| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt Data Visualization module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:GPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU | 
| 19 | ** General Public License version 3 or (at your option) any later version | 
| 20 | ** approved by the KDE Free Qt Foundation. The licenses are as published by | 
| 21 | ** the Free Software Foundation and appearing in the file LICENSE.GPL3 | 
| 22 | ** included in the packaging of this file. Please review the following | 
| 23 | ** information to ensure the GNU General Public License requirements will | 
| 24 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. | 
| 25 | ** | 
| 26 | ** $QT_END_LICENSE$ | 
| 27 | ** | 
| 28 | ****************************************************************************/ | 
| 29 |  | 
| 30 | #include "axesinputhandler.h" | 
| 31 | #include <QtCore/qmath.h> | 
| 32 |  | 
| 33 | AxesInputHandler::AxesInputHandler(QAbstract3DGraph *graph, QObject *parent) : | 
| 34 |     Q3DInputHandler(parent), | 
| 35 |     m_mousePressed(false), | 
| 36 |     m_state(StateNormal), | 
| 37 |     m_axisX(0), | 
| 38 |     m_axisZ(0), | 
| 39 |     m_axisY(0), | 
| 40 |     m_speedModifier(15.0f) | 
| 41 | { | 
| 42 |     //! [3] | 
| 43 |     // Connect to the item selection signal from graph | 
| 44 |     connect(sender: graph, signal: &QAbstract3DGraph::selectedElementChanged, receiver: this, | 
| 45 |             slot: &AxesInputHandler::handleElementSelected); | 
| 46 |     //! [3] | 
| 47 | } | 
| 48 |  | 
| 49 | //! [0] | 
| 50 | void AxesInputHandler::mousePressEvent(QMouseEvent *event, const QPoint &mousePos) | 
| 51 | { | 
| 52 |     Q3DInputHandler::mousePressEvent(event, mousePos); | 
| 53 |     if (Qt::LeftButton == event->button()) | 
| 54 |         m_mousePressed = true; | 
| 55 | } | 
| 56 | //! [0] | 
| 57 |  | 
| 58 | //! [2] | 
| 59 | void AxesInputHandler::mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos) | 
| 60 | { | 
| 61 |     //! [5] | 
| 62 |     // Check if we're trying to drag axis label | 
| 63 |     if (m_mousePressed && m_state != StateNormal) { | 
| 64 |         //! [5] | 
| 65 |         setPreviousInputPos(inputPosition()); | 
| 66 |         setInputPosition(mousePos); | 
| 67 |         handleAxisDragging(); | 
| 68 |     } else { | 
| 69 |         Q3DInputHandler::mouseMoveEvent(event, mousePos); | 
| 70 |     } | 
| 71 | } | 
| 72 | //! [2] | 
| 73 |  | 
| 74 | //! [1] | 
| 75 | void AxesInputHandler::mouseReleaseEvent(QMouseEvent *event, const QPoint &mousePos) | 
| 76 | { | 
| 77 |     Q3DInputHandler::mouseReleaseEvent(event, mousePos); | 
| 78 |     m_mousePressed = false; | 
| 79 |     m_state = StateNormal; | 
| 80 | } | 
| 81 | //! [1] | 
| 82 |  | 
| 83 | void AxesInputHandler::handleElementSelected(QAbstract3DGraph::ElementType type) | 
| 84 | { | 
| 85 |     //! [4] | 
| 86 |     switch (type) { | 
| 87 |     case QAbstract3DGraph::ElementAxisXLabel: | 
| 88 |         m_state = StateDraggingX; | 
| 89 |         break; | 
| 90 |     case QAbstract3DGraph::ElementAxisYLabel: | 
| 91 |         m_state = StateDraggingY; | 
| 92 |         break; | 
| 93 |     case QAbstract3DGraph::ElementAxisZLabel: | 
| 94 |         m_state = StateDraggingZ; | 
| 95 |         break; | 
| 96 |     default: | 
| 97 |         m_state = StateNormal; | 
| 98 |         break; | 
| 99 |     } | 
| 100 |     //! [4] | 
| 101 | } | 
| 102 |  | 
| 103 | void AxesInputHandler::handleAxisDragging() | 
| 104 | { | 
| 105 |     float distance = 0.0f; | 
| 106 |  | 
| 107 |     //! [6] | 
| 108 |     // Get scene orientation from active camera | 
| 109 |     float xRotation = scene()->activeCamera()->xRotation(); | 
| 110 |     float yRotation = scene()->activeCamera()->yRotation(); | 
| 111 |     //! [6] | 
| 112 |  | 
| 113 |     //! [7] | 
| 114 |     // Calculate directional drag multipliers based on rotation | 
| 115 |     float xMulX = qCos(v: qDegreesToRadians(degrees: xRotation)); | 
| 116 |     float xMulY = qSin(v: qDegreesToRadians(degrees: xRotation)); | 
| 117 |     float zMulX = qSin(v: qDegreesToRadians(degrees: xRotation)); | 
| 118 |     float zMulY = qCos(v: qDegreesToRadians(degrees: xRotation)); | 
| 119 |     //! [7] | 
| 120 |  | 
| 121 |     //! [8] | 
| 122 |     // Get the drag amount | 
| 123 |     QPoint move = inputPosition() - previousInputPos(); | 
| 124 |  | 
| 125 |     // Flip the effect of y movement if we're viewing from below | 
| 126 |     float yMove = (yRotation < 0) ? -move.y() : move.y(); | 
| 127 |     //! [8] | 
| 128 |  | 
| 129 |     //! [9] | 
| 130 |     // Adjust axes | 
| 131 |     switch (m_state) { | 
| 132 |     case StateDraggingX: | 
| 133 |         distance = (move.x() * xMulX - yMove * xMulY) / m_speedModifier; | 
| 134 |         m_axisX->setRange(min: m_axisX->min() - distance, max: m_axisX->max() - distance); | 
| 135 |         break; | 
| 136 |     case StateDraggingZ: | 
| 137 |         distance = (move.x() * zMulX + yMove * zMulY) / m_speedModifier; | 
| 138 |         m_axisZ->setRange(min: m_axisZ->min() + distance, max: m_axisZ->max() + distance); | 
| 139 |         break; | 
| 140 |     case StateDraggingY: | 
| 141 |         distance = move.y() / m_speedModifier; // No need to use adjusted y move here | 
| 142 |         m_axisY->setRange(min: m_axisY->min() + distance, max: m_axisY->max() + distance); | 
| 143 |         break; | 
| 144 |     default: | 
| 145 |         break; | 
| 146 |     } | 
| 147 |     //! [9] | 
| 148 | } | 
| 149 |  |