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| 2 | ** |
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtGui module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qshadernode_p.h" |
| 41 | |
| 42 | QT_BEGIN_NAMESPACE |
| 43 | |
| 44 | QShaderNode::Type QShaderNode::type() const noexcept |
| 45 | { |
| 46 | int inputCount = 0; |
| 47 | int outputCount = 0; |
| 48 | for (const auto &port : qAsConst(t: m_ports)) { |
| 49 | switch (port.direction) { |
| 50 | case QShaderNodePort::Input: |
| 51 | inputCount++; |
| 52 | break; |
| 53 | case QShaderNodePort::Output: |
| 54 | outputCount++; |
| 55 | break; |
| 56 | } |
| 57 | } |
| 58 | |
| 59 | return (inputCount == 0 && outputCount == 0) ? Invalid |
| 60 | : (inputCount > 0 && outputCount == 0) ? Output |
| 61 | : (inputCount == 0 && outputCount > 0) ? Input |
| 62 | : Function; |
| 63 | } |
| 64 | |
| 65 | QUuid QShaderNode::uuid() const noexcept |
| 66 | { |
| 67 | return m_uuid; |
| 68 | } |
| 69 | |
| 70 | void QShaderNode::setUuid(const QUuid &uuid) noexcept |
| 71 | { |
| 72 | m_uuid = uuid; |
| 73 | } |
| 74 | |
| 75 | QStringList QShaderNode::layers() const noexcept |
| 76 | { |
| 77 | return m_layers; |
| 78 | } |
| 79 | |
| 80 | void QShaderNode::setLayers(const QStringList &layers) noexcept |
| 81 | { |
| 82 | m_layers = layers; |
| 83 | } |
| 84 | |
| 85 | QVector<QShaderNodePort> QShaderNode::ports() const noexcept |
| 86 | { |
| 87 | return m_ports; |
| 88 | } |
| 89 | |
| 90 | void QShaderNode::addPort(const QShaderNodePort &port) |
| 91 | { |
| 92 | removePort(port); |
| 93 | m_ports.append(t: port); |
| 94 | } |
| 95 | |
| 96 | void QShaderNode::removePort(const QShaderNodePort &port) |
| 97 | { |
| 98 | const auto it = std::find_if(first: m_ports.begin(), last: m_ports.end(), |
| 99 | pred: [port](const QShaderNodePort &p) { |
| 100 | return p.name == port.name; |
| 101 | }); |
| 102 | if (it != m_ports.end()) |
| 103 | m_ports.erase(pos: it); |
| 104 | } |
| 105 | |
| 106 | QStringList QShaderNode::parameterNames() const |
| 107 | { |
| 108 | return m_parameters.keys(); |
| 109 | } |
| 110 | |
| 111 | QVariant QShaderNode::parameter(const QString &name) const |
| 112 | { |
| 113 | return m_parameters.value(akey: name); |
| 114 | } |
| 115 | |
| 116 | void QShaderNode::setParameter(const QString &name, const QVariant &value) |
| 117 | { |
| 118 | m_parameters.insert(akey: name, avalue: value); |
| 119 | } |
| 120 | |
| 121 | void QShaderNode::clearParameter(const QString &name) |
| 122 | { |
| 123 | m_parameters.remove(akey: name); |
| 124 | } |
| 125 | |
| 126 | void QShaderNode::addRule(const QShaderFormat &format, const QShaderNode::Rule &rule) |
| 127 | { |
| 128 | removeRule(format); |
| 129 | m_rules << qMakePair(x: format, y: rule); |
| 130 | } |
| 131 | |
| 132 | void QShaderNode::removeRule(const QShaderFormat &format) |
| 133 | { |
| 134 | const auto it = std::find_if(first: m_rules.begin(), last: m_rules.end(), |
| 135 | pred: [format](const QPair<QShaderFormat, Rule> &entry) { |
| 136 | return entry.first == format; |
| 137 | }); |
| 138 | if (it != m_rules.end()) |
| 139 | m_rules.erase(pos: it); |
| 140 | } |
| 141 | |
| 142 | QVector<QShaderFormat> QShaderNode::availableFormats() const |
| 143 | { |
| 144 | auto res = QVector<QShaderFormat>(); |
| 145 | std::transform(first: m_rules.cbegin(), last: m_rules.cend(), |
| 146 | result: std::back_inserter(x&: res), |
| 147 | unary_op: [](const QPair<QShaderFormat, Rule> &entry) { return entry.first; }); |
| 148 | return res; |
| 149 | } |
| 150 | |
| 151 | QShaderNode::Rule QShaderNode::rule(const QShaderFormat &format) const |
| 152 | { |
| 153 | const auto it = std::find_if(first: m_rules.crbegin(), last: m_rules.crend(), |
| 154 | pred: [format](const QPair<QShaderFormat, Rule> &entry) { |
| 155 | return format.supports(other: entry.first); |
| 156 | }); |
| 157 | return it != m_rules.crend() ? it->second : Rule(); |
| 158 | } |
| 159 | |
| 160 | QShaderNode::Rule::Rule(const QByteArray &subs, const QByteArrayList &snippets) noexcept |
| 161 | : substitution(subs), |
| 162 | headerSnippets(snippets) |
| 163 | { |
| 164 | } |
| 165 | |
| 166 | bool operator==(const QShaderNode::Rule &lhs, const QShaderNode::Rule &rhs) noexcept |
| 167 | { |
| 168 | return lhs.substitution == rhs.substitution |
| 169 | && lhs.headerSnippets == rhs.headerSnippets; |
| 170 | } |
| 171 | |
| 172 | QT_END_NAMESPACE |
| 173 | |