| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt Data Visualization module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:GPL$ | 
| 9 | ** Commercial License Usage | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU | 
| 19 | ** General Public License version 3 or (at your option) any later version | 
| 20 | ** approved by the KDE Free Qt Foundation. The licenses are as published by | 
| 21 | ** the Free Software Foundation and appearing in the file LICENSE.GPL3 | 
| 22 | ** included in the packaging of this file. Please review the following | 
| 23 | ** information to ensure the GNU General Public License requirements will | 
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| 25 | ** | 
| 26 | ** $QT_END_LICENSE$ | 
| 27 | ** | 
| 28 | ****************************************************************************/ | 
| 29 |  | 
| 30 | #include "qtouch3dinputhandler_p.h" | 
| 31 | #include <QtCore/QTimer> | 
| 32 | #include <QtCore/qmath.h> | 
| 33 |  | 
| 34 | QT_BEGIN_NAMESPACE_DATAVISUALIZATION | 
| 35 |  | 
| 36 | static const float maxTapAndHoldJitter = 20.0f; | 
| 37 | static const int maxPinchJitter = 10; | 
| 38 | #if defined (Q_OS_ANDROID) || defined(Q_OS_IOS) | 
| 39 | static const int maxSelectionJitter = 10; | 
| 40 | #else | 
| 41 | static const int maxSelectionJitter = 5; | 
| 42 | #endif | 
| 43 | static const int tapAndHoldTime = 250; | 
| 44 | static const float rotationSpeed = 200.0f; | 
| 45 | static const float touchZoomDrift = 0.02f; | 
| 46 |  | 
| 47 | /*! | 
| 48 |  * \class QTouch3DInputHandler | 
| 49 |  * \inmodule QtDataVisualization | 
| 50 |  * \brief Basic touch display based input handler. | 
| 51 |  * \since QtDataVisualization 1.0 | 
| 52 |  * | 
| 53 |  * QTouch3DInputHandler is the basic input handler for touch screen devices. | 
| 54 |  * | 
| 55 |  * Default touch input handler has the following functionalty: | 
| 56 |  * \table | 
| 57 |  *      \header | 
| 58 |  *          \li Gesture | 
| 59 |  *          \li Action | 
| 60 |  *      \row | 
| 61 |  *          \li Touch-And-Move | 
| 62 |  *          \li Rotate graph within limits set for Q3DCamera | 
| 63 |  *      \row | 
| 64 |  *          \li Tap | 
| 65 |  *          \li Select the item tapped or remove selection if none. | 
| 66 |  *              May open the secondary view depending on the | 
| 67 |  *              \l {QAbstract3DGraph::selectionMode}{selection mode}. | 
| 68 |  *      \row | 
| 69 |  *          \li Tap-And-Hold | 
| 70 |  *          \li Same as tap. | 
| 71 |  *      \row | 
| 72 |  *          \li Pinch | 
| 73 |  *          \li Zoom in/out within the allowable zoom range set for Q3DCamera. | 
| 74 |  *      \row | 
| 75 |  *          \li Tap on the primary view when the secondary view is visible | 
| 76 |  *          \li Closes the secondary view. | 
| 77 |  *          \note Secondary view is available only for Q3DBars and Q3DSurface graphs. | 
| 78 |  * \endtable | 
| 79 |  * | 
| 80 |  * Rotation, zoom, and selection can each be individually disabled using | 
| 81 |  * corresponding Q3DInputHandler properties. | 
| 82 |  */ | 
| 83 |  | 
| 84 | /*! | 
| 85 |  * \qmltype TouchInputHandler3D | 
| 86 |  * \inqmlmodule QtDataVisualization | 
| 87 |  * \since QtDataVisualization 1.2 | 
| 88 |  * \ingroup datavisualization_qml | 
| 89 |  * \instantiates QTouch3DInputHandler | 
| 90 |  * \inherits InputHandler3D | 
| 91 |  * \brief Basic touch display based input handler. | 
| 92 |  * | 
| 93 |  * TouchInputHandler3D is the basic input handler for touch screen devices. | 
| 94 |  * | 
| 95 |  * See QTouch3DInputHandler documentation for more details. | 
| 96 |  */ | 
| 97 |  | 
| 98 | /*! | 
| 99 |  * Constructs the basic touch display input handler. An optional \a parent parameter can be given | 
| 100 |  * and is then passed to QObject constructor. | 
| 101 |  */ | 
| 102 | QTouch3DInputHandler::QTouch3DInputHandler(QObject *parent) | 
| 103 |     : Q3DInputHandler(parent), | 
| 104 |       d_ptr(new QTouch3DInputHandlerPrivate(this)) | 
| 105 | { | 
| 106 | } | 
| 107 |  | 
| 108 | /*! | 
| 109 |  *  Destroys the input handler. | 
| 110 |  */ | 
| 111 | QTouch3DInputHandler::~QTouch3DInputHandler() | 
| 112 | { | 
| 113 | } | 
| 114 |  | 
| 115 | /*! | 
| 116 |  * Override this to change handling of touch events. | 
| 117 |  * Touch event is given in the \a event. | 
| 118 |  */ | 
| 119 | void QTouch3DInputHandler::touchEvent(QTouchEvent *event) | 
| 120 | { | 
| 121 |     QList<QTouchEvent::TouchPoint> points; | 
| 122 |     points = event->touchPoints(); | 
| 123 |  | 
| 124 |     if (!scene()->isSlicingActive() && points.count() == 2) { | 
| 125 |         d_ptr->m_holdTimer->stop(); | 
| 126 |         QPointF distance = points.at(i: 0).pos() - points.at(i: 1).pos(); | 
| 127 |         QPoint midPoint = ((points.at(i: 0).pos() + points.at(i: 1).pos()) / 2.0).toPoint(); | 
| 128 |         d_ptr->handlePinchZoom(distance: distance.manhattanLength(), pos: midPoint); | 
| 129 |     } else if (points.count() == 1) { | 
| 130 |         QPointF pointerPos = points.at(i: 0).pos(); | 
| 131 |         if (event->type() == QEvent::TouchBegin) { | 
| 132 |             // Flush input state | 
| 133 |             d_ptr->m_inputState = QAbstract3DInputHandlerPrivate::InputStateNone; | 
| 134 |             if (scene()->isSlicingActive()) { | 
| 135 |                 if (isSelectionEnabled()) { | 
| 136 |                     if (scene()->isPointInPrimarySubView(point: pointerPos.toPoint())) | 
| 137 |                         setInputView(InputViewOnPrimary); | 
| 138 |                     else if (scene()->isPointInSecondarySubView(point: pointerPos.toPoint())) | 
| 139 |                         setInputView(InputViewOnSecondary); | 
| 140 |                     else | 
| 141 |                         setInputView(InputViewNone); | 
| 142 |                 } | 
| 143 |             } else { | 
| 144 |                 // Handle possible tap-and-hold selection | 
| 145 |                 if (isSelectionEnabled()) { | 
| 146 |                     d_ptr->m_startHoldPos = pointerPos; | 
| 147 |                     d_ptr->m_touchHoldPos = d_ptr->m_startHoldPos; | 
| 148 |                     d_ptr->m_holdTimer->start(); | 
| 149 |                     setInputView(InputViewOnPrimary); | 
| 150 |                 } | 
| 151 |                 // Start rotating | 
| 152 |                 if (isRotationEnabled()) { | 
| 153 |                     d_ptr->m_inputState = QAbstract3DInputHandlerPrivate::InputStateRotating; | 
| 154 |                     setInputPosition(pointerPos.toPoint()); | 
| 155 |                     setInputView(InputViewOnPrimary); | 
| 156 |                 } | 
| 157 |             } | 
| 158 |         } else if (event->type() == QEvent::TouchEnd) { | 
| 159 |             setInputView(InputViewNone); | 
| 160 |             d_ptr->m_holdTimer->stop(); | 
| 161 |             // Handle possible selection | 
| 162 |             if (!scene()->isSlicingActive() | 
| 163 |                     && QAbstract3DInputHandlerPrivate::InputStatePinching | 
| 164 |                     != d_ptr->m_inputState) { | 
| 165 |                 d_ptr->handleSelection(position: pointerPos); | 
| 166 |             } | 
| 167 |         } else if (event->type() == QEvent::TouchUpdate) { | 
| 168 |             if (!scene()->isSlicingActive()) { | 
| 169 |                 d_ptr->m_touchHoldPos = pointerPos; | 
| 170 |                 // Handle rotation | 
| 171 |                 d_ptr->handleRotation(position: pointerPos); | 
| 172 |             } | 
| 173 |         } | 
| 174 |     } else { | 
| 175 |         d_ptr->m_holdTimer->stop(); | 
| 176 |     } | 
| 177 | } | 
| 178 |  | 
| 179 | QTouch3DInputHandlerPrivate::QTouch3DInputHandlerPrivate(QTouch3DInputHandler *q) | 
| 180 |     : Q3DInputHandlerPrivate(q), | 
| 181 |       q_ptr(q), | 
| 182 |       m_holdTimer(0), | 
| 183 |       m_inputState(QAbstract3DInputHandlerPrivate::InputStateNone) | 
| 184 | { | 
| 185 |     m_holdTimer = new QTimer(); | 
| 186 |     m_holdTimer->setSingleShot(true); | 
| 187 |     m_holdTimer->setInterval(tapAndHoldTime); | 
| 188 |     connect(sender: m_holdTimer, signal: &QTimer::timeout, receiver: this, slot: &QTouch3DInputHandlerPrivate::handleTapAndHold); | 
| 189 | } | 
| 190 |  | 
| 191 | QTouch3DInputHandlerPrivate::~QTouch3DInputHandlerPrivate() | 
| 192 | { | 
| 193 |     m_holdTimer->stop(); | 
| 194 |     delete m_holdTimer; | 
| 195 | } | 
| 196 |  | 
| 197 | void QTouch3DInputHandlerPrivate::handlePinchZoom(float distance, const QPoint &pos) | 
| 198 | { | 
| 199 |     if (q_ptr->isZoomEnabled()) { | 
| 200 |         int newDistance = distance; | 
| 201 |         int prevDist = q_ptr->prevDistance(); | 
| 202 |         if (prevDist > 0 && qAbs(t: prevDist - newDistance) < maxPinchJitter) | 
| 203 |             return; | 
| 204 |         m_inputState = QAbstract3DInputHandlerPrivate::InputStatePinching; | 
| 205 |         Q3DCamera *camera = q_ptr->scene()->activeCamera(); | 
| 206 |         int zoomLevel = int(camera->zoomLevel()); | 
| 207 |         const int minZoomLevel = int(camera->minZoomLevel()); | 
| 208 |         const int maxZoomLevel = int(camera->maxZoomLevel()); | 
| 209 |         float zoomRate = qSqrt(v: qSqrt(v: zoomLevel)); | 
| 210 |         if (newDistance > prevDist) | 
| 211 |             zoomLevel += zoomRate; | 
| 212 |         else | 
| 213 |             zoomLevel -= zoomRate; | 
| 214 |         zoomLevel = qBound(min: minZoomLevel, val: zoomLevel, max: maxZoomLevel); | 
| 215 |  | 
| 216 |         if (q_ptr->isZoomAtTargetEnabled()) { | 
| 217 |             q_ptr->scene()->setGraphPositionQuery(pos); | 
| 218 |             m_zoomAtTargetPending = true; | 
| 219 |             // If zoom at target is enabled, we don't want to zoom yet, as that causes | 
| 220 |             // jitter. Instead, we zoom next frame, when we apply the camera position. | 
| 221 |             m_requestedZoomLevel = zoomLevel; | 
| 222 |             m_driftMultiplier = touchZoomDrift; | 
| 223 |         } else { | 
| 224 |             camera->setZoomLevel(zoomLevel); | 
| 225 |         } | 
| 226 |  | 
| 227 |         q_ptr->setPrevDistance(newDistance); | 
| 228 |     } | 
| 229 | } | 
| 230 |  | 
| 231 | void QTouch3DInputHandlerPrivate::handleTapAndHold() | 
| 232 | { | 
| 233 |     if (q_ptr->isSelectionEnabled()) { | 
| 234 |         QPointF distance = m_startHoldPos - m_touchHoldPos; | 
| 235 |         if (distance.manhattanLength() < maxTapAndHoldJitter) { | 
| 236 |             q_ptr->setInputPosition(m_touchHoldPos.toPoint()); | 
| 237 |             q_ptr->scene()->setSelectionQueryPosition(m_touchHoldPos.toPoint()); | 
| 238 |             m_inputState = QAbstract3DInputHandlerPrivate::InputStateSelecting; | 
| 239 |         } | 
| 240 |     } | 
| 241 | } | 
| 242 |  | 
| 243 | void QTouch3DInputHandlerPrivate::handleSelection(const QPointF &position) | 
| 244 | { | 
| 245 |     if (q_ptr->isSelectionEnabled()) { | 
| 246 |         QPointF distance = m_startHoldPos - position; | 
| 247 |         if (distance.manhattanLength() < maxSelectionJitter) { | 
| 248 |             m_inputState = QAbstract3DInputHandlerPrivate::InputStateSelecting; | 
| 249 |             q_ptr->scene()->setSelectionQueryPosition(position.toPoint()); | 
| 250 |         } else { | 
| 251 |             m_inputState = QAbstract3DInputHandlerPrivate::InputStateNone; | 
| 252 |             q_ptr->setInputView(QAbstract3DInputHandler::InputViewNone); | 
| 253 |         } | 
| 254 |         q_ptr->setPreviousInputPos(position.toPoint()); | 
| 255 |     } | 
| 256 | } | 
| 257 |  | 
| 258 | void QTouch3DInputHandlerPrivate::handleRotation(const QPointF &position) | 
| 259 | { | 
| 260 |     if (q_ptr->isRotationEnabled() | 
| 261 |             && QAbstract3DInputHandlerPrivate::InputStateRotating == m_inputState) { | 
| 262 |         Q3DScene *scene = q_ptr->scene(); | 
| 263 |         Q3DCamera *camera = scene->activeCamera(); | 
| 264 |         float xRotation = camera->xRotation(); | 
| 265 |         float yRotation = camera->yRotation(); | 
| 266 |         QPointF inputPos = q_ptr->inputPosition(); | 
| 267 |         float mouseMoveX = float(inputPos.x() - position.x()) | 
| 268 |                 / (scene->viewport().width() / rotationSpeed); | 
| 269 |         float mouseMoveY = float(inputPos.y() - position.y()) | 
| 270 |                 / (scene->viewport().height() / rotationSpeed); | 
| 271 |         xRotation -= mouseMoveX; | 
| 272 |         yRotation -= mouseMoveY; | 
| 273 |         camera->setXRotation(xRotation); | 
| 274 |         camera->setYRotation(yRotation); | 
| 275 |  | 
| 276 |         q_ptr->setPreviousInputPos(inputPos.toPoint()); | 
| 277 |         q_ptr->setInputPosition(position.toPoint()); | 
| 278 |     } | 
| 279 | } | 
| 280 |  | 
| 281 | QT_END_NAMESPACE_DATAVISUALIZATION | 
| 282 |  |