| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the QtOpenGL module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qglengineshadermanager_p.h" | 
| 41 | #include "qglengineshadersource_p.h" | 
| 42 | #include "qpaintengineex_opengl2_p.h" | 
| 43 | #include "qglshadercache_p.h" | 
| 44 |  | 
| 45 | #include <QtGui/private/qopenglcontext_p.h> | 
| 46 |  | 
| 47 | #if defined(QT_DEBUG) | 
| 48 | #include <QMetaEnum> | 
| 49 | #endif | 
| 50 |  | 
| 51 | #include <algorithm> | 
| 52 |  | 
| 53 | // #define QT_GL_SHARED_SHADER_DEBUG | 
| 54 |  | 
| 55 | QT_BEGIN_NAMESPACE | 
| 56 |  | 
| 57 | class QGLEngineSharedShadersResource : public QOpenGLSharedResource | 
| 58 | { | 
| 59 | public: | 
| 60 |     QGLEngineSharedShadersResource(QOpenGLContext *ctx) | 
| 61 |         : QOpenGLSharedResource(ctx->shareGroup()) | 
| 62 |         , m_shaders(new QGLEngineSharedShaders(QGLContext::fromOpenGLContext(platformContext: ctx))) | 
| 63 |     { | 
| 64 |     } | 
| 65 |  | 
| 66 |     ~QGLEngineSharedShadersResource() | 
| 67 |     { | 
| 68 |         delete m_shaders; | 
| 69 |     } | 
| 70 |  | 
| 71 |     void invalidateResource() override | 
| 72 |     { | 
| 73 |         delete m_shaders; | 
| 74 |         m_shaders = 0; | 
| 75 |     } | 
| 76 |  | 
| 77 |     void freeResource(QOpenGLContext *) override | 
| 78 |     { | 
| 79 |     } | 
| 80 |  | 
| 81 |     QGLEngineSharedShaders *shaders() const { return m_shaders; } | 
| 82 |  | 
| 83 | private: | 
| 84 |     QGLEngineSharedShaders *m_shaders; | 
| 85 | }; | 
| 86 |  | 
| 87 | class QGLShaderStorage | 
| 88 | { | 
| 89 | public: | 
| 90 |     QGLEngineSharedShaders *shadersForThread(const QGLContext *context) { | 
| 91 |         QOpenGLMultiGroupSharedResource *&shaders = m_storage.localData(); | 
| 92 |         if (!shaders) | 
| 93 |             shaders = new QOpenGLMultiGroupSharedResource; | 
| 94 |         QGLEngineSharedShadersResource *resource = | 
| 95 |             shaders->value<QGLEngineSharedShadersResource>(context: context->contextHandle()); | 
| 96 |         return resource ? resource->shaders() : 0; | 
| 97 |     } | 
| 98 |  | 
| 99 | private: | 
| 100 |     QThreadStorage<QOpenGLMultiGroupSharedResource *> m_storage; | 
| 101 | }; | 
| 102 |  | 
| 103 | Q_GLOBAL_STATIC(QGLShaderStorage, qt_shader_storage); | 
| 104 |  | 
| 105 | QGLEngineSharedShaders *QGLEngineSharedShaders::shadersForContext(const QGLContext *context) | 
| 106 | { | 
| 107 |     return qt_shader_storage()->shadersForThread(context); | 
| 108 | } | 
| 109 |  | 
| 110 | const char* QGLEngineSharedShaders::qShaderSnippets[] = { | 
| 111 |     0,0,0,0,0,0,0,0,0,0, | 
| 112 |     0,0,0,0,0,0,0,0,0,0, | 
| 113 |     0,0,0,0,0,0,0,0,0,0, | 
| 114 |     0,0,0,0,0 | 
| 115 | }; | 
| 116 |  | 
| 117 | QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) | 
| 118 |     : blitShaderProg(0) | 
| 119 |     , simpleShaderProg(0) | 
| 120 | { | 
| 121 |  | 
| 122 | /* | 
| 123 |     Rather than having the shader source array statically initialised, it is initialised | 
| 124 |     here instead. This is to allow new shader names to be inserted or existing names moved | 
| 125 |     around without having to change the order of the glsl strings. It is hoped this will | 
| 126 |     make future hard-to-find runtime bugs more obvious and generally give more solid code. | 
| 127 | */ | 
| 128 |     static bool snippetsPopulated = false; | 
| 129 |     if (!snippetsPopulated) { | 
| 130 |  | 
| 131 |         const char** code = qShaderSnippets; // shortcut | 
| 132 |  | 
| 133 |         code[MainVertexShader] = qglslMainVertexShader; | 
| 134 |         code[MainWithTexCoordsVertexShader] = qglslMainWithTexCoordsVertexShader; | 
| 135 |         code[MainWithTexCoordsAndOpacityVertexShader] = qglslMainWithTexCoordsAndOpacityVertexShader; | 
| 136 |  | 
| 137 |         code[UntransformedPositionVertexShader] = qglslUntransformedPositionVertexShader; | 
| 138 |         code[PositionOnlyVertexShader] = qglslPositionOnlyVertexShader; | 
| 139 |         code[ComplexGeometryPositionOnlyVertexShader] = qglslComplexGeometryPositionOnlyVertexShader; | 
| 140 |         code[PositionWithPatternBrushVertexShader] = qglslPositionWithPatternBrushVertexShader; | 
| 141 |         code[PositionWithLinearGradientBrushVertexShader] = qglslPositionWithLinearGradientBrushVertexShader; | 
| 142 |         code[PositionWithConicalGradientBrushVertexShader] = qglslPositionWithConicalGradientBrushVertexShader; | 
| 143 |         code[PositionWithRadialGradientBrushVertexShader] = qglslPositionWithRadialGradientBrushVertexShader; | 
| 144 |         code[PositionWithTextureBrushVertexShader] = qglslPositionWithTextureBrushVertexShader; | 
| 145 |         code[AffinePositionWithPatternBrushVertexShader] = qglslAffinePositionWithPatternBrushVertexShader; | 
| 146 |         code[AffinePositionWithLinearGradientBrushVertexShader] = qglslAffinePositionWithLinearGradientBrushVertexShader; | 
| 147 |         code[AffinePositionWithConicalGradientBrushVertexShader] = qglslAffinePositionWithConicalGradientBrushVertexShader; | 
| 148 |         code[AffinePositionWithRadialGradientBrushVertexShader] = qglslAffinePositionWithRadialGradientBrushVertexShader; | 
| 149 |         code[AffinePositionWithTextureBrushVertexShader] = qglslAffinePositionWithTextureBrushVertexShader; | 
| 150 |  | 
| 151 |         code[MainFragmentShader_CMO] = qglslMainFragmentShader_CMO; | 
| 152 |         code[MainFragmentShader_CM] = qglslMainFragmentShader_CM; | 
| 153 |         code[MainFragmentShader_MO] = qglslMainFragmentShader_MO; | 
| 154 |         code[MainFragmentShader_M] = qglslMainFragmentShader_M; | 
| 155 |         code[MainFragmentShader_CO] = qglslMainFragmentShader_CO; | 
| 156 |         code[MainFragmentShader_C] = qglslMainFragmentShader_C; | 
| 157 |         code[MainFragmentShader_O] = qglslMainFragmentShader_O; | 
| 158 |         code[MainFragmentShader] = qglslMainFragmentShader; | 
| 159 |         code[MainFragmentShader_ImageArrays] = qglslMainFragmentShader_ImageArrays; | 
| 160 |  | 
| 161 |         code[ImageSrcFragmentShader] = qglslImageSrcFragmentShader; | 
| 162 |         code[ImageSrcWithPatternFragmentShader] = qglslImageSrcWithPatternFragmentShader; | 
| 163 |         code[NonPremultipliedImageSrcFragmentShader] = qglslNonPremultipliedImageSrcFragmentShader; | 
| 164 |         code[CustomImageSrcFragmentShader] = qglslCustomSrcFragmentShader; // Calls "customShader", which must be appended | 
| 165 |         code[SolidBrushSrcFragmentShader] = qglslSolidBrushSrcFragmentShader; | 
| 166 |         if (!context->contextHandle()->isOpenGLES()) | 
| 167 |             code[TextureBrushSrcFragmentShader] = qglslTextureBrushSrcFragmentShader_desktop; | 
| 168 |         else | 
| 169 |             code[TextureBrushSrcFragmentShader] = qglslTextureBrushSrcFragmentShader_ES; | 
| 170 |         code[TextureBrushSrcWithPatternFragmentShader] = qglslTextureBrushSrcWithPatternFragmentShader; | 
| 171 |         code[PatternBrushSrcFragmentShader] = qglslPatternBrushSrcFragmentShader; | 
| 172 |         code[LinearGradientBrushSrcFragmentShader] = qglslLinearGradientBrushSrcFragmentShader; | 
| 173 |         code[RadialGradientBrushSrcFragmentShader] = qglslRadialGradientBrushSrcFragmentShader; | 
| 174 |         code[ConicalGradientBrushSrcFragmentShader] = qglslConicalGradientBrushSrcFragmentShader; | 
| 175 |         code[ShockingPinkSrcFragmentShader] = qglslShockingPinkSrcFragmentShader; | 
| 176 |  | 
| 177 |         code[NoMaskFragmentShader] = "" ; | 
| 178 |         code[MaskFragmentShader] = qglslMaskFragmentShader; | 
| 179 |         code[RgbMaskFragmentShaderPass1] = qglslRgbMaskFragmentShaderPass1; | 
| 180 |         code[RgbMaskFragmentShaderPass2] = qglslRgbMaskFragmentShaderPass2; | 
| 181 |         code[RgbMaskWithGammaFragmentShader] = "" ; //### | 
| 182 |  | 
| 183 |         code[NoCompositionModeFragmentShader] = "" ; | 
| 184 |         code[MultiplyCompositionModeFragmentShader] = "" ; //### | 
| 185 |         code[ScreenCompositionModeFragmentShader] = "" ; //### | 
| 186 |         code[OverlayCompositionModeFragmentShader] = "" ; //### | 
| 187 |         code[DarkenCompositionModeFragmentShader] = "" ; //### | 
| 188 |         code[LightenCompositionModeFragmentShader] = "" ; //### | 
| 189 |         code[ColorDodgeCompositionModeFragmentShader] = "" ; //### | 
| 190 |         code[ColorBurnCompositionModeFragmentShader] = "" ; //### | 
| 191 |         code[HardLightCompositionModeFragmentShader] = "" ; //### | 
| 192 |         code[SoftLightCompositionModeFragmentShader] = "" ; //### | 
| 193 |         code[DifferenceCompositionModeFragmentShader] = "" ; //### | 
| 194 |         code[ExclusionCompositionModeFragmentShader] = "" ; //### | 
| 195 |  | 
| 196 | #if defined(QT_DEBUG) | 
| 197 |         // Check that all the elements have been filled: | 
| 198 |         for (int i = 0; i < TotalSnippetCount; ++i) { | 
| 199 |             if (Q_UNLIKELY(!qShaderSnippets[i])) { | 
| 200 |                 qFatal(msg: "Shader snippet for %s (#%d) is missing!" , | 
| 201 |                        snippetNameStr(snippetName: SnippetName(i)).constData(), i); | 
| 202 |             } | 
| 203 |         } | 
| 204 | #endif | 
| 205 |         snippetsPopulated = true; | 
| 206 |     } | 
| 207 |  | 
| 208 |     QGLShader* fragShader; | 
| 209 |     QGLShader* vertexShader; | 
| 210 |     QByteArray vertexSource; | 
| 211 |     QByteArray fragSource; | 
| 212 |  | 
| 213 |     // Compile up the simple shader: | 
| 214 |     vertexSource.append(s: qShaderSnippets[MainVertexShader]); | 
| 215 |     vertexSource.append(s: qShaderSnippets[PositionOnlyVertexShader]); | 
| 216 |  | 
| 217 |     fragSource.append(s: qShaderSnippets[MainFragmentShader]); | 
| 218 |     fragSource.append(s: qShaderSnippets[ShockingPinkSrcFragmentShader]); | 
| 219 |  | 
| 220 |     simpleShaderProg = new QGLShaderProgram(context, 0); | 
| 221 |  | 
| 222 |     CachedShader simpleShaderCache(fragSource, vertexSource); | 
| 223 |  | 
| 224 |     bool inCache = simpleShaderCache.load(simpleShaderProg, context); | 
| 225 |  | 
| 226 |     if (!inCache) { | 
| 227 |         vertexShader = new QGLShader(QGLShader::Vertex, context, 0); | 
| 228 |         shaders.append(t: vertexShader); | 
| 229 |         if (!vertexShader->compileSourceCode(source: vertexSource)) | 
| 230 |             qWarning(msg: "Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile" ); | 
| 231 |  | 
| 232 |         fragShader = new QGLShader(QGLShader::Fragment, context, 0); | 
| 233 |         shaders.append(t: fragShader); | 
| 234 |         if (!fragShader->compileSourceCode(source: fragSource)) | 
| 235 |             qWarning(msg: "Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile" ); | 
| 236 |  | 
| 237 |         simpleShaderProg->addShader(shader: vertexShader); | 
| 238 |         simpleShaderProg->addShader(shader: fragShader); | 
| 239 |  | 
| 240 |         simpleShaderProg->bindAttributeLocation(name: "vertexCoordsArray" , location: QT_VERTEX_COORDS_ATTR); | 
| 241 |         simpleShaderProg->bindAttributeLocation(name: "pmvMatrix1" , location: QT_PMV_MATRIX_1_ATTR); | 
| 242 |         simpleShaderProg->bindAttributeLocation(name: "pmvMatrix2" , location: QT_PMV_MATRIX_2_ATTR); | 
| 243 |         simpleShaderProg->bindAttributeLocation(name: "pmvMatrix3" , location: QT_PMV_MATRIX_3_ATTR); | 
| 244 |     } | 
| 245 |  | 
| 246 |     simpleShaderProg->link(); | 
| 247 |  | 
| 248 |     if (Q_UNLIKELY(!simpleShaderProg->isLinked())) { | 
| 249 |         qCritical(msg: "Errors linking simple shader: %s" , qPrintable(simpleShaderProg->log())); | 
| 250 |     } else { | 
| 251 |         if (!inCache) | 
| 252 |             simpleShaderCache.store(simpleShaderProg, context); | 
| 253 |     } | 
| 254 |  | 
| 255 |     // Compile the blit shader: | 
| 256 |     vertexSource.clear(); | 
| 257 |     vertexSource.append(s: qShaderSnippets[MainWithTexCoordsVertexShader]); | 
| 258 |     vertexSource.append(s: qShaderSnippets[UntransformedPositionVertexShader]); | 
| 259 |  | 
| 260 |     fragSource.clear(); | 
| 261 |     fragSource.append(s: qShaderSnippets[MainFragmentShader]); | 
| 262 |     fragSource.append(s: qShaderSnippets[ImageSrcFragmentShader]); | 
| 263 |  | 
| 264 |     blitShaderProg = new QGLShaderProgram(context, 0); | 
| 265 |  | 
| 266 |     CachedShader blitShaderCache(fragSource, vertexSource); | 
| 267 |  | 
| 268 |     inCache = blitShaderCache.load(blitShaderProg, context); | 
| 269 |  | 
| 270 |     if (!inCache) { | 
| 271 |         vertexShader = new QGLShader(QGLShader::Vertex, context, 0); | 
| 272 |         shaders.append(t: vertexShader); | 
| 273 |         if (!vertexShader->compileSourceCode(source: vertexSource)) | 
| 274 |             qWarning(msg: "Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile" ); | 
| 275 |  | 
| 276 |         fragShader = new QGLShader(QGLShader::Fragment, context, 0); | 
| 277 |         shaders.append(t: fragShader); | 
| 278 |         if (!fragShader->compileSourceCode(source: fragSource)) | 
| 279 |             qWarning(msg: "Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile" ); | 
| 280 |  | 
| 281 |         blitShaderProg->addShader(shader: vertexShader); | 
| 282 |         blitShaderProg->addShader(shader: fragShader); | 
| 283 |  | 
| 284 |         blitShaderProg->bindAttributeLocation(name: "textureCoordArray" , location: QT_TEXTURE_COORDS_ATTR); | 
| 285 |         blitShaderProg->bindAttributeLocation(name: "vertexCoordsArray" , location: QT_VERTEX_COORDS_ATTR); | 
| 286 |     } | 
| 287 |  | 
| 288 |     blitShaderProg->link(); | 
| 289 |     if (Q_UNLIKELY(!blitShaderProg->isLinked())) { | 
| 290 |         qCritical(msg: "Errors linking blit shader: %s" , qPrintable(blitShaderProg->log())); | 
| 291 |     } else { | 
| 292 |         if (!inCache) | 
| 293 |             blitShaderCache.store(blitShaderProg, context); | 
| 294 |     } | 
| 295 |  | 
| 296 | #ifdef QT_GL_SHARED_SHADER_DEBUG | 
| 297 |     qDebug(" -> QGLEngineSharedShaders() %p for thread %p." , this, QThread::currentThread()); | 
| 298 | #endif | 
| 299 | } | 
| 300 |  | 
| 301 | QGLEngineSharedShaders::~QGLEngineSharedShaders() | 
| 302 | { | 
| 303 | #ifdef QT_GL_SHARED_SHADER_DEBUG | 
| 304 |     qDebug(" -> ~QGLEngineSharedShaders() %p for thread %p." , this, QThread::currentThread()); | 
| 305 | #endif | 
| 306 |     qDeleteAll(c: shaders); | 
| 307 |     shaders.clear(); | 
| 308 |  | 
| 309 |     qDeleteAll(c: cachedPrograms); | 
| 310 |     cachedPrograms.clear(); | 
| 311 |  | 
| 312 |     if (blitShaderProg) { | 
| 313 |         delete blitShaderProg; | 
| 314 |         blitShaderProg = 0; | 
| 315 |     } | 
| 316 |  | 
| 317 |     if (simpleShaderProg) { | 
| 318 |         delete simpleShaderProg; | 
| 319 |         simpleShaderProg = 0; | 
| 320 |     } | 
| 321 | } | 
| 322 |  | 
| 323 | #if defined (QT_DEBUG) | 
| 324 | QByteArray QGLEngineSharedShaders::snippetNameStr(SnippetName name) | 
| 325 | { | 
| 326 |     QMetaEnum m = staticMetaObject.enumerator(index: staticMetaObject.indexOfEnumerator(name: "SnippetName" )); | 
| 327 |     return QByteArray(m.valueToKey(value: name)); | 
| 328 | } | 
| 329 | #endif | 
| 330 |  | 
| 331 | // The address returned here will only be valid until next time this function is called. | 
| 332 | // The program is return bound. | 
| 333 | QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineShaderProg &prog) | 
| 334 | { | 
| 335 |     for (int i = 0; i < cachedPrograms.size(); ++i) { | 
| 336 |         QGLEngineShaderProg *cachedProg = cachedPrograms.at(i); | 
| 337 |         if (*cachedProg == prog) { | 
| 338 |             // Move the program to the top of the list as a poor-man's cache algo | 
| 339 |             cachedPrograms.move(from: i, to: 0); | 
| 340 |             cachedProg->program->bind(); | 
| 341 |             return cachedProg; | 
| 342 |         } | 
| 343 |     } | 
| 344 |  | 
| 345 |     QScopedPointer<QGLEngineShaderProg> newProg; | 
| 346 |  | 
| 347 |     do { | 
| 348 |         QByteArray fragSource; | 
| 349 |         // Insert the custom stage before the srcPixel shader to work around an ATI driver bug | 
| 350 |         // where you cannot forward declare a function that takes a sampler as argument. | 
| 351 |         if (prog.srcPixelFragShader == CustomImageSrcFragmentShader) | 
| 352 |             fragSource.append(a: prog.customStageSource); | 
| 353 |         fragSource.append(s: qShaderSnippets[prog.mainFragShader]); | 
| 354 |         fragSource.append(s: qShaderSnippets[prog.srcPixelFragShader]); | 
| 355 |         if (prog.compositionFragShader) | 
| 356 |             fragSource.append(s: qShaderSnippets[prog.compositionFragShader]); | 
| 357 |         if (prog.maskFragShader) | 
| 358 |             fragSource.append(s: qShaderSnippets[prog.maskFragShader]); | 
| 359 |  | 
| 360 |         QByteArray vertexSource; | 
| 361 |         vertexSource.append(s: qShaderSnippets[prog.mainVertexShader]); | 
| 362 |         vertexSource.append(s: qShaderSnippets[prog.positionVertexShader]); | 
| 363 |  | 
| 364 |         QScopedPointer<QGLShaderProgram> shaderProgram(new QGLShaderProgram); | 
| 365 |  | 
| 366 |         CachedShader shaderCache(fragSource, vertexSource); | 
| 367 |         bool inCache = shaderCache.load(shaderProgram.data(), QGLContext::currentContext()); | 
| 368 |  | 
| 369 |         if (!inCache) { | 
| 370 |  | 
| 371 |             QScopedPointer<QGLShader> fragShader(new QGLShader(QGLShader::Fragment)); | 
| 372 |             QByteArray description; | 
| 373 | #if defined(QT_DEBUG) | 
| 374 |             // Name the shader for easier debugging | 
| 375 |             description.append(s: "Fragment shader: main=" ); | 
| 376 |             description.append(a: snippetNameStr(name: prog.mainFragShader)); | 
| 377 |             description.append(s: ", srcPixel=" ); | 
| 378 |             description.append(a: snippetNameStr(name: prog.srcPixelFragShader)); | 
| 379 |             if (prog.compositionFragShader) { | 
| 380 |                 description.append(s: ", composition=" ); | 
| 381 |                 description.append(a: snippetNameStr(name: prog.compositionFragShader)); | 
| 382 |             } | 
| 383 |             if (prog.maskFragShader) { | 
| 384 |                 description.append(s: ", mask=" ); | 
| 385 |                 description.append(a: snippetNameStr(name: prog.maskFragShader)); | 
| 386 |             } | 
| 387 |             fragShader->setObjectName(QString::fromLatin1(str: description)); | 
| 388 | #endif | 
| 389 |             if (!fragShader->compileSourceCode(source: fragSource)) { | 
| 390 |                 qWarning() << "Warning:"  << description << "failed to compile!" ; | 
| 391 |                 break; | 
| 392 |             } | 
| 393 |  | 
| 394 |             QScopedPointer<QGLShader> vertexShader(new QGLShader(QGLShader::Vertex)); | 
| 395 | #if defined(QT_DEBUG) | 
| 396 |             // Name the shader for easier debugging | 
| 397 |             description.clear(); | 
| 398 |             description.append(s: "Vertex shader: main=" ); | 
| 399 |             description.append(a: snippetNameStr(name: prog.mainVertexShader)); | 
| 400 |             description.append(s: ", position=" ); | 
| 401 |             description.append(a: snippetNameStr(name: prog.positionVertexShader)); | 
| 402 |             vertexShader->setObjectName(QString::fromLatin1(str: description)); | 
| 403 | #endif | 
| 404 |             if (!vertexShader->compileSourceCode(source: vertexSource)) { | 
| 405 |                 qWarning() << "Warning:"  << description << "failed to compile!" ; | 
| 406 |                 break; | 
| 407 |             } | 
| 408 |  | 
| 409 |             shaders.append(t: vertexShader.data()); | 
| 410 |             shaders.append(t: fragShader.data()); | 
| 411 |             shaderProgram->addShader(shader: vertexShader.take()); | 
| 412 |             shaderProgram->addShader(shader: fragShader.take()); | 
| 413 |  | 
| 414 |             // We have to bind the vertex attribute names before the program is linked: | 
| 415 |             shaderProgram->bindAttributeLocation(name: "vertexCoordsArray" , location: QT_VERTEX_COORDS_ATTR); | 
| 416 |             if (prog.useTextureCoords) | 
| 417 |                 shaderProgram->bindAttributeLocation(name: "textureCoordArray" , location: QT_TEXTURE_COORDS_ATTR); | 
| 418 |             if (prog.useOpacityAttribute) | 
| 419 |                 shaderProgram->bindAttributeLocation(name: "opacityArray" , location: QT_OPACITY_ATTR); | 
| 420 |             if (prog.usePmvMatrixAttribute) { | 
| 421 |                 shaderProgram->bindAttributeLocation(name: "pmvMatrix1" , location: QT_PMV_MATRIX_1_ATTR); | 
| 422 |                 shaderProgram->bindAttributeLocation(name: "pmvMatrix2" , location: QT_PMV_MATRIX_2_ATTR); | 
| 423 |                 shaderProgram->bindAttributeLocation(name: "pmvMatrix3" , location: QT_PMV_MATRIX_3_ATTR); | 
| 424 |             } | 
| 425 |         } | 
| 426 |  | 
| 427 |         newProg.reset(other: new QGLEngineShaderProg(prog)); | 
| 428 |         newProg->program = shaderProgram.take(); | 
| 429 |  | 
| 430 |         newProg->program->link(); | 
| 431 |         if (newProg->program->isLinked()) { | 
| 432 |             if (!inCache) | 
| 433 |                 shaderCache.store(newProg->program, QGLContext::currentContext()); | 
| 434 |         } else { | 
| 435 |             QString error; | 
| 436 |             error = QLatin1String("Shader program failed to link," ); | 
| 437 | #if defined(QT_DEBUG) | 
| 438 |             QLatin1String br("\n" ); | 
| 439 |             error += QLatin1String("\n  Shaders Used:\n" ); | 
| 440 |             for (int i = 0; i < newProg->program->shaders().count(); ++i) { | 
| 441 |                 QGLShader *shader = newProg->program->shaders().at(i); | 
| 442 |                 error += QLatin1String("    " ) + shader->objectName() + QLatin1String(": \n" ) | 
| 443 |                          + QLatin1String(shader->sourceCode()) + br; | 
| 444 |             } | 
| 445 | #endif | 
| 446 |             error += QLatin1String("  Error Log:\n" ) | 
| 447 |                      + QLatin1String("    " ) + newProg->program->log(); | 
| 448 |             qWarning() << error; | 
| 449 |             break; | 
| 450 |         } | 
| 451 |  | 
| 452 |         newProg->program->bind(); | 
| 453 |  | 
| 454 |         if (newProg->maskFragShader != QGLEngineSharedShaders::NoMaskFragmentShader) { | 
| 455 |             GLuint location = newProg->program->uniformLocation(name: "maskTexture" ); | 
| 456 |             newProg->program->setUniformValue(location, QT_MASK_TEXTURE_UNIT); | 
| 457 |         } | 
| 458 |  | 
| 459 |         if (cachedPrograms.count() > 30) { | 
| 460 |             // The cache is full, so delete the last 5 programs in the list. | 
| 461 |             // These programs will be least used, as a program us bumped to | 
| 462 |             // the top of the list when it's used. | 
| 463 |             for (int i = 0; i < 5; ++i) { | 
| 464 |                 delete cachedPrograms.last(); | 
| 465 |                 cachedPrograms.removeLast(); | 
| 466 |             } | 
| 467 |         } | 
| 468 |  | 
| 469 |         cachedPrograms.insert(i: 0, t: newProg.data()); | 
| 470 |     } while (false); | 
| 471 |  | 
| 472 |     return newProg.take(); | 
| 473 | } | 
| 474 |  | 
| 475 | void QGLEngineSharedShaders::cleanupCustomStage(QGLCustomShaderStage* stage) | 
| 476 | { | 
| 477 |     auto hasStageAsCustomShaderSouce = [stage](QGLEngineShaderProg *cachedProg) -> bool { | 
| 478 |         if (cachedProg->customStageSource == stage->source()) { | 
| 479 |             delete cachedProg; | 
| 480 |             return true; | 
| 481 |         } | 
| 482 |         return false; | 
| 483 |     }; | 
| 484 |     cachedPrograms.erase(afirst: std::remove_if(first: cachedPrograms.begin(), last: cachedPrograms.end(), | 
| 485 |                                         pred: hasStageAsCustomShaderSouce), | 
| 486 |                          alast: cachedPrograms.end()); | 
| 487 | } | 
| 488 |  | 
| 489 |  | 
| 490 | QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context) | 
| 491 |     : ctx(context), | 
| 492 |       shaderProgNeedsChanging(true), | 
| 493 |       complexGeometry(false), | 
| 494 |       srcPixelType(Qt::NoBrush), | 
| 495 |       opacityMode(NoOpacity), | 
| 496 |       maskType(NoMask), | 
| 497 |       compositionMode(QPainter::CompositionMode_SourceOver), | 
| 498 |       customSrcStage(0), | 
| 499 |       currentShaderProg(0) | 
| 500 | { | 
| 501 |     sharedShaders = QGLEngineSharedShaders::shadersForContext(context); | 
| 502 | } | 
| 503 |  | 
| 504 | QGLEngineShaderManager::~QGLEngineShaderManager() | 
| 505 | { | 
| 506 |     //### | 
| 507 |     removeCustomStage(); | 
| 508 | } | 
| 509 |  | 
| 510 | GLuint QGLEngineShaderManager::getUniformLocation(Uniform id) | 
| 511 | { | 
| 512 |     if (!currentShaderProg) | 
| 513 |         return 0; | 
| 514 |  | 
| 515 |     QVector<uint> &uniformLocations = currentShaderProg->uniformLocations; | 
| 516 |     if (uniformLocations.isEmpty()) | 
| 517 |         uniformLocations.fill(from: GLuint(-1), asize: NumUniforms); | 
| 518 |  | 
| 519 |     static const char *const uniformNames[] = { | 
| 520 |         "imageTexture" , | 
| 521 |         "patternColor" , | 
| 522 |         "globalOpacity" , | 
| 523 |         "depth" , | 
| 524 |         "maskTexture" , | 
| 525 |         "fragmentColor" , | 
| 526 |         "linearData" , | 
| 527 |         "angle" , | 
| 528 |         "halfViewportSize" , | 
| 529 |         "fmp" , | 
| 530 |         "fmp2_m_radius2" , | 
| 531 |         "inverse_2_fmp2_m_radius2" , | 
| 532 |         "sqrfr" , | 
| 533 |         "bradius" , | 
| 534 |         "invertedTextureSize" , | 
| 535 |         "brushTransform" , | 
| 536 |         "brushTexture" , | 
| 537 |         "matrix" , | 
| 538 |         "translateZ"  | 
| 539 |     }; | 
| 540 |  | 
| 541 |     if (uniformLocations.at(i: id) == GLuint(-1)) | 
| 542 |         uniformLocations[id] = currentShaderProg->program->uniformLocation(name: uniformNames[id]); | 
| 543 |  | 
| 544 |     return uniformLocations.at(i: id); | 
| 545 | } | 
| 546 |  | 
| 547 |  | 
| 548 | void QGLEngineShaderManager::optimiseForBrushTransform(QTransform::TransformationType transformType) | 
| 549 | { | 
| 550 |     Q_UNUSED(transformType); // Currently ignored | 
| 551 | } | 
| 552 |  | 
| 553 | void QGLEngineShaderManager::setDirty() | 
| 554 | { | 
| 555 |     shaderProgNeedsChanging = true; | 
| 556 | } | 
| 557 |  | 
| 558 | void QGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style) | 
| 559 | { | 
| 560 |     Q_ASSERT(style != Qt::NoBrush); | 
| 561 |     if (srcPixelType == PixelSrcType(style)) | 
| 562 |         return; | 
| 563 |  | 
| 564 |     srcPixelType = style; | 
| 565 |     shaderProgNeedsChanging = true; //### | 
| 566 | } | 
| 567 |  | 
| 568 | void QGLEngineShaderManager::setSrcPixelType(PixelSrcType type) | 
| 569 | { | 
| 570 |     if (srcPixelType == type) | 
| 571 |         return; | 
| 572 |  | 
| 573 |     srcPixelType = type; | 
| 574 |     shaderProgNeedsChanging = true; //### | 
| 575 | } | 
| 576 |  | 
| 577 | void QGLEngineShaderManager::setOpacityMode(OpacityMode mode) | 
| 578 | { | 
| 579 |     if (opacityMode == mode) | 
| 580 |         return; | 
| 581 |  | 
| 582 |     opacityMode = mode; | 
| 583 |     shaderProgNeedsChanging = true; //### | 
| 584 | } | 
| 585 |  | 
| 586 | void QGLEngineShaderManager::setMaskType(MaskType type) | 
| 587 | { | 
| 588 |     if (maskType == type) | 
| 589 |         return; | 
| 590 |  | 
| 591 |     maskType = type; | 
| 592 |     shaderProgNeedsChanging = true; //### | 
| 593 | } | 
| 594 |  | 
| 595 | void QGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mode) | 
| 596 | { | 
| 597 |     if (compositionMode == mode) | 
| 598 |         return; | 
| 599 |  | 
| 600 |     compositionMode = mode; | 
| 601 |     shaderProgNeedsChanging = true; //### | 
| 602 | } | 
| 603 |  | 
| 604 | void QGLEngineShaderManager::setCustomStage(QGLCustomShaderStage* stage) | 
| 605 | { | 
| 606 |     if (customSrcStage) | 
| 607 |         removeCustomStage(); | 
| 608 |     customSrcStage = stage; | 
| 609 |     shaderProgNeedsChanging = true; | 
| 610 | } | 
| 611 |  | 
| 612 | void QGLEngineShaderManager::removeCustomStage() | 
| 613 | { | 
| 614 |     if (customSrcStage) | 
| 615 |         customSrcStage->setInactive(); | 
| 616 |     customSrcStage = 0; | 
| 617 |     shaderProgNeedsChanging = true; | 
| 618 | } | 
| 619 |  | 
| 620 | QGLShaderProgram* QGLEngineShaderManager::currentProgram() | 
| 621 | { | 
| 622 |     if (currentShaderProg) | 
| 623 |         return currentShaderProg->program; | 
| 624 |     else | 
| 625 |         return sharedShaders->simpleProgram(); | 
| 626 | } | 
| 627 |  | 
| 628 | void QGLEngineShaderManager::useSimpleProgram() | 
| 629 | { | 
| 630 |     sharedShaders->simpleProgram()->bind(); | 
| 631 |     QGLContextPrivate* ctx_d = ctx->d_func(); | 
| 632 |     ctx_d->setVertexAttribArrayEnabled(arrayIndex: QT_VERTEX_COORDS_ATTR, enabled: true); | 
| 633 |     ctx_d->setVertexAttribArrayEnabled(arrayIndex: QT_TEXTURE_COORDS_ATTR, enabled: false); | 
| 634 |     ctx_d->setVertexAttribArrayEnabled(arrayIndex: QT_OPACITY_ATTR, enabled: false); | 
| 635 |     shaderProgNeedsChanging = true; | 
| 636 | } | 
| 637 |  | 
| 638 | void QGLEngineShaderManager::useBlitProgram() | 
| 639 | { | 
| 640 |     sharedShaders->blitProgram()->bind(); | 
| 641 |     QGLContextPrivate* ctx_d = ctx->d_func(); | 
| 642 |     ctx_d->setVertexAttribArrayEnabled(arrayIndex: QT_VERTEX_COORDS_ATTR, enabled: true); | 
| 643 |     ctx_d->setVertexAttribArrayEnabled(arrayIndex: QT_TEXTURE_COORDS_ATTR, enabled: true); | 
| 644 |     ctx_d->setVertexAttribArrayEnabled(arrayIndex: QT_OPACITY_ATTR, enabled: false); | 
| 645 |     shaderProgNeedsChanging = true; | 
| 646 | } | 
| 647 |  | 
| 648 | QGLShaderProgram* QGLEngineShaderManager::simpleProgram() | 
| 649 | { | 
| 650 |     return sharedShaders->simpleProgram(); | 
| 651 | } | 
| 652 |  | 
| 653 | QGLShaderProgram* QGLEngineShaderManager::blitProgram() | 
| 654 | { | 
| 655 |     return sharedShaders->blitProgram(); | 
| 656 | } | 
| 657 |  | 
| 658 |  | 
| 659 |  | 
| 660 | // Select & use the correct shader program using the current state. | 
| 661 | // Returns \c true if program needed changing. | 
| 662 | bool QGLEngineShaderManager::useCorrectShaderProg() | 
| 663 | { | 
| 664 |     if (!shaderProgNeedsChanging) | 
| 665 |         return false; | 
| 666 |  | 
| 667 |     bool useCustomSrc = customSrcStage != 0; | 
| 668 |     if (useCustomSrc && srcPixelType != QGLEngineShaderManager::ImageSrc && srcPixelType != Qt::TexturePattern) { | 
| 669 |         useCustomSrc = false; | 
| 670 |         qWarning(msg: "QGLEngineShaderManager - Ignoring custom shader stage for non image src" ); | 
| 671 |     } | 
| 672 |  | 
| 673 |     QGLEngineShaderProg requiredProgram; | 
| 674 |  | 
| 675 |     bool texCoords = false; | 
| 676 |  | 
| 677 |     // Choose vertex shader shader position function (which typically also sets | 
| 678 |     // varyings) and the source pixel (srcPixel) fragment shader function: | 
| 679 |     requiredProgram.positionVertexShader = QGLEngineSharedShaders::InvalidSnippetName; | 
| 680 |     requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::InvalidSnippetName; | 
| 681 |     bool isAffine = brushTransform.isAffine(); | 
| 682 |     if ( (srcPixelType >= Qt::Dense1Pattern) && (srcPixelType <= Qt::DiagCrossPattern) ) { | 
| 683 |         if (isAffine) | 
| 684 |             requiredProgram.positionVertexShader = QGLEngineSharedShaders::AffinePositionWithPatternBrushVertexShader; | 
| 685 |         else | 
| 686 |             requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionWithPatternBrushVertexShader; | 
| 687 |  | 
| 688 |         requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::PatternBrushSrcFragmentShader; | 
| 689 |     } | 
| 690 |     else switch (srcPixelType) { | 
| 691 |         default: | 
| 692 |         case Qt::NoBrush: | 
| 693 |             qFatal(msg: "QGLEngineShaderManager::useCorrectShaderProg() - Qt::NoBrush style is set" ); | 
| 694 |             break; | 
| 695 |         case QGLEngineShaderManager::ImageSrc: | 
| 696 |             requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ImageSrcFragmentShader; | 
| 697 |             requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader; | 
| 698 |             texCoords = true; | 
| 699 |             break; | 
| 700 |         case QGLEngineShaderManager::NonPremultipliedImageSrc: | 
| 701 |             requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::NonPremultipliedImageSrcFragmentShader; | 
| 702 |             requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader; | 
| 703 |             texCoords = true; | 
| 704 |             break; | 
| 705 |         case QGLEngineShaderManager::PatternSrc: | 
| 706 |             requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ImageSrcWithPatternFragmentShader; | 
| 707 |             requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader; | 
| 708 |             texCoords = true; | 
| 709 |             break; | 
| 710 |         case QGLEngineShaderManager::TextureSrcWithPattern: | 
| 711 |             requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::TextureBrushSrcWithPatternFragmentShader; | 
| 712 |             requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader | 
| 713 |                                                 : QGLEngineSharedShaders::PositionWithTextureBrushVertexShader; | 
| 714 |             break; | 
| 715 |         case Qt::SolidPattern: | 
| 716 |             requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::SolidBrushSrcFragmentShader; | 
| 717 |             requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader; | 
| 718 |             break; | 
| 719 |         case Qt::LinearGradientPattern: | 
| 720 |             requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::LinearGradientBrushSrcFragmentShader; | 
| 721 |             requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithLinearGradientBrushVertexShader | 
| 722 |                                                 : QGLEngineSharedShaders::PositionWithLinearGradientBrushVertexShader; | 
| 723 |             break; | 
| 724 |         case Qt::ConicalGradientPattern: | 
| 725 |             requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ConicalGradientBrushSrcFragmentShader; | 
| 726 |             requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithConicalGradientBrushVertexShader | 
| 727 |                                                 : QGLEngineSharedShaders::PositionWithConicalGradientBrushVertexShader; | 
| 728 |             break; | 
| 729 |         case Qt::RadialGradientPattern: | 
| 730 |             requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::RadialGradientBrushSrcFragmentShader; | 
| 731 |             requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithRadialGradientBrushVertexShader | 
| 732 |                                                 : QGLEngineSharedShaders::PositionWithRadialGradientBrushVertexShader; | 
| 733 |             break; | 
| 734 |         case Qt::TexturePattern: | 
| 735 |             requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::TextureBrushSrcFragmentShader; | 
| 736 |             requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader | 
| 737 |                                                 : QGLEngineSharedShaders::PositionWithTextureBrushVertexShader; | 
| 738 |             break; | 
| 739 |     }; | 
| 740 |  | 
| 741 |     if (useCustomSrc) { | 
| 742 |         requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::CustomImageSrcFragmentShader; | 
| 743 |         requiredProgram.customStageSource = customSrcStage->source(); | 
| 744 |     } | 
| 745 |  | 
| 746 |     const bool hasCompose = compositionMode > QPainter::CompositionMode_Plus; | 
| 747 |     const bool hasMask = maskType != QGLEngineShaderManager::NoMask; | 
| 748 |  | 
| 749 |     // Choose fragment shader main function: | 
| 750 |     if (opacityMode == AttributeOpacity) { | 
| 751 |         Q_ASSERT(!hasCompose && !hasMask); | 
| 752 |         requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_ImageArrays; | 
| 753 |     } else { | 
| 754 |         bool useGlobalOpacity = (opacityMode == UniformOpacity); | 
| 755 |         if (hasCompose && hasMask && useGlobalOpacity) | 
| 756 |             requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CMO; | 
| 757 |         if (hasCompose && hasMask && !useGlobalOpacity) | 
| 758 |             requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CM; | 
| 759 |         if (!hasCompose && hasMask && useGlobalOpacity) | 
| 760 |             requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_MO; | 
| 761 |         if (!hasCompose && hasMask && !useGlobalOpacity) | 
| 762 |             requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_M; | 
| 763 |         if (hasCompose && !hasMask && useGlobalOpacity) | 
| 764 |             requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CO; | 
| 765 |         if (hasCompose && !hasMask && !useGlobalOpacity) | 
| 766 |             requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_C; | 
| 767 |         if (!hasCompose && !hasMask && useGlobalOpacity) | 
| 768 |             requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_O; | 
| 769 |         if (!hasCompose && !hasMask && !useGlobalOpacity) | 
| 770 |             requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader; | 
| 771 |     } | 
| 772 |  | 
| 773 |     if (hasMask) { | 
| 774 |         if (maskType == PixelMask) { | 
| 775 |             requiredProgram.maskFragShader = QGLEngineSharedShaders::MaskFragmentShader; | 
| 776 |             texCoords = true; | 
| 777 |         } else if (maskType == SubPixelMaskPass1) { | 
| 778 |             requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskFragmentShaderPass1; | 
| 779 |             texCoords = true; | 
| 780 |         } else if (maskType == SubPixelMaskPass2) { | 
| 781 |             requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskFragmentShaderPass2; | 
| 782 |             texCoords = true; | 
| 783 |         } else if (maskType == SubPixelWithGammaMask) { | 
| 784 |             requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskWithGammaFragmentShader; | 
| 785 |             texCoords = true; | 
| 786 |         } else { | 
| 787 |             qCritical(msg: "QGLEngineShaderManager::useCorrectShaderProg() - Unknown mask type" ); | 
| 788 |         } | 
| 789 |     } else { | 
| 790 |         requiredProgram.maskFragShader = QGLEngineSharedShaders::NoMaskFragmentShader; | 
| 791 |     } | 
| 792 |  | 
| 793 |     if (hasCompose) { | 
| 794 |         switch (compositionMode) { | 
| 795 |             case QPainter::CompositionMode_Multiply: | 
| 796 |                 requiredProgram.compositionFragShader = QGLEngineSharedShaders::MultiplyCompositionModeFragmentShader; | 
| 797 |                 break; | 
| 798 |             case QPainter::CompositionMode_Screen: | 
| 799 |                 requiredProgram.compositionFragShader = QGLEngineSharedShaders::ScreenCompositionModeFragmentShader; | 
| 800 |                 break; | 
| 801 |             case QPainter::CompositionMode_Overlay: | 
| 802 |                 requiredProgram.compositionFragShader = QGLEngineSharedShaders::OverlayCompositionModeFragmentShader; | 
| 803 |                 break; | 
| 804 |             case QPainter::CompositionMode_Darken: | 
| 805 |                 requiredProgram.compositionFragShader = QGLEngineSharedShaders::DarkenCompositionModeFragmentShader; | 
| 806 |                 break; | 
| 807 |             case QPainter::CompositionMode_Lighten: | 
| 808 |                 requiredProgram.compositionFragShader = QGLEngineSharedShaders::LightenCompositionModeFragmentShader; | 
| 809 |                 break; | 
| 810 |             case QPainter::CompositionMode_ColorDodge: | 
| 811 |                 requiredProgram.compositionFragShader = QGLEngineSharedShaders::ColorDodgeCompositionModeFragmentShader; | 
| 812 |                 break; | 
| 813 |             case QPainter::CompositionMode_ColorBurn: | 
| 814 |                 requiredProgram.compositionFragShader = QGLEngineSharedShaders::ColorBurnCompositionModeFragmentShader; | 
| 815 |                 break; | 
| 816 |             case QPainter::CompositionMode_HardLight: | 
| 817 |                 requiredProgram.compositionFragShader = QGLEngineSharedShaders::HardLightCompositionModeFragmentShader; | 
| 818 |                 break; | 
| 819 |             case QPainter::CompositionMode_SoftLight: | 
| 820 |                 requiredProgram.compositionFragShader = QGLEngineSharedShaders::SoftLightCompositionModeFragmentShader; | 
| 821 |                 break; | 
| 822 |             case QPainter::CompositionMode_Difference: | 
| 823 |                 requiredProgram.compositionFragShader = QGLEngineSharedShaders::DifferenceCompositionModeFragmentShader; | 
| 824 |                 break; | 
| 825 |             case QPainter::CompositionMode_Exclusion: | 
| 826 |                 requiredProgram.compositionFragShader = QGLEngineSharedShaders::ExclusionCompositionModeFragmentShader; | 
| 827 |                 break; | 
| 828 |             default: | 
| 829 |                 qWarning(msg: "QGLEngineShaderManager::useCorrectShaderProg() - Unsupported composition mode" ); | 
| 830 |         } | 
| 831 |     } else { | 
| 832 |         requiredProgram.compositionFragShader = QGLEngineSharedShaders::NoCompositionModeFragmentShader; | 
| 833 |     } | 
| 834 |  | 
| 835 |     // Choose vertex shader main function | 
| 836 |     if (opacityMode == AttributeOpacity) { | 
| 837 |         Q_ASSERT(texCoords); | 
| 838 |         requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainWithTexCoordsAndOpacityVertexShader; | 
| 839 |     } else if (texCoords) { | 
| 840 |         requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainWithTexCoordsVertexShader; | 
| 841 |     } else { | 
| 842 |         requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainVertexShader; | 
| 843 |     } | 
| 844 |     requiredProgram.useTextureCoords = texCoords; | 
| 845 |     requiredProgram.useOpacityAttribute = (opacityMode == AttributeOpacity); | 
| 846 |     if (complexGeometry && srcPixelType == Qt::SolidPattern) { | 
| 847 |         requiredProgram.positionVertexShader = QGLEngineSharedShaders::ComplexGeometryPositionOnlyVertexShader; | 
| 848 |         requiredProgram.usePmvMatrixAttribute = false; | 
| 849 |     } else { | 
| 850 |         requiredProgram.usePmvMatrixAttribute = true; | 
| 851 |  | 
| 852 |         // Force complexGeometry off, since we currently don't support that mode for | 
| 853 |         // non-solid brushes | 
| 854 |         complexGeometry = false; | 
| 855 |     } | 
| 856 |  | 
| 857 |     // At this point, requiredProgram is fully populated so try to find the program in the cache | 
| 858 |     currentShaderProg = sharedShaders->findProgramInCache(prog: requiredProgram); | 
| 859 |  | 
| 860 |     if (currentShaderProg && useCustomSrc) { | 
| 861 |         customSrcStage->setUniforms(currentShaderProg->program); | 
| 862 |     } | 
| 863 |  | 
| 864 |     // Make sure all the vertex attribute arrays the program uses are enabled (and the ones it | 
| 865 |     // doesn't use are disabled) | 
| 866 |     QGLContextPrivate* ctx_d = ctx->d_func(); | 
| 867 |     ctx_d->setVertexAttribArrayEnabled(arrayIndex: QT_VERTEX_COORDS_ATTR, enabled: true); | 
| 868 |     ctx_d->setVertexAttribArrayEnabled(arrayIndex: QT_TEXTURE_COORDS_ATTR, enabled: currentShaderProg && currentShaderProg->useTextureCoords); | 
| 869 |     ctx_d->setVertexAttribArrayEnabled(arrayIndex: QT_OPACITY_ATTR, enabled: currentShaderProg && currentShaderProg->useOpacityAttribute); | 
| 870 |  | 
| 871 |     shaderProgNeedsChanging = false; | 
| 872 |     return true; | 
| 873 | } | 
| 874 |  | 
| 875 | QT_END_NAMESPACE | 
| 876 |  |