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39 | |
40 | #include "qlocalserver.h" |
41 | #include "qlocalserver_p.h" |
42 | #include "qlocalsocket.h" |
43 | |
44 | #if defined(Q_OS_WIN) && !defined(QT_LOCALSOCKET_TCP) |
45 | #include <QtCore/qt_windows.h> |
46 | #endif |
47 | |
48 | QT_BEGIN_NAMESPACE |
49 | |
50 | /*! |
51 | \class QLocalServer |
52 | \since 4.4 |
53 | \inmodule QtNetwork |
54 | |
55 | \brief The QLocalServer class provides a local socket based server. |
56 | |
57 | This class makes it possible to accept incoming local socket |
58 | connections. |
59 | |
60 | Call listen() to have the server start listening |
61 | for incoming connections on a specified key. The |
62 | newConnection() signal is then emitted each time a client |
63 | connects to the server. |
64 | |
65 | Call nextPendingConnection() to accept the pending connection |
66 | as a connected QLocalSocket. The function returns a pointer to a |
67 | QLocalSocket that can be used for communicating with the client. |
68 | |
69 | If an error occurs, serverError() returns the type of error, and |
70 | errorString() can be called to get a human readable description |
71 | of what happened. |
72 | |
73 | When listening for connections, the name which the server is |
74 | listening on is available through serverName(). |
75 | |
76 | Calling close() makes QLocalServer stop listening for incoming connections. |
77 | |
78 | Although QLocalServer is designed for use with an event loop, it's possible |
79 | to use it without one. In that case, you must use waitForNewConnection(), |
80 | which blocks until either a connection is available or a timeout expires. |
81 | |
82 | \sa QLocalSocket, QTcpServer |
83 | */ |
84 | |
85 | /*! |
86 | \enum QLocalServer::SocketOption |
87 | \since 5.0 |
88 | |
89 | This enum describes the possible options that can be used to create the |
90 | socket. This changes the access permissions on platforms (Linux, Windows) |
91 | that support access permissions on the socket. Both GroupAccess and OtherAccess |
92 | may vary slightly in meanings depending on the platform. |
93 | |
94 | \value NoOptions No access restrictions have been set. |
95 | \value UserAccessOption |
96 | Access is restricted to the same user as the process that created the socket. |
97 | \value GroupAccessOption |
98 | Access is restricted to the same group but not the user that created the socket on Linux. |
99 | Access is restricted to the primary group of the process on Windows |
100 | \value OtherAccessOption |
101 | Access is available to everyone but the user and group that created the socket on Linux. |
102 | Access is available to everyone on Windows. |
103 | \value WorldAccessOption |
104 | No access restrictions. |
105 | |
106 | \sa socketOptions |
107 | */ |
108 | |
109 | |
110 | /*! |
111 | Create a new local socket server with the given \a parent. |
112 | |
113 | \sa listen() |
114 | */ |
115 | QLocalServer::QLocalServer(QObject *parent) |
116 | : QObject(*new QLocalServerPrivate, parent) |
117 | { |
118 | Q_D(QLocalServer); |
119 | d->init(); |
120 | } |
121 | |
122 | /*! |
123 | Destroys the QLocalServer object. If the server is listening for |
124 | connections, it is automatically closed. |
125 | |
126 | Any client QLocalSockets that are still connected must either |
127 | disconnect or be reparented before the server is deleted. |
128 | |
129 | \sa close() |
130 | */ |
131 | QLocalServer::~QLocalServer() |
132 | { |
133 | if (isListening()) |
134 | close(); |
135 | } |
136 | |
137 | /*! |
138 | \property QLocalServer::socketOptions |
139 | \since 5.0 |
140 | |
141 | The setSocketOptions method controls how the socket operates. |
142 | For example the socket may restrict access to what user ids can |
143 | connect to the socket. |
144 | |
145 | These options must be set before listen() is called. |
146 | |
147 | In some cases, such as with Unix domain sockets on Linux, the |
148 | access to the socket will be determined by file system permissions, |
149 | and are created based on the umask. Setting the access flags will |
150 | override this and will restrict or permit access as specified. |
151 | |
152 | Other Unix-based operating systems, such as \macos, do not |
153 | honor file permissions for Unix domain sockets and by default |
154 | have WorldAccess and these permission flags will have no effect. |
155 | |
156 | On Windows, UserAccessOption is sufficient to allow a non |
157 | elevated process to connect to a local server created by an |
158 | elevated process run by the same user. GroupAccessOption |
159 | refers to the primary group of the process (see TokenPrimaryGroup |
160 | in the Windows documentation). OtherAccessOption refers to |
161 | the well known "Everyone" group. |
162 | |
163 | By default none of the flags are set, access permissions |
164 | are the platform default. |
165 | |
166 | \sa listen() |
167 | */ |
168 | void QLocalServer::setSocketOptions(SocketOptions options) |
169 | { |
170 | Q_D(QLocalServer); |
171 | |
172 | d->socketOptions = options; |
173 | } |
174 | |
175 | /*! |
176 | \since 5.0 |
177 | Returns the socket options set on the socket. |
178 | |
179 | \sa setSocketOptions() |
180 | */ |
181 | QLocalServer::SocketOptions QLocalServer::socketOptions() const |
182 | { |
183 | Q_D(const QLocalServer); |
184 | return d->socketOptions; |
185 | } |
186 | |
187 | /*! |
188 | \since 5.10 |
189 | Returns the native socket descriptor the server uses to listen |
190 | for incoming instructions, or -1 if the server is not listening. |
191 | |
192 | The type of the descriptor depends on the platform: |
193 | \list |
194 | \li On Windows, the returned value is a |
195 | \l{https://msdn.microsoft.com/en-us/library/windows/desktop/ms740522(v=vs.85).aspx} |
196 | {Winsock 2 Socket Handle}. |
197 | |
198 | \li With WinRT and on INTEGRITY, the returned value is the |
199 | QTcpServer socket descriptor and the type is defined by |
200 | \l{QTcpServer::socketDescriptor}{socketDescriptor}. |
201 | |
202 | \li On all other UNIX-like operating systems, the type is |
203 | a file descriptor representing a listening socket. |
204 | \endlist |
205 | |
206 | \sa listen() |
207 | */ |
208 | qintptr QLocalServer::socketDescriptor() const |
209 | { |
210 | Q_D(const QLocalServer); |
211 | if (!isListening()) |
212 | return -1; |
213 | #if defined(QT_LOCALSOCKET_TCP) |
214 | return d->tcpServer.socketDescriptor(); |
215 | #elif defined(Q_OS_WIN) |
216 | const auto handle = d->connectionEventNotifier->handle(); |
217 | return handle != INVALID_HANDLE_VALUE ? qintptr(handle) : -1; |
218 | #else |
219 | return d->socketNotifier->socket(); |
220 | #endif |
221 | } |
222 | |
223 | /*! |
224 | Stop listening for incoming connections. Existing connections are not |
225 | affected, but any new connections will be refused. |
226 | |
227 | \sa isListening(), listen() |
228 | */ |
229 | void QLocalServer::close() |
230 | { |
231 | Q_D(QLocalServer); |
232 | if (!isListening()) |
233 | return; |
234 | qDeleteAll(c: d->pendingConnections); |
235 | d->pendingConnections.clear(); |
236 | d->closeServer(); |
237 | d->serverName.clear(); |
238 | d->fullServerName.clear(); |
239 | d->errorString.clear(); |
240 | d->error = QAbstractSocket::UnknownSocketError; |
241 | } |
242 | |
243 | /*! |
244 | Returns the human-readable message appropriate to the current error |
245 | reported by serverError(). If no suitable string is available, an empty |
246 | string is returned. |
247 | |
248 | \sa serverError() |
249 | */ |
250 | QString QLocalServer::errorString() const |
251 | { |
252 | Q_D(const QLocalServer); |
253 | return d->errorString; |
254 | } |
255 | |
256 | /*! |
257 | Returns \c true if the server has a pending connection; otherwise |
258 | returns \c false. |
259 | |
260 | \sa nextPendingConnection(), setMaxPendingConnections() |
261 | */ |
262 | bool QLocalServer::hasPendingConnections() const |
263 | { |
264 | Q_D(const QLocalServer); |
265 | return !(d->pendingConnections.isEmpty()); |
266 | } |
267 | |
268 | /*! |
269 | This virtual function is called by QLocalServer when a new connection |
270 | is available. \a socketDescriptor is the native socket descriptor for |
271 | the accepted connection. |
272 | |
273 | The base implementation creates a QLocalSocket, sets the socket descriptor |
274 | and then stores the QLocalSocket in an internal list of pending |
275 | connections. Finally newConnection() is emitted. |
276 | |
277 | Reimplement this function to alter the server's behavior |
278 | when a connection is available. |
279 | |
280 | \sa newConnection(), nextPendingConnection(), |
281 | QLocalSocket::setSocketDescriptor() |
282 | */ |
283 | void QLocalServer::incomingConnection(quintptr socketDescriptor) |
284 | { |
285 | Q_D(QLocalServer); |
286 | QLocalSocket *socket = new QLocalSocket(this); |
287 | socket->setSocketDescriptor(socketDescriptor); |
288 | d->pendingConnections.enqueue(t: socket); |
289 | emit newConnection(); |
290 | } |
291 | |
292 | /*! |
293 | Returns \c true if the server is listening for incoming connections |
294 | otherwise false. |
295 | |
296 | \sa listen(), close() |
297 | */ |
298 | bool QLocalServer::isListening() const |
299 | { |
300 | Q_D(const QLocalServer); |
301 | return !(d->serverName.isEmpty()); |
302 | } |
303 | |
304 | /*! |
305 | Tells the server to listen for incoming connections on \a name. |
306 | If the server is currently listening then it will return false. |
307 | Return true on success otherwise false. |
308 | |
309 | \a name can be a single name and QLocalServer will determine |
310 | the correct platform specific path. serverName() will return |
311 | the name that is passed into listen. |
312 | |
313 | Usually you would just pass in a name like "foo", but on Unix this |
314 | could also be a path such as "/tmp/foo" and on Windows this could |
315 | be a pipe path such as "\\\\.\\pipe\\foo" |
316 | |
317 | \note On Unix if the server crashes without closing listen will fail |
318 | with AddressInUseError. To create a new server the file should be removed. |
319 | On Windows two local servers can listen to the same pipe at the same |
320 | time, but any connections will go to one of the server. |
321 | |
322 | \sa serverName(), isListening(), close() |
323 | */ |
324 | bool QLocalServer::listen(const QString &name) |
325 | { |
326 | Q_D(QLocalServer); |
327 | if (isListening()) { |
328 | qWarning(msg: "QLocalServer::listen() called when already listening" ); |
329 | return false; |
330 | } |
331 | |
332 | if (name.isEmpty()) { |
333 | d->error = QAbstractSocket::HostNotFoundError; |
334 | QString function = QLatin1String("QLocalServer::listen" ); |
335 | d->errorString = tr(s: "%1: Name error" ).arg(a: function); |
336 | return false; |
337 | } |
338 | |
339 | if (!d->listen(name)) { |
340 | d->serverName.clear(); |
341 | d->fullServerName.clear(); |
342 | return false; |
343 | } |
344 | |
345 | d->serverName = name; |
346 | return true; |
347 | } |
348 | |
349 | /*! |
350 | \since 5.0 |
351 | |
352 | Instructs the server to listen for incoming connections on |
353 | \a socketDescriptor. The property returns \c false if the server is |
354 | currently listening. It returns \c true on success; otherwise, |
355 | it returns \c false. The socket must be ready to accept |
356 | new connections with no extra platform-specific functions |
357 | called. The socket is set into non-blocking mode. |
358 | |
359 | serverName(), fullServerName() may return a string with |
360 | a name if this option is supported by the platform; |
361 | otherwise, they return an empty QString. |
362 | |
363 | \sa isListening(), close() |
364 | */ |
365 | bool QLocalServer::listen(qintptr socketDescriptor) |
366 | { |
367 | Q_D(QLocalServer); |
368 | if (isListening()) { |
369 | qWarning(msg: "QLocalServer::listen() called when already listening" ); |
370 | return false; |
371 | } |
372 | |
373 | d->serverName.clear(); |
374 | d->fullServerName.clear(); |
375 | |
376 | if (!d->listen(socketDescriptor)) { |
377 | return false; |
378 | } |
379 | |
380 | return true; |
381 | } |
382 | |
383 | /*! |
384 | Returns the maximum number of pending accepted connections. |
385 | The default is 30. |
386 | |
387 | \sa setMaxPendingConnections(), hasPendingConnections() |
388 | */ |
389 | int QLocalServer::maxPendingConnections() const |
390 | { |
391 | Q_D(const QLocalServer); |
392 | return d->maxPendingConnections; |
393 | } |
394 | |
395 | /*! |
396 | \fn void QLocalServer::newConnection() |
397 | |
398 | This signal is emitted every time a new connection is available. |
399 | |
400 | \sa hasPendingConnections(), nextPendingConnection() |
401 | */ |
402 | |
403 | /*! |
404 | Returns the next pending connection as a connected QLocalSocket object. |
405 | |
406 | The socket is created as a child of the server, which means that it is |
407 | automatically deleted when the QLocalServer object is destroyed. It is |
408 | still a good idea to delete the object explicitly when you are done with |
409 | it, to avoid wasting memory. |
410 | |
411 | \nullptr is returned if this function is called when there are no pending |
412 | connections. |
413 | |
414 | \sa hasPendingConnections(), newConnection(), incomingConnection() |
415 | */ |
416 | QLocalSocket *QLocalServer::nextPendingConnection() |
417 | { |
418 | Q_D(QLocalServer); |
419 | if (d->pendingConnections.isEmpty()) |
420 | return nullptr; |
421 | QLocalSocket *nextSocket = d->pendingConnections.dequeue(); |
422 | #ifndef QT_LOCALSOCKET_TCP |
423 | if (d->pendingConnections.size() <= d->maxPendingConnections) |
424 | #ifndef Q_OS_WIN |
425 | d->socketNotifier->setEnabled(true); |
426 | #else |
427 | d->connectionEventNotifier->setEnabled(true); |
428 | #endif |
429 | #endif |
430 | return nextSocket; |
431 | } |
432 | |
433 | /*! |
434 | \since 4.5 |
435 | |
436 | Removes any server instance that might cause a call to listen() to fail |
437 | and returns \c true if successful; otherwise returns \c false. |
438 | This function is meant to recover from a crash, when the previous server |
439 | instance has not been cleaned up. |
440 | |
441 | On Windows, this function does nothing; on Unix, it removes the socket file |
442 | given by \a name. |
443 | |
444 | \warning Be careful to avoid removing sockets of running instances. |
445 | */ |
446 | bool QLocalServer::removeServer(const QString &name) |
447 | { |
448 | return QLocalServerPrivate::removeServer(name); |
449 | } |
450 | |
451 | /*! |
452 | Returns the server name if the server is listening for connections; |
453 | otherwise returns QString() |
454 | |
455 | \sa listen(), fullServerName() |
456 | */ |
457 | QString QLocalServer::serverName() const |
458 | { |
459 | Q_D(const QLocalServer); |
460 | return d->serverName; |
461 | } |
462 | |
463 | /*! |
464 | Returns the full path that the server is listening on. |
465 | |
466 | Note: This is platform specific |
467 | |
468 | \sa listen(), serverName() |
469 | */ |
470 | QString QLocalServer::fullServerName() const |
471 | { |
472 | Q_D(const QLocalServer); |
473 | return d->fullServerName; |
474 | } |
475 | |
476 | /*! |
477 | Returns the type of error that occurred last or NoError. |
478 | |
479 | \sa errorString() |
480 | */ |
481 | QAbstractSocket::SocketError QLocalServer::serverError() const |
482 | { |
483 | Q_D(const QLocalServer); |
484 | return d->error; |
485 | } |
486 | |
487 | /*! |
488 | Sets the maximum number of pending accepted connections to |
489 | \a numConnections. QLocalServer will accept no more than |
490 | \a numConnections incoming connections before nextPendingConnection() |
491 | is called. |
492 | |
493 | Note: Even though QLocalServer will stop accepting new connections |
494 | after it has reached its maximum number of pending connections, |
495 | the operating system may still keep them in queue which will result |
496 | in clients signaling that it is connected. |
497 | |
498 | \sa maxPendingConnections(), hasPendingConnections() |
499 | */ |
500 | void QLocalServer::setMaxPendingConnections(int numConnections) |
501 | { |
502 | Q_D(QLocalServer); |
503 | d->maxPendingConnections = numConnections; |
504 | } |
505 | |
506 | /*! |
507 | Waits for at most \a msec milliseconds or until an incoming connection |
508 | is available. Returns \c true if a connection is available; otherwise |
509 | returns \c false. If the operation timed out and \a timedOut is not |
510 | \nullptr, *timedOut will be set to true. |
511 | |
512 | This is a blocking function call. Its use is ill-advised in a |
513 | single-threaded GUI application, since the whole application will stop |
514 | responding until the function returns. waitForNewConnection() is mostly |
515 | useful when there is no event loop available. |
516 | |
517 | The non-blocking alternative is to connect to the newConnection() signal. |
518 | |
519 | If msec is -1, this function will not time out. |
520 | |
521 | \sa hasPendingConnections(), nextPendingConnection() |
522 | */ |
523 | bool QLocalServer::waitForNewConnection(int msec, bool *timedOut) |
524 | { |
525 | Q_D(QLocalServer); |
526 | if (timedOut) |
527 | *timedOut = false; |
528 | |
529 | if (!isListening()) |
530 | return false; |
531 | |
532 | d->waitForNewConnection(msec, timedOut); |
533 | |
534 | return !d->pendingConnections.isEmpty(); |
535 | } |
536 | |
537 | QT_END_NAMESPACE |
538 | |
539 | #include "moc_qlocalserver.cpp" |
540 | |
541 | |