1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2016 The Qt Company Ltd. |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the QtGui module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
9 | ** Commercial License Usage |
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17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
29 | ** Qt Foundation. The licenses are as published by the Free Software |
30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
31 | ** included in the packaging of this file. Please review the following |
32 | ** information to ensure the GNU General Public License requirements will |
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34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | |
40 | #ifndef QOPENGLSHADERPROGRAM_H |
41 | #define QOPENGLSHADERPROGRAM_H |
42 | |
43 | #include <QtGui/qtguiglobal.h> |
44 | |
45 | #ifndef QT_NO_OPENGL |
46 | |
47 | #include <QtGui/qopengl.h> |
48 | #include <QtGui/qvector2d.h> |
49 | #include <QtGui/qvector3d.h> |
50 | #include <QtGui/qvector4d.h> |
51 | #include <QtGui/qmatrix4x4.h> |
52 | |
53 | QT_BEGIN_NAMESPACE |
54 | |
55 | |
56 | class QOpenGLContext; |
57 | class QOpenGLShaderProgram; |
58 | class QOpenGLShaderPrivate; |
59 | |
60 | class Q_GUI_EXPORT QOpenGLShader : public QObject |
61 | { |
62 | Q_OBJECT |
63 | public: |
64 | enum ShaderTypeBit |
65 | { |
66 | Vertex = 0x0001, |
67 | Fragment = 0x0002, |
68 | Geometry = 0x0004, |
69 | TessellationControl = 0x0008, |
70 | TessellationEvaluation = 0x0010, |
71 | Compute = 0x0020 |
72 | }; |
73 | Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit) |
74 | |
75 | explicit QOpenGLShader(QOpenGLShader::ShaderType type, QObject *parent = nullptr); |
76 | ~QOpenGLShader(); |
77 | |
78 | QOpenGLShader::ShaderType shaderType() const; |
79 | |
80 | bool compileSourceCode(const char *source); |
81 | bool compileSourceCode(const QByteArray& source); |
82 | bool compileSourceCode(const QString& source); |
83 | bool compileSourceFile(const QString& fileName); |
84 | |
85 | QByteArray sourceCode() const; |
86 | |
87 | bool isCompiled() const; |
88 | QString log() const; |
89 | |
90 | GLuint shaderId() const; |
91 | |
92 | static bool hasOpenGLShaders(ShaderType type, QOpenGLContext *context = nullptr); |
93 | |
94 | private: |
95 | friend class QOpenGLShaderProgram; |
96 | |
97 | Q_DISABLE_COPY(QOpenGLShader) |
98 | Q_DECLARE_PRIVATE(QOpenGLShader) |
99 | }; |
100 | |
101 | Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLShader::ShaderType) |
102 | |
103 | |
104 | class QOpenGLShaderProgramPrivate; |
105 | |
106 | class Q_GUI_EXPORT QOpenGLShaderProgram : public QObject |
107 | { |
108 | Q_OBJECT |
109 | public: |
110 | explicit QOpenGLShaderProgram(QObject *parent = nullptr); |
111 | ~QOpenGLShaderProgram(); |
112 | |
113 | bool addShader(QOpenGLShader *shader); |
114 | void removeShader(QOpenGLShader *shader); |
115 | QList<QOpenGLShader *> shaders() const; |
116 | |
117 | bool addShaderFromSourceCode(QOpenGLShader::ShaderType type, const char *source); |
118 | bool addShaderFromSourceCode(QOpenGLShader::ShaderType type, const QByteArray& source); |
119 | bool addShaderFromSourceCode(QOpenGLShader::ShaderType type, const QString& source); |
120 | bool addShaderFromSourceFile(QOpenGLShader::ShaderType type, const QString& fileName); |
121 | |
122 | bool addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType type, const char *source); |
123 | bool addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType type, const QByteArray &source); |
124 | bool addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType type, const QString &source); |
125 | bool addCacheableShaderFromSourceFile(QOpenGLShader::ShaderType type, const QString &fileName); |
126 | |
127 | void removeAllShaders(); |
128 | |
129 | virtual bool link(); |
130 | bool isLinked() const; |
131 | QString log() const; |
132 | |
133 | bool bind(); |
134 | void release(); |
135 | |
136 | bool create(); |
137 | |
138 | GLuint programId() const; |
139 | |
140 | int maxGeometryOutputVertices() const; |
141 | |
142 | void setPatchVertexCount(int count); |
143 | int patchVertexCount() const; |
144 | |
145 | void setDefaultOuterTessellationLevels(const QVector<float> &levels); |
146 | QVector<float> defaultOuterTessellationLevels() const; |
147 | |
148 | void setDefaultInnerTessellationLevels(const QVector<float> &levels); |
149 | QVector<float> defaultInnerTessellationLevels() const; |
150 | |
151 | void bindAttributeLocation(const char *name, int location); |
152 | void bindAttributeLocation(const QByteArray& name, int location); |
153 | void bindAttributeLocation(const QString& name, int location); |
154 | |
155 | int attributeLocation(const char *name) const; |
156 | int attributeLocation(const QByteArray& name) const; |
157 | int attributeLocation(const QString& name) const; |
158 | |
159 | void setAttributeValue(int location, GLfloat value); |
160 | void setAttributeValue(int location, GLfloat x, GLfloat y); |
161 | void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z); |
162 | void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
163 | void setAttributeValue(int location, const QVector2D& value); |
164 | void setAttributeValue(int location, const QVector3D& value); |
165 | void setAttributeValue(int location, const QVector4D& value); |
166 | void setAttributeValue(int location, const QColor& value); |
167 | void setAttributeValue(int location, const GLfloat *values, int columns, int rows); |
168 | |
169 | void setAttributeValue(const char *name, GLfloat value); |
170 | void setAttributeValue(const char *name, GLfloat x, GLfloat y); |
171 | void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z); |
172 | void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
173 | void setAttributeValue(const char *name, const QVector2D& value); |
174 | void setAttributeValue(const char *name, const QVector3D& value); |
175 | void setAttributeValue(const char *name, const QVector4D& value); |
176 | void setAttributeValue(const char *name, const QColor& value); |
177 | void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows); |
178 | |
179 | void setAttributeArray |
180 | (int location, const GLfloat *values, int tupleSize, int stride = 0); |
181 | void setAttributeArray |
182 | (int location, const QVector2D *values, int stride = 0); |
183 | void setAttributeArray |
184 | (int location, const QVector3D *values, int stride = 0); |
185 | void setAttributeArray |
186 | (int location, const QVector4D *values, int stride = 0); |
187 | void setAttributeArray |
188 | (int location, GLenum type, const void *values, int tupleSize, int stride = 0); |
189 | void setAttributeArray |
190 | (const char *name, const GLfloat *values, int tupleSize, int stride = 0); |
191 | void setAttributeArray |
192 | (const char *name, const QVector2D *values, int stride = 0); |
193 | void setAttributeArray |
194 | (const char *name, const QVector3D *values, int stride = 0); |
195 | void setAttributeArray |
196 | (const char *name, const QVector4D *values, int stride = 0); |
197 | void setAttributeArray |
198 | (const char *name, GLenum type, const void *values, int tupleSize, int stride = 0); |
199 | |
200 | void setAttributeBuffer |
201 | (int location, GLenum type, int offset, int tupleSize, int stride = 0); |
202 | void setAttributeBuffer |
203 | (const char *name, GLenum type, int offset, int tupleSize, int stride = 0); |
204 | |
205 | void enableAttributeArray(int location); |
206 | void enableAttributeArray(const char *name); |
207 | void disableAttributeArray(int location); |
208 | void disableAttributeArray(const char *name); |
209 | |
210 | int uniformLocation(const char *name) const; |
211 | int uniformLocation(const QByteArray& name) const; |
212 | int uniformLocation(const QString& name) const; |
213 | |
214 | void setUniformValue(int location, GLfloat value); |
215 | void setUniformValue(int location, GLint value); |
216 | void setUniformValue(int location, GLuint value); |
217 | void setUniformValue(int location, GLfloat x, GLfloat y); |
218 | void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z); |
219 | void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
220 | void setUniformValue(int location, const QVector2D& value); |
221 | void setUniformValue(int location, const QVector3D& value); |
222 | void setUniformValue(int location, const QVector4D& value); |
223 | void setUniformValue(int location, const QColor& color); |
224 | void setUniformValue(int location, const QPoint& point); |
225 | void setUniformValue(int location, const QPointF& point); |
226 | void setUniformValue(int location, const QSize& size); |
227 | void setUniformValue(int location, const QSizeF& size); |
228 | void setUniformValue(int location, const QMatrix2x2& value); |
229 | void setUniformValue(int location, const QMatrix2x3& value); |
230 | void setUniformValue(int location, const QMatrix2x4& value); |
231 | void setUniformValue(int location, const QMatrix3x2& value); |
232 | void setUniformValue(int location, const QMatrix3x3& value); |
233 | void setUniformValue(int location, const QMatrix3x4& value); |
234 | void setUniformValue(int location, const QMatrix4x2& value); |
235 | void setUniformValue(int location, const QMatrix4x3& value); |
236 | void setUniformValue(int location, const QMatrix4x4& value); |
237 | void setUniformValue(int location, const GLfloat value[2][2]); |
238 | void setUniformValue(int location, const GLfloat value[3][3]); |
239 | void setUniformValue(int location, const GLfloat value[4][4]); |
240 | void setUniformValue(int location, const QTransform& value); |
241 | |
242 | void setUniformValue(const char *name, GLfloat value); |
243 | void setUniformValue(const char *name, GLint value); |
244 | void setUniformValue(const char *name, GLuint value); |
245 | void setUniformValue(const char *name, GLfloat x, GLfloat y); |
246 | void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z); |
247 | void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
248 | void setUniformValue(const char *name, const QVector2D& value); |
249 | void setUniformValue(const char *name, const QVector3D& value); |
250 | void setUniformValue(const char *name, const QVector4D& value); |
251 | void setUniformValue(const char *name, const QColor& color); |
252 | void setUniformValue(const char *name, const QPoint& point); |
253 | void setUniformValue(const char *name, const QPointF& point); |
254 | void setUniformValue(const char *name, const QSize& size); |
255 | void setUniformValue(const char *name, const QSizeF& size); |
256 | void setUniformValue(const char *name, const QMatrix2x2& value); |
257 | void setUniformValue(const char *name, const QMatrix2x3& value); |
258 | void setUniformValue(const char *name, const QMatrix2x4& value); |
259 | void setUniformValue(const char *name, const QMatrix3x2& value); |
260 | void setUniformValue(const char *name, const QMatrix3x3& value); |
261 | void setUniformValue(const char *name, const QMatrix3x4& value); |
262 | void setUniformValue(const char *name, const QMatrix4x2& value); |
263 | void setUniformValue(const char *name, const QMatrix4x3& value); |
264 | void setUniformValue(const char *name, const QMatrix4x4& value); |
265 | void setUniformValue(const char *name, const GLfloat value[2][2]); |
266 | void setUniformValue(const char *name, const GLfloat value[3][3]); |
267 | void setUniformValue(const char *name, const GLfloat value[4][4]); |
268 | void setUniformValue(const char *name, const QTransform& value); |
269 | |
270 | void setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize); |
271 | void setUniformValueArray(int location, const GLint *values, int count); |
272 | void setUniformValueArray(int location, const GLuint *values, int count); |
273 | void setUniformValueArray(int location, const QVector2D *values, int count); |
274 | void setUniformValueArray(int location, const QVector3D *values, int count); |
275 | void setUniformValueArray(int location, const QVector4D *values, int count); |
276 | void setUniformValueArray(int location, const QMatrix2x2 *values, int count); |
277 | void setUniformValueArray(int location, const QMatrix2x3 *values, int count); |
278 | void setUniformValueArray(int location, const QMatrix2x4 *values, int count); |
279 | void setUniformValueArray(int location, const QMatrix3x2 *values, int count); |
280 | void setUniformValueArray(int location, const QMatrix3x3 *values, int count); |
281 | void setUniformValueArray(int location, const QMatrix3x4 *values, int count); |
282 | void setUniformValueArray(int location, const QMatrix4x2 *values, int count); |
283 | void setUniformValueArray(int location, const QMatrix4x3 *values, int count); |
284 | void setUniformValueArray(int location, const QMatrix4x4 *values, int count); |
285 | |
286 | void setUniformValueArray(const char *name, const GLfloat *values, int count, int tupleSize); |
287 | void setUniformValueArray(const char *name, const GLint *values, int count); |
288 | void setUniformValueArray(const char *name, const GLuint *values, int count); |
289 | void setUniformValueArray(const char *name, const QVector2D *values, int count); |
290 | void setUniformValueArray(const char *name, const QVector3D *values, int count); |
291 | void setUniformValueArray(const char *name, const QVector4D *values, int count); |
292 | void setUniformValueArray(const char *name, const QMatrix2x2 *values, int count); |
293 | void setUniformValueArray(const char *name, const QMatrix2x3 *values, int count); |
294 | void setUniformValueArray(const char *name, const QMatrix2x4 *values, int count); |
295 | void setUniformValueArray(const char *name, const QMatrix3x2 *values, int count); |
296 | void setUniformValueArray(const char *name, const QMatrix3x3 *values, int count); |
297 | void setUniformValueArray(const char *name, const QMatrix3x4 *values, int count); |
298 | void setUniformValueArray(const char *name, const QMatrix4x2 *values, int count); |
299 | void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count); |
300 | void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count); |
301 | |
302 | static bool hasOpenGLShaderPrograms(QOpenGLContext *context = nullptr); |
303 | |
304 | private Q_SLOTS: |
305 | void shaderDestroyed(); |
306 | |
307 | private: |
308 | Q_DISABLE_COPY(QOpenGLShaderProgram) |
309 | Q_DECLARE_PRIVATE(QOpenGLShaderProgram) |
310 | |
311 | bool init(); |
312 | }; |
313 | |
314 | QT_END_NAMESPACE |
315 | |
316 | #endif // QT_NO_OPENGL |
317 | |
318 | #endif |
319 | |