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| 1 | /**************************************************************************** |
|---|---|
| 2 | ** |
| 3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtGui module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #ifndef QOPENGLVERSIONFUNCTIONS_ES2_H |
| 41 | #define QOPENGLVERSIONFUNCTIONS_ES2_H |
| 42 | |
| 43 | #include <QtGui/qtguiglobal.h> |
| 44 | |
| 45 | #if defined(QT_OPENGL_ES_2) || defined(Q_QDOC) |
| 46 | |
| 47 | #include <QtGui/QOpenGLVersionFunctions> |
| 48 | #include <QtGui/qopenglcontext.h> |
| 49 | |
| 50 | QT_BEGIN_NAMESPACE |
| 51 | |
| 52 | class QOpenGLFunctions_ES2Private; |
| 53 | |
| 54 | class Q_GUI_EXPORT QOpenGLFunctions_ES2 : public QAbstractOpenGLFunctions |
| 55 | { |
| 56 | public: |
| 57 | QOpenGLFunctions_ES2(); |
| 58 | ~QOpenGLFunctions_ES2(); |
| 59 | |
| 60 | bool initializeOpenGLFunctions() override; |
| 61 | |
| 62 | // OpenGL ES2 core functions |
| 63 | void glActiveTexture(GLenum texture); |
| 64 | void glAttachShader(GLuint program, GLuint shader); |
| 65 | void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name); |
| 66 | void glBindBuffer(GLenum target, GLuint buffer); |
| 67 | void glBindFramebuffer(GLenum target, GLuint framebuffer); |
| 68 | void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
| 69 | void glBindTexture(GLenum target, GLuint texture); |
| 70 | void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| 71 | void glBlendEquation(GLenum mode); |
| 72 | void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
| 73 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
| 74 | void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
| 75 | void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); |
| 76 | void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); |
| 77 | GLenum glCheckFramebufferStatus(GLenum target); |
| 78 | void glClear(GLbitfield mask); |
| 79 | void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| 80 | void glClearDepthf(GLclampf depth); |
| 81 | void glClearStencil(GLint s); |
| 82 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| 83 | void glCompileShader(GLuint shader); |
| 84 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); |
| 85 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); |
| 86 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| 87 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| 88 | GLuint glCreateProgram(void); |
| 89 | GLuint glCreateShader(GLenum type); |
| 90 | void glCullFace(GLenum mode); |
| 91 | void glDeleteBuffers(GLsizei n, const GLuint* buffers); |
| 92 | void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers); |
| 93 | void glDeleteProgram(GLuint program); |
| 94 | void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); |
| 95 | void glDeleteShader(GLuint shader); |
| 96 | void glDeleteTextures(GLsizei n, const GLuint* textures); |
| 97 | void glDepthFunc(GLenum func); |
| 98 | void glDepthMask(GLboolean flag); |
| 99 | void glDepthRangef(GLclampf zNear, GLclampf zFar); |
| 100 | void glDetachShader(GLuint program, GLuint shader); |
| 101 | void glDisable(GLenum cap); |
| 102 | void glDisableVertexAttribArray(GLuint index); |
| 103 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
| 104 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); |
| 105 | void glEnable(GLenum cap); |
| 106 | void glEnableVertexAttribArray(GLuint index); |
| 107 | void glFinish(void); |
| 108 | void glFlush(void); |
| 109 | void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| 110 | void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| 111 | void glFrontFace(GLenum mode); |
| 112 | void glGenBuffers(GLsizei n, GLuint* buffers); |
| 113 | void glGenerateMipmap(GLenum target); |
| 114 | void glGenFramebuffers(GLsizei n, GLuint* framebuffers); |
| 115 | void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers); |
| 116 | void glGenTextures(GLsizei n, GLuint* textures); |
| 117 | void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
| 118 | void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
| 119 | void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); |
| 120 | int glGetAttribLocation(GLuint program, const GLchar* name); |
| 121 | void glGetBooleanv(GLenum pname, GLboolean* params); |
| 122 | void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); |
| 123 | GLenum glGetError(void); |
| 124 | void glGetFloatv(GLenum pname, GLfloat* params); |
| 125 | void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params); |
| 126 | void glGetIntegerv(GLenum pname, GLint* params); |
| 127 | void glGetProgramiv(GLuint program, GLenum pname, GLint* params); |
| 128 | void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); |
| 129 | void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); |
| 130 | void glGetShaderiv(GLuint shader, GLenum pname, GLint* params); |
| 131 | void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); |
| 132 | void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); |
| 133 | void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); |
| 134 | const GLubyte* glGetString(GLenum name); |
| 135 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); |
| 136 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params); |
| 137 | void glGetUniformfv(GLuint program, GLint location, GLfloat* params); |
| 138 | void glGetUniformiv(GLuint program, GLint location, GLint* params); |
| 139 | int glGetUniformLocation(GLuint program, const GLchar* name); |
| 140 | void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); |
| 141 | void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params); |
| 142 | void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer); |
| 143 | void glHint(GLenum target, GLenum mode); |
| 144 | GLboolean glIsBuffer(GLuint buffer); |
| 145 | GLboolean glIsEnabled(GLenum cap); |
| 146 | GLboolean glIsFramebuffer(GLuint framebuffer); |
| 147 | GLboolean glIsProgram(GLuint program); |
| 148 | GLboolean glIsRenderbuffer(GLuint renderbuffer); |
| 149 | GLboolean glIsShader(GLuint shader); |
| 150 | GLboolean glIsTexture(GLuint texture); |
| 151 | void glLineWidth(GLfloat width); |
| 152 | void glLinkProgram(GLuint program); |
| 153 | void glPixelStorei(GLenum pname, GLint param); |
| 154 | void glPolygonOffset(GLfloat factor, GLfloat units); |
| 155 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); |
| 156 | void glReleaseShaderCompiler(void); |
| 157 | void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| 158 | void glSampleCoverage(GLclampf value, GLboolean invert); |
| 159 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
| 160 | void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); |
| 161 | void glShaderSource(GLuint shader, GLsizei count, const GLchar* *string, const GLint* length); |
| 162 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
| 163 | void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
| 164 | void glStencilMask(GLuint mask); |
| 165 | void glStencilMaskSeparate(GLenum face, GLuint mask); |
| 166 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
| 167 | void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
| 168 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); |
| 169 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
| 170 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params); |
| 171 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
| 172 | void glTexParameteriv(GLenum target, GLenum pname, const GLint* params); |
| 173 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); |
| 174 | void glUniform1f(GLint location, GLfloat x); |
| 175 | void glUniform1fv(GLint location, GLsizei count, const GLfloat* v); |
| 176 | void glUniform1i(GLint location, GLint x); |
| 177 | void glUniform1iv(GLint location, GLsizei count, const GLint* v); |
| 178 | void glUniform2f(GLint location, GLfloat x, GLfloat y); |
| 179 | void glUniform2fv(GLint location, GLsizei count, const GLfloat* v); |
| 180 | void glUniform2i(GLint location, GLint x, GLint y); |
| 181 | void glUniform2iv(GLint location, GLsizei count, const GLint* v); |
| 182 | void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); |
| 183 | void glUniform3fv(GLint location, GLsizei count, const GLfloat* v); |
| 184 | void glUniform3i(GLint location, GLint x, GLint y, GLint z); |
| 185 | void glUniform3iv(GLint location, GLsizei count, const GLint* v); |
| 186 | void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| 187 | void glUniform4fv(GLint location, GLsizei count, const GLfloat* v); |
| 188 | void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); |
| 189 | void glUniform4iv(GLint location, GLsizei count, const GLint* v); |
| 190 | void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 191 | void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 192 | void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 193 | void glUseProgram(GLuint program); |
| 194 | void glValidateProgram(GLuint program); |
| 195 | void glVertexAttrib1f(GLuint indx, GLfloat x); |
| 196 | void glVertexAttrib1fv(GLuint indx, const GLfloat* values); |
| 197 | void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); |
| 198 | void glVertexAttrib2fv(GLuint indx, const GLfloat* values); |
| 199 | void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
| 200 | void glVertexAttrib3fv(GLuint indx, const GLfloat* values); |
| 201 | void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| 202 | void glVertexAttrib4fv(GLuint indx, const GLfloat* values); |
| 203 | void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); |
| 204 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| 205 | |
| 206 | private: |
| 207 | friend class QOpenGLContext; |
| 208 | |
| 209 | static bool isContextCompatible(QOpenGLContext *context); |
| 210 | static QOpenGLVersionProfile versionProfile(); |
| 211 | |
| 212 | // For future expansion - not used |
| 213 | QOpenGLFunctions_ES2Private* d_es2; |
| 214 | }; |
| 215 | |
| 216 | // OpenGL ES2 core functions |
| 217 | inline void QOpenGLFunctions_ES2::glActiveTexture(GLenum texture) |
| 218 | { |
| 219 | ::glActiveTexture(texture); |
| 220 | } |
| 221 | |
| 222 | inline void QOpenGLFunctions_ES2::glAttachShader(GLuint program, GLuint shader) |
| 223 | { |
| 224 | ::glAttachShader(program, shader); |
| 225 | } |
| 226 | |
| 227 | inline void QOpenGLFunctions_ES2::glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) |
| 228 | { |
| 229 | ::glBindAttribLocation(program, index, name); |
| 230 | } |
| 231 | |
| 232 | inline void QOpenGLFunctions_ES2::glBindBuffer(GLenum target, GLuint buffer) |
| 233 | { |
| 234 | ::glBindBuffer(target, buffer); |
| 235 | } |
| 236 | |
| 237 | inline void QOpenGLFunctions_ES2::glBindFramebuffer(GLenum target, GLuint framebuffer) |
| 238 | { |
| 239 | ::glBindFramebuffer(target, framebuffer); |
| 240 | } |
| 241 | |
| 242 | inline void QOpenGLFunctions_ES2::glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
| 243 | { |
| 244 | ::glBindRenderbuffer(target, renderbuffer); |
| 245 | } |
| 246 | |
| 247 | inline void QOpenGLFunctions_ES2::glBindTexture(GLenum target, GLuint texture) |
| 248 | { |
| 249 | ::glBindTexture(target, texture); |
| 250 | } |
| 251 | |
| 252 | inline void QOpenGLFunctions_ES2::glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| 253 | { |
| 254 | ::glBlendColor(red, green, blue, alpha); |
| 255 | } |
| 256 | |
| 257 | inline void QOpenGLFunctions_ES2::glBlendEquation(GLenum mode) |
| 258 | { |
| 259 | ::glBlendEquation(mode); |
| 260 | } |
| 261 | |
| 262 | inline void QOpenGLFunctions_ES2::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| 263 | { |
| 264 | ::glBlendEquationSeparate(modeRGB, modeAlpha); |
| 265 | } |
| 266 | |
| 267 | inline void QOpenGLFunctions_ES2::glBlendFunc(GLenum sfactor, GLenum dfactor) |
| 268 | { |
| 269 | ::glBlendFunc(sfactor, dfactor); |
| 270 | } |
| 271 | |
| 272 | inline void QOpenGLFunctions_ES2::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| 273 | { |
| 274 | ::glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| 275 | } |
| 276 | |
| 277 | inline void QOpenGLFunctions_ES2::glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) |
| 278 | { |
| 279 | ::glBufferData(target, size, data, usage); |
| 280 | } |
| 281 | |
| 282 | inline void QOpenGLFunctions_ES2::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) |
| 283 | { |
| 284 | ::glBufferSubData(target, offset, size, data); |
| 285 | } |
| 286 | |
| 287 | inline GLenum QOpenGLFunctions_ES2::glCheckFramebufferStatus(GLenum target) |
| 288 | { |
| 289 | return ::glCheckFramebufferStatus(target); |
| 290 | } |
| 291 | |
| 292 | inline void QOpenGLFunctions_ES2::glClear(GLbitfield mask) |
| 293 | { |
| 294 | ::glClear(mask); |
| 295 | } |
| 296 | |
| 297 | inline void QOpenGLFunctions_ES2::glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| 298 | { |
| 299 | ::glClearColor(red, green, blue, alpha); |
| 300 | } |
| 301 | |
| 302 | inline void QOpenGLFunctions_ES2::glClearDepthf(GLclampf depth) |
| 303 | { |
| 304 | ::glClearDepthf(depth); |
| 305 | } |
| 306 | |
| 307 | inline void QOpenGLFunctions_ES2::glClearStencil(GLint s) |
| 308 | { |
| 309 | ::glClearStencil(s); |
| 310 | } |
| 311 | |
| 312 | inline void QOpenGLFunctions_ES2::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| 313 | { |
| 314 | ::glColorMask(red, green, blue, alpha); |
| 315 | } |
| 316 | |
| 317 | inline void QOpenGLFunctions_ES2::glCompileShader(GLuint shader) |
| 318 | { |
| 319 | ::glCompileShader(shader); |
| 320 | } |
| 321 | |
| 322 | inline void QOpenGLFunctions_ES2::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) |
| 323 | { |
| 324 | ::glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
| 325 | } |
| 326 | |
| 327 | inline void QOpenGLFunctions_ES2::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) |
| 328 | { |
| 329 | ::glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| 330 | } |
| 331 | |
| 332 | inline void QOpenGLFunctions_ES2::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| 333 | { |
| 334 | ::glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
| 335 | } |
| 336 | |
| 337 | inline void QOpenGLFunctions_ES2::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| 338 | { |
| 339 | ::glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
| 340 | } |
| 341 | |
| 342 | inline GLuint QOpenGLFunctions_ES2::glCreateProgram(void) |
| 343 | { |
| 344 | return ::glCreateProgram(); |
| 345 | } |
| 346 | |
| 347 | inline GLuint QOpenGLFunctions_ES2::glCreateShader(GLenum type) |
| 348 | { |
| 349 | return ::glCreateShader(type); |
| 350 | } |
| 351 | |
| 352 | inline void QOpenGLFunctions_ES2::glCullFace(GLenum mode) |
| 353 | { |
| 354 | ::glCullFace(mode); |
| 355 | } |
| 356 | |
| 357 | inline void QOpenGLFunctions_ES2::glDeleteBuffers(GLsizei n, const GLuint* buffers) |
| 358 | { |
| 359 | ::glDeleteBuffers(n, buffers); |
| 360 | } |
| 361 | |
| 362 | inline void QOpenGLFunctions_ES2::glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) |
| 363 | { |
| 364 | ::glDeleteFramebuffers(n, framebuffers); |
| 365 | } |
| 366 | |
| 367 | inline void QOpenGLFunctions_ES2::glDeleteProgram(GLuint program) |
| 368 | { |
| 369 | ::glDeleteProgram(program); |
| 370 | } |
| 371 | |
| 372 | inline void QOpenGLFunctions_ES2::glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) |
| 373 | { |
| 374 | ::glDeleteRenderbuffers(n, renderbuffers); |
| 375 | } |
| 376 | |
| 377 | inline void QOpenGLFunctions_ES2::glDeleteShader(GLuint shader) |
| 378 | { |
| 379 | ::glDeleteShader(shader); |
| 380 | } |
| 381 | |
| 382 | inline void QOpenGLFunctions_ES2::glDeleteTextures(GLsizei n, const GLuint* textures) |
| 383 | { |
| 384 | ::glDeleteTextures(n, textures); |
| 385 | } |
| 386 | |
| 387 | inline void QOpenGLFunctions_ES2::glDepthFunc(GLenum func) |
| 388 | { |
| 389 | ::glDepthFunc(func); |
| 390 | } |
| 391 | |
| 392 | inline void QOpenGLFunctions_ES2::glDepthMask(GLboolean flag) |
| 393 | { |
| 394 | ::glDepthMask(flag); |
| 395 | } |
| 396 | |
| 397 | inline void QOpenGLFunctions_ES2::glDepthRangef(GLclampf zNear, GLclampf zFar) |
| 398 | { |
| 399 | ::glDepthRangef(zNear, zFar); |
| 400 | } |
| 401 | |
| 402 | inline void QOpenGLFunctions_ES2::glDetachShader(GLuint program, GLuint shader) |
| 403 | { |
| 404 | ::glDetachShader(program, shader); |
| 405 | } |
| 406 | |
| 407 | inline void QOpenGLFunctions_ES2::glDisable(GLenum cap) |
| 408 | { |
| 409 | ::glDisable(cap); |
| 410 | } |
| 411 | |
| 412 | inline void QOpenGLFunctions_ES2::glDisableVertexAttribArray(GLuint index) |
| 413 | { |
| 414 | ::glDisableVertexAttribArray(index); |
| 415 | } |
| 416 | |
| 417 | inline void QOpenGLFunctions_ES2::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
| 418 | { |
| 419 | ::glDrawArrays(mode, first, count); |
| 420 | } |
| 421 | |
| 422 | inline void QOpenGLFunctions_ES2::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) |
| 423 | { |
| 424 | ::glDrawElements(mode, count, type, indices); |
| 425 | } |
| 426 | |
| 427 | inline void QOpenGLFunctions_ES2::glEnable(GLenum cap) |
| 428 | { |
| 429 | ::glEnable(cap); |
| 430 | } |
| 431 | |
| 432 | inline void QOpenGLFunctions_ES2::glEnableVertexAttribArray(GLuint index) |
| 433 | { |
| 434 | ::glEnableVertexAttribArray(index); |
| 435 | } |
| 436 | |
| 437 | inline void QOpenGLFunctions_ES2::glFinish(void) |
| 438 | { |
| 439 | ::glFinish(); |
| 440 | } |
| 441 | |
| 442 | inline void QOpenGLFunctions_ES2::glFlush(void) |
| 443 | { |
| 444 | ::glFlush(); |
| 445 | } |
| 446 | |
| 447 | inline void QOpenGLFunctions_ES2::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| 448 | { |
| 449 | ::glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
| 450 | } |
| 451 | |
| 452 | inline void QOpenGLFunctions_ES2::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| 453 | { |
| 454 | ::glFramebufferTexture2D(target, attachment, textarget, texture, level); |
| 455 | } |
| 456 | |
| 457 | inline void QOpenGLFunctions_ES2::glFrontFace(GLenum mode) |
| 458 | { |
| 459 | ::glFrontFace(mode); |
| 460 | } |
| 461 | |
| 462 | inline void QOpenGLFunctions_ES2::glGenBuffers(GLsizei n, GLuint* buffers) |
| 463 | { |
| 464 | ::glGenBuffers(n, buffers); |
| 465 | } |
| 466 | |
| 467 | inline void QOpenGLFunctions_ES2::glGenerateMipmap(GLenum target) |
| 468 | { |
| 469 | ::glGenerateMipmap(target); |
| 470 | } |
| 471 | |
| 472 | inline void QOpenGLFunctions_ES2::glGenFramebuffers(GLsizei n, GLuint* framebuffers) |
| 473 | { |
| 474 | ::glGenFramebuffers(n, framebuffers); |
| 475 | } |
| 476 | |
| 477 | inline void QOpenGLFunctions_ES2::glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) |
| 478 | { |
| 479 | ::glGenRenderbuffers(n, renderbuffers); |
| 480 | } |
| 481 | |
| 482 | inline void QOpenGLFunctions_ES2::glGenTextures(GLsizei n, GLuint* textures) |
| 483 | { |
| 484 | ::glGenTextures(n, textures); |
| 485 | } |
| 486 | |
| 487 | inline void QOpenGLFunctions_ES2::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) |
| 488 | { |
| 489 | ::glGetActiveAttrib(program, index, bufsize, length, size, type, name); |
| 490 | } |
| 491 | |
| 492 | inline void QOpenGLFunctions_ES2::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) |
| 493 | { |
| 494 | ::glGetActiveUniform(program, index, bufsize, length, size, type, name); |
| 495 | } |
| 496 | |
| 497 | inline void QOpenGLFunctions_ES2::glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) |
| 498 | { |
| 499 | ::glGetAttachedShaders(program, maxcount, count, shaders); |
| 500 | } |
| 501 | |
| 502 | inline int QOpenGLFunctions_ES2::glGetAttribLocation(GLuint program, const GLchar* name) |
| 503 | { |
| 504 | return ::glGetAttribLocation(program, name); |
| 505 | } |
| 506 | |
| 507 | inline void QOpenGLFunctions_ES2::glGetBooleanv(GLenum pname, GLboolean* params) |
| 508 | { |
| 509 | ::glGetBooleanv(pname, params); |
| 510 | } |
| 511 | |
| 512 | inline void QOpenGLFunctions_ES2::glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| 513 | { |
| 514 | ::glGetBufferParameteriv(target, pname, params); |
| 515 | } |
| 516 | |
| 517 | inline GLenum QOpenGLFunctions_ES2::glGetError(void) |
| 518 | { |
| 519 | return ::glGetError(); |
| 520 | } |
| 521 | |
| 522 | inline void QOpenGLFunctions_ES2::glGetFloatv(GLenum pname, GLfloat* params) |
| 523 | { |
| 524 | ::glGetFloatv(pname, params); |
| 525 | } |
| 526 | |
| 527 | inline void QOpenGLFunctions_ES2::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
| 528 | { |
| 529 | ::glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
| 530 | } |
| 531 | |
| 532 | inline void QOpenGLFunctions_ES2::glGetIntegerv(GLenum pname, GLint* params) |
| 533 | { |
| 534 | ::glGetIntegerv(pname, params); |
| 535 | } |
| 536 | |
| 537 | inline void QOpenGLFunctions_ES2::glGetProgramiv(GLuint program, GLenum pname, GLint* params) |
| 538 | { |
| 539 | ::glGetProgramiv(program, pname, params); |
| 540 | } |
| 541 | |
| 542 | inline void QOpenGLFunctions_ES2::glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
| 543 | { |
| 544 | ::glGetProgramInfoLog(program, bufsize, length, infolog); |
| 545 | } |
| 546 | |
| 547 | inline void QOpenGLFunctions_ES2::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| 548 | { |
| 549 | ::glGetRenderbufferParameteriv(target, pname, params); |
| 550 | } |
| 551 | |
| 552 | inline void QOpenGLFunctions_ES2::glGetShaderiv(GLuint shader, GLenum pname, GLint* params) |
| 553 | { |
| 554 | ::glGetShaderiv(shader, pname, params); |
| 555 | } |
| 556 | |
| 557 | inline void QOpenGLFunctions_ES2::glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
| 558 | { |
| 559 | ::glGetShaderInfoLog(shader, bufsize, length, infolog); |
| 560 | } |
| 561 | |
| 562 | inline void QOpenGLFunctions_ES2::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
| 563 | { |
| 564 | ::glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
| 565 | } |
| 566 | |
| 567 | inline void QOpenGLFunctions_ES2::glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) |
| 568 | { |
| 569 | ::glGetShaderSource(shader, bufsize, length, source); |
| 570 | } |
| 571 | |
| 572 | inline const GLubyte* QOpenGLFunctions_ES2::glGetString(GLenum name) |
| 573 | { |
| 574 | return ::glGetString(name); |
| 575 | } |
| 576 | |
| 577 | inline void QOpenGLFunctions_ES2::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) |
| 578 | { |
| 579 | ::glGetTexParameterfv(target, pname, params); |
| 580 | } |
| 581 | |
| 582 | inline void QOpenGLFunctions_ES2::glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) |
| 583 | { |
| 584 | ::glGetTexParameteriv(target, pname, params); |
| 585 | } |
| 586 | |
| 587 | inline void QOpenGLFunctions_ES2::glGetUniformfv(GLuint program, GLint location, GLfloat* params) |
| 588 | { |
| 589 | ::glGetUniformfv(program, location, params); |
| 590 | } |
| 591 | |
| 592 | inline void QOpenGLFunctions_ES2::glGetUniformiv(GLuint program, GLint location, GLint* params) |
| 593 | { |
| 594 | ::glGetUniformiv(program, location, params); |
| 595 | } |
| 596 | |
| 597 | inline int QOpenGLFunctions_ES2::glGetUniformLocation(GLuint program, const GLchar* name) |
| 598 | { |
| 599 | return ::glGetUniformLocation(program, name); |
| 600 | } |
| 601 | |
| 602 | inline void QOpenGLFunctions_ES2::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) |
| 603 | { |
| 604 | ::glGetVertexAttribfv(index, pname, params); |
| 605 | } |
| 606 | |
| 607 | inline void QOpenGLFunctions_ES2::glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) |
| 608 | { |
| 609 | ::glGetVertexAttribiv(index, pname, params); |
| 610 | } |
| 611 | |
| 612 | inline void QOpenGLFunctions_ES2::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) |
| 613 | { |
| 614 | ::glGetVertexAttribPointerv(index, pname, pointer); |
| 615 | } |
| 616 | |
| 617 | inline void QOpenGLFunctions_ES2::glHint(GLenum target, GLenum mode) |
| 618 | { |
| 619 | ::glHint(target, mode); |
| 620 | } |
| 621 | |
| 622 | inline GLboolean QOpenGLFunctions_ES2::glIsBuffer(GLuint buffer) |
| 623 | { |
| 624 | return ::glIsBuffer(buffer); |
| 625 | } |
| 626 | |
| 627 | inline GLboolean QOpenGLFunctions_ES2::glIsEnabled(GLenum cap) |
| 628 | { |
| 629 | return ::glIsEnabled(cap); |
| 630 | } |
| 631 | |
| 632 | inline GLboolean QOpenGLFunctions_ES2::glIsFramebuffer(GLuint framebuffer) |
| 633 | { |
| 634 | return ::glIsFramebuffer(framebuffer); |
| 635 | } |
| 636 | |
| 637 | inline GLboolean QOpenGLFunctions_ES2::glIsProgram(GLuint program) |
| 638 | { |
| 639 | return ::glIsProgram(program); |
| 640 | } |
| 641 | |
| 642 | inline GLboolean QOpenGLFunctions_ES2::glIsRenderbuffer(GLuint renderbuffer) |
| 643 | { |
| 644 | return ::glIsRenderbuffer(renderbuffer); |
| 645 | } |
| 646 | |
| 647 | inline GLboolean QOpenGLFunctions_ES2::glIsShader(GLuint shader) |
| 648 | { |
| 649 | return ::glIsShader(shader); |
| 650 | } |
| 651 | |
| 652 | inline GLboolean QOpenGLFunctions_ES2::glIsTexture(GLuint texture) |
| 653 | { |
| 654 | return ::glIsTexture(texture); |
| 655 | } |
| 656 | |
| 657 | inline void QOpenGLFunctions_ES2::glLineWidth(GLfloat width) |
| 658 | { |
| 659 | ::glLineWidth(width); |
| 660 | } |
| 661 | |
| 662 | inline void QOpenGLFunctions_ES2::glLinkProgram(GLuint program) |
| 663 | { |
| 664 | ::glLinkProgram(program); |
| 665 | } |
| 666 | |
| 667 | inline void QOpenGLFunctions_ES2::glPixelStorei(GLenum pname, GLint param) |
| 668 | { |
| 669 | ::glPixelStorei(pname, param); |
| 670 | } |
| 671 | |
| 672 | inline void QOpenGLFunctions_ES2::glPolygonOffset(GLfloat factor, GLfloat units) |
| 673 | { |
| 674 | ::glPolygonOffset(factor, units); |
| 675 | } |
| 676 | |
| 677 | inline void QOpenGLFunctions_ES2::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) |
| 678 | { |
| 679 | ::glReadPixels(x, y, width, height, format, type, pixels); |
| 680 | } |
| 681 | |
| 682 | inline void QOpenGLFunctions_ES2::glReleaseShaderCompiler(void) |
| 683 | { |
| 684 | ::glReleaseShaderCompiler(); |
| 685 | } |
| 686 | |
| 687 | inline void QOpenGLFunctions_ES2::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| 688 | { |
| 689 | ::glRenderbufferStorage(target, internalformat, width, height); |
| 690 | } |
| 691 | |
| 692 | inline void QOpenGLFunctions_ES2::glSampleCoverage(GLclampf value, GLboolean invert) |
| 693 | { |
| 694 | ::glSampleCoverage(value, invert); |
| 695 | } |
| 696 | |
| 697 | inline void QOpenGLFunctions_ES2::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| 698 | { |
| 699 | ::glScissor(x, y, width, height); |
| 700 | } |
| 701 | |
| 702 | inline void QOpenGLFunctions_ES2::glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) |
| 703 | { |
| 704 | ::glShaderBinary(n, shaders, binaryformat, binary, length); |
| 705 | } |
| 706 | |
| 707 | inline void QOpenGLFunctions_ES2::glShaderSource(GLuint shader, GLsizei count, const GLchar* *string, const GLint* length) |
| 708 | { |
| 709 | ::glShaderSource(shader, count, string, length); |
| 710 | } |
| 711 | |
| 712 | inline void QOpenGLFunctions_ES2::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
| 713 | { |
| 714 | ::glStencilFunc(func, ref, mask); |
| 715 | } |
| 716 | |
| 717 | inline void QOpenGLFunctions_ES2::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| 718 | { |
| 719 | ::glStencilFuncSeparate(face, func, ref, mask); |
| 720 | } |
| 721 | |
| 722 | inline void QOpenGLFunctions_ES2::glStencilMask(GLuint mask) |
| 723 | { |
| 724 | ::glStencilMask(mask); |
| 725 | } |
| 726 | |
| 727 | inline void QOpenGLFunctions_ES2::glStencilMaskSeparate(GLenum face, GLuint mask) |
| 728 | { |
| 729 | ::glStencilMaskSeparate(face, mask); |
| 730 | } |
| 731 | |
| 732 | inline void QOpenGLFunctions_ES2::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| 733 | { |
| 734 | ::glStencilOp(fail, zfail, zpass); |
| 735 | } |
| 736 | |
| 737 | inline void QOpenGLFunctions_ES2::glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
| 738 | { |
| 739 | ::glStencilOpSeparate(face, fail, zfail, zpass); |
| 740 | } |
| 741 | |
| 742 | inline void QOpenGLFunctions_ES2::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
| 743 | { |
| 744 | ::glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
| 745 | } |
| 746 | |
| 747 | inline void QOpenGLFunctions_ES2::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| 748 | { |
| 749 | ::glTexParameterf(target, pname, param); |
| 750 | } |
| 751 | |
| 752 | inline void QOpenGLFunctions_ES2::glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) |
| 753 | { |
| 754 | ::glTexParameterfv(target, pname, params); |
| 755 | } |
| 756 | |
| 757 | inline void QOpenGLFunctions_ES2::glTexParameteri(GLenum target, GLenum pname, GLint param) |
| 758 | { |
| 759 | ::glTexParameteri(target, pname, param); |
| 760 | } |
| 761 | |
| 762 | inline void QOpenGLFunctions_ES2::glTexParameteriv(GLenum target, GLenum pname, const GLint* params) |
| 763 | { |
| 764 | ::glTexParameteriv(target, pname, params); |
| 765 | } |
| 766 | |
| 767 | inline void QOpenGLFunctions_ES2::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) |
| 768 | { |
| 769 | ::glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
| 770 | } |
| 771 | |
| 772 | inline void QOpenGLFunctions_ES2::glUniform1f(GLint location, GLfloat x) |
| 773 | { |
| 774 | ::glUniform1f(location, x); |
| 775 | } |
| 776 | |
| 777 | inline void QOpenGLFunctions_ES2::glUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 778 | { |
| 779 | ::glUniform1fv(location, count, v); |
| 780 | } |
| 781 | |
| 782 | inline void QOpenGLFunctions_ES2::glUniform1i(GLint location, GLint x) |
| 783 | { |
| 784 | ::glUniform1i(location, x); |
| 785 | } |
| 786 | |
| 787 | inline void QOpenGLFunctions_ES2::glUniform1iv(GLint location, GLsizei count, const GLint* v) |
| 788 | { |
| 789 | ::glUniform1iv(location, count, v); |
| 790 | } |
| 791 | |
| 792 | inline void QOpenGLFunctions_ES2::glUniform2f(GLint location, GLfloat x, GLfloat y) |
| 793 | { |
| 794 | ::glUniform2f(location, x, y); |
| 795 | } |
| 796 | |
| 797 | inline void QOpenGLFunctions_ES2::glUniform2fv(GLint location, GLsizei count, const GLfloat* v) |
| 798 | { |
| 799 | ::glUniform2fv(location, count, v); |
| 800 | } |
| 801 | |
| 802 | inline void QOpenGLFunctions_ES2::glUniform2i(GLint location, GLint x, GLint y) |
| 803 | { |
| 804 | ::glUniform2i(location, x, y); |
| 805 | } |
| 806 | |
| 807 | inline void QOpenGLFunctions_ES2::glUniform2iv(GLint location, GLsizei count, const GLint* v) |
| 808 | { |
| 809 | ::glUniform2iv(location, count, v); |
| 810 | } |
| 811 | |
| 812 | inline void QOpenGLFunctions_ES2::glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) |
| 813 | { |
| 814 | ::glUniform3f(location, x, y, z); |
| 815 | } |
| 816 | |
| 817 | inline void QOpenGLFunctions_ES2::glUniform3fv(GLint location, GLsizei count, const GLfloat* v) |
| 818 | { |
| 819 | ::glUniform3fv(location, count, v); |
| 820 | } |
| 821 | |
| 822 | inline void QOpenGLFunctions_ES2::glUniform3i(GLint location, GLint x, GLint y, GLint z) |
| 823 | { |
| 824 | ::glUniform3i(location, x, y, z); |
| 825 | } |
| 826 | |
| 827 | inline void QOpenGLFunctions_ES2::glUniform3iv(GLint location, GLsizei count, const GLint* v) |
| 828 | { |
| 829 | ::glUniform3iv(location, count, v); |
| 830 | } |
| 831 | |
| 832 | inline void QOpenGLFunctions_ES2::glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| 833 | { |
| 834 | ::glUniform4f(location, x, y, z, w); |
| 835 | } |
| 836 | |
| 837 | inline void QOpenGLFunctions_ES2::glUniform4fv(GLint location, GLsizei count, const GLfloat* v) |
| 838 | { |
| 839 | ::glUniform4fv(location, count, v); |
| 840 | } |
| 841 | |
| 842 | inline void QOpenGLFunctions_ES2::glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) |
| 843 | { |
| 844 | ::glUniform4i(location, x, y, z, w); |
| 845 | } |
| 846 | |
| 847 | inline void QOpenGLFunctions_ES2::glUniform4iv(GLint location, GLsizei count, const GLint* v) |
| 848 | { |
| 849 | ::glUniform4iv(location, count, v); |
| 850 | } |
| 851 | |
| 852 | inline void QOpenGLFunctions_ES2::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 853 | { |
| 854 | ::glUniformMatrix2fv(location, count, transpose, value); |
| 855 | } |
| 856 | |
| 857 | inline void QOpenGLFunctions_ES2::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 858 | { |
| 859 | ::glUniformMatrix3fv(location, count, transpose, value); |
| 860 | } |
| 861 | |
| 862 | inline void QOpenGLFunctions_ES2::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 863 | { |
| 864 | ::glUniformMatrix4fv(location, count, transpose, value); |
| 865 | } |
| 866 | |
| 867 | inline void QOpenGLFunctions_ES2::glUseProgram(GLuint program) |
| 868 | { |
| 869 | ::glUseProgram(program); |
| 870 | } |
| 871 | |
| 872 | inline void QOpenGLFunctions_ES2::glValidateProgram(GLuint program) |
| 873 | { |
| 874 | ::glValidateProgram(program); |
| 875 | } |
| 876 | |
| 877 | inline void QOpenGLFunctions_ES2::glVertexAttrib1f(GLuint indx, GLfloat x) |
| 878 | { |
| 879 | ::glVertexAttrib1f(indx, x); |
| 880 | } |
| 881 | |
| 882 | inline void QOpenGLFunctions_ES2::glVertexAttrib1fv(GLuint indx, const GLfloat* values) |
| 883 | { |
| 884 | ::glVertexAttrib1fv(indx, values); |
| 885 | } |
| 886 | |
| 887 | inline void QOpenGLFunctions_ES2::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) |
| 888 | { |
| 889 | ::glVertexAttrib2f(indx, x, y); |
| 890 | } |
| 891 | |
| 892 | inline void QOpenGLFunctions_ES2::glVertexAttrib2fv(GLuint indx, const GLfloat* values) |
| 893 | { |
| 894 | ::glVertexAttrib2fv(indx, values); |
| 895 | } |
| 896 | |
| 897 | inline void QOpenGLFunctions_ES2::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
| 898 | { |
| 899 | ::glVertexAttrib3f(indx, x, y, z); |
| 900 | } |
| 901 | |
| 902 | inline void QOpenGLFunctions_ES2::glVertexAttrib3fv(GLuint indx, const GLfloat* values) |
| 903 | { |
| 904 | ::glVertexAttrib3fv(indx, values); |
| 905 | } |
| 906 | |
| 907 | inline void QOpenGLFunctions_ES2::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| 908 | { |
| 909 | ::glVertexAttrib4f(indx, x, y, z, w); |
| 910 | } |
| 911 | |
| 912 | inline void QOpenGLFunctions_ES2::glVertexAttrib4fv(GLuint indx, const GLfloat* values) |
| 913 | { |
| 914 | ::glVertexAttrib4fv(indx, values); |
| 915 | } |
| 916 | |
| 917 | inline void QOpenGLFunctions_ES2::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) |
| 918 | { |
| 919 | ::glVertexAttribPointer(indx, size, type, normalized, stride, ptr); |
| 920 | } |
| 921 | |
| 922 | inline void QOpenGLFunctions_ES2::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| 923 | { |
| 924 | ::glViewport(x, y, width, height); |
| 925 | } |
| 926 | |
| 927 | QT_END_NAMESPACE |
| 928 | |
| 929 | #endif // QT_OPENGL_ES_2 |
| 930 | |
| 931 | #endif |
| 932 |
Warning: That file was not part of the compilation database. It may have many parsing errors.
