| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtGui module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qshadergraph_p.h" |
| 41 | |
| 42 | QT_BEGIN_NAMESPACE |
| 43 | |
| 44 | |
| 45 | namespace |
| 46 | { |
| 47 | QVector<QShaderNode> copyOutputNodes(const QVector<QShaderNode> &nodes, const QVector<QShaderGraph::Edge> &edges) |
| 48 | { |
| 49 | auto res = QVector<QShaderNode>(); |
| 50 | std::copy_if(first: nodes.cbegin(), last: nodes.cend(), |
| 51 | result: std::back_inserter(x&: res), |
| 52 | pred: [&edges] (const QShaderNode &node) { |
| 53 | return node.type() == QShaderNode::Output || |
| 54 | (node.type() == QShaderNode::Function && |
| 55 | !std::any_of(first: edges.cbegin(), |
| 56 | last: edges.cend(), |
| 57 | pred: [&node] (const QShaderGraph::Edge &edge) { |
| 58 | return edge.sourceNodeUuid == |
| 59 | node.uuid(); |
| 60 | })); |
| 61 | }); |
| 62 | return res; |
| 63 | } |
| 64 | |
| 65 | QVector<QShaderGraph::Edge> incomingEdges(const QVector<QShaderGraph::Edge> &edges, const QUuid &uuid) |
| 66 | { |
| 67 | auto res = QVector<QShaderGraph::Edge>(); |
| 68 | std::copy_if(first: edges.cbegin(), last: edges.cend(), |
| 69 | result: std::back_inserter(x&: res), |
| 70 | pred: [uuid] (const QShaderGraph::Edge &edge) { |
| 71 | return edge.sourceNodeUuid == uuid; |
| 72 | }); |
| 73 | return res; |
| 74 | } |
| 75 | |
| 76 | QVector<QShaderGraph::Edge> outgoingEdges(const QVector<QShaderGraph::Edge> &edges, const QUuid &uuid) |
| 77 | { |
| 78 | auto res = QVector<QShaderGraph::Edge>(); |
| 79 | std::copy_if(first: edges.cbegin(), last: edges.cend(), |
| 80 | result: std::back_inserter(x&: res), |
| 81 | pred: [uuid] (const QShaderGraph::Edge &edge) { |
| 82 | return edge.targetNodeUuid == uuid; |
| 83 | }); |
| 84 | return res; |
| 85 | } |
| 86 | |
| 87 | QShaderGraph::Statement nodeToStatement(const QShaderNode &node, int &nextVarId) |
| 88 | { |
| 89 | auto statement = QShaderGraph::Statement(); |
| 90 | statement.node = node; |
| 91 | |
| 92 | const QVector<QShaderNodePort> ports = node.ports(); |
| 93 | for (const QShaderNodePort &port : ports) { |
| 94 | if (port.direction == QShaderNodePort::Input) { |
| 95 | statement.inputs.append(t: -1); |
| 96 | } else { |
| 97 | statement.outputs.append(t: nextVarId); |
| 98 | nextVarId++; |
| 99 | } |
| 100 | } |
| 101 | return statement; |
| 102 | } |
| 103 | |
| 104 | QShaderGraph::Statement completeStatement(const QHash<QUuid, QShaderGraph::Statement> &idHash, |
| 105 | const QVector<QShaderGraph::Edge> edges, |
| 106 | const QUuid &uuid) |
| 107 | { |
| 108 | auto targetStatement = idHash.value(akey: uuid); |
| 109 | for (const QShaderGraph::Edge &edge : edges) { |
| 110 | if (edge.targetNodeUuid != uuid) |
| 111 | continue; |
| 112 | |
| 113 | const QShaderGraph::Statement sourceStatement = idHash.value(akey: edge.sourceNodeUuid); |
| 114 | const int sourcePortIndex = sourceStatement.portIndex(direction: QShaderNodePort::Output, portName: edge.sourcePortName); |
| 115 | const int targetPortIndex = targetStatement.portIndex(direction: QShaderNodePort::Input, portName: edge.targetPortName); |
| 116 | |
| 117 | if (sourcePortIndex < 0 || targetPortIndex < 0) |
| 118 | continue; |
| 119 | |
| 120 | const QVector<int> sourceOutputs = sourceStatement.outputs; |
| 121 | QVector<int> &targetInputs = targetStatement.inputs; |
| 122 | targetInputs[targetPortIndex] = sourceOutputs[sourcePortIndex]; |
| 123 | } |
| 124 | return targetStatement; |
| 125 | } |
| 126 | |
| 127 | void removeNodesWithUnboundInputs(QVector<QShaderGraph::Statement> &statements, |
| 128 | const QVector<QShaderGraph::Edge> &allEdges) |
| 129 | { |
| 130 | // A node is invalid if any of its input ports is disconected |
| 131 | // or connected to the output port of another invalid node. |
| 132 | |
| 133 | // Keeps track of the edges from the nodes we know to be valid |
| 134 | // to unvisited nodes |
| 135 | auto currentEdges = QVector<QShaderGraph::Edge>(); |
| 136 | |
| 137 | statements.erase(abegin: std::remove_if(first: statements.begin(), |
| 138 | last: statements.end(), |
| 139 | pred: [¤tEdges, &allEdges] (const QShaderGraph::Statement &statement) { |
| 140 | const QShaderNode &node = statement.node; |
| 141 | const QVector<QShaderGraph::Edge> outgoing = outgoingEdges(edges: currentEdges, uuid: node.uuid()); |
| 142 | const QVector<QShaderNodePort> ports = node.ports(); |
| 143 | |
| 144 | bool allInputsConnected = true; |
| 145 | for (const QShaderNodePort &port : node.ports()) { |
| 146 | if (port.direction == QShaderNodePort::Output) |
| 147 | continue; |
| 148 | |
| 149 | const auto edgeIt = std::find_if(first: outgoing.cbegin(), |
| 150 | last: outgoing.cend(), |
| 151 | pred: [&port] (const QShaderGraph::Edge &edge) { |
| 152 | return edge.targetPortName == port.name; |
| 153 | }); |
| 154 | |
| 155 | if (edgeIt != outgoing.cend()) |
| 156 | currentEdges.removeAll(t: *edgeIt); |
| 157 | else |
| 158 | allInputsConnected = false; |
| 159 | } |
| 160 | |
| 161 | if (allInputsConnected) { |
| 162 | const QVector<QShaderGraph::Edge> incoming = incomingEdges(edges: allEdges, uuid: node.uuid()); |
| 163 | currentEdges.append(l: incoming); |
| 164 | } |
| 165 | |
| 166 | return !allInputsConnected; |
| 167 | }), |
| 168 | aend: statements.end()); |
| 169 | } |
| 170 | } |
| 171 | |
| 172 | QUuid QShaderGraph::Statement::uuid() const noexcept |
| 173 | { |
| 174 | return node.uuid(); |
| 175 | } |
| 176 | |
| 177 | int QShaderGraph::Statement::portIndex(QShaderNodePort::Direction direction, const QString &portName) const noexcept |
| 178 | { |
| 179 | const QVector<QShaderNodePort> ports = node.ports(); |
| 180 | int index = 0; |
| 181 | for (const QShaderNodePort &port : ports) { |
| 182 | if (port.name == portName && port.direction == direction) |
| 183 | return index; |
| 184 | else if (port.direction == direction) |
| 185 | index++; |
| 186 | } |
| 187 | return -1; |
| 188 | } |
| 189 | |
| 190 | void QShaderGraph::addNode(const QShaderNode &node) |
| 191 | { |
| 192 | removeNode(node); |
| 193 | m_nodes.append(t: node); |
| 194 | } |
| 195 | |
| 196 | void QShaderGraph::removeNode(const QShaderNode &node) |
| 197 | { |
| 198 | const auto it = std::find_if(first: m_nodes.begin(), last: m_nodes.end(), |
| 199 | pred: [node] (const QShaderNode &n) { return n.uuid() == node.uuid(); }); |
| 200 | if (it != m_nodes.end()) |
| 201 | m_nodes.erase(pos: it); |
| 202 | } |
| 203 | |
| 204 | QVector<QShaderNode> QShaderGraph::nodes() const noexcept |
| 205 | { |
| 206 | return m_nodes; |
| 207 | } |
| 208 | |
| 209 | void QShaderGraph::addEdge(const QShaderGraph::Edge &edge) |
| 210 | { |
| 211 | if (m_edges.contains(t: edge)) |
| 212 | return; |
| 213 | m_edges.append(t: edge); |
| 214 | } |
| 215 | |
| 216 | void QShaderGraph::removeEdge(const QShaderGraph::Edge &edge) |
| 217 | { |
| 218 | m_edges.removeAll(t: edge); |
| 219 | } |
| 220 | |
| 221 | QVector<QShaderGraph::Edge> QShaderGraph::edges() const noexcept |
| 222 | { |
| 223 | return m_edges; |
| 224 | } |
| 225 | |
| 226 | QVector<QShaderGraph::Statement> QShaderGraph::createStatements(const QStringList &enabledLayers) const |
| 227 | { |
| 228 | const auto intersectsEnabledLayers = [enabledLayers] (const QStringList &layers) { |
| 229 | return layers.isEmpty() |
| 230 | || std::any_of(first: layers.cbegin(), last: layers.cend(), |
| 231 | pred: [enabledLayers] (const QString &s) { return enabledLayers.contains(str: s); }); |
| 232 | }; |
| 233 | |
| 234 | const QVector<QShaderNode> enabledNodes = [this, intersectsEnabledLayers] { |
| 235 | auto res = QVector<QShaderNode>(); |
| 236 | std::copy_if(first: m_nodes.cbegin(), last: m_nodes.cend(), |
| 237 | result: std::back_inserter(x&: res), |
| 238 | pred: [intersectsEnabledLayers] (const QShaderNode &node) { |
| 239 | return intersectsEnabledLayers(node.layers()); |
| 240 | }); |
| 241 | return res; |
| 242 | }(); |
| 243 | |
| 244 | const QVector<Edge> enabledEdges = [this, intersectsEnabledLayers] { |
| 245 | auto res = QVector<Edge>(); |
| 246 | std::copy_if(first: m_edges.cbegin(), last: m_edges.cend(), |
| 247 | result: std::back_inserter(x&: res), |
| 248 | pred: [intersectsEnabledLayers] (const Edge &edge) { |
| 249 | return intersectsEnabledLayers(edge.layers); |
| 250 | }); |
| 251 | return res; |
| 252 | }(); |
| 253 | |
| 254 | const QHash<QUuid, Statement> idHash = [enabledNodes] { |
| 255 | auto nextVarId = 0; |
| 256 | auto res = QHash<QUuid, Statement>(); |
| 257 | for (const QShaderNode &node : enabledNodes) |
| 258 | res.insert(akey: node.uuid(), avalue: nodeToStatement(node, nextVarId)); |
| 259 | return res; |
| 260 | }(); |
| 261 | |
| 262 | auto result = QVector<Statement>(); |
| 263 | QVector<Edge> currentEdges = enabledEdges; |
| 264 | QVector<QUuid> currentUuids = [enabledNodes, enabledEdges] { |
| 265 | const QVector<QShaderNode> inputs = copyOutputNodes(nodes: enabledNodes, edges: enabledEdges); |
| 266 | auto res = QVector<QUuid>(); |
| 267 | std::transform(first: inputs.cbegin(), last: inputs.cend(), |
| 268 | result: std::back_inserter(x&: res), |
| 269 | unary_op: [](const QShaderNode &node) { return node.uuid(); }); |
| 270 | return res; |
| 271 | }(); |
| 272 | |
| 273 | // Implements Kahn's algorithm to flatten the graph |
| 274 | // https://en.wikipedia.org/wiki/Topological_sorting#Kahn.27s_algorithm |
| 275 | // |
| 276 | // We implement it with a small twist though, we follow the edges backward |
| 277 | // because we want to track the dependencies from the output nodes and not the |
| 278 | // input nodes |
| 279 | while (!currentUuids.isEmpty()) { |
| 280 | const QUuid uuid = currentUuids.takeFirst(); |
| 281 | result.append(t: completeStatement(idHash, edges: enabledEdges, uuid)); |
| 282 | |
| 283 | const QVector<QShaderGraph::Edge> outgoing = outgoingEdges(edges: currentEdges, uuid); |
| 284 | for (const QShaderGraph::Edge &outgoingEdge : outgoing) { |
| 285 | currentEdges.removeAll(t: outgoingEdge); |
| 286 | const QUuid nextUuid = outgoingEdge.sourceNodeUuid; |
| 287 | const QVector<QShaderGraph::Edge> incoming = incomingEdges(edges: currentEdges, uuid: nextUuid); |
| 288 | if (incoming.isEmpty()) { |
| 289 | currentUuids.append(t: nextUuid); |
| 290 | } |
| 291 | } |
| 292 | } |
| 293 | |
| 294 | std::reverse(first: result.begin(), last: result.end()); |
| 295 | |
| 296 | removeNodesWithUnboundInputs(statements&: result, allEdges: enabledEdges); |
| 297 | |
| 298 | return result; |
| 299 | } |
| 300 | |
| 301 | bool operator==(const QShaderGraph::Edge &lhs, const QShaderGraph::Edge &rhs) noexcept |
| 302 | { |
| 303 | return lhs.sourceNodeUuid == rhs.sourceNodeUuid |
| 304 | && lhs.sourcePortName == rhs.sourcePortName |
| 305 | && lhs.targetNodeUuid == rhs.targetNodeUuid |
| 306 | && lhs.targetPortName == rhs.targetPortName; |
| 307 | } |
| 308 | |
| 309 | bool operator==(const QShaderGraph::Statement &lhs, const QShaderGraph::Statement &rhs) noexcept |
| 310 | { |
| 311 | return lhs.inputs == rhs.inputs |
| 312 | && lhs.outputs == rhs.outputs |
| 313 | && lhs.node.uuid() == rhs.node.uuid(); |
| 314 | } |
| 315 | |
| 316 | QT_END_NAMESPACE |
| 317 | |