| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtGui module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qshadergenerator_p.h" |
| 41 | |
| 42 | #include "qshaderlanguage_p.h" |
| 43 | #include <QRegularExpression> |
| 44 | |
| 45 | #include <cctype> |
| 46 | |
| 47 | QT_BEGIN_NAMESPACE |
| 48 | |
| 49 | Q_LOGGING_CATEGORY(ShaderGenerator, "ShaderGenerator" , QtWarningMsg) |
| 50 | |
| 51 | namespace |
| 52 | { |
| 53 | QByteArray toGlsl(QShaderLanguage::StorageQualifier qualifier, const QShaderFormat &format) |
| 54 | { |
| 55 | if (format.version().majorVersion() <= 2) { |
| 56 | // Note we're assuming fragment shader only here, it'd be different |
| 57 | // values for vertex shader, will need to be fixed properly at some |
| 58 | // point but isn't necessary yet (this problem already exists in past |
| 59 | // commits anyway) |
| 60 | switch (qualifier) { |
| 61 | case QShaderLanguage::Const: |
| 62 | return "const" ; |
| 63 | case QShaderLanguage::Input: |
| 64 | if (format.shaderType() == QShaderFormat::Vertex) |
| 65 | return "attribute" ; |
| 66 | else |
| 67 | return "varying" ; |
| 68 | case QShaderLanguage::Output: |
| 69 | return "" ; // Although fragment shaders for <=2 only have fixed outputs |
| 70 | case QShaderLanguage::Uniform: |
| 71 | return "uniform" ; |
| 72 | case QShaderLanguage::BuiltIn: |
| 73 | return "//" ; |
| 74 | } |
| 75 | } else { |
| 76 | switch (qualifier) { |
| 77 | case QShaderLanguage::Const: |
| 78 | return "const" ; |
| 79 | case QShaderLanguage::Input: |
| 80 | return "in" ; |
| 81 | case QShaderLanguage::Output: |
| 82 | return "out" ; |
| 83 | case QShaderLanguage::Uniform: |
| 84 | return "uniform" ; |
| 85 | case QShaderLanguage::BuiltIn: |
| 86 | return "//" ; |
| 87 | } |
| 88 | } |
| 89 | |
| 90 | Q_UNREACHABLE(); |
| 91 | } |
| 92 | |
| 93 | QByteArray toGlsl(QShaderLanguage::VariableType type) |
| 94 | { |
| 95 | switch (type) { |
| 96 | case QShaderLanguage::Bool: |
| 97 | return "bool" ; |
| 98 | case QShaderLanguage::Int: |
| 99 | return "int" ; |
| 100 | case QShaderLanguage::Uint: |
| 101 | return "uint" ; |
| 102 | case QShaderLanguage::Float: |
| 103 | return "float" ; |
| 104 | case QShaderLanguage::Double: |
| 105 | return "double" ; |
| 106 | case QShaderLanguage::Vec2: |
| 107 | return "vec2" ; |
| 108 | case QShaderLanguage::Vec3: |
| 109 | return "vec3" ; |
| 110 | case QShaderLanguage::Vec4: |
| 111 | return "vec4" ; |
| 112 | case QShaderLanguage::DVec2: |
| 113 | return "dvec2" ; |
| 114 | case QShaderLanguage::DVec3: |
| 115 | return "dvec3" ; |
| 116 | case QShaderLanguage::DVec4: |
| 117 | return "dvec4" ; |
| 118 | case QShaderLanguage::BVec2: |
| 119 | return "bvec2" ; |
| 120 | case QShaderLanguage::BVec3: |
| 121 | return "bvec3" ; |
| 122 | case QShaderLanguage::BVec4: |
| 123 | return "bvec4" ; |
| 124 | case QShaderLanguage::IVec2: |
| 125 | return "ivec2" ; |
| 126 | case QShaderLanguage::IVec3: |
| 127 | return "ivec3" ; |
| 128 | case QShaderLanguage::IVec4: |
| 129 | return "ivec4" ; |
| 130 | case QShaderLanguage::UVec2: |
| 131 | return "uvec2" ; |
| 132 | case QShaderLanguage::UVec3: |
| 133 | return "uvec3" ; |
| 134 | case QShaderLanguage::UVec4: |
| 135 | return "uvec4" ; |
| 136 | case QShaderLanguage::Mat2: |
| 137 | return "mat2" ; |
| 138 | case QShaderLanguage::Mat3: |
| 139 | return "mat3" ; |
| 140 | case QShaderLanguage::Mat4: |
| 141 | return "mat4" ; |
| 142 | case QShaderLanguage::Mat2x2: |
| 143 | return "mat2x2" ; |
| 144 | case QShaderLanguage::Mat2x3: |
| 145 | return "mat2x3" ; |
| 146 | case QShaderLanguage::Mat2x4: |
| 147 | return "mat2x4" ; |
| 148 | case QShaderLanguage::Mat3x2: |
| 149 | return "mat3x2" ; |
| 150 | case QShaderLanguage::Mat3x3: |
| 151 | return "mat3x3" ; |
| 152 | case QShaderLanguage::Mat3x4: |
| 153 | return "mat3x4" ; |
| 154 | case QShaderLanguage::Mat4x2: |
| 155 | return "mat4x2" ; |
| 156 | case QShaderLanguage::Mat4x3: |
| 157 | return "mat4x3" ; |
| 158 | case QShaderLanguage::Mat4x4: |
| 159 | return "mat4x4" ; |
| 160 | case QShaderLanguage::DMat2: |
| 161 | return "dmat2" ; |
| 162 | case QShaderLanguage::DMat3: |
| 163 | return "dmat3" ; |
| 164 | case QShaderLanguage::DMat4: |
| 165 | return "dmat4" ; |
| 166 | case QShaderLanguage::DMat2x2: |
| 167 | return "dmat2x2" ; |
| 168 | case QShaderLanguage::DMat2x3: |
| 169 | return "dmat2x3" ; |
| 170 | case QShaderLanguage::DMat2x4: |
| 171 | return "dmat2x4" ; |
| 172 | case QShaderLanguage::DMat3x2: |
| 173 | return "dmat3x2" ; |
| 174 | case QShaderLanguage::DMat3x3: |
| 175 | return "dmat3x3" ; |
| 176 | case QShaderLanguage::DMat3x4: |
| 177 | return "dmat3x4" ; |
| 178 | case QShaderLanguage::DMat4x2: |
| 179 | return "dmat4x2" ; |
| 180 | case QShaderLanguage::DMat4x3: |
| 181 | return "dmat4x3" ; |
| 182 | case QShaderLanguage::DMat4x4: |
| 183 | return "dmat4x4" ; |
| 184 | case QShaderLanguage::Sampler1D: |
| 185 | return "sampler1D" ; |
| 186 | case QShaderLanguage::Sampler2D: |
| 187 | return "sampler2D" ; |
| 188 | case QShaderLanguage::Sampler3D: |
| 189 | return "sampler3D" ; |
| 190 | case QShaderLanguage::SamplerCube: |
| 191 | return "samplerCube" ; |
| 192 | case QShaderLanguage::Sampler2DRect: |
| 193 | return "sampler2DRect" ; |
| 194 | case QShaderLanguage::Sampler2DMs: |
| 195 | return "sampler2DMS" ; |
| 196 | case QShaderLanguage::SamplerBuffer: |
| 197 | return "samplerBuffer" ; |
| 198 | case QShaderLanguage::Sampler1DArray: |
| 199 | return "sampler1DArray" ; |
| 200 | case QShaderLanguage::Sampler2DArray: |
| 201 | return "sampler2DArray" ; |
| 202 | case QShaderLanguage::Sampler2DMsArray: |
| 203 | return "sampler2DMSArray" ; |
| 204 | case QShaderLanguage::SamplerCubeArray: |
| 205 | return "samplerCubeArray" ; |
| 206 | case QShaderLanguage::Sampler1DShadow: |
| 207 | return "sampler1DShadow" ; |
| 208 | case QShaderLanguage::Sampler2DShadow: |
| 209 | return "sampler2DShadow" ; |
| 210 | case QShaderLanguage::Sampler2DRectShadow: |
| 211 | return "sampler2DRectShadow" ; |
| 212 | case QShaderLanguage::Sampler1DArrayShadow: |
| 213 | return "sampler1DArrayShadow" ; |
| 214 | case QShaderLanguage::Sampler2DArrayShadow: |
| 215 | return "sample2DArrayShadow" ; |
| 216 | case QShaderLanguage::SamplerCubeShadow: |
| 217 | return "samplerCubeShadow" ; |
| 218 | case QShaderLanguage::SamplerCubeArrayShadow: |
| 219 | return "samplerCubeArrayShadow" ; |
| 220 | case QShaderLanguage::ISampler1D: |
| 221 | return "isampler1D" ; |
| 222 | case QShaderLanguage::ISampler2D: |
| 223 | return "isampler2D" ; |
| 224 | case QShaderLanguage::ISampler3D: |
| 225 | return "isampler3D" ; |
| 226 | case QShaderLanguage::ISamplerCube: |
| 227 | return "isamplerCube" ; |
| 228 | case QShaderLanguage::ISampler2DRect: |
| 229 | return "isampler2DRect" ; |
| 230 | case QShaderLanguage::ISampler2DMs: |
| 231 | return "isampler2DMS" ; |
| 232 | case QShaderLanguage::ISamplerBuffer: |
| 233 | return "isamplerBuffer" ; |
| 234 | case QShaderLanguage::ISampler1DArray: |
| 235 | return "isampler1DArray" ; |
| 236 | case QShaderLanguage::ISampler2DArray: |
| 237 | return "isampler2DArray" ; |
| 238 | case QShaderLanguage::ISampler2DMsArray: |
| 239 | return "isampler2DMSArray" ; |
| 240 | case QShaderLanguage::ISamplerCubeArray: |
| 241 | return "isamplerCubeArray" ; |
| 242 | case QShaderLanguage::USampler1D: |
| 243 | return "usampler1D" ; |
| 244 | case QShaderLanguage::USampler2D: |
| 245 | return "usampler2D" ; |
| 246 | case QShaderLanguage::USampler3D: |
| 247 | return "usampler3D" ; |
| 248 | case QShaderLanguage::USamplerCube: |
| 249 | return "usamplerCube" ; |
| 250 | case QShaderLanguage::USampler2DRect: |
| 251 | return "usampler2DRect" ; |
| 252 | case QShaderLanguage::USampler2DMs: |
| 253 | return "usampler2DMS" ; |
| 254 | case QShaderLanguage::USamplerBuffer: |
| 255 | return "usamplerBuffer" ; |
| 256 | case QShaderLanguage::USampler1DArray: |
| 257 | return "usampler1DArray" ; |
| 258 | case QShaderLanguage::USampler2DArray: |
| 259 | return "usampler2DArray" ; |
| 260 | case QShaderLanguage::USampler2DMsArray: |
| 261 | return "usampler2DMSArray" ; |
| 262 | case QShaderLanguage::USamplerCubeArray: |
| 263 | return "usamplerCubeArray" ; |
| 264 | } |
| 265 | |
| 266 | Q_UNREACHABLE(); |
| 267 | } |
| 268 | |
| 269 | QByteArray replaceParameters(const QByteArray &original, const QShaderNode &node, const QShaderFormat &format) |
| 270 | { |
| 271 | QByteArray result = original; |
| 272 | |
| 273 | const QStringList parameterNames = node.parameterNames(); |
| 274 | for (const QString ¶meterName : parameterNames) { |
| 275 | const QByteArray placeholder = QByteArray(QByteArrayLiteral("$" ) + parameterName.toUtf8()); |
| 276 | const QVariant parameter = node.parameter(name: parameterName); |
| 277 | if (parameter.userType() == qMetaTypeId<QShaderLanguage::StorageQualifier>()) { |
| 278 | const QShaderLanguage::StorageQualifier qualifier = qvariant_cast<QShaderLanguage::StorageQualifier>(v: parameter); |
| 279 | const QByteArray value = toGlsl(qualifier, format); |
| 280 | result.replace(before: placeholder, after: value); |
| 281 | } else if (parameter.userType() == qMetaTypeId<QShaderLanguage::VariableType>()) { |
| 282 | const QShaderLanguage::VariableType type = qvariant_cast<QShaderLanguage::VariableType>(v: parameter); |
| 283 | const QByteArray value = toGlsl(type); |
| 284 | result.replace(before: placeholder, after: value); |
| 285 | } else { |
| 286 | const QByteArray value = parameter.toString().toUtf8(); |
| 287 | result.replace(before: placeholder, after: value); |
| 288 | } |
| 289 | } |
| 290 | |
| 291 | return result; |
| 292 | } |
| 293 | } |
| 294 | |
| 295 | QByteArray QShaderGenerator::createShaderCode(const QStringList &enabledLayers) const |
| 296 | { |
| 297 | auto code = QByteArrayList(); |
| 298 | |
| 299 | if (format.isValid()) { |
| 300 | const bool isGLES = format.api() == QShaderFormat::OpenGLES; |
| 301 | const int major = format.version().majorVersion(); |
| 302 | const int minor = format.version().minorVersion(); |
| 303 | |
| 304 | const int version = major == 2 && isGLES ? 100 |
| 305 | : major == 3 && isGLES ? 300 |
| 306 | : major == 2 ? 100 + 10 * (minor + 1) |
| 307 | : major == 3 && minor <= 2 ? 100 + 10 * (minor + 3) |
| 308 | : major * 100 + minor * 10; |
| 309 | |
| 310 | const QByteArray profile = isGLES && version > 100 ? QByteArrayLiteral(" es" ) |
| 311 | : version >= 150 && format.api() == QShaderFormat::OpenGLCoreProfile ? QByteArrayLiteral(" core" ) |
| 312 | : version >= 150 && format.api() == QShaderFormat::OpenGLCompatibilityProfile ? QByteArrayLiteral(" compatibility" ) |
| 313 | : QByteArray(); |
| 314 | |
| 315 | code << (QByteArrayLiteral("#version " ) + QByteArray::number(version) + profile); |
| 316 | code << QByteArray(); |
| 317 | } |
| 318 | |
| 319 | const auto intersectsEnabledLayers = [enabledLayers] (const QStringList &layers) { |
| 320 | return layers.isEmpty() |
| 321 | || std::any_of(first: layers.cbegin(), last: layers.cend(), |
| 322 | pred: [enabledLayers] (const QString &s) { return enabledLayers.contains(str: s); }); |
| 323 | }; |
| 324 | |
| 325 | QVector<QString> globalInputVariables; |
| 326 | const QRegularExpression (QStringLiteral("^.*\\s+(\\w+).*;$" )); |
| 327 | |
| 328 | const QVector<QShaderNode> nodes = graph.nodes(); |
| 329 | for (const QShaderNode &node : nodes) { |
| 330 | if (intersectsEnabledLayers(node.layers())) { |
| 331 | const QByteArrayList = node.rule(format).headerSnippets; |
| 332 | for (const QByteArray &snippet : headerSnippets) { |
| 333 | code << replaceParameters(original: snippet, node, format); |
| 334 | |
| 335 | // If node is an input, record the variable name into the globalInputVariables vector |
| 336 | if (node.type() == QShaderNode::Input) { |
| 337 | const QRegularExpressionMatch match = globalInputExtractRegExp.match(subject: QString::fromUtf8(str: code.last())); |
| 338 | if (match.hasMatch()) |
| 339 | globalInputVariables.push_back(t: match.captured(nth: 1)); |
| 340 | } |
| 341 | } |
| 342 | } |
| 343 | } |
| 344 | |
| 345 | code << QByteArray(); |
| 346 | code << QByteArrayLiteral("void main()" ); |
| 347 | code << QByteArrayLiteral("{" ); |
| 348 | |
| 349 | const QRegularExpression temporaryVariableToAssignmentRegExp(QStringLiteral("([^;]*\\s+(v\\d+))\\s*=\\s*([^;]*);" )); |
| 350 | const QRegularExpression temporaryVariableInAssignmentRegExp(QStringLiteral("\\W*(v\\d+)\\W*" )); |
| 351 | const QRegularExpression statementRegExp(QStringLiteral("\\s*(\\w+)\\s*=\\s*([^;]*);" )); |
| 352 | |
| 353 | struct Variable; |
| 354 | |
| 355 | struct Assignment |
| 356 | { |
| 357 | QString expression; |
| 358 | QVector<Variable *> referencedVariables; |
| 359 | }; |
| 360 | |
| 361 | struct Variable |
| 362 | { |
| 363 | enum Type { |
| 364 | GlobalInput, |
| 365 | TemporaryAssignment, |
| 366 | Output |
| 367 | }; |
| 368 | |
| 369 | QString name; |
| 370 | QString declaration; |
| 371 | int referenceCount = 0; |
| 372 | Assignment assignment; |
| 373 | Type type = TemporaryAssignment; |
| 374 | bool substituted = false; |
| 375 | |
| 376 | static void substitute(Variable *v) |
| 377 | { |
| 378 | if (v->substituted) |
| 379 | return; |
| 380 | |
| 381 | qCDebug(ShaderGenerator) << "Begin Substituting " << v->name << " = " << v->assignment.expression; |
| 382 | for (Variable *ref : qAsConst(t&: v->assignment.referencedVariables)) { |
| 383 | // Recursively substitute |
| 384 | Variable::substitute(v: ref); |
| 385 | |
| 386 | // Replace all variables referenced only once in the assignment |
| 387 | // by their actual expression |
| 388 | if (ref->referenceCount == 1 || ref->type == Variable::GlobalInput) { |
| 389 | const QRegularExpression r(QStringLiteral("(.*\\b)(%1)(\\b.*)" ).arg(a: ref->name)); |
| 390 | if (v->assignment.referencedVariables.size() == 1) |
| 391 | v->assignment.expression.replace(re: r, |
| 392 | QStringLiteral("\\1%2\\3" ).arg(a: ref->assignment.expression)); |
| 393 | else |
| 394 | v->assignment.expression.replace(re: r, |
| 395 | QStringLiteral("(\\1%2\\3)" ).arg(a: ref->assignment.expression)); |
| 396 | } |
| 397 | } |
| 398 | qCDebug(ShaderGenerator) << "Done Substituting " << v->name << " = " << v->assignment.expression; |
| 399 | v->substituted = true; |
| 400 | } |
| 401 | }; |
| 402 | |
| 403 | struct LineContent |
| 404 | { |
| 405 | QByteArray rawContent; |
| 406 | Variable *var = nullptr; |
| 407 | }; |
| 408 | |
| 409 | // Table to store temporary variables that should be replaced: |
| 410 | // - If variable references a a global variables |
| 411 | // -> we will use the global variable directly |
| 412 | // - If variable references a function results |
| 413 | // -> will be kept only if variable is referenced more than once. |
| 414 | // This avoids having vec3 v56 = vertexPosition; when we could |
| 415 | // just use vertexPosition directly. |
| 416 | // The added benefit is when having arrays, we don't try to create |
| 417 | // mat4 v38 = skinningPalelette[100] which would be invalid |
| 418 | QVector<Variable> temporaryVariables; |
| 419 | // Reserve more than enough space to ensure no reallocation will take place |
| 420 | temporaryVariables.reserve(asize: nodes.size() * 8); |
| 421 | |
| 422 | QVector<LineContent> lines; |
| 423 | |
| 424 | auto createVariable = [&] () -> Variable * { |
| 425 | Q_ASSERT(temporaryVariables.capacity() > 0); |
| 426 | temporaryVariables.resize(asize: temporaryVariables.size() + 1); |
| 427 | return &temporaryVariables.last(); |
| 428 | }; |
| 429 | |
| 430 | auto findVariable = [&] (const QString &name) -> Variable * { |
| 431 | const auto end = temporaryVariables.end(); |
| 432 | auto it = std::find_if(first: temporaryVariables.begin(), last: end, |
| 433 | pred: [=] (const Variable &a) { return a.name == name; }); |
| 434 | if (it != end) |
| 435 | return &(*it); |
| 436 | return nullptr; |
| 437 | }; |
| 438 | |
| 439 | auto gatherTemporaryVariablesFromAssignment = [&] (Variable *v, const QString &assignmentContent) { |
| 440 | QRegularExpressionMatchIterator subMatchIt = temporaryVariableInAssignmentRegExp.globalMatch(subject: assignmentContent); |
| 441 | while (subMatchIt.hasNext()) { |
| 442 | const QRegularExpressionMatch subMatch = subMatchIt.next(); |
| 443 | const QString variableName = subMatch.captured(nth: 1); |
| 444 | |
| 445 | // Variable we care about should already exists -> an expression cannot reference a variable that hasn't been defined |
| 446 | Variable *u = findVariable(variableName); |
| 447 | Q_ASSERT(u); |
| 448 | |
| 449 | // Increase reference count for u |
| 450 | ++u->referenceCount; |
| 451 | // Insert u as reference for variable v |
| 452 | v->assignment.referencedVariables.push_back(t: u); |
| 453 | } |
| 454 | }; |
| 455 | |
| 456 | for (const QShaderGraph::Statement &statement : graph.createStatements(enabledLayers)) { |
| 457 | const QShaderNode node = statement.node; |
| 458 | QByteArray line = node.rule(format).substitution; |
| 459 | const QVector<QShaderNodePort> ports = node.ports(); |
| 460 | |
| 461 | struct VariableReplacement { |
| 462 | QByteArray placeholder; |
| 463 | QByteArray variable; |
| 464 | }; |
| 465 | |
| 466 | QVector<VariableReplacement> variableReplacements; |
| 467 | |
| 468 | // Generate temporary variable names vN |
| 469 | for (const QShaderNodePort &port : ports) { |
| 470 | const QString portName = port.name; |
| 471 | const QShaderNodePort::Direction portDirection = port.direction; |
| 472 | const bool isInput = port.direction == QShaderNodePort::Input; |
| 473 | |
| 474 | const int portIndex = statement.portIndex(direction: portDirection, portName); |
| 475 | |
| 476 | Q_ASSERT(portIndex >= 0); |
| 477 | |
| 478 | const int variableIndex = isInput ? statement.inputs.at(i: portIndex) |
| 479 | : statement.outputs.at(i: portIndex); |
| 480 | if (variableIndex < 0) |
| 481 | continue; |
| 482 | |
| 483 | VariableReplacement replacement; |
| 484 | replacement.placeholder = QByteArrayLiteral("$" ) + portName.toUtf8(); |
| 485 | replacement.variable = QByteArrayLiteral("v" ) + QByteArray::number(variableIndex); |
| 486 | |
| 487 | variableReplacements.append(t: std::move(replacement)); |
| 488 | } |
| 489 | |
| 490 | int begin = 0; |
| 491 | while ((begin = line.indexOf(c: '$', from: begin)) != -1) { |
| 492 | int end = begin + 1; |
| 493 | char endChar = line.at(i: end); |
| 494 | const int size = line.size(); |
| 495 | while (end < size && (std::isalnum(endChar) || endChar == '_')) { |
| 496 | ++end; |
| 497 | endChar = line.at(i: end); |
| 498 | } |
| 499 | |
| 500 | const int placeholderLength = end - begin; |
| 501 | |
| 502 | const QByteArray variableName = line.mid(index: begin, len: placeholderLength); |
| 503 | const auto replacementIt = std::find_if(first: variableReplacements.cbegin(), last: variableReplacements.cend(), |
| 504 | pred: [&variableName](const VariableReplacement &replacement) { |
| 505 | return variableName == replacement.placeholder; |
| 506 | }); |
| 507 | |
| 508 | if (replacementIt != variableReplacements.cend()) { |
| 509 | line.replace(index: begin, len: placeholderLength, s: replacementIt->variable); |
| 510 | begin += replacementIt->variable.length(); |
| 511 | } else { |
| 512 | begin = end; |
| 513 | } |
| 514 | } |
| 515 | |
| 516 | // Substitute variable names by generated vN variable names |
| 517 | const QByteArray substitutionedLine = replaceParameters(original: line, node, format); |
| 518 | |
| 519 | QRegularExpressionMatchIterator matches; |
| 520 | |
| 521 | switch (node.type()) { |
| 522 | case QShaderNode::Input: |
| 523 | case QShaderNode::Output: |
| 524 | matches = statementRegExp.globalMatch(subject: QString::fromUtf8(str: substitutionedLine)); |
| 525 | break; |
| 526 | case QShaderNode::Function: |
| 527 | matches = temporaryVariableToAssignmentRegExp.globalMatch(subject: QString::fromUtf8(str: substitutionedLine)); |
| 528 | break; |
| 529 | case QShaderNode::Invalid: |
| 530 | break; |
| 531 | } |
| 532 | |
| 533 | while (matches.hasNext()) { |
| 534 | QRegularExpressionMatch match = matches.next(); |
| 535 | |
| 536 | Variable *v = nullptr; |
| 537 | |
| 538 | switch (node.type()) { |
| 539 | // Record name of temporary variable that possibly references a global input |
| 540 | // We will replace the temporary variables by the matching global variables later |
| 541 | case QShaderNode::Input: { |
| 542 | const QString localVariable = match.captured(nth: 1); |
| 543 | const QString globalVariable = match.captured(nth: 2); |
| 544 | |
| 545 | v = createVariable(); |
| 546 | v->name = localVariable; |
| 547 | v->type = Variable::GlobalInput; |
| 548 | |
| 549 | Assignment assignment; |
| 550 | assignment.expression = globalVariable; |
| 551 | v->assignment = assignment; |
| 552 | break; |
| 553 | } |
| 554 | |
| 555 | case QShaderNode::Function: { |
| 556 | const QString localVariableDeclaration = match.captured(nth: 1); |
| 557 | const QString localVariableName = match.captured(nth: 2); |
| 558 | const QString assignmentContent = match.captured(nth: 3); |
| 559 | |
| 560 | // Add new variable -> it cannot exist already |
| 561 | v = createVariable(); |
| 562 | v->name = localVariableName; |
| 563 | v->declaration = localVariableDeclaration; |
| 564 | v->assignment.expression = assignmentContent; |
| 565 | |
| 566 | // Find variables that may be referenced in the assignment |
| 567 | gatherTemporaryVariablesFromAssignment(v, assignmentContent); |
| 568 | break; |
| 569 | } |
| 570 | |
| 571 | case QShaderNode::Output: { |
| 572 | const QString outputDeclaration = match.captured(nth: 1); |
| 573 | const QString assignmentContent = match.captured(nth: 2); |
| 574 | |
| 575 | v = createVariable(); |
| 576 | v->name = outputDeclaration; |
| 577 | v->declaration = outputDeclaration; |
| 578 | v->type = Variable::Output; |
| 579 | |
| 580 | Assignment assignment; |
| 581 | assignment.expression = assignmentContent; |
| 582 | v->assignment = assignment; |
| 583 | |
| 584 | // Find variables that may be referenced in the assignment |
| 585 | gatherTemporaryVariablesFromAssignment(v, assignmentContent); |
| 586 | break; |
| 587 | } |
| 588 | case QShaderNode::Invalid: |
| 589 | break; |
| 590 | } |
| 591 | |
| 592 | LineContent lineContent; |
| 593 | lineContent.rawContent = QByteArray(QByteArrayLiteral(" " ) + substitutionedLine); |
| 594 | lineContent.var = v; |
| 595 | lines << lineContent; |
| 596 | } |
| 597 | } |
| 598 | |
| 599 | // Go through all lines |
| 600 | // Perform substitution of line with temporary variables substitution |
| 601 | for (LineContent &lineContent : lines) { |
| 602 | Variable *v = lineContent.var; |
| 603 | qCDebug(ShaderGenerator) << lineContent.rawContent; |
| 604 | if (v != nullptr) { |
| 605 | Variable::substitute(v); |
| 606 | |
| 607 | qCDebug(ShaderGenerator) << "Line " << lineContent.rawContent << "is assigned to temporary" << v->name; |
| 608 | |
| 609 | // Check number of occurrences a temporary variable is referenced |
| 610 | if (v->referenceCount == 1 || v->type == Variable::GlobalInput) { |
| 611 | // If it is referenced only once, no point in creating a temporary |
| 612 | // Clear content for current line |
| 613 | lineContent.rawContent.clear(); |
| 614 | // We assume expression that were referencing vN will have vN properly substituted |
| 615 | } else { |
| 616 | lineContent.rawContent = QStringLiteral(" %1 = %2;" ).arg(a: v->declaration) |
| 617 | .arg(a: v->assignment.expression) |
| 618 | .toUtf8(); |
| 619 | } |
| 620 | |
| 621 | qCDebug(ShaderGenerator) << "Updated Line is " << lineContent.rawContent; |
| 622 | } |
| 623 | } |
| 624 | |
| 625 | // Go throug all lines and insert content |
| 626 | for (const LineContent &lineContent : qAsConst(t&: lines)) { |
| 627 | if (!lineContent.rawContent.isEmpty()) { |
| 628 | code << lineContent.rawContent; |
| 629 | } |
| 630 | } |
| 631 | |
| 632 | code << QByteArrayLiteral("}" ); |
| 633 | code << QByteArray(); |
| 634 | |
| 635 | return code.join(sep: '\n'); |
| 636 | } |
| 637 | |
| 638 | QT_END_NAMESPACE |
| 639 | |