| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the test suite of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT |
| 21 | ** included in the packaging of this file. Please review the following |
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| 24 | ** |
| 25 | ** $QT_END_LICENSE$ |
| 26 | ** |
| 27 | ****************************************************************************/ |
| 28 | |
| 29 | |
| 30 | #include <QtTest/QtTest> |
| 31 | |
| 32 | #include <QtGui/private/qshadergraph_p.h> |
| 33 | |
| 34 | namespace |
| 35 | { |
| 36 | QShaderNodePort createPort(QShaderNodePort::Direction portDirection, const QString &portName) |
| 37 | { |
| 38 | auto port = QShaderNodePort(); |
| 39 | port.direction = portDirection; |
| 40 | port.name = portName; |
| 41 | return port; |
| 42 | } |
| 43 | |
| 44 | QShaderNode createNode(const QVector<QShaderNodePort> &ports, const QStringList &layers = QStringList()) |
| 45 | { |
| 46 | auto node = QShaderNode(); |
| 47 | node.setUuid(QUuid::createUuid()); |
| 48 | node.setLayers(layers); |
| 49 | for (const auto &port : ports) |
| 50 | node.addPort(port); |
| 51 | return node; |
| 52 | } |
| 53 | |
| 54 | QShaderGraph::Edge createEdge(const QUuid &sourceUuid, const QString &sourceName, |
| 55 | const QUuid &targetUuid, const QString &targetName, |
| 56 | const QStringList &layers = QStringList()) |
| 57 | { |
| 58 | auto edge = QShaderGraph::Edge(); |
| 59 | edge.sourceNodeUuid = sourceUuid; |
| 60 | edge.sourcePortName = sourceName; |
| 61 | edge.targetNodeUuid = targetUuid; |
| 62 | edge.targetPortName = targetName; |
| 63 | edge.layers = layers; |
| 64 | return edge; |
| 65 | } |
| 66 | |
| 67 | QShaderGraph::Statement createStatement(const QShaderNode &node, |
| 68 | const QVector<int> &inputs = QVector<int>(), |
| 69 | const QVector<int> &outputs = QVector<int>()) |
| 70 | { |
| 71 | auto statement = QShaderGraph::Statement(); |
| 72 | statement.node = node; |
| 73 | statement.inputs = inputs; |
| 74 | statement.outputs = outputs; |
| 75 | return statement; |
| 76 | } |
| 77 | |
| 78 | void debugStatement(const QString &prefix, const QShaderGraph::Statement &statement) |
| 79 | { |
| 80 | qDebug() << prefix << statement.inputs << statement.uuid().toString() << statement.outputs; |
| 81 | } |
| 82 | |
| 83 | void dumpStatementsIfNeeded(const QVector<QShaderGraph::Statement> &statements, const QVector<QShaderGraph::Statement> &expected) |
| 84 | { |
| 85 | if (statements != expected) { |
| 86 | for (int i = 0; i < qMax(a: statements.size(), b: expected.size()); i++) { |
| 87 | qDebug() << "----" << i << "----" ; |
| 88 | if (i < statements.size()) |
| 89 | debugStatement(prefix: "A:" , statement: statements.at(i)); |
| 90 | if (i < expected.size()) |
| 91 | debugStatement(prefix: "E:" , statement: expected.at(i)); |
| 92 | qDebug() << "-----------" ; |
| 93 | } |
| 94 | } |
| 95 | } |
| 96 | } |
| 97 | |
| 98 | class tst_QShaderGraph : public QObject |
| 99 | { |
| 100 | Q_OBJECT |
| 101 | private slots: |
| 102 | void shouldHaveEdgeDefaultState(); |
| 103 | void shouldTestEdgesEquality_data(); |
| 104 | void shouldTestEdgesEquality(); |
| 105 | void shouldManipulateStatementMembers(); |
| 106 | void shouldTestStatementsEquality_data(); |
| 107 | void shouldTestStatementsEquality(); |
| 108 | void shouldFindIndexFromPortNameInStatements_data(); |
| 109 | void shouldFindIndexFromPortNameInStatements(); |
| 110 | void shouldManageNodeList(); |
| 111 | void shouldManageEdgeList(); |
| 112 | void shouldSerializeGraphForCodeGeneration(); |
| 113 | void shouldHandleUnboundPortsDuringGraphSerialization(); |
| 114 | void shouldSurviveCyclesDuringGraphSerialization(); |
| 115 | void shouldDealWithEdgesJumpingOverLayers(); |
| 116 | void shouldGenerateDifferentStatementsDependingOnActiveLayers(); |
| 117 | void shouldDealWithBranchesWithoutOutput(); |
| 118 | }; |
| 119 | |
| 120 | void tst_QShaderGraph::shouldHaveEdgeDefaultState() |
| 121 | { |
| 122 | // GIVEN |
| 123 | auto edge = QShaderGraph::Edge(); |
| 124 | |
| 125 | // THEN |
| 126 | QVERIFY(edge.sourceNodeUuid.isNull()); |
| 127 | QVERIFY(edge.sourcePortName.isEmpty()); |
| 128 | QVERIFY(edge.targetNodeUuid.isNull()); |
| 129 | QVERIFY(edge.targetPortName.isEmpty()); |
| 130 | } |
| 131 | |
| 132 | void tst_QShaderGraph::shouldTestEdgesEquality_data() |
| 133 | { |
| 134 | QTest::addColumn<QShaderGraph::Edge>(name: "left" ); |
| 135 | QTest::addColumn<QShaderGraph::Edge>(name: "right" ); |
| 136 | QTest::addColumn<bool>(name: "expected" ); |
| 137 | |
| 138 | const auto sourceUuid1 = QUuid::createUuid(); |
| 139 | const auto sourceUuid2 = QUuid::createUuid(); |
| 140 | const auto targetUuid1 = QUuid::createUuid(); |
| 141 | const auto targetUuid2 = QUuid::createUuid(); |
| 142 | |
| 143 | QTest::newRow(dataTag: "Equals" ) << createEdge(sourceUuid: sourceUuid1, sourceName: "foo" , targetUuid: targetUuid1, targetName: "bar" ) |
| 144 | << createEdge(sourceUuid: sourceUuid1, sourceName: "foo" , targetUuid: targetUuid1, targetName: "bar" ) |
| 145 | << true; |
| 146 | QTest::newRow(dataTag: "SourceUuid" ) << createEdge(sourceUuid: sourceUuid1, sourceName: "foo" , targetUuid: targetUuid1, targetName: "bar" ) |
| 147 | << createEdge(sourceUuid: sourceUuid2, sourceName: "foo" , targetUuid: targetUuid1, targetName: "bar" ) |
| 148 | << false; |
| 149 | QTest::newRow(dataTag: "SourceName" ) << createEdge(sourceUuid: sourceUuid1, sourceName: "foo" , targetUuid: targetUuid1, targetName: "bar" ) |
| 150 | << createEdge(sourceUuid: sourceUuid1, sourceName: "bleh" , targetUuid: targetUuid1, targetName: "bar" ) |
| 151 | << false; |
| 152 | QTest::newRow(dataTag: "TargetUuid" ) << createEdge(sourceUuid: sourceUuid1, sourceName: "foo" , targetUuid: targetUuid1, targetName: "bar" ) |
| 153 | << createEdge(sourceUuid: sourceUuid1, sourceName: "foo" , targetUuid: targetUuid2, targetName: "bar" ) |
| 154 | << false; |
| 155 | QTest::newRow(dataTag: "TargetName" ) << createEdge(sourceUuid: sourceUuid1, sourceName: "foo" , targetUuid: targetUuid1, targetName: "bar" ) |
| 156 | << createEdge(sourceUuid: sourceUuid1, sourceName: "foo" , targetUuid: targetUuid1, targetName: "bleh" ) |
| 157 | << false; |
| 158 | } |
| 159 | |
| 160 | void tst_QShaderGraph::shouldTestEdgesEquality() |
| 161 | { |
| 162 | // GIVEN |
| 163 | QFETCH(QShaderGraph::Edge, left); |
| 164 | QFETCH(QShaderGraph::Edge, right); |
| 165 | |
| 166 | // WHEN |
| 167 | const auto equal = (left == right); |
| 168 | const auto notEqual = (left != right); |
| 169 | |
| 170 | // THEN |
| 171 | QFETCH(bool, expected); |
| 172 | QCOMPARE(equal, expected); |
| 173 | QCOMPARE(notEqual, !expected); |
| 174 | } |
| 175 | |
| 176 | void tst_QShaderGraph::shouldManipulateStatementMembers() |
| 177 | { |
| 178 | // GIVEN |
| 179 | auto statement = QShaderGraph::Statement(); |
| 180 | |
| 181 | // THEN (default state) |
| 182 | QVERIFY(statement.inputs.isEmpty()); |
| 183 | QVERIFY(statement.outputs.isEmpty()); |
| 184 | QVERIFY(statement.node.uuid().isNull()); |
| 185 | QVERIFY(statement.uuid().isNull()); |
| 186 | |
| 187 | // WHEN |
| 188 | const auto node = createNode(ports: {}); |
| 189 | statement.node = node; |
| 190 | |
| 191 | // THEN |
| 192 | QCOMPARE(statement.uuid(), node.uuid()); |
| 193 | |
| 194 | // WHEN |
| 195 | statement.node = QShaderNode(); |
| 196 | |
| 197 | // THEN |
| 198 | QVERIFY(statement.uuid().isNull()); |
| 199 | } |
| 200 | |
| 201 | void tst_QShaderGraph::shouldTestStatementsEquality_data() |
| 202 | { |
| 203 | QTest::addColumn<QShaderGraph::Statement>(name: "left" ); |
| 204 | QTest::addColumn<QShaderGraph::Statement>(name: "right" ); |
| 205 | QTest::addColumn<bool>(name: "expected" ); |
| 206 | |
| 207 | const auto node1 = createNode(ports: {}); |
| 208 | const auto node2 = createNode(ports: {}); |
| 209 | |
| 210 | QTest::newRow(dataTag: "EqualNodes" ) << createStatement(node: node1, inputs: {1, 2}, outputs: {3, 4}) |
| 211 | << createStatement(node: node1, inputs: {1, 2}, outputs: {3, 4}) |
| 212 | << true; |
| 213 | QTest::newRow(dataTag: "EqualInvalids" ) << createStatement(node: QShaderNode(), inputs: {1, 2}, outputs: {3, 4}) |
| 214 | << createStatement(node: QShaderNode(), inputs: {1, 2}, outputs: {3, 4}) |
| 215 | << true; |
| 216 | QTest::newRow(dataTag: "Nodes" ) << createStatement(node: node1, inputs: {1, 2}, outputs: {3, 4}) |
| 217 | << createStatement(node: node2, inputs: {1, 2}, outputs: {3, 4}) |
| 218 | << false; |
| 219 | QTest::newRow(dataTag: "Inputs" ) << createStatement(node: node1, inputs: {1, 2}, outputs: {3, 4}) |
| 220 | << createStatement(node: node1, inputs: {1, 2, 0}, outputs: {3, 4}) |
| 221 | << false; |
| 222 | QTest::newRow(dataTag: "Outputs" ) << createStatement(node: node1, inputs: {1, 2}, outputs: {3, 4}) |
| 223 | << createStatement(node: node1, inputs: {1, 2}, outputs: {3, 0, 4}) |
| 224 | << false; |
| 225 | } |
| 226 | |
| 227 | void tst_QShaderGraph::shouldTestStatementsEquality() |
| 228 | { |
| 229 | // GIVEN |
| 230 | QFETCH(QShaderGraph::Statement, left); |
| 231 | QFETCH(QShaderGraph::Statement, right); |
| 232 | |
| 233 | // WHEN |
| 234 | const auto equal = (left == right); |
| 235 | const auto notEqual = (left != right); |
| 236 | |
| 237 | // THEN |
| 238 | QFETCH(bool, expected); |
| 239 | QCOMPARE(equal, expected); |
| 240 | QCOMPARE(notEqual, !expected); |
| 241 | } |
| 242 | |
| 243 | void tst_QShaderGraph::shouldFindIndexFromPortNameInStatements_data() |
| 244 | { |
| 245 | QTest::addColumn<QShaderGraph::Statement>(name: "statement" ); |
| 246 | QTest::addColumn<QString>(name: "portName" ); |
| 247 | QTest::addColumn<int>(name: "expectedInputIndex" ); |
| 248 | QTest::addColumn<int>(name: "expectedOutputIndex" ); |
| 249 | |
| 250 | const auto inputNodeStatement = createStatement(node: createNode(ports: { |
| 251 | createPort(portDirection: QShaderNodePort::Output, portName: "input" ) |
| 252 | })); |
| 253 | const auto outputNodeStatement = createStatement(node: createNode(ports: { |
| 254 | createPort(portDirection: QShaderNodePort::Input, portName: "output" ) |
| 255 | })); |
| 256 | const auto functionNodeStatement = createStatement(node: createNode(ports: { |
| 257 | createPort(portDirection: QShaderNodePort::Input, portName: "input1" ), |
| 258 | createPort(portDirection: QShaderNodePort::Output, portName: "output1" ), |
| 259 | createPort(portDirection: QShaderNodePort::Input, portName: "input2" ), |
| 260 | createPort(portDirection: QShaderNodePort::Output, portName: "output2" ), |
| 261 | createPort(portDirection: QShaderNodePort::Output, portName: "output3" ), |
| 262 | createPort(portDirection: QShaderNodePort::Input, portName: "input3" ) |
| 263 | })); |
| 264 | |
| 265 | QTest::newRow(dataTag: "Invalid" ) << QShaderGraph::Statement() << "foo" << -1 << -1; |
| 266 | QTest::newRow(dataTag: "InputNodeWrongName" ) << inputNodeStatement << "foo" << -1 << -1; |
| 267 | QTest::newRow(dataTag: "InputNodeExistingName" ) << inputNodeStatement << "input" << -1 << 0; |
| 268 | QTest::newRow(dataTag: "OutputNodeWrongName" ) << outputNodeStatement << "foo" << -1 << -1; |
| 269 | QTest::newRow(dataTag: "OutputNodeExistingName" ) << outputNodeStatement << "output" << 0 << -1; |
| 270 | QTest::newRow(dataTag: "FunctionNodeWrongName" ) << functionNodeStatement << "foo" << -1 << -1; |
| 271 | QTest::newRow(dataTag: "FunctionNodeInput1" ) << functionNodeStatement << "input1" << 0 << -1; |
| 272 | QTest::newRow(dataTag: "FunctionNodeOutput1" ) << functionNodeStatement << "output1" << -1 << 0; |
| 273 | QTest::newRow(dataTag: "FunctionNodeInput2" ) << functionNodeStatement << "input2" << 1 << -1; |
| 274 | QTest::newRow(dataTag: "FunctionNodeOutput2" ) << functionNodeStatement << "output2" << -1 << 1; |
| 275 | QTest::newRow(dataTag: "FunctionNodeInput3" ) << functionNodeStatement << "input3" << 2 << -1; |
| 276 | QTest::newRow(dataTag: "FunctionNodeOutput3" ) << functionNodeStatement << "output3" << -1 << 2; |
| 277 | } |
| 278 | |
| 279 | void tst_QShaderGraph::shouldFindIndexFromPortNameInStatements() |
| 280 | { |
| 281 | // GIVEN |
| 282 | QFETCH(QShaderGraph::Statement, statement); |
| 283 | QFETCH(QString, portName); |
| 284 | QFETCH(int, expectedInputIndex); |
| 285 | QFETCH(int, expectedOutputIndex); |
| 286 | |
| 287 | // WHEN |
| 288 | const auto inputIndex = statement.portIndex(direction: QShaderNodePort::Input, portName); |
| 289 | const auto outputIndex = statement.portIndex(direction: QShaderNodePort::Output, portName); |
| 290 | |
| 291 | // THEN |
| 292 | QCOMPARE(inputIndex, expectedInputIndex); |
| 293 | QCOMPARE(outputIndex, expectedOutputIndex); |
| 294 | } |
| 295 | |
| 296 | void tst_QShaderGraph::shouldManageNodeList() |
| 297 | { |
| 298 | // GIVEN |
| 299 | const auto node1 = createNode(ports: {createPort(portDirection: QShaderNodePort::Output, portName: "node1" )}); |
| 300 | const auto node2 = createNode(ports: {createPort(portDirection: QShaderNodePort::Output, portName: "node2" )}); |
| 301 | |
| 302 | auto graph = QShaderGraph(); |
| 303 | |
| 304 | // THEN (default state) |
| 305 | QVERIFY(graph.nodes().isEmpty()); |
| 306 | |
| 307 | // WHEN |
| 308 | graph.addNode(node: node1); |
| 309 | |
| 310 | // THEN |
| 311 | QCOMPARE(graph.nodes().size(), 1); |
| 312 | QCOMPARE(graph.nodes().at(0).uuid(), node1.uuid()); |
| 313 | QCOMPARE(graph.nodes().at(0).ports().at(0).name, node1.ports().at(0).name); |
| 314 | |
| 315 | // WHEN |
| 316 | graph.addNode(node: node2); |
| 317 | |
| 318 | // THEN |
| 319 | QCOMPARE(graph.nodes().size(), 2); |
| 320 | QCOMPARE(graph.nodes().at(0).uuid(), node1.uuid()); |
| 321 | QCOMPARE(graph.nodes().at(0).ports().at(0).name, node1.ports().at(0).name); |
| 322 | QCOMPARE(graph.nodes().at(1).uuid(), node2.uuid()); |
| 323 | QCOMPARE(graph.nodes().at(1).ports().at(0).name, node2.ports().at(0).name); |
| 324 | |
| 325 | |
| 326 | // WHEN |
| 327 | graph.removeNode(node: node2); |
| 328 | |
| 329 | // THEN |
| 330 | QCOMPARE(graph.nodes().size(), 1); |
| 331 | QCOMPARE(graph.nodes().at(0).uuid(), node1.uuid()); |
| 332 | QCOMPARE(graph.nodes().at(0).ports().at(0).name, node1.ports().at(0).name); |
| 333 | |
| 334 | // WHEN |
| 335 | graph.addNode(node: node2); |
| 336 | |
| 337 | // THEN |
| 338 | QCOMPARE(graph.nodes().size(), 2); |
| 339 | QCOMPARE(graph.nodes().at(0).uuid(), node1.uuid()); |
| 340 | QCOMPARE(graph.nodes().at(0).ports().at(0).name, node1.ports().at(0).name); |
| 341 | QCOMPARE(graph.nodes().at(1).uuid(), node2.uuid()); |
| 342 | QCOMPARE(graph.nodes().at(1).ports().at(0).name, node2.ports().at(0).name); |
| 343 | |
| 344 | // WHEN |
| 345 | const auto node1bis = [node1] { |
| 346 | auto res = node1; |
| 347 | auto port = res.ports().at(i: 0); |
| 348 | port.name = QStringLiteral("node1bis" ); |
| 349 | res.addPort(port); |
| 350 | return res; |
| 351 | }(); |
| 352 | graph.addNode(node: node1bis); |
| 353 | |
| 354 | // THEN |
| 355 | QCOMPARE(graph.nodes().size(), 2); |
| 356 | QCOMPARE(graph.nodes().at(0).uuid(), node2.uuid()); |
| 357 | QCOMPARE(graph.nodes().at(0).ports().at(0).name, node2.ports().at(0).name); |
| 358 | QCOMPARE(graph.nodes().at(1).uuid(), node1bis.uuid()); |
| 359 | QCOMPARE(graph.nodes().at(1).ports().at(0).name, node1bis.ports().at(0).name); |
| 360 | } |
| 361 | |
| 362 | void tst_QShaderGraph::shouldManageEdgeList() |
| 363 | { |
| 364 | // GIVEN |
| 365 | const auto edge1 = createEdge(sourceUuid: QUuid::createUuid(), sourceName: "foo" , targetUuid: QUuid::createUuid(), targetName: "bar" ); |
| 366 | const auto edge2 = createEdge(sourceUuid: QUuid::createUuid(), sourceName: "baz" , targetUuid: QUuid::createUuid(), targetName: "boo" ); |
| 367 | |
| 368 | auto graph = QShaderGraph(); |
| 369 | |
| 370 | // THEN (default state) |
| 371 | QVERIFY(graph.edges().isEmpty()); |
| 372 | |
| 373 | // WHEN |
| 374 | graph.addEdge(edge: edge1); |
| 375 | |
| 376 | // THEN |
| 377 | QCOMPARE(graph.edges().size(), 1); |
| 378 | QCOMPARE(graph.edges().at(0), edge1); |
| 379 | |
| 380 | // WHEN |
| 381 | graph.addEdge(edge: edge2); |
| 382 | |
| 383 | // THEN |
| 384 | QCOMPARE(graph.edges().size(), 2); |
| 385 | QCOMPARE(graph.edges().at(0), edge1); |
| 386 | QCOMPARE(graph.edges().at(1), edge2); |
| 387 | |
| 388 | |
| 389 | // WHEN |
| 390 | graph.removeEdge(edge: edge2); |
| 391 | |
| 392 | // THEN |
| 393 | QCOMPARE(graph.edges().size(), 1); |
| 394 | QCOMPARE(graph.edges().at(0), edge1); |
| 395 | |
| 396 | // WHEN |
| 397 | graph.addEdge(edge: edge2); |
| 398 | |
| 399 | // THEN |
| 400 | QCOMPARE(graph.edges().size(), 2); |
| 401 | QCOMPARE(graph.edges().at(0), edge1); |
| 402 | QCOMPARE(graph.edges().at(1), edge2); |
| 403 | |
| 404 | // WHEN |
| 405 | graph.addEdge(edge: edge1); |
| 406 | |
| 407 | // THEN |
| 408 | QCOMPARE(graph.edges().size(), 2); |
| 409 | QCOMPARE(graph.edges().at(0), edge1); |
| 410 | QCOMPARE(graph.edges().at(1), edge2); |
| 411 | } |
| 412 | |
| 413 | void tst_QShaderGraph::shouldSerializeGraphForCodeGeneration() |
| 414 | { |
| 415 | // GIVEN |
| 416 | const auto input1 = createNode(ports: { |
| 417 | createPort(portDirection: QShaderNodePort::Output, portName: "input1Value" ) |
| 418 | }); |
| 419 | const auto input2 = createNode(ports: { |
| 420 | createPort(portDirection: QShaderNodePort::Output, portName: "input2Value" ) |
| 421 | }); |
| 422 | const auto output1 = createNode(ports: { |
| 423 | createPort(portDirection: QShaderNodePort::Input, portName: "output1Value" ) |
| 424 | }); |
| 425 | const auto output2 = createNode(ports: { |
| 426 | createPort(portDirection: QShaderNodePort::Input, portName: "output2Value" ) |
| 427 | }); |
| 428 | const auto function1 = createNode(ports: { |
| 429 | createPort(portDirection: QShaderNodePort::Input, portName: "function1Input" ), |
| 430 | createPort(portDirection: QShaderNodePort::Output, portName: "function1Output" ) |
| 431 | }); |
| 432 | const auto function2 = createNode(ports: { |
| 433 | createPort(portDirection: QShaderNodePort::Input, portName: "function2Input1" ), |
| 434 | createPort(portDirection: QShaderNodePort::Input, portName: "function2Input2" ), |
| 435 | createPort(portDirection: QShaderNodePort::Output, portName: "function2Output" ) |
| 436 | }); |
| 437 | const auto function3 = createNode(ports: { |
| 438 | createPort(portDirection: QShaderNodePort::Input, portName: "function3Input1" ), |
| 439 | createPort(portDirection: QShaderNodePort::Input, portName: "function3Input2" ), |
| 440 | createPort(portDirection: QShaderNodePort::Output, portName: "function3Output1" ), |
| 441 | createPort(portDirection: QShaderNodePort::Output, portName: "function3Output2" ) |
| 442 | }); |
| 443 | |
| 444 | const auto graph = [=] { |
| 445 | auto res = QShaderGraph(); |
| 446 | res.addNode(node: input1); |
| 447 | res.addNode(node: input2); |
| 448 | res.addNode(node: output1); |
| 449 | res.addNode(node: output2); |
| 450 | res.addNode(node: function1); |
| 451 | res.addNode(node: function2); |
| 452 | res.addNode(node: function3); |
| 453 | res.addEdge(edge: createEdge(sourceUuid: input1.uuid(), sourceName: "input1Value" , targetUuid: function1.uuid(), targetName: "function1Input" )); |
| 454 | res.addEdge(edge: createEdge(sourceUuid: input1.uuid(), sourceName: "input1Value" , targetUuid: function2.uuid(), targetName: "function2Input1" )); |
| 455 | res.addEdge(edge: createEdge(sourceUuid: input2.uuid(), sourceName: "input2Value" , targetUuid: function2.uuid(), targetName: "function2Input2" )); |
| 456 | res.addEdge(edge: createEdge(sourceUuid: function1.uuid(), sourceName: "function1Output" , targetUuid: function3.uuid(), targetName: "function3Input1" )); |
| 457 | res.addEdge(edge: createEdge(sourceUuid: function2.uuid(), sourceName: "function2Output" , targetUuid: function3.uuid(), targetName: "function3Input2" )); |
| 458 | res.addEdge(edge: createEdge(sourceUuid: function3.uuid(), sourceName: "function3Output1" , targetUuid: output1.uuid(), targetName: "output1Value" )); |
| 459 | res.addEdge(edge: createEdge(sourceUuid: function3.uuid(), sourceName: "function3Output2" , targetUuid: output2.uuid(), targetName: "output2Value" )); |
| 460 | return res; |
| 461 | }(); |
| 462 | |
| 463 | // WHEN |
| 464 | const auto statements = graph.createStatements(); |
| 465 | |
| 466 | // THEN |
| 467 | const auto expected = QVector<QShaderGraph::Statement>() |
| 468 | << createStatement(node: input2, inputs: {}, outputs: {1}) |
| 469 | << createStatement(node: input1, inputs: {}, outputs: {0}) |
| 470 | << createStatement(node: function2, inputs: {0, 1}, outputs: {3}) |
| 471 | << createStatement(node: function1, inputs: {0}, outputs: {2}) |
| 472 | << createStatement(node: function3, inputs: {2, 3}, outputs: {4, 5}) |
| 473 | << createStatement(node: output2, inputs: {5}, outputs: {}) |
| 474 | << createStatement(node: output1, inputs: {4}, outputs: {}); |
| 475 | dumpStatementsIfNeeded(statements, expected); |
| 476 | QCOMPARE(statements, expected); |
| 477 | } |
| 478 | |
| 479 | void tst_QShaderGraph::shouldHandleUnboundPortsDuringGraphSerialization() |
| 480 | { |
| 481 | // GIVEN |
| 482 | const auto input = createNode(ports: { |
| 483 | createPort(portDirection: QShaderNodePort::Output, portName: "input" ) |
| 484 | }); |
| 485 | const auto unboundInput = createNode(ports: { |
| 486 | createPort(portDirection: QShaderNodePort::Output, portName: "unbound" ) |
| 487 | }); |
| 488 | const auto output = createNode(ports: { |
| 489 | createPort(portDirection: QShaderNodePort::Input, portName: "output" ) |
| 490 | }); |
| 491 | const auto unboundOutput = createNode(ports: { |
| 492 | createPort(portDirection: QShaderNodePort::Input, portName: "unbound" ) |
| 493 | }); |
| 494 | const auto function = createNode(ports: { |
| 495 | createPort(portDirection: QShaderNodePort::Input, portName: "functionInput1" ), |
| 496 | createPort(portDirection: QShaderNodePort::Input, portName: "functionInput2" ), |
| 497 | createPort(portDirection: QShaderNodePort::Input, portName: "functionInput3" ), |
| 498 | createPort(portDirection: QShaderNodePort::Output, portName: "functionOutput1" ), |
| 499 | createPort(portDirection: QShaderNodePort::Output, portName: "functionOutput2" ), |
| 500 | createPort(portDirection: QShaderNodePort::Output, portName: "functionOutput3" ) |
| 501 | }); |
| 502 | |
| 503 | const auto graph = [=] { |
| 504 | auto res = QShaderGraph(); |
| 505 | res.addNode(node: input); |
| 506 | res.addNode(node: unboundInput); |
| 507 | res.addNode(node: output); |
| 508 | res.addNode(node: unboundOutput); |
| 509 | res.addNode(node: function); |
| 510 | res.addEdge(edge: createEdge(sourceUuid: input.uuid(), sourceName: "input" , targetUuid: function.uuid(), targetName: "functionInput2" )); |
| 511 | res.addEdge(edge: createEdge(sourceUuid: function.uuid(), sourceName: "functionOutput2" , targetUuid: output.uuid(), targetName: "output" )); |
| 512 | return res; |
| 513 | }(); |
| 514 | |
| 515 | // WHEN |
| 516 | const auto statements = graph.createStatements(); |
| 517 | |
| 518 | // THEN |
| 519 | // Note that no statement has any unbound input |
| 520 | const auto expected = QVector<QShaderGraph::Statement>() |
| 521 | << createStatement(node: input, inputs: {}, outputs: {0}); |
| 522 | dumpStatementsIfNeeded(statements, expected); |
| 523 | QCOMPARE(statements, expected); |
| 524 | } |
| 525 | |
| 526 | void tst_QShaderGraph::shouldSurviveCyclesDuringGraphSerialization() |
| 527 | { |
| 528 | // GIVEN |
| 529 | const auto input = createNode(ports: { |
| 530 | createPort(portDirection: QShaderNodePort::Output, portName: "input" ) |
| 531 | }); |
| 532 | const auto output = createNode(ports: { |
| 533 | createPort(portDirection: QShaderNodePort::Input, portName: "output" ) |
| 534 | }); |
| 535 | const auto function1 = createNode(ports: { |
| 536 | createPort(portDirection: QShaderNodePort::Input, portName: "function1Input1" ), |
| 537 | createPort(portDirection: QShaderNodePort::Input, portName: "function1Input2" ), |
| 538 | createPort(portDirection: QShaderNodePort::Output, portName: "function1Output" ) |
| 539 | }); |
| 540 | const auto function2 = createNode(ports: { |
| 541 | createPort(portDirection: QShaderNodePort::Input, portName: "function2Input" ), |
| 542 | createPort(portDirection: QShaderNodePort::Output, portName: "function2Output" ) |
| 543 | }); |
| 544 | const auto function3 = createNode(ports: { |
| 545 | createPort(portDirection: QShaderNodePort::Input, portName: "function3Input" ), |
| 546 | createPort(portDirection: QShaderNodePort::Output, portName: "function3Output" ) |
| 547 | }); |
| 548 | |
| 549 | const auto graph = [=] { |
| 550 | auto res = QShaderGraph(); |
| 551 | res.addNode(node: input); |
| 552 | res.addNode(node: output); |
| 553 | res.addNode(node: function1); |
| 554 | res.addNode(node: function2); |
| 555 | res.addNode(node: function3); |
| 556 | res.addEdge(edge: createEdge(sourceUuid: input.uuid(), sourceName: "input" , targetUuid: function1.uuid(), targetName: "function1Input1" )); |
| 557 | res.addEdge(edge: createEdge(sourceUuid: function1.uuid(), sourceName: "function1Output" , targetUuid: function2.uuid(), targetName: "function2Input" )); |
| 558 | res.addEdge(edge: createEdge(sourceUuid: function2.uuid(), sourceName: "function2Output" , targetUuid: function3.uuid(), targetName: "function3Input" )); |
| 559 | res.addEdge(edge: createEdge(sourceUuid: function3.uuid(), sourceName: "function3Output" , targetUuid: function1.uuid(), targetName: "function1Input2" )); |
| 560 | res.addEdge(edge: createEdge(sourceUuid: function2.uuid(), sourceName: "function2Output" , targetUuid: output.uuid(), targetName: "output" )); |
| 561 | return res; |
| 562 | }(); |
| 563 | |
| 564 | // WHEN |
| 565 | const auto statements = graph.createStatements(); |
| 566 | |
| 567 | // THEN |
| 568 | // The cycle is ignored |
| 569 | const auto expected = QVector<QShaderGraph::Statement>(); |
| 570 | dumpStatementsIfNeeded(statements, expected); |
| 571 | QCOMPARE(statements, expected); |
| 572 | } |
| 573 | |
| 574 | void tst_QShaderGraph::shouldDealWithEdgesJumpingOverLayers() |
| 575 | { |
| 576 | // GIVEN |
| 577 | const auto worldPosition = createNode(ports: { |
| 578 | createPort(portDirection: QShaderNodePort::Output, portName: "worldPosition" ) |
| 579 | }); |
| 580 | const auto texture = createNode(ports: { |
| 581 | createPort(portDirection: QShaderNodePort::Output, portName: "texture" ) |
| 582 | }); |
| 583 | const auto texCoord = createNode(ports: { |
| 584 | createPort(portDirection: QShaderNodePort::Output, portName: "texCoord" ) |
| 585 | }); |
| 586 | const auto lightIntensity = createNode(ports: { |
| 587 | createPort(portDirection: QShaderNodePort::Output, portName: "lightIntensity" ) |
| 588 | }); |
| 589 | const auto exposure = createNode(ports: { |
| 590 | createPort(portDirection: QShaderNodePort::Output, portName: "exposure" ) |
| 591 | }); |
| 592 | const auto fragColor = createNode(ports: { |
| 593 | createPort(portDirection: QShaderNodePort::Input, portName: "fragColor" ) |
| 594 | }); |
| 595 | const auto sampleTexture = createNode(ports: { |
| 596 | createPort(portDirection: QShaderNodePort::Input, portName: "sampler" ), |
| 597 | createPort(portDirection: QShaderNodePort::Input, portName: "coord" ), |
| 598 | createPort(portDirection: QShaderNodePort::Output, portName: "color" ) |
| 599 | }); |
| 600 | const auto lightFunction = createNode(ports: { |
| 601 | createPort(portDirection: QShaderNodePort::Input, portName: "baseColor" ), |
| 602 | createPort(portDirection: QShaderNodePort::Input, portName: "position" ), |
| 603 | createPort(portDirection: QShaderNodePort::Input, portName: "lightIntensity" ), |
| 604 | createPort(portDirection: QShaderNodePort::Output, portName: "outputColor" ) |
| 605 | }); |
| 606 | const auto exposureFunction = createNode(ports: { |
| 607 | createPort(portDirection: QShaderNodePort::Input, portName: "inputColor" ), |
| 608 | createPort(portDirection: QShaderNodePort::Input, portName: "exposure" ), |
| 609 | createPort(portDirection: QShaderNodePort::Output, portName: "outputColor" ) |
| 610 | }); |
| 611 | |
| 612 | const auto graph = [=] { |
| 613 | auto res = QShaderGraph(); |
| 614 | |
| 615 | res.addNode(node: worldPosition); |
| 616 | res.addNode(node: texture); |
| 617 | res.addNode(node: texCoord); |
| 618 | res.addNode(node: lightIntensity); |
| 619 | res.addNode(node: exposure); |
| 620 | res.addNode(node: fragColor); |
| 621 | res.addNode(node: sampleTexture); |
| 622 | res.addNode(node: lightFunction); |
| 623 | res.addNode(node: exposureFunction); |
| 624 | |
| 625 | res.addEdge(edge: createEdge(sourceUuid: texture.uuid(), sourceName: "texture" , targetUuid: sampleTexture.uuid(), targetName: "sampler" )); |
| 626 | res.addEdge(edge: createEdge(sourceUuid: texCoord.uuid(), sourceName: "texCoord" , targetUuid: sampleTexture.uuid(), targetName: "coord" )); |
| 627 | |
| 628 | res.addEdge(edge: createEdge(sourceUuid: worldPosition.uuid(), sourceName: "worldPosition" , targetUuid: lightFunction.uuid(), targetName: "position" )); |
| 629 | res.addEdge(edge: createEdge(sourceUuid: sampleTexture.uuid(), sourceName: "color" , targetUuid: lightFunction.uuid(), targetName: "baseColor" )); |
| 630 | res.addEdge(edge: createEdge(sourceUuid: lightIntensity.uuid(), sourceName: "lightIntensity" , targetUuid: lightFunction.uuid(), targetName: "lightIntensity" )); |
| 631 | |
| 632 | res.addEdge(edge: createEdge(sourceUuid: lightFunction.uuid(), sourceName: "outputColor" , targetUuid: exposureFunction.uuid(), targetName: "inputColor" )); |
| 633 | res.addEdge(edge: createEdge(sourceUuid: exposure.uuid(), sourceName: "exposure" , targetUuid: exposureFunction.uuid(), targetName: "exposure" )); |
| 634 | |
| 635 | res.addEdge(edge: createEdge(sourceUuid: exposureFunction.uuid(), sourceName: "outputColor" , targetUuid: fragColor.uuid(), targetName: "fragColor" )); |
| 636 | |
| 637 | return res; |
| 638 | }(); |
| 639 | |
| 640 | // WHEN |
| 641 | const auto statements = graph.createStatements(); |
| 642 | |
| 643 | // THEN |
| 644 | const auto expected = QVector<QShaderGraph::Statement>() |
| 645 | << createStatement(node: texCoord, inputs: {}, outputs: {2}) |
| 646 | << createStatement(node: texture, inputs: {}, outputs: {1}) |
| 647 | << createStatement(node: lightIntensity, inputs: {}, outputs: {3}) |
| 648 | << createStatement(node: sampleTexture, inputs: {1, 2}, outputs: {5}) |
| 649 | << createStatement(node: worldPosition, inputs: {}, outputs: {0}) |
| 650 | << createStatement(node: exposure, inputs: {}, outputs: {4}) |
| 651 | << createStatement(node: lightFunction, inputs: {5, 0, 3}, outputs: {6}) |
| 652 | << createStatement(node: exposureFunction, inputs: {6, 4}, outputs: {7}) |
| 653 | << createStatement(node: fragColor, inputs: {7}, outputs: {}); |
| 654 | dumpStatementsIfNeeded(statements, expected); |
| 655 | QCOMPARE(statements, expected); |
| 656 | } |
| 657 | |
| 658 | void tst_QShaderGraph::shouldGenerateDifferentStatementsDependingOnActiveLayers() |
| 659 | { |
| 660 | // GIVEN |
| 661 | const auto texCoord = createNode(ports: { |
| 662 | createPort(portDirection: QShaderNodePort::Output, portName: "texCoord" ) |
| 663 | }, layers: { |
| 664 | "diffuseTexture" , |
| 665 | "normalTexture" |
| 666 | }); |
| 667 | const auto diffuseUniform = createNode(ports: { |
| 668 | createPort(portDirection: QShaderNodePort::Output, portName: "color" ) |
| 669 | }, layers: {"diffuseUniform" }); |
| 670 | const auto diffuseTexture = createNode(ports: { |
| 671 | createPort(portDirection: QShaderNodePort::Input, portName: "coord" ), |
| 672 | createPort(portDirection: QShaderNodePort::Output, portName: "color" ) |
| 673 | }, layers: {"diffuseTexture" }); |
| 674 | const auto normalUniform = createNode(ports: { |
| 675 | createPort(portDirection: QShaderNodePort::Output, portName: "normal" ) |
| 676 | }, layers: {"normalUniform" }); |
| 677 | const auto normalTexture = createNode(ports: { |
| 678 | createPort(portDirection: QShaderNodePort::Input, portName: "coord" ), |
| 679 | createPort(portDirection: QShaderNodePort::Output, portName: "normal" ) |
| 680 | }, layers: {"normalTexture" }); |
| 681 | const auto lightFunction = createNode(ports: { |
| 682 | createPort(portDirection: QShaderNodePort::Input, portName: "color" ), |
| 683 | createPort(portDirection: QShaderNodePort::Input, portName: "normal" ), |
| 684 | createPort(portDirection: QShaderNodePort::Output, portName: "output" ) |
| 685 | }); |
| 686 | const auto fragColor = createNode(ports: { |
| 687 | createPort(portDirection: QShaderNodePort::Input, portName: "fragColor" ) |
| 688 | }); |
| 689 | |
| 690 | const auto graph = [=] { |
| 691 | auto res = QShaderGraph(); |
| 692 | |
| 693 | res.addNode(node: texCoord); |
| 694 | res.addNode(node: diffuseUniform); |
| 695 | res.addNode(node: diffuseTexture); |
| 696 | res.addNode(node: normalUniform); |
| 697 | res.addNode(node: normalTexture); |
| 698 | res.addNode(node: lightFunction); |
| 699 | res.addNode(node: fragColor); |
| 700 | |
| 701 | res.addEdge(edge: createEdge(sourceUuid: diffuseUniform.uuid(), sourceName: "color" , targetUuid: lightFunction.uuid(), targetName: "color" , layers: {"diffuseUniform" })); |
| 702 | res.addEdge(edge: createEdge(sourceUuid: texCoord.uuid(), sourceName: "texCoord" , targetUuid: diffuseTexture.uuid(), targetName: "coord" , layers: {"diffuseTexture" })); |
| 703 | res.addEdge(edge: createEdge(sourceUuid: diffuseTexture.uuid(), sourceName: "color" , targetUuid: lightFunction.uuid(), targetName: "color" , layers: {"diffuseTexture" })); |
| 704 | |
| 705 | res.addEdge(edge: createEdge(sourceUuid: normalUniform.uuid(), sourceName: "normal" , targetUuid: lightFunction.uuid(), targetName: "normal" , layers: {"normalUniform" })); |
| 706 | res.addEdge(edge: createEdge(sourceUuid: texCoord.uuid(), sourceName: "texCoord" , targetUuid: normalTexture.uuid(), targetName: "coord" , layers: {"normalTexture" })); |
| 707 | res.addEdge(edge: createEdge(sourceUuid: normalTexture.uuid(), sourceName: "normal" , targetUuid: lightFunction.uuid(), targetName: "normal" , layers: {"normalTexture" })); |
| 708 | |
| 709 | res.addEdge(edge: createEdge(sourceUuid: lightFunction.uuid(), sourceName: "output" , targetUuid: fragColor.uuid(), targetName: "fragColor" )); |
| 710 | |
| 711 | return res; |
| 712 | }(); |
| 713 | |
| 714 | { |
| 715 | // WHEN |
| 716 | const auto statements = graph.createStatements(enabledLayers: {"diffuseUniform" , "normalUniform" }); |
| 717 | |
| 718 | // THEN |
| 719 | const auto expected = QVector<QShaderGraph::Statement>() |
| 720 | << createStatement(node: normalUniform, inputs: {}, outputs: {1}) |
| 721 | << createStatement(node: diffuseUniform, inputs: {}, outputs: {0}) |
| 722 | << createStatement(node: lightFunction, inputs: {0, 1}, outputs: {2}) |
| 723 | << createStatement(node: fragColor, inputs: {2}, outputs: {}); |
| 724 | dumpStatementsIfNeeded(statements, expected); |
| 725 | QCOMPARE(statements, expected); |
| 726 | } |
| 727 | |
| 728 | { |
| 729 | // WHEN |
| 730 | const auto statements = graph.createStatements(enabledLayers: {"diffuseUniform" , "normalTexture" }); |
| 731 | |
| 732 | // THEN |
| 733 | const auto expected = QVector<QShaderGraph::Statement>() |
| 734 | << createStatement(node: texCoord, inputs: {}, outputs: {0}) |
| 735 | << createStatement(node: normalTexture, inputs: {0}, outputs: {2}) |
| 736 | << createStatement(node: diffuseUniform, inputs: {}, outputs: {1}) |
| 737 | << createStatement(node: lightFunction, inputs: {1, 2}, outputs: {3}) |
| 738 | << createStatement(node: fragColor, inputs: {3}, outputs: {}); |
| 739 | dumpStatementsIfNeeded(statements, expected); |
| 740 | QCOMPARE(statements, expected); |
| 741 | } |
| 742 | |
| 743 | { |
| 744 | // WHEN |
| 745 | const auto statements = graph.createStatements(enabledLayers: {"diffuseTexture" , "normalUniform" }); |
| 746 | |
| 747 | // THEN |
| 748 | const auto expected = QVector<QShaderGraph::Statement>() |
| 749 | << createStatement(node: texCoord, inputs: {}, outputs: {0}) |
| 750 | << createStatement(node: normalUniform, inputs: {}, outputs: {2}) |
| 751 | << createStatement(node: diffuseTexture, inputs: {0}, outputs: {1}) |
| 752 | << createStatement(node: lightFunction, inputs: {1, 2}, outputs: {3}) |
| 753 | << createStatement(node: fragColor, inputs: {3}, outputs: {}); |
| 754 | dumpStatementsIfNeeded(statements, expected); |
| 755 | QCOMPARE(statements, expected); |
| 756 | } |
| 757 | |
| 758 | { |
| 759 | // WHEN |
| 760 | const auto statements = graph.createStatements(enabledLayers: {"diffuseTexture" , "normalTexture" }); |
| 761 | |
| 762 | // THEN |
| 763 | const auto expected = QVector<QShaderGraph::Statement>() |
| 764 | << createStatement(node: texCoord, inputs: {}, outputs: {0}) |
| 765 | << createStatement(node: normalTexture, inputs: {0}, outputs: {2}) |
| 766 | << createStatement(node: diffuseTexture, inputs: {0}, outputs: {1}) |
| 767 | << createStatement(node: lightFunction, inputs: {1, 2}, outputs: {3}) |
| 768 | << createStatement(node: fragColor, inputs: {3}, outputs: {}); |
| 769 | dumpStatementsIfNeeded(statements, expected); |
| 770 | QCOMPARE(statements, expected); |
| 771 | } |
| 772 | } |
| 773 | |
| 774 | void tst_QShaderGraph::shouldDealWithBranchesWithoutOutput() |
| 775 | { |
| 776 | // GIVEN |
| 777 | const auto input = createNode(ports: { |
| 778 | createPort(portDirection: QShaderNodePort::Output, portName: "input" ) |
| 779 | }); |
| 780 | const auto output = createNode(ports: { |
| 781 | createPort(portDirection: QShaderNodePort::Input, portName: "output" ) |
| 782 | }); |
| 783 | const auto danglingFunction = createNode(ports: { |
| 784 | createPort(portDirection: QShaderNodePort::Input, portName: "functionInput" ), |
| 785 | createPort(portDirection: QShaderNodePort::Output, portName: "unbound" ) |
| 786 | }); |
| 787 | const auto function = createNode(ports: { |
| 788 | createPort(portDirection: QShaderNodePort::Input, portName: "functionInput" ), |
| 789 | createPort(portDirection: QShaderNodePort::Output, portName: "functionOutput" ) |
| 790 | }); |
| 791 | |
| 792 | const auto graph = [=] { |
| 793 | auto res = QShaderGraph(); |
| 794 | res.addNode(node: input); |
| 795 | res.addNode(node: function); |
| 796 | res.addNode(node: danglingFunction); |
| 797 | res.addNode(node: output); |
| 798 | res.addEdge(edge: createEdge(sourceUuid: input.uuid(), sourceName: "input" , targetUuid: function.uuid(), targetName: "functionInput" )); |
| 799 | res.addEdge(edge: createEdge(sourceUuid: input.uuid(), sourceName: "input" , targetUuid: danglingFunction.uuid(), targetName: "functionInput" )); |
| 800 | res.addEdge(edge: createEdge(sourceUuid: function.uuid(), sourceName: "functionOutput" , targetUuid: output.uuid(), targetName: "output" )); |
| 801 | return res; |
| 802 | }(); |
| 803 | |
| 804 | // WHEN |
| 805 | const auto statements = graph.createStatements(); |
| 806 | |
| 807 | // THEN |
| 808 | // Note that no edge leads to the unbound input |
| 809 | const auto expected = QVector<QShaderGraph::Statement>() |
| 810 | << createStatement(node: input, inputs: {}, outputs: {0}) |
| 811 | << createStatement(node: function, inputs: {0}, outputs: {1}) |
| 812 | << createStatement(node: output, inputs: {1}, outputs: {}) |
| 813 | << createStatement(node: danglingFunction, inputs: {0}, outputs: {2}); |
| 814 | dumpStatementsIfNeeded(statements, expected); |
| 815 | QCOMPARE(statements, expected); |
| 816 | } |
| 817 | |
| 818 | QTEST_MAIN(tst_QShaderGraph) |
| 819 | |
| 820 | #include "tst_qshadergraph.moc" |
| 821 | |