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2 | ** |
3 | ** Copyright (C) 2016 The Qt Company Ltd. |
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5 | ** |
6 | ** This file is part of the QtOpenGL module of the Qt Toolkit. |
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38 | ****************************************************************************/ |
39 | |
40 | #include "qglcustomshaderstage_p.h" |
41 | #include "qglengineshadermanager_p.h" |
42 | #include "qpaintengineex_opengl2_p.h" |
43 | #include <private/qpainter_p.h> |
44 | |
45 | QT_BEGIN_NAMESPACE |
46 | |
47 | class QGLCustomShaderStagePrivate |
48 | { |
49 | public: |
50 | QGLCustomShaderStagePrivate() : |
51 | m_manager(0) {} |
52 | |
53 | QPointer<QGLEngineShaderManager> m_manager; |
54 | QByteArray m_source; |
55 | }; |
56 | |
57 | |
58 | |
59 | |
60 | QGLCustomShaderStage::QGLCustomShaderStage() |
61 | : d_ptr(new QGLCustomShaderStagePrivate) |
62 | { |
63 | } |
64 | |
65 | QGLCustomShaderStage::~QGLCustomShaderStage() |
66 | { |
67 | Q_D(QGLCustomShaderStage); |
68 | if (d->m_manager) { |
69 | d->m_manager->removeCustomStage(); |
70 | d->m_manager->sharedShaders->cleanupCustomStage(stage: this); |
71 | } |
72 | delete d_ptr; |
73 | } |
74 | |
75 | void QGLCustomShaderStage::setUniformsDirty() |
76 | { |
77 | Q_D(QGLCustomShaderStage); |
78 | if (d->m_manager) |
79 | d->m_manager->setDirty(); // ### Probably a bit overkill! |
80 | } |
81 | |
82 | bool QGLCustomShaderStage::setOnPainter(QPainter* p) |
83 | { |
84 | Q_D(QGLCustomShaderStage); |
85 | if (p->paintEngine()->type() != QPaintEngine::OpenGL2) { |
86 | qWarning(msg: "QGLCustomShaderStage::setOnPainter() - paint engine not OpenGL2"); |
87 | return false; |
88 | } |
89 | if (d->m_manager) |
90 | qWarning(msg: "Custom shader is already set on a painter"); |
91 | |
92 | QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx*>(p->paintEngine()); |
93 | d->m_manager = QGL2PaintEngineExPrivate::shaderManagerForEngine(engine); |
94 | Q_ASSERT(d->m_manager); |
95 | |
96 | d->m_manager->setCustomStage(this); |
97 | return true; |
98 | } |
99 | |
100 | void QGLCustomShaderStage::removeFromPainter(QPainter* p) |
101 | { |
102 | Q_D(QGLCustomShaderStage); |
103 | if (p->paintEngine()->type() != QPaintEngine::OpenGL2) |
104 | return; |
105 | |
106 | QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx*>(p->paintEngine()); |
107 | d->m_manager = QGL2PaintEngineExPrivate::shaderManagerForEngine(engine); |
108 | Q_ASSERT(d->m_manager); |
109 | |
110 | // Just set the stage to null, don't call removeCustomStage(). |
111 | // This should leave the program in a compiled/linked state |
112 | // if the next custom shader stage is this one again. |
113 | d->m_manager->setCustomStage(0); |
114 | d->m_manager = 0; |
115 | } |
116 | |
117 | QByteArray QGLCustomShaderStage::source() const |
118 | { |
119 | Q_D(const QGLCustomShaderStage); |
120 | return d->m_source; |
121 | } |
122 | |
123 | // Called by the shader manager if another custom shader is attached or |
124 | // the manager is deleted |
125 | void QGLCustomShaderStage::setInactive() |
126 | { |
127 | Q_D(QGLCustomShaderStage); |
128 | d->m_manager = 0; |
129 | } |
130 | |
131 | void QGLCustomShaderStage::setSource(const QByteArray& s) |
132 | { |
133 | Q_D(QGLCustomShaderStage); |
134 | d->m_source = s; |
135 | } |
136 | |
137 | QT_END_NAMESPACE |
138 |