1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2016 The Qt Company Ltd. |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the Qt Data Visualization module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:GPL$ |
9 | ** Commercial License Usage |
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16 | ** |
17 | ** GNU General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU |
19 | ** General Public License version 3 or (at your option) any later version |
20 | ** approved by the KDE Free Qt Foundation. The licenses are as published by |
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28 | ****************************************************************************/ |
29 | |
30 | // |
31 | // W A R N I N G |
32 | // ------------- |
33 | // |
34 | // This file is not part of the QtDataVisualization API. It exists purely as an |
35 | // implementation detail. This header file may change from version to |
36 | // version without notice, or even be removed. |
37 | // |
38 | // We mean it. |
39 | |
40 | #ifndef CAMERAHELPER_P_H |
41 | #define CAMERAHELPER_P_H |
42 | |
43 | #include "datavisualizationglobal_p.h" |
44 | #include "q3dcamera.h" |
45 | |
46 | QT_BEGIN_NAMESPACE |
47 | class QMatrix4x4; |
48 | class QPoint; |
49 | QT_END_NAMESPACE |
50 | |
51 | QT_BEGIN_NAMESPACE_DATAVISUALIZATION |
52 | |
53 | class CameraHelper : public QObject |
54 | { |
55 | Q_OBJECT |
56 | |
57 | private: |
58 | QVector3D m_position; |
59 | QVector3D m_target; |
60 | QVector3D m_up; |
61 | |
62 | QPoint m_previousMousePos; |
63 | |
64 | GLfloat m_xRotation; |
65 | GLfloat m_yRotation; |
66 | GLfloat m_defaultXRotation; |
67 | GLfloat m_defaultYRotation; |
68 | |
69 | GLfloat m_rotationSpeed; |
70 | |
71 | public: |
72 | explicit CameraHelper(QObject *parent = 0); |
73 | ~CameraHelper(); |
74 | |
75 | // How fast camera rotates when mouse is dragged. Default is 100. |
76 | void setRotationSpeed(int speed); |
77 | // Set camera rotation in degrees |
78 | void setCameraRotation(const QPointF &rotation); |
79 | // Get camera rotations |
80 | QPointF getCameraRotations(); |
81 | // Set default camera orientation. Position's x and y should be 0. |
82 | void setDefaultCameraOrientation(const QVector3D &defaultPosition, |
83 | const QVector3D &defaultTarget, |
84 | const QVector3D &defaultUp); |
85 | // Calculate view matrix based on rotation and zoom |
86 | QMatrix4x4 calculateViewMatrix(const QPoint &mousePos, int zoom, |
87 | int screenWidth, int screenHeight, |
88 | bool showUnder = false); |
89 | // Calcluate light position based on rotation. Call after calling calculateViewMatrix to get |
90 | // up-to-date position |
91 | QVector3D calculateLightPosition(const QVector3D &lightPosition, |
92 | GLfloat fixedRotation = 0.0f, |
93 | GLfloat distanceModifier = 0.0f); |
94 | void updateMousePos(const QPoint &mousePos); |
95 | void setCameraPreset(Q3DCamera::CameraPreset preset); |
96 | }; |
97 | |
98 | QT_END_NAMESPACE_DATAVISUALIZATION |
99 | |
100 | #endif |
101 | |