| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt Data Visualization module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:GPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU |
| 19 | ** General Public License version 3 or (at your option) any later version |
| 20 | ** approved by the KDE Free Qt Foundation. The licenses are as published by |
| 21 | ** the Free Software Foundation and appearing in the file LICENSE.GPL3 |
| 22 | ** included in the packaging of this file. Please review the following |
| 23 | ** information to ensure the GNU General Public License requirements will |
| 24 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| 25 | ** |
| 26 | ** $QT_END_LICENSE$ |
| 27 | ** |
| 28 | ****************************************************************************/ |
| 29 | |
| 30 | #include "scatterdatamodifier.h" |
| 31 | #include <QtDataVisualization/qscatterdataproxy.h> |
| 32 | #include <QtDataVisualization/qvalue3daxis.h> |
| 33 | #include <QtDataVisualization/q3dscene.h> |
| 34 | #include <QtDataVisualization/q3dcamera.h> |
| 35 | #include <QtDataVisualization/qscatter3dseries.h> |
| 36 | #include <QtDataVisualization/q3dtheme.h> |
| 37 | #include <QtCore/qmath.h> |
| 38 | #include <QtCore/qrandom.h> |
| 39 | #include <QtWidgets/QComboBox> |
| 40 | |
| 41 | using namespace QtDataVisualization; |
| 42 | |
| 43 | //#define RANDOM_SCATTER // Uncomment this to switch to random scatter |
| 44 | |
| 45 | const int numberOfItems = 3600; |
| 46 | const float curveDivider = 3.0f; |
| 47 | const int lowerNumberOfItems = 900; |
| 48 | const float lowerCurveDivider = 0.75f; |
| 49 | |
| 50 | ScatterDataModifier::ScatterDataModifier(Q3DScatter *scatter) |
| 51 | : m_graph(scatter), |
| 52 | m_fontSize(40.0f), |
| 53 | m_style(QAbstract3DSeries::MeshSphere), |
| 54 | m_smooth(true), |
| 55 | m_itemCount(lowerNumberOfItems), |
| 56 | m_curveDivider(lowerCurveDivider) |
| 57 | { |
| 58 | //! [0] |
| 59 | m_graph->activeTheme()->setType(Q3DTheme::ThemeEbony); |
| 60 | QFont font = m_graph->activeTheme()->font(); |
| 61 | font.setPointSize(m_fontSize); |
| 62 | m_graph->activeTheme()->setFont(font); |
| 63 | m_graph->setShadowQuality(QAbstract3DGraph::ShadowQualitySoftLow); |
| 64 | m_graph->scene()->activeCamera()->setCameraPreset(Q3DCamera::CameraPresetFront); |
| 65 | //! [0] |
| 66 | |
| 67 | //! [2] |
| 68 | QScatterDataProxy *proxy = new QScatterDataProxy; |
| 69 | QScatter3DSeries *series = new QScatter3DSeries(proxy); |
| 70 | series->setItemLabelFormat(QStringLiteral("@xTitle: @xLabel @yTitle: @yLabel @zTitle: @zLabel" )); |
| 71 | series->setMeshSmooth(m_smooth); |
| 72 | m_graph->addSeries(series); |
| 73 | //! [2] |
| 74 | |
| 75 | //! [3] |
| 76 | addData(); |
| 77 | //! [3] |
| 78 | } |
| 79 | |
| 80 | ScatterDataModifier::~ScatterDataModifier() |
| 81 | { |
| 82 | delete m_graph; |
| 83 | } |
| 84 | |
| 85 | void ScatterDataModifier::addData() |
| 86 | { |
| 87 | // Configure the axes according to the data |
| 88 | //! [4] |
| 89 | m_graph->axisX()->setTitle("X" ); |
| 90 | m_graph->axisY()->setTitle("Y" ); |
| 91 | m_graph->axisZ()->setTitle("Z" ); |
| 92 | //! [4] |
| 93 | |
| 94 | //! [5] |
| 95 | QScatterDataArray *dataArray = new QScatterDataArray; |
| 96 | dataArray->resize(asize: m_itemCount); |
| 97 | QScatterDataItem *ptrToDataArray = &dataArray->first(); |
| 98 | //! [5] |
| 99 | |
| 100 | #ifdef RANDOM_SCATTER |
| 101 | for (int i = 0; i < m_itemCount; i++) { |
| 102 | ptrToDataArray->setPosition(randVector()); |
| 103 | ptrToDataArray++; |
| 104 | } |
| 105 | #else |
| 106 | //! [6] |
| 107 | float limit = qSqrt(v: m_itemCount) / 2.0f; |
| 108 | for (float i = -limit; i < limit; i++) { |
| 109 | for (float j = -limit; j < limit; j++) { |
| 110 | ptrToDataArray->setPosition(QVector3D(i + 0.5f, |
| 111 | qCos(v: qDegreesToRadians(degrees: (i * j) / m_curveDivider)), |
| 112 | j + 0.5f)); |
| 113 | ptrToDataArray++; |
| 114 | } |
| 115 | } |
| 116 | //! [6] |
| 117 | #endif |
| 118 | |
| 119 | //! [7] |
| 120 | m_graph->seriesList().at(i: 0)->dataProxy()->resetArray(newArray: dataArray); |
| 121 | //! [7] |
| 122 | } |
| 123 | |
| 124 | //! [8] |
| 125 | void ScatterDataModifier::changeStyle(int style) |
| 126 | { |
| 127 | QComboBox *comboBox = qobject_cast<QComboBox *>(object: sender()); |
| 128 | if (comboBox) { |
| 129 | m_style = QAbstract3DSeries::Mesh(comboBox->itemData(index: style).toInt()); |
| 130 | if (m_graph->seriesList().size()) |
| 131 | m_graph->seriesList().at(i: 0)->setMesh(m_style); |
| 132 | } |
| 133 | } |
| 134 | |
| 135 | void ScatterDataModifier::setSmoothDots(int smooth) |
| 136 | { |
| 137 | m_smooth = bool(smooth); |
| 138 | QScatter3DSeries *series = m_graph->seriesList().at(i: 0); |
| 139 | series->setMeshSmooth(m_smooth); |
| 140 | } |
| 141 | |
| 142 | void ScatterDataModifier::changeTheme(int theme) |
| 143 | { |
| 144 | Q3DTheme *currentTheme = m_graph->activeTheme(); |
| 145 | currentTheme->setType(Q3DTheme::Theme(theme)); |
| 146 | emit backgroundEnabledChanged(enabled: currentTheme->isBackgroundEnabled()); |
| 147 | emit gridEnabledChanged(enabled: currentTheme->isGridEnabled()); |
| 148 | emit fontChanged(font: currentTheme->font()); |
| 149 | } |
| 150 | |
| 151 | void ScatterDataModifier::changePresetCamera() |
| 152 | { |
| 153 | static int preset = Q3DCamera::CameraPresetFrontLow; |
| 154 | |
| 155 | m_graph->scene()->activeCamera()->setCameraPreset((Q3DCamera::CameraPreset)preset); |
| 156 | |
| 157 | if (++preset > Q3DCamera::CameraPresetDirectlyBelow) |
| 158 | preset = Q3DCamera::CameraPresetFrontLow; |
| 159 | } |
| 160 | |
| 161 | void ScatterDataModifier::changeLabelStyle() |
| 162 | { |
| 163 | m_graph->activeTheme()->setLabelBackgroundEnabled(!m_graph->activeTheme()->isLabelBackgroundEnabled()); |
| 164 | } |
| 165 | |
| 166 | void ScatterDataModifier::changeFont(const QFont &font) |
| 167 | { |
| 168 | QFont newFont = font; |
| 169 | newFont.setPointSizeF(m_fontSize); |
| 170 | m_graph->activeTheme()->setFont(newFont); |
| 171 | } |
| 172 | |
| 173 | void ScatterDataModifier::shadowQualityUpdatedByVisual(QAbstract3DGraph::ShadowQuality sq) |
| 174 | { |
| 175 | int quality = int(sq); |
| 176 | emit shadowQualityChanged(quality); // connected to a checkbox in main.cpp |
| 177 | } |
| 178 | |
| 179 | void ScatterDataModifier::changeShadowQuality(int quality) |
| 180 | { |
| 181 | QAbstract3DGraph::ShadowQuality sq = QAbstract3DGraph::ShadowQuality(quality); |
| 182 | m_graph->setShadowQuality(sq); |
| 183 | } |
| 184 | |
| 185 | void ScatterDataModifier::setBackgroundEnabled(int enabled) |
| 186 | { |
| 187 | m_graph->activeTheme()->setBackgroundEnabled((bool)enabled); |
| 188 | } |
| 189 | |
| 190 | void ScatterDataModifier::setGridEnabled(int enabled) |
| 191 | { |
| 192 | m_graph->activeTheme()->setGridEnabled((bool)enabled); |
| 193 | } |
| 194 | //! [8] |
| 195 | |
| 196 | void ScatterDataModifier::toggleItemCount() |
| 197 | { |
| 198 | if (m_itemCount == numberOfItems) { |
| 199 | m_itemCount = lowerNumberOfItems; |
| 200 | m_curveDivider = lowerCurveDivider; |
| 201 | } else { |
| 202 | m_itemCount = numberOfItems; |
| 203 | m_curveDivider = curveDivider; |
| 204 | } |
| 205 | m_graph->seriesList().at(i: 0)->dataProxy()->resetArray(newArray: 0); |
| 206 | addData(); |
| 207 | } |
| 208 | |
| 209 | QVector3D ScatterDataModifier::randVector() |
| 210 | { |
| 211 | return QVector3D( |
| 212 | (float)(QRandomGenerator::global()->bounded(highest: 100)) / 2.0f - |
| 213 | (float)(QRandomGenerator::global()->bounded(highest: 100)) / 2.0f, |
| 214 | (float)(QRandomGenerator::global()->bounded(highest: 100)) / 100.0f - |
| 215 | (float)(QRandomGenerator::global()->bounded(highest: 100)) / 100.0f, |
| 216 | (float)(QRandomGenerator::global()->bounded(highest: 100)) / 2.0f - |
| 217 | (float)(QRandomGenerator::global()->bounded(highest: 100)) / 2.0f); |
| 218 | } |
| 219 | |