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29 | |
30 | #include "q3dcamera_p.h" |
31 | #include "utils_p.h" |
32 | |
33 | #include <QtCore/qmath.h> |
34 | |
35 | QT_BEGIN_NAMESPACE_DATAVISUALIZATION |
36 | |
37 | /*! |
38 | * \class Q3DCamera |
39 | * \inmodule QtDataVisualization |
40 | * \brief Representation of a camera in 3D space. |
41 | * \since QtDataVisualization 1.0 |
42 | * |
43 | * Q3DCamera represents a basic orbit around centerpoint 3D camera that is used when rendering the |
44 | * data visualization. The class offers simple methods for rotating the camera around the origin |
45 | * and setting zoom level. |
46 | */ |
47 | |
48 | /*! |
49 | * \enum Q3DCamera::CameraPreset |
50 | * |
51 | * Predefined positions for camera. |
52 | * |
53 | * \value CameraPresetNone |
54 | * Used to indicate a preset has not been set, or the scene has been rotated freely. |
55 | * \value CameraPresetFrontLow |
56 | * \value CameraPresetFront |
57 | * \value CameraPresetFrontHigh |
58 | * \value CameraPresetLeftLow |
59 | * \value CameraPresetLeft |
60 | * \value CameraPresetLeftHigh |
61 | * \value CameraPresetRightLow |
62 | * \value CameraPresetRight |
63 | * \value CameraPresetRightHigh |
64 | * \value CameraPresetBehindLow |
65 | * \value CameraPresetBehind |
66 | * \value CameraPresetBehindHigh |
67 | * \value CameraPresetIsometricLeft |
68 | * \value CameraPresetIsometricLeftHigh |
69 | * \value CameraPresetIsometricRight |
70 | * \value CameraPresetIsometricRightHigh |
71 | * \value CameraPresetDirectlyAbove |
72 | * \value CameraPresetDirectlyAboveCW45 |
73 | * \value CameraPresetDirectlyAboveCCW45 |
74 | * \value CameraPresetFrontBelow |
75 | * In Q3DBars from CameraPresetFrontBelow onward these only work for graphs including negative |
76 | * values. They act as Preset...Low for positive-only values. |
77 | * \value CameraPresetLeftBelow |
78 | * \value CameraPresetRightBelow |
79 | * \value CameraPresetBehindBelow |
80 | * \value CameraPresetDirectlyBelow |
81 | * Acts as CameraPresetFrontLow for positive-only bars. |
82 | */ |
83 | |
84 | /*! |
85 | * \qmltype Camera3D |
86 | * \inqmlmodule QtDataVisualization |
87 | * \since QtDataVisualization 1.0 |
88 | * \ingroup datavisualization_qml |
89 | * \instantiates Q3DCamera |
90 | * \brief Representation of a camera in 3D space. |
91 | * |
92 | * Camera3D represents a basic orbit around centerpoint 3D camera that is used when rendering the |
93 | * data visualization. The type offers simple methods for rotating the camera around the origin |
94 | * and setting zoom level. |
95 | * |
96 | * For Camera3D enums, see \l{Q3DCamera::CameraPreset}. |
97 | */ |
98 | |
99 | /*! |
100 | * \qmlproperty float Camera3D::xRotation |
101 | * |
102 | * The X-rotation angle of the camera around the target point in degrees |
103 | * starting from the current base position. |
104 | */ |
105 | |
106 | /*! |
107 | * \qmlproperty float Camera3D::yRotation |
108 | * |
109 | * The Y-rotation angle of the camera around the target point in degrees |
110 | * starting from the current base position. |
111 | */ |
112 | |
113 | /*! |
114 | * \qmlproperty Camera3D.CameraPreset Camera3D::cameraPreset |
115 | * |
116 | * The currently active camera preset, which is one of |
117 | * \l{Q3DCamera::CameraPreset}{Camera3D.CameraPreset}. If no preset is active, the value |
118 | * is \l{Q3DCamera::CameraPresetNone}{Camera3D.CameraPresetNone}. |
119 | */ |
120 | |
121 | /*! |
122 | * \qmlproperty float Camera3D::zoomLevel |
123 | * |
124 | * The camera zoom level in percentage. The default value of \c{100.0} |
125 | * means there is no zoom in or out set in the camera. |
126 | * The value is limited by the minZoomLevel and maxZoomLevel properties. |
127 | * |
128 | * \sa minZoomLevel, maxZoomLevel |
129 | */ |
130 | |
131 | /*! |
132 | * \qmlproperty float Camera3D::minZoomLevel |
133 | * |
134 | * Sets the minimum allowed camera zoom level. |
135 | * If the new minimum level is higher than the existing maximum level, the maximum level is |
136 | * adjusted to the new minimum as well. |
137 | * If the current zoomLevel is outside the new bounds, it is adjusted as well. |
138 | * The minZoomLevel cannot be set below \c{1.0}. |
139 | * Defaults to \c{10.0}. |
140 | * |
141 | * \sa zoomLevel, maxZoomLevel |
142 | */ |
143 | |
144 | /*! |
145 | * \qmlproperty float Camera3D::maxZoomLevel |
146 | * |
147 | * Sets the maximum allowed camera zoom level. |
148 | * If the new maximum level is lower than the existing minimum level, the minimum level is |
149 | * adjusted to the new maximum as well. |
150 | * If the current zoomLevel is outside the new bounds, it is adjusted as well. |
151 | * Defaults to \c{500.0f}. |
152 | * |
153 | * \sa zoomLevel, minZoomLevel |
154 | */ |
155 | |
156 | /*! |
157 | * \qmlproperty bool Camera3D::wrapXRotation |
158 | * |
159 | * The behavior of the minimum and maximum limits in the X-rotation. |
160 | * By default, the X-rotation wraps from minimum value to maximum and from |
161 | * maximum to minimum. |
162 | * |
163 | * If set to \c true, the X-rotation of the camera is wrapped from minimum to |
164 | * maximum and from maximum to minimum. If set to \c false, the X-rotation of |
165 | * the camera is limited to the sector determined by the minimum and maximum |
166 | * values. |
167 | */ |
168 | |
169 | /*! |
170 | * \qmlproperty bool Camera3D::wrapYRotation |
171 | * |
172 | * The behavior of the minimum and maximum limits in the Y-rotation. |
173 | * By default, the Y-rotation is limited between the minimum and maximum values |
174 | * without any wrapping. |
175 | * |
176 | * If \c true, the Y-rotation of the camera is wrapped from minimum to maximum |
177 | * and from maximum to minimum. If \c false, the Y-rotation of the camera is |
178 | * limited to the sector determined by the minimum and maximum values. |
179 | */ |
180 | |
181 | /*! |
182 | * \qmlproperty vector3d Camera3D::target |
183 | * \since QtDataVisualization 1.2 |
184 | * |
185 | * The camera target as a vector3d. Defaults to \c {vector3d(0.0, 0.0, 0.0)}. |
186 | * |
187 | * Valid coordinate values are between \c{-1.0...1.0}, where the edge values indicate |
188 | * the edges of the corresponding axis range. Any values outside this range are clamped to the edge. |
189 | * |
190 | * \note For bar graphs, the Y-coordinate is ignored and camera always targets a point on |
191 | * the horizontal background. |
192 | */ |
193 | |
194 | /*! |
195 | * Constructs a new 3D camera with position set to origin, up direction facing towards the Y-axis |
196 | * and looking at origin by default. An optional \a parent parameter can be given and is then passed |
197 | * to QObject constructor. |
198 | */ |
199 | Q3DCamera::Q3DCamera(QObject *parent) : |
200 | Q3DObject(parent), |
201 | d_ptr(new Q3DCameraPrivate(this)) |
202 | { |
203 | } |
204 | |
205 | /*! |
206 | * Destroys the camera object. |
207 | */ |
208 | Q3DCamera::~Q3DCamera() |
209 | { |
210 | } |
211 | |
212 | /*! |
213 | * Copies the 3D camera's properties from the given source camera. |
214 | * Values are copied from the \a source to this object. |
215 | */ |
216 | void Q3DCamera::copyValuesFrom(const Q3DObject &source) |
217 | { |
218 | // Note: Do not copy values from parent, as we are handling the position internally |
219 | |
220 | const Q3DCamera &sourceCamera = static_cast<const Q3DCamera &>(source); |
221 | |
222 | d_ptr->m_requestedTarget = sourceCamera.d_ptr->m_requestedTarget; |
223 | |
224 | d_ptr->m_xRotation = sourceCamera.d_ptr->m_xRotation; |
225 | d_ptr->m_yRotation = sourceCamera.d_ptr->m_yRotation; |
226 | |
227 | d_ptr->m_minXRotation = sourceCamera.d_ptr->m_minXRotation; |
228 | d_ptr->m_minYRotation = sourceCamera.d_ptr->m_minYRotation; |
229 | d_ptr->m_maxXRotation = sourceCamera.d_ptr->m_maxXRotation; |
230 | d_ptr->m_maxYRotation = sourceCamera.d_ptr->m_maxYRotation; |
231 | |
232 | d_ptr->m_wrapXRotation = sourceCamera.d_ptr->m_wrapXRotation; |
233 | d_ptr->m_wrapYRotation = sourceCamera.d_ptr->m_wrapYRotation; |
234 | |
235 | d_ptr->m_zoomLevel = sourceCamera.d_ptr->m_zoomLevel; |
236 | d_ptr->m_minZoomLevel = sourceCamera.d_ptr->m_minZoomLevel; |
237 | d_ptr->m_maxZoomLevel = sourceCamera.d_ptr->m_maxZoomLevel; |
238 | d_ptr->m_activePreset = sourceCamera.d_ptr->m_activePreset; |
239 | } |
240 | |
241 | /*! |
242 | * \property Q3DCamera::xRotation |
243 | * |
244 | * \brief The X-rotation angle of the camera around the target point in degrees. |
245 | */ |
246 | float Q3DCamera::xRotation() const { |
247 | return d_ptr->m_xRotation; |
248 | } |
249 | |
250 | void Q3DCamera::setXRotation(float rotation) |
251 | { |
252 | if (d_ptr->m_wrapXRotation) { |
253 | rotation = Utils::wrapValue(value: rotation, min: d_ptr->m_minXRotation, max: d_ptr->m_maxXRotation); |
254 | } else { |
255 | rotation = qBound(min: float(d_ptr->m_minXRotation), val: float(rotation), |
256 | max: float(d_ptr->m_maxXRotation)); |
257 | } |
258 | |
259 | if (d_ptr->m_xRotation != rotation) { |
260 | d_ptr->setXRotation(rotation); |
261 | if (d_ptr->m_activePreset != CameraPresetNone) { |
262 | d_ptr->m_activePreset = CameraPresetNone; |
263 | setDirty(true); |
264 | } |
265 | |
266 | emit xRotationChanged(rotation: d_ptr->m_xRotation); |
267 | } |
268 | } |
269 | |
270 | /*! |
271 | * \property Q3DCamera::yRotation |
272 | * |
273 | * \brief The Y-rotation angle of the camera around the target point in degrees. |
274 | */ |
275 | float Q3DCamera::yRotation() const { |
276 | return d_ptr->m_yRotation; |
277 | } |
278 | |
279 | void Q3DCamera::setYRotation(float rotation) |
280 | { |
281 | if (d_ptr->m_wrapYRotation) { |
282 | rotation = Utils::wrapValue(value: rotation, min: d_ptr->m_minYRotation, max: d_ptr->m_maxYRotation); |
283 | } else { |
284 | rotation = qBound(min: float(d_ptr->m_minYRotation), val: float(rotation), |
285 | max: float(d_ptr->m_maxYRotation)); |
286 | } |
287 | |
288 | if (d_ptr->m_yRotation != rotation) { |
289 | d_ptr->setYRotation(rotation); |
290 | if (d_ptr->m_activePreset != CameraPresetNone) { |
291 | d_ptr->m_activePreset = CameraPresetNone; |
292 | setDirty(true); |
293 | } |
294 | |
295 | emit yRotationChanged(rotation: d_ptr->m_yRotation); |
296 | } |
297 | } |
298 | |
299 | /*! |
300 | * \property Q3DCamera::cameraPreset |
301 | * |
302 | * \brief The currently active camera preset. |
303 | * |
304 | * If no CameraPreset value is set, CameraPresetNone is used by default. |
305 | */ |
306 | Q3DCamera::CameraPreset Q3DCamera::cameraPreset() const |
307 | { |
308 | return d_ptr->m_activePreset; |
309 | } |
310 | |
311 | void Q3DCamera::setCameraPreset(CameraPreset preset) |
312 | { |
313 | switch (preset) { |
314 | case CameraPresetFrontLow: { |
315 | setXRotation(0.0f); |
316 | setYRotation(0.0f); |
317 | break; |
318 | } |
319 | case CameraPresetFront: { |
320 | setXRotation(0.0f); |
321 | setYRotation(22.5f); |
322 | break; |
323 | } |
324 | case CameraPresetFrontHigh: { |
325 | setXRotation(0.0f); |
326 | setYRotation(45.0f); |
327 | break; |
328 | } |
329 | case CameraPresetLeftLow: { |
330 | setXRotation(90.0f); |
331 | setYRotation(0.0f); |
332 | break; |
333 | } |
334 | case CameraPresetLeft: { |
335 | setXRotation(90.0f); |
336 | setYRotation(22.5f); |
337 | break; |
338 | } |
339 | case CameraPresetLeftHigh: { |
340 | setXRotation(90.0f); |
341 | setYRotation(45.0f); |
342 | break; |
343 | } |
344 | case CameraPresetRightLow: { |
345 | setXRotation(-90.0f); |
346 | setYRotation(0.0f); |
347 | break; |
348 | } |
349 | case CameraPresetRight: { |
350 | setXRotation(-90.0f); |
351 | setYRotation(22.5f); |
352 | break; |
353 | } |
354 | case CameraPresetRightHigh: { |
355 | setXRotation(-90.0f); |
356 | setYRotation(45.0f); |
357 | break; |
358 | } |
359 | case CameraPresetBehindLow: { |
360 | setXRotation(180.0f); |
361 | setYRotation(0.0f); |
362 | break; |
363 | } |
364 | case CameraPresetBehind: { |
365 | setXRotation(180.0f); |
366 | setYRotation(22.5f); |
367 | break; |
368 | } |
369 | case CameraPresetBehindHigh: { |
370 | setXRotation(180.0f); |
371 | setYRotation(45.0f); |
372 | break; |
373 | } |
374 | case CameraPresetIsometricLeft: { |
375 | setXRotation(45.0f); |
376 | setYRotation(22.5f); |
377 | break; |
378 | } |
379 | case CameraPresetIsometricLeftHigh: { |
380 | setXRotation(45.0f); |
381 | setYRotation(45.0f); |
382 | break; |
383 | } |
384 | case CameraPresetIsometricRight: { |
385 | setXRotation(-45.0f); |
386 | setYRotation(22.5f); |
387 | break; |
388 | } |
389 | case CameraPresetIsometricRightHigh: { |
390 | setXRotation(-45.0f); |
391 | setYRotation(45.0f); |
392 | break; |
393 | } |
394 | case CameraPresetDirectlyAbove: { |
395 | setXRotation(0.0f); |
396 | setYRotation(90.0f); |
397 | break; |
398 | } |
399 | case CameraPresetDirectlyAboveCW45: { |
400 | setXRotation(-45.0f); |
401 | setYRotation(90.0f); |
402 | break; |
403 | } |
404 | case CameraPresetDirectlyAboveCCW45: { |
405 | setXRotation(45.0f); |
406 | setYRotation(90.0f); |
407 | break; |
408 | } |
409 | case CameraPresetFrontBelow: { |
410 | setXRotation(0.0f); |
411 | setYRotation(-45.0f); |
412 | break; |
413 | } |
414 | case CameraPresetLeftBelow: { |
415 | setXRotation(90.0f); |
416 | setYRotation(-45.0f); |
417 | break; |
418 | } |
419 | case CameraPresetRightBelow: { |
420 | setXRotation(-90.0f); |
421 | setYRotation(-45.0f); |
422 | break; |
423 | } |
424 | case CameraPresetBehindBelow: { |
425 | setXRotation(180.0f); |
426 | setYRotation(-45.0f); |
427 | break; |
428 | } |
429 | case CameraPresetDirectlyBelow: { |
430 | setXRotation(0.0f); |
431 | setYRotation(-90.0f); |
432 | break; |
433 | } |
434 | default: |
435 | preset = CameraPresetNone; |
436 | break; |
437 | } |
438 | |
439 | // All presets target the center of the graph |
440 | setTarget(zeroVector); |
441 | |
442 | if (d_ptr->m_activePreset != preset) { |
443 | d_ptr->m_activePreset = preset; |
444 | setDirty(true); |
445 | emit cameraPresetChanged(preset); |
446 | } |
447 | } |
448 | |
449 | /*! |
450 | * \property Q3DCamera::zoomLevel |
451 | * |
452 | * \brief The camera zoom level in percentage. |
453 | * |
454 | * The default value of \c{100.0f} means there is no zoom in or out set in the |
455 | * camera. The value is limited by the minZoomLevel and maxZoomLevel properties. |
456 | * |
457 | * \sa minZoomLevel, maxZoomLevel |
458 | */ |
459 | float Q3DCamera::zoomLevel() const |
460 | { |
461 | return d_ptr->m_zoomLevel; |
462 | } |
463 | |
464 | void Q3DCamera::setZoomLevel(float zoomLevel) |
465 | { |
466 | float newZoomLevel = qBound(min: d_ptr->m_minZoomLevel, val: zoomLevel, max: d_ptr->m_maxZoomLevel); |
467 | |
468 | if (d_ptr->m_zoomLevel != newZoomLevel) { |
469 | d_ptr->m_zoomLevel = newZoomLevel; |
470 | setDirty(true); |
471 | emit zoomLevelChanged(zoomLevel: newZoomLevel); |
472 | } |
473 | } |
474 | |
475 | /*! |
476 | * \property Q3DCamera::minZoomLevel |
477 | * |
478 | * \brief The minimum allowed camera zoom level. |
479 | * |
480 | * If the minimum level is set to a new value that is higher than the existing |
481 | * maximum level, the maximum level is adjusted to the new minimum as well. |
482 | * If the current zoomLevel is outside the new bounds, it is adjusted as well. |
483 | * The minZoomLevel cannot be set below \c{1.0f}. |
484 | * Defaults to \c{10.0f}. |
485 | * |
486 | * \sa zoomLevel, maxZoomLevel |
487 | */ |
488 | float Q3DCamera::minZoomLevel() const |
489 | { |
490 | return d_ptr->m_minZoomLevel; |
491 | } |
492 | |
493 | void Q3DCamera::setMinZoomLevel(float zoomLevel) |
494 | { |
495 | // Don't allow minimum to be below one, as that can cause zoom to break. |
496 | float newMinLevel = qMax(a: zoomLevel, b: 1.0f); |
497 | if (d_ptr->m_minZoomLevel != newMinLevel) { |
498 | d_ptr->m_minZoomLevel = newMinLevel; |
499 | if (d_ptr->m_maxZoomLevel < newMinLevel) |
500 | setMaxZoomLevel(newMinLevel); |
501 | setZoomLevel(d_ptr->m_zoomLevel); |
502 | setDirty(true); |
503 | emit minZoomLevelChanged(zoomLevel: newMinLevel); |
504 | } |
505 | } |
506 | |
507 | /*! |
508 | * \property Q3DCamera::maxZoomLevel |
509 | * |
510 | * \brief The maximum allowed camera zoom level. |
511 | * |
512 | * If the maximum level is set to a new value that is lower than the existing |
513 | * minimum level, the minimum level is adjusted to the new maximum as well. |
514 | * If the current zoomLevel is outside the new bounds, it is adjusted as well. |
515 | * Defaults to \c{500.0f}. |
516 | * |
517 | * \sa zoomLevel, minZoomLevel |
518 | */ |
519 | float Q3DCamera::maxZoomLevel() const |
520 | { |
521 | return d_ptr->m_maxZoomLevel; |
522 | } |
523 | |
524 | void Q3DCamera::setMaxZoomLevel(float zoomLevel) |
525 | { |
526 | // Don't allow maximum to be below one, as that can cause zoom to break. |
527 | float newMaxLevel = qMax(a: zoomLevel, b: 1.0f); |
528 | if (d_ptr->m_maxZoomLevel != newMaxLevel) { |
529 | d_ptr->m_maxZoomLevel = newMaxLevel; |
530 | if (d_ptr->m_minZoomLevel > newMaxLevel) |
531 | setMinZoomLevel(newMaxLevel); |
532 | setZoomLevel(d_ptr->m_zoomLevel); |
533 | setDirty(true); |
534 | emit maxZoomLevelChanged(zoomLevel: newMaxLevel); |
535 | } |
536 | } |
537 | |
538 | /*! |
539 | * \property Q3DCamera::wrapXRotation |
540 | * |
541 | * \brief The behavior of the minimum and maximum limits in the X-rotation. |
542 | * |
543 | * If set to \c true, the X-rotation of the camera is wrapped from minimum to |
544 | * maximum and from maximum to minimum. If set to \c false, the X-rotation of |
545 | * the camera is limited to the sector determined by the minimum and maximum |
546 | * values. Set to \c true by default. |
547 | */ |
548 | bool Q3DCamera::wrapXRotation() const |
549 | { |
550 | return d_ptr->m_wrapXRotation; |
551 | } |
552 | |
553 | void Q3DCamera::setWrapXRotation(bool isEnabled) |
554 | { |
555 | d_ptr->m_wrapXRotation = isEnabled; |
556 | } |
557 | |
558 | /*! |
559 | * \property Q3DCamera::wrapYRotation |
560 | * |
561 | * \brief The behavior of the minimum and maximum limits in the Y-rotation. |
562 | * |
563 | * If \c true, the Y-rotation of the camera is wrapped from minimum to maximum |
564 | * and from maximum to minimum. If \c false, the Y-rotation of the camera is |
565 | * limited to the sector determined by the minimum and maximum values. |
566 | * Set to \c true by default. |
567 | */ |
568 | bool Q3DCamera::wrapYRotation() const |
569 | { |
570 | return d_ptr->m_wrapYRotation; |
571 | } |
572 | |
573 | void Q3DCamera::setWrapYRotation(bool isEnabled) |
574 | { |
575 | d_ptr->m_wrapYRotation = isEnabled; |
576 | } |
577 | |
578 | /*! |
579 | * Utility function that sets the camera rotations and distance.\a horizontal and \a vertical |
580 | * define the camera rotations to be used. |
581 | * Optional \a zoom parameter can be given to set the zoom percentage of the camera within |
582 | * the bounds defined by minZoomLevel and maxZoomLevel properties. |
583 | */ |
584 | void Q3DCamera::setCameraPosition(float horizontal, float vertical, float zoom) |
585 | { |
586 | setZoomLevel(zoom); |
587 | setXRotation(horizontal); |
588 | setYRotation(vertical); |
589 | } |
590 | |
591 | /*! |
592 | * \property Q3DCamera::target |
593 | * \since QtDataVisualization 1.2 |
594 | * |
595 | * \brief The camera target as a a vector or vertex in the 3D space. |
596 | * |
597 | * Defaults to \c {QVector3D(0.0, 0.0, 0.0)}. |
598 | * |
599 | * Valid coordinate values are between \c{-1.0...1.0}, where the edge values indicate |
600 | * the edges of the corresponding axis range. Any values outside this range are clamped to the edge. |
601 | * |
602 | * \note For bar graphs, the Y-coordinate is ignored and camera always targets a point on |
603 | * the horizontal background. |
604 | */ |
605 | QVector3D Q3DCamera::target() const |
606 | { |
607 | return d_ptr->m_requestedTarget; |
608 | } |
609 | |
610 | void Q3DCamera::setTarget(const QVector3D &target) |
611 | { |
612 | QVector3D newTarget = target; |
613 | |
614 | if (newTarget.x() < -1.0f) |
615 | newTarget.setX(-1.0f); |
616 | else if (newTarget.x() > 1.0f) |
617 | newTarget.setX(1.0f); |
618 | |
619 | if (newTarget.y() < -1.0f) |
620 | newTarget.setY(-1.0f); |
621 | else if (newTarget.y() > 1.0f) |
622 | newTarget.setY(1.0f); |
623 | |
624 | if (newTarget.z() < -1.0f) |
625 | newTarget.setZ(-1.0f); |
626 | else if (newTarget.z() > 1.0f) |
627 | newTarget.setZ(1.0f); |
628 | |
629 | if (d_ptr->m_requestedTarget != newTarget) { |
630 | if (d_ptr->m_activePreset != CameraPresetNone) |
631 | d_ptr->m_activePreset = CameraPresetNone; |
632 | d_ptr->m_requestedTarget = newTarget; |
633 | setDirty(true); |
634 | emit targetChanged(target: newTarget); |
635 | } |
636 | } |
637 | |
638 | Q3DCameraPrivate::Q3DCameraPrivate(Q3DCamera *q) : |
639 | q_ptr(q), |
640 | m_isViewMatrixUpdateActive(true), |
641 | m_xRotation(0.0f), |
642 | m_yRotation(0.0f), |
643 | m_minXRotation(-180.0f), |
644 | m_minYRotation(0.0f), |
645 | m_maxXRotation(180.0f), |
646 | m_maxYRotation(90.0f), |
647 | m_zoomLevel(100.0f), |
648 | m_minZoomLevel(10.0f), |
649 | m_maxZoomLevel(500.0f), |
650 | m_wrapXRotation(true), |
651 | m_wrapYRotation(false), |
652 | m_activePreset(Q3DCamera::CameraPresetNone) |
653 | { |
654 | } |
655 | |
656 | Q3DCameraPrivate::~Q3DCameraPrivate() |
657 | { |
658 | } |
659 | |
660 | // Copies changed values from this camera to the other camera. If the other camera had same changes, |
661 | // those changes are discarded. |
662 | void Q3DCameraPrivate::sync(Q3DCamera &other) |
663 | { |
664 | if (q_ptr->isDirty()) { |
665 | other.copyValuesFrom(source: *q_ptr); |
666 | q_ptr->setDirty(false); |
667 | other.setDirty(false); |
668 | } |
669 | } |
670 | |
671 | void Q3DCameraPrivate::setXRotation(const float rotation) |
672 | { |
673 | if (m_xRotation != rotation) { |
674 | m_xRotation = rotation; |
675 | q_ptr->setDirty(true); |
676 | } |
677 | } |
678 | |
679 | void Q3DCameraPrivate::setYRotation(const float rotation) |
680 | { |
681 | if (m_yRotation != rotation) { |
682 | m_yRotation = rotation; |
683 | q_ptr->setDirty(true); |
684 | } |
685 | } |
686 | |
687 | /*! |
688 | * \internal |
689 | * The current minimum X-rotation for the camera. |
690 | * The full circle range is \c{[-180, 180]} and the minimum value is limited to \c -180. |
691 | * Also the value can't be higher than the maximum, and is adjusted if necessary. |
692 | * |
693 | * \sa wrapXRotation, maxXRotation |
694 | */ |
695 | float Q3DCameraPrivate::minXRotation() const |
696 | { |
697 | return m_minXRotation; |
698 | } |
699 | |
700 | void Q3DCameraPrivate::setMinXRotation(float minRotation) |
701 | { |
702 | minRotation = qBound(min: -180.0f, val: minRotation, max: 180.0f); |
703 | if (minRotation > m_maxXRotation) |
704 | minRotation = m_maxXRotation; |
705 | |
706 | if (m_minXRotation != minRotation) { |
707 | m_minXRotation = minRotation; |
708 | emit minXRotationChanged(rotation: minRotation); |
709 | |
710 | if (m_xRotation < m_minXRotation) |
711 | setXRotation(m_xRotation); |
712 | q_ptr->setDirty(true); |
713 | } |
714 | } |
715 | |
716 | /*! |
717 | * \internal |
718 | * The current minimum Y-rotation for the camera. |
719 | * The full Y angle range is \c{[-90, 90]} and the minimum value is limited to \c -90. |
720 | * Also the value can't be higher than the maximum, and is adjusted if necessary. |
721 | * |
722 | * \sa wrapYRotation, maxYRotation |
723 | */ |
724 | float Q3DCameraPrivate::minYRotation() const |
725 | { |
726 | return m_minYRotation; |
727 | } |
728 | |
729 | void Q3DCameraPrivate::setMinYRotation(float minRotation) |
730 | { |
731 | minRotation = qBound(min: -90.0f, val: minRotation, max: 90.0f); |
732 | if (minRotation > m_maxYRotation) |
733 | minRotation = m_maxYRotation; |
734 | |
735 | if (m_minYRotation != minRotation) { |
736 | m_minYRotation = minRotation; |
737 | emit minYRotationChanged(rotation: minRotation); |
738 | |
739 | if (m_yRotation < m_minYRotation) |
740 | setYRotation(m_yRotation); |
741 | q_ptr->setDirty(true); |
742 | } |
743 | } |
744 | |
745 | /*! |
746 | * \internal |
747 | * The current maximum X-rotation for the camera. |
748 | * The full circle range is \c{[-180, 180]} and the maximum value is limited to \c 180. |
749 | * Also the value can't be lower than the minimum, and is adjusted if necessary. |
750 | * |
751 | * \sa wrapXRotation, minXRotation |
752 | */ |
753 | float Q3DCameraPrivate::maxXRotation() const |
754 | { |
755 | return m_maxXRotation; |
756 | } |
757 | |
758 | void Q3DCameraPrivate::setMaxXRotation(float maxRotation) |
759 | { |
760 | maxRotation = qBound(min: -180.0f, val: maxRotation, max: 180.0f); |
761 | |
762 | if (maxRotation < m_minXRotation) |
763 | maxRotation = m_minXRotation; |
764 | |
765 | if (m_maxXRotation != maxRotation) { |
766 | m_maxXRotation = maxRotation; |
767 | emit maxXRotationChanged(rotation: maxRotation); |
768 | |
769 | if (m_xRotation > m_maxXRotation) |
770 | setXRotation(m_xRotation); |
771 | q_ptr->setDirty(true); |
772 | } |
773 | } |
774 | |
775 | /*! |
776 | * \internal |
777 | * The current maximum Y-rotation for the camera. |
778 | * The full Y angle range is \c{[-90, 90]} and the maximum value is limited to \c 90. |
779 | * Also the value can't be lower than the minimum, and is adjusted if necessary. |
780 | * |
781 | * \sa wrapYRotation, minYRotation |
782 | */ |
783 | float Q3DCameraPrivate::maxYRotation() const |
784 | { |
785 | return m_maxYRotation; |
786 | } |
787 | |
788 | void Q3DCameraPrivate::setMaxYRotation(float maxRotation) |
789 | { |
790 | maxRotation = qBound(min: -90.0f, val: maxRotation, max: 90.0f); |
791 | |
792 | if (maxRotation < m_minYRotation) |
793 | maxRotation = m_minYRotation; |
794 | |
795 | if (m_maxYRotation != maxRotation) { |
796 | m_maxYRotation = maxRotation; |
797 | emit maxYRotationChanged(rotation: maxRotation); |
798 | |
799 | if (m_yRotation > m_maxYRotation) |
800 | setYRotation(m_yRotation); |
801 | q_ptr->setDirty(true); |
802 | } |
803 | } |
804 | |
805 | // Recalculates the view matrix based on the currently set base orientation, rotation and zoom level values. |
806 | // zoomAdjustment is adjustment to ensure that the 3D visualization stays inside the view area in the 100% zoom. |
807 | void Q3DCameraPrivate::updateViewMatrix(float zoomAdjustment) |
808 | { |
809 | if (!m_isViewMatrixUpdateActive) |
810 | return; |
811 | |
812 | GLfloat zoom = m_zoomLevel * zoomAdjustment; |
813 | QMatrix4x4 viewMatrix; |
814 | |
815 | // Apply to view matrix |
816 | viewMatrix.lookAt(eye: q_ptr->position(), center: m_actualTarget, up: m_up); |
817 | // Compensate for translation (if d_ptr->m_target is off origin) |
818 | viewMatrix.translate(x: m_actualTarget.x(), y: m_actualTarget.y(), z: m_actualTarget.z()); |
819 | // Apply rotations |
820 | // Handle x and z rotation when y -angle is other than 0 |
821 | viewMatrix.rotate(angle: m_xRotation, x: 0, y: qCos(v: qDegreesToRadians(degrees: m_yRotation)), |
822 | z: qSin(v: qDegreesToRadians(degrees: m_yRotation))); |
823 | // y rotation is always "clean" |
824 | viewMatrix.rotate(angle: m_yRotation, x: 1.0f, y: 0.0f, z: 0.0f); |
825 | // handle zoom by scaling |
826 | viewMatrix.scale(factor: zoom / 100.0f); |
827 | // Compensate for translation (if d_ptr->m_target is off origin) |
828 | viewMatrix.translate(x: -m_actualTarget.x(), y: -m_actualTarget.y(), z: -m_actualTarget.z()); |
829 | |
830 | setViewMatrix(viewMatrix); |
831 | } |
832 | |
833 | /*! |
834 | * \internal |
835 | * The view matrix used in the 3D calculations. When the default orbiting |
836 | * camera behavior is sufficient, there is no need to touch this property. If the default |
837 | * behavior is insufficient, the view matrix can be set directly. |
838 | * \note When setting the view matrix directly remember to set viewMatrixAutoUpdateEnabled to |
839 | * \c false. |
840 | */ |
841 | QMatrix4x4 Q3DCameraPrivate::viewMatrix() const |
842 | { |
843 | return m_viewMatrix; |
844 | } |
845 | |
846 | void Q3DCameraPrivate::setViewMatrix(const QMatrix4x4 &viewMatrix) |
847 | { |
848 | if (m_viewMatrix != viewMatrix) { |
849 | m_viewMatrix = viewMatrix; |
850 | q_ptr->setDirty(true); |
851 | emit viewMatrixChanged(viewMatrix: m_viewMatrix); |
852 | } |
853 | } |
854 | |
855 | /*! |
856 | * \internal |
857 | * This property determines if view matrix is automatically updated each render cycle using the |
858 | * current base orientation and rotations. If set to \c false, no automatic recalculation is done |
859 | * and the view matrix can be set using the viewMatrix property. |
860 | */ |
861 | bool Q3DCameraPrivate::isViewMatrixAutoUpdateEnabled() const |
862 | { |
863 | return m_isViewMatrixUpdateActive; |
864 | } |
865 | |
866 | void Q3DCameraPrivate::setViewMatrixAutoUpdateEnabled(bool isEnabled) |
867 | { |
868 | m_isViewMatrixUpdateActive = isEnabled; |
869 | emit viewMatrixAutoUpdateChanged(enabled: isEnabled); |
870 | } |
871 | |
872 | /*! |
873 | * \internal |
874 | * Sets the base values for the camera that are used when calculating the camera position using the |
875 | * rotation values. The base position of the camera is defined by \a basePosition, expectation is |
876 | * that the x and y values are 0. Look at target point is defined by \a target and the camera |
877 | * rotates around it. Up direction for the camera is defined by \a baseUp, normally this is a |
878 | * vector with only y value set to 1. |
879 | */ |
880 | void Q3DCameraPrivate::setBaseOrientation(const QVector3D &basePosition, |
881 | const QVector3D &target, |
882 | const QVector3D &baseUp) |
883 | { |
884 | if (q_ptr->position() != basePosition || m_actualTarget != target || m_up != baseUp) { |
885 | q_ptr->setPosition(basePosition); |
886 | m_actualTarget = target; |
887 | m_up = baseUp; |
888 | q_ptr->setDirty(true); |
889 | } |
890 | } |
891 | |
892 | /*! |
893 | * \internal |
894 | * Calculates and returns a position relative to the camera using the given parameters |
895 | * and the current camera viewMatrix property. |
896 | * The relative 3D offset to the current camera position is defined in \a relativePosition. |
897 | * An optional fixed rotation of the calculated point around the data visualization area can be |
898 | * given in \a fixedRotation. The rotation is given in degrees. |
899 | * An optional \a distanceModifier modifies the distance of the calculated point from the data |
900 | * visualization. |
901 | * \return calculated position relative to this camera's position. |
902 | */ |
903 | QVector3D Q3DCameraPrivate::calculatePositionRelativeToCamera(const QVector3D &relativePosition, |
904 | float fixedRotation, |
905 | float distanceModifier) const |
906 | { |
907 | // Move the position with camera |
908 | const float radiusFactor = cameraDistance * (1.5f + distanceModifier); |
909 | float xAngle; |
910 | float yAngle; |
911 | |
912 | if (!fixedRotation) { |
913 | xAngle = qDegreesToRadians(degrees: m_xRotation); |
914 | float yRotation = m_yRotation; |
915 | // Light must not be paraller to eye vector, so fudge the y rotation a bit. |
916 | // Note: This needs redoing if we ever allow arbitrary light positioning. |
917 | const float yMargin = 0.1f; // Smaller margins cause weird shadow artifacts on tops of bars |
918 | const float absYRotation = qAbs(t: yRotation); |
919 | if (absYRotation < 90.0f + yMargin && absYRotation > 90.0f - yMargin) { |
920 | if (yRotation < 0.0f) |
921 | yRotation = -90.0f + yMargin; |
922 | else |
923 | yRotation = 90.0f - yMargin; |
924 | } |
925 | yAngle = qDegreesToRadians(degrees: yRotation); |
926 | } else { |
927 | xAngle = qDegreesToRadians(degrees: fixedRotation); |
928 | yAngle = 0; |
929 | } |
930 | // Set radius to match the highest height of the position |
931 | const float radius = (radiusFactor + relativePosition.y()); |
932 | const float zPos = radius * qCos(v: xAngle) * qCos(v: yAngle); |
933 | const float xPos = radius * qSin(v: xAngle) * qCos(v: yAngle); |
934 | const float yPos = radius * qSin(v: yAngle); |
935 | |
936 | // Keep in the set position in relation to camera |
937 | return QVector3D(-xPos + relativePosition.x(), |
938 | yPos + relativePosition.y(), |
939 | zPos + relativePosition.z()); |
940 | } |
941 | |
942 | QT_END_NAMESPACE_DATAVISUALIZATION |
943 | |