493 | void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
494 | void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
495 | void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
496 | void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
497 | void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
498 | void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
499 | void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
500 | void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
501 | void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
502 | void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
503 | void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
504 | void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
505 | void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
506 | void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
507 | void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
508 | void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
509 | void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
510 | void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
511 | void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
512 | void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
513 | void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); |
514 | void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
515 | void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
516 | void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
517 | void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
518 | void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
519 | void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); |
520 | void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
521 | void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); |
522 | void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
523 | void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
524 | void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
525 | void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); |
526 | void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
527 | void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); |
528 | void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
529 | void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1); |
530 | void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
531 | void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); |
532 | void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
533 | void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); |
534 | void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
535 | void glProgramUniform1ui(GLuint program, GLint location, GLuint v0); |
536 | void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
537 | void glProgramUniform1d(GLuint program, GLint location, GLdouble v0); |
538 | void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
539 | void glProgramUniform1f(GLuint program, GLint location, GLfloat v0); |
540 | void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
541 | void glProgramUniform1i(GLuint program, GLint location, GLint v0); |
542 | void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); |
543 | GLboolean glIsProgramPipeline(GLuint pipeline); |
544 | void glGenProgramPipelines(GLsizei n, GLuint *pipelines); |
545 | void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines); |
546 | void glBindProgramPipeline(GLuint pipeline); |
547 | GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings); |
548 | void glActiveShaderProgram(GLuint pipeline, GLuint program); |
549 | void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); |
550 | void glProgramParameteri(GLuint program, GLenum pname, GLint value); |
551 | void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); |
552 | void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); |
553 | void glClearDepthf(GLfloat dd); |
554 | void glDepthRangef(GLfloat n, GLfloat f); |
555 | void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); |
556 | void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); |
557 | void glReleaseShaderCompiler(); |
558 | |
559 | // OpenGL 4.2 core functions |
560 | void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); |
561 | void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); |
562 | void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); |
563 | void glMemoryBarrier(GLbitfield barriers); |
564 | void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); |
565 | void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); |
566 | void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); |
567 | void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); |
568 | void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount); |
569 | void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); |
570 | void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); |
571 | void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); |
572 | |
573 | private: |
574 | friend class QOpenGLContext; |
575 | |
576 | static bool isContextCompatible(QOpenGLContext *context); |
577 | static QOpenGLVersionProfile versionProfile(); |
578 | |
579 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
580 | QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
581 | QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
582 | QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
583 | QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; |
584 | QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; |
585 | QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; |
586 | QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; |
587 | QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; |
588 | QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core; |
589 | QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core; |
590 | QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core; |
591 | QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core; |
592 | QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core; |
593 | QOpenGLFunctions_4_2_CoreBackend* d_4_2_Core; |
594 | }; |
595 | |
596 | // OpenGL 1.0 core functions |
597 | inline void QOpenGLFunctions_4_2_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
598 | { |
599 | d_1_0_Core->f.Viewport(x, y, width, height); |
600 | } |
601 | |
602 | inline void QOpenGLFunctions_4_2_Core::glDepthRange(GLdouble nearVal, GLdouble farVal) |
603 | { |
604 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
605 | } |
606 | |
607 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsEnabled(GLenum cap) |
608 | { |
609 | return d_1_0_Core->f.IsEnabled(cap); |
610 | } |
611 | |
612 | inline void QOpenGLFunctions_4_2_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
613 | { |
614 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
615 | } |
616 | |
617 | inline void QOpenGLFunctions_4_2_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
618 | { |
619 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
620 | } |
621 | |
622 | inline void QOpenGLFunctions_4_2_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
623 | { |
624 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
625 | } |
626 | |
627 | inline void QOpenGLFunctions_4_2_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
628 | { |
629 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
630 | } |
631 | |
632 | inline void QOpenGLFunctions_4_2_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
633 | { |
634 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
635 | } |
636 | |
637 | inline const GLubyte * QOpenGLFunctions_4_2_Core::glGetString(GLenum name) |
638 | { |
639 | return d_1_0_Core->f.GetString(name); |
640 | } |
641 | |
642 | inline void QOpenGLFunctions_4_2_Core::glGetIntegerv(GLenum pname, GLint *params) |
643 | { |
644 | d_1_0_Core->f.GetIntegerv(pname, params); |
645 | } |
646 | |
647 | inline void QOpenGLFunctions_4_2_Core::glGetFloatv(GLenum pname, GLfloat *params) |
648 | { |
649 | d_1_0_Core->f.GetFloatv(pname, params); |
650 | } |
651 | |
652 | inline GLenum QOpenGLFunctions_4_2_Core::glGetError() |
653 | { |
654 | return d_1_0_Core->f.GetError(); |
655 | } |
656 | |
657 | inline void QOpenGLFunctions_4_2_Core::glGetDoublev(GLenum pname, GLdouble *params) |
658 | { |
659 | d_1_0_Core->f.GetDoublev(pname, params); |
660 | } |
661 | |
662 | inline void QOpenGLFunctions_4_2_Core::glGetBooleanv(GLenum pname, GLboolean *params) |
663 | { |
664 | d_1_0_Core->f.GetBooleanv(pname, params); |
665 | } |
666 | |
667 | inline void QOpenGLFunctions_4_2_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
668 | { |
669 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
670 | } |
671 | |
672 | inline void QOpenGLFunctions_4_2_Core::glReadBuffer(GLenum mode) |
673 | { |
674 | d_1_0_Core->f.ReadBuffer(mode); |
675 | } |
676 | |
677 | inline void QOpenGLFunctions_4_2_Core::glPixelStorei(GLenum pname, GLint param) |
678 | { |
679 | d_1_0_Core->f.PixelStorei(pname, param); |
680 | } |
681 | |
682 | inline void QOpenGLFunctions_4_2_Core::glPixelStoref(GLenum pname, GLfloat param) |
683 | { |
684 | d_1_0_Core->f.PixelStoref(pname, param); |
685 | } |
686 | |
687 | inline void QOpenGLFunctions_4_2_Core::glDepthFunc(GLenum func) |
688 | { |
689 | d_1_0_Core->f.DepthFunc(func); |
690 | } |
691 | |
692 | inline void QOpenGLFunctions_4_2_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
693 | { |
694 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
695 | } |
696 | |
697 | inline void QOpenGLFunctions_4_2_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
698 | { |
699 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
700 | } |
701 | |
702 | inline void QOpenGLFunctions_4_2_Core::glLogicOp(GLenum opcode) |
703 | { |
704 | d_1_0_Core->f.LogicOp(opcode); |
705 | } |
706 | |
707 | inline void QOpenGLFunctions_4_2_Core::glBlendFunc(GLenum sfactor, GLenum dfactor) |
708 | { |
709 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
710 | } |
711 | |
712 | inline void QOpenGLFunctions_4_2_Core::glFlush() |
713 | { |
714 | d_1_0_Core->f.Flush(); |
715 | } |
716 | |
717 | inline void QOpenGLFunctions_4_2_Core::glFinish() |
718 | { |
719 | d_1_0_Core->f.Finish(); |
720 | } |
721 | |
722 | inline void QOpenGLFunctions_4_2_Core::glEnable(GLenum cap) |
723 | { |
724 | d_1_0_Core->f.Enable(cap); |
725 | } |
726 | |
727 | inline void QOpenGLFunctions_4_2_Core::glDisable(GLenum cap) |
728 | { |
729 | d_1_0_Core->f.Disable(cap); |
730 | } |
731 | |
732 | inline void QOpenGLFunctions_4_2_Core::glDepthMask(GLboolean flag) |
733 | { |
734 | d_1_0_Core->f.DepthMask(flag); |
735 | } |
736 | |
737 | inline void QOpenGLFunctions_4_2_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
738 | { |
739 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
740 | } |
741 | |
742 | inline void QOpenGLFunctions_4_2_Core::glStencilMask(GLuint mask) |
743 | { |
744 | d_1_0_Core->f.StencilMask(mask); |
745 | } |
746 | |
747 | inline void QOpenGLFunctions_4_2_Core::glClearDepth(GLdouble depth) |
748 | { |
749 | d_1_0_Core->f.ClearDepth(depth); |
750 | } |
751 | |
752 | inline void QOpenGLFunctions_4_2_Core::glClearStencil(GLint s) |
753 | { |
754 | d_1_0_Core->f.ClearStencil(s); |
755 | } |
756 | |
757 | inline void QOpenGLFunctions_4_2_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
758 | { |
759 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
760 | } |
761 | |
762 | inline void QOpenGLFunctions_4_2_Core::glClear(GLbitfield mask) |
763 | { |
764 | d_1_0_Core->f.Clear(mask); |
765 | } |
766 | |
767 | inline void QOpenGLFunctions_4_2_Core::glDrawBuffer(GLenum mode) |
768 | { |
769 | d_1_0_Core->f.DrawBuffer(mode); |
770 | } |
771 | |
772 | inline void QOpenGLFunctions_4_2_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
773 | { |
774 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
775 | } |
776 | |
777 | inline void QOpenGLFunctions_4_2_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
778 | { |
779 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
780 | } |
781 | |
782 | inline void QOpenGLFunctions_4_2_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
783 | { |
784 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
785 | } |
786 | |
787 | inline void QOpenGLFunctions_4_2_Core::glTexParameteri(GLenum target, GLenum pname, GLint param) |
788 | { |
789 | d_1_0_Core->f.TexParameteri(target, pname, param); |
790 | } |
791 | |
792 | inline void QOpenGLFunctions_4_2_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
793 | { |
794 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
795 | } |
796 | |
797 | inline void QOpenGLFunctions_4_2_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
798 | { |
799 | d_1_0_Core->f.TexParameterf(target, pname, param); |
800 | } |
801 | |
802 | inline void QOpenGLFunctions_4_2_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
803 | { |
804 | d_1_0_Core->f.Scissor(x, y, width, height); |
805 | } |
806 | |
807 | inline void QOpenGLFunctions_4_2_Core::glPolygonMode(GLenum face, GLenum mode) |
808 | { |
809 | d_1_0_Core->f.PolygonMode(face, mode); |
810 | } |
811 | |
812 | inline void QOpenGLFunctions_4_2_Core::glPointSize(GLfloat size) |
813 | { |
814 | d_1_0_Core->f.PointSize(size); |
815 | } |
816 | |
817 | inline void QOpenGLFunctions_4_2_Core::glLineWidth(GLfloat width) |
818 | { |
819 | d_1_0_Core->f.LineWidth(width); |
820 | } |
821 | |
822 | inline void QOpenGLFunctions_4_2_Core::glHint(GLenum target, GLenum mode) |
823 | { |
824 | d_1_0_Core->f.Hint(target, mode); |
825 | } |
826 | |
827 | inline void QOpenGLFunctions_4_2_Core::glFrontFace(GLenum mode) |
828 | { |
829 | d_1_0_Core->f.FrontFace(mode); |
830 | } |
831 | |
832 | inline void QOpenGLFunctions_4_2_Core::glCullFace(GLenum mode) |
833 | { |
834 | d_1_0_Core->f.CullFace(mode); |
835 | } |
836 | |
837 | |
838 | // OpenGL 1.1 core functions |
839 | inline void QOpenGLFunctions_4_2_Core::glIndexubv(const GLubyte *c) |
840 | { |
841 | Q_UNUSED(c); |
842 | QOPENGL_DEPRECATEDFUNCTION; |
843 | } |
844 | |
845 | inline void QOpenGLFunctions_4_2_Core::glIndexub(GLubyte c) |
846 | { |
847 | Q_UNUSED(c); |
848 | QOPENGL_DEPRECATEDFUNCTION; |
849 | } |
850 | |
851 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsTexture(GLuint texture) |
852 | { |
853 | return d_1_1_Core->f.IsTexture(texture); |
854 | } |
855 | |
856 | inline void QOpenGLFunctions_4_2_Core::glGenTextures(GLsizei n, GLuint *textures) |
857 | { |
858 | d_1_1_Core->f.GenTextures(n, textures); |
859 | } |
860 | |
861 | inline void QOpenGLFunctions_4_2_Core::glDeleteTextures(GLsizei n, const GLuint *textures) |
862 | { |
863 | d_1_1_Core->f.DeleteTextures(n, textures); |
864 | } |
865 | |
866 | inline void QOpenGLFunctions_4_2_Core::glBindTexture(GLenum target, GLuint texture) |
867 | { |
868 | d_1_1_Core->f.BindTexture(target, texture); |
869 | } |
870 | |
871 | inline void QOpenGLFunctions_4_2_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
872 | { |
873 | d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
874 | } |
875 | |
876 | inline void QOpenGLFunctions_4_2_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
877 | { |
878 | d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
879 | } |
880 | |
881 | inline void QOpenGLFunctions_4_2_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
882 | { |
883 | d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
884 | } |
885 | |
886 | inline void QOpenGLFunctions_4_2_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
887 | { |
888 | d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
889 | } |
890 | |
891 | inline void QOpenGLFunctions_4_2_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
892 | { |
893 | d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
894 | } |
895 | |
896 | inline void QOpenGLFunctions_4_2_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
897 | { |
898 | d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
899 | } |
900 | |
901 | inline void QOpenGLFunctions_4_2_Core::glPolygonOffset(GLfloat factor, GLfloat units) |
902 | { |
903 | d_1_1_Core->f.PolygonOffset(factor, units); |
904 | } |
905 | |
906 | inline void QOpenGLFunctions_4_2_Core::glGetPointerv(GLenum pname, GLvoid* *params) |
907 | { |
908 | Q_UNUSED(pname); |
909 | Q_UNUSED(params); |
910 | QOPENGL_DEPRECATEDFUNCTION; |
911 | } |
912 | |
913 | inline void QOpenGLFunctions_4_2_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
914 | { |
915 | d_1_1_Core->f.DrawElements(mode, count, type, indices); |
916 | } |
917 | |
918 | inline void QOpenGLFunctions_4_2_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
919 | { |
920 | d_1_1_Core->f.DrawArrays(mode, first, count); |
921 | } |
922 | |
923 | |
924 | // OpenGL 1.2 core functions |
925 | inline void QOpenGLFunctions_4_2_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
926 | { |
927 | d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
928 | } |
929 | |
930 | inline void QOpenGLFunctions_4_2_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
931 | { |
932 | d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
933 | } |
934 | |
935 | inline void QOpenGLFunctions_4_2_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
936 | { |
937 | d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
938 | } |
939 | |
940 | inline void QOpenGLFunctions_4_2_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
941 | { |
942 | d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
943 | } |
944 | |
945 | inline void QOpenGLFunctions_4_2_Core::glBlendEquation(GLenum mode) |
946 | { |
947 | d_1_2_Core->f.BlendEquation(mode); |
948 | } |
949 | |
950 | inline void QOpenGLFunctions_4_2_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
951 | { |
952 | d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
953 | } |
954 | |
955 | |
956 | // OpenGL 1.3 core functions |
957 | inline void QOpenGLFunctions_4_2_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
958 | { |
959 | d_1_3_Core->f.GetCompressedTexImage(target, level, img); |
960 | } |
961 | |
962 | inline void QOpenGLFunctions_4_2_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
963 | { |
964 | d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
965 | } |
966 | |
967 | inline void QOpenGLFunctions_4_2_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
968 | { |
969 | d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
970 | } |
971 | |
972 | inline void QOpenGLFunctions_4_2_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
973 | { |
974 | d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
975 | } |
976 | |
977 | inline void QOpenGLFunctions_4_2_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
978 | { |
979 | d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
980 | } |
981 | |
982 | inline void QOpenGLFunctions_4_2_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
983 | { |
984 | d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
985 | } |
986 | |
987 | inline void QOpenGLFunctions_4_2_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
988 | { |
989 | d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
990 | } |
991 | |
992 | inline void QOpenGLFunctions_4_2_Core::glSampleCoverage(GLfloat value, GLboolean invert) |
993 | { |
994 | d_1_3_Core->f.SampleCoverage(value, invert); |
995 | } |
996 | |
997 | inline void QOpenGLFunctions_4_2_Core::glActiveTexture(GLenum texture) |
998 | { |
999 | d_1_3_Core->f.ActiveTexture(texture); |
1000 | } |
1001 | |
1002 | |
1003 | // OpenGL 1.4 core functions |
1004 | inline void QOpenGLFunctions_4_2_Core::glPointParameteriv(GLenum pname, const GLint *params) |
1005 | { |
1006 | d_1_4_Core->f.PointParameteriv(pname, params); |
1007 | } |
1008 | |
1009 | inline void QOpenGLFunctions_4_2_Core::glPointParameteri(GLenum pname, GLint param) |
1010 | { |
1011 | d_1_4_Core->f.PointParameteri(pname, param); |
1012 | } |
1013 | |
1014 | inline void QOpenGLFunctions_4_2_Core::glPointParameterfv(GLenum pname, const GLfloat *params) |
1015 | { |
1016 | d_1_4_Core->f.PointParameterfv(pname, params); |
1017 | } |
1018 | |
1019 | inline void QOpenGLFunctions_4_2_Core::glPointParameterf(GLenum pname, GLfloat param) |
1020 | { |
1021 | d_1_4_Core->f.PointParameterf(pname, param); |
1022 | } |
1023 | |
1024 | inline void QOpenGLFunctions_4_2_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) |
1025 | { |
1026 | d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); |
1027 | } |
1028 | |
1029 | inline void QOpenGLFunctions_4_2_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
1030 | { |
1031 | d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); |
1032 | } |
1033 | |
1034 | inline void QOpenGLFunctions_4_2_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
1035 | { |
1036 | d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
1037 | } |
1038 | |
1039 | |
1040 | // OpenGL 1.5 core functions |
1041 | inline void QOpenGLFunctions_4_2_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) |
1042 | { |
1043 | d_1_5_Core->f.GetBufferPointerv(target, pname, params); |
1044 | } |
1045 | |
1046 | inline void QOpenGLFunctions_4_2_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
1047 | { |
1048 | d_1_5_Core->f.GetBufferParameteriv(target, pname, params); |
1049 | } |
1050 | |
1051 | inline GLboolean QOpenGLFunctions_4_2_Core::glUnmapBuffer(GLenum target) |
1052 | { |
1053 | return d_1_5_Core->f.UnmapBuffer(target); |
1054 | } |
1055 | |
1056 | inline GLvoid* QOpenGLFunctions_4_2_Core::glMapBuffer(GLenum target, GLenum access) |
1057 | { |
1058 | return d_1_5_Core->f.MapBuffer(target, access); |
1059 | } |
1060 | |
1061 | inline void QOpenGLFunctions_4_2_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
1062 | { |
1063 | d_1_5_Core->f.GetBufferSubData(target, offset, size, data); |
1064 | } |
1065 | |
1066 | inline void QOpenGLFunctions_4_2_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
1067 | { |
1068 | d_1_5_Core->f.BufferSubData(target, offset, size, data); |
1069 | } |
1070 | |
1071 | inline void QOpenGLFunctions_4_2_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
1072 | { |
1073 | d_1_5_Core->f.BufferData(target, size, data, usage); |
1074 | } |
1075 | |
1076 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsBuffer(GLuint buffer) |
1077 | { |
1078 | return d_1_5_Core->f.IsBuffer(buffer); |
1079 | } |
1080 | |
1081 | inline void QOpenGLFunctions_4_2_Core::glGenBuffers(GLsizei n, GLuint *buffers) |
1082 | { |
1083 | d_1_5_Core->f.GenBuffers(n, buffers); |
1084 | } |
1085 | |
1086 | inline void QOpenGLFunctions_4_2_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers) |
1087 | { |
1088 | d_1_5_Core->f.DeleteBuffers(n, buffers); |
1089 | } |
1090 | |
1091 | inline void QOpenGLFunctions_4_2_Core::glBindBuffer(GLenum target, GLuint buffer) |
1092 | { |
1093 | d_1_5_Core->f.BindBuffer(target, buffer); |
1094 | } |
1095 | |
1096 | inline void QOpenGLFunctions_4_2_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
1097 | { |
1098 | d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); |
1099 | } |
1100 | |
1101 | inline void QOpenGLFunctions_4_2_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
1102 | { |
1103 | d_1_5_Core->f.GetQueryObjectiv(id, pname, params); |
1104 | } |
1105 | |
1106 | inline void QOpenGLFunctions_4_2_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
1107 | { |
1108 | d_1_5_Core->f.GetQueryiv(target, pname, params); |
1109 | } |
1110 | |
1111 | inline void QOpenGLFunctions_4_2_Core::glEndQuery(GLenum target) |
1112 | { |
1113 | d_1_5_Core->f.EndQuery(target); |
1114 | } |
1115 | |
1116 | inline void QOpenGLFunctions_4_2_Core::glBeginQuery(GLenum target, GLuint id) |
1117 | { |
1118 | d_1_5_Core->f.BeginQuery(target, id); |
1119 | } |
1120 | |
1121 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsQuery(GLuint id) |
1122 | { |
1123 | return d_1_5_Core->f.IsQuery(id); |
1124 | } |
1125 | |
1126 | inline void QOpenGLFunctions_4_2_Core::glDeleteQueries(GLsizei n, const GLuint *ids) |
1127 | { |
1128 | d_1_5_Core->f.DeleteQueries(n, ids); |
1129 | } |
1130 | |
1131 | inline void QOpenGLFunctions_4_2_Core::glGenQueries(GLsizei n, GLuint *ids) |
1132 | { |
1133 | d_1_5_Core->f.GenQueries(n, ids); |
1134 | } |
1135 | |
1136 | |
1137 | // OpenGL 2.0 core functions |
1138 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
1139 | { |
1140 | d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); |
1141 | } |
1142 | |
1143 | inline void QOpenGLFunctions_4_2_Core::glValidateProgram(GLuint program) |
1144 | { |
1145 | d_2_0_Core->f.ValidateProgram(program); |
1146 | } |
1147 | |
1148 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1149 | { |
1150 | d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); |
1151 | } |
1152 | |
1153 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1154 | { |
1155 | d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); |
1156 | } |
1157 | |
1158 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1159 | { |
1160 | d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); |
1161 | } |
1162 | |
1163 | inline void QOpenGLFunctions_4_2_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value) |
1164 | { |
1165 | d_2_0_Core->f.Uniform4iv(location, count, value); |
1166 | } |
1167 | |
1168 | inline void QOpenGLFunctions_4_2_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value) |
1169 | { |
1170 | d_2_0_Core->f.Uniform3iv(location, count, value); |
1171 | } |
1172 | |
1173 | inline void QOpenGLFunctions_4_2_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value) |
1174 | { |
1175 | d_2_0_Core->f.Uniform2iv(location, count, value); |
1176 | } |
1177 | |
1178 | inline void QOpenGLFunctions_4_2_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value) |
1179 | { |
1180 | d_2_0_Core->f.Uniform1iv(location, count, value); |
1181 | } |
1182 | |
1183 | inline void QOpenGLFunctions_4_2_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
1184 | { |
1185 | d_2_0_Core->f.Uniform4fv(location, count, value); |
1186 | } |
1187 | |
1188 | inline void QOpenGLFunctions_4_2_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
1189 | { |
1190 | d_2_0_Core->f.Uniform3fv(location, count, value); |
1191 | } |
1192 | |
1193 | inline void QOpenGLFunctions_4_2_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
1194 | { |
1195 | d_2_0_Core->f.Uniform2fv(location, count, value); |
1196 | } |
1197 | |
1198 | inline void QOpenGLFunctions_4_2_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
1199 | { |
1200 | d_2_0_Core->f.Uniform1fv(location, count, value); |
1201 | } |
1202 | |
1203 | inline void QOpenGLFunctions_4_2_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
1204 | { |
1205 | d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); |
1206 | } |
1207 | |
1208 | inline void QOpenGLFunctions_4_2_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
1209 | { |
1210 | d_2_0_Core->f.Uniform3i(location, v0, v1, v2); |
1211 | } |
1212 | |
1213 | inline void QOpenGLFunctions_4_2_Core::glUniform2i(GLint location, GLint v0, GLint v1) |
1214 | { |
1215 | d_2_0_Core->f.Uniform2i(location, v0, v1); |
1216 | } |
1217 | |
1218 | inline void QOpenGLFunctions_4_2_Core::glUniform1i(GLint location, GLint v0) |
1219 | { |
1220 | d_2_0_Core->f.Uniform1i(location, v0); |
1221 | } |
1222 | |
1223 | inline void QOpenGLFunctions_4_2_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
1224 | { |
1225 | d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); |
1226 | } |
1227 | |
1228 | inline void QOpenGLFunctions_4_2_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
1229 | { |
1230 | d_2_0_Core->f.Uniform3f(location, v0, v1, v2); |
1231 | } |
1232 | |
1233 | inline void QOpenGLFunctions_4_2_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
1234 | { |
1235 | d_2_0_Core->f.Uniform2f(location, v0, v1); |
1236 | } |
1237 | |
1238 | inline void QOpenGLFunctions_4_2_Core::glUniform1f(GLint location, GLfloat v0) |
1239 | { |
1240 | d_2_0_Core->f.Uniform1f(location, v0); |
1241 | } |
1242 | |
1243 | inline void QOpenGLFunctions_4_2_Core::glUseProgram(GLuint program) |
1244 | { |
1245 | d_2_0_Core->f.UseProgram(program); |
1246 | } |
1247 | |
1248 | inline void QOpenGLFunctions_4_2_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) |
1249 | { |
1250 | d_2_0_Core->f.ShaderSource(shader, count, string, length); |
1251 | } |
1252 | |
1253 | inline void QOpenGLFunctions_4_2_Core::glLinkProgram(GLuint program) |
1254 | { |
1255 | d_2_0_Core->f.LinkProgram(program); |
1256 | } |
1257 | |
1258 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsShader(GLuint shader) |
1259 | { |
1260 | return d_2_0_Core->f.IsShader(shader); |
1261 | } |
1262 | |
1263 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsProgram(GLuint program) |
1264 | { |
1265 | return d_2_0_Core->f.IsProgram(program); |
1266 | } |
1267 | |
1268 | inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) |
1269 | { |
1270 | d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); |
1271 | } |
1272 | |
1273 | inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
1274 | { |
1275 | d_2_0_Core->f.GetVertexAttribiv(index, pname, params); |
1276 | } |
1277 | |
1278 | inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
1279 | { |
1280 | d_2_0_Core->f.GetVertexAttribfv(index, pname, params); |
1281 | } |
1282 | |
1283 | inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
1284 | { |
1285 | d_2_0_Core->f.GetVertexAttribdv(index, pname, params); |
1286 | } |
1287 | |
1288 | inline void QOpenGLFunctions_4_2_Core::glGetUniformiv(GLuint program, GLint location, GLint *params) |
1289 | { |
1290 | d_2_0_Core->f.GetUniformiv(program, location, params); |
1291 | } |
1292 | |
1293 | inline void QOpenGLFunctions_4_2_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
1294 | { |
1295 | d_2_0_Core->f.GetUniformfv(program, location, params); |
1296 | } |
1297 | |
1298 | inline GLint QOpenGLFunctions_4_2_Core::glGetUniformLocation(GLuint program, const GLchar *name) |
1299 | { |
1300 | return d_2_0_Core->f.GetUniformLocation(program, name); |
1301 | } |
1302 | |
1303 | inline void QOpenGLFunctions_4_2_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
1304 | { |
1305 | d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); |
1306 | } |
1307 | |
1308 | inline void QOpenGLFunctions_4_2_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
1309 | { |
1310 | d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); |
1311 | } |
1312 | |
1313 | inline void QOpenGLFunctions_4_2_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
1314 | { |
1315 | d_2_0_Core->f.GetShaderiv(shader, pname, params); |
1316 | } |
1317 | |
1318 | inline void QOpenGLFunctions_4_2_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
1319 | { |
1320 | d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); |
1321 | } |
1322 | |
1323 | inline void QOpenGLFunctions_4_2_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params) |
1324 | { |
1325 | d_2_0_Core->f.GetProgramiv(program, pname, params); |
1326 | } |
1327 | |
1328 | inline GLint QOpenGLFunctions_4_2_Core::glGetAttribLocation(GLuint program, const GLchar *name) |
1329 | { |
1330 | return d_2_0_Core->f.GetAttribLocation(program, name); |
1331 | } |
1332 | |
1333 | inline void QOpenGLFunctions_4_2_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) |
1334 | { |
1335 | d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj); |
1336 | } |
1337 | |
1338 | inline void QOpenGLFunctions_4_2_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
1339 | { |
1340 | d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); |
1341 | } |
1342 | |
1343 | inline void QOpenGLFunctions_4_2_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
1344 | { |
1345 | d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); |
1346 | } |
1347 | |
1348 | inline void QOpenGLFunctions_4_2_Core::glEnableVertexAttribArray(GLuint index) |
1349 | { |
1350 | d_2_0_Core->f.EnableVertexAttribArray(index); |
1351 | } |
1352 | |
1353 | inline void QOpenGLFunctions_4_2_Core::glDisableVertexAttribArray(GLuint index) |
1354 | { |
1355 | d_2_0_Core->f.DisableVertexAttribArray(index); |
1356 | } |
1357 | |
1358 | inline void QOpenGLFunctions_4_2_Core::glDetachShader(GLuint program, GLuint shader) |
1359 | { |
1360 | d_2_0_Core->f.DetachShader(program, shader); |
1361 | } |
1362 | |
1363 | inline void QOpenGLFunctions_4_2_Core::glDeleteShader(GLuint shader) |
1364 | { |
1365 | d_2_0_Core->f.DeleteShader(shader); |
1366 | } |
1367 | |
1368 | inline void QOpenGLFunctions_4_2_Core::glDeleteProgram(GLuint program) |
1369 | { |
1370 | d_2_0_Core->f.DeleteProgram(program); |
1371 | } |
1372 | |
1373 | inline GLuint QOpenGLFunctions_4_2_Core::glCreateShader(GLenum type) |
1374 | { |
1375 | return d_2_0_Core->f.CreateShader(type); |
1376 | } |
1377 | |
1378 | inline GLuint QOpenGLFunctions_4_2_Core::glCreateProgram() |
1379 | { |
1380 | return d_2_0_Core->f.CreateProgram(); |
1381 | } |
1382 | |
1383 | inline void QOpenGLFunctions_4_2_Core::glCompileShader(GLuint shader) |
1384 | { |
1385 | d_2_0_Core->f.CompileShader(shader); |
1386 | } |
1387 | |
1388 | inline void QOpenGLFunctions_4_2_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
1389 | { |
1390 | d_2_0_Core->f.BindAttribLocation(program, index, name); |
1391 | } |
1392 | |
1393 | inline void QOpenGLFunctions_4_2_Core::glAttachShader(GLuint program, GLuint shader) |
1394 | { |
1395 | d_2_0_Core->f.AttachShader(program, shader); |
1396 | } |
1397 | |
1398 | inline void QOpenGLFunctions_4_2_Core::glStencilMaskSeparate(GLenum face, GLuint mask) |
1399 | { |
1400 | d_2_0_Core->f.StencilMaskSeparate(face, mask); |
1401 | } |
1402 | |
1403 | inline void QOpenGLFunctions_4_2_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
1404 | { |
1405 | d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); |
1406 | } |
1407 | |
1408 | inline void QOpenGLFunctions_4_2_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
1409 | { |
1410 | d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); |
1411 | } |
1412 | |
1413 | inline void QOpenGLFunctions_4_2_Core::glDrawBuffers(GLsizei n, const GLenum *bufs) |
1414 | { |
1415 | d_2_0_Core->f.DrawBuffers(n, bufs); |
1416 | } |
1417 | |
1418 | inline void QOpenGLFunctions_4_2_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
1419 | { |
1420 | d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); |
1421 | } |
1422 | |
1423 | |
1424 | // OpenGL 2.1 core functions |
1425 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1426 | { |
1427 | d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value); |
1428 | } |
1429 | |
1430 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1431 | { |
1432 | d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value); |
1433 | } |
1434 | |
1435 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1436 | { |
1437 | d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value); |
1438 | } |
1439 | |
1440 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1441 | { |
1442 | d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value); |
1443 | } |
1444 | |
1445 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1446 | { |
1447 | d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value); |
1448 | } |
1449 | |
1450 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1451 | { |
1452 | d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value); |
1453 | } |
1454 | |
1455 | |
1456 | // OpenGL 3.0 core functions |
1457 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsVertexArray(GLuint array) |
1458 | { |
1459 | return d_3_0_Core->f.IsVertexArray(array); |
1460 | } |
1461 | |
1462 | inline void QOpenGLFunctions_4_2_Core::glGenVertexArrays(GLsizei n, GLuint *arrays) |
1463 | { |
1464 | d_3_0_Core->f.GenVertexArrays(n, arrays); |
1465 | } |
1466 | |
1467 | inline void QOpenGLFunctions_4_2_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays) |
1468 | { |
1469 | d_3_0_Core->f.DeleteVertexArrays(n, arrays); |
1470 | } |
1471 | |
1472 | inline void QOpenGLFunctions_4_2_Core::glBindVertexArray(GLuint array) |
1473 | { |
1474 | d_3_0_Core->f.BindVertexArray(array); |
1475 | } |
1476 | |
1477 | inline void QOpenGLFunctions_4_2_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
1478 | { |
1479 | d_3_0_Core->f.FlushMappedBufferRange(target, offset, length); |
1480 | } |
1481 | |
1482 | inline GLvoid* QOpenGLFunctions_4_2_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
1483 | { |
1484 | return d_3_0_Core->f.MapBufferRange(target, offset, length, access); |
1485 | } |
1486 | |
1487 | inline void QOpenGLFunctions_4_2_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
1488 | { |
1489 | d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer); |
1490 | } |
1491 | |
1492 | inline void QOpenGLFunctions_4_2_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
1493 | { |
1494 | d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height); |
1495 | } |
1496 | |
1497 | inline void QOpenGLFunctions_4_2_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
1498 | { |
1499 | d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
1500 | } |
1501 | |
1502 | inline void QOpenGLFunctions_4_2_Core::glGenerateMipmap(GLenum target) |
1503 | { |
1504 | d_3_0_Core->f.GenerateMipmap(target); |
1505 | } |
1506 | |
1507 | inline void QOpenGLFunctions_4_2_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) |
1508 | { |
1509 | d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
1510 | } |
1511 | |
1512 | inline void QOpenGLFunctions_4_2_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
1513 | { |
1514 | d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
1515 | } |
1516 | |
1517 | inline void QOpenGLFunctions_4_2_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
1518 | { |
1519 | d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); |
1520 | } |
1521 | |
1522 | inline void QOpenGLFunctions_4_2_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
1523 | { |
1524 | d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level); |
1525 | } |
1526 | |
1527 | inline void QOpenGLFunctions_4_2_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
1528 | { |
1529 | d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level); |
1530 | } |
1531 | |
1532 | inline GLenum QOpenGLFunctions_4_2_Core::glCheckFramebufferStatus(GLenum target) |
1533 | { |
1534 | return d_3_0_Core->f.CheckFramebufferStatus(target); |
1535 | } |
1536 | |
1537 | inline void QOpenGLFunctions_4_2_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers) |
1538 | { |
1539 | d_3_0_Core->f.GenFramebuffers(n, framebuffers); |
1540 | } |
1541 | |
1542 | inline void QOpenGLFunctions_4_2_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) |
1543 | { |
1544 | d_3_0_Core->f.DeleteFramebuffers(n, framebuffers); |
1545 | } |
1546 | |
1547 | inline void QOpenGLFunctions_4_2_Core::glBindFramebuffer(GLenum target, GLuint framebuffer) |
1548 | { |
1549 | d_3_0_Core->f.BindFramebuffer(target, framebuffer); |
1550 | } |
1551 | |
1552 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsFramebuffer(GLuint framebuffer) |
1553 | { |
1554 | return d_3_0_Core->f.IsFramebuffer(framebuffer); |
1555 | } |
1556 | |
1557 | inline void QOpenGLFunctions_4_2_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) |
1558 | { |
1559 | d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params); |
1560 | } |
1561 | |
1562 | inline void QOpenGLFunctions_4_2_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
1563 | { |
1564 | d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height); |
1565 | } |
1566 | |
1567 | inline void QOpenGLFunctions_4_2_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
1568 | { |
1569 | d_3_0_Core->f.GenRenderbuffers(n, renderbuffers); |
1570 | } |
1571 | |
1572 | inline void QOpenGLFunctions_4_2_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) |
1573 | { |
1574 | d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers); |
1575 | } |
1576 | |
1577 | inline void QOpenGLFunctions_4_2_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
1578 | { |
1579 | d_3_0_Core->f.BindRenderbuffer(target, renderbuffer); |
1580 | } |
1581 | |
1582 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsRenderbuffer(GLuint renderbuffer) |
1583 | { |
1584 | return d_3_0_Core->f.IsRenderbuffer(renderbuffer); |
1585 | } |
1586 | |
1587 | inline const GLubyte * QOpenGLFunctions_4_2_Core::glGetStringi(GLenum name, GLuint index) |
1588 | { |
1589 | return d_3_0_Core->f.GetStringi(name, index); |
1590 | } |
1591 | |
1592 | inline void QOpenGLFunctions_4_2_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
1593 | { |
1594 | d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil); |
1595 | } |
1596 | |
1597 | inline void QOpenGLFunctions_4_2_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
1598 | { |
1599 | d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value); |
1600 | } |
1601 | |
1602 | inline void QOpenGLFunctions_4_2_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
1603 | { |
1604 | d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value); |
1605 | } |
1606 | |
1607 | inline void QOpenGLFunctions_4_2_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
1608 | { |
1609 | d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value); |
1610 | } |
1611 | |
1612 | inline void QOpenGLFunctions_4_2_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) |
1613 | { |
1614 | d_3_0_Core->f.GetTexParameterIuiv(target, pname, params); |
1615 | } |
1616 | |
1617 | inline void QOpenGLFunctions_4_2_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) |
1618 | { |
1619 | d_3_0_Core->f.GetTexParameterIiv(target, pname, params); |
1620 | } |
1621 | |
1622 | inline void QOpenGLFunctions_4_2_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) |
1623 | { |
1624 | d_3_0_Core->f.TexParameterIuiv(target, pname, params); |
1625 | } |
1626 | |
1627 | inline void QOpenGLFunctions_4_2_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) |
1628 | { |
1629 | d_3_0_Core->f.TexParameterIiv(target, pname, params); |
1630 | } |
1631 | |
1632 | inline void QOpenGLFunctions_4_2_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value) |
1633 | { |
1634 | d_3_0_Core->f.Uniform4uiv(location, count, value); |
1635 | } |
1636 | |
1637 | inline void QOpenGLFunctions_4_2_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value) |
1638 | { |
1639 | d_3_0_Core->f.Uniform3uiv(location, count, value); |
1640 | } |
1641 | |
1642 | inline void QOpenGLFunctions_4_2_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value) |
1643 | { |
1644 | d_3_0_Core->f.Uniform2uiv(location, count, value); |
1645 | } |
1646 | |
1647 | inline void QOpenGLFunctions_4_2_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value) |
1648 | { |
1649 | d_3_0_Core->f.Uniform1uiv(location, count, value); |
1650 | } |
1651 | |
1652 | inline void QOpenGLFunctions_4_2_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
1653 | { |
1654 | d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3); |
1655 | } |
1656 | |
1657 | inline void QOpenGLFunctions_4_2_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
1658 | { |
1659 | d_3_0_Core->f.Uniform3ui(location, v0, v1, v2); |
1660 | } |
1661 | |
1662 | inline void QOpenGLFunctions_4_2_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1) |
1663 | { |
1664 | d_3_0_Core->f.Uniform2ui(location, v0, v1); |
1665 | } |
1666 | |
1667 | inline void QOpenGLFunctions_4_2_Core::glUniform1ui(GLint location, GLuint v0) |
1668 | { |
1669 | d_3_0_Core->f.Uniform1ui(location, v0); |
1670 | } |
1671 | |
1672 | inline GLint QOpenGLFunctions_4_2_Core::glGetFragDataLocation(GLuint program, const GLchar *name) |
1673 | { |
1674 | return d_3_0_Core->f.GetFragDataLocation(program, name); |
1675 | } |
1676 | |
1677 | inline void QOpenGLFunctions_4_2_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) |
1678 | { |
1679 | d_3_0_Core->f.BindFragDataLocation(program, color, name); |
1680 | } |
1681 | |
1682 | inline void QOpenGLFunctions_4_2_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params) |
1683 | { |
1684 | d_3_0_Core->f.GetUniformuiv(program, location, params); |
1685 | } |
1686 | |
1687 | inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
1688 | { |
1689 | d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params); |
1690 | } |
1691 | |
1692 | inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
1693 | { |
1694 | d_3_0_Core->f.GetVertexAttribIiv(index, pname, params); |
1695 | } |
1696 | |
1697 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
1698 | { |
1699 | d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer); |
1700 | } |
1701 | |
1702 | inline void QOpenGLFunctions_4_2_Core::glEndConditionalRender() |
1703 | { |
1704 | d_3_0_Core->f.EndConditionalRender(); |
1705 | } |
1706 | |
1707 | inline void QOpenGLFunctions_4_2_Core::glBeginConditionalRender(GLuint id, GLenum mode) |
1708 | { |
1709 | d_3_0_Core->f.BeginConditionalRender(id, mode); |
1710 | } |
1711 | |
1712 | inline void QOpenGLFunctions_4_2_Core::glClampColor(GLenum target, GLenum clamp) |
1713 | { |
1714 | d_3_0_Core->f.ClampColor(target, clamp); |
1715 | } |
1716 | |
1717 | inline void QOpenGLFunctions_4_2_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
1718 | { |
1719 | d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); |
1720 | } |
1721 | |
1722 | inline void QOpenGLFunctions_4_2_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode) |
1723 | { |
1724 | d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode); |
1725 | } |
1726 | |
1727 | inline void QOpenGLFunctions_4_2_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
1728 | { |
1729 | d_3_0_Core->f.BindBufferBase(target, index, buffer); |
1730 | } |
1731 | |
1732 | inline void QOpenGLFunctions_4_2_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
1733 | { |
1734 | d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size); |
1735 | } |
1736 | |
1737 | inline void QOpenGLFunctions_4_2_Core::glEndTransformFeedback() |
1738 | { |
1739 | d_3_0_Core->f.EndTransformFeedback(); |
1740 | } |
1741 | |
1742 | inline void QOpenGLFunctions_4_2_Core::glBeginTransformFeedback(GLenum primitiveMode) |
1743 | { |
1744 | d_3_0_Core->f.BeginTransformFeedback(primitiveMode); |
1745 | } |
1746 | |
1747 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsEnabledi(GLenum target, GLuint index) |
1748 | { |
1749 | return d_3_0_Core->f.IsEnabledi(target, index); |
1750 | } |
1751 | |
1752 | inline void QOpenGLFunctions_4_2_Core::glDisablei(GLenum target, GLuint index) |
1753 | { |
1754 | d_3_0_Core->f.Disablei(target, index); |
1755 | } |
1756 | |
1757 | inline void QOpenGLFunctions_4_2_Core::glEnablei(GLenum target, GLuint index) |
1758 | { |
1759 | d_3_0_Core->f.Enablei(target, index); |
1760 | } |
1761 | |
1762 | inline void QOpenGLFunctions_4_2_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data) |
1763 | { |
1764 | d_3_0_Core->f.GetIntegeri_v(target, index, data); |
1765 | } |
1766 | |
1767 | inline void QOpenGLFunctions_4_2_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) |
1768 | { |
1769 | d_3_0_Core->f.GetBooleani_v(target, index, data); |
1770 | } |
1771 | |
1772 | inline void QOpenGLFunctions_4_2_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
1773 | { |
1774 | d_3_0_Core->f.ColorMaski(index, r, g, b, a); |
1775 | } |
1776 | |
1777 | |
1778 | // OpenGL 3.1 core functions |
1779 | inline void QOpenGLFunctions_4_2_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
1780 | { |
1781 | d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); |
1782 | } |
1783 | |
1784 | inline void QOpenGLFunctions_4_2_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
1785 | { |
1786 | d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); |
1787 | } |
1788 | |
1789 | inline void QOpenGLFunctions_4_2_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
1790 | { |
1791 | d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); |
1792 | } |
1793 | |
1794 | inline void QOpenGLFunctions_4_2_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
1795 | { |
1796 | d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); |
1797 | } |
1798 | |
1799 | inline GLuint QOpenGLFunctions_4_2_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) |
1800 | { |
1801 | return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName); |
1802 | } |
1803 | |
1804 | inline void QOpenGLFunctions_4_2_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) |
1805 | { |
1806 | d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); |
1807 | } |
1808 | |
1809 | inline void QOpenGLFunctions_4_2_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
1810 | { |
1811 | d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); |
1812 | } |
1813 | |
1814 | inline void QOpenGLFunctions_4_2_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices) |
1815 | { |
1816 | d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); |
1817 | } |
1818 | |
1819 | inline void QOpenGLFunctions_4_2_Core::glPrimitiveRestartIndex(GLuint index) |
1820 | { |
1821 | d_3_1_Core->f.PrimitiveRestartIndex(index); |
1822 | } |
1823 | |
1824 | inline void QOpenGLFunctions_4_2_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) |
1825 | { |
1826 | d_3_1_Core->f.TexBuffer(target, internalformat, buffer); |
1827 | } |
1828 | |
1829 | inline void QOpenGLFunctions_4_2_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) |
1830 | { |
1831 | d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount); |
1832 | } |
1833 | |
1834 | inline void QOpenGLFunctions_4_2_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
1835 | { |
1836 | d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount); |
1837 | } |
1838 | |
1839 | |
1840 | // OpenGL 3.2 core functions |
1841 | inline void QOpenGLFunctions_4_2_Core::glSampleMaski(GLuint index, GLbitfield mask) |
1842 | { |
1843 | d_3_2_Core->f.SampleMaski(index, mask); |
1844 | } |
1845 | |
1846 | inline void QOpenGLFunctions_4_2_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) |
1847 | { |
1848 | d_3_2_Core->f.GetMultisamplefv(pname, index, val); |
1849 | } |
1850 | |
1851 | inline void QOpenGLFunctions_4_2_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
1852 | { |
1853 | d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); |
1854 | } |
1855 | |
1856 | inline void QOpenGLFunctions_4_2_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
1857 | { |
1858 | d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); |
1859 | } |
1860 | |
1861 | inline void QOpenGLFunctions_4_2_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
1862 | { |
1863 | d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values); |
1864 | } |
1865 | |
1866 | inline void QOpenGLFunctions_4_2_Core::glGetInteger64v(GLenum pname, GLint64 *params) |
1867 | { |
1868 | d_3_2_Core->f.GetInteger64v(pname, params); |
1869 | } |
1870 | |
1871 | inline void QOpenGLFunctions_4_2_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
1872 | { |
1873 | d_3_2_Core->f.WaitSync(sync, flags, timeout); |
1874 | } |
1875 | |
1876 | inline GLenum QOpenGLFunctions_4_2_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
1877 | { |
1878 | return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout); |
1879 | } |
1880 | |
1881 | inline void QOpenGLFunctions_4_2_Core::glDeleteSync(GLsync sync) |
1882 | { |
1883 | d_3_2_Core->f.DeleteSync(sync); |
1884 | } |
1885 | |
1886 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsSync(GLsync sync) |
1887 | { |
1888 | return d_3_2_Core->f.IsSync(sync); |
1889 | } |
1890 | |
1891 | inline GLsync QOpenGLFunctions_4_2_Core::glFenceSync(GLenum condition, GLbitfield flags) |
1892 | { |
1893 | return d_3_2_Core->f.FenceSync(condition, flags); |
1894 | } |
1895 | |
1896 | inline void QOpenGLFunctions_4_2_Core::glProvokingVertex(GLenum mode) |
1897 | { |
1898 | d_3_2_Core->f.ProvokingVertex(mode); |
1899 | } |
1900 | |
1901 | inline void QOpenGLFunctions_4_2_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex) |
1902 | { |
1903 | d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); |
1904 | } |
1905 | |
1906 | inline void QOpenGLFunctions_4_2_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) |
1907 | { |
1908 | d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); |
1909 | } |
1910 | |
1911 | inline void QOpenGLFunctions_4_2_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
1912 | { |
1913 | d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); |
1914 | } |
1915 | |
1916 | inline void QOpenGLFunctions_4_2_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
1917 | { |
1918 | d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex); |
1919 | } |
1920 | |
1921 | inline void QOpenGLFunctions_4_2_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) |
1922 | { |
1923 | d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level); |
1924 | } |
1925 | |
1926 | inline void QOpenGLFunctions_4_2_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) |
1927 | { |
1928 | d_3_2_Core->f.GetBufferParameteri64v(target, pname, params); |
1929 | } |
1930 | |
1931 | inline void QOpenGLFunctions_4_2_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) |
1932 | { |
1933 | d_3_2_Core->f.GetInteger64i_v(target, index, data); |
1934 | } |
1935 | |
1936 | |
1937 | // OpenGL 3.3 core functions |
1938 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
1939 | { |
1940 | d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value); |
1941 | } |
1942 | |
1943 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
1944 | { |
1945 | d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value); |
1946 | } |
1947 | |
1948 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
1949 | { |
1950 | d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value); |
1951 | } |
1952 | |
1953 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
1954 | { |
1955 | d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value); |
1956 | } |
1957 | |
1958 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
1959 | { |
1960 | d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value); |
1961 | } |
1962 | |
1963 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
1964 | { |
1965 | d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value); |
1966 | } |
1967 | |
1968 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
1969 | { |
1970 | d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value); |
1971 | } |
1972 | |
1973 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
1974 | { |
1975 | d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value); |
1976 | } |
1977 | |
1978 | inline void QOpenGLFunctions_4_2_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color) |
1979 | { |
1980 | Q_UNUSED(type); |
1981 | Q_UNUSED(color); |
1982 | QOPENGL_DEPRECATEDFUNCTION; |
1983 | } |
1984 | |
1985 | inline void QOpenGLFunctions_4_2_Core::glSecondaryColorP3ui(GLenum type, GLuint color) |
1986 | { |
1987 | Q_UNUSED(type); |
1988 | Q_UNUSED(color); |
1989 | QOPENGL_DEPRECATEDFUNCTION; |
1990 | } |
1991 | |
1992 | inline void QOpenGLFunctions_4_2_Core::glColorP4uiv(GLenum type, const GLuint *color) |
1993 | { |
1994 | Q_UNUSED(type); |
1995 | Q_UNUSED(color); |
1996 | QOPENGL_DEPRECATEDFUNCTION; |
1997 | } |
1998 | |
1999 | inline void QOpenGLFunctions_4_2_Core::glColorP4ui(GLenum type, GLuint color) |
2000 | { |
2001 | Q_UNUSED(type); |
2002 | Q_UNUSED(color); |
2003 | QOPENGL_DEPRECATEDFUNCTION; |
2004 | } |
2005 | |
2006 | inline void QOpenGLFunctions_4_2_Core::glColorP3uiv(GLenum type, const GLuint *color) |
2007 | { |
2008 | Q_UNUSED(type); |
2009 | Q_UNUSED(color); |
2010 | QOPENGL_DEPRECATEDFUNCTION; |
2011 | } |
2012 | |
2013 | inline void QOpenGLFunctions_4_2_Core::glColorP3ui(GLenum type, GLuint color) |
2014 | { |
2015 | Q_UNUSED(type); |
2016 | Q_UNUSED(color); |
2017 | QOPENGL_DEPRECATEDFUNCTION; |
2018 | } |
2019 | |
2020 | inline void QOpenGLFunctions_4_2_Core::glNormalP3uiv(GLenum type, const GLuint *coords) |
2021 | { |
2022 | Q_UNUSED(type); |
2023 | Q_UNUSED(coords); |
2024 | QOPENGL_DEPRECATEDFUNCTION; |
2025 | } |
2026 | |
2027 | inline void QOpenGLFunctions_4_2_Core::glNormalP3ui(GLenum type, GLuint coords) |
2028 | { |
2029 | Q_UNUSED(type); |
2030 | Q_UNUSED(coords); |
2031 | QOPENGL_DEPRECATEDFUNCTION; |
2032 | } |
2033 | |
2034 | inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) |
2035 | { |
2036 | Q_UNUSED(texture); |
2037 | Q_UNUSED(type); |
2038 | Q_UNUSED(coords); |
2039 | QOPENGL_DEPRECATEDFUNCTION; |
2040 | } |
2041 | |
2042 | inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) |
2043 | { |
2044 | Q_UNUSED(texture); |
2045 | Q_UNUSED(type); |
2046 | Q_UNUSED(coords); |
2047 | QOPENGL_DEPRECATEDFUNCTION; |
2048 | } |
2049 | |
2050 | inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) |
2051 | { |
2052 | Q_UNUSED(texture); |
2053 | Q_UNUSED(type); |
2054 | Q_UNUSED(coords); |
2055 | QOPENGL_DEPRECATEDFUNCTION; |
2056 | } |
2057 | |
2058 | inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) |
2059 | { |
2060 | Q_UNUSED(texture); |
2061 | Q_UNUSED(type); |
2062 | Q_UNUSED(coords); |
2063 | QOPENGL_DEPRECATEDFUNCTION; |
2064 | } |
2065 | |
2066 | inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) |
2067 | { |
2068 | Q_UNUSED(texture); |
2069 | Q_UNUSED(type); |
2070 | Q_UNUSED(coords); |
2071 | QOPENGL_DEPRECATEDFUNCTION; |
2072 | } |
2073 | |
2074 | inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) |
2075 | { |
2076 | Q_UNUSED(texture); |
2077 | Q_UNUSED(type); |
2078 | Q_UNUSED(coords); |
2079 | QOPENGL_DEPRECATEDFUNCTION; |
2080 | } |
2081 | |
2082 | inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) |
2083 | { |
2084 | Q_UNUSED(texture); |
2085 | Q_UNUSED(type); |
2086 | Q_UNUSED(coords); |
2087 | QOPENGL_DEPRECATEDFUNCTION; |
2088 | } |
2089 | |
2090 | inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) |
2091 | { |
2092 | Q_UNUSED(texture); |
2093 | Q_UNUSED(type); |
2094 | Q_UNUSED(coords); |
2095 | QOPENGL_DEPRECATEDFUNCTION; |
2096 | } |
2097 | |
2098 | inline void QOpenGLFunctions_4_2_Core::glTexCoordP4uiv(GLenum type, const GLuint *coords) |
2099 | { |
2100 | Q_UNUSED(type); |
2101 | Q_UNUSED(coords); |
2102 | QOPENGL_DEPRECATEDFUNCTION; |
2103 | } |
2104 | |
2105 | inline void QOpenGLFunctions_4_2_Core::glTexCoordP4ui(GLenum type, GLuint coords) |
2106 | { |
2107 | Q_UNUSED(type); |
2108 | Q_UNUSED(coords); |
2109 | QOPENGL_DEPRECATEDFUNCTION; |
2110 | } |
2111 | |
2112 | inline void QOpenGLFunctions_4_2_Core::glTexCoordP3uiv(GLenum type, const GLuint *coords) |
2113 | { |
2114 | Q_UNUSED(type); |
2115 | Q_UNUSED(coords); |
2116 | QOPENGL_DEPRECATEDFUNCTION; |
2117 | } |
2118 | |
2119 | inline void QOpenGLFunctions_4_2_Core::glTexCoordP3ui(GLenum type, GLuint coords) |
2120 | { |
2121 | Q_UNUSED(type); |
2122 | Q_UNUSED(coords); |
2123 | QOPENGL_DEPRECATEDFUNCTION; |
2124 | } |
2125 | |
2126 | inline void QOpenGLFunctions_4_2_Core::glTexCoordP2uiv(GLenum type, const GLuint *coords) |
2127 | { |
2128 | Q_UNUSED(type); |
2129 | Q_UNUSED(coords); |
2130 | QOPENGL_DEPRECATEDFUNCTION; |
2131 | } |
2132 | |
2133 | inline void QOpenGLFunctions_4_2_Core::glTexCoordP2ui(GLenum type, GLuint coords) |
2134 | { |
2135 | Q_UNUSED(type); |
2136 | Q_UNUSED(coords); |
2137 | QOPENGL_DEPRECATEDFUNCTION; |
2138 | } |
2139 | |
2140 | inline void QOpenGLFunctions_4_2_Core::glTexCoordP1uiv(GLenum type, const GLuint *coords) |
2141 | { |
2142 | Q_UNUSED(type); |
2143 | Q_UNUSED(coords); |
2144 | QOPENGL_DEPRECATEDFUNCTION; |
2145 | } |
2146 | |
2147 | inline void QOpenGLFunctions_4_2_Core::glTexCoordP1ui(GLenum type, GLuint coords) |
2148 | { |
2149 | Q_UNUSED(type); |
2150 | Q_UNUSED(coords); |
2151 | QOPENGL_DEPRECATEDFUNCTION; |
2152 | } |
2153 | |
2154 | inline void QOpenGLFunctions_4_2_Core::glVertexP4uiv(GLenum type, const GLuint *value) |
2155 | { |
2156 | Q_UNUSED(type); |
2157 | Q_UNUSED(value); |
2158 | QOPENGL_DEPRECATEDFUNCTION; |
2159 | } |
2160 | |
2161 | inline void QOpenGLFunctions_4_2_Core::glVertexP4ui(GLenum type, GLuint value) |
2162 | { |
2163 | Q_UNUSED(type); |
2164 | Q_UNUSED(value); |
2165 | QOPENGL_DEPRECATEDFUNCTION; |
2166 | } |
2167 | |
2168 | inline void QOpenGLFunctions_4_2_Core::glVertexP3uiv(GLenum type, const GLuint *value) |
2169 | { |
2170 | Q_UNUSED(type); |
2171 | Q_UNUSED(value); |
2172 | QOPENGL_DEPRECATEDFUNCTION; |
2173 | } |
2174 | |
2175 | inline void QOpenGLFunctions_4_2_Core::glVertexP3ui(GLenum type, GLuint value) |
2176 | { |
2177 | Q_UNUSED(type); |
2178 | Q_UNUSED(value); |
2179 | QOPENGL_DEPRECATEDFUNCTION; |
2180 | } |
2181 | |
2182 | inline void QOpenGLFunctions_4_2_Core::glVertexP2uiv(GLenum type, const GLuint *value) |
2183 | { |
2184 | Q_UNUSED(type); |
2185 | Q_UNUSED(value); |
2186 | QOPENGL_DEPRECATEDFUNCTION; |
2187 | } |
2188 | |
2189 | inline void QOpenGLFunctions_4_2_Core::glVertexP2ui(GLenum type, GLuint value) |
2190 | { |
2191 | Q_UNUSED(type); |
2192 | Q_UNUSED(value); |
2193 | QOPENGL_DEPRECATEDFUNCTION; |
2194 | } |
2195 | |
2196 | inline void QOpenGLFunctions_4_2_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) |
2197 | { |
2198 | d_3_3_Core->f.GetQueryObjectui64v(id, pname, params); |
2199 | } |
2200 | |
2201 | inline void QOpenGLFunctions_4_2_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) |
2202 | { |
2203 | d_3_3_Core->f.GetQueryObjecti64v(id, pname, params); |
2204 | } |
2205 | |
2206 | inline void QOpenGLFunctions_4_2_Core::glQueryCounter(GLuint id, GLenum target) |
2207 | { |
2208 | d_3_3_Core->f.QueryCounter(id, target); |
2209 | } |
2210 | |
2211 | inline void QOpenGLFunctions_4_2_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) |
2212 | { |
2213 | d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params); |
2214 | } |
2215 | |
2216 | inline void QOpenGLFunctions_4_2_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) |
2217 | { |
2218 | d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params); |
2219 | } |
2220 | |
2221 | inline void QOpenGLFunctions_4_2_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) |
2222 | { |
2223 | d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params); |
2224 | } |
2225 | |
2226 | inline void QOpenGLFunctions_4_2_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) |
2227 | { |
2228 | d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params); |
2229 | } |
2230 | |
2231 | inline void QOpenGLFunctions_4_2_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) |
2232 | { |
2233 | d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param); |
2234 | } |
2235 | |
2236 | inline void QOpenGLFunctions_4_2_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) |
2237 | { |
2238 | d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param); |
2239 | } |
2240 | |
2241 | inline void QOpenGLFunctions_4_2_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) |
2242 | { |
2243 | d_3_3_Core->f.SamplerParameterfv(sampler, pname, param); |
2244 | } |
2245 | |
2246 | inline void QOpenGLFunctions_4_2_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
2247 | { |
2248 | d_3_3_Core->f.SamplerParameterf(sampler, pname, param); |
2249 | } |
2250 | |
2251 | inline void QOpenGLFunctions_4_2_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) |
2252 | { |
2253 | d_3_3_Core->f.SamplerParameteriv(sampler, pname, param); |
2254 | } |
2255 | |
2256 | inline void QOpenGLFunctions_4_2_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) |
2257 | { |
2258 | d_3_3_Core->f.SamplerParameteri(sampler, pname, param); |
2259 | } |
2260 | |
2261 | inline void QOpenGLFunctions_4_2_Core::glBindSampler(GLuint unit, GLuint sampler) |
2262 | { |
2263 | d_3_3_Core->f.BindSampler(unit, sampler); |
2264 | } |
2265 | |
2266 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsSampler(GLuint sampler) |
2267 | { |
2268 | return d_3_3_Core->f.IsSampler(sampler); |
2269 | } |
2270 | |
2271 | inline void QOpenGLFunctions_4_2_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers) |
2272 | { |
2273 | d_3_3_Core->f.DeleteSamplers(count, samplers); |
2274 | } |
2275 | |
2276 | inline void QOpenGLFunctions_4_2_Core::glGenSamplers(GLsizei count, GLuint *samplers) |
2277 | { |
2278 | d_3_3_Core->f.GenSamplers(count, samplers); |
2279 | } |
2280 | |
2281 | inline GLint QOpenGLFunctions_4_2_Core::glGetFragDataIndex(GLuint program, const GLchar *name) |
2282 | { |
2283 | return d_3_3_Core->f.GetFragDataIndex(program, name); |
2284 | } |
2285 | |
2286 | inline void QOpenGLFunctions_4_2_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) |
2287 | { |
2288 | d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name); |
2289 | } |
2290 | |
2291 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribDivisor(GLuint index, GLuint divisor) |
2292 | { |
2293 | d_3_3_Core->f.VertexAttribDivisor(index, divisor); |
2294 | } |
2295 | |
2296 | |
2297 | // OpenGL 4.0 core functions |
2298 | inline void QOpenGLFunctions_4_2_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) |
2299 | { |
2300 | d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params); |
2301 | } |
2302 | |
2303 | inline void QOpenGLFunctions_4_2_Core::glEndQueryIndexed(GLenum target, GLuint index) |
2304 | { |
2305 | d_4_0_Core->f.EndQueryIndexed(target, index); |
2306 | } |
2307 | |
2308 | inline void QOpenGLFunctions_4_2_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) |
2309 | { |
2310 | d_4_0_Core->f.BeginQueryIndexed(target, index, id); |
2311 | } |
2312 | |
2313 | inline void QOpenGLFunctions_4_2_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) |
2314 | { |
2315 | d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream); |
2316 | } |
2317 | |
2318 | inline void QOpenGLFunctions_4_2_Core::glDrawTransformFeedback(GLenum mode, GLuint id) |
2319 | { |
2320 | d_4_0_Core->f.DrawTransformFeedback(mode, id); |
2321 | } |
2322 | |
2323 | inline void QOpenGLFunctions_4_2_Core::glResumeTransformFeedback() |
2324 | { |
2325 | d_4_0_Core->f.ResumeTransformFeedback(); |
2326 | } |
2327 | |
2328 | inline void QOpenGLFunctions_4_2_Core::glPauseTransformFeedback() |
2329 | { |
2330 | d_4_0_Core->f.PauseTransformFeedback(); |
2331 | } |
2332 | |
2333 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsTransformFeedback(GLuint id) |
2334 | { |
2335 | return d_4_0_Core->f.IsTransformFeedback(id); |
2336 | } |
2337 | |
2338 | inline void QOpenGLFunctions_4_2_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids) |
2339 | { |
2340 | d_4_0_Core->f.GenTransformFeedbacks(n, ids); |
2341 | } |
2342 | |
2343 | inline void QOpenGLFunctions_4_2_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) |
2344 | { |
2345 | d_4_0_Core->f.DeleteTransformFeedbacks(n, ids); |
2346 | } |
2347 | |
2348 | inline void QOpenGLFunctions_4_2_Core::glBindTransformFeedback(GLenum target, GLuint id) |
2349 | { |
2350 | d_4_0_Core->f.BindTransformFeedback(target, id); |
2351 | } |
2352 | |
2353 | inline void QOpenGLFunctions_4_2_Core::glPatchParameterfv(GLenum pname, const GLfloat *values) |
2354 | { |
2355 | d_4_0_Core->f.PatchParameterfv(pname, values); |
2356 | } |
2357 | |
2358 | inline void QOpenGLFunctions_4_2_Core::glPatchParameteri(GLenum pname, GLint value) |
2359 | { |
2360 | d_4_0_Core->f.PatchParameteri(pname, value); |
2361 | } |
2362 | |
2363 | inline void QOpenGLFunctions_4_2_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) |
2364 | { |
2365 | d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values); |
2366 | } |
2367 | |
2368 | inline void QOpenGLFunctions_4_2_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) |
2369 | { |
2370 | d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params); |
2371 | } |
2372 | |
2373 | inline void QOpenGLFunctions_4_2_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) |
2374 | { |
2375 | d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices); |
2376 | } |
2377 | |
2378 | inline void QOpenGLFunctions_4_2_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) |
2379 | { |
2380 | d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); |
2381 | } |
2382 | |
2383 | inline void QOpenGLFunctions_4_2_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) |
2384 | { |
2385 | d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); |
2386 | } |
2387 | |
2388 | inline void QOpenGLFunctions_4_2_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) |
2389 | { |
2390 | d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); |
2391 | } |
2392 | |
2393 | inline GLuint QOpenGLFunctions_4_2_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) |
2394 | { |
2395 | return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name); |
2396 | } |
2397 | |
2398 | inline GLint QOpenGLFunctions_4_2_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name) |
2399 | { |
2400 | return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name); |
2401 | } |
2402 | |
2403 | inline void QOpenGLFunctions_4_2_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params) |
2404 | { |
2405 | d_4_0_Core->f.GetUniformdv(program, location, params); |
2406 | } |
2407 | |
2408 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2409 | { |
2410 | d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value); |
2411 | } |
2412 | |
2413 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2414 | { |
2415 | d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value); |
2416 | } |
2417 | |
2418 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2419 | { |
2420 | d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value); |
2421 | } |
2422 | |
2423 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2424 | { |
2425 | d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value); |
2426 | } |
2427 | |
2428 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2429 | { |
2430 | d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value); |
2431 | } |
2432 | |
2433 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2434 | { |
2435 | d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value); |
2436 | } |
2437 | |
2438 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2439 | { |
2440 | d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value); |
2441 | } |
2442 | |
2443 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2444 | { |
2445 | d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value); |
2446 | } |
2447 | |
2448 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2449 | { |
2450 | d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value); |
2451 | } |
2452 | |
2453 | inline void QOpenGLFunctions_4_2_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value) |
2454 | { |
2455 | d_4_0_Core->f.Uniform4dv(location, count, value); |
2456 | } |
2457 | |
2458 | inline void QOpenGLFunctions_4_2_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value) |
2459 | { |
2460 | d_4_0_Core->f.Uniform3dv(location, count, value); |
2461 | } |
2462 | |
2463 | inline void QOpenGLFunctions_4_2_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value) |
2464 | { |
2465 | d_4_0_Core->f.Uniform2dv(location, count, value); |
2466 | } |
2467 | |
2468 | inline void QOpenGLFunctions_4_2_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value) |
2469 | { |
2470 | d_4_0_Core->f.Uniform1dv(location, count, value); |
2471 | } |
2472 | |
2473 | inline void QOpenGLFunctions_4_2_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
2474 | { |
2475 | d_4_0_Core->f.Uniform4d(location, x, y, z, w); |
2476 | } |
2477 | |
2478 | inline void QOpenGLFunctions_4_2_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) |
2479 | { |
2480 | d_4_0_Core->f.Uniform3d(location, x, y, z); |
2481 | } |
2482 | |
2483 | inline void QOpenGLFunctions_4_2_Core::glUniform2d(GLint location, GLdouble x, GLdouble y) |
2484 | { |
2485 | d_4_0_Core->f.Uniform2d(location, x, y); |
2486 | } |
2487 | |
2488 | inline void QOpenGLFunctions_4_2_Core::glUniform1d(GLint location, GLdouble x) |
2489 | { |
2490 | d_4_0_Core->f.Uniform1d(location, x); |
2491 | } |
2492 | |
2493 | inline void QOpenGLFunctions_4_2_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect) |
2494 | { |
2495 | d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect); |
2496 | } |
2497 | |
2498 | inline void QOpenGLFunctions_4_2_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect) |
2499 | { |
2500 | d_4_0_Core->f.DrawArraysIndirect(mode, indirect); |
2501 | } |
2502 | |
2503 | inline void QOpenGLFunctions_4_2_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
2504 | { |
2505 | d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); |
2506 | } |
2507 | |
2508 | inline void QOpenGLFunctions_4_2_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst) |
2509 | { |
2510 | d_4_0_Core->f.BlendFunci(buf, src, dst); |
2511 | } |
2512 | |
2513 | inline void QOpenGLFunctions_4_2_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) |
2514 | { |
2515 | d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha); |
2516 | } |
2517 | |
2518 | inline void QOpenGLFunctions_4_2_Core::glBlendEquationi(GLuint buf, GLenum mode) |
2519 | { |
2520 | d_4_0_Core->f.BlendEquationi(buf, mode); |
2521 | } |
2522 | |
2523 | inline void QOpenGLFunctions_4_2_Core::glMinSampleShading(GLfloat value) |
2524 | { |
2525 | d_4_0_Core->f.MinSampleShading(value); |
2526 | } |
2527 | |
2528 | |
2529 | // OpenGL 4.1 core functions |
2530 | inline void QOpenGLFunctions_4_2_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data) |
2531 | { |
2532 | d_4_1_Core->f.GetDoublei_v(target, index, data); |
2533 | } |
2534 | |
2535 | inline void QOpenGLFunctions_4_2_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat *data) |
2536 | { |
2537 | d_4_1_Core->f.GetFloati_v(target, index, data); |
2538 | } |
2539 | |
2540 | inline void QOpenGLFunctions_4_2_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) |
2541 | { |
2542 | d_4_1_Core->f.DepthRangeIndexed(index, n, f); |
2543 | } |
2544 | |
2545 | inline void QOpenGLFunctions_4_2_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v) |
2546 | { |
2547 | d_4_1_Core->f.DepthRangeArrayv(first, count, v); |
2548 | } |
2549 | |
2550 | inline void QOpenGLFunctions_4_2_Core::glScissorIndexedv(GLuint index, const GLint *v) |
2551 | { |
2552 | d_4_1_Core->f.ScissorIndexedv(index, v); |
2553 | } |
2554 | |
2555 | inline void QOpenGLFunctions_4_2_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) |
2556 | { |
2557 | d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height); |
2558 | } |
2559 | |
2560 | inline void QOpenGLFunctions_4_2_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint *v) |
2561 | { |
2562 | d_4_1_Core->f.ScissorArrayv(first, count, v); |
2563 | } |
2564 | |
2565 | inline void QOpenGLFunctions_4_2_Core::glViewportIndexedfv(GLuint index, const GLfloat *v) |
2566 | { |
2567 | d_4_1_Core->f.ViewportIndexedfv(index, v); |
2568 | } |
2569 | |
2570 | inline void QOpenGLFunctions_4_2_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) |
2571 | { |
2572 | d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h); |
2573 | } |
2574 | |
2575 | inline void QOpenGLFunctions_4_2_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v) |
2576 | { |
2577 | d_4_1_Core->f.ViewportArrayv(first, count, v); |
2578 | } |
2579 | |
2580 | inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) |
2581 | { |
2582 | d_4_1_Core->f.GetVertexAttribLdv(index, pname, params); |
2583 | } |
2584 | |
2585 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2586 | { |
2587 | d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer); |
2588 | } |
2589 | |
2590 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribL4dv(GLuint index, const GLdouble *v) |
2591 | { |
2592 | d_4_1_Core->f.VertexAttribL4dv(index, v); |
2593 | } |
2594 | |
2595 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribL3dv(GLuint index, const GLdouble *v) |
2596 | { |
2597 | d_4_1_Core->f.VertexAttribL3dv(index, v); |
2598 | } |
2599 | |
2600 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribL2dv(GLuint index, const GLdouble *v) |
2601 | { |
2602 | d_4_1_Core->f.VertexAttribL2dv(index, v); |
2603 | } |
2604 | |
2605 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribL1dv(GLuint index, const GLdouble *v) |
2606 | { |
2607 | d_4_1_Core->f.VertexAttribL1dv(index, v); |
2608 | } |
2609 | |
2610 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
2611 | { |
2612 | d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w); |
2613 | } |
2614 | |
2615 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
2616 | { |
2617 | d_4_1_Core->f.VertexAttribL3d(index, x, y, z); |
2618 | } |
2619 | |
2620 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y) |
2621 | { |
2622 | d_4_1_Core->f.VertexAttribL2d(index, x, y); |
2623 | } |
2624 | |
2625 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribL1d(GLuint index, GLdouble x) |
2626 | { |
2627 | d_4_1_Core->f.VertexAttribL1d(index, x); |
2628 | } |
2629 | |
2630 | inline void QOpenGLFunctions_4_2_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
2631 | { |
2632 | d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); |
2633 | } |
2634 | |
2635 | inline void QOpenGLFunctions_4_2_Core::glValidateProgramPipeline(GLuint pipeline) |
2636 | { |
2637 | d_4_1_Core->f.ValidateProgramPipeline(pipeline); |
2638 | } |
2639 | |
2640 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2641 | { |
2642 | d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value); |
2643 | } |
2644 | |
2645 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2646 | { |
2647 | d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value); |
2648 | } |
2649 | |
2650 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2651 | { |
2652 | d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value); |
2653 | } |
2654 | |
2655 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2656 | { |
2657 | d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value); |
2658 | } |
2659 | |
2660 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2661 | { |
2662 | d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value); |
2663 | } |
2664 | |
2665 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2666 | { |
2667 | d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value); |
2668 | } |
2669 | |
2670 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
2671 | { |
2672 | d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value); |
2673 | } |
2674 | |
2675 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
2676 | { |
2677 | d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value); |
2678 | } |
2679 | |
2680 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
2681 | { |
2682 | d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value); |
2683 | } |
2684 | |
2685 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
2686 | { |
2687 | d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value); |
2688 | } |
2689 | |
2690 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
2691 | { |
2692 | d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value); |
2693 | } |
2694 | |
2695 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
2696 | { |
2697 | d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value); |
2698 | } |
2699 | |
2700 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2701 | { |
2702 | d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value); |
2703 | } |
2704 | |
2705 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2706 | { |
2707 | d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value); |
2708 | } |
2709 | |
2710 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2711 | { |
2712 | d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value); |
2713 | } |
2714 | |
2715 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
2716 | { |
2717 | d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value); |
2718 | } |
2719 | |
2720 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
2721 | { |
2722 | d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value); |
2723 | } |
2724 | |
2725 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
2726 | { |
2727 | d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value); |
2728 | } |
2729 | |
2730 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
2731 | { |
2732 | d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value); |
2733 | } |
2734 | |
2735 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
2736 | { |
2737 | d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3); |
2738 | } |
2739 | |
2740 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
2741 | { |
2742 | d_4_1_Core->f.ProgramUniform4dv(program, location, count, value); |
2743 | } |
2744 | |
2745 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) |
2746 | { |
2747 | d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3); |
2748 | } |
2749 | |
2750 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
2751 | { |
2752 | d_4_1_Core->f.ProgramUniform4fv(program, location, count, value); |
2753 | } |
2754 | |
2755 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
2756 | { |
2757 | d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3); |
2758 | } |
2759 | |
2760 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
2761 | { |
2762 | d_4_1_Core->f.ProgramUniform4iv(program, location, count, value); |
2763 | } |
2764 | |
2765 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
2766 | { |
2767 | d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3); |
2768 | } |
2769 | |
2770 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
2771 | { |
2772 | d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value); |
2773 | } |
2774 | |
2775 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) |
2776 | { |
2777 | d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2); |
2778 | } |
2779 | |
2780 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
2781 | { |
2782 | d_4_1_Core->f.ProgramUniform3dv(program, location, count, value); |
2783 | } |
2784 | |
2785 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) |
2786 | { |
2787 | d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2); |
2788 | } |
2789 | |
2790 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
2791 | { |
2792 | d_4_1_Core->f.ProgramUniform3fv(program, location, count, value); |
2793 | } |
2794 | |
2795 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
2796 | { |
2797 | d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2); |
2798 | } |
2799 | |
2800 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
2801 | { |
2802 | d_4_1_Core->f.ProgramUniform3iv(program, location, count, value); |
2803 | } |
2804 | |
2805 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) |
2806 | { |
2807 | d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2); |
2808 | } |
2809 | |
2810 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
2811 | { |
2812 | d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value); |
2813 | } |
2814 | |
2815 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) |
2816 | { |
2817 | d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1); |
2818 | } |
2819 | |
2820 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
2821 | { |
2822 | d_4_1_Core->f.ProgramUniform2dv(program, location, count, value); |
2823 | } |
2824 | |
2825 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) |
2826 | { |
2827 | d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1); |
2828 | } |
2829 | |
2830 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
2831 | { |
2832 | d_4_1_Core->f.ProgramUniform2fv(program, location, count, value); |
2833 | } |
2834 | |
2835 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) |
2836 | { |
2837 | d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1); |
2838 | } |
2839 | |
2840 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
2841 | { |
2842 | d_4_1_Core->f.ProgramUniform2iv(program, location, count, value); |
2843 | } |
2844 | |
2845 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) |
2846 | { |
2847 | d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1); |
2848 | } |
2849 | |
2850 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
2851 | { |
2852 | d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value); |
2853 | } |
2854 | |
2855 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0) |
2856 | { |
2857 | d_4_1_Core->f.ProgramUniform1ui(program, location, v0); |
2858 | } |
2859 | |
2860 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
2861 | { |
2862 | d_4_1_Core->f.ProgramUniform1dv(program, location, count, value); |
2863 | } |
2864 | |
2865 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0) |
2866 | { |
2867 | d_4_1_Core->f.ProgramUniform1d(program, location, v0); |
2868 | } |
2869 | |
2870 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
2871 | { |
2872 | d_4_1_Core->f.ProgramUniform1fv(program, location, count, value); |
2873 | } |
2874 | |
2875 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0) |
2876 | { |
2877 | d_4_1_Core->f.ProgramUniform1f(program, location, v0); |
2878 | } |
2879 | |
2880 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
2881 | { |
2882 | d_4_1_Core->f.ProgramUniform1iv(program, location, count, value); |
2883 | } |
2884 | |
2885 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0) |
2886 | { |
2887 | d_4_1_Core->f.ProgramUniform1i(program, location, v0); |
2888 | } |
2889 | |
2890 | inline void QOpenGLFunctions_4_2_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) |
2891 | { |
2892 | d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params); |
2893 | } |
2894 | |
2895 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsProgramPipeline(GLuint pipeline) |
2896 | { |
2897 | return d_4_1_Core->f.IsProgramPipeline(pipeline); |
2898 | } |
2899 | |
2900 | inline void QOpenGLFunctions_4_2_Core::glGenProgramPipelines(GLsizei n, GLuint *pipelines) |
2901 | { |
2902 | d_4_1_Core->f.GenProgramPipelines(n, pipelines); |
2903 | } |
2904 | |
2905 | inline void QOpenGLFunctions_4_2_Core::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines) |
2906 | { |
2907 | d_4_1_Core->f.DeleteProgramPipelines(n, pipelines); |
2908 | } |
2909 | |
2910 | inline void QOpenGLFunctions_4_2_Core::glBindProgramPipeline(GLuint pipeline) |
2911 | { |
2912 | d_4_1_Core->f.BindProgramPipeline(pipeline); |
2913 | } |
2914 | |
2915 | inline GLuint QOpenGLFunctions_4_2_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings) |
2916 | { |
2917 | return d_4_1_Core->f.CreateShaderProgramv(type, count, strings); |
2918 | } |
2919 | |
2920 | inline void QOpenGLFunctions_4_2_Core::glActiveShaderProgram(GLuint pipeline, GLuint program) |
2921 | { |
2922 | d_4_1_Core->f.ActiveShaderProgram(pipeline, program); |
2923 | } |
2924 | |
2925 | inline void QOpenGLFunctions_4_2_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) |
2926 | { |
2927 | d_4_1_Core->f.UseProgramStages(pipeline, stages, program); |
2928 | } |
2929 | |
2930 | inline void QOpenGLFunctions_4_2_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value) |
2931 | { |
2932 | d_4_1_Core->f.ProgramParameteri(program, pname, value); |
2933 | } |
2934 | |
2935 | inline void QOpenGLFunctions_4_2_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length) |
2936 | { |
2937 | d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length); |
2938 | } |
2939 | |
2940 | inline void QOpenGLFunctions_4_2_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) |
2941 | { |
2942 | d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary); |
2943 | } |
2944 | |
2945 | inline void QOpenGLFunctions_4_2_Core::glClearDepthf(GLfloat dd) |
2946 | { |
2947 | d_4_1_Core->f.ClearDepthf(dd); |
2948 | } |
2949 | |
2950 | inline void QOpenGLFunctions_4_2_Core::glDepthRangef(GLfloat n, GLfloat f) |
2951 | { |
2952 | d_4_1_Core->f.DepthRangef(n, f); |
2953 | } |
2954 | |
2955 | inline void QOpenGLFunctions_4_2_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) |
2956 | { |
2957 | d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
2958 | } |
2959 | |
2960 | inline void QOpenGLFunctions_4_2_Core::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length) |
2961 | { |
2962 | d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length); |
2963 | } |
2964 | |
2965 | inline void QOpenGLFunctions_4_2_Core::glReleaseShaderCompiler() |
2966 | { |
2967 | d_4_1_Core->f.ReleaseShaderCompiler(); |
2968 | } |
2969 | |
2970 | |
2971 | // OpenGL 4.2 core functions |
2972 | inline void QOpenGLFunctions_4_2_Core::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
2973 | { |
2974 | d_4_2_Core->f.TexStorage3D(target, levels, internalformat, width, height, depth); |
2975 | } |
2976 | |
2977 | inline void QOpenGLFunctions_4_2_Core::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
2978 | { |
2979 | d_4_2_Core->f.TexStorage2D(target, levels, internalformat, width, height); |
2980 | } |
2981 | |
2982 | inline void QOpenGLFunctions_4_2_Core::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) |
2983 | { |
2984 | d_4_2_Core->f.TexStorage1D(target, levels, internalformat, width); |
2985 | } |
2986 | |
2987 | inline void QOpenGLFunctions_4_2_Core::glMemoryBarrier(GLbitfield barriers) |
2988 | { |
2989 | d_4_2_Core->f.MemoryBarrier(barriers); |
2990 | } |
2991 | |
2992 | inline void QOpenGLFunctions_4_2_Core::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) |
2993 | { |
2994 | d_4_2_Core->f.BindImageTexture(unit, texture, level, layered, layer, access, format); |
2995 | } |
2996 | |
2997 | inline void QOpenGLFunctions_4_2_Core::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params) |
2998 | { |
2999 | d_4_2_Core->f.GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params); |
3000 | } |
3001 | |
3002 | inline void QOpenGLFunctions_4_2_Core::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) |
3003 | { |
3004 | d_4_2_Core->f.GetInternalformativ(target, internalformat, pname, bufSize, params); |
3005 | } |
3006 | |
3007 | inline void QOpenGLFunctions_4_2_Core::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) |
3008 | { |
3009 | d_4_2_Core->f.DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount); |
3010 | } |
3011 | |
3012 | inline void QOpenGLFunctions_4_2_Core::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) |
3013 | { |
3014 | d_4_2_Core->f.DrawTransformFeedbackInstanced(mode, id, instancecount); |
3015 | } |
3016 | |
3017 | inline void QOpenGLFunctions_4_2_Core::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) |
3018 | { |
3019 | d_4_2_Core->f.DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance); |
3020 | } |
3021 | |
3022 | inline void QOpenGLFunctions_4_2_Core::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance) |
3023 | { |
3024 | d_4_2_Core->f.DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance); |
3025 | } |
3026 | |
3027 | inline void QOpenGLFunctions_4_2_Core::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) |
3028 | { |
3029 | d_4_2_Core->f.DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); |
3030 | } |
3031 | |
3032 | |
3033 | |
3034 | QT_END_NAMESPACE |
3035 | |
3036 | #ifdef Q_OS_WIN |
3037 | #pragma pop_macro("MemoryBarrier") |
3038 | #endif |
3039 | |
3040 | #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 |
3041 | |
3042 | #endif |
3043 | |