| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtOpenGL module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qglengineshadermanager_p.h" |
| 41 | #include "qglengineshadersource_p.h" |
| 42 | #include "qpaintengineex_opengl2_p.h" |
| 43 | #include "qglshadercache_p.h" |
| 44 | |
| 45 | #include <QtGui/private/qopenglcontext_p.h> |
| 46 | |
| 47 | #if defined(QT_DEBUG) |
| 48 | #include <QMetaEnum> |
| 49 | #endif |
| 50 | |
| 51 | #include <algorithm> |
| 52 | |
| 53 | // #define QT_GL_SHARED_SHADER_DEBUG |
| 54 | |
| 55 | QT_BEGIN_NAMESPACE |
| 56 | |
| 57 | class QGLEngineSharedShadersResource : public QOpenGLSharedResource |
| 58 | { |
| 59 | public: |
| 60 | QGLEngineSharedShadersResource(QOpenGLContext *ctx) |
| 61 | : QOpenGLSharedResource(ctx->shareGroup()) |
| 62 | , m_shaders(new QGLEngineSharedShaders(QGLContext::fromOpenGLContext(platformContext: ctx))) |
| 63 | { |
| 64 | } |
| 65 | |
| 66 | ~QGLEngineSharedShadersResource() |
| 67 | { |
| 68 | delete m_shaders; |
| 69 | } |
| 70 | |
| 71 | void invalidateResource() override |
| 72 | { |
| 73 | delete m_shaders; |
| 74 | m_shaders = 0; |
| 75 | } |
| 76 | |
| 77 | void freeResource(QOpenGLContext *) override |
| 78 | { |
| 79 | } |
| 80 | |
| 81 | QGLEngineSharedShaders *shaders() const { return m_shaders; } |
| 82 | |
| 83 | private: |
| 84 | QGLEngineSharedShaders *m_shaders; |
| 85 | }; |
| 86 | |
| 87 | class QGLShaderStorage |
| 88 | { |
| 89 | public: |
| 90 | QGLEngineSharedShaders *shadersForThread(const QGLContext *context) { |
| 91 | QOpenGLMultiGroupSharedResource *&shaders = m_storage.localData(); |
| 92 | if (!shaders) |
| 93 | shaders = new QOpenGLMultiGroupSharedResource; |
| 94 | QGLEngineSharedShadersResource *resource = |
| 95 | shaders->value<QGLEngineSharedShadersResource>(context: context->contextHandle()); |
| 96 | return resource ? resource->shaders() : 0; |
| 97 | } |
| 98 | |
| 99 | private: |
| 100 | QThreadStorage<QOpenGLMultiGroupSharedResource *> m_storage; |
| 101 | }; |
| 102 | |
| 103 | Q_GLOBAL_STATIC(QGLShaderStorage, qt_shader_storage); |
| 104 | |
| 105 | QGLEngineSharedShaders *QGLEngineSharedShaders::shadersForContext(const QGLContext *context) |
| 106 | { |
| 107 | return qt_shader_storage()->shadersForThread(context); |
| 108 | } |
| 109 | |
| 110 | const char* QGLEngineSharedShaders::qShaderSnippets[] = { |
| 111 | 0,0,0,0,0,0,0,0,0,0, |
| 112 | 0,0,0,0,0,0,0,0,0,0, |
| 113 | 0,0,0,0,0,0,0,0,0,0, |
| 114 | 0,0,0,0,0 |
| 115 | }; |
| 116 | |
| 117 | QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) |
| 118 | : blitShaderProg(0) |
| 119 | , simpleShaderProg(0) |
| 120 | { |
| 121 | |
| 122 | /* |
| 123 | Rather than having the shader source array statically initialised, it is initialised |
| 124 | here instead. This is to allow new shader names to be inserted or existing names moved |
| 125 | around without having to change the order of the glsl strings. It is hoped this will |
| 126 | make future hard-to-find runtime bugs more obvious and generally give more solid code. |
| 127 | */ |
| 128 | static bool snippetsPopulated = false; |
| 129 | if (!snippetsPopulated) { |
| 130 | |
| 131 | const char** code = qShaderSnippets; // shortcut |
| 132 | |
| 133 | code[MainVertexShader] = qglslMainVertexShader; |
| 134 | code[MainWithTexCoordsVertexShader] = qglslMainWithTexCoordsVertexShader; |
| 135 | code[MainWithTexCoordsAndOpacityVertexShader] = qglslMainWithTexCoordsAndOpacityVertexShader; |
| 136 | |
| 137 | code[UntransformedPositionVertexShader] = qglslUntransformedPositionVertexShader; |
| 138 | code[PositionOnlyVertexShader] = qglslPositionOnlyVertexShader; |
| 139 | code[ComplexGeometryPositionOnlyVertexShader] = qglslComplexGeometryPositionOnlyVertexShader; |
| 140 | code[PositionWithPatternBrushVertexShader] = qglslPositionWithPatternBrushVertexShader; |
| 141 | code[PositionWithLinearGradientBrushVertexShader] = qglslPositionWithLinearGradientBrushVertexShader; |
| 142 | code[PositionWithConicalGradientBrushVertexShader] = qglslPositionWithConicalGradientBrushVertexShader; |
| 143 | code[PositionWithRadialGradientBrushVertexShader] = qglslPositionWithRadialGradientBrushVertexShader; |
| 144 | code[PositionWithTextureBrushVertexShader] = qglslPositionWithTextureBrushVertexShader; |
| 145 | code[AffinePositionWithPatternBrushVertexShader] = qglslAffinePositionWithPatternBrushVertexShader; |
| 146 | code[AffinePositionWithLinearGradientBrushVertexShader] = qglslAffinePositionWithLinearGradientBrushVertexShader; |
| 147 | code[AffinePositionWithConicalGradientBrushVertexShader] = qglslAffinePositionWithConicalGradientBrushVertexShader; |
| 148 | code[AffinePositionWithRadialGradientBrushVertexShader] = qglslAffinePositionWithRadialGradientBrushVertexShader; |
| 149 | code[AffinePositionWithTextureBrushVertexShader] = qglslAffinePositionWithTextureBrushVertexShader; |
| 150 | |
| 151 | code[MainFragmentShader_CMO] = qglslMainFragmentShader_CMO; |
| 152 | code[MainFragmentShader_CM] = qglslMainFragmentShader_CM; |
| 153 | code[MainFragmentShader_MO] = qglslMainFragmentShader_MO; |
| 154 | code[MainFragmentShader_M] = qglslMainFragmentShader_M; |
| 155 | code[MainFragmentShader_CO] = qglslMainFragmentShader_CO; |
| 156 | code[MainFragmentShader_C] = qglslMainFragmentShader_C; |
| 157 | code[MainFragmentShader_O] = qglslMainFragmentShader_O; |
| 158 | code[MainFragmentShader] = qglslMainFragmentShader; |
| 159 | code[MainFragmentShader_ImageArrays] = qglslMainFragmentShader_ImageArrays; |
| 160 | |
| 161 | code[ImageSrcFragmentShader] = qglslImageSrcFragmentShader; |
| 162 | code[ImageSrcWithPatternFragmentShader] = qglslImageSrcWithPatternFragmentShader; |
| 163 | code[NonPremultipliedImageSrcFragmentShader] = qglslNonPremultipliedImageSrcFragmentShader; |
| 164 | code[CustomImageSrcFragmentShader] = qglslCustomSrcFragmentShader; // Calls "customShader", which must be appended |
| 165 | code[SolidBrushSrcFragmentShader] = qglslSolidBrushSrcFragmentShader; |
| 166 | if (!context->contextHandle()->isOpenGLES()) |
| 167 | code[TextureBrushSrcFragmentShader] = qglslTextureBrushSrcFragmentShader_desktop; |
| 168 | else |
| 169 | code[TextureBrushSrcFragmentShader] = qglslTextureBrushSrcFragmentShader_ES; |
| 170 | code[TextureBrushSrcWithPatternFragmentShader] = qglslTextureBrushSrcWithPatternFragmentShader; |
| 171 | code[PatternBrushSrcFragmentShader] = qglslPatternBrushSrcFragmentShader; |
| 172 | code[LinearGradientBrushSrcFragmentShader] = qglslLinearGradientBrushSrcFragmentShader; |
| 173 | code[RadialGradientBrushSrcFragmentShader] = qglslRadialGradientBrushSrcFragmentShader; |
| 174 | code[ConicalGradientBrushSrcFragmentShader] = qglslConicalGradientBrushSrcFragmentShader; |
| 175 | code[ShockingPinkSrcFragmentShader] = qglslShockingPinkSrcFragmentShader; |
| 176 | |
| 177 | code[NoMaskFragmentShader] = "" ; |
| 178 | code[MaskFragmentShader] = qglslMaskFragmentShader; |
| 179 | code[RgbMaskFragmentShaderPass1] = qglslRgbMaskFragmentShaderPass1; |
| 180 | code[RgbMaskFragmentShaderPass2] = qglslRgbMaskFragmentShaderPass2; |
| 181 | code[RgbMaskWithGammaFragmentShader] = "" ; //### |
| 182 | |
| 183 | code[NoCompositionModeFragmentShader] = "" ; |
| 184 | code[MultiplyCompositionModeFragmentShader] = "" ; //### |
| 185 | code[ScreenCompositionModeFragmentShader] = "" ; //### |
| 186 | code[OverlayCompositionModeFragmentShader] = "" ; //### |
| 187 | code[DarkenCompositionModeFragmentShader] = "" ; //### |
| 188 | code[LightenCompositionModeFragmentShader] = "" ; //### |
| 189 | code[ColorDodgeCompositionModeFragmentShader] = "" ; //### |
| 190 | code[ColorBurnCompositionModeFragmentShader] = "" ; //### |
| 191 | code[HardLightCompositionModeFragmentShader] = "" ; //### |
| 192 | code[SoftLightCompositionModeFragmentShader] = "" ; //### |
| 193 | code[DifferenceCompositionModeFragmentShader] = "" ; //### |
| 194 | code[ExclusionCompositionModeFragmentShader] = "" ; //### |
| 195 | |
| 196 | #if defined(QT_DEBUG) |
| 197 | // Check that all the elements have been filled: |
| 198 | for (int i = 0; i < TotalSnippetCount; ++i) { |
| 199 | if (Q_UNLIKELY(!qShaderSnippets[i])) { |
| 200 | qFatal(msg: "Shader snippet for %s (#%d) is missing!" , |
| 201 | snippetNameStr(snippetName: SnippetName(i)).constData(), i); |
| 202 | } |
| 203 | } |
| 204 | #endif |
| 205 | snippetsPopulated = true; |
| 206 | } |
| 207 | |
| 208 | QGLShader* fragShader; |
| 209 | QGLShader* vertexShader; |
| 210 | QByteArray vertexSource; |
| 211 | QByteArray fragSource; |
| 212 | |
| 213 | // Compile up the simple shader: |
| 214 | vertexSource.append(s: qShaderSnippets[MainVertexShader]); |
| 215 | vertexSource.append(s: qShaderSnippets[PositionOnlyVertexShader]); |
| 216 | |
| 217 | fragSource.append(s: qShaderSnippets[MainFragmentShader]); |
| 218 | fragSource.append(s: qShaderSnippets[ShockingPinkSrcFragmentShader]); |
| 219 | |
| 220 | simpleShaderProg = new QGLShaderProgram(context, 0); |
| 221 | |
| 222 | CachedShader simpleShaderCache(fragSource, vertexSource); |
| 223 | |
| 224 | bool inCache = simpleShaderCache.load(simpleShaderProg, context); |
| 225 | |
| 226 | if (!inCache) { |
| 227 | vertexShader = new QGLShader(QGLShader::Vertex, context, 0); |
| 228 | shaders.append(t: vertexShader); |
| 229 | if (!vertexShader->compileSourceCode(source: vertexSource)) |
| 230 | qWarning(msg: "Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile" ); |
| 231 | |
| 232 | fragShader = new QGLShader(QGLShader::Fragment, context, 0); |
| 233 | shaders.append(t: fragShader); |
| 234 | if (!fragShader->compileSourceCode(source: fragSource)) |
| 235 | qWarning(msg: "Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile" ); |
| 236 | |
| 237 | simpleShaderProg->addShader(shader: vertexShader); |
| 238 | simpleShaderProg->addShader(shader: fragShader); |
| 239 | |
| 240 | simpleShaderProg->bindAttributeLocation(name: "vertexCoordsArray" , location: QT_VERTEX_COORDS_ATTR); |
| 241 | simpleShaderProg->bindAttributeLocation(name: "pmvMatrix1" , location: QT_PMV_MATRIX_1_ATTR); |
| 242 | simpleShaderProg->bindAttributeLocation(name: "pmvMatrix2" , location: QT_PMV_MATRIX_2_ATTR); |
| 243 | simpleShaderProg->bindAttributeLocation(name: "pmvMatrix3" , location: QT_PMV_MATRIX_3_ATTR); |
| 244 | } |
| 245 | |
| 246 | simpleShaderProg->link(); |
| 247 | |
| 248 | if (Q_UNLIKELY(!simpleShaderProg->isLinked())) { |
| 249 | qCritical(msg: "Errors linking simple shader: %s" , qPrintable(simpleShaderProg->log())); |
| 250 | } else { |
| 251 | if (!inCache) |
| 252 | simpleShaderCache.store(simpleShaderProg, context); |
| 253 | } |
| 254 | |
| 255 | // Compile the blit shader: |
| 256 | vertexSource.clear(); |
| 257 | vertexSource.append(s: qShaderSnippets[MainWithTexCoordsVertexShader]); |
| 258 | vertexSource.append(s: qShaderSnippets[UntransformedPositionVertexShader]); |
| 259 | |
| 260 | fragSource.clear(); |
| 261 | fragSource.append(s: qShaderSnippets[MainFragmentShader]); |
| 262 | fragSource.append(s: qShaderSnippets[ImageSrcFragmentShader]); |
| 263 | |
| 264 | blitShaderProg = new QGLShaderProgram(context, 0); |
| 265 | |
| 266 | CachedShader blitShaderCache(fragSource, vertexSource); |
| 267 | |
| 268 | inCache = blitShaderCache.load(blitShaderProg, context); |
| 269 | |
| 270 | if (!inCache) { |
| 271 | vertexShader = new QGLShader(QGLShader::Vertex, context, 0); |
| 272 | shaders.append(t: vertexShader); |
| 273 | if (!vertexShader->compileSourceCode(source: vertexSource)) |
| 274 | qWarning(msg: "Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile" ); |
| 275 | |
| 276 | fragShader = new QGLShader(QGLShader::Fragment, context, 0); |
| 277 | shaders.append(t: fragShader); |
| 278 | if (!fragShader->compileSourceCode(source: fragSource)) |
| 279 | qWarning(msg: "Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile" ); |
| 280 | |
| 281 | blitShaderProg->addShader(shader: vertexShader); |
| 282 | blitShaderProg->addShader(shader: fragShader); |
| 283 | |
| 284 | blitShaderProg->bindAttributeLocation(name: "textureCoordArray" , location: QT_TEXTURE_COORDS_ATTR); |
| 285 | blitShaderProg->bindAttributeLocation(name: "vertexCoordsArray" , location: QT_VERTEX_COORDS_ATTR); |
| 286 | } |
| 287 | |
| 288 | blitShaderProg->link(); |
| 289 | if (Q_UNLIKELY(!blitShaderProg->isLinked())) { |
| 290 | qCritical(msg: "Errors linking blit shader: %s" , qPrintable(blitShaderProg->log())); |
| 291 | } else { |
| 292 | if (!inCache) |
| 293 | blitShaderCache.store(blitShaderProg, context); |
| 294 | } |
| 295 | |
| 296 | #ifdef QT_GL_SHARED_SHADER_DEBUG |
| 297 | qDebug(" -> QGLEngineSharedShaders() %p for thread %p." , this, QThread::currentThread()); |
| 298 | #endif |
| 299 | } |
| 300 | |
| 301 | QGLEngineSharedShaders::~QGLEngineSharedShaders() |
| 302 | { |
| 303 | #ifdef QT_GL_SHARED_SHADER_DEBUG |
| 304 | qDebug(" -> ~QGLEngineSharedShaders() %p for thread %p." , this, QThread::currentThread()); |
| 305 | #endif |
| 306 | qDeleteAll(c: shaders); |
| 307 | shaders.clear(); |
| 308 | |
| 309 | qDeleteAll(c: cachedPrograms); |
| 310 | cachedPrograms.clear(); |
| 311 | |
| 312 | if (blitShaderProg) { |
| 313 | delete blitShaderProg; |
| 314 | blitShaderProg = 0; |
| 315 | } |
| 316 | |
| 317 | if (simpleShaderProg) { |
| 318 | delete simpleShaderProg; |
| 319 | simpleShaderProg = 0; |
| 320 | } |
| 321 | } |
| 322 | |
| 323 | #if defined (QT_DEBUG) |
| 324 | QByteArray QGLEngineSharedShaders::snippetNameStr(SnippetName name) |
| 325 | { |
| 326 | QMetaEnum m = staticMetaObject.enumerator(index: staticMetaObject.indexOfEnumerator(name: "SnippetName" )); |
| 327 | return QByteArray(m.valueToKey(value: name)); |
| 328 | } |
| 329 | #endif |
| 330 | |
| 331 | // The address returned here will only be valid until next time this function is called. |
| 332 | // The program is return bound. |
| 333 | QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineShaderProg &prog) |
| 334 | { |
| 335 | for (int i = 0; i < cachedPrograms.size(); ++i) { |
| 336 | QGLEngineShaderProg *cachedProg = cachedPrograms.at(i); |
| 337 | if (*cachedProg == prog) { |
| 338 | // Move the program to the top of the list as a poor-man's cache algo |
| 339 | cachedPrograms.move(from: i, to: 0); |
| 340 | cachedProg->program->bind(); |
| 341 | return cachedProg; |
| 342 | } |
| 343 | } |
| 344 | |
| 345 | QScopedPointer<QGLEngineShaderProg> newProg; |
| 346 | |
| 347 | do { |
| 348 | QByteArray fragSource; |
| 349 | // Insert the custom stage before the srcPixel shader to work around an ATI driver bug |
| 350 | // where you cannot forward declare a function that takes a sampler as argument. |
| 351 | if (prog.srcPixelFragShader == CustomImageSrcFragmentShader) |
| 352 | fragSource.append(a: prog.customStageSource); |
| 353 | fragSource.append(s: qShaderSnippets[prog.mainFragShader]); |
| 354 | fragSource.append(s: qShaderSnippets[prog.srcPixelFragShader]); |
| 355 | if (prog.compositionFragShader) |
| 356 | fragSource.append(s: qShaderSnippets[prog.compositionFragShader]); |
| 357 | if (prog.maskFragShader) |
| 358 | fragSource.append(s: qShaderSnippets[prog.maskFragShader]); |
| 359 | |
| 360 | QByteArray vertexSource; |
| 361 | vertexSource.append(s: qShaderSnippets[prog.mainVertexShader]); |
| 362 | vertexSource.append(s: qShaderSnippets[prog.positionVertexShader]); |
| 363 | |
| 364 | QScopedPointer<QGLShaderProgram> shaderProgram(new QGLShaderProgram); |
| 365 | |
| 366 | CachedShader shaderCache(fragSource, vertexSource); |
| 367 | bool inCache = shaderCache.load(shaderProgram.data(), QGLContext::currentContext()); |
| 368 | |
| 369 | if (!inCache) { |
| 370 | |
| 371 | QScopedPointer<QGLShader> fragShader(new QGLShader(QGLShader::Fragment)); |
| 372 | QByteArray description; |
| 373 | #if defined(QT_DEBUG) |
| 374 | // Name the shader for easier debugging |
| 375 | description.append(s: "Fragment shader: main=" ); |
| 376 | description.append(a: snippetNameStr(name: prog.mainFragShader)); |
| 377 | description.append(s: ", srcPixel=" ); |
| 378 | description.append(a: snippetNameStr(name: prog.srcPixelFragShader)); |
| 379 | if (prog.compositionFragShader) { |
| 380 | description.append(s: ", composition=" ); |
| 381 | description.append(a: snippetNameStr(name: prog.compositionFragShader)); |
| 382 | } |
| 383 | if (prog.maskFragShader) { |
| 384 | description.append(s: ", mask=" ); |
| 385 | description.append(a: snippetNameStr(name: prog.maskFragShader)); |
| 386 | } |
| 387 | fragShader->setObjectName(QString::fromLatin1(str: description)); |
| 388 | #endif |
| 389 | if (!fragShader->compileSourceCode(source: fragSource)) { |
| 390 | qWarning() << "Warning:" << description << "failed to compile!" ; |
| 391 | break; |
| 392 | } |
| 393 | |
| 394 | QScopedPointer<QGLShader> vertexShader(new QGLShader(QGLShader::Vertex)); |
| 395 | #if defined(QT_DEBUG) |
| 396 | // Name the shader for easier debugging |
| 397 | description.clear(); |
| 398 | description.append(s: "Vertex shader: main=" ); |
| 399 | description.append(a: snippetNameStr(name: prog.mainVertexShader)); |
| 400 | description.append(s: ", position=" ); |
| 401 | description.append(a: snippetNameStr(name: prog.positionVertexShader)); |
| 402 | vertexShader->setObjectName(QString::fromLatin1(str: description)); |
| 403 | #endif |
| 404 | if (!vertexShader->compileSourceCode(source: vertexSource)) { |
| 405 | qWarning() << "Warning:" << description << "failed to compile!" ; |
| 406 | break; |
| 407 | } |
| 408 | |
| 409 | shaders.append(t: vertexShader.data()); |
| 410 | shaders.append(t: fragShader.data()); |
| 411 | shaderProgram->addShader(shader: vertexShader.take()); |
| 412 | shaderProgram->addShader(shader: fragShader.take()); |
| 413 | |
| 414 | // We have to bind the vertex attribute names before the program is linked: |
| 415 | shaderProgram->bindAttributeLocation(name: "vertexCoordsArray" , location: QT_VERTEX_COORDS_ATTR); |
| 416 | if (prog.useTextureCoords) |
| 417 | shaderProgram->bindAttributeLocation(name: "textureCoordArray" , location: QT_TEXTURE_COORDS_ATTR); |
| 418 | if (prog.useOpacityAttribute) |
| 419 | shaderProgram->bindAttributeLocation(name: "opacityArray" , location: QT_OPACITY_ATTR); |
| 420 | if (prog.usePmvMatrixAttribute) { |
| 421 | shaderProgram->bindAttributeLocation(name: "pmvMatrix1" , location: QT_PMV_MATRIX_1_ATTR); |
| 422 | shaderProgram->bindAttributeLocation(name: "pmvMatrix2" , location: QT_PMV_MATRIX_2_ATTR); |
| 423 | shaderProgram->bindAttributeLocation(name: "pmvMatrix3" , location: QT_PMV_MATRIX_3_ATTR); |
| 424 | } |
| 425 | } |
| 426 | |
| 427 | newProg.reset(other: new QGLEngineShaderProg(prog)); |
| 428 | newProg->program = shaderProgram.take(); |
| 429 | |
| 430 | newProg->program->link(); |
| 431 | if (newProg->program->isLinked()) { |
| 432 | if (!inCache) |
| 433 | shaderCache.store(newProg->program, QGLContext::currentContext()); |
| 434 | } else { |
| 435 | QString error; |
| 436 | error = QLatin1String("Shader program failed to link," ); |
| 437 | #if defined(QT_DEBUG) |
| 438 | QLatin1String br("\n" ); |
| 439 | error += QLatin1String("\n Shaders Used:\n" ); |
| 440 | for (int i = 0; i < newProg->program->shaders().count(); ++i) { |
| 441 | QGLShader *shader = newProg->program->shaders().at(i); |
| 442 | error += QLatin1String(" " ) + shader->objectName() + QLatin1String(": \n" ) |
| 443 | + QLatin1String(shader->sourceCode()) + br; |
| 444 | } |
| 445 | #endif |
| 446 | error += QLatin1String(" Error Log:\n" ) |
| 447 | + QLatin1String(" " ) + newProg->program->log(); |
| 448 | qWarning() << error; |
| 449 | break; |
| 450 | } |
| 451 | |
| 452 | newProg->program->bind(); |
| 453 | |
| 454 | if (newProg->maskFragShader != QGLEngineSharedShaders::NoMaskFragmentShader) { |
| 455 | GLuint location = newProg->program->uniformLocation(name: "maskTexture" ); |
| 456 | newProg->program->setUniformValue(location, QT_MASK_TEXTURE_UNIT); |
| 457 | } |
| 458 | |
| 459 | if (cachedPrograms.count() > 30) { |
| 460 | // The cache is full, so delete the last 5 programs in the list. |
| 461 | // These programs will be least used, as a program us bumped to |
| 462 | // the top of the list when it's used. |
| 463 | for (int i = 0; i < 5; ++i) { |
| 464 | delete cachedPrograms.last(); |
| 465 | cachedPrograms.removeLast(); |
| 466 | } |
| 467 | } |
| 468 | |
| 469 | cachedPrograms.insert(i: 0, t: newProg.data()); |
| 470 | } while (false); |
| 471 | |
| 472 | return newProg.take(); |
| 473 | } |
| 474 | |
| 475 | void QGLEngineSharedShaders::cleanupCustomStage(QGLCustomShaderStage* stage) |
| 476 | { |
| 477 | auto hasStageAsCustomShaderSouce = [stage](QGLEngineShaderProg *cachedProg) -> bool { |
| 478 | if (cachedProg->customStageSource == stage->source()) { |
| 479 | delete cachedProg; |
| 480 | return true; |
| 481 | } |
| 482 | return false; |
| 483 | }; |
| 484 | cachedPrograms.erase(afirst: std::remove_if(first: cachedPrograms.begin(), last: cachedPrograms.end(), |
| 485 | pred: hasStageAsCustomShaderSouce), |
| 486 | alast: cachedPrograms.end()); |
| 487 | } |
| 488 | |
| 489 | |
| 490 | QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context) |
| 491 | : ctx(context), |
| 492 | shaderProgNeedsChanging(true), |
| 493 | complexGeometry(false), |
| 494 | srcPixelType(Qt::NoBrush), |
| 495 | opacityMode(NoOpacity), |
| 496 | maskType(NoMask), |
| 497 | compositionMode(QPainter::CompositionMode_SourceOver), |
| 498 | customSrcStage(0), |
| 499 | currentShaderProg(0) |
| 500 | { |
| 501 | sharedShaders = QGLEngineSharedShaders::shadersForContext(context); |
| 502 | } |
| 503 | |
| 504 | QGLEngineShaderManager::~QGLEngineShaderManager() |
| 505 | { |
| 506 | //### |
| 507 | removeCustomStage(); |
| 508 | } |
| 509 | |
| 510 | GLuint QGLEngineShaderManager::getUniformLocation(Uniform id) |
| 511 | { |
| 512 | if (!currentShaderProg) |
| 513 | return 0; |
| 514 | |
| 515 | QVector<uint> &uniformLocations = currentShaderProg->uniformLocations; |
| 516 | if (uniformLocations.isEmpty()) |
| 517 | uniformLocations.fill(from: GLuint(-1), asize: NumUniforms); |
| 518 | |
| 519 | static const char *const uniformNames[] = { |
| 520 | "imageTexture" , |
| 521 | "patternColor" , |
| 522 | "globalOpacity" , |
| 523 | "depth" , |
| 524 | "maskTexture" , |
| 525 | "fragmentColor" , |
| 526 | "linearData" , |
| 527 | "angle" , |
| 528 | "halfViewportSize" , |
| 529 | "fmp" , |
| 530 | "fmp2_m_radius2" , |
| 531 | "inverse_2_fmp2_m_radius2" , |
| 532 | "sqrfr" , |
| 533 | "bradius" , |
| 534 | "invertedTextureSize" , |
| 535 | "brushTransform" , |
| 536 | "brushTexture" , |
| 537 | "matrix" , |
| 538 | "translateZ" |
| 539 | }; |
| 540 | |
| 541 | if (uniformLocations.at(i: id) == GLuint(-1)) |
| 542 | uniformLocations[id] = currentShaderProg->program->uniformLocation(name: uniformNames[id]); |
| 543 | |
| 544 | return uniformLocations.at(i: id); |
| 545 | } |
| 546 | |
| 547 | |
| 548 | void QGLEngineShaderManager::optimiseForBrushTransform(QTransform::TransformationType transformType) |
| 549 | { |
| 550 | Q_UNUSED(transformType); // Currently ignored |
| 551 | } |
| 552 | |
| 553 | void QGLEngineShaderManager::setDirty() |
| 554 | { |
| 555 | shaderProgNeedsChanging = true; |
| 556 | } |
| 557 | |
| 558 | void QGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style) |
| 559 | { |
| 560 | Q_ASSERT(style != Qt::NoBrush); |
| 561 | if (srcPixelType == PixelSrcType(style)) |
| 562 | return; |
| 563 | |
| 564 | srcPixelType = style; |
| 565 | shaderProgNeedsChanging = true; //### |
| 566 | } |
| 567 | |
| 568 | void QGLEngineShaderManager::setSrcPixelType(PixelSrcType type) |
| 569 | { |
| 570 | if (srcPixelType == type) |
| 571 | return; |
| 572 | |
| 573 | srcPixelType = type; |
| 574 | shaderProgNeedsChanging = true; //### |
| 575 | } |
| 576 | |
| 577 | void QGLEngineShaderManager::setOpacityMode(OpacityMode mode) |
| 578 | { |
| 579 | if (opacityMode == mode) |
| 580 | return; |
| 581 | |
| 582 | opacityMode = mode; |
| 583 | shaderProgNeedsChanging = true; //### |
| 584 | } |
| 585 | |
| 586 | void QGLEngineShaderManager::setMaskType(MaskType type) |
| 587 | { |
| 588 | if (maskType == type) |
| 589 | return; |
| 590 | |
| 591 | maskType = type; |
| 592 | shaderProgNeedsChanging = true; //### |
| 593 | } |
| 594 | |
| 595 | void QGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mode) |
| 596 | { |
| 597 | if (compositionMode == mode) |
| 598 | return; |
| 599 | |
| 600 | compositionMode = mode; |
| 601 | shaderProgNeedsChanging = true; //### |
| 602 | } |
| 603 | |
| 604 | void QGLEngineShaderManager::setCustomStage(QGLCustomShaderStage* stage) |
| 605 | { |
| 606 | if (customSrcStage) |
| 607 | removeCustomStage(); |
| 608 | customSrcStage = stage; |
| 609 | shaderProgNeedsChanging = true; |
| 610 | } |
| 611 | |
| 612 | void QGLEngineShaderManager::removeCustomStage() |
| 613 | { |
| 614 | if (customSrcStage) |
| 615 | customSrcStage->setInactive(); |
| 616 | customSrcStage = 0; |
| 617 | shaderProgNeedsChanging = true; |
| 618 | } |
| 619 | |
| 620 | QGLShaderProgram* QGLEngineShaderManager::currentProgram() |
| 621 | { |
| 622 | if (currentShaderProg) |
| 623 | return currentShaderProg->program; |
| 624 | else |
| 625 | return sharedShaders->simpleProgram(); |
| 626 | } |
| 627 | |
| 628 | void QGLEngineShaderManager::useSimpleProgram() |
| 629 | { |
| 630 | sharedShaders->simpleProgram()->bind(); |
| 631 | QGLContextPrivate* ctx_d = ctx->d_func(); |
| 632 | ctx_d->setVertexAttribArrayEnabled(arrayIndex: QT_VERTEX_COORDS_ATTR, enabled: true); |
| 633 | ctx_d->setVertexAttribArrayEnabled(arrayIndex: QT_TEXTURE_COORDS_ATTR, enabled: false); |
| 634 | ctx_d->setVertexAttribArrayEnabled(arrayIndex: QT_OPACITY_ATTR, enabled: false); |
| 635 | shaderProgNeedsChanging = true; |
| 636 | } |
| 637 | |
| 638 | void QGLEngineShaderManager::useBlitProgram() |
| 639 | { |
| 640 | sharedShaders->blitProgram()->bind(); |
| 641 | QGLContextPrivate* ctx_d = ctx->d_func(); |
| 642 | ctx_d->setVertexAttribArrayEnabled(arrayIndex: QT_VERTEX_COORDS_ATTR, enabled: true); |
| 643 | ctx_d->setVertexAttribArrayEnabled(arrayIndex: QT_TEXTURE_COORDS_ATTR, enabled: true); |
| 644 | ctx_d->setVertexAttribArrayEnabled(arrayIndex: QT_OPACITY_ATTR, enabled: false); |
| 645 | shaderProgNeedsChanging = true; |
| 646 | } |
| 647 | |
| 648 | QGLShaderProgram* QGLEngineShaderManager::simpleProgram() |
| 649 | { |
| 650 | return sharedShaders->simpleProgram(); |
| 651 | } |
| 652 | |
| 653 | QGLShaderProgram* QGLEngineShaderManager::blitProgram() |
| 654 | { |
| 655 | return sharedShaders->blitProgram(); |
| 656 | } |
| 657 | |
| 658 | |
| 659 | |
| 660 | // Select & use the correct shader program using the current state. |
| 661 | // Returns \c true if program needed changing. |
| 662 | bool QGLEngineShaderManager::useCorrectShaderProg() |
| 663 | { |
| 664 | if (!shaderProgNeedsChanging) |
| 665 | return false; |
| 666 | |
| 667 | bool useCustomSrc = customSrcStage != 0; |
| 668 | if (useCustomSrc && srcPixelType != QGLEngineShaderManager::ImageSrc && srcPixelType != Qt::TexturePattern) { |
| 669 | useCustomSrc = false; |
| 670 | qWarning(msg: "QGLEngineShaderManager - Ignoring custom shader stage for non image src" ); |
| 671 | } |
| 672 | |
| 673 | QGLEngineShaderProg requiredProgram; |
| 674 | |
| 675 | bool texCoords = false; |
| 676 | |
| 677 | // Choose vertex shader shader position function (which typically also sets |
| 678 | // varyings) and the source pixel (srcPixel) fragment shader function: |
| 679 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::InvalidSnippetName; |
| 680 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::InvalidSnippetName; |
| 681 | bool isAffine = brushTransform.isAffine(); |
| 682 | if ( (srcPixelType >= Qt::Dense1Pattern) && (srcPixelType <= Qt::DiagCrossPattern) ) { |
| 683 | if (isAffine) |
| 684 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::AffinePositionWithPatternBrushVertexShader; |
| 685 | else |
| 686 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionWithPatternBrushVertexShader; |
| 687 | |
| 688 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::PatternBrushSrcFragmentShader; |
| 689 | } |
| 690 | else switch (srcPixelType) { |
| 691 | default: |
| 692 | case Qt::NoBrush: |
| 693 | qFatal(msg: "QGLEngineShaderManager::useCorrectShaderProg() - Qt::NoBrush style is set" ); |
| 694 | break; |
| 695 | case QGLEngineShaderManager::ImageSrc: |
| 696 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ImageSrcFragmentShader; |
| 697 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader; |
| 698 | texCoords = true; |
| 699 | break; |
| 700 | case QGLEngineShaderManager::NonPremultipliedImageSrc: |
| 701 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::NonPremultipliedImageSrcFragmentShader; |
| 702 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader; |
| 703 | texCoords = true; |
| 704 | break; |
| 705 | case QGLEngineShaderManager::PatternSrc: |
| 706 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ImageSrcWithPatternFragmentShader; |
| 707 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader; |
| 708 | texCoords = true; |
| 709 | break; |
| 710 | case QGLEngineShaderManager::TextureSrcWithPattern: |
| 711 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::TextureBrushSrcWithPatternFragmentShader; |
| 712 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader |
| 713 | : QGLEngineSharedShaders::PositionWithTextureBrushVertexShader; |
| 714 | break; |
| 715 | case Qt::SolidPattern: |
| 716 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::SolidBrushSrcFragmentShader; |
| 717 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader; |
| 718 | break; |
| 719 | case Qt::LinearGradientPattern: |
| 720 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::LinearGradientBrushSrcFragmentShader; |
| 721 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithLinearGradientBrushVertexShader |
| 722 | : QGLEngineSharedShaders::PositionWithLinearGradientBrushVertexShader; |
| 723 | break; |
| 724 | case Qt::ConicalGradientPattern: |
| 725 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ConicalGradientBrushSrcFragmentShader; |
| 726 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithConicalGradientBrushVertexShader |
| 727 | : QGLEngineSharedShaders::PositionWithConicalGradientBrushVertexShader; |
| 728 | break; |
| 729 | case Qt::RadialGradientPattern: |
| 730 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::RadialGradientBrushSrcFragmentShader; |
| 731 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithRadialGradientBrushVertexShader |
| 732 | : QGLEngineSharedShaders::PositionWithRadialGradientBrushVertexShader; |
| 733 | break; |
| 734 | case Qt::TexturePattern: |
| 735 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::TextureBrushSrcFragmentShader; |
| 736 | requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader |
| 737 | : QGLEngineSharedShaders::PositionWithTextureBrushVertexShader; |
| 738 | break; |
| 739 | }; |
| 740 | |
| 741 | if (useCustomSrc) { |
| 742 | requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::CustomImageSrcFragmentShader; |
| 743 | requiredProgram.customStageSource = customSrcStage->source(); |
| 744 | } |
| 745 | |
| 746 | const bool hasCompose = compositionMode > QPainter::CompositionMode_Plus; |
| 747 | const bool hasMask = maskType != QGLEngineShaderManager::NoMask; |
| 748 | |
| 749 | // Choose fragment shader main function: |
| 750 | if (opacityMode == AttributeOpacity) { |
| 751 | Q_ASSERT(!hasCompose && !hasMask); |
| 752 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_ImageArrays; |
| 753 | } else { |
| 754 | bool useGlobalOpacity = (opacityMode == UniformOpacity); |
| 755 | if (hasCompose && hasMask && useGlobalOpacity) |
| 756 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CMO; |
| 757 | if (hasCompose && hasMask && !useGlobalOpacity) |
| 758 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CM; |
| 759 | if (!hasCompose && hasMask && useGlobalOpacity) |
| 760 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_MO; |
| 761 | if (!hasCompose && hasMask && !useGlobalOpacity) |
| 762 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_M; |
| 763 | if (hasCompose && !hasMask && useGlobalOpacity) |
| 764 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CO; |
| 765 | if (hasCompose && !hasMask && !useGlobalOpacity) |
| 766 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_C; |
| 767 | if (!hasCompose && !hasMask && useGlobalOpacity) |
| 768 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_O; |
| 769 | if (!hasCompose && !hasMask && !useGlobalOpacity) |
| 770 | requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader; |
| 771 | } |
| 772 | |
| 773 | if (hasMask) { |
| 774 | if (maskType == PixelMask) { |
| 775 | requiredProgram.maskFragShader = QGLEngineSharedShaders::MaskFragmentShader; |
| 776 | texCoords = true; |
| 777 | } else if (maskType == SubPixelMaskPass1) { |
| 778 | requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskFragmentShaderPass1; |
| 779 | texCoords = true; |
| 780 | } else if (maskType == SubPixelMaskPass2) { |
| 781 | requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskFragmentShaderPass2; |
| 782 | texCoords = true; |
| 783 | } else if (maskType == SubPixelWithGammaMask) { |
| 784 | requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskWithGammaFragmentShader; |
| 785 | texCoords = true; |
| 786 | } else { |
| 787 | qCritical(msg: "QGLEngineShaderManager::useCorrectShaderProg() - Unknown mask type" ); |
| 788 | } |
| 789 | } else { |
| 790 | requiredProgram.maskFragShader = QGLEngineSharedShaders::NoMaskFragmentShader; |
| 791 | } |
| 792 | |
| 793 | if (hasCompose) { |
| 794 | switch (compositionMode) { |
| 795 | case QPainter::CompositionMode_Multiply: |
| 796 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::MultiplyCompositionModeFragmentShader; |
| 797 | break; |
| 798 | case QPainter::CompositionMode_Screen: |
| 799 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::ScreenCompositionModeFragmentShader; |
| 800 | break; |
| 801 | case QPainter::CompositionMode_Overlay: |
| 802 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::OverlayCompositionModeFragmentShader; |
| 803 | break; |
| 804 | case QPainter::CompositionMode_Darken: |
| 805 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::DarkenCompositionModeFragmentShader; |
| 806 | break; |
| 807 | case QPainter::CompositionMode_Lighten: |
| 808 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::LightenCompositionModeFragmentShader; |
| 809 | break; |
| 810 | case QPainter::CompositionMode_ColorDodge: |
| 811 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::ColorDodgeCompositionModeFragmentShader; |
| 812 | break; |
| 813 | case QPainter::CompositionMode_ColorBurn: |
| 814 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::ColorBurnCompositionModeFragmentShader; |
| 815 | break; |
| 816 | case QPainter::CompositionMode_HardLight: |
| 817 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::HardLightCompositionModeFragmentShader; |
| 818 | break; |
| 819 | case QPainter::CompositionMode_SoftLight: |
| 820 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::SoftLightCompositionModeFragmentShader; |
| 821 | break; |
| 822 | case QPainter::CompositionMode_Difference: |
| 823 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::DifferenceCompositionModeFragmentShader; |
| 824 | break; |
| 825 | case QPainter::CompositionMode_Exclusion: |
| 826 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::ExclusionCompositionModeFragmentShader; |
| 827 | break; |
| 828 | default: |
| 829 | qWarning(msg: "QGLEngineShaderManager::useCorrectShaderProg() - Unsupported composition mode" ); |
| 830 | } |
| 831 | } else { |
| 832 | requiredProgram.compositionFragShader = QGLEngineSharedShaders::NoCompositionModeFragmentShader; |
| 833 | } |
| 834 | |
| 835 | // Choose vertex shader main function |
| 836 | if (opacityMode == AttributeOpacity) { |
| 837 | Q_ASSERT(texCoords); |
| 838 | requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainWithTexCoordsAndOpacityVertexShader; |
| 839 | } else if (texCoords) { |
| 840 | requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainWithTexCoordsVertexShader; |
| 841 | } else { |
| 842 | requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainVertexShader; |
| 843 | } |
| 844 | requiredProgram.useTextureCoords = texCoords; |
| 845 | requiredProgram.useOpacityAttribute = (opacityMode == AttributeOpacity); |
| 846 | if (complexGeometry && srcPixelType == Qt::SolidPattern) { |
| 847 | requiredProgram.positionVertexShader = QGLEngineSharedShaders::ComplexGeometryPositionOnlyVertexShader; |
| 848 | requiredProgram.usePmvMatrixAttribute = false; |
| 849 | } else { |
| 850 | requiredProgram.usePmvMatrixAttribute = true; |
| 851 | |
| 852 | // Force complexGeometry off, since we currently don't support that mode for |
| 853 | // non-solid brushes |
| 854 | complexGeometry = false; |
| 855 | } |
| 856 | |
| 857 | // At this point, requiredProgram is fully populated so try to find the program in the cache |
| 858 | currentShaderProg = sharedShaders->findProgramInCache(prog: requiredProgram); |
| 859 | |
| 860 | if (currentShaderProg && useCustomSrc) { |
| 861 | customSrcStage->setUniforms(currentShaderProg->program); |
| 862 | } |
| 863 | |
| 864 | // Make sure all the vertex attribute arrays the program uses are enabled (and the ones it |
| 865 | // doesn't use are disabled) |
| 866 | QGLContextPrivate* ctx_d = ctx->d_func(); |
| 867 | ctx_d->setVertexAttribArrayEnabled(arrayIndex: QT_VERTEX_COORDS_ATTR, enabled: true); |
| 868 | ctx_d->setVertexAttribArrayEnabled(arrayIndex: QT_TEXTURE_COORDS_ATTR, enabled: currentShaderProg && currentShaderProg->useTextureCoords); |
| 869 | ctx_d->setVertexAttribArrayEnabled(arrayIndex: QT_OPACITY_ATTR, enabled: currentShaderProg && currentShaderProg->useOpacityAttribute); |
| 870 | |
| 871 | shaderProgNeedsChanging = false; |
| 872 | return true; |
| 873 | } |
| 874 | |
| 875 | QT_END_NAMESPACE |
| 876 | |