| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt Data Visualization module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:GPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU | 
| 19 | ** General Public License version 3 or (at your option) any later version | 
| 20 | ** approved by the KDE Free Qt Foundation. The licenses are as published by | 
| 21 | ** the Free Software Foundation and appearing in the file LICENSE.GPL3 | 
| 22 | ** included in the packaging of this file. Please review the following | 
| 23 | ** information to ensure the GNU General Public License requirements will | 
| 24 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. | 
| 25 | ** | 
| 26 | ** $QT_END_LICENSE$ | 
| 27 | ** | 
| 28 | ****************************************************************************/ | 
| 29 |  | 
| 30 | #include "enumtostringmap_p.h" | 
| 31 |  | 
| 32 | #ifdef VERBOSE_STATE_STORE | 
| 33 |  | 
| 34 | #include <QDebug> | 
| 35 |  | 
| 36 | static EnumToStringMap *theInstance = 0; | 
| 37 | static unsigned int theInstanceCount = 0; | 
| 38 |  | 
| 39 | EnumToStringMap *EnumToStringMap::newInstance() | 
| 40 | { | 
| 41 |     if (theInstance) { | 
| 42 |         theInstanceCount++; | 
| 43 |         return theInstance; | 
| 44 |     } | 
| 45 |  | 
| 46 |     theInstance = new EnumToStringMap(); | 
| 47 |     theInstanceCount++; | 
| 48 |     return theInstance; | 
| 49 | } | 
| 50 |  | 
| 51 | void EnumToStringMap::deleteInstance() | 
| 52 | { | 
| 53 |     theInstanceCount--; | 
| 54 |     if (theInstanceCount <= 0) { | 
| 55 |         delete theInstance; | 
| 56 |         theInstance = 0; | 
| 57 |     } | 
| 58 | } | 
| 59 |  | 
| 60 | EnumToStringMap::EnumToStringMap() : | 
| 61 |     m_unknown("<unknown>" ) | 
| 62 | { | 
| 63 |     m_map[GL_ZERO] = "ZERO/null" ; | 
| 64 |  | 
| 65 |     m_map[GL_DEPTH_BUFFER_BIT] = "DEPTH_BUFFER_BIT" ; | 
| 66 |     m_map[GL_STENCIL_BUFFER_BIT] = "STENCIL_BUFFER_BIT" ; | 
| 67 |     m_map[GL_COLOR_BUFFER_BIT] = "COLOR_BUFFER_BIT" ; | 
| 68 |  | 
| 69 |     m_map[GL_STENCIL_BUFFER_BIT] = "STENCIL_BUFFER_BIT" ; | 
| 70 |     m_map[GL_COLOR_BUFFER_BIT] = "COLOR_BUFFER_BIT" ; | 
| 71 |  | 
| 72 |     m_map[GL_POINTS] = "POINTS" ; | 
| 73 |     m_map[GL_LINES] = "LINES" ; | 
| 74 |     m_map[GL_LINE_LOOP] = "LINE_LOOP" ; | 
| 75 |     m_map[GL_LINE_STRIP] = "LINE_STRIP" ; | 
| 76 |     m_map[GL_TRIANGLES] = "TRIANGLES" ; | 
| 77 |     m_map[GL_TRIANGLE_STRIP] = "TRIANGLE_STRIP" ; | 
| 78 |     m_map[GL_TRIANGLE_FAN] = "TRIANGLE_FAN" ; | 
| 79 |  | 
| 80 |     m_map[GL_SRC_COLOR] = "SRC_COLOR" ; | 
| 81 |     m_map[GL_ONE_MINUS_SRC_COLOR] = "ONE_MINUS_SRC_COLOR" ; | 
| 82 |     m_map[GL_SRC_ALPHA] = "SRC_ALPHA" ; | 
| 83 |     m_map[GL_ONE_MINUS_SRC_ALPHA] = "ONE_MINUS_SRC_ALPHA" ; | 
| 84 |     m_map[GL_DST_ALPHA] = "DST_ALPHA" ; | 
| 85 |     m_map[GL_ONE_MINUS_DST_ALPHA] = "ONE_MINUS_DST_ALPHA" ; | 
| 86 |  | 
| 87 |     m_map[GL_DST_COLOR] = "DST_COLOR" ; | 
| 88 |     m_map[GL_ONE_MINUS_DST_COLOR] = "ONE_MINUS_DST_COLOR" ; | 
| 89 |     m_map[GL_SRC_ALPHA_SATURATE] = "SRC_ALPHA_SATURATE" ; | 
| 90 |  | 
| 91 |     m_map[GL_FUNC_ADD] = "FUNC_ADD" ; | 
| 92 |     m_map[GL_BLEND_EQUATION] = "BLEND_EQUATION" ; | 
| 93 |     m_map[GL_BLEND_EQUATION_RGB] = "BLEND_EQUATION_RGB" ; | 
| 94 |     m_map[GL_BLEND_EQUATION_ALPHA] = "BLEND_EQUATION_ALPHA" ; | 
| 95 |  | 
| 96 |     m_map[GL_FUNC_SUBTRACT] = "FUNC_SUBTRACT" ; | 
| 97 |     m_map[GL_FUNC_REVERSE_SUBTRACT] = "FUNC_REVERSE_SUBTRACT" ; | 
| 98 |  | 
| 99 |     m_map[GL_BLEND_DST_RGB] = "BLEND_DST_RGB" ; | 
| 100 |     m_map[GL_BLEND_SRC_RGB] = "BLEND_SRC_RGB" ; | 
| 101 |     m_map[GL_BLEND_DST_ALPHA] = "BLEND_DST_ALPHA" ; | 
| 102 |     m_map[GL_BLEND_SRC_ALPHA] = "BLEND_SRC_ALPHA" ; | 
| 103 |     m_map[GL_CONSTANT_COLOR] = "CONSTANT_COLOR" ; | 
| 104 |     m_map[GL_ONE_MINUS_CONSTANT_COLOR] = "ONE_MINUS_CONSTANT_COLOR" ; | 
| 105 |     m_map[GL_CONSTANT_ALPHA] = "CONSTANT_ALPHA" ; | 
| 106 |     m_map[GL_ONE_MINUS_CONSTANT_ALPHA] = "ONE_MINUS_CONSTANT_ALPHA" ; | 
| 107 |     m_map[GL_BLEND_COLOR] = "BLEND_COLOR" ; | 
| 108 |  | 
| 109 |     m_map[GL_ARRAY_BUFFER] = "ARRAY_BUFFER" ; | 
| 110 |     m_map[GL_ELEMENT_ARRAY_BUFFER] = "ELEMENT_ARRAY_BUFFER" ; | 
| 111 |     m_map[GL_ARRAY_BUFFER_BINDING] = "ARRAY_BUFFER_BINDING" ; | 
| 112 |     m_map[GL_ELEMENT_ARRAY_BUFFER_BINDING] = "ELEMENT_ARRAY_BUFFER_BINDING" ; | 
| 113 |  | 
| 114 |     m_map[GL_STREAM_DRAW] = "STREAM_DRAW" ; | 
| 115 |     m_map[GL_STATIC_DRAW] = "STATIC_DRAW" ; | 
| 116 |     m_map[GL_DYNAMIC_DRAW] = "DYNAMIC_DRAW" ; | 
| 117 |  | 
| 118 |     m_map[GL_BUFFER_SIZE] = "BUFFER_SIZE" ; | 
| 119 |     m_map[GL_BUFFER_USAGE] = "BUFFER_USAGE" ; | 
| 120 |  | 
| 121 |     m_map[GL_CURRENT_VERTEX_ATTRIB] = "CURRENT_VERTEX_ATTRIB" ; | 
| 122 |  | 
| 123 |     m_map[GL_FRONT] = "FRONT" ; | 
| 124 |     m_map[GL_BACK] = "BACK" ; | 
| 125 |     m_map[GL_FRONT_AND_BACK] = "FRONT_AND_BACK" ; | 
| 126 |  | 
| 127 |     m_map[GL_CULL_FACE] = "CULL_FACE" ; | 
| 128 |     m_map[GL_BLEND] = "BLEND" ; | 
| 129 |     m_map[GL_DITHER] = "DITHER" ; | 
| 130 |     m_map[GL_STENCIL_TEST] = "STENCIL_TEST" ; | 
| 131 |     m_map[GL_DEPTH_TEST] = "DEPTH_TEST" ; | 
| 132 |     m_map[GL_SCISSOR_TEST] = "SCISSOR_TEST" ; | 
| 133 |     m_map[GL_POLYGON_OFFSET_FILL] = "POLYGON_OFFSET_FILL" ; | 
| 134 |     m_map[GL_SAMPLE_ALPHA_TO_COVERAGE] = "SAMPLE_ALPHA_TO_COVERAGE" ; | 
| 135 |     m_map[GL_SAMPLE_COVERAGE] = "SAMPLE_COVERAGE" ; | 
| 136 |  | 
| 137 |     m_map[GL_NO_ERROR] = "NO_ERROR" ; | 
| 138 |     m_map[GL_INVALID_ENUM] = "INVALID_ENUM" ; | 
| 139 |     m_map[GL_INVALID_VALUE] = "INVALID_VALUE" ; | 
| 140 |     m_map[GL_INVALID_OPERATION] = "INVALID_OPERATION" ; | 
| 141 |     m_map[GL_OUT_OF_MEMORY] = "OUT_OF_MEMORY" ; | 
| 142 |  | 
| 143 |     m_map[GL_CW] = "CW" ; | 
| 144 |     m_map[GL_CCW] = "CCW" ; | 
| 145 |  | 
| 146 |     m_map[GL_LINE_WIDTH] = "LINE_WIDTH" ; | 
| 147 |     m_map[GL_ALIASED_POINT_SIZE_RANGE] = "ALIASED_POINT_SIZE_RANGE" ; | 
| 148 |     m_map[GL_ALIASED_LINE_WIDTH_RANGE] = "ALIASED_LINE_WIDTH_RANGE" ; | 
| 149 |     m_map[GL_CULL_FACE_MODE] = "CULL_FACE_MODE" ; | 
| 150 |     m_map[GL_FRONT_FACE] = "FRONT_FACE" ; | 
| 151 |     m_map[GL_DEPTH_RANGE] = "DEPTH_RANGE" ; | 
| 152 |     m_map[GL_DEPTH_WRITEMASK] = "DEPTH_WRITEMASK" ; | 
| 153 |     m_map[GL_DEPTH_CLEAR_VALUE] = "DEPTH_CLEAR_VALUE" ; | 
| 154 |     m_map[GL_DEPTH_FUNC] = "DEPTH_FUNC" ; | 
| 155 |     m_map[GL_STENCIL_CLEAR_VALUE] = "STENCIL_CLEAR_VALUE" ; | 
| 156 |     m_map[GL_STENCIL_FUNC] = "STENCIL_FUNC" ; | 
| 157 |     m_map[GL_STENCIL_FAIL] = "STENCIL_FAIL" ; | 
| 158 |     m_map[GL_STENCIL_PASS_DEPTH_FAIL] = "STENCIL_PASS_DEPTH_FAIL" ; | 
| 159 |     m_map[GL_STENCIL_PASS_DEPTH_PASS] = "STENCIL_PASS_DEPTH_PASS" ; | 
| 160 |     m_map[GL_STENCIL_REF] = "STENCIL_REF" ; | 
| 161 |     m_map[GL_STENCIL_VALUE_MASK] = "STENCIL_VALUE_MASK" ; | 
| 162 |     m_map[GL_STENCIL_WRITEMASK] = "STENCIL_WRITEMASK" ; | 
| 163 |     m_map[GL_STENCIL_BACK_FUNC] = "STENCIL_BACK_FUNC" ; | 
| 164 |     m_map[GL_STENCIL_BACK_FAIL] = "STENCIL_BACK_FAIL" ; | 
| 165 |     m_map[GL_STENCIL_BACK_PASS_DEPTH_FAIL] = "STENCIL_BACK_PASS_DEPTH_FAIL" ; | 
| 166 |     m_map[GL_STENCIL_BACK_PASS_DEPTH_PASS] = "STENCIL_BACK_PASS_DEPTH_PASS" ; | 
| 167 |     m_map[GL_STENCIL_BACK_REF] = "STENCIL_BACK_REF" ; | 
| 168 |     m_map[GL_STENCIL_BACK_VALUE_MASK] = "STENCIL_BACK_VALUE_MASK" ; | 
| 169 |     m_map[GL_STENCIL_BACK_WRITEMASK] = "STENCIL_BACK_WRITEMASK" ; | 
| 170 |     m_map[GL_VIEWPORT] = "VIEWPORT" ; | 
| 171 |     m_map[GL_SCISSOR_BOX] = "SCISSOR_BOX" ; | 
| 172 |  | 
| 173 |     m_map[GL_COLOR_CLEAR_VALUE] = "COLOR_CLEAR_VALUE" ; | 
| 174 |     m_map[GL_COLOR_WRITEMASK] = "COLOR_WRITEMASK" ; | 
| 175 |     m_map[GL_UNPACK_ALIGNMENT] = "UNPACK_ALIGNMENT" ; | 
| 176 |     m_map[GL_PACK_ALIGNMENT] = "PACK_ALIGNMENT" ; | 
| 177 |     m_map[GL_MAX_TEXTURE_SIZE] = "MAX_TEXTURE_SIZE" ; | 
| 178 |     m_map[GL_MAX_VIEWPORT_DIMS] = "MAX_VIEWPORT_DIMS" ; | 
| 179 |     m_map[GL_SUBPIXEL_BITS] = "SUBPIXEL_BITS" ; | 
| 180 |     m_map[GL_RED_BITS] = "RED_BITS" ; | 
| 181 |     m_map[GL_GREEN_BITS] = "GREEN_BITS" ; | 
| 182 |     m_map[GL_BLUE_BITS] = "BLUE_BITS" ; | 
| 183 |     m_map[GL_ALPHA_BITS] = "ALPHA_BITS" ; | 
| 184 |     m_map[GL_DEPTH_BITS] = "DEPTH_BITS" ; | 
| 185 |     m_map[GL_STENCIL_BITS] = "STENCIL_BITS" ; | 
| 186 |     m_map[GL_POLYGON_OFFSET_UNITS] = "POLYGON_OFFSET_UNITS" ; | 
| 187 |  | 
| 188 |     m_map[GL_POLYGON_OFFSET_FACTOR] = "POLYGON_OFFSET_FACTOR" ; | 
| 189 |     m_map[GL_TEXTURE_BINDING_2D] = "TEXTURE_BINDING_2D" ; | 
| 190 |     m_map[GL_SAMPLE_BUFFERS] = "SAMPLE_BUFFERS" ; | 
| 191 |     m_map[GL_SAMPLES] = "SAMPLES" ; | 
| 192 |     m_map[GL_SAMPLE_COVERAGE_VALUE] = "SAMPLE_COVERAGE_VALUE" ; | 
| 193 |     m_map[GL_SAMPLE_COVERAGE_INVERT] = "SAMPLE_COVERAGE_INVERT" ; | 
| 194 |  | 
| 195 |     m_map[GL_COMPRESSED_TEXTURE_FORMATS] = "COMPRESSED_TEXTURE_FORMATS" ; | 
| 196 |  | 
| 197 |     m_map[GL_DONT_CARE] = "DONT_CARE" ; | 
| 198 |     m_map[GL_FASTEST] = "FASTEST" ; | 
| 199 |     m_map[GL_NICEST] = "NICEST" ; | 
| 200 |  | 
| 201 |     m_map[GL_GENERATE_MIPMAP_HINT] = "GENERATE_MIPMAP_HINT" ; | 
| 202 |  | 
| 203 |     m_map[GL_BYTE] = "BYTE" ; | 
| 204 |     m_map[GL_UNSIGNED_BYTE] = "UNSIGNED_BYTE" ; | 
| 205 |     m_map[GL_SHORT] = "SHORT" ; | 
| 206 |     m_map[GL_UNSIGNED_SHORT] = "UNSIGNED_SHORT" ; | 
| 207 |     m_map[GL_INT] = "INT" ; | 
| 208 |     m_map[GL_UNSIGNED_INT] = "UNSIGNED_INT" ; | 
| 209 |     m_map[GL_FLOAT] = "FLOAT" ; | 
| 210 |  | 
| 211 |     m_map[GL_DEPTH_COMPONENT] = "DEPTH_COMPONENT" ; | 
| 212 |     m_map[GL_ALPHA] = "ALPHA" ; | 
| 213 |     m_map[GL_RGB] = "RGB" ; | 
| 214 |     m_map[GL_RGBA] = "RGBA" ; | 
| 215 |     m_map[GL_LUMINANCE] = "LUMINANCE" ; | 
| 216 |     m_map[GL_LUMINANCE_ALPHA] = "LUMINANCE_ALPHA" ; | 
| 217 |  | 
| 218 |     m_map[GL_UNSIGNED_SHORT_4_4_4_4] = "UNSIGNED_SHORT_4_4_4_4" ; | 
| 219 |     m_map[GL_UNSIGNED_SHORT_5_5_5_1] = "UNSIGNED_SHORT_5_5_5_1" ; | 
| 220 |     m_map[GL_UNSIGNED_SHORT_5_6_5] = "UNSIGNED_SHORT_5_6_5" ; | 
| 221 |  | 
| 222 |     m_map[GL_FRAGMENT_SHADER] = "FRAGMENT_SHADER" ; | 
| 223 |     m_map[GL_VERTEX_SHADER] = "VERTEX_SHADER" ; | 
| 224 |     m_map[GL_MAX_VERTEX_ATTRIBS] = "MAX_VERTEX_ATTRIBS" ; | 
| 225 |     m_map[GL_MAX_VERTEX_UNIFORM_VECTORS] = "MAX_VERTEX_UNIFORM_VECTORS" ; | 
| 226 |     m_map[GL_MAX_VARYING_VECTORS] = "MAX_VARYING_VECTORS" ; | 
| 227 |     m_map[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS] = "MAX_COMBINED_TEXTURE_IMAGE_UNITS" ; | 
| 228 |     m_map[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS] = "MAX_VERTEX_TEXTURE_IMAGE_UNITS" ; | 
| 229 |     m_map[GL_MAX_TEXTURE_IMAGE_UNITS] = "MAX_TEXTURE_IMAGE_UNITS" ; | 
| 230 |     m_map[GL_MAX_FRAGMENT_UNIFORM_VECTORS] = "MAX_FRAGMENT_UNIFORM_VECTORS" ; | 
| 231 |     m_map[GL_SHADER_TYPE] = "SHADER_TYPE" ; | 
| 232 |     m_map[GL_DELETE_STATUS] = "DELETE_STATUS" ; | 
| 233 |     m_map[GL_LINK_STATUS] = "LINK_STATUS" ; | 
| 234 |     m_map[GL_VALIDATE_STATUS] = "VALIDATE_STATUS" ; | 
| 235 |     m_map[GL_ATTACHED_SHADERS] = "ATTACHED_SHADERS" ; | 
| 236 |     m_map[GL_ACTIVE_UNIFORMS] = "ACTIVE_UNIFORMS" ; | 
| 237 |     m_map[GL_ACTIVE_ATTRIBUTES] = "ACTIVE_ATTRIBUTES" ; | 
| 238 |     m_map[GL_SHADING_LANGUAGE_VERSION] = "SHADING_LANGUAGE_VERSION" ; | 
| 239 |     m_map[GL_CURRENT_PROGRAM] = "CURRENT_PROGRAM" ; | 
| 240 |  | 
| 241 |     m_map[GL_NEVER] = "NEVER" ; | 
| 242 |     m_map[GL_LESS] = "LESS" ; | 
| 243 |     m_map[GL_EQUAL] = "EQUAL" ; | 
| 244 |     m_map[GL_LEQUAL] = "LEQUAL" ; | 
| 245 |     m_map[GL_GREATER] = "GREATER" ; | 
| 246 |     m_map[GL_NOTEQUAL] = "NOTEQUAL" ; | 
| 247 |     m_map[GL_GEQUAL] = "GEQUAL" ; | 
| 248 |     m_map[GL_ALWAYS] = "ALWAYS" ; | 
| 249 |  | 
| 250 |     m_map[GL_KEEP] = "KEEP" ; | 
| 251 |     m_map[GL_REPLACE] = "REPLACE" ; | 
| 252 |     m_map[GL_INCR] = "INCR" ; | 
| 253 |     m_map[GL_DECR] = "DECR" ; | 
| 254 |     m_map[GL_INVERT] = "INVERT" ; | 
| 255 |     m_map[GL_INCR_WRAP] = "INCR_WRAP" ; | 
| 256 |     m_map[GL_DECR_WRAP] = "DECR_WRAP" ; | 
| 257 |  | 
| 258 |     m_map[GL_VENDOR] = "VENDOR" ; | 
| 259 |     m_map[GL_RENDERER] = "RENDERER" ; | 
| 260 |     m_map[GL_VERSION] = "VERSION" ; | 
| 261 |  | 
| 262 |     m_map[GL_NEAREST] = "NEAREST" ; | 
| 263 |     m_map[GL_LINEAR] = "LINEAR" ; | 
| 264 |  | 
| 265 |     m_map[GL_NEAREST_MIPMAP_NEAREST] = "NEAREST_MIPMAP_NEAREST" ; | 
| 266 |     m_map[GL_LINEAR_MIPMAP_NEAREST] = "LINEAR_MIPMAP_NEAREST" ; | 
| 267 |     m_map[GL_NEAREST_MIPMAP_LINEAR] = "NEAREST_MIPMAP_LINEAR" ; | 
| 268 |     m_map[GL_LINEAR_MIPMAP_LINEAR] = "LINEAR_MIPMAP_LINEAR" ; | 
| 269 |  | 
| 270 |     m_map[GL_TEXTURE_MAG_FILTER] = "TEXTURE_MAG_FILTER" ; | 
| 271 |     m_map[GL_TEXTURE_MIN_FILTER] = "TEXTURE_MIN_FILTER" ; | 
| 272 |     m_map[GL_TEXTURE_WRAP_S] = "TEXTURE_WRAP_S" ; | 
| 273 |     m_map[GL_TEXTURE_WRAP_T] = "TEXTURE_WRAP_T" ; | 
| 274 |  | 
| 275 |     m_map[GL_TEXTURE_2D] = "TEXTURE_2D" ; | 
| 276 |     m_map[GL_TEXTURE] = "TEXTURE" ; | 
| 277 |  | 
| 278 |     m_map[GL_TEXTURE_CUBE_MAP] = "TEXTURE_CUBE_MAP" ; | 
| 279 |     m_map[GL_TEXTURE_BINDING_CUBE_MAP] = "TEXTURE_BINDING_CUBE_MAP" ; | 
| 280 |     m_map[GL_TEXTURE_CUBE_MAP_POSITIVE_X] = "TEXTURE_CUBE_MAP_POSITIVE_X" ; | 
| 281 |     m_map[GL_TEXTURE_CUBE_MAP_NEGATIVE_X] = "TEXTURE_CUBE_MAP_NEGATIVE_X" ; | 
| 282 |     m_map[GL_TEXTURE_CUBE_MAP_POSITIVE_Y] = "TEXTURE_CUBE_MAP_POSITIVE_Y" ; | 
| 283 |     m_map[GL_TEXTURE_CUBE_MAP_NEGATIVE_Y] = "TEXTURE_CUBE_MAP_NEGATIVE_Y" ; | 
| 284 |     m_map[GL_TEXTURE_CUBE_MAP_POSITIVE_Z] = "TEXTURE_CUBE_MAP_POSITIVE_Z" ; | 
| 285 |     m_map[GL_TEXTURE_CUBE_MAP_NEGATIVE_Z] = "TEXTURE_CUBE_MAP_NEGATIVE_Z" ; | 
| 286 |     m_map[GL_MAX_CUBE_MAP_TEXTURE_SIZE] = "MAX_CUBE_MAP_TEXTURE_SIZE" ; | 
| 287 |  | 
| 288 |     m_map[GL_TEXTURE0] = "TEXTURE0" ; | 
| 289 |     m_map[GL_TEXTURE1] = "TEXTURE1" ; | 
| 290 |     m_map[GL_TEXTURE2] = "TEXTURE2" ; | 
| 291 |     m_map[GL_TEXTURE3] = "TEXTURE3" ; | 
| 292 |     m_map[GL_TEXTURE4] = "TEXTURE4" ; | 
| 293 |     m_map[GL_TEXTURE5] = "TEXTURE5" ; | 
| 294 |     m_map[GL_TEXTURE6] = "TEXTURE6" ; | 
| 295 |     m_map[GL_TEXTURE7] = "TEXTURE7" ; | 
| 296 |     m_map[GL_TEXTURE8] = "TEXTURE8" ; | 
| 297 |     m_map[GL_TEXTURE9] = "TEXTURE9" ; | 
| 298 |     m_map[GL_TEXTURE10] = "TEXTURE10" ; | 
| 299 |     m_map[GL_TEXTURE11] = "TEXTURE11" ; | 
| 300 |     m_map[GL_TEXTURE12] = "TEXTURE12" ; | 
| 301 |     m_map[GL_TEXTURE13] = "TEXTURE13" ; | 
| 302 |     m_map[GL_TEXTURE14] = "TEXTURE14" ; | 
| 303 |     m_map[GL_TEXTURE15] = "TEXTURE15" ; | 
| 304 |     m_map[GL_TEXTURE16] = "TEXTURE16" ; | 
| 305 |     m_map[GL_TEXTURE17] = "TEXTURE17" ; | 
| 306 |     m_map[GL_TEXTURE18] = "TEXTURE18" ; | 
| 307 |     m_map[GL_TEXTURE19] = "TEXTURE19" ; | 
| 308 |     m_map[GL_TEXTURE20] = "TEXTURE20" ; | 
| 309 |     m_map[GL_TEXTURE21] = "TEXTURE21" ; | 
| 310 |     m_map[GL_TEXTURE22] = "TEXTURE22" ; | 
| 311 |     m_map[GL_TEXTURE23] = "TEXTURE23" ; | 
| 312 |     m_map[GL_TEXTURE24] = "TEXTURE24" ; | 
| 313 |     m_map[GL_TEXTURE25] = "TEXTURE25" ; | 
| 314 |     m_map[GL_TEXTURE26] = "TEXTURE26" ; | 
| 315 |     m_map[GL_TEXTURE27] = "TEXTURE27" ; | 
| 316 |     m_map[GL_TEXTURE28] = "TEXTURE28" ; | 
| 317 |     m_map[GL_TEXTURE29] = "TEXTURE29" ; | 
| 318 |     m_map[GL_TEXTURE30] = "TEXTURE30" ; | 
| 319 |     m_map[GL_TEXTURE31] = "TEXTURE31" ; | 
| 320 |     m_map[GL_ACTIVE_TEXTURE] = "ACTIVE_TEXTURE" ; | 
| 321 |  | 
| 322 |     m_map[GL_REPEAT] = "REPEAT" ; | 
| 323 |     m_map[GL_CLAMP_TO_EDGE] = "CLAMP_TO_EDGE" ; | 
| 324 |     m_map[GL_MIRRORED_REPEAT] = "MIRRORED_REPEAT" ; | 
| 325 |  | 
| 326 |     m_map[GL_FLOAT_VEC2] = "FLOAT_VEC2" ; | 
| 327 |     m_map[GL_FLOAT_VEC3] = "FLOAT_VEC3" ; | 
| 328 |     m_map[GL_FLOAT_VEC4] = "FLOAT_VEC4" ; | 
| 329 |     m_map[GL_INT_VEC2] = "INT_VEC2" ; | 
| 330 |     m_map[GL_INT_VEC3] = "INT_VEC3" ; | 
| 331 |     m_map[GL_INT_VEC4] = "INT_VEC4" ; | 
| 332 |     m_map[GL_BOOL] = "BOOL" ; | 
| 333 |     m_map[GL_BOOL_VEC2] = "BOOL_VEC2" ; | 
| 334 |     m_map[GL_BOOL_VEC3] = "BOOL_VEC3" ; | 
| 335 |     m_map[GL_BOOL_VEC4] = "BOOL_VEC4" ; | 
| 336 |     m_map[GL_FLOAT_MAT2] = "FLOAT_MAT2" ; | 
| 337 |     m_map[GL_FLOAT_MAT3] = "FLOAT_MAT3" ; | 
| 338 |     m_map[GL_FLOAT_MAT4] = "FLOAT_MAT4" ; | 
| 339 |     m_map[GL_SAMPLER_2D] = "SAMPLER_2D" ; | 
| 340 |     m_map[GL_SAMPLER_CUBE] = "SAMPLER_CUBE" ; | 
| 341 |  | 
| 342 |     m_map[GL_VERTEX_ATTRIB_ARRAY_ENABLED] = "VERTEX_ATTRIB_ARRAY_ENABLED" ; | 
| 343 |     m_map[GL_VERTEX_ATTRIB_ARRAY_SIZE] = "VERTEX_ATTRIB_ARRAY_SIZE" ; | 
| 344 |     m_map[GL_VERTEX_ATTRIB_ARRAY_STRIDE] = "VERTEX_ATTRIB_ARRAY_STRIDE" ; | 
| 345 |     m_map[GL_VERTEX_ATTRIB_ARRAY_TYPE] = "VERTEX_ATTRIB_ARRAY_TYPE" ; | 
| 346 |     m_map[GL_VERTEX_ATTRIB_ARRAY_NORMALIZED] = "VERTEX_ATTRIB_ARRAY_NORMALIZED" ; | 
| 347 |     m_map[GL_VERTEX_ATTRIB_ARRAY_POINTER] = "VERTEX_ATTRIB_ARRAY_POINTER" ; | 
| 348 |     m_map[GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING] = "VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" ; | 
| 349 |  | 
| 350 |     m_map[GL_COMPILE_STATUS] = "COMPILE_STATUS" ; | 
| 351 |  | 
| 352 |     m_map[GL_LOW_FLOAT] = "LOW_FLOAT" ; | 
| 353 |     m_map[GL_MEDIUM_FLOAT] = "MEDIUM_FLOAT" ; | 
| 354 |     m_map[GL_HIGH_FLOAT] = "HIGH_FLOAT" ; | 
| 355 |     m_map[GL_LOW_INT] = "LOW_INT" ; | 
| 356 |     m_map[GL_MEDIUM_INT] = "MEDIUM_INT" ; | 
| 357 |     m_map[GL_HIGH_INT] = "HIGH_INT" ; | 
| 358 |  | 
| 359 |     m_map[GL_FRAMEBUFFER] = "FRAMEBUFFER" ; | 
| 360 |     m_map[GL_RENDERBUFFER] = "RENDERBUFFER" ; | 
| 361 |  | 
| 362 |     m_map[GL_RGBA4] = "RGBA4" ; | 
| 363 |     m_map[GL_RGB5_A1] = "RGB5_A1" ; | 
| 364 |     m_map[GL_RGB565] = "RGB565" ; | 
| 365 |     m_map[GL_DEPTH_COMPONENT16] = "DEPTH_COMPONENT16" ; | 
| 366 |     m_map[GL_STENCIL_INDEX] = "STENCIL_INDEX" ; | 
| 367 |     m_map[GL_STENCIL_INDEX8] = "STENCIL_INDEX8" ; | 
| 368 |  | 
| 369 |     m_map[GL_RENDERBUFFER_WIDTH] = "RENDERBUFFER_WIDTH" ; | 
| 370 |     m_map[GL_RENDERBUFFER_HEIGHT] = "RENDERBUFFER_HEIGHT" ; | 
| 371 |     m_map[GL_RENDERBUFFER_INTERNAL_FORMAT] = "RENDERBUFFER_INTERNAL_FORMAT" ; | 
| 372 |     m_map[GL_RENDERBUFFER_RED_SIZE] = "RENDERBUFFER_RED_SIZE" ; | 
| 373 |     m_map[GL_RENDERBUFFER_GREEN_SIZE] = "RENDERBUFFER_GREEN_SIZE" ; | 
| 374 |     m_map[GL_RENDERBUFFER_BLUE_SIZE] = "RENDERBUFFER_BLUE_SIZE" ; | 
| 375 |     m_map[GL_RENDERBUFFER_ALPHA_SIZE] = "RENDERBUFFER_ALPHA_SIZE" ; | 
| 376 |     m_map[GL_RENDERBUFFER_DEPTH_SIZE] = "RENDERBUFFER_DEPTH_SIZE" ; | 
| 377 |     m_map[GL_RENDERBUFFER_STENCIL_SIZE] = "RENDERBUFFER_STENCIL_SIZE" ; | 
| 378 |  | 
| 379 |     m_map[GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE] = "FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" ; | 
| 380 |     m_map[GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME] = "FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" ; | 
| 381 |     m_map[GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL] = "FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" ; | 
| 382 |     m_map[GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE] = | 
| 383 |             "FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" ; | 
| 384 |  | 
| 385 |     m_map[GL_COLOR_ATTACHMENT0] = "COLOR_ATTACHMENT0" ; | 
| 386 |     m_map[GL_DEPTH_ATTACHMENT] = "DEPTH_ATTACHMENT" ; | 
| 387 |     m_map[GL_STENCIL_ATTACHMENT] = "STENCIL_ATTACHMENT" ; | 
| 388 |  | 
| 389 |     m_map[GL_FRAMEBUFFER_COMPLETE] = "FRAMEBUFFER_COMPLETE" ; | 
| 390 |     m_map[GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT] = "FRAMEBUFFER_INCOMPLETE_ATTACHMENT" ; | 
| 391 |     m_map[GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT] = | 
| 392 |             "FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" ; | 
| 393 |     m_map[GL_FRAMEBUFFER_UNSUPPORTED] = "FRAMEBUFFER_UNSUPPORTED" ; | 
| 394 |  | 
| 395 |     m_map[GL_FRAMEBUFFER_BINDING] = "FRAMEBUFFER_BINDING" ; | 
| 396 | #if !defined(QT_OPENGL_ES_2) | 
| 397 |     m_map[GL_RENDERBUFFER_BINDING] = "RENDERBUFFER_BINDING" ; | 
| 398 | #else | 
| 399 |     m_map[GL_RENDERBUFFER] = "RENDERBUFFER_BINDING" ; | 
| 400 | #endif | 
| 401 |     m_map[GL_MAX_RENDERBUFFER_SIZE] = "MAX_RENDERBUFFER_SIZE" ; | 
| 402 |  | 
| 403 |     m_map[GL_INVALID_FRAMEBUFFER_OPERATION] = "INVALID_FRAMEBUFFER_OPERATION" ; | 
| 404 | } | 
| 405 |  | 
| 406 | QString EnumToStringMap::lookUp(const GLuint value) const | 
| 407 | { | 
| 408 |     if (m_map.contains(value)) | 
| 409 |         return m_map[value]; | 
| 410 |  | 
| 411 |     return QString("0x0%1" ).arg(value, 0, 16); | 
| 412 | } | 
| 413 | #endif | 
| 414 |  |