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| 39 | |
| 40 | #include "qgraphicsshadereffect_p.h" |
| 41 | |
| 42 | #include "qglshaderprogram.h" |
| 43 | #include "gl2paintengineex/qglcustomshaderstage_p.h" |
| 44 | #define QGL_HAVE_CUSTOM_SHADERS 1 |
| 45 | #include <QtGui/qpainter.h> |
| 46 | #include <QtWidgets/qgraphicsitem.h> |
| 47 | #include <private/qgraphicseffect_p.h> |
| 48 | |
| 49 | QT_BEGIN_NAMESPACE |
| 50 | |
| 51 | /*# |
| 52 | \class QGraphicsShaderEffect |
| 53 | \inmodule QtOpenGL |
| 54 | \brief The QGraphicsShaderEffect class is the base class for creating |
| 55 | custom GLSL shader effects in a QGraphicsScene. |
| 56 | \since 4.6 |
| 57 | \ingroup multimedia |
| 58 | \ingroup graphicsview-api |
| 59 | |
| 60 | The specific effect is defined by a fragment of GLSL source code |
| 61 | supplied to setPixelShaderFragment(). This source code must define a |
| 62 | function with the signature |
| 63 | \c{lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords)} |
| 64 | that returns the source pixel value |
| 65 | to use in the paint engine's shader program. The shader fragment |
| 66 | is linked with the regular shader code used by the GL2 paint engine |
| 67 | to construct a complete QGLShaderProgram. |
| 68 | |
| 69 | The following example shader converts the incoming pixmap to |
| 70 | grayscale and then applies a colorize operation using the |
| 71 | \c effectColor value: |
| 72 | |
| 73 | \snippet code/src_opengl_qgraphicsshadereffect.cpp 0 |
| 74 | |
| 75 | To use this shader code, it is necessary to define a subclass |
| 76 | of QGraphicsShaderEffect as follows: |
| 77 | |
| 78 | \snippet code/src_opengl_qgraphicsshadereffect.cpp 1 |
| 79 | |
| 80 | The setUniforms() function is called when the effect is about |
| 81 | to be used for drawing to give the subclass the opportunity to |
| 82 | set effect-specific uniform variables. |
| 83 | |
| 84 | QGraphicsShaderEffect is only supported when the GL2 paint engine |
| 85 | is in use. When any other paint engine is in use (GL1, raster, etc), |
| 86 | the drawItem() method will draw its item argument directly with |
| 87 | no effect applied. |
| 88 | |
| 89 | \sa QGraphicsEffect |
| 90 | */ |
| 91 | |
| 92 | static const char qglslDefaultImageFragmentShader[] = "\ |
| 93 | lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { \ |
| 94 | return texture2D(imageTexture, textureCoords); \ |
| 95 | }\n" ; |
| 96 | |
| 97 | #ifdef QGL_HAVE_CUSTOM_SHADERS |
| 98 | |
| 99 | class QGLCustomShaderEffectStage : public QGLCustomShaderStage |
| 100 | { |
| 101 | public: |
| 102 | QGLCustomShaderEffectStage |
| 103 | (QGraphicsShaderEffect *e, const QByteArray& source) |
| 104 | : QGLCustomShaderStage(), |
| 105 | effect(e) |
| 106 | { |
| 107 | setSource(source); |
| 108 | } |
| 109 | |
| 110 | void setUniforms(QGLShaderProgram *program) override; |
| 111 | |
| 112 | QGraphicsShaderEffect *effect; |
| 113 | }; |
| 114 | |
| 115 | void QGLCustomShaderEffectStage::setUniforms(QGLShaderProgram *program) |
| 116 | { |
| 117 | effect->setUniforms(program); |
| 118 | } |
| 119 | |
| 120 | #endif |
| 121 | |
| 122 | class QGraphicsShaderEffectPrivate : public QGraphicsEffectPrivate |
| 123 | { |
| 124 | Q_DECLARE_PUBLIC(QGraphicsShaderEffect) |
| 125 | public: |
| 126 | QGraphicsShaderEffectPrivate() |
| 127 | : pixelShaderFragment(qglslDefaultImageFragmentShader) |
| 128 | #ifdef QGL_HAVE_CUSTOM_SHADERS |
| 129 | , customShaderStage(0) |
| 130 | #endif |
| 131 | { |
| 132 | } |
| 133 | |
| 134 | QByteArray pixelShaderFragment; |
| 135 | #ifdef QGL_HAVE_CUSTOM_SHADERS |
| 136 | QGLCustomShaderEffectStage *customShaderStage; |
| 137 | #endif |
| 138 | }; |
| 139 | |
| 140 | /*# |
| 141 | Constructs a shader effect and attaches it to \a parent. |
| 142 | */ |
| 143 | QGraphicsShaderEffect::QGraphicsShaderEffect(QObject *parent) |
| 144 | : QGraphicsEffect(*new QGraphicsShaderEffectPrivate(), parent) |
| 145 | { |
| 146 | } |
| 147 | |
| 148 | /*# |
| 149 | Destroys this shader effect. |
| 150 | */ |
| 151 | QGraphicsShaderEffect::~QGraphicsShaderEffect() |
| 152 | { |
| 153 | #ifdef QGL_HAVE_CUSTOM_SHADERS |
| 154 | Q_D(QGraphicsShaderEffect); |
| 155 | delete d->customShaderStage; |
| 156 | #endif |
| 157 | } |
| 158 | |
| 159 | /*# |
| 160 | Returns the source code for the pixel shader fragment for |
| 161 | this shader effect. The default is a shader that copies |
| 162 | its incoming pixmap directly to the output with no effect |
| 163 | applied. |
| 164 | |
| 165 | \sa setPixelShaderFragment() |
| 166 | */ |
| 167 | QByteArray QGraphicsShaderEffect::pixelShaderFragment() const |
| 168 | { |
| 169 | Q_D(const QGraphicsShaderEffect); |
| 170 | return d->pixelShaderFragment; |
| 171 | } |
| 172 | |
| 173 | /*# |
| 174 | Sets the source code for the pixel shader fragment for |
| 175 | this shader effect to \a code. |
| 176 | |
| 177 | The \a code must define a GLSL function with the signature |
| 178 | \c{lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords)} |
| 179 | that returns the source pixel value to use in the paint engine's |
| 180 | shader program. The following is the default pixel shader fragment, |
| 181 | which draws a pixmap with no effect applied: |
| 182 | |
| 183 | \snippet code/src_opengl_qgraphicsshadereffect.cpp 2 |
| 184 | |
| 185 | \sa pixelShaderFragment(), setUniforms() |
| 186 | */ |
| 187 | void QGraphicsShaderEffect::setPixelShaderFragment(const QByteArray& code) |
| 188 | { |
| 189 | Q_D(QGraphicsShaderEffect); |
| 190 | if (d->pixelShaderFragment != code) { |
| 191 | d->pixelShaderFragment = code; |
| 192 | #ifdef QGL_HAVE_CUSTOM_SHADERS |
| 193 | delete d->customShaderStage; |
| 194 | d->customShaderStage = 0; |
| 195 | #endif |
| 196 | } |
| 197 | } |
| 198 | |
| 199 | /*# |
| 200 | \reimp |
| 201 | */ |
| 202 | void QGraphicsShaderEffect::draw(QPainter *painter) |
| 203 | { |
| 204 | Q_D(QGraphicsShaderEffect); |
| 205 | |
| 206 | #ifdef QGL_HAVE_CUSTOM_SHADERS |
| 207 | // Set the custom shader on the paint engine. The setOnPainter() |
| 208 | // call may fail if the paint engine is not GL2. In that case, |
| 209 | // we fall through to drawing the pixmap normally. |
| 210 | if (!d->customShaderStage) { |
| 211 | d->customShaderStage = new QGLCustomShaderEffectStage |
| 212 | (this, d->pixelShaderFragment); |
| 213 | } |
| 214 | bool usingShader = d->customShaderStage->setOnPainter(painter); |
| 215 | |
| 216 | QPoint offset; |
| 217 | if (sourceIsPixmap()) { |
| 218 | // No point in drawing in device coordinates (pixmap will be scaled anyways). |
| 219 | const QPixmap pixmap = sourcePixmap(system: Qt::LogicalCoordinates, offset: &offset); |
| 220 | painter->drawPixmap(p: offset, pm: pixmap); |
| 221 | } else { |
| 222 | // Draw pixmap in device coordinates to avoid pixmap scaling. |
| 223 | const QPixmap pixmap = sourcePixmap(system: Qt::DeviceCoordinates, offset: &offset); |
| 224 | QTransform restoreTransform = painter->worldTransform(); |
| 225 | painter->setWorldTransform(matrix: QTransform()); |
| 226 | painter->drawPixmap(p: offset, pm: pixmap); |
| 227 | painter->setWorldTransform(matrix: restoreTransform); |
| 228 | } |
| 229 | |
| 230 | // Remove the custom shader to return to normal painting operations. |
| 231 | if (usingShader) |
| 232 | d->customShaderStage->removeFromPainter(painter); |
| 233 | #else |
| 234 | drawSource(painter); |
| 235 | #endif |
| 236 | } |
| 237 | |
| 238 | /*# |
| 239 | Sets the custom uniform variables on this shader effect to |
| 240 | be dirty. The setUniforms() function will be called the next |
| 241 | time the shader program corresponding to this effect is used. |
| 242 | |
| 243 | This function is typically called by subclasses when an |
| 244 | effect-specific parameter is changed by the application. |
| 245 | |
| 246 | \sa setUniforms() |
| 247 | */ |
| 248 | void QGraphicsShaderEffect::setUniformsDirty() |
| 249 | { |
| 250 | #ifdef QGL_HAVE_CUSTOM_SHADERS |
| 251 | Q_D(QGraphicsShaderEffect); |
| 252 | if (d->customShaderStage) |
| 253 | d->customShaderStage->setUniformsDirty(); |
| 254 | #endif |
| 255 | } |
| 256 | |
| 257 | /*# |
| 258 | Sets custom uniform variables on the current GL context when |
| 259 | \a program is about to be used by the paint engine. |
| 260 | |
| 261 | This function should be overridden if the shader set with |
| 262 | setPixelShaderFragment() has additional parameters beyond |
| 263 | those that the paint engine normally sets itself. |
| 264 | |
| 265 | \sa setUniformsDirty() |
| 266 | */ |
| 267 | void QGraphicsShaderEffect::setUniforms(QGLShaderProgram *program) |
| 268 | { |
| 269 | Q_UNUSED(program); |
| 270 | } |
| 271 | |
| 272 | QT_END_NAMESPACE |
| 273 | |