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| 36 | |
| 37 | #include "qrhi_p_p.h" |
| 38 | #include <qmath.h> |
| 39 | #include <QLoggingCategory> |
| 40 | |
| 41 | #include "qrhinull_p_p.h" |
| 42 | #ifndef QT_NO_OPENGL |
| 43 | #include "qrhigles2_p_p.h" |
| 44 | #endif |
| 45 | #if QT_CONFIG(vulkan) |
| 46 | #include "qrhivulkan_p_p.h" |
| 47 | #endif |
| 48 | #ifdef Q_OS_WIN |
| 49 | #include "qrhid3d11_p_p.h" |
| 50 | #endif |
| 51 | #if defined(Q_OS_MACOS) || defined(Q_OS_IOS) |
| 52 | #include "qrhimetal_p_p.h" |
| 53 | #endif |
| 54 | |
| 55 | QT_BEGIN_NAMESPACE |
| 56 | |
| 57 | Q_LOGGING_CATEGORY(QRHI_LOG_INFO, "qt.rhi.general" ) |
| 58 | |
| 59 | /*! |
| 60 | \class QRhi |
| 61 | \internal |
| 62 | \inmodule QtGui |
| 63 | |
| 64 | \brief Accelerated 2D/3D graphics API abstraction. |
| 65 | |
| 66 | The Qt Rendering Hardware Interface is an abstraction for hardware accelerated |
| 67 | graphics APIs, such as, \l{https://www.khronos.org/opengl/}{OpenGL}, |
| 68 | \l{https://www.khronos.org/opengles/}{OpenGL ES}, |
| 69 | \l{https://docs.microsoft.com/en-us/windows/desktop/direct3d}{Direct3D}, |
| 70 | \l{https://developer.apple.com/metal/}{Metal}, and |
| 71 | \l{https://www.khronos.org/vulkan/}{Vulkan}. |
| 72 | |
| 73 | Some of the main design goals are: |
| 74 | |
| 75 | \list |
| 76 | |
| 77 | \li Simple, minimal, understandable, extensible. Follow the proven path of the |
| 78 | Qt Quick scenegraph. |
| 79 | |
| 80 | \li Aim to be a product - and in the bigger picture, part of a product (Qt) - |
| 81 | that is usable out of the box both by internal (such as, Qt Quick) and, |
| 82 | eventually, external users. |
| 83 | |
| 84 | \li Not a complete 1:1 wrapper for any of the underlying APIs. The feature set |
| 85 | is tuned towards the needs of Qt's 2D and 3D offering (QPainter, Qt Quick, Qt |
| 86 | 3D Studio). Iterate and evolve in a sustainable manner. |
| 87 | |
| 88 | \li Intrinsically cross-platform, without reinventing: abstracting |
| 89 | cross-platform aspects of certain APIs (such as, OpenGL context creation and |
| 90 | windowing system interfaces, Vulkan instance and surface management) is not in |
| 91 | scope here. These are delegated to the existing QtGui facilities (QWindow, |
| 92 | QOpenGLContext, QVulkanInstance) and its backing QPA architecture. |
| 93 | |
| 94 | \endlist |
| 95 | |
| 96 | Each QRhi instance is backed by a backend for a specific graphics API. The |
| 97 | selection of the backend is a run time choice and is up to the application |
| 98 | or library that creates the QRhi instance. Some backends are available on |
| 99 | multiple platforms (OpenGL, Vulkan, Null), while APIs specific to a given |
| 100 | platform are only available when running on the platform in question (Metal |
| 101 | on macOS/iOS/tvOS, Direct3D on Windows). |
| 102 | |
| 103 | The available backends currently are: |
| 104 | |
| 105 | \list |
| 106 | |
| 107 | \li OpenGL 2.1 or OpenGL ES 2.0 or newer. Some extensions are utilized when |
| 108 | present, for example to enable multisample framebuffers. |
| 109 | |
| 110 | \li Direct3D 11.1 |
| 111 | |
| 112 | \li Metal |
| 113 | |
| 114 | \li Vulkan 1.0, optionally with some extensions that are part of Vulkan 1.1 |
| 115 | |
| 116 | \li Null - A "dummy" backend that issues no graphics calls at all. |
| 117 | |
| 118 | \endlist |
| 119 | |
| 120 | In order to allow shader code to be written once in Qt applications and |
| 121 | libraries, all shaders are expected to be written in a single language |
| 122 | which is then compiled into SPIR-V. Versions for various shading language |
| 123 | are then generated from that, together with reflection information (inputs, |
| 124 | outputs, shader resources). This is then packed into easily and efficiently |
| 125 | serializable QShader instances. The compilers and tools to generate such |
| 126 | shaders are not part of QRhi, but the core classes for using such shaders, |
| 127 | QShader and QShaderDescription, are. |
| 128 | |
| 129 | \section2 Design Fundamentals |
| 130 | |
| 131 | A QRhi cannot be instantiated directly. Instead, use the create() |
| 132 | function. Delete the QRhi instance normally to release the graphics device. |
| 133 | |
| 134 | \section3 Resources |
| 135 | |
| 136 | Instances of classes deriving from QRhiResource, such as, QRhiBuffer, |
| 137 | QRhiTexture, etc., encapsulate zero, one, or more native graphics |
| 138 | resources. Instances of such classes are always created via the \c new |
| 139 | functions of the QRhi, such as, newBuffer(), newTexture(), |
| 140 | newTextureRenderTarget(), newSwapChain(). |
| 141 | |
| 142 | \badcode |
| 143 | vbuf = rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData)); |
| 144 | if (!vbuf->build()) { error } |
| 145 | ... |
| 146 | delete vbuf; |
| 147 | \endcode |
| 148 | |
| 149 | \list |
| 150 | |
| 151 | \li The returned value from both create() and functions like newBuffer() is |
| 152 | owned by the caller. |
| 153 | |
| 154 | \li Just creating a QRhiResource subclass never allocates or initializes any |
| 155 | native resources. That is only done when calling the \c build function of a |
| 156 | subclass, for example, QRhiBuffer::build() or QRhiTexture::build(). |
| 157 | |
| 158 | \li The exception is |
| 159 | QRhiTextureRenderTarget::newCompatibleRenderPassDescriptor() and |
| 160 | QRhiSwapChain::newCompatibleRenderPassDescriptor(). There is no \c build |
| 161 | operation for these and the returned object is immediately active. |
| 162 | |
| 163 | \li The resource objects themselves are treated as immutable: once a |
| 164 | resource is built, changing any parameters via the setters, such as, |
| 165 | QRhiTexture::setPixelSize(), has no effect, unless the underlying native |
| 166 | resource is released and \c build is called again. See more about resource |
| 167 | reuse in the sections below. |
| 168 | |
| 169 | \li The underlying native resources are scheduled for releasing by the |
| 170 | QRhiResource destructor, or by calling QRhiResource::release(). Backends |
| 171 | often queue release requests and defer executing them to an unspecified |
| 172 | time, this is hidden from the applications. This way applications do not |
| 173 | have to worry about releasing native resources that may still be in use by |
| 174 | an in-flight frame. |
| 175 | |
| 176 | \li Note that this does not mean that a QRhiResource can freely be |
| 177 | destroyed or release()'d within a frame (that is, in a |
| 178 | \l{QRhiCommandBuffer::beginFrame()}{beginFrame()} - |
| 179 | \l{QRhiCommandBuffer::endFrame()}{endFrame()} section). As a general rule, |
| 180 | all referenced QRhiResource objects must stay unchanged until the frame is |
| 181 | submitted by calling \l{QRhiCommandBuffer::endFrame()}{endFrame()}. To ease |
| 182 | this, QRhiResource::releaseAndDestroyLater() is provided as a convenience. |
| 183 | |
| 184 | \endlist |
| 185 | |
| 186 | \section3 Command buffers and deferred command execution |
| 187 | |
| 188 | Regardless of the design and capabilities of the underlying graphics API, |
| 189 | all QRhi backends implement some level of command buffers. No |
| 190 | QRhiCommandBuffer function issues any native bind or draw command (such as, |
| 191 | \c glDrawElements) directly. Commands are always recorded in a queue, |
| 192 | either native or provided by the QRhi backend. The command buffer is |
| 193 | submitted, and so execution starts only upon QRhi::endFrame() or |
| 194 | QRhi::finish(). |
| 195 | |
| 196 | The deferred nature has consequences for some types of objects. For example, |
| 197 | writing to a dynamic buffer multiple times within a frame, in case such |
| 198 | buffers are backed by host-visible memory, will result in making the |
| 199 | results of all writes are visible to all draw calls in the command buffer |
| 200 | of the frame, regardless of when the dynamic buffer update was recorded |
| 201 | relative to a draw call. |
| 202 | |
| 203 | Furthermore, instances of QRhiResource subclasses must be treated immutable |
| 204 | within a frame in which they are referenced in any way. Create or rebuild |
| 205 | all resources upfront, before starting to record commands for the next |
| 206 | frame. Reusing a QRhiResource instance within a frame (by rebuilding it and |
| 207 | then referencing it again in the same \c{beginFrame - endFrame} section) |
| 208 | should be avoided as it may lead to unexpected results, depending on the |
| 209 | backend. |
| 210 | |
| 211 | As a general rule, all referenced QRhiResource objects must stay valid and |
| 212 | unmodified until the frame is submitted by calling |
| 213 | \l{QRhiCommandBuffer::endFrame()}{endFrame()}. On the other hand, calling |
| 214 | \l{QRhiResource::release()}{release()} or destroying the QRhiResource are |
| 215 | always safe once the frame is submitted, regardless of the status of the |
| 216 | underlying native resources (which may still be in use by the GPU - but |
| 217 | that is taken care of internally). |
| 218 | |
| 219 | Unlike APIs like OpenGL, upload and copy type of commands cannot be mixed |
| 220 | with draw commands. The typical renderer will involve a sequence similar to |
| 221 | the following: \c{(re)build resources} - \c{begin frame} - \c{record |
| 222 | uploads and copies} - \c{start renderpass} - \c{record draw calls} - \c{end |
| 223 | renderpass} - \c{end frame}. Recording copy type of operations happens via |
| 224 | QRhiResourceUpdateBatch. Such operations are committed typically on |
| 225 | \l{QRhiCommandBuffer::beginPass()}{beginPass()}. |
| 226 | |
| 227 | When working with legacy rendering engines designed for OpenGL, the |
| 228 | migration to QRhi often involves redesigning from having a single \c render |
| 229 | step (that performs copies and uploads, clears buffers, and issues draw |
| 230 | calls, all mixed together) to a clearly separated, two phase \c prepare - |
| 231 | \c render setup where the \c render step only starts a renderpass and |
| 232 | records draw calls, while all resource creation and queuing of updates, |
| 233 | uploads and copies happens beforehand, in the \c prepare step. |
| 234 | |
| 235 | QRhi does not at the moment allow freely creating and submitting command |
| 236 | buffers. This may be lifted in the future to some extent, in particular if |
| 237 | compute support is introduced, but the model of well defined |
| 238 | \c{frame-start} and \c{frame-end} points, combined with a dedicated, |
| 239 | "frame" command buffer, where \c{frame-end} implies presenting, is going to |
| 240 | remain the primary way of operating since this is what fits Qt's various UI |
| 241 | technologies best. |
| 242 | |
| 243 | \section3 Threading |
| 244 | |
| 245 | A QRhi instance and the associated resources can be created and used on any |
| 246 | thread but all usage must be limited to that one single thread. When |
| 247 | rendering to multiple QWindows in an application, having a dedicated thread |
| 248 | and QRhi instance for each window is often advisable, as this can eliminate |
| 249 | issues with unexpected throttling caused by presenting to multiple windows. |
| 250 | Conceptually that is then the same as how Qt Quick scene graph's threaded |
| 251 | render loop operates when working directly with OpenGL: one thread for each |
| 252 | window, one QOpenGLContext for each thread. When moving onto QRhi, |
| 253 | QOpenGLContext is replaced by QRhi, making the migration straightforward. |
| 254 | |
| 255 | When it comes to externally created native objects, such as OpenGL contexts |
| 256 | passed in via QRhiGles2NativeHandles, it is up to the application to ensure |
| 257 | they are not misused by other threads. |
| 258 | |
| 259 | Resources are not shareable between QRhi instances. This is an intentional |
| 260 | choice since QRhi hides most queue, command buffer, and resource |
| 261 | synchronization related tasks, and provides no API for them. Safe and |
| 262 | efficient concurrent use of graphics resources from multiple threads is |
| 263 | tied to those concepts, however, and is thus a topic that is currently out |
| 264 | of scope, but may be introduced in the future. |
| 265 | |
| 266 | \note The Metal backend requires that an autorelease pool is available on |
| 267 | the rendering thread, ideally wrapping each iteration of the render loop. |
| 268 | This needs no action from the users of QRhi when rendering on the main |
| 269 | (gui) thread, but becomes important when a separate, dedicated render |
| 270 | thread is used. |
| 271 | |
| 272 | \section3 Resource synchronization |
| 273 | |
| 274 | QRhi does not expose APIs for resource barriers or image layout |
| 275 | transitions. Such synchronization is done implicitly by the backends, where |
| 276 | applicable (for example, Vulkan), by tracking resource usage as necessary. |
| 277 | Buffer and image barriers are inserted before render or compute passes |
| 278 | transparently to the application. |
| 279 | |
| 280 | \note Resources within a render or compute pass are expected to be bound to |
| 281 | a single usage during that pass. For example, a buffer can be used as |
| 282 | vertex, index, uniform, or storage buffer, but not a combination of them |
| 283 | within a single pass. However, it is perfectly fine to use a buffer as a |
| 284 | storage buffer in a compute pass, and then as a vertex buffer in a render |
| 285 | pass, for example, assuming the buffer declared both usages upon creation. |
| 286 | |
| 287 | \note Textures have this rule relaxed in certain cases, because using two |
| 288 | subresources (typically two different mip levels) of the same texture for |
| 289 | different access (one for load, one for store) is supported even within the |
| 290 | same pass. |
| 291 | |
| 292 | \section3 Resource reuse |
| 293 | |
| 294 | From the user's point of view a QRhiResource is reusable immediately after |
| 295 | calling QRhiResource::release(). With the exception of swapchains, calling |
| 296 | \c build() on an already built object does an implicit \c release(). This |
| 297 | provides a handy shortcut to reuse a QRhiResource instance with different |
| 298 | parameters, with a new native graphics object underneath. |
| 299 | |
| 300 | The importance of reusing the same object lies in the fact that some |
| 301 | objects reference other objects: for example, a QRhiShaderResourceBindings |
| 302 | can reference QRhiBuffer, QRhiTexture, and QRhiSampler instances. If in a |
| 303 | later frame one of these buffers need to be resized or a sampler parameter |
| 304 | needs changing, destroying and creating a whole new QRhiBuffer or |
| 305 | QRhiSampler would invalidate all references to the old instance. By just |
| 306 | changing the appropriate parameters via QRhiBuffer::setSize() or similar |
| 307 | and then calling QRhiBuffer::build(), everything works as expected and |
| 308 | there is no need to touch the QRhiShaderResourceBindings at all, even |
| 309 | though there is a good chance that under the hood the QRhiBuffer is now |
| 310 | backed by a whole new native buffer. |
| 311 | |
| 312 | \badcode |
| 313 | ubuf = rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 256); |
| 314 | ubuf->build(); |
| 315 | |
| 316 | srb = rhi->newShaderResourceBindings() |
| 317 | srb->setBindings({ |
| 318 | QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, ubuf) |
| 319 | }); |
| 320 | srb->build(); |
| 321 | |
| 322 | ... |
| 323 | |
| 324 | // now in a later frame we need to grow the buffer to a larger size |
| 325 | ubuf->setSize(512); |
| 326 | ubuf->build(); // same as ubuf->release(); ubuf->build(); |
| 327 | |
| 328 | // that's it, srb needs no changes whatsoever |
| 329 | \endcode |
| 330 | |
| 331 | \section3 Pooled objects |
| 332 | |
| 333 | In addition to resources, there are pooled objects as well, such as, |
| 334 | QRhiResourceUpdateBatch. An instance is retrieved via a \c next function, |
| 335 | such as, nextResourceUpdateBatch(). The caller does not own the returned |
| 336 | instance in this case. The only valid way of operating here is calling |
| 337 | functions on the QRhiResourceUpdateBatch and then passing it to |
| 338 | QRhiCommandBuffer::beginPass() or QRhiCommandBuffer::endPass(). These |
| 339 | functions take care of returning the batch to the pool. Alternatively, a |
| 340 | batch can be "canceled" and returned to the pool without processing by |
| 341 | calling QRhiResourceUpdateBatch::release(). |
| 342 | |
| 343 | A typical pattern is thus: |
| 344 | |
| 345 | \badcode |
| 346 | QRhiResourceUpdateBatch *resUpdates = rhi->nextResourceUpdateBatch(); |
| 347 | ... |
| 348 | resUpdates->updateDynamicBuffer(ubuf, 0, 64, mvp.constData()); |
| 349 | if (!image.isNull()) { |
| 350 | resUpdates->uploadTexture(texture, image); |
| 351 | image = QImage(); |
| 352 | } |
| 353 | ... |
| 354 | QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer(); |
| 355 | cb->beginPass(swapchain->currentFrameRenderTarget(), clearCol, clearDs, resUpdates); |
| 356 | \endcode |
| 357 | |
| 358 | \section3 Swapchain specifics |
| 359 | |
| 360 | QRhiSwapChain features some special semantics due to the peculiar nature of |
| 361 | swapchains. |
| 362 | |
| 363 | \list |
| 364 | |
| 365 | \li It has no \c build but rather a QRhiSwapChain::buildOrResize(). |
| 366 | Repeatedly calling this function is \b not the same as calling |
| 367 | QRhiSwapChain::release() followed by QRhiSwapChain::buildOrResize(). This |
| 368 | is because swapchains often have ways to handle the case where buffers need |
| 369 | to be resized in a manner that is more efficient than a brute force |
| 370 | destroying and recreating from scratch. |
| 371 | |
| 372 | \li An active QRhiSwapChain must be released by calling |
| 373 | \l{QRhiSwapChain::release()}{release()}, or by destroying the object, before |
| 374 | the QWindow's underlying QPlatformWindow, and so the associated native |
| 375 | window object, is destroyed. It should not be postponed because releasing |
| 376 | the swapchain may become problematic (and with some APIs, like Vulkan, is |
| 377 | explicitly disallowed) when the native window is not around anymore, for |
| 378 | example because the QPlatformWindow got destroyed upon getting a |
| 379 | QWindow::close(). Therefore, releasing the swapchain must happen whenever |
| 380 | the targeted QWindow sends the |
| 381 | QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed event. If the event does |
| 382 | not arrive before the destruction of the QWindow - this can happen when |
| 383 | using QCoreApplication::quit() -, then check QWindow::handle() after the |
| 384 | event loop exits and invoke the swapchain release when non-null (meaning |
| 385 | the underlying native window is still around). |
| 386 | |
| 387 | \endlist |
| 388 | |
| 389 | \section3 Ownership |
| 390 | |
| 391 | The general rule is no ownership transfer. Creating a QRhi with an already |
| 392 | existing graphics device does not mean the QRhi takes ownership of the |
| 393 | device object. Similarly, ownership is not given away when a device or |
| 394 | texture object is "exported" via QRhi::nativeHandles() or |
| 395 | QRhiTexture::nativeHandles(). Most importantly, passing pointers in structs |
| 396 | and via setters does not transfer ownership. |
| 397 | |
| 398 | \section2 Troubleshooting |
| 399 | |
| 400 | Errors are printed to the output via qWarning(). Additional debug messages |
| 401 | can be enabled via the following logging categories. Messages from these |
| 402 | categories are not printed by default unless explicitly enabled via |
| 403 | QRhi::EnableProfiling or the facilities of QLoggingCategory (such as, the |
| 404 | \c QT_LOGGING_RULES environment variable). |
| 405 | |
| 406 | \list |
| 407 | \li \c{qt.rhi.general} |
| 408 | \endlist |
| 409 | |
| 410 | It is strongly advised to inspect the output with the logging categories |
| 411 | (\c{qt.rhi.*}) enabled whenever a QRhi-based application is not behaving as |
| 412 | expected. |
| 413 | */ |
| 414 | |
| 415 | /*! |
| 416 | \enum QRhi::Implementation |
| 417 | Describes which graphics API-specific backend gets used by a QRhi instance. |
| 418 | |
| 419 | \value Null |
| 420 | \value Vulkan |
| 421 | \value OpenGLES2 |
| 422 | \value D3D11 |
| 423 | \value Metal |
| 424 | */ |
| 425 | |
| 426 | /*! |
| 427 | \enum QRhi::Flag |
| 428 | Describes what special features to enable. |
| 429 | |
| 430 | \value EnableProfiling Enables gathering timing (CPU, GPU) and resource |
| 431 | (QRhiBuffer, QRhiTexture, etc.) information and additional metadata. See |
| 432 | QRhiProfiler. Avoid enabling in production builds as it may involve a |
| 433 | performance penalty. Also enables debug messages from the \c{qt.rhi.*} |
| 434 | logging categories. |
| 435 | |
| 436 | \value EnableDebugMarkers Enables debug marker groups. Without this frame |
| 437 | debugging features like making debug groups and custom resource name |
| 438 | visible in external GPU debugging tools will not be available and functions |
| 439 | like QRhiCommandBuffer::debugMarkBegin() will become a no-op. Avoid |
| 440 | enabling in production builds as it may involve a performance penalty. |
| 441 | |
| 442 | \value PreferSoftwareRenderer Indicates that backends should prefer |
| 443 | choosing an adapter or physical device that renders in software on the CPU. |
| 444 | For example, with Direct3D there is typically a "Basic Render Driver" |
| 445 | adapter available with \c{DXGI_ADAPTER_FLAG_SOFTWARE}. Setting this flag |
| 446 | requests the backend to choose that adapter over any other, as long as no |
| 447 | specific adapter was forced by other backend-specific means. With Vulkan |
| 448 | this maps to preferring physical devices with |
| 449 | \c{VK_PHYSICAL_DEVICE_TYPE_CPU}. When not available, or when it is not |
| 450 | possible to decide if an adapter/device is software-based, this flag is |
| 451 | ignored. It may also be ignored with graphics APIs that have no concept and |
| 452 | means of enumerating adapters/devices. |
| 453 | */ |
| 454 | |
| 455 | /*! |
| 456 | \enum QRhi::FrameOpResult |
| 457 | Describes the result of operations that can have a soft failure. |
| 458 | |
| 459 | \value FrameOpSuccess Success |
| 460 | |
| 461 | \value FrameOpError Unspecified error |
| 462 | |
| 463 | \value FrameOpSwapChainOutOfDate The swapchain is in an inconsistent state |
| 464 | internally. This can be recoverable by attempting to repeat the operation |
| 465 | (such as, beginFrame()) later. |
| 466 | |
| 467 | \value FrameOpDeviceLost The graphics device was lost. This can be |
| 468 | recoverable by attempting to repeat the operation (such as, beginFrame()) |
| 469 | after releasing and reinitializing all objects backed by native graphics |
| 470 | resources. See isDeviceLost(). |
| 471 | */ |
| 472 | |
| 473 | /*! |
| 474 | \enum QRhi::Feature |
| 475 | Flag values to indicate what features are supported by the backend currently in use. |
| 476 | |
| 477 | \value MultisampleTexture Indicates that textures with a sample count larger |
| 478 | than 1 are supported. |
| 479 | |
| 480 | \value MultisampleRenderBuffer Indicates that renderbuffers with a sample |
| 481 | count larger than 1 are supported. |
| 482 | |
| 483 | \value DebugMarkers Indicates that debug marker groups (and so |
| 484 | QRhiCommandBuffer::debugMarkBegin()) are supported. |
| 485 | |
| 486 | \value Timestamps Indicates that command buffer timestamps are supported. |
| 487 | Relevant for QRhiProfiler::gpuFrameTimes(). |
| 488 | |
| 489 | \value Instancing Indicates that instanced drawing is supported. |
| 490 | |
| 491 | \value CustomInstanceStepRate Indicates that instance step rates other than |
| 492 | 1 are supported. |
| 493 | |
| 494 | \value PrimitiveRestart Indicates that restarting the assembly of |
| 495 | primitives when encountering an index value of 0xFFFF |
| 496 | (\l{QRhiCommandBuffer::IndexUInt16}{IndexUInt16}) or 0xFFFFFFFF |
| 497 | (\l{QRhiCommandBuffer::IndexUInt32}{IndexUInt32}) is enabled, for certain |
| 498 | primitive topologies at least. QRhi will try to enable this with all |
| 499 | backends, but in some cases it will not be supported. Dynamically |
| 500 | controlling primitive restart is not possible since with some APIs |
| 501 | primitive restart with a fixed index is always on. Applications must assume |
| 502 | that whenever this feature is reported as supported, the above mentioned |
| 503 | index values \c may be treated specially, depending on the topology. The |
| 504 | only two topologies where primitive restart is guaranteed to behave |
| 505 | identically across backends, as long as this feature is reported as |
| 506 | supported, are \l{QRhiGraphicsPipeline::LineStrip}{LineStrip} and |
| 507 | \l{QRhiGraphicsPipeline::TriangleStrip}{TriangleStrip}. |
| 508 | |
| 509 | \value NonDynamicUniformBuffers Indicates that creating buffers with the |
| 510 | usage \l{QRhiBuffer::UniformBuffer}{UniformBuffer} and the types |
| 511 | \l{QRhiBuffer::Immutable}{Immutable} or \l{QRhiBuffer::Static}{Static} is |
| 512 | supported. When reported as unsupported, uniform (constant) buffers must be |
| 513 | created as \l{QRhiBuffer::Dynamic}{Dynamic}. (which is recommended |
| 514 | regardless) |
| 515 | |
| 516 | \value NonFourAlignedEffectiveIndexBufferOffset Indicates that effective |
| 517 | index buffer offsets (\c{indexOffset + firstIndex * indexComponentSize}) |
| 518 | that are not 4 byte aligned are supported. When not supported, attempting |
| 519 | to issue a \l{QRhiCommandBuffer::drawIndexed()}{drawIndexed()} with a |
| 520 | non-aligned effective offset may lead to unspecified behavior. |
| 521 | |
| 522 | \value NPOTTextureRepeat Indicates that the |
| 523 | \l{QRhiSampler::Repeat}{Repeat} wrap mode and mipmap filtering modes are |
| 524 | supported for textures with a non-power-of-two size. In practice this can |
| 525 | only be false with OpenGL ES 2.0 implementations without |
| 526 | \c{GL_OES_texture_npot}. |
| 527 | |
| 528 | \value RedOrAlpha8IsRed Indicates that the |
| 529 | \l{QRhiTexture::RED_OR_ALPHA8}{RED_OR_ALPHA8} format maps to a one |
| 530 | component 8-bit \c red format. This is the case for all backends except |
| 531 | OpenGL, where \c{GL_ALPHA}, a one component 8-bit \c alpha format, is used |
| 532 | instead. This is relevant for shader code that samples from the texture. |
| 533 | |
| 534 | \value ElementIndexUint Indicates that 32-bit unsigned integer elements are |
| 535 | supported in the index buffer. In practice this is true everywhere except |
| 536 | when running on plain OpenGL ES 2.0 implementations without the necessary |
| 537 | extension. When false, only 16-bit unsigned elements are supported in the |
| 538 | index buffer. |
| 539 | |
| 540 | \value Compute Indicates that compute shaders, image load/store, and |
| 541 | storage buffers are supported. |
| 542 | |
| 543 | \value WideLines Indicates that lines with a width other than 1 are |
| 544 | supported. When reported as not supported, the line width set on the |
| 545 | graphics pipeline state is ignored. This can always be false with some |
| 546 | backends (D3D11, Metal). With Vulkan, the value depends on the |
| 547 | implementation. |
| 548 | |
| 549 | \value VertexShaderPointSize Indicates that the size of rasterized points |
| 550 | set via \c{gl_PointSize} in the vertex shader is taken into account. When |
| 551 | reported as not supported, drawing points with a size other than 1 is not |
| 552 | supported. Setting \c{gl_PointSize} in the shader is still valid then, but |
| 553 | is ignored. (for example, when generating HLSL, the assignment is silently |
| 554 | dropped from the generated code) Note that some APIs (Metal, Vulkan) |
| 555 | require the point size to be set in the shader explicitly whenever drawing |
| 556 | points, even when the size is 1, as they do not automatically default to 1. |
| 557 | |
| 558 | \value BaseVertex Indicates that \l{QRhiCommandBuffer::drawIndexed()}{drawIndexed()} |
| 559 | supports the \c vertexOffset argument. When reported as not supported, the |
| 560 | vertexOffset value in an indexed draw is ignored. |
| 561 | |
| 562 | \value BaseInstance Indicates that instanced draw commands support the \c |
| 563 | firstInstance argument. When reported as not supported, the firstInstance |
| 564 | value is ignored and the instance ID starts from 0. |
| 565 | |
| 566 | \value TriangleFanTopology Indicates that QRhiGraphicsPipeline::setTopology() |
| 567 | supports QRhiGraphicsPipeline::TriangleFan. |
| 568 | |
| 569 | \value ReadBackNonUniformBuffer Indicates that |
| 570 | \l{QRhiResourceUpdateBatch::readBackBuffer()}{reading buffer contents} is |
| 571 | supported for QRhiBuffer instances with a usage different than |
| 572 | UniformBuffer. While this is supported in the majority of cases, it will be |
| 573 | unsupported with OpenGL ES older than 3.0. |
| 574 | |
| 575 | \value ReadBackNonBaseMipLevel Indicates that specifying a mip level other |
| 576 | than 0 is supported when reading back texture contents. When not supported, |
| 577 | specifying a non-zero level in QRhiReadbackDescription leads to returning |
| 578 | an all-zero image. In practice this feature will be unsupported with OpenGL |
| 579 | ES 2.0, while it will likely be supported everywhere else. |
| 580 | |
| 581 | \value TexelFetch Indicates that texelFetch() is available in shaders. In |
| 582 | practice this will be reported as unsupported with OpenGL ES 2.0 and OpenGL |
| 583 | 2.x contexts, because GLSL 100 es and versions before 130 do not support |
| 584 | this function. |
| 585 | */ |
| 586 | |
| 587 | /*! |
| 588 | \enum QRhi::BeginFrameFlag |
| 589 | Flag values for QRhi::beginFrame() |
| 590 | |
| 591 | \value ExternalContentsInPass Specifies that one or more render or compute |
| 592 | passes in this frame will call QRhiCommandBuffer::beginExternal(). Some |
| 593 | backends, Vulkan in particular, will fail if this flag is not set and |
| 594 | beginExternal() is still called. |
| 595 | */ |
| 596 | |
| 597 | /*! |
| 598 | \enum QRhi::EndFrameFlag |
| 599 | Flag values for QRhi::endFrame() |
| 600 | |
| 601 | \value SkipPresent Specifies that no present command is to be queued or no |
| 602 | swapBuffers call is to be made. This way no image is presented. Generating |
| 603 | multiple frames with all having this flag set is not recommended (except, |
| 604 | for example, for benchmarking purposes - but keep in mind that backends may |
| 605 | behave differently when it comes to waiting for command completion without |
| 606 | presenting so the results are not comparable between them) |
| 607 | */ |
| 608 | |
| 609 | /*! |
| 610 | \enum QRhi::ResourceLimit |
| 611 | Describes the resource limit to query. |
| 612 | |
| 613 | \value TextureSizeMin Minimum texture width and height. This is typically |
| 614 | 1. The minimum texture size is handled gracefully, meaning attempting to |
| 615 | create a texture with an empty size will instead create a texture with the |
| 616 | minimum size. |
| 617 | |
| 618 | \value TextureSizeMax Maximum texture width and height. This depends on the |
| 619 | graphics API and sometimes the platform or implementation as well. |
| 620 | Typically the value is in the range 4096 - 16384. Attempting to create |
| 621 | textures larger than this is expected to fail. |
| 622 | |
| 623 | \value MaxColorAttachments The maximum number of color attachments for a |
| 624 | QRhiTextureRenderTarget, in case multiple render targets are supported. When |
| 625 | MRT is not supported, the value is 1. Otherwise this is typically 8, but |
| 626 | watch out for the fact that OpenGL only mandates 4 as the minimum, and that |
| 627 | is what some OpenGL ES implementations provide. |
| 628 | |
| 629 | \value FramesInFlight The number of frames the backend may keep "in |
| 630 | flight": with backends like Vulkan or Metal, it is the responsibility of |
| 631 | QRhi to block whenever starting a new frame and finding the CPU is already |
| 632 | \c{N - 1} frames ahead of the GPU (because the command buffer submitted in |
| 633 | frame no. \c{current} - \c{N} has not yet completed). The value N is what |
| 634 | is returned from here, and is typically 2. This can be relevant to |
| 635 | applications that integrate rendering done directly with the graphics API, |
| 636 | as such rendering code may want to perform double (if the value is 2) |
| 637 | buffering for resources, such as, buffers, similarly to the QRhi backends |
| 638 | themselves. The current frame slot index (a value running 0, 1, .., N-1, |
| 639 | then wrapping around) is retrievable from QRhi::currentFrameSlot(). The |
| 640 | value is 1 for backends where the graphics API offers no such low level |
| 641 | control over the command submission process. Note that pipelining may still |
| 642 | happen even when this value is 1 (some backends, such as D3D11, are |
| 643 | designed to attempt to enable this, for instance, by using an update |
| 644 | strategy for uniform buffers that does not stall the pipeline), but that is |
| 645 | then not controlled by QRhi and so not reflected here in the API. |
| 646 | |
| 647 | \value MaxAsyncReadbackFrames The number of \l{QRhi::endFrame()}{submitted} |
| 648 | frames (including the one that contains the readback) after which an |
| 649 | asynchronous texture or buffer readback is guaranteed to complete upon |
| 650 | \l{QRhi::beginFrame()}{starting a new frame}. |
| 651 | */ |
| 652 | |
| 653 | /*! |
| 654 | \class QRhiInitParams |
| 655 | \internal |
| 656 | \inmodule QtGui |
| 657 | \brief Base class for backend-specific initialization parameters. |
| 658 | |
| 659 | Contains fields that are relevant to all backends. |
| 660 | */ |
| 661 | |
| 662 | /*! |
| 663 | \class QRhiDepthStencilClearValue |
| 664 | \internal |
| 665 | \inmodule QtGui |
| 666 | \brief Specifies clear values for a depth or stencil buffer. |
| 667 | */ |
| 668 | |
| 669 | /*! |
| 670 | \fn QRhiDepthStencilClearValue::QRhiDepthStencilClearValue() |
| 671 | |
| 672 | Constructs a depth/stencil clear value with depth clear value 1.0f and |
| 673 | stencil clear value 0. |
| 674 | */ |
| 675 | |
| 676 | /*! |
| 677 | Constructs a depth/stencil clear value with depth clear value \a d and |
| 678 | stencil clear value \a s. |
| 679 | */ |
| 680 | QRhiDepthStencilClearValue::QRhiDepthStencilClearValue(float d, quint32 s) |
| 681 | : m_d(d), |
| 682 | m_s(s) |
| 683 | { |
| 684 | } |
| 685 | |
| 686 | /*! |
| 687 | \return \c true if the values in the two QRhiDepthStencilClearValue objects |
| 688 | \a a and \a b are equal. |
| 689 | |
| 690 | \relates QRhiDepthStencilClearValue |
| 691 | */ |
| 692 | bool operator==(const QRhiDepthStencilClearValue &a, const QRhiDepthStencilClearValue &b) Q_DECL_NOTHROW |
| 693 | { |
| 694 | return a.depthClearValue() == b.depthClearValue() |
| 695 | && a.stencilClearValue() == b.stencilClearValue(); |
| 696 | } |
| 697 | |
| 698 | /*! |
| 699 | \return \c false if the values in the two QRhiDepthStencilClearValue |
| 700 | objects \a a and \a b are equal; otherwise returns \c true. |
| 701 | |
| 702 | \relates QRhiDepthStencilClearValue |
| 703 | */ |
| 704 | bool operator!=(const QRhiDepthStencilClearValue &a, const QRhiDepthStencilClearValue &b) Q_DECL_NOTHROW |
| 705 | { |
| 706 | return !(a == b); |
| 707 | } |
| 708 | |
| 709 | /*! |
| 710 | \return the hash value for \a v, using \a seed to seed the calculation. |
| 711 | |
| 712 | \relates QRhiDepthStencilClearValue |
| 713 | */ |
| 714 | uint qHash(const QRhiDepthStencilClearValue &v, uint seed) Q_DECL_NOTHROW |
| 715 | { |
| 716 | return seed * (uint(qFloor(v: qreal(v.depthClearValue()) * 100)) + v.stencilClearValue()); |
| 717 | } |
| 718 | |
| 719 | #ifndef QT_NO_DEBUG_STREAM |
| 720 | QDebug operator<<(QDebug dbg, const QRhiDepthStencilClearValue &v) |
| 721 | { |
| 722 | QDebugStateSaver saver(dbg); |
| 723 | dbg.nospace() << "QRhiDepthStencilClearValue(depth-clear=" << v.depthClearValue() |
| 724 | << " stencil-clear=" << v.stencilClearValue() |
| 725 | << ')'; |
| 726 | return dbg; |
| 727 | } |
| 728 | #endif |
| 729 | |
| 730 | /*! |
| 731 | \class QRhiViewport |
| 732 | \internal |
| 733 | \inmodule QtGui |
| 734 | \brief Specifies a viewport rectangle. |
| 735 | |
| 736 | Used with QRhiCommandBuffer::setViewport(). |
| 737 | |
| 738 | QRhi assumes OpenGL-style viewport coordinates, meaning x and y are |
| 739 | bottom-left. Negative width or height are not allowed. |
| 740 | |
| 741 | Typical usage is like the following: |
| 742 | |
| 743 | \badcode |
| 744 | const QSize outputSizeInPixels = swapchain->currentPixelSize(); |
| 745 | const QRhiViewport viewport(0, 0, outputSizeInPixels.width(), outputSizeInPixels.height()); |
| 746 | cb->beginPass(swapchain->currentFrameRenderTarget(), { 0, 0, 0, 1 }, { 1, 0 }); |
| 747 | cb->setGraphicsPipeline(ps); |
| 748 | cb->setViewport(viewport); |
| 749 | ... |
| 750 | \endcode |
| 751 | |
| 752 | \sa QRhiCommandBuffer::setViewport(), QRhi::clipSpaceCorrMatrix(), QRhiScissor |
| 753 | */ |
| 754 | |
| 755 | /*! |
| 756 | \fn QRhiViewport::QRhiViewport() |
| 757 | |
| 758 | Constructs a viewport description with an empty rectangle and a depth range |
| 759 | of 0.0f - 1.0f. |
| 760 | |
| 761 | \sa QRhi::clipSpaceCorrMatrix() |
| 762 | */ |
| 763 | |
| 764 | /*! |
| 765 | Constructs a viewport description with the rectangle specified by \a x, \a |
| 766 | y, \a w, \a h and the depth range \a minDepth and \a maxDepth. |
| 767 | |
| 768 | \note \a x and \a y are assumed to be the bottom-left position. \a w and \a |
| 769 | h should not be negative, the viewport will be ignored by |
| 770 | QRhiCommandBuffer::setViewport() otherwise. |
| 771 | |
| 772 | \sa QRhi::clipSpaceCorrMatrix() |
| 773 | */ |
| 774 | QRhiViewport::QRhiViewport(float x, float y, float w, float h, float minDepth, float maxDepth) |
| 775 | : m_rect { ._M_elems: { x, y, w, h } }, |
| 776 | m_minDepth(minDepth), |
| 777 | m_maxDepth(maxDepth) |
| 778 | { |
| 779 | } |
| 780 | |
| 781 | /*! |
| 782 | \return \c true if the values in the two QRhiViewport objects |
| 783 | \a a and \a b are equal. |
| 784 | |
| 785 | \relates QRhiViewport |
| 786 | */ |
| 787 | bool operator==(const QRhiViewport &a, const QRhiViewport &b) Q_DECL_NOTHROW |
| 788 | { |
| 789 | return a.viewport() == b.viewport() |
| 790 | && a.minDepth() == b.minDepth() |
| 791 | && a.maxDepth() == b.maxDepth(); |
| 792 | } |
| 793 | |
| 794 | /*! |
| 795 | \return \c false if the values in the two QRhiViewport |
| 796 | objects \a a and \a b are equal; otherwise returns \c true. |
| 797 | |
| 798 | \relates QRhiViewport |
| 799 | */ |
| 800 | bool operator!=(const QRhiViewport &a, const QRhiViewport &b) Q_DECL_NOTHROW |
| 801 | { |
| 802 | return !(a == b); |
| 803 | } |
| 804 | |
| 805 | /*! |
| 806 | \return the hash value for \a v, using \a seed to seed the calculation. |
| 807 | |
| 808 | \relates QRhiViewport |
| 809 | */ |
| 810 | uint qHash(const QRhiViewport &v, uint seed) Q_DECL_NOTHROW |
| 811 | { |
| 812 | const std::array<float, 4> r = v.viewport(); |
| 813 | return seed + uint(r[0]) + uint(r[1]) + uint(r[2]) + uint(r[3]) |
| 814 | + uint(qFloor(v: qreal(v.minDepth()) * 100)) + uint(qFloor(v: qreal(v.maxDepth()) * 100)); |
| 815 | } |
| 816 | |
| 817 | #ifndef QT_NO_DEBUG_STREAM |
| 818 | QDebug operator<<(QDebug dbg, const QRhiViewport &v) |
| 819 | { |
| 820 | QDebugStateSaver saver(dbg); |
| 821 | const std::array<float, 4> r = v.viewport(); |
| 822 | dbg.nospace() << "QRhiViewport(bottom-left-x=" << r[0] |
| 823 | << " bottom-left-y=" << r[1] |
| 824 | << " width=" << r[2] |
| 825 | << " height=" << r[3] |
| 826 | << " minDepth=" << v.minDepth() |
| 827 | << " maxDepth=" << v.maxDepth() |
| 828 | << ')'; |
| 829 | return dbg; |
| 830 | } |
| 831 | #endif |
| 832 | |
| 833 | /*! |
| 834 | \class QRhiScissor |
| 835 | \internal |
| 836 | \inmodule QtGui |
| 837 | \brief Specifies a scissor rectangle. |
| 838 | |
| 839 | Used with QRhiCommandBuffer::setScissor(). Setting a scissor rectangle is |
| 840 | only possible with a QRhiGraphicsPipeline that has |
| 841 | QRhiGraphicsPipeline::UsesScissor set. |
| 842 | |
| 843 | QRhi assumes OpenGL-style scissor coordinates, meaning x and y are |
| 844 | bottom-left. Negative width or height are not allowed. However, apart from |
| 845 | that, the flexible OpenGL semantics apply: negative x and y, partially out |
| 846 | of bounds rectangles, etc. will be handled gracefully, clamping as |
| 847 | appropriate. Therefore, any rendering logic targeting OpenGL can feed |
| 848 | scissor rectangles into QRhiScissor as-is, without any adaptation. |
| 849 | |
| 850 | \sa QRhiCommandBuffer::setScissor(), QRhiViewport |
| 851 | */ |
| 852 | |
| 853 | /*! |
| 854 | \fn QRhiScissor::QRhiScissor() |
| 855 | |
| 856 | Constructs an empty scissor. |
| 857 | */ |
| 858 | |
| 859 | /*! |
| 860 | Constructs a scissor with the rectangle specified by \a x, \a y, \a w, and |
| 861 | \a h. |
| 862 | |
| 863 | \note \a x and \a y are assumed to be the bottom-left position. Negative \a w |
| 864 | or \a h are not allowed, such scissor rectangles will be ignored by |
| 865 | QRhiCommandBuffer. Other than that, the flexible OpenGL semantics apply: |
| 866 | negative x and y, partially out of bounds rectangles, etc. will be handled |
| 867 | gracefully, clamping as appropriate. |
| 868 | */ |
| 869 | QRhiScissor::QRhiScissor(int x, int y, int w, int h) |
| 870 | : m_rect { ._M_elems: { x, y, w, h } } |
| 871 | { |
| 872 | } |
| 873 | |
| 874 | /*! |
| 875 | \return \c true if the values in the two QRhiScissor objects |
| 876 | \a a and \a b are equal. |
| 877 | |
| 878 | \relates QRhiScissor |
| 879 | */ |
| 880 | bool operator==(const QRhiScissor &a, const QRhiScissor &b) Q_DECL_NOTHROW |
| 881 | { |
| 882 | return a.scissor() == b.scissor(); |
| 883 | } |
| 884 | |
| 885 | /*! |
| 886 | \return \c false if the values in the two QRhiScissor |
| 887 | objects \a a and \a b are equal; otherwise returns \c true. |
| 888 | |
| 889 | \relates QRhiScissor |
| 890 | */ |
| 891 | bool operator!=(const QRhiScissor &a, const QRhiScissor &b) Q_DECL_NOTHROW |
| 892 | { |
| 893 | return !(a == b); |
| 894 | } |
| 895 | |
| 896 | /*! |
| 897 | \return the hash value for \a v, using \a seed to seed the calculation. |
| 898 | |
| 899 | \relates QRhiScissor |
| 900 | */ |
| 901 | uint qHash(const QRhiScissor &v, uint seed) Q_DECL_NOTHROW |
| 902 | { |
| 903 | const std::array<int, 4> r = v.scissor(); |
| 904 | return seed + uint(r[0]) + uint(r[1]) + uint(r[2]) + uint(r[3]); |
| 905 | } |
| 906 | |
| 907 | #ifndef QT_NO_DEBUG_STREAM |
| 908 | QDebug operator<<(QDebug dbg, const QRhiScissor &s) |
| 909 | { |
| 910 | QDebugStateSaver saver(dbg); |
| 911 | const std::array<int, 4> r = s.scissor(); |
| 912 | dbg.nospace() << "QRhiScissor(bottom-left-x=" << r[0] |
| 913 | << " bottom-left-y=" << r[1] |
| 914 | << " width=" << r[2] |
| 915 | << " height=" << r[3] |
| 916 | << ')'; |
| 917 | return dbg; |
| 918 | } |
| 919 | #endif |
| 920 | |
| 921 | /*! |
| 922 | \class QRhiVertexInputBinding |
| 923 | \internal |
| 924 | \inmodule QtGui |
| 925 | \brief Describes a vertex input binding. |
| 926 | |
| 927 | Specifies the stride (in bytes, must be a multiple of 4), the |
| 928 | classification and optionally the instance step rate. |
| 929 | |
| 930 | As an example, assume a vertex shader with the following inputs: |
| 931 | |
| 932 | \badcode |
| 933 | layout(location = 0) in vec4 position; |
| 934 | layout(location = 1) in vec2 texcoord; |
| 935 | \endcode |
| 936 | |
| 937 | Now let's assume also that 3 component vertex positions \c{(x, y, z)} and 2 |
| 938 | component texture coordinates \c{(u, v)} are provided in a non-interleaved |
| 939 | format in a buffer (or separate buffers even). Definining two bindings |
| 940 | could then be done like this: |
| 941 | |
| 942 | \badcode |
| 943 | QRhiVertexInputLayout inputLayout; |
| 944 | inputLayout.setBindings({ |
| 945 | { 3 * sizeof(float) }, |
| 946 | { 2 * sizeof(float) } |
| 947 | }); |
| 948 | \endcode |
| 949 | |
| 950 | Only the stride is interesting here since instancing is not used. The |
| 951 | binding number is given by the index of the QRhiVertexInputBinding |
| 952 | element in the bindings vector of the QRhiVertexInputLayout. |
| 953 | |
| 954 | Once a graphics pipeline with this vertex input layout is bound, the vertex |
| 955 | inputs could be set up like the following for drawing a cube with 36 |
| 956 | vertices, assuming we have a single buffer with first the positions and |
| 957 | then the texture coordinates: |
| 958 | |
| 959 | \badcode |
| 960 | const QRhiCommandBuffer::VertexInput vbufBindings[] = { |
| 961 | { cubeBuf, 0 }, |
| 962 | { cubeBuf, 36 * 3 * sizeof(float) } |
| 963 | }; |
| 964 | cb->setVertexInput(0, 2, vbufBindings); |
| 965 | \endcode |
| 966 | |
| 967 | Note how the index defined by \c {startBinding + i}, where \c i is the |
| 968 | index in the second argument of |
| 969 | \l{QRhiCommandBuffer::setVertexInput()}{setVertexInput()}, matches the |
| 970 | index of the corresponding entry in the \c bindings vector of the |
| 971 | QRhiVertexInputLayout. |
| 972 | |
| 973 | \note the stride must always be a multiple of 4. |
| 974 | |
| 975 | \sa QRhiCommandBuffer::setVertexInput() |
| 976 | */ |
| 977 | |
| 978 | /*! |
| 979 | \enum QRhiVertexInputBinding::Classification |
| 980 | Describes the input data classification. |
| 981 | |
| 982 | \value PerVertex Data is per-vertex |
| 983 | \value PerInstance Data is per-instance |
| 984 | */ |
| 985 | |
| 986 | /*! |
| 987 | \fn QRhiVertexInputBinding::QRhiVertexInputBinding() |
| 988 | |
| 989 | Constructs a default vertex input binding description. |
| 990 | */ |
| 991 | |
| 992 | /*! |
| 993 | Constructs a vertex input binding description with the specified \a stride, |
| 994 | classification \a cls, and instance step rate \a stepRate. |
| 995 | |
| 996 | \note \a stepRate other than 1 is only supported when |
| 997 | QRhi::CustomInstanceStepRate is reported to be supported. |
| 998 | */ |
| 999 | QRhiVertexInputBinding::QRhiVertexInputBinding(quint32 stride, Classification cls, int stepRate) |
| 1000 | : m_stride(stride), |
| 1001 | m_classification(cls), |
| 1002 | m_instanceStepRate(stepRate) |
| 1003 | { |
| 1004 | } |
| 1005 | |
| 1006 | /*! |
| 1007 | \return \c true if the values in the two QRhiVertexInputBinding objects |
| 1008 | \a a and \a b are equal. |
| 1009 | |
| 1010 | \relates QRhiVertexInputBinding |
| 1011 | */ |
| 1012 | bool operator==(const QRhiVertexInputBinding &a, const QRhiVertexInputBinding &b) Q_DECL_NOTHROW |
| 1013 | { |
| 1014 | return a.stride() == b.stride() |
| 1015 | && a.classification() == b.classification() |
| 1016 | && a.instanceStepRate() == b.instanceStepRate(); |
| 1017 | } |
| 1018 | |
| 1019 | /*! |
| 1020 | \return \c false if the values in the two QRhiVertexInputBinding |
| 1021 | objects \a a and \a b are equal; otherwise returns \c true. |
| 1022 | |
| 1023 | \relates QRhiVertexInputBinding |
| 1024 | */ |
| 1025 | bool operator!=(const QRhiVertexInputBinding &a, const QRhiVertexInputBinding &b) Q_DECL_NOTHROW |
| 1026 | { |
| 1027 | return !(a == b); |
| 1028 | } |
| 1029 | |
| 1030 | /*! |
| 1031 | \return the hash value for \a v, using \a seed to seed the calculation. |
| 1032 | |
| 1033 | \relates QRhiVertexInputBinding |
| 1034 | */ |
| 1035 | uint qHash(const QRhiVertexInputBinding &v, uint seed) Q_DECL_NOTHROW |
| 1036 | { |
| 1037 | return seed + v.stride() + v.classification(); |
| 1038 | } |
| 1039 | |
| 1040 | #ifndef QT_NO_DEBUG_STREAM |
| 1041 | QDebug operator<<(QDebug dbg, const QRhiVertexInputBinding &b) |
| 1042 | { |
| 1043 | QDebugStateSaver saver(dbg); |
| 1044 | dbg.nospace() << "QRhiVertexInputBinding(stride=" << b.stride() |
| 1045 | << " cls=" << b.classification() |
| 1046 | << " step-rate=" << b.instanceStepRate() |
| 1047 | << ')'; |
| 1048 | return dbg; |
| 1049 | } |
| 1050 | #endif |
| 1051 | |
| 1052 | /*! |
| 1053 | \class QRhiVertexInputAttribute |
| 1054 | \internal |
| 1055 | \inmodule QtGui |
| 1056 | \brief Describes a single vertex input element. |
| 1057 | |
| 1058 | The members specify the binding number, location, format, and offset for a |
| 1059 | single vertex input element. |
| 1060 | |
| 1061 | \note For HLSL it is assumed that the vertex shader uses |
| 1062 | \c{TEXCOORD<location>} as the semantic for each input. Hence no separate |
| 1063 | semantic name and index. |
| 1064 | |
| 1065 | As an example, assume a vertex shader with the following inputs: |
| 1066 | |
| 1067 | \badcode |
| 1068 | layout(location = 0) in vec4 position; |
| 1069 | layout(location = 1) in vec2 texcoord; |
| 1070 | \endcode |
| 1071 | |
| 1072 | Now let's assume that we have 3 component vertex positions \c{(x, y, z)} |
| 1073 | and 2 component texture coordinates \c{(u, v)} are provided in a |
| 1074 | non-interleaved format in a buffer (or separate buffers even). Once two |
| 1075 | bindings are defined, the attributes could be specified as: |
| 1076 | |
| 1077 | \badcode |
| 1078 | QRhiVertexInputLayout inputLayout; |
| 1079 | inputLayout.setBindings({ |
| 1080 | { 3 * sizeof(float) }, |
| 1081 | { 2 * sizeof(float) } |
| 1082 | }); |
| 1083 | inputLayout.setAttributes({ |
| 1084 | { 0, 0, QRhiVertexInputAttribute::Float3, 0 }, |
| 1085 | { 1, 1, QRhiVertexInputAttribute::Float2, 0 } |
| 1086 | }); |
| 1087 | \endcode |
| 1088 | |
| 1089 | Once a graphics pipeline with this vertex input layout is bound, the vertex |
| 1090 | inputs could be set up like the following for drawing a cube with 36 |
| 1091 | vertices, assuming we have a single buffer with first the positions and |
| 1092 | then the texture coordinates: |
| 1093 | |
| 1094 | \badcode |
| 1095 | const QRhiCommandBuffer::VertexInput vbufBindings[] = { |
| 1096 | { cubeBuf, 0 }, |
| 1097 | { cubeBuf, 36 * 3 * sizeof(float) } |
| 1098 | }; |
| 1099 | cb->setVertexInput(0, 2, vbufBindings); |
| 1100 | \endcode |
| 1101 | |
| 1102 | When working with interleaved data, there will typically be just one |
| 1103 | binding, with multiple attributes referring to that same buffer binding |
| 1104 | point: |
| 1105 | |
| 1106 | \badcode |
| 1107 | QRhiVertexInputLayout inputLayout; |
| 1108 | inputLayout.setBindings({ |
| 1109 | { 5 * sizeof(float) } |
| 1110 | }); |
| 1111 | inputLayout.setAttributes({ |
| 1112 | { 0, 0, QRhiVertexInputAttribute::Float3, 0 }, |
| 1113 | { 0, 1, QRhiVertexInputAttribute::Float2, 3 * sizeof(float) } |
| 1114 | }); |
| 1115 | \endcode |
| 1116 | |
| 1117 | and then: |
| 1118 | |
| 1119 | \badcode |
| 1120 | const QRhiCommandBuffer::VertexInput vbufBinding(interleavedCubeBuf, 0); |
| 1121 | cb->setVertexInput(0, 1, &vbufBinding); |
| 1122 | \endcode |
| 1123 | |
| 1124 | \sa QRhiCommandBuffer::setVertexInput() |
| 1125 | */ |
| 1126 | |
| 1127 | /*! |
| 1128 | \enum QRhiVertexInputAttribute::Format |
| 1129 | Specifies the type of the element data. |
| 1130 | |
| 1131 | \value Float4 Four component float vector |
| 1132 | \value Float3 Three component float vector |
| 1133 | \value Float2 Two component float vector |
| 1134 | \value Float Float |
| 1135 | \value UNormByte4 Four component normalized unsigned byte vector |
| 1136 | \value UNormByte2 Two component normalized unsigned byte vector |
| 1137 | \value UNormByte Normalized unsigned byte |
| 1138 | */ |
| 1139 | |
| 1140 | /*! |
| 1141 | \fn QRhiVertexInputAttribute::QRhiVertexInputAttribute() |
| 1142 | |
| 1143 | Constructs a default vertex input attribute description. |
| 1144 | */ |
| 1145 | |
| 1146 | /*! |
| 1147 | Constructs a vertex input attribute description with the specified \a |
| 1148 | binding number, \a location, \a format, and \a offset. |
| 1149 | */ |
| 1150 | QRhiVertexInputAttribute::QRhiVertexInputAttribute(int binding, int location, Format format, quint32 offset) |
| 1151 | : m_binding(binding), |
| 1152 | m_location(location), |
| 1153 | m_format(format), |
| 1154 | m_offset(offset) |
| 1155 | { |
| 1156 | } |
| 1157 | |
| 1158 | /*! |
| 1159 | \return \c true if the values in the two QRhiVertexInputAttribute objects |
| 1160 | \a a and \a b are equal. |
| 1161 | |
| 1162 | \relates QRhiVertexInputAttribute |
| 1163 | */ |
| 1164 | bool operator==(const QRhiVertexInputAttribute &a, const QRhiVertexInputAttribute &b) Q_DECL_NOTHROW |
| 1165 | { |
| 1166 | return a.binding() == b.binding() |
| 1167 | && a.location() == b.location() |
| 1168 | && a.format() == b.format() |
| 1169 | && a.offset() == b.offset(); |
| 1170 | } |
| 1171 | |
| 1172 | /*! |
| 1173 | \return \c false if the values in the two QRhiVertexInputAttribute |
| 1174 | objects \a a and \a b are equal; otherwise returns \c true. |
| 1175 | |
| 1176 | \relates QRhiVertexInputAttribute |
| 1177 | */ |
| 1178 | bool operator!=(const QRhiVertexInputAttribute &a, const QRhiVertexInputAttribute &b) Q_DECL_NOTHROW |
| 1179 | { |
| 1180 | return !(a == b); |
| 1181 | } |
| 1182 | |
| 1183 | /*! |
| 1184 | \return the hash value for \a v, using \a seed to seed the calculation. |
| 1185 | |
| 1186 | \relates QRhiVertexInputAttribute |
| 1187 | */ |
| 1188 | uint qHash(const QRhiVertexInputAttribute &v, uint seed) Q_DECL_NOTHROW |
| 1189 | { |
| 1190 | return seed + uint(v.binding()) + uint(v.location()) + uint(v.format()) + v.offset(); |
| 1191 | } |
| 1192 | |
| 1193 | #ifndef QT_NO_DEBUG_STREAM |
| 1194 | QDebug operator<<(QDebug dbg, const QRhiVertexInputAttribute &a) |
| 1195 | { |
| 1196 | QDebugStateSaver saver(dbg); |
| 1197 | dbg.nospace() << "QRhiVertexInputAttribute(binding=" << a.binding() |
| 1198 | << " location=" << a.location() |
| 1199 | << " format=" << a.format() |
| 1200 | << " offset=" << a.offset() |
| 1201 | << ')'; |
| 1202 | return dbg; |
| 1203 | } |
| 1204 | #endif |
| 1205 | |
| 1206 | /*! |
| 1207 | \class QRhiVertexInputLayout |
| 1208 | \internal |
| 1209 | \inmodule QtGui |
| 1210 | \brief Describes the layout of vertex inputs consumed by a vertex shader. |
| 1211 | |
| 1212 | The vertex input layout is defined by the collections of |
| 1213 | QRhiVertexInputBinding and QRhiVertexInputAttribute. |
| 1214 | */ |
| 1215 | |
| 1216 | /*! |
| 1217 | \fn QRhiVertexInputLayout::QRhiVertexInputLayout() |
| 1218 | |
| 1219 | Constructs an empty vertex input layout description. |
| 1220 | */ |
| 1221 | |
| 1222 | /*! |
| 1223 | \return \c true if the values in the two QRhiVertexInputLayout objects |
| 1224 | \a a and \a b are equal. |
| 1225 | |
| 1226 | \relates QRhiVertexInputLayout |
| 1227 | */ |
| 1228 | bool operator==(const QRhiVertexInputLayout &a, const QRhiVertexInputLayout &b) Q_DECL_NOTHROW |
| 1229 | { |
| 1230 | return a.m_bindings == b.m_bindings && a.m_attributes == b.m_attributes; |
| 1231 | } |
| 1232 | |
| 1233 | /*! |
| 1234 | \return \c false if the values in the two QRhiVertexInputLayout |
| 1235 | objects \a a and \a b are equal; otherwise returns \c true. |
| 1236 | |
| 1237 | \relates QRhiVertexInputLayout |
| 1238 | */ |
| 1239 | bool operator!=(const QRhiVertexInputLayout &a, const QRhiVertexInputLayout &b) Q_DECL_NOTHROW |
| 1240 | { |
| 1241 | return !(a == b); |
| 1242 | } |
| 1243 | |
| 1244 | /*! |
| 1245 | \return the hash value for \a v, using \a seed to seed the calculation. |
| 1246 | |
| 1247 | \relates QRhiVertexInputLayout |
| 1248 | */ |
| 1249 | uint qHash(const QRhiVertexInputLayout &v, uint seed) Q_DECL_NOTHROW |
| 1250 | { |
| 1251 | return qHash(key: v.m_bindings, seed) + qHash(key: v.m_attributes, seed); |
| 1252 | } |
| 1253 | |
| 1254 | #ifndef QT_NO_DEBUG_STREAM |
| 1255 | template<typename T, int N> |
| 1256 | QDebug operator<<(QDebug dbg, const QVarLengthArray<T, N> &vla) |
| 1257 | { |
| 1258 | return QtPrivate::printSequentialContainer(dbg, "VLA" , vla); |
| 1259 | } |
| 1260 | |
| 1261 | QDebug operator<<(QDebug dbg, const QRhiVertexInputLayout &v) |
| 1262 | { |
| 1263 | QDebugStateSaver saver(dbg); |
| 1264 | dbg.nospace() << "QRhiVertexInputLayout(bindings=" << v.m_bindings |
| 1265 | << " attributes=" << v.m_attributes |
| 1266 | << ')'; |
| 1267 | return dbg; |
| 1268 | } |
| 1269 | #endif |
| 1270 | |
| 1271 | /*! |
| 1272 | \class QRhiShaderStage |
| 1273 | \internal |
| 1274 | \inmodule QtGui |
| 1275 | \brief Specifies the type and the shader code for a shader stage in the pipeline. |
| 1276 | */ |
| 1277 | |
| 1278 | /*! |
| 1279 | \enum QRhiShaderStage::Type |
| 1280 | Specifies the type of the shader stage. |
| 1281 | |
| 1282 | \value Vertex Vertex stage |
| 1283 | \value Fragment Fragment (pixel) stage |
| 1284 | \value Compute Compute stage (this may not always be supported at run time) |
| 1285 | */ |
| 1286 | |
| 1287 | /*! |
| 1288 | \fn QRhiShaderStage::QRhiShaderStage() |
| 1289 | |
| 1290 | Constructs a shader stage description for the vertex stage with an empty |
| 1291 | QShader. |
| 1292 | */ |
| 1293 | |
| 1294 | /*! |
| 1295 | Constructs a shader stage description with the \a type of the stage and the |
| 1296 | \a shader. |
| 1297 | |
| 1298 | The shader variant \a v defaults to QShader::StandardShader. A |
| 1299 | QShader contains multiple source and binary versions of a shader. |
| 1300 | In addition, it can also contain variants of the shader with slightly |
| 1301 | modified code. \a v can then be used to select the desired variant. |
| 1302 | */ |
| 1303 | QRhiShaderStage::QRhiShaderStage(Type type, const QShader &shader, QShader::Variant v) |
| 1304 | : m_type(type), |
| 1305 | m_shader(shader), |
| 1306 | m_shaderVariant(v) |
| 1307 | { |
| 1308 | } |
| 1309 | |
| 1310 | /*! |
| 1311 | \return \c true if the values in the two QRhiShaderStage objects |
| 1312 | \a a and \a b are equal. |
| 1313 | |
| 1314 | \relates QRhiShaderStage |
| 1315 | */ |
| 1316 | bool operator==(const QRhiShaderStage &a, const QRhiShaderStage &b) Q_DECL_NOTHROW |
| 1317 | { |
| 1318 | return a.type() == b.type() |
| 1319 | && a.shader() == b.shader() |
| 1320 | && a.shaderVariant() == b.shaderVariant(); |
| 1321 | } |
| 1322 | |
| 1323 | /*! |
| 1324 | \return \c false if the values in the two QRhiShaderStage |
| 1325 | objects \a a and \a b are equal; otherwise returns \c true. |
| 1326 | |
| 1327 | \relates QRhiShaderStage |
| 1328 | */ |
| 1329 | bool operator!=(const QRhiShaderStage &a, const QRhiShaderStage &b) Q_DECL_NOTHROW |
| 1330 | { |
| 1331 | return !(a == b); |
| 1332 | } |
| 1333 | |
| 1334 | /*! |
| 1335 | \return the hash value for \a v, using \a seed to seed the calculation. |
| 1336 | |
| 1337 | \relates QRhiShaderStage |
| 1338 | */ |
| 1339 | uint qHash(const QRhiShaderStage &v, uint seed) Q_DECL_NOTHROW |
| 1340 | { |
| 1341 | return v.type() + qHash(s: v.shader(), seed) + v.shaderVariant(); |
| 1342 | } |
| 1343 | |
| 1344 | #ifndef QT_NO_DEBUG_STREAM |
| 1345 | QDebug operator<<(QDebug dbg, const QRhiShaderStage &s) |
| 1346 | { |
| 1347 | QDebugStateSaver saver(dbg); |
| 1348 | dbg.nospace() << "QRhiShaderStage(type=" << s.type() |
| 1349 | << " shader=" << s.shader() |
| 1350 | << " variant=" << s.shaderVariant() |
| 1351 | << ')'; |
| 1352 | return dbg; |
| 1353 | } |
| 1354 | #endif |
| 1355 | |
| 1356 | /*! |
| 1357 | \class QRhiColorAttachment |
| 1358 | \internal |
| 1359 | \inmodule QtGui |
| 1360 | \brief Describes the a single color attachment of a render target. |
| 1361 | |
| 1362 | A color attachment is either a QRhiTexture or a QRhiRenderBuffer. The |
| 1363 | former, when texture() is set, is used in most cases. |
| 1364 | |
| 1365 | \note texture() and renderBuffer() cannot be both set (be non-null at the |
| 1366 | same time). |
| 1367 | |
| 1368 | Setting renderBuffer instead is recommended only when multisampling is |
| 1369 | needed. Relying on QRhi::MultisampleRenderBuffer is a better choice than |
| 1370 | QRhi::MultisampleTexture in practice since the former is available in more |
| 1371 | run time configurations (e.g. when running on OpenGL ES 3.0 which has no |
| 1372 | support for multisample textures, but does support multisample |
| 1373 | renderbuffers). |
| 1374 | |
| 1375 | When targeting a non-multisample texture, the layer() and level() |
| 1376 | indicate the targeted layer (face index \c{0-5} for cubemaps) and mip |
| 1377 | level. |
| 1378 | |
| 1379 | When texture() or renderBuffer() is multisample, resolveTexture() can be |
| 1380 | set optionally. When set, samples are resolved automatically into that |
| 1381 | (non-multisample) texture at the end of the render pass. When rendering |
| 1382 | into a multisample renderbuffers, this is the only way to get resolved, |
| 1383 | non-multisample content out of them. Multisample textures allow sampling in |
| 1384 | shaders so for them this is just one option. |
| 1385 | |
| 1386 | \note when resolving is enabled, the multisample data may not be written |
| 1387 | out at all. This means that the multisample texture() must not be used |
| 1388 | afterwards with shaders for sampling when resolveTexture() is set. |
| 1389 | */ |
| 1390 | |
| 1391 | /*! |
| 1392 | \fn QRhiColorAttachment::QRhiColorAttachment() |
| 1393 | |
| 1394 | Constructs an empty color attachment description. |
| 1395 | */ |
| 1396 | |
| 1397 | /*! |
| 1398 | Constructs a color attachment description that specifies \a texture as the |
| 1399 | associated color buffer. |
| 1400 | */ |
| 1401 | QRhiColorAttachment::QRhiColorAttachment(QRhiTexture *texture) |
| 1402 | : m_texture(texture) |
| 1403 | { |
| 1404 | } |
| 1405 | |
| 1406 | /*! |
| 1407 | Constructs a color attachment description that specifies \a renderBuffer as |
| 1408 | the associated color buffer. |
| 1409 | */ |
| 1410 | QRhiColorAttachment::QRhiColorAttachment(QRhiRenderBuffer *renderBuffer) |
| 1411 | : m_renderBuffer(renderBuffer) |
| 1412 | { |
| 1413 | } |
| 1414 | |
| 1415 | /*! |
| 1416 | \class QRhiTextureRenderTargetDescription |
| 1417 | \internal |
| 1418 | \inmodule QtGui |
| 1419 | \brief Describes the color and depth or depth/stencil attachments of a render target. |
| 1420 | |
| 1421 | A texture render target has zero or more textures as color attachments, |
| 1422 | zero or one renderbuffer as combined depth/stencil buffer or zero or one |
| 1423 | texture as depth buffer. |
| 1424 | |
| 1425 | \note depthStencilBuffer() and depthTexture() cannot be both set (cannot be |
| 1426 | non-null at the same time). |
| 1427 | */ |
| 1428 | |
| 1429 | /*! |
| 1430 | \fn QRhiTextureRenderTargetDescription::QRhiTextureRenderTargetDescription() |
| 1431 | |
| 1432 | Constructs an empty texture render target description. |
| 1433 | */ |
| 1434 | |
| 1435 | /*! |
| 1436 | Constructs a texture render target description with one attachment |
| 1437 | described by \a colorAttachment. |
| 1438 | */ |
| 1439 | QRhiTextureRenderTargetDescription::QRhiTextureRenderTargetDescription(const QRhiColorAttachment &colorAttachment) |
| 1440 | { |
| 1441 | m_colorAttachments.append(t: colorAttachment); |
| 1442 | } |
| 1443 | |
| 1444 | /*! |
| 1445 | Constructs a texture render target description with two attachments, a |
| 1446 | color attachment described by \a colorAttachment, and a depth/stencil |
| 1447 | attachment with \a depthStencilBuffer. |
| 1448 | */ |
| 1449 | QRhiTextureRenderTargetDescription::QRhiTextureRenderTargetDescription(const QRhiColorAttachment &colorAttachment, |
| 1450 | QRhiRenderBuffer *depthStencilBuffer) |
| 1451 | : m_depthStencilBuffer(depthStencilBuffer) |
| 1452 | { |
| 1453 | m_colorAttachments.append(t: colorAttachment); |
| 1454 | } |
| 1455 | |
| 1456 | /*! |
| 1457 | Constructs a texture render target description with two attachments, a |
| 1458 | color attachment described by \a colorAttachment, and a depth attachment |
| 1459 | with \a depthTexture. |
| 1460 | |
| 1461 | \note \a depthTexture must have a suitable format, such as QRhiTexture::D16 |
| 1462 | or QRhiTexture::D32F. |
| 1463 | */ |
| 1464 | QRhiTextureRenderTargetDescription::QRhiTextureRenderTargetDescription(const QRhiColorAttachment &colorAttachment, |
| 1465 | QRhiTexture *depthTexture) |
| 1466 | : m_depthTexture(depthTexture) |
| 1467 | { |
| 1468 | m_colorAttachments.append(t: colorAttachment); |
| 1469 | } |
| 1470 | |
| 1471 | /*! |
| 1472 | \class QRhiTextureSubresourceUploadDescription |
| 1473 | \internal |
| 1474 | \inmodule QtGui |
| 1475 | \brief Describes the source for one mip level in a layer in a texture upload operation. |
| 1476 | |
| 1477 | The source content is specified either as a QImage or as a raw blob. The |
| 1478 | former is only allowed for uncompressed textures with a format that can be |
| 1479 | mapped to QImage, while the latter is supported for all formats, including |
| 1480 | floating point and compressed. |
| 1481 | |
| 1482 | \note image() and data() cannot be both set at the same time. |
| 1483 | |
| 1484 | destinationTopLeft() specifies the top-left corner of the target |
| 1485 | rectangle. Defaults to (0, 0). |
| 1486 | |
| 1487 | An empty sourceSize() (the default) indicates that size is assumed to be |
| 1488 | the size of the subresource. With QImage-based uploads this implies that |
| 1489 | the size of the source image() must match the subresource. When providing |
| 1490 | raw data instead, sufficient number of bytes must be provided in data(). |
| 1491 | |
| 1492 | \note With compressed textures the first upload must always match the |
| 1493 | subresource size due to graphics API limitations with some backends. |
| 1494 | |
| 1495 | sourceTopLeft() is supported only for QImage-based uploads, and specifies |
| 1496 | the top-left corner of the source rectangle. |
| 1497 | |
| 1498 | \note Setting sourceSize() or sourceTopLeft() may trigger a QImage copy |
| 1499 | internally, depending on the format and the backend. |
| 1500 | |
| 1501 | When providing raw data, the stride (row pitch, row length in bytes) of the |
| 1502 | provided data must be equal to \c{width * pixelSize} where \c pixelSize is |
| 1503 | the number of bytes used for one pixel, and there must be no additional |
| 1504 | padding between rows. There is no row start alignment requirement. |
| 1505 | |
| 1506 | \note The format of the source data must be compatible with the texture |
| 1507 | format. With many graphics APIs the data is copied as-is into a staging |
| 1508 | buffer, there is no intermediate format conversion provided by QRhi. This |
| 1509 | applies to floating point formats as well, with, for example, RGBA16F |
| 1510 | requiring half floats in the source data. |
| 1511 | */ |
| 1512 | |
| 1513 | /*! |
| 1514 | \fn QRhiTextureSubresourceUploadDescription::QRhiTextureSubresourceUploadDescription() |
| 1515 | |
| 1516 | Constructs an empty subresource description. |
| 1517 | |
| 1518 | \note an empty QRhiTextureSubresourceUploadDescription is not useful on its |
| 1519 | own and should not be submitted to a QRhiTextureUploadEntry. At minimum |
| 1520 | image or data must be set first. |
| 1521 | */ |
| 1522 | |
| 1523 | /*! |
| 1524 | Constructs a mip level description with a \a image. |
| 1525 | |
| 1526 | The \l{QImage::size()}{size} of \a image must match the size of the mip |
| 1527 | level. For level 0 that is the \l{QRhiTexture::pixelSize()}{texture size}. |
| 1528 | |
| 1529 | The bit depth of \a image must be compatible with the |
| 1530 | \l{QRhiTexture::Format}{texture format}. |
| 1531 | |
| 1532 | To describe a partial upload, call setSourceSize(), setSourceTopLeft(), or |
| 1533 | setDestinationTopLeft() afterwards. |
| 1534 | */ |
| 1535 | QRhiTextureSubresourceUploadDescription::QRhiTextureSubresourceUploadDescription(const QImage &image) |
| 1536 | : m_image(image) |
| 1537 | { |
| 1538 | } |
| 1539 | |
| 1540 | /*! |
| 1541 | Constructs a mip level description with the image data is specified by \a |
| 1542 | data and \a size. This is suitable for floating point and compressed |
| 1543 | formats as well. |
| 1544 | |
| 1545 | \a data can safely be destroyed or changed once this function returns. |
| 1546 | */ |
| 1547 | QRhiTextureSubresourceUploadDescription::QRhiTextureSubresourceUploadDescription(const void *data, int size) |
| 1548 | : m_data(reinterpret_cast<const char *>(data), size) |
| 1549 | { |
| 1550 | } |
| 1551 | |
| 1552 | /*! |
| 1553 | \class QRhiTextureUploadEntry |
| 1554 | \internal |
| 1555 | \inmodule QtGui |
| 1556 | \brief Describes one layer (face for cubemaps) in a texture upload operation. |
| 1557 | */ |
| 1558 | |
| 1559 | /*! |
| 1560 | \fn QRhiTextureUploadEntry::QRhiTextureUploadEntry() |
| 1561 | |
| 1562 | Constructs an empty QRhiTextureUploadEntry targeting layer 0 and level 0. |
| 1563 | |
| 1564 | \note an empty QRhiTextureUploadEntry should not be submitted without |
| 1565 | setting a QRhiTextureSubresourceUploadDescription via setDescription() |
| 1566 | first. |
| 1567 | */ |
| 1568 | |
| 1569 | /*! |
| 1570 | Constructs a QRhiTextureUploadEntry targeting the given \a layer and mip |
| 1571 | \a level, with the subresource contents described by \a desc. |
| 1572 | */ |
| 1573 | QRhiTextureUploadEntry::QRhiTextureUploadEntry(int layer, int level, |
| 1574 | const QRhiTextureSubresourceUploadDescription &desc) |
| 1575 | : m_layer(layer), |
| 1576 | m_level(level), |
| 1577 | m_desc(desc) |
| 1578 | { |
| 1579 | } |
| 1580 | |
| 1581 | /*! |
| 1582 | \class QRhiTextureUploadDescription |
| 1583 | \internal |
| 1584 | \inmodule QtGui |
| 1585 | \brief Describes a texture upload operation. |
| 1586 | |
| 1587 | Used with QRhiResourceUpdateBatch::uploadTexture(). That function has two |
| 1588 | variants: one taking a QImage and one taking a |
| 1589 | QRhiTextureUploadDescription. The former is a convenience version, |
| 1590 | internally creating a QRhiTextureUploadDescription with a single image |
| 1591 | targeting level 0 for layer 0. However, when cubemaps, pre-generated mip |
| 1592 | images, or compressed textures are involved, applications will have to work |
| 1593 | directly with this class instead. |
| 1594 | |
| 1595 | QRhiTextureUploadDescription also enables specifying batched uploads, which |
| 1596 | are useful for example when generating an atlas or glyph cache texture: |
| 1597 | multiple, partial uploads for the same subresource (meaning the same layer |
| 1598 | and level) are supported, and can be, depending on the backend and the |
| 1599 | underlying graphics API, more efficient when batched into the same |
| 1600 | QRhiTextureUploadDescription as opposed to issuing individual |
| 1601 | \l{QRhiResourceUpdateBatch::uploadTexture()}{uploadTexture()} commands for |
| 1602 | each of them. |
| 1603 | |
| 1604 | \note Cubemaps have one layer for each of the six faces in the order +X, |
| 1605 | -X, +Y, -Y, +Z, -Z. |
| 1606 | |
| 1607 | For example, specifying the faces of a cubemap could look like the following: |
| 1608 | |
| 1609 | \badcode |
| 1610 | QImage faces[6]; |
| 1611 | ... |
| 1612 | QVector<QRhiTextureUploadEntry> entries; |
| 1613 | for (int i = 0; i < 6; ++i) |
| 1614 | entries.append(QRhiTextureUploadEntry(i, 0, faces[i])); |
| 1615 | QRhiTextureUploadDescription desc(entries); |
| 1616 | resourceUpdates->uploadTexture(texture, desc); |
| 1617 | \endcode |
| 1618 | |
| 1619 | Another example that specifies mip images for a compressed texture: |
| 1620 | |
| 1621 | \badcode |
| 1622 | QRhiTextureUploadDescription desc; |
| 1623 | const int mipCount = rhi->mipLevelsForSize(compressedTexture->pixelSize()); |
| 1624 | for (int level = 0; level < mipCount; ++level) { |
| 1625 | const QByteArray compressedDataForLevel = .. |
| 1626 | desc.append(QRhiTextureUploadEntry(0, level, compressedDataForLevel)); |
| 1627 | } |
| 1628 | resourceUpdates->uploadTexture(compressedTexture, desc); |
| 1629 | \endcode |
| 1630 | |
| 1631 | With partial uploads targeting the same subresource, it is recommended to |
| 1632 | batch them into a single upload request, whenever possible: |
| 1633 | |
| 1634 | \badcode |
| 1635 | QRhiTextureSubresourceUploadDescription subresDesc(image); |
| 1636 | subresDesc.setSourceSize(QSize(10, 10)); |
| 1637 | subResDesc.setDestinationTopLeft(QPoint(50, 40)); |
| 1638 | QRhiTextureUploadEntry entry(0, 0, subresDesc); // layer 0, level 0 |
| 1639 | |
| 1640 | QRhiTextureSubresourceUploadDescription subresDesc2(image); |
| 1641 | subresDesc2.setSourceSize(QSize(30, 40)); |
| 1642 | subResDesc2.setDestinationTopLeft(QPoint(100, 200)); |
| 1643 | QRhiTextureUploadEntry entry2(0, 0, subresDesc2); // layer 0, level 0, i.e. same subresource |
| 1644 | |
| 1645 | QRhiTextureUploadDescription desc({ entry, entry2}); |
| 1646 | resourceUpdates->uploadTexture(texture, desc); |
| 1647 | \endcode |
| 1648 | */ |
| 1649 | |
| 1650 | /*! |
| 1651 | \fn QRhiTextureUploadDescription::QRhiTextureUploadDescription() |
| 1652 | |
| 1653 | Constructs an empty texture upload description. |
| 1654 | */ |
| 1655 | |
| 1656 | /*! |
| 1657 | Constructs a texture upload description with a single subresource upload |
| 1658 | described by \a entry. |
| 1659 | */ |
| 1660 | QRhiTextureUploadDescription::QRhiTextureUploadDescription(const QRhiTextureUploadEntry &entry) |
| 1661 | { |
| 1662 | m_entries.append(t: entry); |
| 1663 | } |
| 1664 | |
| 1665 | /*! |
| 1666 | Constructs a texture upload description with the specified \a list of entries. |
| 1667 | |
| 1668 | \note \a list can also contain multiple QRhiTextureUploadEntry elements |
| 1669 | with the same layer and level. This makes sense when those uploads are |
| 1670 | partial, meaning their subresource description has a source size or image |
| 1671 | smaller than the subresource dimensions, and can be more efficient than |
| 1672 | issuing separate uploadTexture()'s. |
| 1673 | */ |
| 1674 | QRhiTextureUploadDescription::QRhiTextureUploadDescription(std::initializer_list<QRhiTextureUploadEntry> list) |
| 1675 | : m_entries(list) |
| 1676 | { |
| 1677 | } |
| 1678 | |
| 1679 | /*! |
| 1680 | \class QRhiTextureCopyDescription |
| 1681 | \internal |
| 1682 | \inmodule QtGui |
| 1683 | \brief Describes a texture-to-texture copy operation. |
| 1684 | |
| 1685 | An empty pixelSize() indicates that the entire subresource is to be copied. |
| 1686 | A default constructed copy description therefore leads to copying the |
| 1687 | entire subresource at level 0 of layer 0. |
| 1688 | |
| 1689 | \note The source texture must be created with |
| 1690 | QRhiTexture::UsedAsTransferSource. |
| 1691 | |
| 1692 | \note The source and destination rectangles defined by pixelSize(), |
| 1693 | sourceTopLeft(), and destinationTopLeft() must fit the source and |
| 1694 | destination textures, respectively. The behavior is undefined otherwise. |
| 1695 | */ |
| 1696 | |
| 1697 | /*! |
| 1698 | \fn QRhiTextureCopyDescription::QRhiTextureCopyDescription() |
| 1699 | |
| 1700 | Constructs an empty texture copy description. |
| 1701 | */ |
| 1702 | |
| 1703 | /*! |
| 1704 | \class QRhiReadbackDescription |
| 1705 | \internal |
| 1706 | \inmodule QtGui |
| 1707 | \brief Describes a readback (reading back texture contents from possibly GPU-only memory) operation. |
| 1708 | |
| 1709 | The source of the readback operation is either a QRhiTexture or the |
| 1710 | current backbuffer of the currently targeted QRhiSwapChain. When |
| 1711 | texture() is not set, the swapchain is used. Otherwise the specified |
| 1712 | QRhiTexture is treated as the source. |
| 1713 | |
| 1714 | \note Textures used in readbacks must be created with |
| 1715 | QRhiTexture::UsedAsTransferSource. |
| 1716 | |
| 1717 | \note Swapchains used in readbacks must be created with |
| 1718 | QRhiSwapChain::UsedAsTransferSource. |
| 1719 | |
| 1720 | layer() and level() are only applicable when the source is a QRhiTexture. |
| 1721 | |
| 1722 | \note Multisample textures cannot be read back. Readbacks are supported for |
| 1723 | multisample swapchain buffers however. |
| 1724 | */ |
| 1725 | |
| 1726 | /*! |
| 1727 | \fn QRhiReadbackDescription::QRhiReadbackDescription() |
| 1728 | |
| 1729 | Constructs an empty texture readback description. |
| 1730 | |
| 1731 | \note The source texture is set to null by default, which is still a valid |
| 1732 | readback: it specifies that the backbuffer of the current swapchain is to |
| 1733 | be read back. (current meaning the frame's target swapchain at the time of |
| 1734 | committing the QRhiResourceUpdateBatch with the |
| 1735 | \l{QRhiResourceUpdateBatch::readBackTexture()}{texture readback} on it) |
| 1736 | */ |
| 1737 | |
| 1738 | /*! |
| 1739 | Constructs an texture readback description that specifies that level 0 of |
| 1740 | layer 0 of \a texture is to be read back. |
| 1741 | |
| 1742 | \note \a texture can also be null in which case this constructor is |
| 1743 | identical to the argumentless variant. |
| 1744 | */ |
| 1745 | QRhiReadbackDescription::QRhiReadbackDescription(QRhiTexture *texture) |
| 1746 | : m_texture(texture) |
| 1747 | { |
| 1748 | } |
| 1749 | |
| 1750 | /*! |
| 1751 | \class QRhiReadbackResult |
| 1752 | \internal |
| 1753 | \inmodule QtGui |
| 1754 | \brief Describes the results of a potentially asynchronous readback operation. |
| 1755 | |
| 1756 | When \l completed is set, the function is invoked when the \l data is |
| 1757 | available. \l format and \l pixelSize are set upon completion together with |
| 1758 | \l data. |
| 1759 | */ |
| 1760 | |
| 1761 | /*! |
| 1762 | \class QRhiNativeHandles |
| 1763 | \internal |
| 1764 | \inmodule QtGui |
| 1765 | \brief Base class for classes exposing backend-specific collections of native resource objects. |
| 1766 | */ |
| 1767 | |
| 1768 | /*! |
| 1769 | \class QRhiResource |
| 1770 | \internal |
| 1771 | \inmodule QtGui |
| 1772 | \brief Base class for classes encapsulating native resource objects. |
| 1773 | */ |
| 1774 | |
| 1775 | /*! |
| 1776 | \fn QRhiResource::Type QRhiResource::resourceType() const |
| 1777 | |
| 1778 | \return the type of the resource. |
| 1779 | */ |
| 1780 | |
| 1781 | /*! |
| 1782 | \internal |
| 1783 | */ |
| 1784 | QRhiResource::QRhiResource(QRhiImplementation *rhi) |
| 1785 | : m_rhi(rhi) |
| 1786 | { |
| 1787 | m_id = QRhiGlobalObjectIdGenerator::newId(); |
| 1788 | } |
| 1789 | |
| 1790 | /*! |
| 1791 | Destructor. |
| 1792 | |
| 1793 | Releases (or requests deferred releasing of) the underlying native graphics |
| 1794 | resources, if there are any. |
| 1795 | |
| 1796 | \note Resources referenced by commands for the current frame should not be |
| 1797 | released until the frame is submitted by QRhi::endFrame(). |
| 1798 | |
| 1799 | \sa release() |
| 1800 | */ |
| 1801 | QRhiResource::~QRhiResource() |
| 1802 | { |
| 1803 | // release() cannot be called here, it being virtual; it is up to the |
| 1804 | // subclasses to do that. |
| 1805 | } |
| 1806 | |
| 1807 | /*! |
| 1808 | \fn void QRhiResource::release() |
| 1809 | |
| 1810 | Releases (or requests deferred releasing of) the underlying native graphics |
| 1811 | resources. Safe to call multiple times, subsequent invocations will be a |
| 1812 | no-op then. |
| 1813 | |
| 1814 | Once release() is called, the QRhiResource instance can be reused, by |
| 1815 | calling \c build() again. That will then result in creating new native |
| 1816 | graphics resources underneath. |
| 1817 | |
| 1818 | \note Resources referenced by commands for the current frame should not be |
| 1819 | released until the frame is submitted by QRhi::endFrame(). |
| 1820 | |
| 1821 | The QRhiResource destructor also performs the same task, so calling this |
| 1822 | function is not necessary before destroying a QRhiResource. |
| 1823 | |
| 1824 | \sa releaseAndDestroyLater() |
| 1825 | */ |
| 1826 | |
| 1827 | /*! |
| 1828 | When called without a frame being recorded, this function is equivalent to |
| 1829 | deleting the object. Between a QRhi::beginFrame() and QRhi::endFrame() |
| 1830 | however the behavior is different: the QRhiResource will not be destroyed |
| 1831 | until the frame is submitted via QRhi::endFrame(), thus satisfying the QRhi |
| 1832 | requirement of not altering QRhiResource objects that are referenced by the |
| 1833 | frame being recorded. |
| 1834 | |
| 1835 | \sa release() |
| 1836 | */ |
| 1837 | void QRhiResource::releaseAndDestroyLater() |
| 1838 | { |
| 1839 | m_rhi->addReleaseAndDestroyLater(res: this); |
| 1840 | } |
| 1841 | |
| 1842 | /*! |
| 1843 | \return the currently set object name. By default the name is empty. |
| 1844 | */ |
| 1845 | QByteArray QRhiResource::name() const |
| 1846 | { |
| 1847 | return m_objectName; |
| 1848 | } |
| 1849 | |
| 1850 | /*! |
| 1851 | Sets a \a name for the object. |
| 1852 | |
| 1853 | This has two uses: to get descriptive names for the native graphics |
| 1854 | resources visible in graphics debugging tools, such as |
| 1855 | \l{https://renderdoc.org/}{RenderDoc} and |
| 1856 | \l{https://developer.apple.com/xcode/}{XCode}, and in the output stream of |
| 1857 | QRhiProfiler. |
| 1858 | |
| 1859 | When it comes to naming native objects by relaying the name via the |
| 1860 | appropriate graphics API, note that the name is ignored when |
| 1861 | QRhi::DebugMarkers are not supported, and may, depending on the backend, |
| 1862 | also be ignored when QRhi::EnableDebugMarkers is not set. |
| 1863 | |
| 1864 | \note The name may be ignored for objects other than buffers, |
| 1865 | renderbuffers, and textures, depending on the backend. |
| 1866 | |
| 1867 | \note The name may be modified. For slotted resources, such as a QRhiBuffer |
| 1868 | backed by multiple native buffers, QRhi will append a suffix to make the |
| 1869 | underlying native buffers easily distinguishable from each other. |
| 1870 | */ |
| 1871 | void QRhiResource::setName(const QByteArray &name) |
| 1872 | { |
| 1873 | m_objectName = name; |
| 1874 | m_objectName.replace(before: ',', after: '_'); // cannot contain comma for QRhiProfiler |
| 1875 | } |
| 1876 | |
| 1877 | /*! |
| 1878 | \return the global, unique identifier of this QRhiResource. |
| 1879 | |
| 1880 | User code rarely needs to deal with the value directly. It is used |
| 1881 | internally for tracking and bookkeeping purposes. |
| 1882 | */ |
| 1883 | quint64 QRhiResource::globalResourceId() const |
| 1884 | { |
| 1885 | return m_id; |
| 1886 | } |
| 1887 | |
| 1888 | /*! |
| 1889 | \class QRhiBuffer |
| 1890 | \internal |
| 1891 | \inmodule QtGui |
| 1892 | \brief Vertex, index, or uniform (constant) buffer resource. |
| 1893 | */ |
| 1894 | |
| 1895 | /*! |
| 1896 | \enum QRhiBuffer::Type |
| 1897 | Specifies storage type of buffer resource. |
| 1898 | |
| 1899 | \value Immutable Indicates that the data is not expected to change ever |
| 1900 | after the initial upload. Under the hood such buffer resources are |
| 1901 | typically placed in device local (GPU) memory (on systems where |
| 1902 | applicable). Uploading new data is possible, but may be expensive. The |
| 1903 | upload typically happens by copying to a separate, host visible staging |
| 1904 | buffer from which a GPU buffer-to-buffer copy is issued into the actual |
| 1905 | GPU-only buffer. |
| 1906 | |
| 1907 | \value Static Indicates that the data is expected to change only |
| 1908 | infrequently. Typically placed in device local (GPU) memory, where |
| 1909 | applicable. On backends where host visible staging buffers are used for |
| 1910 | uploading, the staging buffers are kept around for this type, unlike with |
| 1911 | Immutable, so subsequent uploads do not suffer in performance. Frequent |
| 1912 | updates, especially updates in consecutive frames, should be avoided. |
| 1913 | |
| 1914 | \value Dynamic Indicates that the data is expected to change frequently. |
| 1915 | Not recommended for large buffers. Typically backed by host visible memory |
| 1916 | in 2 copies in order to allow for changing without stalling the graphics |
| 1917 | pipeline. The double buffering is managed transparently to the applications |
| 1918 | and is not exposed in the API here in any form. This is the recommended, |
| 1919 | and, with some backends, the only possible, type for buffers with |
| 1920 | UniformBuffer usage. |
| 1921 | */ |
| 1922 | |
| 1923 | /*! |
| 1924 | \enum QRhiBuffer::UsageFlag |
| 1925 | Flag values to specify how the buffer is going to be used. |
| 1926 | |
| 1927 | \value VertexBuffer Vertex buffer. This allows the QRhiBuffer to be used in |
| 1928 | \l{setVertexInput()}{QRhiCommandBuffer::setVertexInput()}. |
| 1929 | |
| 1930 | \value IndexBuffer Index buffer. This allows the QRhiBuffer to be used in |
| 1931 | \l{setVertexInput()}{QRhiCommandBuffer::setVertexInput()}. |
| 1932 | |
| 1933 | \value UniformBuffer Uniform buffer (also called constant buffer). This |
| 1934 | allows the QRhiBuffer to be used in combination with |
| 1935 | \l{UniformBuffer}{QRhiShaderResourceBinding::UniformBuffer}. When |
| 1936 | \l{QRhi::NonDynamicUniformBuffers}{NonDynamicUniformBuffers} is reported as |
| 1937 | not supported, this usage can only be combined with the type Dynamic. |
| 1938 | |
| 1939 | \value StorageBuffer Storage buffer. This allows the QRhiBuffer to be used |
| 1940 | in combination with \l{BufferLoad}{QRhiShaderResourceBinding::BufferLoad}, |
| 1941 | \l{BufferStore}{QRhiShaderResourceBinding::BufferStore}, or |
| 1942 | \l{BufferLoadStore}{QRhiShaderResourceBinding::BufferLoadStore}. This usage |
| 1943 | can only be combined with the types Immutable or Static, and is only |
| 1944 | available when the \l{QRhi::Compute}{Compute feature} is reported as |
| 1945 | supported. |
| 1946 | */ |
| 1947 | |
| 1948 | /*! |
| 1949 | \fn void QRhiBuffer::setSize(int sz) |
| 1950 | |
| 1951 | Sets the size of the buffer in bytes. The size is normally specified in |
| 1952 | QRhi::newBuffer() so this function is only used when the size has to be |
| 1953 | changed. As with other setters, the size only takes effect when calling |
| 1954 | build(), and for already built buffers this involves releasing the previous |
| 1955 | native resource and creating new ones under the hood. |
| 1956 | |
| 1957 | Backends may choose to allocate buffers bigger than \a sz in order to |
| 1958 | fulfill alignment requirements. This is hidden from the applications and |
| 1959 | size() will always report the size requested in \a sz. |
| 1960 | */ |
| 1961 | |
| 1962 | /*! |
| 1963 | \class QRhiBuffer::NativeBuffer |
| 1964 | \brief Contains information about the underlying native resources of a buffer. |
| 1965 | */ |
| 1966 | |
| 1967 | /*! |
| 1968 | \variable QRhiBuffer::NativeBuffer::objects |
| 1969 | \brief an array with pointers to the native object handles. |
| 1970 | |
| 1971 | With OpenGL, the native handle is a GLuint value, so the elements in the \c |
| 1972 | objects array are pointers to a GLuint. With Vulkan, the native handle is a |
| 1973 | VkBuffer, so the elements of the array are pointers to a VkBuffer. With |
| 1974 | Direct3D 11 and Metal the elements are pointers to a ID3D11Buffer or |
| 1975 | MTLBuffer pointer, respectively. |
| 1976 | |
| 1977 | \note Pay attention to the fact that the elements are always pointers to |
| 1978 | the native buffer handle type, even if the native type itself is a pointer. |
| 1979 | */ |
| 1980 | |
| 1981 | /*! |
| 1982 | \variable QRhiBuffer::NativeBuffer::slotCount |
| 1983 | \brief Specifies the number of valid elements in the objects array. |
| 1984 | |
| 1985 | The value can be 0, 1, 2, or 3 in practice. 0 indicates that the QRhiBuffer |
| 1986 | is not backed by any native buffer objects. This can happen with |
| 1987 | QRhiBuffers with the usage UniformBuffer when the underlying API does not |
| 1988 | support (or the backend chooses not to use) native uniform buffers. 1 is |
| 1989 | commonly used for Immutable and Static types (but some backends may |
| 1990 | differ). 2 or 3 is typical when the type is Dynamic (but some backends may |
| 1991 | differ). |
| 1992 | |
| 1993 | \sa QRhi::currentFrameSlot(), QRhi::FramesInFlight |
| 1994 | */ |
| 1995 | |
| 1996 | /*! |
| 1997 | \internal |
| 1998 | */ |
| 1999 | QRhiBuffer::QRhiBuffer(QRhiImplementation *rhi, Type type_, UsageFlags usage_, int size_) |
| 2000 | : QRhiResource(rhi), |
| 2001 | m_type(type_), m_usage(usage_), m_size(size_) |
| 2002 | { |
| 2003 | } |
| 2004 | |
| 2005 | /*! |
| 2006 | \return the resource type. |
| 2007 | */ |
| 2008 | QRhiResource::Type QRhiBuffer::resourceType() const |
| 2009 | { |
| 2010 | return Buffer; |
| 2011 | } |
| 2012 | |
| 2013 | /*! |
| 2014 | \fn bool QRhiBuffer::build() |
| 2015 | |
| 2016 | Creates the corresponding native graphics resources. If there are already |
| 2017 | resources present due to an earlier build() with no corresponding |
| 2018 | release(), then release() is called implicitly first. |
| 2019 | |
| 2020 | \return \c true when successful, \c false when a graphics operation failed. |
| 2021 | Regardless of the return value, calling release() is always safe. |
| 2022 | */ |
| 2023 | |
| 2024 | /*! |
| 2025 | \return the underlying native resources for this buffer. The returned value |
| 2026 | will be empty if exposing the underlying native resources is not supported by |
| 2027 | the backend. |
| 2028 | |
| 2029 | A QRhiBuffer may be backed by multiple native buffer objects, depending on |
| 2030 | the type() and the QRhi backend in use. When this is the case, all of them |
| 2031 | are returned in the objects array in the returned struct, with slotCount |
| 2032 | specifying the number of native buffer objects. While |
| 2033 | \l{QRhi::beginFrame()}{recording a frame}, QRhi::currentFrameSlot() can be |
| 2034 | used to determine which of the native buffers QRhi is using for operations |
| 2035 | that read or write from this QRhiBuffer within the frame being recorded. |
| 2036 | |
| 2037 | In some cases a QRhiBuffer will not be backed by a native buffer object at |
| 2038 | all. In this case slotCount will be set to 0 and no valid native objects |
| 2039 | are returned. This is not an error, and is perfectly valid when a given |
| 2040 | backend does not use native buffers for QRhiBuffers with certain types or |
| 2041 | usages. |
| 2042 | |
| 2043 | \note Be aware that QRhi backends may employ various buffer update |
| 2044 | strategies. Unlike textures, where uploading image data always means |
| 2045 | recording a buffer-to-image (or similar) copy command on the command |
| 2046 | buffer, buffers, in particular Dynamic and UniformBuffer ones, can operate |
| 2047 | in many different ways. For example, a QRhiBuffer with usage type |
| 2048 | UniformBuffer may not even be backed by a native buffer object at all if |
| 2049 | uniform buffers are not used or supported by a given backend and graphics |
| 2050 | API. There are also differences to how data is written to the buffer and |
| 2051 | the type of backing memory used. For buffers backed by host visible memory, |
| 2052 | calling this function guarantees that pending host writes are executed for |
| 2053 | all the returned native buffers. |
| 2054 | |
| 2055 | \sa QRhi::currentFrameSlot(), QRhi::FramesInFlight |
| 2056 | */ |
| 2057 | QRhiBuffer::NativeBuffer QRhiBuffer::nativeBuffer() |
| 2058 | { |
| 2059 | return {}; |
| 2060 | } |
| 2061 | |
| 2062 | /*! |
| 2063 | \class QRhiRenderBuffer |
| 2064 | \internal |
| 2065 | \inmodule QtGui |
| 2066 | \brief Renderbuffer resource. |
| 2067 | |
| 2068 | Renderbuffers cannot be sampled or read but have some benefits over |
| 2069 | textures in some cases: |
| 2070 | |
| 2071 | A DepthStencil renderbuffer may be lazily allocated and be backed by |
| 2072 | transient memory with some APIs. On some platforms this may mean the |
| 2073 | depth/stencil buffer uses no physical backing at all. |
| 2074 | |
| 2075 | Color renderbuffers are useful since QRhi::MultisampleRenderBuffer may be |
| 2076 | supported even when QRhi::MultisampleTexture is not. |
| 2077 | |
| 2078 | How the renderbuffer is implemented by a backend is not exposed to the |
| 2079 | applications. In some cases it may be backed by ordinary textures, while in |
| 2080 | others there may be a different kind of native resource used. |
| 2081 | |
| 2082 | Renderbuffers that are used as (and are only used as) depth-stencil buffers |
| 2083 | in combination with a QRhiSwapChain's color buffers should have the |
| 2084 | UsedWithSwapChainOnly flag set. This serves a double purpose: such buffers, |
| 2085 | depending on the backend and the underlying APIs, be more efficient, and |
| 2086 | QRhi provides automatic sizing behavior to match the color buffers, which |
| 2087 | means calling setPixelSize() and build() are not necessary for such |
| 2088 | renderbuffers. |
| 2089 | */ |
| 2090 | |
| 2091 | /*! |
| 2092 | \enum QRhiRenderBuffer::Type |
| 2093 | Specifies the type of the renderbuffer |
| 2094 | |
| 2095 | \value DepthStencil Combined depth/stencil |
| 2096 | \value Color Color |
| 2097 | */ |
| 2098 | |
| 2099 | /*! |
| 2100 | \enum QRhiRenderBuffer::Flag |
| 2101 | Flag values for flags() and setFlags() |
| 2102 | |
| 2103 | \value UsedWithSwapChainOnly For DepthStencil renderbuffers this indicates |
| 2104 | that the renderbuffer is only used in combination with a QRhiSwapChain, and |
| 2105 | never in any other way. This provides automatic sizing and resource |
| 2106 | rebuilding, so calling setPixelSize() or build() is not needed whenever |
| 2107 | this flag is set. This flag value may also trigger backend-specific |
| 2108 | behavior, for example with OpenGL, where a separate windowing system |
| 2109 | interface API is in use (EGL, GLX, etc.), the flag is especially important |
| 2110 | as it avoids creating any actual renderbuffer resource as there is already |
| 2111 | a windowing system provided depth/stencil buffer as requested by |
| 2112 | QSurfaceFormat. |
| 2113 | */ |
| 2114 | |
| 2115 | /*! |
| 2116 | \internal |
| 2117 | */ |
| 2118 | QRhiRenderBuffer::QRhiRenderBuffer(QRhiImplementation *rhi, Type type_, const QSize &pixelSize_, |
| 2119 | int sampleCount_, Flags flags_) |
| 2120 | : QRhiResource(rhi), |
| 2121 | m_type(type_), m_pixelSize(pixelSize_), m_sampleCount(sampleCount_), m_flags(flags_) |
| 2122 | { |
| 2123 | } |
| 2124 | |
| 2125 | /*! |
| 2126 | \return the resource type. |
| 2127 | */ |
| 2128 | QRhiResource::Type QRhiRenderBuffer::resourceType() const |
| 2129 | { |
| 2130 | return RenderBuffer; |
| 2131 | } |
| 2132 | |
| 2133 | /*! |
| 2134 | \fn bool QRhiRenderBuffer::build() |
| 2135 | |
| 2136 | Creates the corresponding native graphics resources. If there are already |
| 2137 | resources present due to an earlier build() with no corresponding |
| 2138 | release(), then release() is called implicitly first. |
| 2139 | |
| 2140 | \return \c true when successful, \c false when a graphics operation failed. |
| 2141 | Regardless of the return value, calling release() is always safe. |
| 2142 | */ |
| 2143 | |
| 2144 | /*! |
| 2145 | \fn QRhiTexture::Format QRhiRenderBuffer::backingFormat() const |
| 2146 | |
| 2147 | \internal |
| 2148 | */ |
| 2149 | |
| 2150 | /*! |
| 2151 | \class QRhiTexture |
| 2152 | \internal |
| 2153 | \inmodule QtGui |
| 2154 | \brief Texture resource. |
| 2155 | */ |
| 2156 | |
| 2157 | /*! |
| 2158 | \enum QRhiTexture::Flag |
| 2159 | |
| 2160 | Flag values to specify how the texture is going to be used. Not honoring |
| 2161 | the flags set before build() and attempting to use the texture in ways that |
| 2162 | was not declared upfront can lead to unspecified behavior or decreased |
| 2163 | performance depending on the backend and the underlying graphics API. |
| 2164 | |
| 2165 | \value RenderTarget The texture going to be used in combination with |
| 2166 | QRhiTextureRenderTarget. |
| 2167 | |
| 2168 | \value CubeMap The texture is a cubemap. Such textures have 6 layers, one |
| 2169 | for each face in the order of +X, -X, +Y, -Y, +Z, -Z. Cubemap textures |
| 2170 | cannot be multisample. |
| 2171 | |
| 2172 | \value MipMapped The texture has mipmaps. The appropriate mip count is |
| 2173 | calculated automatically and can also be retrieved via |
| 2174 | QRhi::mipLevelsForSize(). The images for the mip levels have to be |
| 2175 | provided in the texture uploaded or generated via |
| 2176 | QRhiResourceUpdateBatch::generateMips(). Multisample textures cannot have |
| 2177 | mipmaps. |
| 2178 | |
| 2179 | \value sRGB Use an sRGB format. |
| 2180 | |
| 2181 | \value UsedAsTransferSource The texture is used as the source of a texture |
| 2182 | copy or readback, meaning the texture is given as the source in |
| 2183 | QRhiResourceUpdateBatch::copyTexture() or |
| 2184 | QRhiResourceUpdateBatch::readBackTexture(). |
| 2185 | |
| 2186 | \value UsedWithGenerateMips The texture is going to be used with |
| 2187 | QRhiResourceUpdateBatch::generateMips(). |
| 2188 | |
| 2189 | \value UsedWithLoadStore The texture is going to be used with image |
| 2190 | load/store operations, for example, in a compute shader. |
| 2191 | */ |
| 2192 | |
| 2193 | /*! |
| 2194 | \enum QRhiTexture::Format |
| 2195 | |
| 2196 | Specifies the texture format. See also QRhi::isTextureFormatSupported() and |
| 2197 | note that flags() can modify the format when QRhiTexture::sRGB is set. |
| 2198 | |
| 2199 | \value UnknownFormat Not a valid format. This cannot be passed to setFormat(). |
| 2200 | |
| 2201 | \value RGBA8 Four component, unsigned normalized 8 bit per component. Always supported. |
| 2202 | |
| 2203 | \value BGRA8 Four component, unsigned normalized 8 bit per component. |
| 2204 | |
| 2205 | \value R8 One component, unsigned normalized 8 bit. |
| 2206 | |
| 2207 | \value R16 One component, unsigned normalized 16 bit. |
| 2208 | |
| 2209 | \value RED_OR_ALPHA8 Either same as R8, or is a similar format with the component swizzled to alpha, |
| 2210 | depending on \l{QRhi::RedOrAlpha8IsRed}{RedOrAlpha8IsRed}. |
| 2211 | |
| 2212 | \value RGBA16F Four components, 16-bit float per component. |
| 2213 | |
| 2214 | \value RGBA32F Four components, 32-bit float per component. |
| 2215 | |
| 2216 | \value D16 16-bit depth (normalized unsigned integer) |
| 2217 | |
| 2218 | \value D32F 32-bit depth (32-bit float) |
| 2219 | |
| 2220 | \value BC1 |
| 2221 | \value BC2 |
| 2222 | \value BC3 |
| 2223 | \value BC4 |
| 2224 | \value BC5 |
| 2225 | \value BC6H |
| 2226 | \value BC7 |
| 2227 | |
| 2228 | \value ETC2_RGB8 |
| 2229 | \value ETC2_RGB8A1 |
| 2230 | \value ETC2_RGBA8 |
| 2231 | |
| 2232 | \value ASTC_4x4 |
| 2233 | \value ASTC_5x4 |
| 2234 | \value ASTC_5x5 |
| 2235 | \value ASTC_6x5 |
| 2236 | \value ASTC_6x6 |
| 2237 | \value ASTC_8x5 |
| 2238 | \value ASTC_8x6 |
| 2239 | \value ASTC_8x8 |
| 2240 | \value ASTC_10x5 |
| 2241 | \value ASTC_10x6 |
| 2242 | \value ASTC_10x8 |
| 2243 | \value ASTC_10x10 |
| 2244 | \value ASTC_12x10 |
| 2245 | \value ASTC_12x12 |
| 2246 | */ |
| 2247 | |
| 2248 | /*! |
| 2249 | \class QRhiTexture::NativeTexture |
| 2250 | \brief Contains information about the underlying native resources of a texture. |
| 2251 | */ |
| 2252 | |
| 2253 | /*! |
| 2254 | \variable QRhiTexture::NativeTexture::object |
| 2255 | \brief a pointer to the native object handle. |
| 2256 | |
| 2257 | With OpenGL, the native handle is a GLuint value, so \c object is then a |
| 2258 | pointer to a GLuint. With Vulkan, the native handle is a VkImage, so \c |
| 2259 | object is a pointer to a VkImage. With Direct3D 11 and Metal \c |
| 2260 | object is a pointer to a ID3D11Texture2D or MTLTexture pointer, respectively. |
| 2261 | |
| 2262 | \note Pay attention to the fact that \a object is always a pointer |
| 2263 | to the native texture handle type, even if the native type itself is a |
| 2264 | pointer. |
| 2265 | */ |
| 2266 | |
| 2267 | /*! |
| 2268 | \variable QRhiTexture::NativeTexture::layout |
| 2269 | \brief Specifies the current image layout for APIs like Vulkan. |
| 2270 | |
| 2271 | For Vulkan, \c layout contains a \c VkImageLayout value. |
| 2272 | */ |
| 2273 | |
| 2274 | /*! |
| 2275 | \internal |
| 2276 | */ |
| 2277 | QRhiTexture::QRhiTexture(QRhiImplementation *rhi, Format format_, const QSize &pixelSize_, |
| 2278 | int sampleCount_, Flags flags_) |
| 2279 | : QRhiResource(rhi), |
| 2280 | m_format(format_), m_pixelSize(pixelSize_), m_sampleCount(sampleCount_), m_flags(flags_) |
| 2281 | { |
| 2282 | } |
| 2283 | |
| 2284 | /*! |
| 2285 | \return the resource type. |
| 2286 | */ |
| 2287 | QRhiResource::Type QRhiTexture::resourceType() const |
| 2288 | { |
| 2289 | return Texture; |
| 2290 | } |
| 2291 | |
| 2292 | /*! |
| 2293 | \fn bool QRhiTexture::build() |
| 2294 | |
| 2295 | Creates the corresponding native graphics resources. If there are already |
| 2296 | resources present due to an earlier build() with no corresponding |
| 2297 | release(), then release() is called implicitly first. |
| 2298 | |
| 2299 | \return \c true when successful, \c false when a graphics operation failed. |
| 2300 | Regardless of the return value, calling release() is always safe. |
| 2301 | */ |
| 2302 | |
| 2303 | /*! |
| 2304 | \return the underlying native resources for this texture. The returned value |
| 2305 | will be empty if exposing the underlying native resources is not supported by |
| 2306 | the backend. |
| 2307 | |
| 2308 | \sa buildFrom() |
| 2309 | */ |
| 2310 | QRhiTexture::NativeTexture QRhiTexture::nativeTexture() |
| 2311 | { |
| 2312 | return {}; |
| 2313 | } |
| 2314 | |
| 2315 | /*! |
| 2316 | Similar to build() except that no new native textures are created. Instead, |
| 2317 | the native texture resources specified by \a src is used. |
| 2318 | |
| 2319 | This allows importing an existing native texture object (which must belong |
| 2320 | to the same device or sharing context, depending on the graphics API) from |
| 2321 | an external graphics engine. |
| 2322 | |
| 2323 | \note format(), pixelSize(), sampleCount(), and flags() must still be set |
| 2324 | correctly. Passing incorrect sizes and other values to QRhi::newTexture() |
| 2325 | and then following it with a buildFrom() expecting that the native texture |
| 2326 | object alone is sufficient to deduce such values is \b wrong and will lead |
| 2327 | to problems. |
| 2328 | |
| 2329 | \note QRhiTexture does not take ownership of the texture object. release() |
| 2330 | does not free the object or any associated memory. |
| 2331 | |
| 2332 | The opposite of this operation, exposing a QRhiTexture-created native |
| 2333 | texture object to a foreign engine, is possible via nativeTexture(). |
| 2334 | |
| 2335 | */ |
| 2336 | bool QRhiTexture::buildFrom(QRhiTexture::NativeTexture src) |
| 2337 | { |
| 2338 | Q_UNUSED(src); |
| 2339 | return false; |
| 2340 | } |
| 2341 | |
| 2342 | /*! |
| 2343 | With some graphics APIs, such as Vulkan, integrating custom rendering code |
| 2344 | that uses the graphics API directly needs special care when it comes to |
| 2345 | image layouts. This function allows communicating the expected layout the |
| 2346 | image backing the QRhiTexture is in after the native rendering commands. |
| 2347 | |
| 2348 | For example, consider rendering into a QRhiTexture's VkImage directly with |
| 2349 | Vulkan in a code block enclosed by QRhiCommandBuffer::beginExternal() and |
| 2350 | QRhiCommandBuffer::endExternal(), followed by using the image for texture |
| 2351 | sampling in a QRhi-based render pass. To avoid potentially incorrect image |
| 2352 | layout transitions, this function can be used to indicate what the image |
| 2353 | layout will be once the commands recorded in said code block complete. |
| 2354 | |
| 2355 | Calling this function makes sense only after |
| 2356 | QRhiCommandBuffer::endExternal() and before a subsequent |
| 2357 | QRhiCommandBuffer::beginPass(). |
| 2358 | |
| 2359 | This function has no effect with QRhi backends where the underlying |
| 2360 | graphics API does not expose a concept of image layouts. |
| 2361 | */ |
| 2362 | void QRhiTexture::setNativeLayout(int layout) |
| 2363 | { |
| 2364 | Q_UNUSED(layout); |
| 2365 | } |
| 2366 | |
| 2367 | /*! |
| 2368 | \class QRhiSampler |
| 2369 | \internal |
| 2370 | \inmodule QtGui |
| 2371 | \brief Sampler resource. |
| 2372 | */ |
| 2373 | |
| 2374 | /*! |
| 2375 | \enum QRhiSampler::Filter |
| 2376 | Specifies the minification, magnification, or mipmap filtering |
| 2377 | |
| 2378 | \value None Applicable only for mipmapMode(), indicates no mipmaps to be used |
| 2379 | \value Nearest |
| 2380 | \value Linear |
| 2381 | */ |
| 2382 | |
| 2383 | /*! |
| 2384 | \enum QRhiSampler::AddressMode |
| 2385 | Specifies the addressing mode |
| 2386 | |
| 2387 | \value Repeat |
| 2388 | \value ClampToEdge |
| 2389 | \value Mirror |
| 2390 | */ |
| 2391 | |
| 2392 | /*! |
| 2393 | \enum QRhiSampler::CompareOp |
| 2394 | Specifies the texture comparison function. |
| 2395 | |
| 2396 | \value Never (default) |
| 2397 | \value Less |
| 2398 | \value Equal |
| 2399 | \value LessOrEqual |
| 2400 | \value Greater |
| 2401 | \value NotEqual |
| 2402 | \value GreaterOrEqual |
| 2403 | \value Always |
| 2404 | */ |
| 2405 | |
| 2406 | /*! |
| 2407 | \internal |
| 2408 | */ |
| 2409 | QRhiSampler::QRhiSampler(QRhiImplementation *rhi, |
| 2410 | Filter magFilter_, Filter minFilter_, Filter mipmapMode_, |
| 2411 | AddressMode u_, AddressMode v_, AddressMode w_) |
| 2412 | : QRhiResource(rhi), |
| 2413 | m_magFilter(magFilter_), m_minFilter(minFilter_), m_mipmapMode(mipmapMode_), |
| 2414 | m_addressU(u_), m_addressV(v_), m_addressW(w_), |
| 2415 | m_compareOp(QRhiSampler::Never) |
| 2416 | { |
| 2417 | } |
| 2418 | |
| 2419 | /*! |
| 2420 | \return the resource type. |
| 2421 | */ |
| 2422 | QRhiResource::Type QRhiSampler::resourceType() const |
| 2423 | { |
| 2424 | return Sampler; |
| 2425 | } |
| 2426 | |
| 2427 | /*! |
| 2428 | \class QRhiRenderPassDescriptor |
| 2429 | \internal |
| 2430 | \inmodule QtGui |
| 2431 | \brief Render pass resource. |
| 2432 | |
| 2433 | A render pass, if such a concept exists in the underlying graphics API, is |
| 2434 | a collection of attachments (color, depth, stencil) and describes how those |
| 2435 | attachments are used. |
| 2436 | */ |
| 2437 | |
| 2438 | /*! |
| 2439 | \internal |
| 2440 | */ |
| 2441 | QRhiRenderPassDescriptor::QRhiRenderPassDescriptor(QRhiImplementation *rhi) |
| 2442 | : QRhiResource(rhi) |
| 2443 | { |
| 2444 | } |
| 2445 | |
| 2446 | /*! |
| 2447 | \return the resource type. |
| 2448 | */ |
| 2449 | QRhiResource::Type QRhiRenderPassDescriptor::resourceType() const |
| 2450 | { |
| 2451 | return RenderPassDescriptor; |
| 2452 | } |
| 2453 | |
| 2454 | /*! |
| 2455 | \fn bool QRhiRenderPassDescriptor::isCompatible(const QRhiRenderPassDescriptor *other) const; |
| 2456 | |
| 2457 | \return true if the \a other QRhiRenderPassDescriptor is compatible with |
| 2458 | this one, meaning \c this and \a other can be used interchangebly in |
| 2459 | QRhiGraphicsPipeline::setRenderPassDescriptor(). |
| 2460 | |
| 2461 | The concept of the compatibility of renderpass descriptors is similar to |
| 2462 | the \l{QRhiShaderResourceBindings::isLayoutCompatible}{layout |
| 2463 | compatibility} of QRhiShaderResourceBindings instances. They allow better |
| 2464 | reuse of QRhiGraphicsPipeline instances: for example, a |
| 2465 | QRhiGraphicsPipeline instance cache is expected to use these functions to |
| 2466 | look for a matching pipeline, instead of just comparing pointers, thus |
| 2467 | allowing a different QRhiRenderPassDescriptor and |
| 2468 | QRhiShaderResourceBindings to be used in combination with the pipeline, as |
| 2469 | long as they are compatible. |
| 2470 | */ |
| 2471 | |
| 2472 | /*! |
| 2473 | \return a pointer to a backend-specific QRhiNativeHandles subclass, such as |
| 2474 | QRhiVulkanRenderPassNativeHandles. The returned value is \nullptr when exposing |
| 2475 | the underlying native resources is not supported by the backend. |
| 2476 | |
| 2477 | \sa QRhiVulkanRenderPassNativeHandles |
| 2478 | */ |
| 2479 | const QRhiNativeHandles *QRhiRenderPassDescriptor::nativeHandles() |
| 2480 | { |
| 2481 | return nullptr; |
| 2482 | } |
| 2483 | |
| 2484 | /*! |
| 2485 | \class QRhiRenderTarget |
| 2486 | \internal |
| 2487 | \inmodule QtGui |
| 2488 | \brief Represents an onscreen (swapchain) or offscreen (texture) render target. |
| 2489 | */ |
| 2490 | |
| 2491 | /*! |
| 2492 | \internal |
| 2493 | */ |
| 2494 | QRhiRenderTarget::QRhiRenderTarget(QRhiImplementation *rhi) |
| 2495 | : QRhiResource(rhi) |
| 2496 | { |
| 2497 | } |
| 2498 | |
| 2499 | /*! |
| 2500 | \return the resource type. |
| 2501 | */ |
| 2502 | QRhiResource::Type QRhiRenderTarget::resourceType() const |
| 2503 | { |
| 2504 | return RenderTarget; |
| 2505 | } |
| 2506 | |
| 2507 | /*! |
| 2508 | \fn QSize QRhiRenderTarget::pixelSize() const |
| 2509 | |
| 2510 | \return the size in pixels. |
| 2511 | */ |
| 2512 | |
| 2513 | /*! |
| 2514 | \fn float QRhiRenderTarget::devicePixelRatio() const |
| 2515 | |
| 2516 | \return the device pixel ratio. For QRhiTextureRenderTarget this is always |
| 2517 | 1. For targets retrieved from a QRhiSwapChain the value reflects the |
| 2518 | \l{QWindow::devicePixelRatio()}{device pixel ratio} of the targeted |
| 2519 | QWindow. |
| 2520 | */ |
| 2521 | |
| 2522 | /*! |
| 2523 | \class QRhiTextureRenderTarget |
| 2524 | \internal |
| 2525 | \inmodule QtGui |
| 2526 | \brief Texture render target resource. |
| 2527 | |
| 2528 | A texture render target allows rendering into one or more textures, |
| 2529 | optionally with a depth texture or depth/stencil renderbuffer. |
| 2530 | |
| 2531 | \note Textures used in combination with QRhiTextureRenderTarget must be |
| 2532 | created with the QRhiTexture::RenderTarget flag. |
| 2533 | |
| 2534 | The simplest example of creating a render target with a texture as its |
| 2535 | single color attachment: |
| 2536 | |
| 2537 | \badcode |
| 2538 | texture = rhi->newTexture(QRhiTexture::RGBA8, size, 1, QRhiTexture::RenderTarget); |
| 2539 | texture->build(); |
| 2540 | rt = rhi->newTextureRenderTarget({ texture }); |
| 2541 | rp = rt->newCompatibleRenderPassDescriptor(); |
| 2542 | rt->setRenderPassDescriptor(rt); |
| 2543 | rt->build(); |
| 2544 | // rt can now be used with beginPass() |
| 2545 | \endcode |
| 2546 | */ |
| 2547 | |
| 2548 | /*! |
| 2549 | \enum QRhiTextureRenderTarget::Flag |
| 2550 | |
| 2551 | Flag values describing the load/store behavior for the render target. The |
| 2552 | load/store behavior may be baked into native resources under the hood, |
| 2553 | depending on the backend, and therefore it needs to be known upfront and |
| 2554 | cannot be changed without rebuilding (and so releasing and creating new |
| 2555 | native resources). |
| 2556 | |
| 2557 | \value PreserveColorContents Indicates that the contents of the color |
| 2558 | attachments is to be loaded when starting a render pass, instead of |
| 2559 | clearing. This is potentially more expensive, especially on mobile (tiled) |
| 2560 | GPUs, but allows preserving the existing contents between passes. |
| 2561 | |
| 2562 | \value PreserveDepthStencilContents Indicates that the contents of the |
| 2563 | depth texture is to be loaded when starting a render pass, instead |
| 2564 | clearing. Only applicable when a texture is used as the depth buffer |
| 2565 | (QRhiTextureRenderTargetDescription::depthTexture() is set) because |
| 2566 | depth/stencil renderbuffers may not have any physical backing and data may |
| 2567 | not be written out in the first place. |
| 2568 | */ |
| 2569 | |
| 2570 | /*! |
| 2571 | \internal |
| 2572 | */ |
| 2573 | QRhiTextureRenderTarget::QRhiTextureRenderTarget(QRhiImplementation *rhi, |
| 2574 | const QRhiTextureRenderTargetDescription &desc_, |
| 2575 | Flags flags_) |
| 2576 | : QRhiRenderTarget(rhi), |
| 2577 | m_desc(desc_), |
| 2578 | m_flags(flags_) |
| 2579 | { |
| 2580 | } |
| 2581 | |
| 2582 | /*! |
| 2583 | \return the resource type. |
| 2584 | */ |
| 2585 | QRhiResource::Type QRhiTextureRenderTarget::resourceType() const |
| 2586 | { |
| 2587 | return TextureRenderTarget; |
| 2588 | } |
| 2589 | |
| 2590 | /*! |
| 2591 | \fn QRhiRenderPassDescriptor *QRhiTextureRenderTarget::newCompatibleRenderPassDescriptor() |
| 2592 | |
| 2593 | \return a new QRhiRenderPassDescriptor that is compatible with this render |
| 2594 | target. |
| 2595 | |
| 2596 | The returned value is used in two ways: it can be passed to |
| 2597 | setRenderPassDescriptor() and |
| 2598 | QRhiGraphicsPipeline::setRenderPassDescriptor(). A render pass descriptor |
| 2599 | describes the attachments (color, depth/stencil) and the load/store |
| 2600 | behavior that can be affected by flags(). A QRhiGraphicsPipeline can only |
| 2601 | be used in combination with a render target that has the same |
| 2602 | QRhiRenderPassDescriptor set. |
| 2603 | |
| 2604 | Two QRhiTextureRenderTarget instances can share the same render pass |
| 2605 | descriptor as long as they have the same number and type of attachments. |
| 2606 | The associated QRhiTexture or QRhiRenderBuffer instances are not part of |
| 2607 | the render pass descriptor so those can differ in the two |
| 2608 | QRhiTextureRenderTarget intances. |
| 2609 | |
| 2610 | \note resources, such as QRhiTexture instances, referenced in description() |
| 2611 | must already be built |
| 2612 | |
| 2613 | \sa build() |
| 2614 | */ |
| 2615 | |
| 2616 | /*! |
| 2617 | \fn bool QRhiTextureRenderTarget::build() |
| 2618 | |
| 2619 | Creates the corresponding native graphics resources. If there are already |
| 2620 | resources present due to an earlier build() with no corresponding |
| 2621 | release(), then release() is called implicitly first. |
| 2622 | |
| 2623 | \note renderPassDescriptor() must be set before calling build(). To obtain |
| 2624 | a QRhiRenderPassDescriptor compatible with the render target, call |
| 2625 | newCompatibleRenderPassDescriptor() before build() but after setting all |
| 2626 | other parameters, such as description() and flags(). To save resources, |
| 2627 | reuse the same QRhiRenderPassDescriptor with multiple |
| 2628 | QRhiTextureRenderTarget instances, whenever possible. Sharing the same |
| 2629 | render pass descriptor is only possible when the render targets have the |
| 2630 | same number and type of attachments (the actual textures can differ) and |
| 2631 | the same flags. |
| 2632 | |
| 2633 | \note resources, such as QRhiTexture instances, referenced in description() |
| 2634 | must already be built |
| 2635 | |
| 2636 | \return \c true when successful, \c false when a graphics operation failed. |
| 2637 | Regardless of the return value, calling release() is always safe. |
| 2638 | */ |
| 2639 | |
| 2640 | /*! |
| 2641 | \class QRhiShaderResourceBindings |
| 2642 | \internal |
| 2643 | \inmodule QtGui |
| 2644 | \brief Encapsulates resources for making buffer, texture, sampler resources visible to shaders. |
| 2645 | |
| 2646 | A QRhiShaderResourceBindings is a collection of QRhiShaderResourceBinding |
| 2647 | objects, each of which describe a single binding. |
| 2648 | |
| 2649 | Take a fragment shader with the following interface: |
| 2650 | |
| 2651 | \badcode |
| 2652 | layout(std140, binding = 0) uniform buf { |
| 2653 | mat4 mvp; |
| 2654 | int flip; |
| 2655 | } ubuf; |
| 2656 | |
| 2657 | layout(binding = 1) uniform sampler2D tex; |
| 2658 | \endcode |
| 2659 | |
| 2660 | To make resources visible to the shader, the following |
| 2661 | QRhiShaderResourceBindings could be created and then passed to |
| 2662 | QRhiGraphicsPipeline::setShaderResourceBindings(): |
| 2663 | |
| 2664 | \badcode |
| 2665 | srb = rhi->newShaderResourceBindings(); |
| 2666 | srb->setBindings({ |
| 2667 | QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, ubuf), |
| 2668 | QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, texture, sampler) |
| 2669 | }); |
| 2670 | srb->build(); |
| 2671 | ... |
| 2672 | ps = rhi->newGraphicsPipeline(); |
| 2673 | ... |
| 2674 | ps->setShaderResourceBindings(srb); |
| 2675 | ps->build(); |
| 2676 | ... |
| 2677 | cb->setGraphicsPipeline(ps); |
| 2678 | cb->setShaderResources(); // binds srb |
| 2679 | \endcode |
| 2680 | |
| 2681 | This assumes that \c ubuf is a QRhiBuffer, \c texture is a QRhiTexture, |
| 2682 | while \a sampler is a QRhiSampler. The example also assumes that the |
| 2683 | uniform block is present in the vertex shader as well so the same buffer is |
| 2684 | made visible to the vertex stage too. |
| 2685 | |
| 2686 | \section3 Advanced usage |
| 2687 | |
| 2688 | Building on the above example, let's assume that a pass now needs to use |
| 2689 | the exact same pipeline and shaders with a different texture. Creating a |
| 2690 | whole separate QRhiGraphicsPipeline just for this would be an overkill. |
| 2691 | This is why QRhiCommandBuffer::setShaderResources() allows specifying a \a |
| 2692 | srb argument. As long as the layouts (so the number of bindings and the |
| 2693 | binding points) match between two QRhiShaderResourceBindings, they can both |
| 2694 | be used with the same pipeline, assuming the pipeline was built with one of |
| 2695 | them in the first place. |
| 2696 | |
| 2697 | \badcode |
| 2698 | srb2 = rhi->newShaderResourceBindings(); |
| 2699 | ... |
| 2700 | cb->setGraphicsPipeline(ps); |
| 2701 | cb->setShaderResources(srb2); // binds srb2 |
| 2702 | \endcode |
| 2703 | */ |
| 2704 | |
| 2705 | /*! |
| 2706 | \internal |
| 2707 | */ |
| 2708 | QRhiShaderResourceBindings::QRhiShaderResourceBindings(QRhiImplementation *rhi) |
| 2709 | : QRhiResource(rhi) |
| 2710 | { |
| 2711 | } |
| 2712 | |
| 2713 | /*! |
| 2714 | \return the resource type. |
| 2715 | */ |
| 2716 | QRhiResource::Type QRhiShaderResourceBindings::resourceType() const |
| 2717 | { |
| 2718 | return ShaderResourceBindings; |
| 2719 | } |
| 2720 | |
| 2721 | /*! |
| 2722 | \return \c true if the layout is compatible with \a other. The layout does |
| 2723 | not include the actual resource (such as, buffer or texture) and related |
| 2724 | parameters (such as, offset or size). It does include the binding point, |
| 2725 | pipeline stage, and resource type, however. The number and order of the |
| 2726 | bindings must also match in order to be compatible. |
| 2727 | |
| 2728 | When there is a QRhiGraphicsPipeline created with this |
| 2729 | QRhiShaderResourceBindings, and the function returns \c true, \a other can |
| 2730 | then safely be passed to QRhiCommandBuffer::setShaderResources(), and so |
| 2731 | be used with the pipeline in place of this QRhiShaderResourceBindings. |
| 2732 | |
| 2733 | This function can be called before build() as well. The bindings must |
| 2734 | already be set via setBindings() however. |
| 2735 | */ |
| 2736 | bool QRhiShaderResourceBindings::isLayoutCompatible(const QRhiShaderResourceBindings *other) const |
| 2737 | { |
| 2738 | const int count = m_bindings.count(); |
| 2739 | if (count != other->m_bindings.count()) |
| 2740 | return false; |
| 2741 | |
| 2742 | for (int i = 0; i < count; ++i) { |
| 2743 | if (!m_bindings[i].isLayoutCompatible(other: other->m_bindings.at(idx: i))) |
| 2744 | return false; |
| 2745 | } |
| 2746 | |
| 2747 | return true; |
| 2748 | } |
| 2749 | |
| 2750 | /*! |
| 2751 | \class QRhiShaderResourceBinding |
| 2752 | \internal |
| 2753 | \inmodule QtGui |
| 2754 | \brief Describes the shader resource for a single binding point. |
| 2755 | |
| 2756 | A QRhiShaderResourceBinding cannot be constructed directly. Instead, use |
| 2757 | the static functions uniformBuffer(), sampledTexture() to get an instance. |
| 2758 | */ |
| 2759 | |
| 2760 | /*! |
| 2761 | \enum QRhiShaderResourceBinding::Type |
| 2762 | Specifies type of the shader resource bound to a binding point |
| 2763 | |
| 2764 | \value UniformBuffer Uniform buffer |
| 2765 | |
| 2766 | \value SampledTexture Combined image sampler |
| 2767 | |
| 2768 | \value ImageLoad Image load (with GLSL this maps to doing imageLoad() on a |
| 2769 | single level - and either one or all layers - of a texture exposed to the |
| 2770 | shader as an image object) |
| 2771 | |
| 2772 | \value ImageStore Image store (with GLSL this maps to doing imageStore() or |
| 2773 | imageAtomic*() on a single level - and either one or all layers - of a |
| 2774 | texture exposed to the shader as an image object) |
| 2775 | |
| 2776 | \value ImageLoadStore Image load and store |
| 2777 | |
| 2778 | \value BufferLoad Storage buffer store (with GLSL this maps to reading from |
| 2779 | a shader storage buffer) |
| 2780 | |
| 2781 | \value BufferStore Storage buffer store (with GLSL this maps to writing to |
| 2782 | a shader storage buffer) |
| 2783 | |
| 2784 | \value BufferLoadStore Storage buffer load and store |
| 2785 | */ |
| 2786 | |
| 2787 | /*! |
| 2788 | \enum QRhiShaderResourceBinding::StageFlag |
| 2789 | Flag values to indicate which stages the shader resource is visible in |
| 2790 | |
| 2791 | \value VertexStage Vertex stage |
| 2792 | \value FragmentStage Fragment (pixel) stage |
| 2793 | \value ComputeStage Compute stage |
| 2794 | */ |
| 2795 | |
| 2796 | /*! |
| 2797 | \internal |
| 2798 | */ |
| 2799 | QRhiShaderResourceBinding::QRhiShaderResourceBinding() |
| 2800 | { |
| 2801 | // Zero out everything, including possible padding, because will use |
| 2802 | // qHashBits on it. |
| 2803 | memset(s: &d.u, c: 0, n: sizeof(d.u)); |
| 2804 | } |
| 2805 | |
| 2806 | /*! |
| 2807 | \return \c true if the layout is compatible with \a other. The layout does not |
| 2808 | include the actual resource (such as, buffer or texture) and related |
| 2809 | parameters (such as, offset or size). |
| 2810 | |
| 2811 | For example, \c a and \c b below are not equal, but are compatible layout-wise: |
| 2812 | |
| 2813 | \badcode |
| 2814 | auto a = QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, buffer); |
| 2815 | auto b = QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, someOtherBuffer, 256); |
| 2816 | \endcode |
| 2817 | */ |
| 2818 | bool QRhiShaderResourceBinding::isLayoutCompatible(const QRhiShaderResourceBinding &other) const |
| 2819 | { |
| 2820 | return d.binding == other.d.binding && d.stage == other.d.stage && d.type == other.d.type; |
| 2821 | } |
| 2822 | |
| 2823 | /*! |
| 2824 | \return a shader resource binding for the given binding number, pipeline |
| 2825 | stages, and buffer specified by \a binding, \a stage, and \a buf. |
| 2826 | |
| 2827 | \note \a buf must have been created with QRhiBuffer::UniformBuffer. |
| 2828 | */ |
| 2829 | QRhiShaderResourceBinding QRhiShaderResourceBinding::uniformBuffer( |
| 2830 | int binding, StageFlags stage, QRhiBuffer *buf) |
| 2831 | { |
| 2832 | QRhiShaderResourceBinding b; |
| 2833 | b.d.binding = binding; |
| 2834 | b.d.stage = stage; |
| 2835 | b.d.type = UniformBuffer; |
| 2836 | b.d.u.ubuf.buf = buf; |
| 2837 | b.d.u.ubuf.offset = 0; |
| 2838 | b.d.u.ubuf.maybeSize = 0; // entire buffer |
| 2839 | b.d.u.ubuf.hasDynamicOffset = false; |
| 2840 | return b; |
| 2841 | } |
| 2842 | |
| 2843 | /*! |
| 2844 | \return a shader resource binding for the given binding number, pipeline |
| 2845 | stages, and buffer specified by \a binding, \a stage, and \a buf. This |
| 2846 | overload binds a region only, as specified by \a offset and \a size. |
| 2847 | |
| 2848 | \note It is up to the user to ensure the offset is aligned to |
| 2849 | QRhi::ubufAlignment(). |
| 2850 | |
| 2851 | \note \a size must be greater than 0. |
| 2852 | |
| 2853 | \note \a buf must have been created with QRhiBuffer::UniformBuffer. |
| 2854 | */ |
| 2855 | QRhiShaderResourceBinding QRhiShaderResourceBinding::uniformBuffer( |
| 2856 | int binding, StageFlags stage, QRhiBuffer *buf, int offset, int size) |
| 2857 | { |
| 2858 | Q_ASSERT(size > 0); |
| 2859 | QRhiShaderResourceBinding b = uniformBuffer(binding, stage, buf); |
| 2860 | b.d.u.ubuf.offset = offset; |
| 2861 | b.d.u.ubuf.maybeSize = size; |
| 2862 | return b; |
| 2863 | } |
| 2864 | |
| 2865 | /*! |
| 2866 | \return a shader resource binding for the given binding number, pipeline |
| 2867 | stages, and buffer specified by \a binding, \a stage, and \a buf. The |
| 2868 | uniform buffer is assumed to have dynamic offset. The dynamic offset can be |
| 2869 | specified in QRhiCommandBuffer::setShaderResources(), thus allowing using |
| 2870 | varying offset values without creating new bindings for the buffer. The |
| 2871 | size of the bound region is specified by \a size. Like with non-dynamic |
| 2872 | offsets, \c{offset + size} cannot exceed the size of \a buf. |
| 2873 | |
| 2874 | \note \a buf must have been created with QRhiBuffer::UniformBuffer. |
| 2875 | */ |
| 2876 | QRhiShaderResourceBinding QRhiShaderResourceBinding::uniformBufferWithDynamicOffset( |
| 2877 | int binding, StageFlags stage, QRhiBuffer *buf, int size) |
| 2878 | { |
| 2879 | QRhiShaderResourceBinding b = uniformBuffer(binding, stage, buf, offset: 0, size); |
| 2880 | b.d.u.ubuf.hasDynamicOffset = true; |
| 2881 | return b; |
| 2882 | } |
| 2883 | |
| 2884 | /*! |
| 2885 | \return a shader resource binding for the given binding number, pipeline |
| 2886 | stages, texture, and sampler specified by \a binding, \a stage, \a tex, |
| 2887 | \a sampler. |
| 2888 | |
| 2889 | \note This function is equivalent to calling sampledTextures() with a |
| 2890 | \c count of 1. |
| 2891 | |
| 2892 | \sa sampledTextures() |
| 2893 | */ |
| 2894 | QRhiShaderResourceBinding QRhiShaderResourceBinding::sampledTexture( |
| 2895 | int binding, StageFlags stage, QRhiTexture *tex, QRhiSampler *sampler) |
| 2896 | { |
| 2897 | const TextureAndSampler texSampler = { .tex: tex, .sampler: sampler }; |
| 2898 | return sampledTextures(binding, stage, count: 1, texSamplers: &texSampler); |
| 2899 | } |
| 2900 | |
| 2901 | /*! |
| 2902 | \return a shader resource binding for the given binding number, pipeline |
| 2903 | stages, and the array of texture-sampler pairs specified by \a binding, \a |
| 2904 | stage, \a count, and \a texSamplers. |
| 2905 | |
| 2906 | \note \a count must be at least 1, and not larger than 16. |
| 2907 | |
| 2908 | \note When \a count is 1, this function is equivalent to sampledTexture(). |
| 2909 | |
| 2910 | This function is relevant when arrays of combined image samplers are |
| 2911 | involved. For example, in GLSL \c{layout(binding = 5) uniform sampler2D |
| 2912 | shadowMaps[8];} declares an array of combined image samplers. The |
| 2913 | application is then expected provide a QRhiShaderResourceBinding for |
| 2914 | binding point 5, set up by calling this function with \a count set to 8 and |
| 2915 | a valid texture and sampler for each element of the array. |
| 2916 | |
| 2917 | \warning All elements of the array must be specified. With the above |
| 2918 | example, the only valid, portable approach is calling this function with a |
| 2919 | \a count of 8. Additionally, all QRhiTexture and QRhiSampler instances must |
| 2920 | be valid, meaning nullptr is not an accepted value. This is due to some of |
| 2921 | the underlying APIs, such as, Vulkan, that require a valid image and |
| 2922 | sampler object for each element in descriptor arrays. Applications are |
| 2923 | advised to provide "dummy" samplers and textures if some array elements are |
| 2924 | not relevant (due to not being accessed in the shader). |
| 2925 | |
| 2926 | \sa sampledTexture() |
| 2927 | */ |
| 2928 | QRhiShaderResourceBinding QRhiShaderResourceBinding::sampledTextures( |
| 2929 | int binding, StageFlags stage, int count, const TextureAndSampler *texSamplers) |
| 2930 | { |
| 2931 | Q_ASSERT(count >= 1 && count <= Data::MAX_TEX_SAMPLER_ARRAY_SIZE); |
| 2932 | QRhiShaderResourceBinding b; |
| 2933 | b.d.binding = binding; |
| 2934 | b.d.stage = stage; |
| 2935 | b.d.type = SampledTexture; |
| 2936 | b.d.u.stex.count = count; |
| 2937 | for (int i = 0; i < count; ++i) |
| 2938 | b.d.u.stex.texSamplers[i] = texSamplers[i]; |
| 2939 | return b; |
| 2940 | } |
| 2941 | |
| 2942 | /*! |
| 2943 | \return a shader resource binding for a read-only storage image with the |
| 2944 | given \a binding number and pipeline \a stage. The image load operations |
| 2945 | will have access to all layers of the specified \a level. (so if the texture |
| 2946 | is a cubemap, the shader must use imageCube instead of image2D) |
| 2947 | |
| 2948 | \note \a tex must have been created with QRhiTexture::UsedWithLoadStore. |
| 2949 | */ |
| 2950 | QRhiShaderResourceBinding QRhiShaderResourceBinding::imageLoad( |
| 2951 | int binding, StageFlags stage, QRhiTexture *tex, int level) |
| 2952 | { |
| 2953 | QRhiShaderResourceBinding b; |
| 2954 | b.d.binding = binding; |
| 2955 | b.d.stage = stage; |
| 2956 | b.d.type = ImageLoad; |
| 2957 | b.d.u.simage.tex = tex; |
| 2958 | b.d.u.simage.level = level; |
| 2959 | return b; |
| 2960 | } |
| 2961 | |
| 2962 | /*! |
| 2963 | \return a shader resource binding for a write-only storage image with the |
| 2964 | given \a binding number and pipeline \a stage. The image store operations |
| 2965 | will have access to all layers of the specified \a level. (so if the texture |
| 2966 | is a cubemap, the shader must use imageCube instead of image2D) |
| 2967 | |
| 2968 | \note \a tex must have been created with QRhiTexture::UsedWithLoadStore. |
| 2969 | */ |
| 2970 | QRhiShaderResourceBinding QRhiShaderResourceBinding::imageStore( |
| 2971 | int binding, StageFlags stage, QRhiTexture *tex, int level) |
| 2972 | { |
| 2973 | QRhiShaderResourceBinding b = imageLoad(binding, stage, tex, level); |
| 2974 | b.d.type = ImageStore; |
| 2975 | return b; |
| 2976 | } |
| 2977 | |
| 2978 | /*! |
| 2979 | \return a shader resource binding for a read/write storage image with the |
| 2980 | given \a binding number and pipeline \a stage. The image load/store operations |
| 2981 | will have access to all layers of the specified \a level. (so if the texture |
| 2982 | is a cubemap, the shader must use imageCube instead of image2D) |
| 2983 | |
| 2984 | \note \a tex must have been created with QRhiTexture::UsedWithLoadStore. |
| 2985 | */ |
| 2986 | QRhiShaderResourceBinding QRhiShaderResourceBinding::imageLoadStore( |
| 2987 | int binding, StageFlags stage, QRhiTexture *tex, int level) |
| 2988 | { |
| 2989 | QRhiShaderResourceBinding b = imageLoad(binding, stage, tex, level); |
| 2990 | b.d.type = ImageLoadStore; |
| 2991 | return b; |
| 2992 | } |
| 2993 | |
| 2994 | /*! |
| 2995 | \return a shader resource binding for a read-only storage buffer with the |
| 2996 | given \a binding number and pipeline \a stage. |
| 2997 | |
| 2998 | \note \a buf must have been created with QRhiBuffer::StorageBuffer. |
| 2999 | */ |
| 3000 | QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoad( |
| 3001 | int binding, StageFlags stage, QRhiBuffer *buf) |
| 3002 | { |
| 3003 | QRhiShaderResourceBinding b; |
| 3004 | b.d.binding = binding; |
| 3005 | b.d.stage = stage; |
| 3006 | b.d.type = BufferLoad; |
| 3007 | b.d.u.sbuf.buf = buf; |
| 3008 | b.d.u.sbuf.offset = 0; |
| 3009 | b.d.u.sbuf.maybeSize = 0; // entire buffer |
| 3010 | return b; |
| 3011 | } |
| 3012 | |
| 3013 | /*! |
| 3014 | \return a shader resource binding for a read-only storage buffer with the |
| 3015 | given \a binding number and pipeline \a stage. This overload binds a region |
| 3016 | only, as specified by \a offset and \a size. |
| 3017 | |
| 3018 | \note \a buf must have been created with QRhiBuffer::StorageBuffer. |
| 3019 | */ |
| 3020 | QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoad( |
| 3021 | int binding, StageFlags stage, QRhiBuffer *buf, int offset, int size) |
| 3022 | { |
| 3023 | Q_ASSERT(size > 0); |
| 3024 | QRhiShaderResourceBinding b = bufferLoad(binding, stage, buf); |
| 3025 | b.d.u.sbuf.offset = offset; |
| 3026 | b.d.u.sbuf.maybeSize = size; |
| 3027 | return b; |
| 3028 | } |
| 3029 | |
| 3030 | /*! |
| 3031 | \return a shader resource binding for a write-only storage buffer with the |
| 3032 | given \a binding number and pipeline \a stage. |
| 3033 | |
| 3034 | \note \a buf must have been created with QRhiBuffer::StorageBuffer. |
| 3035 | */ |
| 3036 | QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferStore( |
| 3037 | int binding, StageFlags stage, QRhiBuffer *buf) |
| 3038 | { |
| 3039 | QRhiShaderResourceBinding b = bufferLoad(binding, stage, buf); |
| 3040 | b.d.type = BufferStore; |
| 3041 | return b; |
| 3042 | } |
| 3043 | |
| 3044 | /*! |
| 3045 | \return a shader resource binding for a write-only storage buffer with the |
| 3046 | given \a binding number and pipeline \a stage. This overload binds a region |
| 3047 | only, as specified by \a offset and \a size. |
| 3048 | |
| 3049 | \note \a buf must have been created with QRhiBuffer::StorageBuffer. |
| 3050 | */ |
| 3051 | QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferStore( |
| 3052 | int binding, StageFlags stage, QRhiBuffer *buf, int offset, int size) |
| 3053 | { |
| 3054 | Q_ASSERT(size > 0); |
| 3055 | QRhiShaderResourceBinding b = bufferStore(binding, stage, buf); |
| 3056 | b.d.u.sbuf.offset = offset; |
| 3057 | b.d.u.sbuf.maybeSize = size; |
| 3058 | return b; |
| 3059 | } |
| 3060 | |
| 3061 | /*! |
| 3062 | \return a shader resource binding for a read-write storage buffer with the |
| 3063 | given \a binding number and pipeline \a stage. |
| 3064 | |
| 3065 | \note \a buf must have been created with QRhiBuffer::StorageBuffer. |
| 3066 | */ |
| 3067 | QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoadStore( |
| 3068 | int binding, StageFlags stage, QRhiBuffer *buf) |
| 3069 | { |
| 3070 | QRhiShaderResourceBinding b = bufferLoad(binding, stage, buf); |
| 3071 | b.d.type = BufferLoadStore; |
| 3072 | return b; |
| 3073 | } |
| 3074 | |
| 3075 | /*! |
| 3076 | \return a shader resource binding for a read-write storage buffer with the |
| 3077 | given \a binding number and pipeline \a stage. This overload binds a region |
| 3078 | only, as specified by \a offset and \a size. |
| 3079 | |
| 3080 | \note \a buf must have been created with QRhiBuffer::StorageBuffer. |
| 3081 | */ |
| 3082 | QRhiShaderResourceBinding QRhiShaderResourceBinding::bufferLoadStore( |
| 3083 | int binding, StageFlags stage, QRhiBuffer *buf, int offset, int size) |
| 3084 | { |
| 3085 | Q_ASSERT(size > 0); |
| 3086 | QRhiShaderResourceBinding b = bufferLoadStore(binding, stage, buf); |
| 3087 | b.d.u.sbuf.offset = offset; |
| 3088 | b.d.u.sbuf.maybeSize = size; |
| 3089 | return b; |
| 3090 | } |
| 3091 | |
| 3092 | /*! |
| 3093 | \return \c true if the contents of the two QRhiShaderResourceBinding |
| 3094 | objects \a a and \a b are equal. This includes the resources (buffer, |
| 3095 | texture) and related parameters (offset, size) as well. To only compare |
| 3096 | layouts (binding point, pipeline stage, resource type), use |
| 3097 | \l{QRhiShaderResourceBinding::isLayoutCompatible()}{isLayoutCompatible()} |
| 3098 | instead. |
| 3099 | |
| 3100 | \relates QRhiShaderResourceBinding |
| 3101 | */ |
| 3102 | bool operator==(const QRhiShaderResourceBinding &a, const QRhiShaderResourceBinding &b) Q_DECL_NOTHROW |
| 3103 | { |
| 3104 | const QRhiShaderResourceBinding::Data *da = a.data(); |
| 3105 | const QRhiShaderResourceBinding::Data *db = b.data(); |
| 3106 | |
| 3107 | if (da == db) |
| 3108 | return true; |
| 3109 | |
| 3110 | |
| 3111 | if (da->binding != db->binding |
| 3112 | || da->stage != db->stage |
| 3113 | || da->type != db->type) |
| 3114 | { |
| 3115 | return false; |
| 3116 | } |
| 3117 | |
| 3118 | switch (da->type) { |
| 3119 | case QRhiShaderResourceBinding::UniformBuffer: |
| 3120 | if (da->u.ubuf.buf != db->u.ubuf.buf |
| 3121 | || da->u.ubuf.offset != db->u.ubuf.offset |
| 3122 | || da->u.ubuf.maybeSize != db->u.ubuf.maybeSize) |
| 3123 | { |
| 3124 | return false; |
| 3125 | } |
| 3126 | break; |
| 3127 | case QRhiShaderResourceBinding::SampledTexture: |
| 3128 | if (da->u.stex.count != db->u.stex.count) |
| 3129 | return false; |
| 3130 | for (int i = 0; i < da->u.stex.count; ++i) { |
| 3131 | if (da->u.stex.texSamplers[i].tex != db->u.stex.texSamplers[i].tex |
| 3132 | || da->u.stex.texSamplers[i].sampler != db->u.stex.texSamplers[i].sampler) |
| 3133 | { |
| 3134 | return false; |
| 3135 | } |
| 3136 | } |
| 3137 | break; |
| 3138 | case QRhiShaderResourceBinding::ImageLoad: |
| 3139 | Q_FALLTHROUGH(); |
| 3140 | case QRhiShaderResourceBinding::ImageStore: |
| 3141 | Q_FALLTHROUGH(); |
| 3142 | case QRhiShaderResourceBinding::ImageLoadStore: |
| 3143 | if (da->u.simage.tex != db->u.simage.tex |
| 3144 | || da->u.simage.level != db->u.simage.level) |
| 3145 | { |
| 3146 | return false; |
| 3147 | } |
| 3148 | break; |
| 3149 | case QRhiShaderResourceBinding::BufferLoad: |
| 3150 | Q_FALLTHROUGH(); |
| 3151 | case QRhiShaderResourceBinding::BufferStore: |
| 3152 | Q_FALLTHROUGH(); |
| 3153 | case QRhiShaderResourceBinding::BufferLoadStore: |
| 3154 | if (da->u.sbuf.buf != db->u.sbuf.buf |
| 3155 | || da->u.sbuf.offset != db->u.sbuf.offset |
| 3156 | || da->u.sbuf.maybeSize != db->u.sbuf.maybeSize) |
| 3157 | { |
| 3158 | return false; |
| 3159 | } |
| 3160 | break; |
| 3161 | default: |
| 3162 | Q_UNREACHABLE(); |
| 3163 | return false; |
| 3164 | } |
| 3165 | |
| 3166 | return true; |
| 3167 | } |
| 3168 | |
| 3169 | /*! |
| 3170 | \return \c false if all the bindings in the two QRhiShaderResourceBinding |
| 3171 | objects \a a and \a b are equal; otherwise returns \c true. |
| 3172 | |
| 3173 | \relates QRhiShaderResourceBinding |
| 3174 | */ |
| 3175 | bool operator!=(const QRhiShaderResourceBinding &a, const QRhiShaderResourceBinding &b) Q_DECL_NOTHROW |
| 3176 | { |
| 3177 | return !(a == b); |
| 3178 | } |
| 3179 | |
| 3180 | /*! |
| 3181 | \return the hash value for \a b, using \a seed to seed the calculation. |
| 3182 | |
| 3183 | \relates QRhiShaderResourceBinding |
| 3184 | */ |
| 3185 | uint qHash(const QRhiShaderResourceBinding &b, uint seed) Q_DECL_NOTHROW |
| 3186 | { |
| 3187 | const QRhiShaderResourceBinding::Data *d = b.data(); |
| 3188 | return seed + uint(d->binding) + 10 * uint(d->stage) + 100 * uint(d->type) |
| 3189 | + qHashBits(p: &d->u, size: sizeof(d->u), seed); |
| 3190 | } |
| 3191 | |
| 3192 | #ifndef QT_NO_DEBUG_STREAM |
| 3193 | QDebug operator<<(QDebug dbg, const QRhiShaderResourceBinding &b) |
| 3194 | { |
| 3195 | QDebugStateSaver saver(dbg); |
| 3196 | const QRhiShaderResourceBinding::Data *d = b.data(); |
| 3197 | dbg.nospace() << "QRhiShaderResourceBinding(" |
| 3198 | << "binding=" << d->binding |
| 3199 | << " stage=" << d->stage |
| 3200 | << " type=" << d->type; |
| 3201 | switch (d->type) { |
| 3202 | case QRhiShaderResourceBinding::UniformBuffer: |
| 3203 | dbg.nospace() << " UniformBuffer(" |
| 3204 | << "buffer=" << d->u.ubuf.buf |
| 3205 | << " offset=" << d->u.ubuf.offset |
| 3206 | << " maybeSize=" << d->u.ubuf.maybeSize |
| 3207 | << ')'; |
| 3208 | break; |
| 3209 | case QRhiShaderResourceBinding::SampledTexture: |
| 3210 | dbg.nospace() << " SampledTextures(" |
| 3211 | << "count=" << d->u.stex.count; |
| 3212 | for (int i = 0; i < d->u.stex.count; ++i) { |
| 3213 | dbg.nospace() << " texture=" << d->u.stex.texSamplers[i].tex |
| 3214 | << " sampler=" << d->u.stex.texSamplers[i].sampler; |
| 3215 | } |
| 3216 | dbg.nospace() << ')'; |
| 3217 | break; |
| 3218 | case QRhiShaderResourceBinding::ImageLoad: |
| 3219 | dbg.nospace() << " ImageLoad(" |
| 3220 | << "texture=" << d->u.simage.tex |
| 3221 | << " level=" << d->u.simage.level |
| 3222 | << ')'; |
| 3223 | break; |
| 3224 | case QRhiShaderResourceBinding::ImageStore: |
| 3225 | dbg.nospace() << " ImageStore(" |
| 3226 | << "texture=" << d->u.simage.tex |
| 3227 | << " level=" << d->u.simage.level |
| 3228 | << ')'; |
| 3229 | break; |
| 3230 | case QRhiShaderResourceBinding::ImageLoadStore: |
| 3231 | dbg.nospace() << " ImageLoadStore(" |
| 3232 | << "texture=" << d->u.simage.tex |
| 3233 | << " level=" << d->u.simage.level |
| 3234 | << ')'; |
| 3235 | break; |
| 3236 | case QRhiShaderResourceBinding::BufferLoad: |
| 3237 | dbg.nospace() << " BufferLoad(" |
| 3238 | << "buffer=" << d->u.sbuf.buf |
| 3239 | << " offset=" << d->u.sbuf.offset |
| 3240 | << " maybeSize=" << d->u.sbuf.maybeSize |
| 3241 | << ')'; |
| 3242 | break; |
| 3243 | case QRhiShaderResourceBinding::BufferStore: |
| 3244 | dbg.nospace() << " BufferStore(" |
| 3245 | << "buffer=" << d->u.sbuf.buf |
| 3246 | << " offset=" << d->u.sbuf.offset |
| 3247 | << " maybeSize=" << d->u.sbuf.maybeSize |
| 3248 | << ')'; |
| 3249 | break; |
| 3250 | case QRhiShaderResourceBinding::BufferLoadStore: |
| 3251 | dbg.nospace() << " BufferLoadStore(" |
| 3252 | << "buffer=" << d->u.sbuf.buf |
| 3253 | << " offset=" << d->u.sbuf.offset |
| 3254 | << " maybeSize=" << d->u.sbuf.maybeSize |
| 3255 | << ')'; |
| 3256 | break; |
| 3257 | default: |
| 3258 | Q_UNREACHABLE(); |
| 3259 | break; |
| 3260 | } |
| 3261 | dbg.nospace() << ')'; |
| 3262 | return dbg; |
| 3263 | } |
| 3264 | #endif |
| 3265 | |
| 3266 | #ifndef QT_NO_DEBUG_STREAM |
| 3267 | QDebug operator<<(QDebug dbg, const QRhiShaderResourceBindings &srb) |
| 3268 | { |
| 3269 | QDebugStateSaver saver(dbg); |
| 3270 | dbg.nospace() << "QRhiShaderResourceBindings(" |
| 3271 | << srb.m_bindings |
| 3272 | << ')'; |
| 3273 | return dbg; |
| 3274 | } |
| 3275 | #endif |
| 3276 | |
| 3277 | /*! |
| 3278 | \class QRhiGraphicsPipeline |
| 3279 | \internal |
| 3280 | \inmodule QtGui |
| 3281 | \brief Graphics pipeline state resource. |
| 3282 | |
| 3283 | \note Setting the shader stages is mandatory. There must be at least one |
| 3284 | stage, and there must be a vertex stage. |
| 3285 | |
| 3286 | \note Setting the shader resource bindings is mandatory. The referenced |
| 3287 | QRhiShaderResourceBindings must already be built by the time build() is |
| 3288 | called. Associating with a QRhiShaderResourceBindings that has no bindings |
| 3289 | is also valid, as long as no shader in any stage expects any resources. |
| 3290 | |
| 3291 | \note Setting the render pass descriptor is mandatory. To obtain a |
| 3292 | QRhiRenderPassDescriptor that can be passed to setRenderPassDescriptor(), |
| 3293 | use either QRhiTextureRenderTarget::newCompatibleRenderPassDescriptor() or |
| 3294 | QRhiSwapChain::newCompatibleRenderPassDescriptor(). |
| 3295 | |
| 3296 | \note Setting the vertex input layout is mandatory. |
| 3297 | |
| 3298 | \note sampleCount() defaults to 1 and must match the sample count of the |
| 3299 | render target's color and depth stencil attachments. |
| 3300 | |
| 3301 | \note The depth test, depth write, and stencil test are disabled by |
| 3302 | default. |
| 3303 | |
| 3304 | \note stencilReadMask() and stencilWriteMask() apply to both faces. They |
| 3305 | both default to 0xFF. |
| 3306 | */ |
| 3307 | |
| 3308 | /*! |
| 3309 | \fn void QRhiGraphicsPipeline::setTargetBlends(const QVector<TargetBlend> &blends) |
| 3310 | |
| 3311 | Sets the blend specification for color attachments. Each element in \a |
| 3312 | blends corresponds to a color attachment of the render target. |
| 3313 | |
| 3314 | By default no blends are set, which is a shortcut to disabling blending and |
| 3315 | enabling color write for all four channels. |
| 3316 | */ |
| 3317 | |
| 3318 | /*! |
| 3319 | \enum QRhiGraphicsPipeline::Flag |
| 3320 | |
| 3321 | Flag values for describing the dynamic state of the pipeline. The viewport is always dynamic. |
| 3322 | |
| 3323 | \value UsesBlendConstants Indicates that a blend color constant will be set |
| 3324 | via QRhiCommandBuffer::setBlendConstants() |
| 3325 | |
| 3326 | \value UsesStencilRef Indicates that a stencil reference value will be set |
| 3327 | via QRhiCommandBuffer::setStencilRef() |
| 3328 | |
| 3329 | \value UsesScissor Indicates that a scissor rectangle will be set via |
| 3330 | QRhiCommandBuffer::setScissor() |
| 3331 | */ |
| 3332 | |
| 3333 | /*! |
| 3334 | \enum QRhiGraphicsPipeline::Topology |
| 3335 | Specifies the primitive topology |
| 3336 | |
| 3337 | \value Triangles (default) |
| 3338 | \value TriangleStrip |
| 3339 | \value TriangleFan (only available if QRhi::TriangleFanTopology is supported) |
| 3340 | \value Lines |
| 3341 | \value LineStrip |
| 3342 | \value Points |
| 3343 | */ |
| 3344 | |
| 3345 | /*! |
| 3346 | \enum QRhiGraphicsPipeline::CullMode |
| 3347 | Specifies the culling mode |
| 3348 | |
| 3349 | \value None No culling (default) |
| 3350 | \value Front Cull front faces |
| 3351 | \value Back Cull back faces |
| 3352 | */ |
| 3353 | |
| 3354 | /*! |
| 3355 | \enum QRhiGraphicsPipeline::FrontFace |
| 3356 | Specifies the front face winding order |
| 3357 | |
| 3358 | \value CCW Counter clockwise (default) |
| 3359 | \value CW Clockwise |
| 3360 | */ |
| 3361 | |
| 3362 | /*! |
| 3363 | \enum QRhiGraphicsPipeline::ColorMaskComponent |
| 3364 | Flag values for specifying the color write mask |
| 3365 | |
| 3366 | \value R |
| 3367 | \value G |
| 3368 | \value B |
| 3369 | \value A |
| 3370 | */ |
| 3371 | |
| 3372 | /*! |
| 3373 | \enum QRhiGraphicsPipeline::BlendFactor |
| 3374 | Specifies the blend factor |
| 3375 | |
| 3376 | \value Zero |
| 3377 | \value One |
| 3378 | \value SrcColor |
| 3379 | \value OneMinusSrcColor |
| 3380 | \value DstColor |
| 3381 | \value OneMinusDstColor |
| 3382 | \value SrcAlpha |
| 3383 | \value OneMinusSrcAlpha |
| 3384 | \value DstAlpha |
| 3385 | \value OneMinusDstAlpha |
| 3386 | \value ConstantColor |
| 3387 | \value OneMinusConstantColor |
| 3388 | \value ConstantAlpha |
| 3389 | \value OneMinusConstantAlpha |
| 3390 | \value SrcAlphaSaturate |
| 3391 | \value Src1Color |
| 3392 | \value OneMinusSrc1Color |
| 3393 | \value Src1Alpha |
| 3394 | \value OneMinusSrc1Alpha |
| 3395 | */ |
| 3396 | |
| 3397 | /*! |
| 3398 | \enum QRhiGraphicsPipeline::BlendOp |
| 3399 | Specifies the blend operation |
| 3400 | |
| 3401 | \value Add |
| 3402 | \value Subtract |
| 3403 | \value ReverseSubtract |
| 3404 | \value Min |
| 3405 | \value Max |
| 3406 | */ |
| 3407 | |
| 3408 | /*! |
| 3409 | \enum QRhiGraphicsPipeline::CompareOp |
| 3410 | Specifies the depth or stencil comparison function |
| 3411 | |
| 3412 | \value Never |
| 3413 | \value Less (default for depth) |
| 3414 | \value Equal |
| 3415 | \value LessOrEqual |
| 3416 | \value Greater |
| 3417 | \value NotEqual |
| 3418 | \value GreaterOrEqual |
| 3419 | \value Always (default for stencil) |
| 3420 | */ |
| 3421 | |
| 3422 | /*! |
| 3423 | \enum QRhiGraphicsPipeline::StencilOp |
| 3424 | Specifies the stencil operation |
| 3425 | |
| 3426 | \value StencilZero |
| 3427 | \value Keep (default) |
| 3428 | \value Replace |
| 3429 | \value IncrementAndClamp |
| 3430 | \value DecrementAndClamp |
| 3431 | \value Invert |
| 3432 | \value IncrementAndWrap |
| 3433 | \value DecrementAndWrap |
| 3434 | */ |
| 3435 | |
| 3436 | /*! |
| 3437 | \class QRhiGraphicsPipeline::TargetBlend |
| 3438 | \internal |
| 3439 | \inmodule QtGui |
| 3440 | \brief Describes the blend state for one color attachment. |
| 3441 | |
| 3442 | Defaults to color write enabled, blending disabled. The blend values are |
| 3443 | set up for pre-multiplied alpha (One, OneMinusSrcAlpha, One, |
| 3444 | OneMinusSrcAlpha) by default. |
| 3445 | */ |
| 3446 | |
| 3447 | /*! |
| 3448 | \class QRhiGraphicsPipeline::StencilOpState |
| 3449 | \internal |
| 3450 | \inmodule QtGui |
| 3451 | \brief Describes the stencil operation state. |
| 3452 | */ |
| 3453 | |
| 3454 | /*! |
| 3455 | \internal |
| 3456 | */ |
| 3457 | QRhiGraphicsPipeline::QRhiGraphicsPipeline(QRhiImplementation *rhi) |
| 3458 | : QRhiResource(rhi) |
| 3459 | { |
| 3460 | } |
| 3461 | |
| 3462 | /*! |
| 3463 | \return the resource type. |
| 3464 | */ |
| 3465 | QRhiResource::Type QRhiGraphicsPipeline::resourceType() const |
| 3466 | { |
| 3467 | return GraphicsPipeline; |
| 3468 | } |
| 3469 | |
| 3470 | /*! |
| 3471 | \fn bool QRhiGraphicsPipeline::build() |
| 3472 | |
| 3473 | Creates the corresponding native graphics resources. If there are already |
| 3474 | resources present due to an earlier build() with no corresponding |
| 3475 | release(), then release() is called implicitly first. |
| 3476 | |
| 3477 | \return \c true when successful, \c false when a graphics operation failed. |
| 3478 | Regardless of the return value, calling release() is always safe. |
| 3479 | */ |
| 3480 | |
| 3481 | /*! |
| 3482 | \fn void QRhiGraphicsPipeline::setDepthTest(bool enable) |
| 3483 | |
| 3484 | Enables or disables depth testing. Both depth test and the writing out of |
| 3485 | depth data are disabled by default. |
| 3486 | |
| 3487 | \sa setDepthWrite() |
| 3488 | */ |
| 3489 | |
| 3490 | /*! |
| 3491 | \fn void QRhiGraphicsPipeline::setDepthWrite(bool enable) |
| 3492 | |
| 3493 | Controls the writing out of depth data into the depth buffer. By default |
| 3494 | this is disabled. Depth write is typically enabled together with the depth |
| 3495 | test. |
| 3496 | |
| 3497 | \note Enabling depth write without having depth testing enabled may not |
| 3498 | lead to the desired result, and should be avoided. |
| 3499 | |
| 3500 | \sa setDepthTest() |
| 3501 | */ |
| 3502 | |
| 3503 | /*! |
| 3504 | \class QRhiSwapChain |
| 3505 | \internal |
| 3506 | \inmodule QtGui |
| 3507 | \brief Swapchain resource. |
| 3508 | |
| 3509 | A swapchain enables presenting rendering results to a surface. A swapchain |
| 3510 | is typically backed by a set of color buffers. Of these, one is displayed |
| 3511 | at a time. |
| 3512 | |
| 3513 | Below is a typical pattern for creating and managing a swapchain and some |
| 3514 | associated resources in order to render onto a QWindow: |
| 3515 | |
| 3516 | \badcode |
| 3517 | void init() |
| 3518 | { |
| 3519 | sc = rhi->newSwapChain(); |
| 3520 | ds = rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, |
| 3521 | QSize(), // no need to set the size here due to UsedWithSwapChainOnly |
| 3522 | 1, |
| 3523 | QRhiRenderBuffer::UsedWithSwapChainOnly); |
| 3524 | sc->setWindow(window); |
| 3525 | sc->setDepthStencil(ds); |
| 3526 | rp = sc->newCompatibleRenderPassDescriptor(); |
| 3527 | sc->setRenderPassDescriptor(rp); |
| 3528 | resizeSwapChain(); |
| 3529 | } |
| 3530 | |
| 3531 | void resizeSwapChain() |
| 3532 | { |
| 3533 | hasSwapChain = sc->buildOrResize(); |
| 3534 | } |
| 3535 | |
| 3536 | void render() |
| 3537 | { |
| 3538 | if (!hasSwapChain || notExposed) |
| 3539 | return; |
| 3540 | |
| 3541 | if (sc->currentPixelSize() != sc->surfacePixelSize() || newlyExposed) { |
| 3542 | resizeSwapChain(); |
| 3543 | if (!hasSwapChain) |
| 3544 | return; |
| 3545 | newlyExposed = false; |
| 3546 | } |
| 3547 | |
| 3548 | rhi->beginFrame(sc); |
| 3549 | // ... |
| 3550 | rhi->endFrame(sc); |
| 3551 | } |
| 3552 | \endcode |
| 3553 | |
| 3554 | Avoid relying on QWindow resize events to resize swapchains, especially |
| 3555 | considering that surface sizes may not always fully match the QWindow |
| 3556 | reported dimensions. The safe, cross-platform approach is to do the check |
| 3557 | via surfacePixelSize() whenever starting a new frame. |
| 3558 | |
| 3559 | Releasing the swapchain must happen while the QWindow and the underlying |
| 3560 | native window is fully up and running. Building on the previous example: |
| 3561 | |
| 3562 | \badcode |
| 3563 | void releaseSwapChain() |
| 3564 | { |
| 3565 | if (hasSwapChain) { |
| 3566 | sc->release(); |
| 3567 | hasSwapChain = false; |
| 3568 | } |
| 3569 | } |
| 3570 | |
| 3571 | // assuming Window is our QWindow subclass |
| 3572 | bool Window::event(QEvent *e) |
| 3573 | { |
| 3574 | switch (e->type()) { |
| 3575 | case QEvent::UpdateRequest: // for QWindow::requestUpdate() |
| 3576 | render(); |
| 3577 | break; |
| 3578 | case QEvent::PlatformSurface: |
| 3579 | if (static_cast<QPlatformSurfaceEvent *>(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed) |
| 3580 | releaseSwapChain(); |
| 3581 | break; |
| 3582 | default: |
| 3583 | break; |
| 3584 | } |
| 3585 | return QWindow::event(e); |
| 3586 | } |
| 3587 | \endcode |
| 3588 | |
| 3589 | Initializing the swapchain and starting to render the first frame cannot |
| 3590 | start at any time. The safe, cross-platform approach is to rely on expose |
| 3591 | events. QExposeEvent is a loosely specified event that is sent whenever a |
| 3592 | window gets mapped, obscured, and resized, depending on the platform. |
| 3593 | |
| 3594 | \badcode |
| 3595 | void Window::exposeEvent(QExposeEvent *) |
| 3596 | { |
| 3597 | // initialize and start rendering when the window becomes usable for graphics purposes |
| 3598 | if (isExposed() && !running) { |
| 3599 | running = true; |
| 3600 | init(); |
| 3601 | } |
| 3602 | |
| 3603 | // stop pushing frames when not exposed or size becomes 0 |
| 3604 | if ((!isExposed() || (hasSwapChain && sc->surfacePixelSize().isEmpty())) && running) |
| 3605 | notExposed = true; |
| 3606 | |
| 3607 | // continue when exposed again and the surface has a valid size |
| 3608 | if (isExposed() && running && notExposed && !sc->surfacePixelSize().isEmpty()) { |
| 3609 | notExposed = false; |
| 3610 | newlyExposed = true; |
| 3611 | } |
| 3612 | |
| 3613 | if (isExposed() && !sc->surfacePixelSize().isEmpty()) |
| 3614 | render(); |
| 3615 | } |
| 3616 | \endcode |
| 3617 | |
| 3618 | Once the rendering has started, a simple way to request a new frame is |
| 3619 | QWindow::requestUpdate(). While on some platforms this is merely a small |
| 3620 | timer, on others it has a specific implementation: for instance on macOS or |
| 3621 | iOS it may be backed by |
| 3622 | \l{https://developer.apple.com/documentation/corevideo/cvdisplaylink?language=objc}{CVDisplayLink}. |
| 3623 | The example above is already prepared for update requests by handling |
| 3624 | QEvent::UpdateRequest. |
| 3625 | |
| 3626 | While acting as a QRhiRenderTarget, QRhiSwapChain also manages a |
| 3627 | QRhiCommandBuffer. Calling QRhi::endFrame() submits the recorded commands |
| 3628 | and also enqueues a \c present request. The default behavior is to do this |
| 3629 | with a swap interval of 1, meaning synchronizing to the display's vertical |
| 3630 | refresh is enabled. Thus the rendering thread calling beginFrame() and |
| 3631 | endFrame() will get throttled to vsync. On some backends this can be |
| 3632 | disabled by passing QRhiSwapChain:NoVSync in flags(). |
| 3633 | |
| 3634 | Multisampling (MSAA) is handled transparently to the applications when |
| 3635 | requested via setSampleCount(). Where applicable, QRhiSwapChain will take |
| 3636 | care of creating additional color buffers and issuing a multisample resolve |
| 3637 | command at the end of a frame. For OpenGL, it is necessary to request the |
| 3638 | appropriate sample count also via QSurfaceFormat, by calling |
| 3639 | QSurfaceFormat::setDefaultFormat() before initializing the QRhi. |
| 3640 | */ |
| 3641 | |
| 3642 | /*! |
| 3643 | \enum QRhiSwapChain::Flag |
| 3644 | Flag values to describe swapchain properties |
| 3645 | |
| 3646 | \value SurfaceHasPreMulAlpha Indicates that the target surface has |
| 3647 | transparency with premultiplied alpha. For example, this is what Qt Quick |
| 3648 | uses when the alpha channel is enabled on the target QWindow, because the |
| 3649 | scenegraph rendrerer always outputs fragments with alpha multiplied into |
| 3650 | the red, green, and blue values. To ensure identical behavior across |
| 3651 | platforms, always set QSurfaceFormat::alphaBufferSize() to a non-zero value |
| 3652 | on the target QWindow whenever this flag is set on the swapchain. |
| 3653 | |
| 3654 | \value SurfaceHasNonPreMulAlpha Indicates the target surface has |
| 3655 | transparency with non-premultiplied alpha. Be aware that this may not be |
| 3656 | supported on some systems, if the system compositor always expects content |
| 3657 | with premultiplied alpha. In that case the behavior with this flag set is |
| 3658 | expected to be equivalent to SurfaceHasPreMulAlpha. |
| 3659 | |
| 3660 | \value sRGB Requests to pick an sRGB format for the swapchain and/or its |
| 3661 | render target views, where applicable. Note that this implies that sRGB |
| 3662 | framebuffer update and blending will get enabled for all content targeting |
| 3663 | this swapchain, and opting out is not possible. For OpenGL, set |
| 3664 | \l{QSurfaceFormat::sRGBColorSpace}{sRGBColorSpace} on the QSurfaceFormat of |
| 3665 | the QWindow in addition. |
| 3666 | |
| 3667 | \value UsedAsTransferSource Indicates the swapchain will be used as the |
| 3668 | source of a readback in QRhiResourceUpdateBatch::readBackTexture(). |
| 3669 | |
| 3670 | \value NoVSync Requests disabling waiting for vertical sync, also avoiding |
| 3671 | throttling the rendering thread. The behavior is backend specific and |
| 3672 | applicable only where it is possible to control this. Some may ignore the |
| 3673 | request altogether. For OpenGL, try instead setting the swap interval to 0 |
| 3674 | on the QWindow via QSurfaceFormat::setSwapInterval(). |
| 3675 | |
| 3676 | \value MinimalBufferCount Requests creating the swapchain with the minimum |
| 3677 | number of buffers, which is in practice 2, unless the graphics |
| 3678 | implementation has a higher minimum number than that. Only applicable with |
| 3679 | backends where such control is available via the graphics API, for example, |
| 3680 | Vulkan. By default it is up to the backend to decide what number of buffers |
| 3681 | it requests (in practice this is almost always either 2 or 3), and it is |
| 3682 | not the applications' concern. However, on Vulkan for instance the backend |
| 3683 | will likely prefer the higher number (3), for example to avoid odd |
| 3684 | performance issues with some Vulkan implementations on mobile devices. It |
| 3685 | could be that on some platforms it can prove to be beneficial to force the |
| 3686 | lower buffer count (2), so this flag allows forcing that. Note that all |
| 3687 | this has no effect on the number of frames kept in flight, so the CPU |
| 3688 | (QRhi) will still prepare frames at most \c{N - 1} frames ahead of the GPU, |
| 3689 | even when the swapchain image buffer count larger than \c N. (\c{N} = |
| 3690 | QRhi::FramesInFlight and typically 2). |
| 3691 | */ |
| 3692 | |
| 3693 | /*! |
| 3694 | \internal |
| 3695 | */ |
| 3696 | QRhiSwapChain::QRhiSwapChain(QRhiImplementation *rhi) |
| 3697 | : QRhiResource(rhi) |
| 3698 | { |
| 3699 | } |
| 3700 | |
| 3701 | /*! |
| 3702 | \return the resource type. |
| 3703 | */ |
| 3704 | QRhiResource::Type QRhiSwapChain::resourceType() const |
| 3705 | { |
| 3706 | return SwapChain; |
| 3707 | } |
| 3708 | |
| 3709 | /*! |
| 3710 | \fn QSize QRhiSwapChain::currentPixelSize() const |
| 3711 | |
| 3712 | \return the size with which the swapchain was last successfully built. Use |
| 3713 | this to decide if buildOrResize() needs to be called again: if |
| 3714 | \c{currentPixelSize() != surfacePixelSize()} then the swapchain needs to be |
| 3715 | resized. |
| 3716 | |
| 3717 | \note Typical rendering logic will call this function to get the output |
| 3718 | size when starting to prepare a new frame, and base dependent calculations |
| 3719 | (such as, the viewport) on the size returned from this function. |
| 3720 | |
| 3721 | While in many cases the value is the same as \c{QWindow::size() * |
| 3722 | QWindow::devicePixelRatio()}, relying on the QWindow-reported size is not |
| 3723 | guaranteed to be correct on all platforms and graphics API implementations. |
| 3724 | Using this function is therefore strongly recommended whenever there is a |
| 3725 | need to identify the dimensions, in pixels, of the output layer or surface. |
| 3726 | |
| 3727 | This also has the added benefit of avoiding potential data races when QRhi |
| 3728 | is used on a dedicated rendering thread, because the need to call QWindow |
| 3729 | functions, that may then access data updated on the main thread, is |
| 3730 | avoided. |
| 3731 | |
| 3732 | \sa surfacePixelSize() |
| 3733 | */ |
| 3734 | |
| 3735 | /*! |
| 3736 | \fn QSize QRhiSwapChain::surfacePixelSize() |
| 3737 | |
| 3738 | \return The size of the window's associated surface or layer. |
| 3739 | |
| 3740 | \warning Do not assume this is the same as \c{QWindow::size() * |
| 3741 | QWindow::devicePixelRatio()}. With some graphics APIs and windowing system |
| 3742 | interfaces (for example, Vulkan) there is a theoretical possibility for a |
| 3743 | surface to assume a size different from the associated window. To support |
| 3744 | these cases, rendering logic must always base size-derived calculations |
| 3745 | (such as, viewports) on the size reported from QRhiSwapChain, and never on |
| 3746 | the size queried from QWindow. |
| 3747 | |
| 3748 | \note Can also be called before buildOrResize(), if at least window() is |
| 3749 | already set) This in combination with currentPixelSize() allows to detect |
| 3750 | when a swapchain needs to be resized. However, watch out for the fact that |
| 3751 | the size of the underlying native object (surface, layer, or similar) is |
| 3752 | "live", so whenever this function is called, it returns the latest value |
| 3753 | reported by the underlying implementation, without any atomicity guarantee. |
| 3754 | Therefore, using this function to determine pixel sizes for graphics |
| 3755 | resources that are used in a frame is strongly discouraged. Rely on |
| 3756 | currentPixelSize() instead which returns a size that is atomic and will not |
| 3757 | change between buildOrResize() invocations. |
| 3758 | |
| 3759 | \note For depth-stencil buffers used in combination with the swapchain's |
| 3760 | color buffers, it is strongly recommended to rely on the automatic sizing |
| 3761 | and rebuilding behavior provided by the |
| 3762 | QRhiRenderBuffer:UsedWithSwapChainOnly flag. Avoid querying the surface |
| 3763 | size via this function just to get a size that can be passed to |
| 3764 | QRhiRenderBuffer::setPixelSize() as that would suffer from the lack of |
| 3765 | atomicity as described above. |
| 3766 | |
| 3767 | \sa currentPixelSize() |
| 3768 | */ |
| 3769 | |
| 3770 | /*! |
| 3771 | \fn QRhiCommandBuffer *QRhiSwapChain::currentFrameCommandBuffer() |
| 3772 | |
| 3773 | \return a command buffer on which rendering commands can be recorded. Only |
| 3774 | valid within a QRhi::beginFrame() - QRhi::endFrame() block where |
| 3775 | beginFrame() was called with this swapchain. |
| 3776 | |
| 3777 | \note the value must not be cached and reused between frames |
| 3778 | */ |
| 3779 | |
| 3780 | /*! |
| 3781 | \fn QRhiRenderTarget *QRhiSwapChain::currentFrameRenderTarget() |
| 3782 | |
| 3783 | \return a render target that can used with beginPass() in order to render |
| 3784 | the swapchain's current backbuffer. Only valid within a |
| 3785 | QRhi::beginFrame() - QRhi::endFrame() block where beginFrame() was called |
| 3786 | with this swapchain. |
| 3787 | |
| 3788 | \note the value must not be cached and reused between frames |
| 3789 | */ |
| 3790 | |
| 3791 | /*! |
| 3792 | \fn bool QRhiSwapChain::buildOrResize() |
| 3793 | |
| 3794 | Creates the swapchain if not already done and resizes the swapchain buffers |
| 3795 | to match the current size of the targeted surface. Call this whenever the |
| 3796 | size of the target surface is different than before. |
| 3797 | |
| 3798 | \note call release() only when the swapchain needs to be released |
| 3799 | completely, typically upon |
| 3800 | QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed. To perform resizing, just |
| 3801 | call buildOrResize(). |
| 3802 | |
| 3803 | \return \c true when successful, \c false when a graphics operation failed. |
| 3804 | Regardless of the return value, calling release() is always safe. |
| 3805 | */ |
| 3806 | |
| 3807 | /*! |
| 3808 | \class QRhiComputePipeline |
| 3809 | \internal |
| 3810 | \inmodule QtGui |
| 3811 | \brief Compute pipeline state resource. |
| 3812 | |
| 3813 | \note Setting the shader resource bindings is mandatory. The referenced |
| 3814 | QRhiShaderResourceBindings must already be built by the time build() is |
| 3815 | called. |
| 3816 | |
| 3817 | \note Setting the shader is mandatory. |
| 3818 | */ |
| 3819 | |
| 3820 | /*! |
| 3821 | \return the resource type. |
| 3822 | */ |
| 3823 | QRhiResource::Type QRhiComputePipeline::resourceType() const |
| 3824 | { |
| 3825 | return ComputePipeline; |
| 3826 | } |
| 3827 | |
| 3828 | /*! |
| 3829 | \internal |
| 3830 | */ |
| 3831 | QRhiComputePipeline::QRhiComputePipeline(QRhiImplementation *rhi) |
| 3832 | : QRhiResource(rhi) |
| 3833 | { |
| 3834 | } |
| 3835 | |
| 3836 | /*! |
| 3837 | \class QRhiCommandBuffer |
| 3838 | \internal |
| 3839 | \inmodule QtGui |
| 3840 | \brief Command buffer resource. |
| 3841 | |
| 3842 | Not creatable by applications at the moment. The only ways to obtain a |
| 3843 | valid QRhiCommandBuffer are to get it from the targeted swapchain via |
| 3844 | QRhiSwapChain::currentFrameCommandBuffer(), or, in case of rendering |
| 3845 | completely offscreen, initializing one via QRhi::beginOffscreenFrame(). |
| 3846 | */ |
| 3847 | |
| 3848 | /*! |
| 3849 | \enum QRhiCommandBuffer::IndexFormat |
| 3850 | Specifies the index data type |
| 3851 | |
| 3852 | \value IndexUInt16 Unsigned 16-bit (quint16) |
| 3853 | \value IndexUInt32 Unsigned 32-bit (quint32) |
| 3854 | */ |
| 3855 | |
| 3856 | /*! |
| 3857 | \typedef QRhiCommandBuffer::DynamicOffset |
| 3858 | |
| 3859 | Synonym for QPair<int, quint32>. The first entry is the binding, the second |
| 3860 | is the offset in the buffer. |
| 3861 | */ |
| 3862 | |
| 3863 | /*! |
| 3864 | \typedef QRhiCommandBuffer::VertexInput |
| 3865 | |
| 3866 | Synonym for QPair<QRhiBuffer *, quint32>. The second entry is an offset in |
| 3867 | the buffer specified by the first. |
| 3868 | */ |
| 3869 | |
| 3870 | /*! |
| 3871 | \internal |
| 3872 | */ |
| 3873 | QRhiCommandBuffer::QRhiCommandBuffer(QRhiImplementation *rhi) |
| 3874 | : QRhiResource(rhi) |
| 3875 | { |
| 3876 | } |
| 3877 | |
| 3878 | /*! |
| 3879 | \return the resource type. |
| 3880 | */ |
| 3881 | QRhiResource::Type QRhiCommandBuffer::resourceType() const |
| 3882 | { |
| 3883 | return CommandBuffer; |
| 3884 | } |
| 3885 | |
| 3886 | #ifndef QT_NO_DEBUG |
| 3887 | static const char *resourceTypeStr(QRhiResource *res) |
| 3888 | { |
| 3889 | switch (res->resourceType()) { |
| 3890 | case QRhiResource::Buffer: |
| 3891 | return "Buffer" ; |
| 3892 | case QRhiResource::Texture: |
| 3893 | return "Texture" ; |
| 3894 | case QRhiResource::Sampler: |
| 3895 | return "Sampler" ; |
| 3896 | case QRhiResource::RenderBuffer: |
| 3897 | return "RenderBuffer" ; |
| 3898 | case QRhiResource::RenderPassDescriptor: |
| 3899 | return "RenderPassDescriptor" ; |
| 3900 | case QRhiResource::RenderTarget: |
| 3901 | return "RenderTarget" ; |
| 3902 | case QRhiResource::TextureRenderTarget: |
| 3903 | return "TextureRenderTarget" ; |
| 3904 | case QRhiResource::ShaderResourceBindings: |
| 3905 | return "ShaderResourceBindings" ; |
| 3906 | case QRhiResource::GraphicsPipeline: |
| 3907 | return "GraphicsPipeline" ; |
| 3908 | case QRhiResource::SwapChain: |
| 3909 | return "SwapChain" ; |
| 3910 | case QRhiResource::ComputePipeline: |
| 3911 | return "ComputePipeline" ; |
| 3912 | case QRhiResource::CommandBuffer: |
| 3913 | return "CommandBuffer" ; |
| 3914 | default: |
| 3915 | Q_UNREACHABLE(); |
| 3916 | break; |
| 3917 | } |
| 3918 | return "" ; |
| 3919 | } |
| 3920 | #endif |
| 3921 | |
| 3922 | QRhiImplementation::~QRhiImplementation() |
| 3923 | { |
| 3924 | qDeleteAll(c: resUpdPool); |
| 3925 | |
| 3926 | // Be nice and show something about leaked stuff. Though we may not get |
| 3927 | // this far with some backends where the allocator or the api may check |
| 3928 | // and freak out for unfreed graphics objects in the derived dtor already. |
| 3929 | #ifndef QT_NO_DEBUG |
| 3930 | if (!resources.isEmpty()) { |
| 3931 | qWarning(msg: "QRhi %p going down with %d unreleased resources that own native graphics objects. This is not nice." , |
| 3932 | q, resources.count()); |
| 3933 | for (QRhiResource *res : qAsConst(t&: resources)) { |
| 3934 | qWarning(msg: " %s resource %p (%s)" , resourceTypeStr(res), res, res->m_objectName.constData()); |
| 3935 | res->m_rhi = nullptr; |
| 3936 | } |
| 3937 | } |
| 3938 | #endif |
| 3939 | } |
| 3940 | |
| 3941 | bool QRhiImplementation::isCompressedFormat(QRhiTexture::Format format) const |
| 3942 | { |
| 3943 | return (format >= QRhiTexture::BC1 && format <= QRhiTexture::BC7) |
| 3944 | || (format >= QRhiTexture::ETC2_RGB8 && format <= QRhiTexture::ETC2_RGBA8) |
| 3945 | || (format >= QRhiTexture::ASTC_4x4 && format <= QRhiTexture::ASTC_12x12); |
| 3946 | } |
| 3947 | |
| 3948 | void QRhiImplementation::compressedFormatInfo(QRhiTexture::Format format, const QSize &size, |
| 3949 | quint32 *bpl, quint32 *byteSize, |
| 3950 | QSize *blockDim) const |
| 3951 | { |
| 3952 | int xdim = 4; |
| 3953 | int ydim = 4; |
| 3954 | quint32 blockSize = 0; |
| 3955 | |
| 3956 | switch (format) { |
| 3957 | case QRhiTexture::BC1: |
| 3958 | blockSize = 8; |
| 3959 | break; |
| 3960 | case QRhiTexture::BC2: |
| 3961 | blockSize = 16; |
| 3962 | break; |
| 3963 | case QRhiTexture::BC3: |
| 3964 | blockSize = 16; |
| 3965 | break; |
| 3966 | case QRhiTexture::BC4: |
| 3967 | blockSize = 8; |
| 3968 | break; |
| 3969 | case QRhiTexture::BC5: |
| 3970 | blockSize = 16; |
| 3971 | break; |
| 3972 | case QRhiTexture::BC6H: |
| 3973 | blockSize = 16; |
| 3974 | break; |
| 3975 | case QRhiTexture::BC7: |
| 3976 | blockSize = 16; |
| 3977 | break; |
| 3978 | |
| 3979 | case QRhiTexture::ETC2_RGB8: |
| 3980 | blockSize = 8; |
| 3981 | break; |
| 3982 | case QRhiTexture::ETC2_RGB8A1: |
| 3983 | blockSize = 8; |
| 3984 | break; |
| 3985 | case QRhiTexture::ETC2_RGBA8: |
| 3986 | blockSize = 16; |
| 3987 | break; |
| 3988 | |
| 3989 | case QRhiTexture::ASTC_4x4: |
| 3990 | blockSize = 16; |
| 3991 | break; |
| 3992 | case QRhiTexture::ASTC_5x4: |
| 3993 | blockSize = 16; |
| 3994 | xdim = 5; |
| 3995 | break; |
| 3996 | case QRhiTexture::ASTC_5x5: |
| 3997 | blockSize = 16; |
| 3998 | xdim = ydim = 5; |
| 3999 | break; |
| 4000 | case QRhiTexture::ASTC_6x5: |
| 4001 | blockSize = 16; |
| 4002 | xdim = 6; |
| 4003 | ydim = 5; |
| 4004 | break; |
| 4005 | case QRhiTexture::ASTC_6x6: |
| 4006 | blockSize = 16; |
| 4007 | xdim = ydim = 6; |
| 4008 | break; |
| 4009 | case QRhiTexture::ASTC_8x5: |
| 4010 | blockSize = 16; |
| 4011 | xdim = 8; |
| 4012 | ydim = 5; |
| 4013 | break; |
| 4014 | case QRhiTexture::ASTC_8x6: |
| 4015 | blockSize = 16; |
| 4016 | xdim = 8; |
| 4017 | ydim = 6; |
| 4018 | break; |
| 4019 | case QRhiTexture::ASTC_8x8: |
| 4020 | blockSize = 16; |
| 4021 | xdim = ydim = 8; |
| 4022 | break; |
| 4023 | case QRhiTexture::ASTC_10x5: |
| 4024 | blockSize = 16; |
| 4025 | xdim = 10; |
| 4026 | ydim = 5; |
| 4027 | break; |
| 4028 | case QRhiTexture::ASTC_10x6: |
| 4029 | blockSize = 16; |
| 4030 | xdim = 10; |
| 4031 | ydim = 6; |
| 4032 | break; |
| 4033 | case QRhiTexture::ASTC_10x8: |
| 4034 | blockSize = 16; |
| 4035 | xdim = 10; |
| 4036 | ydim = 8; |
| 4037 | break; |
| 4038 | case QRhiTexture::ASTC_10x10: |
| 4039 | blockSize = 16; |
| 4040 | xdim = ydim = 10; |
| 4041 | break; |
| 4042 | case QRhiTexture::ASTC_12x10: |
| 4043 | blockSize = 16; |
| 4044 | xdim = 12; |
| 4045 | ydim = 10; |
| 4046 | break; |
| 4047 | case QRhiTexture::ASTC_12x12: |
| 4048 | blockSize = 16; |
| 4049 | xdim = ydim = 12; |
| 4050 | break; |
| 4051 | |
| 4052 | default: |
| 4053 | Q_UNREACHABLE(); |
| 4054 | break; |
| 4055 | } |
| 4056 | |
| 4057 | const quint32 wblocks = uint((size.width() + xdim - 1) / xdim); |
| 4058 | const quint32 hblocks = uint((size.height() + ydim - 1) / ydim); |
| 4059 | |
| 4060 | if (bpl) |
| 4061 | *bpl = wblocks * blockSize; |
| 4062 | if (byteSize) |
| 4063 | *byteSize = wblocks * hblocks * blockSize; |
| 4064 | if (blockDim) |
| 4065 | *blockDim = QSize(xdim, ydim); |
| 4066 | } |
| 4067 | |
| 4068 | void QRhiImplementation::textureFormatInfo(QRhiTexture::Format format, const QSize &size, |
| 4069 | quint32 *bpl, quint32 *byteSize) const |
| 4070 | { |
| 4071 | if (isCompressedFormat(format)) { |
| 4072 | compressedFormatInfo(format, size, bpl, byteSize, blockDim: nullptr); |
| 4073 | return; |
| 4074 | } |
| 4075 | |
| 4076 | quint32 bpc = 0; |
| 4077 | switch (format) { |
| 4078 | case QRhiTexture::RGBA8: |
| 4079 | bpc = 4; |
| 4080 | break; |
| 4081 | case QRhiTexture::BGRA8: |
| 4082 | bpc = 4; |
| 4083 | break; |
| 4084 | case QRhiTexture::R8: |
| 4085 | bpc = 1; |
| 4086 | break; |
| 4087 | case QRhiTexture::R16: |
| 4088 | bpc = 2; |
| 4089 | break; |
| 4090 | case QRhiTexture::RED_OR_ALPHA8: |
| 4091 | bpc = 1; |
| 4092 | break; |
| 4093 | |
| 4094 | case QRhiTexture::RGBA16F: |
| 4095 | bpc = 8; |
| 4096 | break; |
| 4097 | case QRhiTexture::RGBA32F: |
| 4098 | bpc = 16; |
| 4099 | break; |
| 4100 | case QRhiTexture::R16F: |
| 4101 | bpc = 2; |
| 4102 | break; |
| 4103 | case QRhiTexture::R32F: |
| 4104 | bpc = 4; |
| 4105 | break; |
| 4106 | |
| 4107 | case QRhiTexture::D16: |
| 4108 | bpc = 2; |
| 4109 | break; |
| 4110 | case QRhiTexture::D32F: |
| 4111 | bpc = 4; |
| 4112 | break; |
| 4113 | |
| 4114 | default: |
| 4115 | Q_UNREACHABLE(); |
| 4116 | break; |
| 4117 | } |
| 4118 | |
| 4119 | if (bpl) |
| 4120 | *bpl = uint(size.width()) * bpc; |
| 4121 | if (byteSize) |
| 4122 | *byteSize = uint(size.width() * size.height()) * bpc; |
| 4123 | } |
| 4124 | |
| 4125 | // Approximate because it excludes subresource alignment or multisampling. |
| 4126 | quint32 QRhiImplementation::approxByteSizeForTexture(QRhiTexture::Format format, const QSize &baseSize, |
| 4127 | int mipCount, int layerCount) |
| 4128 | { |
| 4129 | quint32 approxSize = 0; |
| 4130 | for (int level = 0; level < mipCount; ++level) { |
| 4131 | quint32 byteSize = 0; |
| 4132 | const QSize size(qFloor(v: qreal(qMax(a: 1, b: baseSize.width() >> level))), |
| 4133 | qFloor(v: qreal(qMax(a: 1, b: baseSize.height() >> level)))); |
| 4134 | textureFormatInfo(format, size, bpl: nullptr, byteSize: &byteSize); |
| 4135 | approxSize += byteSize; |
| 4136 | } |
| 4137 | approxSize *= uint(layerCount); |
| 4138 | return approxSize; |
| 4139 | } |
| 4140 | |
| 4141 | bool QRhiImplementation::sanityCheckGraphicsPipeline(QRhiGraphicsPipeline *ps) |
| 4142 | { |
| 4143 | if (ps->cbeginShaderStages() == ps->cendShaderStages()) { |
| 4144 | qWarning(msg: "Cannot build a graphics pipeline without any stages" ); |
| 4145 | return false; |
| 4146 | } |
| 4147 | |
| 4148 | bool hasVertexStage = false; |
| 4149 | for (auto it = ps->cbeginShaderStages(), itEnd = ps->cendShaderStages(); it != itEnd; ++it) { |
| 4150 | if (!it->shader().isValid()) { |
| 4151 | qWarning(msg: "Empty shader passed to graphics pipeline" ); |
| 4152 | return false; |
| 4153 | } |
| 4154 | if (it->type() == QRhiShaderStage::Vertex) { |
| 4155 | hasVertexStage = true; |
| 4156 | const QRhiVertexInputLayout inputLayout = ps->vertexInputLayout(); |
| 4157 | if (inputLayout.cbeginAttributes() == inputLayout.cendAttributes()) { |
| 4158 | qWarning(msg: "Vertex stage present without any vertex inputs" ); |
| 4159 | return false; |
| 4160 | } |
| 4161 | } |
| 4162 | } |
| 4163 | if (!hasVertexStage) { |
| 4164 | qWarning(msg: "Cannot build a graphics pipeline without a vertex stage" ); |
| 4165 | return false; |
| 4166 | } |
| 4167 | |
| 4168 | if (!ps->renderPassDescriptor()) { |
| 4169 | qWarning(msg: "Cannot build a graphics pipeline without a QRhiRenderPassDescriptor" ); |
| 4170 | return false; |
| 4171 | } |
| 4172 | |
| 4173 | if (!ps->shaderResourceBindings()) { |
| 4174 | qWarning(msg: "Cannot build a graphics pipeline without QRhiShaderResourceBindings" ); |
| 4175 | return false; |
| 4176 | } |
| 4177 | |
| 4178 | return true; |
| 4179 | } |
| 4180 | |
| 4181 | /*! |
| 4182 | \internal |
| 4183 | */ |
| 4184 | QRhi::QRhi() |
| 4185 | { |
| 4186 | } |
| 4187 | |
| 4188 | /*! |
| 4189 | Destructor. Destroys the backend and releases resources. |
| 4190 | */ |
| 4191 | QRhi::~QRhi() |
| 4192 | { |
| 4193 | if (!d) |
| 4194 | return; |
| 4195 | |
| 4196 | qDeleteAll(c: d->pendingReleaseAndDestroyResources); |
| 4197 | d->pendingReleaseAndDestroyResources.clear(); |
| 4198 | |
| 4199 | runCleanup(); |
| 4200 | |
| 4201 | d->destroy(); |
| 4202 | delete d; |
| 4203 | } |
| 4204 | |
| 4205 | /*! |
| 4206 | \return a new QRhi instance with a backend for the graphics API specified by \a impl. |
| 4207 | |
| 4208 | \a params must point to an instance of one of the backend-specific |
| 4209 | subclasses of QRhiInitParams, such as, QRhiVulkanInitParams, |
| 4210 | QRhiMetalInitParams, QRhiD3D11InitParams, QRhiGles2InitParams. See these |
| 4211 | classes for examples on creating a QRhi. |
| 4212 | |
| 4213 | \a flags is optional. It is used to enable profile and debug related |
| 4214 | features that are potentially expensive and should only be used during |
| 4215 | development. |
| 4216 | */ |
| 4217 | QRhi *QRhi::create(Implementation impl, QRhiInitParams *params, Flags flags, QRhiNativeHandles *importDevice) |
| 4218 | { |
| 4219 | QScopedPointer<QRhi> r(new QRhi); |
| 4220 | |
| 4221 | switch (impl) { |
| 4222 | case Null: |
| 4223 | r->d = new QRhiNull(static_cast<QRhiNullInitParams *>(params)); |
| 4224 | break; |
| 4225 | case Vulkan: |
| 4226 | #if QT_CONFIG(vulkan) |
| 4227 | r->d = new QRhiVulkan(static_cast<QRhiVulkanInitParams *>(params), |
| 4228 | static_cast<QRhiVulkanNativeHandles *>(importDevice)); |
| 4229 | break; |
| 4230 | #else |
| 4231 | Q_UNUSED(importDevice); |
| 4232 | qWarning("This build of Qt has no Vulkan support" ); |
| 4233 | break; |
| 4234 | #endif |
| 4235 | case OpenGLES2: |
| 4236 | #ifndef QT_NO_OPENGL |
| 4237 | r->d = new QRhiGles2(static_cast<QRhiGles2InitParams *>(params), |
| 4238 | static_cast<QRhiGles2NativeHandles *>(importDevice)); |
| 4239 | break; |
| 4240 | #else |
| 4241 | qWarning("This build of Qt has no OpenGL support" ); |
| 4242 | break; |
| 4243 | #endif |
| 4244 | case D3D11: |
| 4245 | #ifdef Q_OS_WIN |
| 4246 | r->d = new QRhiD3D11(static_cast<QRhiD3D11InitParams *>(params), |
| 4247 | static_cast<QRhiD3D11NativeHandles *>(importDevice)); |
| 4248 | break; |
| 4249 | #else |
| 4250 | qWarning(msg: "This platform has no Direct3D 11 support" ); |
| 4251 | break; |
| 4252 | #endif |
| 4253 | case Metal: |
| 4254 | #if defined(Q_OS_MACOS) || defined(Q_OS_IOS) |
| 4255 | r->d = new QRhiMetal(static_cast<QRhiMetalInitParams *>(params), |
| 4256 | static_cast<QRhiMetalNativeHandles *>(importDevice)); |
| 4257 | break; |
| 4258 | #else |
| 4259 | qWarning(msg: "This platform has no Metal support" ); |
| 4260 | break; |
| 4261 | #endif |
| 4262 | default: |
| 4263 | break; |
| 4264 | } |
| 4265 | |
| 4266 | if (r->d) { |
| 4267 | r->d->q = r.data(); |
| 4268 | |
| 4269 | if (flags.testFlag(flag: EnableProfiling)) { |
| 4270 | QRhiProfilerPrivate *profD = QRhiProfilerPrivate::get(p: &r->d->profiler); |
| 4271 | profD->rhiDWhenEnabled = r->d; |
| 4272 | const_cast<QLoggingCategory &>(QRHI_LOG_INFO()).setEnabled(type: QtDebugMsg, enable: true); |
| 4273 | } |
| 4274 | |
| 4275 | // Play nice with QSG_INFO since that is still the most commonly used |
| 4276 | // way to get graphics info printed from Qt Quick apps, and the Quick |
| 4277 | // scenegraph is our primary user. |
| 4278 | if (qEnvironmentVariableIsSet(varName: "QSG_INFO" )) |
| 4279 | const_cast<QLoggingCategory &>(QRHI_LOG_INFO()).setEnabled(type: QtDebugMsg, enable: true); |
| 4280 | |
| 4281 | r->d->debugMarkers = flags.testFlag(flag: EnableDebugMarkers); |
| 4282 | |
| 4283 | if (r->d->create(flags)) { |
| 4284 | r->d->implType = impl; |
| 4285 | r->d->implThread = QThread::currentThread(); |
| 4286 | return r.take(); |
| 4287 | } |
| 4288 | } |
| 4289 | |
| 4290 | return nullptr; |
| 4291 | } |
| 4292 | |
| 4293 | /*! |
| 4294 | \return the backend type for this QRhi. |
| 4295 | */ |
| 4296 | QRhi::Implementation QRhi::backend() const |
| 4297 | { |
| 4298 | return d->implType; |
| 4299 | } |
| 4300 | |
| 4301 | /*! |
| 4302 | \return the thread on which the QRhi was \l{QRhi::create()}{initialized}. |
| 4303 | */ |
| 4304 | QThread *QRhi::thread() const |
| 4305 | { |
| 4306 | return d->implThread; |
| 4307 | } |
| 4308 | |
| 4309 | /*! |
| 4310 | Registers a \a callback that is invoked either when the QRhi is destroyed, |
| 4311 | or when runCleanup() is called. |
| 4312 | |
| 4313 | The callback will run with the graphics resource still available, so this |
| 4314 | provides an opportunity for the application to cleanly release QRhiResource |
| 4315 | instances belonging to the QRhi. This is particularly useful for managing |
| 4316 | the lifetime of resources stored in \c cache type of objects, where the |
| 4317 | cache holds QRhiResources or objects containing QRhiResources. |
| 4318 | |
| 4319 | \sa runCleanup(), ~QRhi() |
| 4320 | */ |
| 4321 | void QRhi::addCleanupCallback(const CleanupCallback &callback) |
| 4322 | { |
| 4323 | d->addCleanupCallback(callback); |
| 4324 | } |
| 4325 | |
| 4326 | /*! |
| 4327 | Invokes all registered cleanup functions. The list of cleanup callbacks it |
| 4328 | then cleared. Normally destroying the QRhi does this automatically, but |
| 4329 | sometimes it can be useful to trigger cleanup in order to release all |
| 4330 | cached, non-essential resources. |
| 4331 | |
| 4332 | \sa addCleanupCallback() |
| 4333 | */ |
| 4334 | void QRhi::runCleanup() |
| 4335 | { |
| 4336 | for (const CleanupCallback &f : qAsConst(t&: d->cleanupCallbacks)) |
| 4337 | f(this); |
| 4338 | |
| 4339 | d->cleanupCallbacks.clear(); |
| 4340 | } |
| 4341 | |
| 4342 | /*! |
| 4343 | \class QRhiResourceUpdateBatch |
| 4344 | \internal |
| 4345 | \inmodule QtGui |
| 4346 | \brief Records upload and copy type of operations. |
| 4347 | |
| 4348 | With QRhi it is no longer possible to perform copy type of operations at |
| 4349 | arbitrary times. Instead, all such operations are recorded into batches |
| 4350 | that are then passed, most commonly, to QRhiCommandBuffer::beginPass(). |
| 4351 | What then happens under the hood is hidden from the application: the |
| 4352 | underlying implementations can defer and implement these operations in |
| 4353 | various different ways. |
| 4354 | |
| 4355 | A resource update batch owns no graphics resources and does not perform any |
| 4356 | actual operations on its own. It should rather be viewed as a command |
| 4357 | buffer for update, upload, and copy type of commands. |
| 4358 | |
| 4359 | To get an available, empty batch from the pool, call |
| 4360 | QRhi::nextResourceUpdateBatch(). |
| 4361 | */ |
| 4362 | |
| 4363 | /*! |
| 4364 | \internal |
| 4365 | */ |
| 4366 | QRhiResourceUpdateBatch::QRhiResourceUpdateBatch(QRhiImplementation *rhi) |
| 4367 | : d(new QRhiResourceUpdateBatchPrivate) |
| 4368 | { |
| 4369 | d->q = this; |
| 4370 | d->rhi = rhi; |
| 4371 | } |
| 4372 | |
| 4373 | QRhiResourceUpdateBatch::~QRhiResourceUpdateBatch() |
| 4374 | { |
| 4375 | delete d; |
| 4376 | } |
| 4377 | |
| 4378 | /*! |
| 4379 | \return the batch to the pool. This should only be used when the batch is |
| 4380 | not passed to one of QRhiCommandBuffer::beginPass(), |
| 4381 | QRhiCommandBuffer::endPass(), or QRhiCommandBuffer::resourceUpdate() |
| 4382 | because these implicitly call release(). |
| 4383 | |
| 4384 | \note QRhiResourceUpdateBatch instances must never by \c deleted by |
| 4385 | applications. |
| 4386 | */ |
| 4387 | void QRhiResourceUpdateBatch::release() |
| 4388 | { |
| 4389 | d->free(); |
| 4390 | } |
| 4391 | |
| 4392 | /*! |
| 4393 | Copies all queued operations from the \a other batch into this one. |
| 4394 | |
| 4395 | \note \a other is not changed in any way, typically it will still need a |
| 4396 | release() |
| 4397 | |
| 4398 | This allows for a convenient pattern where resource updates that are |
| 4399 | already known during the initialization step are collected into a batch |
| 4400 | that is then merged into another when starting to first render pass later |
| 4401 | on: |
| 4402 | |
| 4403 | \badcode |
| 4404 | void init() |
| 4405 | { |
| 4406 | ... |
| 4407 | initialUpdates = rhi->nextResourceUpdateBatch(); |
| 4408 | initialUpdates->uploadStaticBuffer(vbuf, vertexData); |
| 4409 | initialUpdates->uploadStaticBuffer(ibuf, indexData); |
| 4410 | ... |
| 4411 | } |
| 4412 | |
| 4413 | void render() |
| 4414 | { |
| 4415 | ... |
| 4416 | QRhiResourceUpdateBatch *resUpdates = rhi->nextResourceUpdateBatch(); |
| 4417 | if (initialUpdates) { |
| 4418 | resUpdates->merge(initialUpdates); |
| 4419 | initialUpdates->release(); |
| 4420 | initialUpdates = nullptr; |
| 4421 | } |
| 4422 | resUpdates->updateDynamicBuffer(...); |
| 4423 | ... |
| 4424 | cb->beginPass(rt, clearCol, clearDs, resUpdates); |
| 4425 | } |
| 4426 | \endcode |
| 4427 | */ |
| 4428 | void QRhiResourceUpdateBatch::merge(QRhiResourceUpdateBatch *other) |
| 4429 | { |
| 4430 | d->merge(other: other->d); |
| 4431 | } |
| 4432 | |
| 4433 | /*! |
| 4434 | Enqueues updating a region of a QRhiBuffer \a buf created with the type |
| 4435 | QRhiBuffer::Dynamic. |
| 4436 | |
| 4437 | The region is specified \a offset and \a size. The actual bytes to write |
| 4438 | are specified by \a data which must have at least \a size bytes available. |
| 4439 | \a data can safely be destroyed or changed once this function returns. |
| 4440 | |
| 4441 | \note If host writes are involved, which is the case with |
| 4442 | updateDynamicBuffer() typically as such buffers are backed by host visible |
| 4443 | memory with most backends, they may accumulate within a frame. Thus pass 1 |
| 4444 | reading a region changed by a batch passed to pass 2 may see the changes |
| 4445 | specified in pass 2's update batch. |
| 4446 | |
| 4447 | \note QRhi transparently manages double buffering in order to prevent |
| 4448 | stalling the graphics pipeline. The fact that a QRhiBuffer may have |
| 4449 | multiple native underneath can be safely ignored when using the QRhi and |
| 4450 | QRhiResourceUpdateBatch. |
| 4451 | */ |
| 4452 | void QRhiResourceUpdateBatch::updateDynamicBuffer(QRhiBuffer *buf, int offset, int size, const void *data) |
| 4453 | { |
| 4454 | if (size > 0) |
| 4455 | d->bufferOps.append(t: QRhiResourceUpdateBatchPrivate::BufferOp::dynamicUpdate(buf, offset, size, data)); |
| 4456 | } |
| 4457 | |
| 4458 | /*! |
| 4459 | Enqueues updating a region of a QRhiBuffer \a buf created with the type |
| 4460 | QRhiBuffer::Immutable or QRhiBuffer::Static. |
| 4461 | |
| 4462 | The region is specified \a offset and \a size. The actual bytes to write |
| 4463 | are specified by \a data which must have at least \a size bytes available. |
| 4464 | \a data can safely be destroyed or changed once this function returns. |
| 4465 | */ |
| 4466 | void QRhiResourceUpdateBatch::uploadStaticBuffer(QRhiBuffer *buf, int offset, int size, const void *data) |
| 4467 | { |
| 4468 | if (size > 0) |
| 4469 | d->bufferOps.append(t: QRhiResourceUpdateBatchPrivate::BufferOp::staticUpload(buf, offset, size, data)); |
| 4470 | } |
| 4471 | |
| 4472 | /*! |
| 4473 | Enqueues updating the entire QRhiBuffer \a buf created with the type |
| 4474 | QRhiBuffer::Immutable or QRhiBuffer::Static. |
| 4475 | */ |
| 4476 | void QRhiResourceUpdateBatch::uploadStaticBuffer(QRhiBuffer *buf, const void *data) |
| 4477 | { |
| 4478 | if (buf->size() > 0) |
| 4479 | d->bufferOps.append(t: QRhiResourceUpdateBatchPrivate::BufferOp::staticUpload(buf, offset: 0, size: 0, data)); |
| 4480 | } |
| 4481 | |
| 4482 | /*! |
| 4483 | Enqueues reading back a region of the QRhiBuffer \a buf. The size of the |
| 4484 | region is specified by \a size in bytes, \a offset is the offset in bytes |
| 4485 | to start reading from. |
| 4486 | |
| 4487 | A readback is asynchronous. \a result contains a callback that is invoked |
| 4488 | when the operation has completed. The data is provided in |
| 4489 | QRhiBufferReadbackResult::data. Upon successful completion that QByteArray |
| 4490 | will have a size equal to \a size. On failure the QByteArray will be empty. |
| 4491 | |
| 4492 | \note Reading buffers with a usage different than QRhiBuffer::UniformBuffer |
| 4493 | is supported only when the QRhi::ReadBackNonUniformBuffer feature is |
| 4494 | reported as supported. |
| 4495 | |
| 4496 | \note The asynchronous readback is guaranteed to have completed when one of |
| 4497 | the following conditions is met: \l{QRhi::finish()}{finish()} has been |
| 4498 | called; or, at least \c N frames have been \l{QRhi::endFrame()}{submitted}, |
| 4499 | including the frame that issued the readback operation, and the |
| 4500 | \l{QRhi::beginFrame()}{recording of a new frame} has been started, where \c |
| 4501 | N is the \l{QRhi::resourceLimit()}{resource limit value} returned for |
| 4502 | QRhi::MaxAsyncReadbackFrames. |
| 4503 | |
| 4504 | \sa readBackTexture(), QRhi::isFeatureSupported(), QRhi::resourceLimit() |
| 4505 | */ |
| 4506 | void QRhiResourceUpdateBatch::readBackBuffer(QRhiBuffer *buf, int offset, int size, QRhiBufferReadbackResult *result) |
| 4507 | { |
| 4508 | d->bufferOps.append(t: QRhiResourceUpdateBatchPrivate::BufferOp::read(buf, offset, size, result)); |
| 4509 | } |
| 4510 | |
| 4511 | /*! |
| 4512 | Enqueues uploading the image data for one or more mip levels in one or more |
| 4513 | layers of the texture \a tex. |
| 4514 | |
| 4515 | The details of the copy (source QImage or compressed texture data, regions, |
| 4516 | target layers and levels) are described in \a desc. |
| 4517 | */ |
| 4518 | void QRhiResourceUpdateBatch::uploadTexture(QRhiTexture *tex, const QRhiTextureUploadDescription &desc) |
| 4519 | { |
| 4520 | if (desc.cbeginEntries() != desc.cendEntries()) |
| 4521 | d->textureOps.append(t: QRhiResourceUpdateBatchPrivate::TextureOp::upload(tex, desc)); |
| 4522 | } |
| 4523 | |
| 4524 | /*! |
| 4525 | Enqueues uploading the image data for mip level 0 of layer 0 of the texture |
| 4526 | \a tex. |
| 4527 | |
| 4528 | \a tex must have an uncompressed format. Its format must also be compatible |
| 4529 | with the QImage::format() of \a image. The source data is given in \a |
| 4530 | image. |
| 4531 | */ |
| 4532 | void QRhiResourceUpdateBatch::uploadTexture(QRhiTexture *tex, const QImage &image) |
| 4533 | { |
| 4534 | uploadTexture(tex, desc: QRhiTextureUploadEntry(0, 0, image)); |
| 4535 | } |
| 4536 | |
| 4537 | /*! |
| 4538 | Enqueues a texture-to-texture copy operation from \a src into \a dst as |
| 4539 | described by \a desc. |
| 4540 | |
| 4541 | \note The source texture \a src must be created with |
| 4542 | QRhiTexture::UsedAsTransferSource. |
| 4543 | */ |
| 4544 | void QRhiResourceUpdateBatch::copyTexture(QRhiTexture *dst, QRhiTexture *src, const QRhiTextureCopyDescription &desc) |
| 4545 | { |
| 4546 | d->textureOps.append(t: QRhiResourceUpdateBatchPrivate::TextureOp::copy(dst, src, desc)); |
| 4547 | } |
| 4548 | |
| 4549 | /*! |
| 4550 | Enqueues a texture-to-host copy operation as described by \a rb. |
| 4551 | |
| 4552 | Normally \a rb will specify a QRhiTexture as the source. However, when the |
| 4553 | swapchain in the current frame was created with |
| 4554 | QRhiSwapChain::UsedAsTransferSource, it can also be the source of the |
| 4555 | readback. For this, leave the texture set to null in \a rb. |
| 4556 | |
| 4557 | Unlike other operations, the results here need to be processed by the |
| 4558 | application. Therefore, \a result provides not just the data but also a |
| 4559 | callback as operations on the batch are asynchronous by nature: |
| 4560 | |
| 4561 | \badcode |
| 4562 | beginFrame(sc); |
| 4563 | beginPass |
| 4564 | ... |
| 4565 | QRhiReadbackResult *rbResult = new QRhiReadbackResult; |
| 4566 | rbResult->completed = [rbResult] { |
| 4567 | { |
| 4568 | const QImage::Format fmt = QImage::Format_RGBA8888_Premultiplied; // fits QRhiTexture::RGBA8 |
| 4569 | const uchar *p = reinterpret_cast<const uchar *>(rbResult->data.constData()); |
| 4570 | QImage image(p, rbResult->pixelSize.width(), rbResult->pixelSize.height(), fmt); |
| 4571 | image.save("result.png"); |
| 4572 | } |
| 4573 | delete rbResult; |
| 4574 | }; |
| 4575 | u = nextResourceUpdateBatch(); |
| 4576 | QRhiReadbackDescription rb; // no texture -> uses the current backbuffer of sc |
| 4577 | u->readBackTexture(rb, rbResult); |
| 4578 | endPass(u); |
| 4579 | endFrame(sc); |
| 4580 | \endcode |
| 4581 | |
| 4582 | \note The texture must be created with QRhiTexture::UsedAsTransferSource. |
| 4583 | |
| 4584 | \note Multisample textures cannot be read back. |
| 4585 | |
| 4586 | \note The readback returns raw byte data, in order to allow the applications |
| 4587 | to interpret it in any way they see fit. Be aware of the blending settings |
| 4588 | of rendering code: if the blending is set up to rely on premultiplied alpha, |
| 4589 | the results of the readback must also be interpreted as Premultiplied. |
| 4590 | |
| 4591 | \note When interpreting the resulting raw data, be aware that the readback |
| 4592 | happens with a byte ordered format. A \l{QRhiTexture::RGBA8}{RGBA8} texture |
| 4593 | maps therefore to byte ordered QImage formats, such as, |
| 4594 | QImage::Format_RGBA8888. |
| 4595 | |
| 4596 | \note The asynchronous readback is guaranteed to have completed when one of |
| 4597 | the following conditions is met: \l{QRhi::finish()}{finish()} has been |
| 4598 | called; or, at least \c N frames have been \l{QRhi::endFrame()}{submitted}, |
| 4599 | including the frame that issued the readback operation, and the |
| 4600 | \l{QRhi::beginFrame()}{recording of a new frame} has been started, where \c |
| 4601 | N is the \l{QRhi::resourceLimit()}{resource limit value} returned for |
| 4602 | QRhi::MaxAsyncReadbackFrames. |
| 4603 | |
| 4604 | \sa readBackBuffer(), QRhi::resourceLimit() |
| 4605 | */ |
| 4606 | void QRhiResourceUpdateBatch::readBackTexture(const QRhiReadbackDescription &rb, QRhiReadbackResult *result) |
| 4607 | { |
| 4608 | d->textureOps.append(t: QRhiResourceUpdateBatchPrivate::TextureOp::read(rb, result)); |
| 4609 | } |
| 4610 | |
| 4611 | /*! |
| 4612 | Enqueues a mipmap generation operation for the specified \a layer of texture |
| 4613 | \a tex. |
| 4614 | |
| 4615 | \note The texture must be created with QRhiTexture::MipMapped and |
| 4616 | QRhiTexture::UsedWithGenerateMips. |
| 4617 | */ |
| 4618 | void QRhiResourceUpdateBatch::generateMips(QRhiTexture *tex, int layer) |
| 4619 | { |
| 4620 | d->textureOps.append(t: QRhiResourceUpdateBatchPrivate::TextureOp::genMips(tex, layer)); |
| 4621 | } |
| 4622 | |
| 4623 | /*! |
| 4624 | \return an available, empty batch to which copy type of operations can be |
| 4625 | recorded. |
| 4626 | |
| 4627 | \note the return value is not owned by the caller and must never be |
| 4628 | destroyed. Instead, the batch is returned the pool for reuse by passing |
| 4629 | it to QRhiCommandBuffer::beginPass(), QRhiCommandBuffer::endPass(), or |
| 4630 | QRhiCommandBuffer::resourceUpdate(), or by calling |
| 4631 | QRhiResourceUpdateBatch::release() on it. |
| 4632 | |
| 4633 | \note Can be called outside beginFrame() - endFrame() as well since a batch |
| 4634 | instance just collects data on its own, it does not perform any operations. |
| 4635 | */ |
| 4636 | QRhiResourceUpdateBatch *QRhi::nextResourceUpdateBatch() |
| 4637 | { |
| 4638 | auto nextFreeBatch = [this]() -> QRhiResourceUpdateBatch * { |
| 4639 | for (int i = 0, ie = d->resUpdPoolMap.count(); i != ie; ++i) { |
| 4640 | if (!d->resUpdPoolMap.testBit(i)) { |
| 4641 | d->resUpdPoolMap.setBit(i); |
| 4642 | QRhiResourceUpdateBatch *u = d->resUpdPool[i]; |
| 4643 | QRhiResourceUpdateBatchPrivate::get(b: u)->poolIndex = i; |
| 4644 | return u; |
| 4645 | } |
| 4646 | } |
| 4647 | return nullptr; |
| 4648 | }; |
| 4649 | |
| 4650 | QRhiResourceUpdateBatch *u = nextFreeBatch(); |
| 4651 | if (!u) { |
| 4652 | const int oldSize = d->resUpdPool.count(); |
| 4653 | const int newSize = oldSize + 4; |
| 4654 | d->resUpdPool.resize(asize: newSize); |
| 4655 | d->resUpdPoolMap.resize(size: newSize); |
| 4656 | for (int i = oldSize; i < newSize; ++i) |
| 4657 | d->resUpdPool[i] = new QRhiResourceUpdateBatch(d); |
| 4658 | u = nextFreeBatch(); |
| 4659 | Q_ASSERT(u); |
| 4660 | } |
| 4661 | |
| 4662 | return u; |
| 4663 | } |
| 4664 | |
| 4665 | void QRhiResourceUpdateBatchPrivate::free() |
| 4666 | { |
| 4667 | Q_ASSERT(poolIndex >= 0 && rhi->resUpdPool[poolIndex] == q); |
| 4668 | |
| 4669 | bufferOps.clear(); |
| 4670 | textureOps.clear(); |
| 4671 | |
| 4672 | rhi->resUpdPoolMap.clearBit(i: poolIndex); |
| 4673 | poolIndex = -1; |
| 4674 | } |
| 4675 | |
| 4676 | void QRhiResourceUpdateBatchPrivate::merge(QRhiResourceUpdateBatchPrivate *other) |
| 4677 | { |
| 4678 | bufferOps.reserve(asize: bufferOps.size() + other->bufferOps.size()); |
| 4679 | for (const BufferOp &op : qAsConst(t&: other->bufferOps)) |
| 4680 | bufferOps.append(t: op); |
| 4681 | |
| 4682 | textureOps.reserve(asize: textureOps.size() + other->textureOps.size()); |
| 4683 | for (const TextureOp &op : qAsConst(t&: other->textureOps)) |
| 4684 | textureOps.append(t: op); |
| 4685 | } |
| 4686 | |
| 4687 | /*! |
| 4688 | Sometimes committing resource updates is necessary without starting a |
| 4689 | render pass. Not often needed, updates should typically be passed to |
| 4690 | beginPass (or endPass, in case of readbacks) instead. |
| 4691 | |
| 4692 | \note Cannot be called inside a pass. |
| 4693 | */ |
| 4694 | void QRhiCommandBuffer::resourceUpdate(QRhiResourceUpdateBatch *resourceUpdates) |
| 4695 | { |
| 4696 | if (resourceUpdates) |
| 4697 | m_rhi->resourceUpdate(cb: this, resourceUpdates); |
| 4698 | } |
| 4699 | |
| 4700 | /*! |
| 4701 | Records starting a new render pass targeting the render target \a rt. |
| 4702 | |
| 4703 | \a resourceUpdates, when not null, specifies a resource update batch that |
| 4704 | is to be committed and then released. |
| 4705 | |
| 4706 | The color and depth/stencil buffers of the render target are normally |
| 4707 | cleared. The clear values are specified in \a colorClearValue and \a |
| 4708 | depthStencilClearValue. The exception is when the render target was created |
| 4709 | with QRhiTextureRenderTarget::PreserveColorContents and/or |
| 4710 | QRhiTextureRenderTarget::PreserveDepthStencilContents. The clear values are |
| 4711 | ignored then. |
| 4712 | |
| 4713 | \note Enabling preserved color or depth contents leads to decreased |
| 4714 | performance depending on the underlying hardware. Mobile GPUs with tiled |
| 4715 | architecture benefit from not having to reload the previous contents into |
| 4716 | the tile buffer. Similarly, a QRhiTextureRenderTarget with a QRhiTexture as |
| 4717 | the depth buffer is less efficient than a QRhiRenderBuffer since using a |
| 4718 | depth texture triggers requiring writing the data out to it, while with |
| 4719 | renderbuffers this is not needed (as the API does not allow sampling or |
| 4720 | reading from a renderbuffer). |
| 4721 | |
| 4722 | \note Do not assume that any state or resource bindings persist between |
| 4723 | passes. |
| 4724 | |
| 4725 | \note The QRhiCommandBuffer's \c set and \c draw functions can only be |
| 4726 | called inside a pass. Also, with the exception of setGraphicsPipeline(), |
| 4727 | they expect to have a pipeline set already on the command buffer. |
| 4728 | Unspecified issues may arise otherwise, depending on the backend. |
| 4729 | */ |
| 4730 | void QRhiCommandBuffer::beginPass(QRhiRenderTarget *rt, |
| 4731 | const QColor &colorClearValue, |
| 4732 | const QRhiDepthStencilClearValue &depthStencilClearValue, |
| 4733 | QRhiResourceUpdateBatch *resourceUpdates) |
| 4734 | { |
| 4735 | m_rhi->beginPass(cb: this, rt, colorClearValue, depthStencilClearValue, resourceUpdates); |
| 4736 | } |
| 4737 | |
| 4738 | /*! |
| 4739 | Records ending the current render pass. |
| 4740 | |
| 4741 | \a resourceUpdates, when not null, specifies a resource update batch that |
| 4742 | is to be committed and then released. |
| 4743 | */ |
| 4744 | void QRhiCommandBuffer::endPass(QRhiResourceUpdateBatch *resourceUpdates) |
| 4745 | { |
| 4746 | m_rhi->endPass(cb: this, resourceUpdates); |
| 4747 | } |
| 4748 | |
| 4749 | /*! |
| 4750 | Records setting a new graphics pipeline \a ps. |
| 4751 | |
| 4752 | \note This function must be called before recording other \c set or \c draw |
| 4753 | commands on the command buffer. |
| 4754 | |
| 4755 | \note QRhi will optimize out unnecessary invocations within a pass, so |
| 4756 | therefore overoptimizing to avoid calls to this function is not necessary |
| 4757 | on the applications' side. |
| 4758 | |
| 4759 | \note This function can only be called inside a render pass, meaning |
| 4760 | between a beginPass() and endPass() call. |
| 4761 | */ |
| 4762 | void QRhiCommandBuffer::setGraphicsPipeline(QRhiGraphicsPipeline *ps) |
| 4763 | { |
| 4764 | m_rhi->setGraphicsPipeline(cb: this, ps); |
| 4765 | } |
| 4766 | |
| 4767 | /*! |
| 4768 | Records binding a set of shader resources, such as, uniform buffers or |
| 4769 | textures, that are made visible to one or more shader stages. |
| 4770 | |
| 4771 | \a srb can be null in which case the current graphics or compute pipeline's |
| 4772 | associated QRhiShaderResourceBindings is used. When \a srb is non-null, it |
| 4773 | must be |
| 4774 | \l{QRhiShaderResourceBindings::isLayoutCompatible()}{layout-compatible}, |
| 4775 | meaning the layout (number of bindings, the type and binding number of each |
| 4776 | binding) must fully match the QRhiShaderResourceBindings that was |
| 4777 | associated with the pipeline at the time of calling the pipeline's build(). |
| 4778 | |
| 4779 | There are cases when a seemingly unnecessary setShaderResources() call is |
| 4780 | mandatory: when rebuilding a resource referenced from \a srb, for example |
| 4781 | changing the size of a QRhiBuffer followed by a QRhiBuffer::build(), this |
| 4782 | is the place where associated native objects (such as descriptor sets in |
| 4783 | case of Vulkan) are updated to refer to the current native resources that |
| 4784 | back the QRhiBuffer, QRhiTexture, QRhiSampler objects referenced from \a |
| 4785 | srb. In this case setShaderResources() must be called even if \a srb is |
| 4786 | the same as in the last call. |
| 4787 | |
| 4788 | \a dynamicOffsets allows specifying buffer offsets for uniform buffers that |
| 4789 | were associated with \a srb via |
| 4790 | QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(). This is |
| 4791 | different from providing the offset in the \a srb itself: dynamic offsets |
| 4792 | do not require building a new QRhiShaderResourceBindings for every |
| 4793 | different offset, can avoid writing the underlying descriptors (with |
| 4794 | backends where applicable), and so they may be more efficient. Each element |
| 4795 | of \a dynamicOffsets is a \c binding - \c offset pair. |
| 4796 | \a dynamicOffsetCount specifies the number of elements in \a dynamicOffsets. |
| 4797 | |
| 4798 | \note All offsets in \a dynamicOffsets must be byte aligned to the value |
| 4799 | returned from QRhi::ubufAlignment(). |
| 4800 | |
| 4801 | \note QRhi will optimize out unnecessary invocations within a pass (taking |
| 4802 | the conditions described above into account), so therefore overoptimizing |
| 4803 | to avoid calls to this function is not necessary on the applications' side. |
| 4804 | |
| 4805 | \note This function can only be called inside a render or compute pass, |
| 4806 | meaning between a beginPass() and endPass(), or beginComputePass() and |
| 4807 | endComputePass(). |
| 4808 | */ |
| 4809 | void QRhiCommandBuffer::setShaderResources(QRhiShaderResourceBindings *srb, |
| 4810 | int dynamicOffsetCount, |
| 4811 | const DynamicOffset *dynamicOffsets) |
| 4812 | { |
| 4813 | m_rhi->setShaderResources(cb: this, srb, dynamicOffsetCount, dynamicOffsets); |
| 4814 | } |
| 4815 | |
| 4816 | /*! |
| 4817 | Records vertex input bindings. |
| 4818 | |
| 4819 | The index buffer used by subsequent drawIndexed() commands is specified by |
| 4820 | \a indexBuf, \a indexOffset, and \a indexFormat. \a indexBuf can be set to |
| 4821 | null when indexed drawing is not needed. |
| 4822 | |
| 4823 | Vertex buffer bindings are batched. \a startBinding specifies the first |
| 4824 | binding number. The recorded command then binds each buffer from \a |
| 4825 | bindings to the binding point \c{startBinding + i} where \c i is the index |
| 4826 | in \a bindings. Each element in \a bindings specifies a QRhiBuffer and an |
| 4827 | offset. |
| 4828 | |
| 4829 | Superfluous vertex input and index changes in the same pass are ignored |
| 4830 | automatically with most backends and therefore applications do not need to |
| 4831 | overoptimize to avoid calls to this function. |
| 4832 | |
| 4833 | \note This function can only be called inside a render pass, meaning |
| 4834 | between a beginPass() and endPass() call. |
| 4835 | |
| 4836 | As a simple example, take a vertex shader with two inputs: |
| 4837 | |
| 4838 | \badcode |
| 4839 | layout(location = 0) in vec4 position; |
| 4840 | layout(location = 1) in vec3 color; |
| 4841 | \endcode |
| 4842 | |
| 4843 | and assume we have the data available in interleaved format, using only 2 |
| 4844 | floats for position (so 5 floats per vertex: x, y, r, g, b). A QRhiGraphicsPipeline for |
| 4845 | this shader can then be created using the input layout: |
| 4846 | |
| 4847 | \badcode |
| 4848 | QRhiVertexInputLayout inputLayout; |
| 4849 | inputLayout.setBindings({ |
| 4850 | { 5 * sizeof(float) } |
| 4851 | }); |
| 4852 | inputLayout.setAttributes({ |
| 4853 | { 0, 0, QRhiVertexInputAttribute::Float2, 0 }, |
| 4854 | { 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) } |
| 4855 | }); |
| 4856 | \endcode |
| 4857 | |
| 4858 | Here there is one buffer binding (binding number 0), with two inputs |
| 4859 | referencing it. When recording the pass, once the pipeline is set, the |
| 4860 | vertex bindings can be specified simply like the following (using C++11 |
| 4861 | initializer syntax), assuming vbuf is the QRhiBuffer with all the |
| 4862 | interleaved position+color data: |
| 4863 | |
| 4864 | \badcode |
| 4865 | const QRhiCommandBuffer::VertexInput vbufBinding(vbuf, 0); |
| 4866 | cb->setVertexInput(0, 1, &vbufBinding); |
| 4867 | \endcode |
| 4868 | */ |
| 4869 | void QRhiCommandBuffer::setVertexInput(int startBinding, int bindingCount, const VertexInput *bindings, |
| 4870 | QRhiBuffer *indexBuf, quint32 indexOffset, |
| 4871 | IndexFormat indexFormat) |
| 4872 | { |
| 4873 | m_rhi->setVertexInput(cb: this, startBinding, bindingCount, bindings, indexBuf, indexOffset, indexFormat); |
| 4874 | } |
| 4875 | |
| 4876 | /*! |
| 4877 | Records setting the active viewport rectangle specified in \a viewport. |
| 4878 | |
| 4879 | With backends where the underlying graphics API has scissoring always |
| 4880 | enabled, this function also sets the scissor to match the viewport whenever |
| 4881 | the active QRhiGraphicsPipeline does not have |
| 4882 | \l{QRhiGraphicsPipeline::UsesScissor}{UsesScissor} set. |
| 4883 | |
| 4884 | \note QRhi assumes OpenGL-style viewport coordinates, meaning x and y are |
| 4885 | bottom-left. |
| 4886 | |
| 4887 | \note This function can only be called inside a render pass, meaning |
| 4888 | between a beginPass() and endPass() call. |
| 4889 | */ |
| 4890 | void QRhiCommandBuffer::setViewport(const QRhiViewport &viewport) |
| 4891 | { |
| 4892 | m_rhi->setViewport(cb: this, viewport); |
| 4893 | } |
| 4894 | |
| 4895 | /*! |
| 4896 | Records setting the active scissor rectangle specified in \a scissor. |
| 4897 | |
| 4898 | This can only be called when the bound pipeline has |
| 4899 | \l{QRhiGraphicsPipeline::UsesScissor}{UsesScissor} set. When the flag is |
| 4900 | set on the active pipeline, this function must be called because scissor |
| 4901 | testing will get enabled and so a scissor rectangle must be provided. |
| 4902 | |
| 4903 | \note QRhi assumes OpenGL-style viewport coordinates, meaning x and y are |
| 4904 | bottom-left. |
| 4905 | |
| 4906 | \note This function can only be called inside a render pass, meaning |
| 4907 | between a beginPass() and endPass() call. |
| 4908 | */ |
| 4909 | void QRhiCommandBuffer::setScissor(const QRhiScissor &scissor) |
| 4910 | { |
| 4911 | m_rhi->setScissor(cb: this, scissor); |
| 4912 | } |
| 4913 | |
| 4914 | /*! |
| 4915 | Records setting the active blend constants to \a c. |
| 4916 | |
| 4917 | This can only be called when the bound pipeline has |
| 4918 | QRhiGraphicsPipeline::UsesBlendConstants set. |
| 4919 | |
| 4920 | \note This function can only be called inside a render pass, meaning |
| 4921 | between a beginPass() and endPass() call. |
| 4922 | */ |
| 4923 | void QRhiCommandBuffer::setBlendConstants(const QColor &c) |
| 4924 | { |
| 4925 | m_rhi->setBlendConstants(cb: this, c); |
| 4926 | } |
| 4927 | |
| 4928 | /*! |
| 4929 | Records setting the active stencil reference value to \a refValue. |
| 4930 | |
| 4931 | This can only be called when the bound pipeline has |
| 4932 | QRhiGraphicsPipeline::UsesStencilRef set. |
| 4933 | |
| 4934 | \note This function can only be called inside a render pass, meaning between |
| 4935 | a beginPass() and endPass() call. |
| 4936 | */ |
| 4937 | void QRhiCommandBuffer::setStencilRef(quint32 refValue) |
| 4938 | { |
| 4939 | m_rhi->setStencilRef(cb: this, refValue); |
| 4940 | } |
| 4941 | |
| 4942 | /*! |
| 4943 | Records a non-indexed draw. |
| 4944 | |
| 4945 | The number of vertices is specified in \a vertexCount. For instanced |
| 4946 | drawing set \a instanceCount to a value other than 1. \a firstVertex is the |
| 4947 | index of the first vertex to draw. When drawing multiple instances, the |
| 4948 | first instance ID is specified by \a firstInstance. |
| 4949 | |
| 4950 | \note \a firstInstance may not be supported, and is ignored when the |
| 4951 | QRhi::BaseInstance feature is reported as not supported. The first ID is |
| 4952 | always 0 in that case. |
| 4953 | |
| 4954 | \note This function can only be called inside a render pass, meaning |
| 4955 | between a beginPass() and endPass() call. |
| 4956 | */ |
| 4957 | void QRhiCommandBuffer::draw(quint32 vertexCount, |
| 4958 | quint32 instanceCount, |
| 4959 | quint32 firstVertex, |
| 4960 | quint32 firstInstance) |
| 4961 | { |
| 4962 | m_rhi->draw(cb: this, vertexCount, instanceCount, firstVertex, firstInstance); |
| 4963 | } |
| 4964 | |
| 4965 | /*! |
| 4966 | Records an indexed draw. |
| 4967 | |
| 4968 | The number of vertices is specified in \a indexCount. \a firstIndex is the |
| 4969 | base index. The effective offset in the index buffer is given by |
| 4970 | \c{indexOffset + firstIndex * n} where \c n is 2 or 4 depending on the |
| 4971 | index element type. \c indexOffset is specified in setVertexInput(). |
| 4972 | |
| 4973 | \note The effective offset in the index buffer must be 4 byte aligned with |
| 4974 | some backends (for example, Metal). With these backends the |
| 4975 | \l{QRhi::NonFourAlignedEffectiveIndexBufferOffset}{NonFourAlignedEffectiveIndexBufferOffset} |
| 4976 | feature will be reported as not-supported. |
| 4977 | |
| 4978 | For instanced drawing set \a instanceCount to a value other than 1. When |
| 4979 | drawing multiple instances, the first instance ID is specified by \a |
| 4980 | firstInstance. |
| 4981 | |
| 4982 | \note \a firstInstance may not be supported, and is ignored when the |
| 4983 | QRhi::BaseInstance feature is reported as not supported. The first ID is |
| 4984 | always 0 in that case. |
| 4985 | |
| 4986 | \a vertexOffset (also called \c{base vertex}) is a signed value that is |
| 4987 | added to the element index before indexing into the vertex buffer. Support |
| 4988 | for this is not always available, and the value is ignored when the feature |
| 4989 | QRhi::BaseVertex is reported as unsupported. |
| 4990 | |
| 4991 | \note This function can only be called inside a render pass, meaning |
| 4992 | between a beginPass() and endPass() call. |
| 4993 | */ |
| 4994 | void QRhiCommandBuffer::drawIndexed(quint32 indexCount, |
| 4995 | quint32 instanceCount, |
| 4996 | quint32 firstIndex, |
| 4997 | qint32 vertexOffset, |
| 4998 | quint32 firstInstance) |
| 4999 | { |
| 5000 | m_rhi->drawIndexed(cb: this, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance); |
| 5001 | } |
| 5002 | |
| 5003 | /*! |
| 5004 | Records a named debug group on the command buffer. This is shown in |
| 5005 | graphics debugging tools such as \l{https://renderdoc.org/}{RenderDoc} and |
| 5006 | \l{https://developer.apple.com/xcode/}{XCode}. The end of the grouping is |
| 5007 | indicated by debugMarkEnd(). |
| 5008 | |
| 5009 | \note Ignored when QRhi::DebugMarkers are not supported or |
| 5010 | QRhi::EnableDebugMarkers is not set. |
| 5011 | |
| 5012 | \note Can be called anywhere within the frame, both inside and outside of passes. |
| 5013 | */ |
| 5014 | void QRhiCommandBuffer::debugMarkBegin(const QByteArray &name) |
| 5015 | { |
| 5016 | m_rhi->debugMarkBegin(cb: this, name); |
| 5017 | } |
| 5018 | |
| 5019 | /*! |
| 5020 | Records the end of a debug group. |
| 5021 | |
| 5022 | \note Ignored when QRhi::DebugMarkers are not supported or |
| 5023 | QRhi::EnableDebugMarkers is not set. |
| 5024 | |
| 5025 | \note Can be called anywhere within the frame, both inside and outside of passes. |
| 5026 | */ |
| 5027 | void QRhiCommandBuffer::debugMarkEnd() |
| 5028 | { |
| 5029 | m_rhi->debugMarkEnd(cb: this); |
| 5030 | } |
| 5031 | |
| 5032 | /*! |
| 5033 | Inserts a debug message \a msg into the command stream. |
| 5034 | |
| 5035 | \note Ignored when QRhi::DebugMarkers are not supported or |
| 5036 | QRhi::EnableDebugMarkers is not set. |
| 5037 | |
| 5038 | \note With some backends debugMarkMsg() is only supported inside a pass and |
| 5039 | is ignored when called outside a pass. With others it is recorded anywhere |
| 5040 | within the frame. |
| 5041 | */ |
| 5042 | void QRhiCommandBuffer::debugMarkMsg(const QByteArray &msg) |
| 5043 | { |
| 5044 | m_rhi->debugMarkMsg(cb: this, msg); |
| 5045 | } |
| 5046 | |
| 5047 | /*! |
| 5048 | Records starting a new compute pass. |
| 5049 | |
| 5050 | \a resourceUpdates, when not null, specifies a resource update batch that |
| 5051 | is to be committed and then released. |
| 5052 | |
| 5053 | \note Do not assume that any state or resource bindings persist between |
| 5054 | passes. |
| 5055 | |
| 5056 | \note A compute pass can record setComputePipeline(), setShaderResources(), |
| 5057 | and dispatch() calls, not graphics ones. General functionality, such as, |
| 5058 | debug markers and beginExternal() is available both in render and compute |
| 5059 | passes. |
| 5060 | |
| 5061 | \note Compute is only available when the \l{QRhi::Compute}{Compute} feature |
| 5062 | is reported as supported. |
| 5063 | */ |
| 5064 | void QRhiCommandBuffer::beginComputePass(QRhiResourceUpdateBatch *resourceUpdates) |
| 5065 | { |
| 5066 | m_rhi->beginComputePass(cb: this, resourceUpdates); |
| 5067 | } |
| 5068 | |
| 5069 | /*! |
| 5070 | Records ending the current compute pass. |
| 5071 | |
| 5072 | \a resourceUpdates, when not null, specifies a resource update batch that |
| 5073 | is to be committed and then released. |
| 5074 | */ |
| 5075 | void QRhiCommandBuffer::endComputePass(QRhiResourceUpdateBatch *resourceUpdates) |
| 5076 | { |
| 5077 | m_rhi->endComputePass(cb: this, resourceUpdates); |
| 5078 | } |
| 5079 | |
| 5080 | /*! |
| 5081 | Records setting a new compute pipeline \a ps. |
| 5082 | |
| 5083 | \note This function must be called before recording setShaderResources() or |
| 5084 | dispatch() commands on the command buffer. |
| 5085 | |
| 5086 | \note QRhi will optimize out unnecessary invocations within a pass, so |
| 5087 | therefore overoptimizing to avoid calls to this function is not necessary |
| 5088 | on the applications' side. |
| 5089 | |
| 5090 | \note This function can only be called inside a compute pass, meaning |
| 5091 | between a beginComputePass() and endComputePass() call. |
| 5092 | */ |
| 5093 | void QRhiCommandBuffer::setComputePipeline(QRhiComputePipeline *ps) |
| 5094 | { |
| 5095 | m_rhi->setComputePipeline(cb: this, ps); |
| 5096 | } |
| 5097 | |
| 5098 | /*! |
| 5099 | Records dispatching compute work items, with \a x, \a y, and \a z |
| 5100 | specifying the number of local workgroups in the corresponding dimension. |
| 5101 | |
| 5102 | \note This function can only be called inside a compute pass, meaning |
| 5103 | between a beginComputePass() and endComputePass() call. |
| 5104 | */ |
| 5105 | void QRhiCommandBuffer::dispatch(int x, int y, int z) |
| 5106 | { |
| 5107 | m_rhi->dispatch(cb: this, x, y, z); |
| 5108 | } |
| 5109 | |
| 5110 | /*! |
| 5111 | \return a pointer to a backend-specific QRhiNativeHandles subclass, such as |
| 5112 | QRhiVulkanCommandBufferNativeHandles. The returned value is \nullptr when |
| 5113 | exposing the underlying native resources is not supported by, or not |
| 5114 | applicable to, the backend. |
| 5115 | |
| 5116 | \sa QRhiVulkanCommandBufferNativeHandles, |
| 5117 | QRhiMetalCommandBufferNativeHandles, beginExternal(), endExternal() |
| 5118 | */ |
| 5119 | const QRhiNativeHandles *QRhiCommandBuffer::nativeHandles() |
| 5120 | { |
| 5121 | return m_rhi->nativeHandles(cb: this); |
| 5122 | } |
| 5123 | |
| 5124 | /*! |
| 5125 | To be called when the application before the application is about to |
| 5126 | enqueue commands to the current pass' command buffer by calling graphics |
| 5127 | API functions directly. |
| 5128 | |
| 5129 | \note This is only available when the intent was declared up front in |
| 5130 | beginFrame(). Therefore this function must only be called when the frame |
| 5131 | was started with specifying QRhi::ExternalContentsInPass in the flags |
| 5132 | passed to QRhi::beginFrame(). |
| 5133 | |
| 5134 | With Vulkan or Metal one can query the native command buffer or encoder |
| 5135 | objects via nativeHandles() and enqueue commands to them. With OpenGL or |
| 5136 | Direct3D 11 the (device) context can be retrieved from |
| 5137 | QRhi::nativeHandles(). However, this must never be done without ensuring |
| 5138 | the QRhiCommandBuffer's state stays up-to-date. Hence the requirement for |
| 5139 | wrapping any externally added command recording between beginExternal() and |
| 5140 | endExternal(). Conceptually this is the same as QPainter's |
| 5141 | \l{QPainter::beginNativePainting()}{beginNativePainting()} and |
| 5142 | \l{QPainter::endNativePainting()}{endNativePainting()} functions. |
| 5143 | |
| 5144 | For OpenGL in particular, this function has an additional task: it makes |
| 5145 | sure the context is made current on the current thread. |
| 5146 | |
| 5147 | \note Once beginExternal() is called, no other render pass specific |
| 5148 | functions (\c set* or \c draw*) must be called on the |
| 5149 | QRhiCommandBuffer until endExternal(). |
| 5150 | |
| 5151 | \warning Some backends may return a native command buffer object from |
| 5152 | QRhiCommandBuffer::nativeHandles() that is different from the primary one |
| 5153 | when inside a beginExternal() - endExternal() block. Therefore it is |
| 5154 | important to (re)query the native command buffer object after calling |
| 5155 | beginExternal(). In practical terms this means that with Vulkan for example |
| 5156 | the externally recorded Vulkan commands are placed onto a secondary command |
| 5157 | buffer (with VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT). |
| 5158 | nativeHandles() returns this secondary command buffer when called between |
| 5159 | begin/endExternal. |
| 5160 | |
| 5161 | \sa endExternal(), nativeHandles() |
| 5162 | */ |
| 5163 | void QRhiCommandBuffer::beginExternal() |
| 5164 | { |
| 5165 | m_rhi->beginExternal(cb: this); |
| 5166 | } |
| 5167 | |
| 5168 | /*! |
| 5169 | To be called once the externally added commands are recorded to the command |
| 5170 | buffer or context. |
| 5171 | |
| 5172 | \note All QRhiCommandBuffer state must be assumed as invalid after calling |
| 5173 | this function. Pipelines, vertex and index buffers, and other state must be |
| 5174 | set again if more draw calls are recorded after the external commands. |
| 5175 | |
| 5176 | \sa beginExternal(), nativeHandles() |
| 5177 | */ |
| 5178 | void QRhiCommandBuffer::endExternal() |
| 5179 | { |
| 5180 | m_rhi->endExternal(cb: this); |
| 5181 | } |
| 5182 | |
| 5183 | /*! |
| 5184 | \return the value (typically an offset) \a v aligned to the uniform buffer |
| 5185 | alignment given by by ubufAlignment(). |
| 5186 | */ |
| 5187 | int QRhi::ubufAligned(int v) const |
| 5188 | { |
| 5189 | const int byteAlign = ubufAlignment(); |
| 5190 | return (v + byteAlign - 1) & ~(byteAlign - 1); |
| 5191 | } |
| 5192 | |
| 5193 | /*! |
| 5194 | \return the number of mip levels for a given \a size. |
| 5195 | */ |
| 5196 | int QRhi::mipLevelsForSize(const QSize &size) const |
| 5197 | { |
| 5198 | return qFloor(v: std::log2(x: qMax(a: size.width(), b: size.height()))) + 1; |
| 5199 | } |
| 5200 | |
| 5201 | /*! |
| 5202 | \return the texture image size for a given \a mipLevel, calculated based on |
| 5203 | the level 0 size given in \a baseLevelSize. |
| 5204 | */ |
| 5205 | QSize QRhi::sizeForMipLevel(int mipLevel, const QSize &baseLevelSize) const |
| 5206 | { |
| 5207 | const int w = qMax(a: 1, b: baseLevelSize.width() >> mipLevel); |
| 5208 | const int h = qMax(a: 1, b: baseLevelSize.height() >> mipLevel); |
| 5209 | return QSize(w, h); |
| 5210 | } |
| 5211 | |
| 5212 | /*! |
| 5213 | \return \c true if the underlying graphics API has the Y axis pointing up |
| 5214 | in framebuffers and images. |
| 5215 | |
| 5216 | In practice this is \c true for OpenGL only. |
| 5217 | */ |
| 5218 | bool QRhi::isYUpInFramebuffer() const |
| 5219 | { |
| 5220 | return d->isYUpInFramebuffer(); |
| 5221 | } |
| 5222 | |
| 5223 | /*! |
| 5224 | \return \c true if the underlying graphics API has the Y axis pointing up |
| 5225 | in its normalized device coordinate system. |
| 5226 | |
| 5227 | In practice this is \c false for Vulkan only. |
| 5228 | |
| 5229 | \note clipSpaceCorrMatrix() includes the corresponding adjustment (to make |
| 5230 | Y point up) in its returned matrix. |
| 5231 | */ |
| 5232 | bool QRhi::isYUpInNDC() const |
| 5233 | { |
| 5234 | return d->isYUpInNDC(); |
| 5235 | } |
| 5236 | |
| 5237 | /*! |
| 5238 | \return \c true if the underlying graphics API uses depth range [0, 1] in |
| 5239 | clip space. |
| 5240 | |
| 5241 | In practice this is \c false for OpenGL only, because OpenGL uses a |
| 5242 | post-projection depth range of [-1, 1]. (not to be confused with the |
| 5243 | NDC-to-window mapping controlled by glDepthRange(), which uses a range of |
| 5244 | [0, 1], unless overridden by the QRhiViewport) In some OpenGL versions |
| 5245 | glClipControl() could be used to change this, but the OpenGL backend of |
| 5246 | QRhi does not use that function as it is not available in OpenGL ES or |
| 5247 | OpenGL versions lower than 4.5. |
| 5248 | |
| 5249 | \note clipSpaceCorrMatrix() includes the corresponding adjustment in its |
| 5250 | returned matrix. Therefore, many users of QRhi do not need to take any |
| 5251 | further measures apart from pre-multiplying their projection matrices with |
| 5252 | clipSpaceCorrMatrix(). However, some graphics techniques, such as, some |
| 5253 | types of shadow mapping, involve working with and outputting depth values |
| 5254 | in the shaders. These will need to query and take the value of this |
| 5255 | function into account as appropriate. |
| 5256 | */ |
| 5257 | bool QRhi::isClipDepthZeroToOne() const |
| 5258 | { |
| 5259 | return d->isClipDepthZeroToOne(); |
| 5260 | } |
| 5261 | |
| 5262 | /*! |
| 5263 | \return a matrix that can be used to allow applications keep using |
| 5264 | OpenGL-targeted vertex data and perspective projection matrices (such as, |
| 5265 | the ones generated by QMatrix4x4::perspective()), regardless of the active |
| 5266 | QRhi backend. |
| 5267 | |
| 5268 | In a typical renderer, once \c{this_matrix * mvp} is used instead of just |
| 5269 | \c mvp, vertex data with Y up and viewports with depth range 0 - 1 can be |
| 5270 | used without considering what backend (and so graphics API) is going to be |
| 5271 | used at run time. This way branching based on isYUpInNDC() and |
| 5272 | isClipDepthZeroToOne() can be avoided (although such logic may still become |
| 5273 | required when implementing certain advanced graphics techniques). |
| 5274 | |
| 5275 | See |
| 5276 | \l{https://matthewwellings.com/blog/the-new-vulkan-coordinate-system/}{this |
| 5277 | page} for a discussion of the topic from Vulkan perspective. |
| 5278 | */ |
| 5279 | QMatrix4x4 QRhi::clipSpaceCorrMatrix() const |
| 5280 | { |
| 5281 | return d->clipSpaceCorrMatrix(); |
| 5282 | } |
| 5283 | |
| 5284 | /*! |
| 5285 | \return \c true if the specified texture \a format modified by \a flags is |
| 5286 | supported. |
| 5287 | |
| 5288 | The query is supported both for uncompressed and compressed formats. |
| 5289 | */ |
| 5290 | bool QRhi::isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const |
| 5291 | { |
| 5292 | return d->isTextureFormatSupported(format, flags); |
| 5293 | } |
| 5294 | |
| 5295 | /*! |
| 5296 | \return \c true if the specified \a feature is supported |
| 5297 | */ |
| 5298 | bool QRhi::isFeatureSupported(QRhi::Feature feature) const |
| 5299 | { |
| 5300 | return d->isFeatureSupported(feature); |
| 5301 | } |
| 5302 | |
| 5303 | /*! |
| 5304 | \return the value for the specified resource \a limit. |
| 5305 | |
| 5306 | The values are expected to be queried by the backends upon initialization, |
| 5307 | meaning calling this function is a light operation. |
| 5308 | */ |
| 5309 | int QRhi::resourceLimit(ResourceLimit limit) const |
| 5310 | { |
| 5311 | return d->resourceLimit(limit); |
| 5312 | } |
| 5313 | |
| 5314 | /*! |
| 5315 | \return a pointer to the backend-specific collection of native objects |
| 5316 | for the device, context, and similar concepts used by the backend. |
| 5317 | |
| 5318 | Cast to QRhiVulkanNativeHandles, QRhiD3D11NativeHandles, |
| 5319 | QRhiGles2NativeHandles, QRhiMetalNativeHandles as appropriate. |
| 5320 | |
| 5321 | \note No ownership is transferred, neither for the returned pointer nor for |
| 5322 | any native objects. |
| 5323 | */ |
| 5324 | const QRhiNativeHandles *QRhi::nativeHandles() |
| 5325 | { |
| 5326 | return d->nativeHandles(); |
| 5327 | } |
| 5328 | |
| 5329 | /*! |
| 5330 | With OpenGL this makes the OpenGL context current on the current thread. |
| 5331 | The function has no effect with other backends. |
| 5332 | |
| 5333 | Calling this function is relevant typically in Qt framework code, when one |
| 5334 | has to ensure external OpenGL code provided by the application can still |
| 5335 | run like it did before with direct usage of OpenGL, as long as the QRhi is |
| 5336 | using the OpenGL backend. |
| 5337 | |
| 5338 | \return false when failed, similarly to QOpenGLContext::makeCurrent(). When |
| 5339 | the operation failed, isDeviceLost() can be called to determine if there |
| 5340 | was a loss of context situation. Such a check is equivalent to checking via |
| 5341 | QOpenGLContext::isValid(). |
| 5342 | |
| 5343 | \sa QOpenGLContext::makeCurrent(), QOpenGLContext::isValid() |
| 5344 | */ |
| 5345 | bool QRhi::makeThreadLocalNativeContextCurrent() |
| 5346 | { |
| 5347 | return d->makeThreadLocalNativeContextCurrent(); |
| 5348 | } |
| 5349 | |
| 5350 | /*! |
| 5351 | \return the associated QRhiProfiler instance. |
| 5352 | |
| 5353 | An instance is always available for each QRhi, but it is not very useful |
| 5354 | without EnableProfiling because no data is collected without setting the |
| 5355 | flag upon creation. |
| 5356 | */ |
| 5357 | QRhiProfiler *QRhi::profiler() |
| 5358 | { |
| 5359 | return &d->profiler; |
| 5360 | } |
| 5361 | |
| 5362 | /*! |
| 5363 | Attempts to release resources in the backend's caches. This can include both |
| 5364 | CPU and GPU resources. Only memory and resources that can be recreated |
| 5365 | automatically are in scope. As an example, if the backend's |
| 5366 | QRhiGraphicsPipeline implementation maintains a cache of shader compilation |
| 5367 | results, calling this function leads to emptying that cache, thus |
| 5368 | potentially freeing up memory and graphics resources. |
| 5369 | |
| 5370 | Calling this function makes sense in resource constrained environments, |
| 5371 | where at a certain point there is a need to ensure minimal resource usage, |
| 5372 | at the expense of performance. |
| 5373 | */ |
| 5374 | void QRhi::releaseCachedResources() |
| 5375 | { |
| 5376 | d->releaseCachedResources(); |
| 5377 | } |
| 5378 | |
| 5379 | /*! |
| 5380 | \return true if the graphics device was lost. |
| 5381 | |
| 5382 | The loss of the device is typically detected in beginFrame(), endFrame() or |
| 5383 | QRhiSwapChain::buildOrResize(), depending on the backend and the underlying |
| 5384 | native APIs. The most common is endFrame() because that is where presenting |
| 5385 | happens. With some backends QRhiSwapChain::buildOrResize() can also fail |
| 5386 | due to a device loss. Therefore this function is provided as a generic way |
| 5387 | to check if a device loss was detected by a previous operation. |
| 5388 | |
| 5389 | When the device is lost, no further operations should be done via the QRhi. |
| 5390 | Rather, all QRhi resources should be released, followed by destroying the |
| 5391 | QRhi. A new QRhi can then be attempted to be created. If successful, all |
| 5392 | graphics resources must be reinitialized. If not, try again later, |
| 5393 | repeatedly. |
| 5394 | |
| 5395 | While simple applications may decide to not care about device loss, |
| 5396 | on the commonly used desktop platforms a device loss can happen |
| 5397 | due to a variety of reasons, including physically disconnecting the |
| 5398 | graphics adapter, disabling the device or driver, uninstalling or upgrading |
| 5399 | the graphics driver, or due to errors that lead to a graphics device reset. |
| 5400 | Some of these can happen under perfectly normal circumstances as well, for |
| 5401 | example the upgrade of the graphics driver to a newer version is a common |
| 5402 | task that can happen at any time while a Qt application is running. Users |
| 5403 | may very well expect applications to be able to survive this, even when the |
| 5404 | application is actively using an API like OpenGL or Direct3D. |
| 5405 | |
| 5406 | Qt's own frameworks built on top of QRhi, such as, Qt Quick, can be |
| 5407 | expected to handle and take appropriate measures when a device loss occurs. |
| 5408 | If the data for graphics resources, such as textures and buffers, are still |
| 5409 | available on the CPU side, such an event may not be noticeable on the |
| 5410 | application level at all since graphics resources can seamlessly be |
| 5411 | reinitialized then. However, applications and libraries working directly |
| 5412 | with QRhi are expected to be prepared to check and handle device loss |
| 5413 | situations themselves. |
| 5414 | |
| 5415 | \note With OpenGL, applications may need to opt-in to context reset |
| 5416 | notifications by setting QSurfaceFormat::ResetNotification on the |
| 5417 | QOpenGLContext. This is typically done by enabling the flag in |
| 5418 | QRhiGles2InitParams::format. Keep in mind however that some systems may |
| 5419 | generate context resets situations even when this flag is not set. |
| 5420 | */ |
| 5421 | bool QRhi::isDeviceLost() const |
| 5422 | { |
| 5423 | return d->isDeviceLost(); |
| 5424 | } |
| 5425 | |
| 5426 | /*! |
| 5427 | \return a new graphics pipeline resource. |
| 5428 | |
| 5429 | \sa QRhiResource::release() |
| 5430 | */ |
| 5431 | QRhiGraphicsPipeline *QRhi::newGraphicsPipeline() |
| 5432 | { |
| 5433 | return d->createGraphicsPipeline(); |
| 5434 | } |
| 5435 | |
| 5436 | /*! |
| 5437 | \return a new compute pipeline resource. |
| 5438 | |
| 5439 | \note Compute is only available when the \l{QRhi::Compute}{Compute} feature |
| 5440 | is reported as supported. |
| 5441 | |
| 5442 | \sa QRhiResource::release() |
| 5443 | */ |
| 5444 | QRhiComputePipeline *QRhi::newComputePipeline() |
| 5445 | { |
| 5446 | return d->createComputePipeline(); |
| 5447 | } |
| 5448 | |
| 5449 | /*! |
| 5450 | \return a new shader resource binding collection resource. |
| 5451 | |
| 5452 | \sa QRhiResource::release() |
| 5453 | */ |
| 5454 | QRhiShaderResourceBindings *QRhi::newShaderResourceBindings() |
| 5455 | { |
| 5456 | return d->createShaderResourceBindings(); |
| 5457 | } |
| 5458 | |
| 5459 | /*! |
| 5460 | \return a new buffer with the specified \a type, \a usage, and \a size. |
| 5461 | |
| 5462 | \note Some \a usage and \a type combinations may not be supported by all |
| 5463 | backends. See \l{QRhiBuffer::UsageFlag}{UsageFlags} and |
| 5464 | \l{QRhi::NonDynamicUniformBuffers}{the feature flags}. |
| 5465 | |
| 5466 | \note Backends may choose to allocate buffers bigger than \a size. This is |
| 5467 | done transparently to applications, so there are no special restrictions on |
| 5468 | the value of \a size. QRhiBuffer::size() will always report back the value |
| 5469 | that was requested in \a size. |
| 5470 | |
| 5471 | \sa QRhiResource::release() |
| 5472 | */ |
| 5473 | QRhiBuffer *QRhi::newBuffer(QRhiBuffer::Type type, |
| 5474 | QRhiBuffer::UsageFlags usage, |
| 5475 | int size) |
| 5476 | { |
| 5477 | return d->createBuffer(type, usage, size); |
| 5478 | } |
| 5479 | |
| 5480 | /*! |
| 5481 | \return a new renderbuffer with the specified \a type, \a pixelSize, \a |
| 5482 | sampleCount, and \a flags. |
| 5483 | |
| 5484 | \sa QRhiResource::release() |
| 5485 | */ |
| 5486 | QRhiRenderBuffer *QRhi::newRenderBuffer(QRhiRenderBuffer::Type type, |
| 5487 | const QSize &pixelSize, |
| 5488 | int sampleCount, |
| 5489 | QRhiRenderBuffer::Flags flags) |
| 5490 | { |
| 5491 | return d->createRenderBuffer(type, pixelSize, sampleCount, flags); |
| 5492 | } |
| 5493 | |
| 5494 | /*! |
| 5495 | \return a new texture with the specified \a format, \a pixelSize, \a |
| 5496 | sampleCount, and \a flags. |
| 5497 | |
| 5498 | \note \a format specifies the requested internal and external format, |
| 5499 | meaning the data to be uploaded to the texture will need to be in a |
| 5500 | compatible format, while the native texture may (but is not guaranteed to, |
| 5501 | in case of OpenGL at least) use this format internally. |
| 5502 | |
| 5503 | \sa QRhiResource::release() |
| 5504 | */ |
| 5505 | QRhiTexture *QRhi::newTexture(QRhiTexture::Format format, |
| 5506 | const QSize &pixelSize, |
| 5507 | int sampleCount, |
| 5508 | QRhiTexture::Flags flags) |
| 5509 | { |
| 5510 | return d->createTexture(format, pixelSize, sampleCount, flags); |
| 5511 | } |
| 5512 | |
| 5513 | /*! |
| 5514 | \return a new sampler with the specified magnification filter \a magFilter, |
| 5515 | minification filter \a minFilter, mipmapping mode \a mipmapMode, and the |
| 5516 | addressing (wrap) modes \a addressU, \a addressV, and \a addressW. |
| 5517 | |
| 5518 | \sa QRhiResource::release() |
| 5519 | */ |
| 5520 | QRhiSampler *QRhi::newSampler(QRhiSampler::Filter magFilter, |
| 5521 | QRhiSampler::Filter minFilter, |
| 5522 | QRhiSampler::Filter mipmapMode, |
| 5523 | QRhiSampler::AddressMode addressU, |
| 5524 | QRhiSampler::AddressMode addressV, |
| 5525 | QRhiSampler::AddressMode addressW) |
| 5526 | { |
| 5527 | return d->createSampler(magFilter, minFilter, mipmapMode, u: addressU, v: addressV, w: addressW); |
| 5528 | } |
| 5529 | |
| 5530 | /*! |
| 5531 | \return a new texture render target with color and depth/stencil |
| 5532 | attachments given in \a desc, and with the specified \a flags. |
| 5533 | |
| 5534 | \sa QRhiResource::release() |
| 5535 | */ |
| 5536 | |
| 5537 | QRhiTextureRenderTarget *QRhi::newTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc, |
| 5538 | QRhiTextureRenderTarget::Flags flags) |
| 5539 | { |
| 5540 | return d->createTextureRenderTarget(desc, flags); |
| 5541 | } |
| 5542 | |
| 5543 | /*! |
| 5544 | \return a new swapchain. |
| 5545 | |
| 5546 | \sa QRhiResource::release(), QRhiSwapChain::buildOrResize() |
| 5547 | */ |
| 5548 | QRhiSwapChain *QRhi::newSwapChain() |
| 5549 | { |
| 5550 | return d->createSwapChain(); |
| 5551 | } |
| 5552 | |
| 5553 | /*! |
| 5554 | Starts a new frame targeting the next available buffer of \a swapChain. |
| 5555 | |
| 5556 | A frame consists of resource updates and one or more render and compute |
| 5557 | passes. |
| 5558 | |
| 5559 | \a flags can indicate certain special cases. For example, the fact that |
| 5560 | QRhiCommandBuffer::beginExternal() will be called within this new frame |
| 5561 | must be declared up front by setting the ExternalContentsInPass flag. |
| 5562 | |
| 5563 | The high level pattern of rendering into a QWindow using a swapchain: |
| 5564 | |
| 5565 | \list |
| 5566 | |
| 5567 | \li Create a swapchain. |
| 5568 | |
| 5569 | \li Call QRhiSwapChain::buildOrResize() whenever the surface size is |
| 5570 | different than before. |
| 5571 | |
| 5572 | \li Call QRhiSwapChain::release() on |
| 5573 | QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed. |
| 5574 | |
| 5575 | \li Then on every frame: |
| 5576 | \badcode |
| 5577 | beginFrame(sc); |
| 5578 | updates = nextResourceUpdateBatch(); |
| 5579 | updates->... |
| 5580 | QRhiCommandBuffer *cb = sc->currentFrameCommandBuffer(); |
| 5581 | cb->beginPass(sc->currentFrameRenderTarget(), colorClear, dsClear, updates); |
| 5582 | ... |
| 5583 | cb->endPass(); |
| 5584 | ... // more passes as necessary |
| 5585 | endFrame(sc); |
| 5586 | \endcode |
| 5587 | |
| 5588 | \endlist |
| 5589 | |
| 5590 | \return QRhi::FrameOpSuccess on success, or another QRhi::FrameOpResult |
| 5591 | value on failure. Some of these should be treated as soft, "try again |
| 5592 | later" type of errors: When QRhi::FrameOpSwapChainOutOfDate is returned, |
| 5593 | the swapchain is to be resized or updated by calling |
| 5594 | QRhiSwapChain::buildOrResize(). The application should then attempt to |
| 5595 | generate a new frame. QRhi::FrameOpDeviceLost means the graphics device is |
| 5596 | lost but this may also be recoverable by releasing all resources, including |
| 5597 | the QRhi itself, and then recreating all resources. See isDeviceLost() for |
| 5598 | further discussion. |
| 5599 | |
| 5600 | \sa endFrame(), beginOffscreenFrame(), isDeviceLost() |
| 5601 | */ |
| 5602 | QRhi::FrameOpResult QRhi::beginFrame(QRhiSwapChain *swapChain, BeginFrameFlags flags) |
| 5603 | { |
| 5604 | if (d->inFrame) |
| 5605 | qWarning(msg: "Attempted to call beginFrame() within a still active frame; ignored" ); |
| 5606 | |
| 5607 | QRhi::FrameOpResult r = !d->inFrame ? d->beginFrame(swapChain, flags) : FrameOpSuccess; |
| 5608 | if (r == FrameOpSuccess) |
| 5609 | d->inFrame = true; |
| 5610 | |
| 5611 | return r; |
| 5612 | } |
| 5613 | |
| 5614 | /*! |
| 5615 | Ends, commits, and presents a frame that was started in the last |
| 5616 | beginFrame() on \a swapChain. |
| 5617 | |
| 5618 | Double (or triple) buffering is managed internally by the QRhiSwapChain and |
| 5619 | QRhi. |
| 5620 | |
| 5621 | \a flags can optionally be used to change the behavior in certain ways. |
| 5622 | Passing QRhi::SkipPresent skips queuing the Present command or calling |
| 5623 | swapBuffers. |
| 5624 | |
| 5625 | \return QRhi::FrameOpSuccess on success, or another QRhi::FrameOpResult |
| 5626 | value on failure. Some of these should be treated as soft, "try again |
| 5627 | later" type of errors: When QRhi::FrameOpSwapChainOutOfDate is returned, |
| 5628 | the swapchain is to be resized or updated by calling |
| 5629 | QRhiSwapChain::buildOrResize(). The application should then attempt to |
| 5630 | generate a new frame. QRhi::FrameOpDeviceLost means the graphics device is |
| 5631 | lost but this may also be recoverable by releasing all resources, including |
| 5632 | the QRhi itself, and then recreating all resources. See isDeviceLost() for |
| 5633 | further discussion. |
| 5634 | |
| 5635 | \sa beginFrame(), isDeviceLost() |
| 5636 | */ |
| 5637 | QRhi::FrameOpResult QRhi::endFrame(QRhiSwapChain *swapChain, EndFrameFlags flags) |
| 5638 | { |
| 5639 | if (!d->inFrame) |
| 5640 | qWarning(msg: "Attempted to call endFrame() without an active frame; ignored" ); |
| 5641 | |
| 5642 | QRhi::FrameOpResult r = d->inFrame ? d->endFrame(swapChain, flags) : FrameOpSuccess; |
| 5643 | d->inFrame = false; |
| 5644 | // releaseAndDestroyLater is a high level QRhi concept the backends know |
| 5645 | // nothing about - handle it here. |
| 5646 | qDeleteAll(c: d->pendingReleaseAndDestroyResources); |
| 5647 | d->pendingReleaseAndDestroyResources.clear(); |
| 5648 | |
| 5649 | return r; |
| 5650 | } |
| 5651 | |
| 5652 | /*! |
| 5653 | \return true when there is an active frame, meaning there was a |
| 5654 | beginFrame() (or beginOffscreenFrame()) with no corresponding endFrame() |
| 5655 | (or endOffscreenFrame()) yet. |
| 5656 | |
| 5657 | \sa currentFrameSlot(), beginFrame(), endFrame() |
| 5658 | */ |
| 5659 | bool QRhi::isRecordingFrame() const |
| 5660 | { |
| 5661 | return d->inFrame; |
| 5662 | } |
| 5663 | |
| 5664 | /*! |
| 5665 | \return the current frame slot index while recording a frame. Unspecified |
| 5666 | when called outside an active frame (that is, when isRecordingFrame() is \c |
| 5667 | false). |
| 5668 | |
| 5669 | With backends like Vulkan or Metal, it is the responsibility of the QRhi |
| 5670 | backend to block whenever starting a new frame and finding the CPU is |
| 5671 | already \c{FramesInFlight - 1} frames ahead of the GPU (because the command |
| 5672 | buffer submitted in frame no. \c{current} - \c{FramesInFlight} has not yet |
| 5673 | completed). |
| 5674 | |
| 5675 | Resources that tend to change between frames (such as, the native buffer |
| 5676 | object backing a QRhiBuffer with type QRhiBuffer::Dynamic) exist in |
| 5677 | multiple versions, so that each frame, that can be submitted while a |
| 5678 | previous one is still being processed, works with its own copy, thus |
| 5679 | avoiding the need to stall the pipeline when preparing the frame. (The |
| 5680 | contents of a resource that may still be in use in the GPU should not be |
| 5681 | touched, but simply always waiting for the previous frame to finish would |
| 5682 | reduce GPU utilization and ultimately, performance and efficiency.) |
| 5683 | |
| 5684 | Conceptually this is somewhat similar to copy-on-write schemes used by some |
| 5685 | C++ containers and other types. It may also be similar to what an OpenGL or |
| 5686 | Direct 3D 11 implementation performs internally for certain type of objects. |
| 5687 | |
| 5688 | In practice, such double (or tripple) buffering resources is realized in |
| 5689 | the Vulkan, Metal, and similar QRhi backends by having a fixed number of |
| 5690 | native resource (such as, VkBuffer) \c slots behind a QRhiResource. That |
| 5691 | can then be indexed by a frame slot index running 0, 1, .., |
| 5692 | FramesInFlight-1, and then wrapping around. |
| 5693 | |
| 5694 | All this is managed transparently to the users of QRhi. However, |
| 5695 | applications that integrate rendering done directly with the graphics API |
| 5696 | may want to perform a similar double or tripple buffering of their own |
| 5697 | graphics resources. That is then most easily achieved by knowing the values |
| 5698 | of the maximum number of in-flight frames (retrievable via resourceLimit()) |
| 5699 | and the current frame (slot) index (returned by this function). |
| 5700 | |
| 5701 | \sa isRecordingFrame(), beginFrame(), endFrame() |
| 5702 | */ |
| 5703 | int QRhi::currentFrameSlot() const |
| 5704 | { |
| 5705 | return d->currentFrameSlot; |
| 5706 | } |
| 5707 | |
| 5708 | /*! |
| 5709 | Starts a new offscreen frame. Provides a command buffer suitable for |
| 5710 | recording rendering commands in \a cb. \a flags is used to indicate |
| 5711 | certain special cases, just like with beginFrame(). |
| 5712 | |
| 5713 | \note The QRhiCommandBuffer stored to *cb is not owned by the caller. |
| 5714 | |
| 5715 | Rendering without a swapchain is possible as well. The typical use case is |
| 5716 | to use it in completely offscreen applications, e.g. to generate image |
| 5717 | sequences by rendering and reading back without ever showing a window. |
| 5718 | |
| 5719 | Usage in on-screen applications (so beginFrame, endFrame, |
| 5720 | beginOffscreenFrame, endOffscreenFrame, beginFrame, ...) is possible too |
| 5721 | but it does reduce parallelism so it should be done only infrequently. |
| 5722 | |
| 5723 | Offscreen frames do not let the CPU - potentially - generate another frame |
| 5724 | while the GPU is still processing the previous one. This has the side |
| 5725 | effect that if readbacks are scheduled, the results are guaranteed to be |
| 5726 | available once endOffscreenFrame() returns. That is not the case with |
| 5727 | frames targeting a swapchain. |
| 5728 | |
| 5729 | The skeleton of rendering a frame without a swapchain and then reading the |
| 5730 | frame contents back could look like the following: |
| 5731 | |
| 5732 | \badcode |
| 5733 | QRhiReadbackResult rbResult; |
| 5734 | QRhiCommandBuffer *cb; |
| 5735 | beginOffscreenFrame(&cb); |
| 5736 | beginPass |
| 5737 | ... |
| 5738 | u = nextResourceUpdateBatch(); |
| 5739 | u->readBackTexture(rb, &rbResult); |
| 5740 | endPass(u); |
| 5741 | endOffscreenFrame(); |
| 5742 | // image data available in rbResult |
| 5743 | \endcode |
| 5744 | |
| 5745 | \sa endOffscreenFrame(), beginFrame() |
| 5746 | */ |
| 5747 | QRhi::FrameOpResult QRhi::beginOffscreenFrame(QRhiCommandBuffer **cb, BeginFrameFlags flags) |
| 5748 | { |
| 5749 | if (d->inFrame) |
| 5750 | qWarning(msg: "Attempted to call beginOffscreenFrame() within a still active frame; ignored" ); |
| 5751 | |
| 5752 | QRhi::FrameOpResult r = !d->inFrame ? d->beginOffscreenFrame(cb, flags) : FrameOpSuccess; |
| 5753 | if (r == FrameOpSuccess) |
| 5754 | d->inFrame = true; |
| 5755 | |
| 5756 | return r; |
| 5757 | } |
| 5758 | |
| 5759 | /*! |
| 5760 | Ends and waits for the offscreen frame. |
| 5761 | |
| 5762 | \sa beginOffscreenFrame() |
| 5763 | */ |
| 5764 | QRhi::FrameOpResult QRhi::endOffscreenFrame(EndFrameFlags flags) |
| 5765 | { |
| 5766 | if (!d->inFrame) |
| 5767 | qWarning(msg: "Attempted to call endOffscreenFrame() without an active frame; ignored" ); |
| 5768 | |
| 5769 | QRhi::FrameOpResult r = d->inFrame ? d->endOffscreenFrame(flags) : FrameOpSuccess; |
| 5770 | d->inFrame = false; |
| 5771 | qDeleteAll(c: d->pendingReleaseAndDestroyResources); |
| 5772 | d->pendingReleaseAndDestroyResources.clear(); |
| 5773 | |
| 5774 | return r; |
| 5775 | } |
| 5776 | |
| 5777 | /*! |
| 5778 | Waits for any work on the graphics queue (where applicable) to complete, |
| 5779 | then executes all deferred operations, like completing readbacks and |
| 5780 | resource releases. Can be called inside and outside of a frame, but not |
| 5781 | inside a pass. Inside a frame it implies submitting any work on the |
| 5782 | command buffer. |
| 5783 | |
| 5784 | \note Avoid this function. One case where it may be needed is when the |
| 5785 | results of an enqueued readback in a swapchain-based frame are needed at a |
| 5786 | fixed given point and so waiting for the results is desired. |
| 5787 | */ |
| 5788 | QRhi::FrameOpResult QRhi::finish() |
| 5789 | { |
| 5790 | return d->finish(); |
| 5791 | } |
| 5792 | |
| 5793 | /*! |
| 5794 | \return the list of supported sample counts. |
| 5795 | |
| 5796 | A typical example would be (1, 2, 4, 8). |
| 5797 | |
| 5798 | With some backend this list of supported values is fixed in advance, while |
| 5799 | with some others the (physical) device properties indicate what is |
| 5800 | supported at run time. |
| 5801 | */ |
| 5802 | QVector<int> QRhi::supportedSampleCounts() const |
| 5803 | { |
| 5804 | return d->supportedSampleCounts(); |
| 5805 | } |
| 5806 | |
| 5807 | /*! |
| 5808 | \return the minimum uniform buffer offset alignment in bytes. This is |
| 5809 | typically 256. |
| 5810 | |
| 5811 | Attempting to bind a uniform buffer region with an offset not aligned to |
| 5812 | this value will lead to failures depending on the backend and the |
| 5813 | underlying graphics API. |
| 5814 | |
| 5815 | \sa ubufAligned() |
| 5816 | */ |
| 5817 | int QRhi::ubufAlignment() const |
| 5818 | { |
| 5819 | return d->ubufAlignment(); |
| 5820 | } |
| 5821 | |
| 5822 | static QBasicAtomicInteger<QRhiGlobalObjectIdGenerator::Type> counter = Q_BASIC_ATOMIC_INITIALIZER(0); |
| 5823 | |
| 5824 | QRhiGlobalObjectIdGenerator::Type QRhiGlobalObjectIdGenerator::newId() |
| 5825 | { |
| 5826 | return counter.fetchAndAddRelaxed(valueToAdd: 1) + 1; |
| 5827 | } |
| 5828 | |
| 5829 | bool QRhiPassResourceTracker::isEmpty() const |
| 5830 | { |
| 5831 | return m_buffers.isEmpty() && m_textures.isEmpty(); |
| 5832 | } |
| 5833 | |
| 5834 | void QRhiPassResourceTracker::reset() |
| 5835 | { |
| 5836 | m_buffers.clear(); |
| 5837 | m_textures.clear(); |
| 5838 | } |
| 5839 | |
| 5840 | static inline QRhiPassResourceTracker::BufferStage earlierStage(QRhiPassResourceTracker::BufferStage a, |
| 5841 | QRhiPassResourceTracker::BufferStage b) |
| 5842 | { |
| 5843 | return QRhiPassResourceTracker::BufferStage(qMin(a: int(a), b: int(b))); |
| 5844 | } |
| 5845 | |
| 5846 | void QRhiPassResourceTracker::registerBuffer(QRhiBuffer *buf, int slot, BufferAccess *access, BufferStage *stage, |
| 5847 | const UsageState &state) |
| 5848 | { |
| 5849 | auto it = m_buffers.find(akey: buf); |
| 5850 | if (it != m_buffers.end()) { |
| 5851 | if (it->access != *access) { |
| 5852 | const QByteArray name = buf->name(); |
| 5853 | qWarning(msg: "Buffer %p (%s) used with different accesses within the same pass, this is not allowed." , |
| 5854 | buf, name.constData()); |
| 5855 | return; |
| 5856 | } |
| 5857 | if (it->stage != *stage) { |
| 5858 | it->stage = earlierStage(a: it->stage, b: *stage); |
| 5859 | *stage = it->stage; |
| 5860 | } |
| 5861 | return; |
| 5862 | } |
| 5863 | |
| 5864 | Buffer b; |
| 5865 | b.slot = slot; |
| 5866 | b.access = *access; |
| 5867 | b.stage = *stage; |
| 5868 | b.stateAtPassBegin = state; // first use -> initial state |
| 5869 | m_buffers.insert(akey: buf, avalue: b); |
| 5870 | } |
| 5871 | |
| 5872 | static inline QRhiPassResourceTracker::TextureStage earlierStage(QRhiPassResourceTracker::TextureStage a, |
| 5873 | QRhiPassResourceTracker::TextureStage b) |
| 5874 | { |
| 5875 | return QRhiPassResourceTracker::TextureStage(qMin(a: int(a), b: int(b))); |
| 5876 | } |
| 5877 | |
| 5878 | static inline bool isImageLoadStore(QRhiPassResourceTracker::TextureAccess access) |
| 5879 | { |
| 5880 | return access == QRhiPassResourceTracker::TexStorageLoad |
| 5881 | || access == QRhiPassResourceTracker::TexStorageStore |
| 5882 | || access == QRhiPassResourceTracker::TexStorageLoadStore; |
| 5883 | } |
| 5884 | |
| 5885 | void QRhiPassResourceTracker::registerTexture(QRhiTexture *tex, TextureAccess *access, TextureStage *stage, |
| 5886 | const UsageState &state) |
| 5887 | { |
| 5888 | auto it = m_textures.find(akey: tex); |
| 5889 | if (it != m_textures.end()) { |
| 5890 | if (it->access != *access) { |
| 5891 | // Different subresources of a texture may be used for both load |
| 5892 | // and store in the same pass. (think reading from one mip level |
| 5893 | // and writing to another one in a compute shader) This we can |
| 5894 | // handle by treating the entire resource as read-write. |
| 5895 | if (isImageLoadStore(access: it->access) && isImageLoadStore(access: *access)) { |
| 5896 | it->access = QRhiPassResourceTracker::TexStorageLoadStore; |
| 5897 | *access = it->access; |
| 5898 | } else { |
| 5899 | const QByteArray name = tex->name(); |
| 5900 | qWarning(msg: "Texture %p (%s) used with different accesses within the same pass, this is not allowed." , |
| 5901 | tex, name.constData()); |
| 5902 | } |
| 5903 | } |
| 5904 | if (it->stage != *stage) { |
| 5905 | it->stage = earlierStage(a: it->stage, b: *stage); |
| 5906 | *stage = it->stage; |
| 5907 | } |
| 5908 | return; |
| 5909 | } |
| 5910 | |
| 5911 | Texture t; |
| 5912 | t.access = *access; |
| 5913 | t.stage = *stage; |
| 5914 | t.stateAtPassBegin = state; // first use -> initial state |
| 5915 | m_textures.insert(akey: tex, avalue: t); |
| 5916 | } |
| 5917 | |
| 5918 | QRhiPassResourceTracker::BufferStage QRhiPassResourceTracker::toPassTrackerBufferStage(QRhiShaderResourceBinding::StageFlags stages) |
| 5919 | { |
| 5920 | // pick the earlier stage (as this is going to be dstAccessMask) |
| 5921 | if (stages.testFlag(flag: QRhiShaderResourceBinding::VertexStage)) |
| 5922 | return QRhiPassResourceTracker::BufVertexStage; |
| 5923 | if (stages.testFlag(flag: QRhiShaderResourceBinding::FragmentStage)) |
| 5924 | return QRhiPassResourceTracker::BufFragmentStage; |
| 5925 | if (stages.testFlag(flag: QRhiShaderResourceBinding::ComputeStage)) |
| 5926 | return QRhiPassResourceTracker::BufComputeStage; |
| 5927 | |
| 5928 | Q_UNREACHABLE(); |
| 5929 | return QRhiPassResourceTracker::BufVertexStage; |
| 5930 | } |
| 5931 | |
| 5932 | QRhiPassResourceTracker::TextureStage QRhiPassResourceTracker::toPassTrackerTextureStage(QRhiShaderResourceBinding::StageFlags stages) |
| 5933 | { |
| 5934 | // pick the earlier stage (as this is going to be dstAccessMask) |
| 5935 | if (stages.testFlag(flag: QRhiShaderResourceBinding::VertexStage)) |
| 5936 | return QRhiPassResourceTracker::TexVertexStage; |
| 5937 | if (stages.testFlag(flag: QRhiShaderResourceBinding::FragmentStage)) |
| 5938 | return QRhiPassResourceTracker::TexFragmentStage; |
| 5939 | if (stages.testFlag(flag: QRhiShaderResourceBinding::ComputeStage)) |
| 5940 | return QRhiPassResourceTracker::TexComputeStage; |
| 5941 | |
| 5942 | Q_UNREACHABLE(); |
| 5943 | return QRhiPassResourceTracker::TexVertexStage; |
| 5944 | } |
| 5945 | |
| 5946 | QT_END_NAMESPACE |
| 5947 | |