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29 | |
30 | #ifndef CUSTOMINPUTHANDLER_H |
31 | #define CUSTOMINPUTHANDLER_H |
32 | |
33 | #include <QtDataVisualization/Q3DInputHandler> |
34 | #include <QtDataVisualization/QAbstract3DGraph> |
35 | #include <QtDataVisualization/QValue3DAxis> |
36 | #include "highlightseries.h" |
37 | |
38 | using namespace QtDataVisualization; |
39 | |
40 | class CustomInputHandler : public Q3DInputHandler |
41 | { |
42 | Q_OBJECT |
43 | |
44 | enum InputState { |
45 | StateNormal = 0, |
46 | StateDraggingX, |
47 | StateDraggingZ, |
48 | StateDraggingY |
49 | }; |
50 | |
51 | public: |
52 | explicit CustomInputHandler(QAbstract3DGraph *graph, QObject *parent = 0); |
53 | |
54 | inline void setLimits(float min, float max, float minRange) { |
55 | m_areaMinValue = min; |
56 | m_areaMaxValue = max; |
57 | m_axisXMinValue = m_areaMinValue; |
58 | m_axisXMaxValue = m_areaMaxValue; |
59 | m_axisZMinValue = m_areaMinValue; |
60 | m_axisZMaxValue = m_areaMaxValue; |
61 | m_axisXMinRange = minRange; |
62 | m_axisZMinRange = minRange; |
63 | } |
64 | inline void setAxes(QValue3DAxis *axisX, QValue3DAxis *axisY, QValue3DAxis *axisZ) { |
65 | m_axisX = axisX; |
66 | m_axisY = axisY; |
67 | m_axisZ = axisZ; |
68 | } |
69 | inline void setAspectRatio(float ratio) { m_aspectRatio = ratio; } |
70 | inline void setHighlightSeries(HighlightSeries *series) { m_highlight = series; } |
71 | inline void setDragSpeedModifier(float modifier) { m_speedModifier = modifier; } |
72 | |
73 | virtual void mousePressEvent(QMouseEvent *event, const QPoint &mousePos); |
74 | virtual void mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos); |
75 | virtual void mouseReleaseEvent(QMouseEvent *event, const QPoint &mousePos); |
76 | virtual void wheelEvent(QWheelEvent *event); |
77 | |
78 | private: |
79 | void handleElementSelected(QAbstract3DGraph::ElementType type); |
80 | void handleAxisDragging(); |
81 | void checkConstraints(); |
82 | |
83 | private: |
84 | HighlightSeries *m_highlight; |
85 | bool m_mousePressed; |
86 | InputState m_state; |
87 | QValue3DAxis *m_axisX; |
88 | QValue3DAxis *m_axisY; |
89 | QValue3DAxis *m_axisZ; |
90 | float m_speedModifier; |
91 | float m_aspectRatio; |
92 | float m_axisXMinValue; |
93 | float m_axisXMaxValue; |
94 | float m_axisXMinRange; |
95 | float m_axisZMinValue; |
96 | float m_axisZMaxValue; |
97 | float m_axisZMinRange; |
98 | float m_areaMinValue; |
99 | float m_areaMaxValue; |
100 | }; |
101 | |
102 | #endif |
103 | |