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| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #include "logo.h" | 
| 52 | #include <qmath.h> | 
| 53 |  | 
| 54 | Logo::Logo() | 
| 55 |     : m_count(0) | 
| 56 | { | 
| 57 |     m_data.resize(asize: 2500 * 6); | 
| 58 |  | 
| 59 |     const GLfloat x1 = +0.06f; | 
| 60 |     const GLfloat y1 = -0.14f; | 
| 61 |     const GLfloat x2 = +0.14f; | 
| 62 |     const GLfloat y2 = -0.06f; | 
| 63 |     const GLfloat x3 = +0.08f; | 
| 64 |     const GLfloat y3 = +0.00f; | 
| 65 |     const GLfloat x4 = +0.30f; | 
| 66 |     const GLfloat y4 = +0.22f; | 
| 67 |  | 
| 68 |     quad(x1, y1, x2, y2, x3: y2, y3: x2, x4: y1, y4: x1); | 
| 69 |     quad(x1: x3, y1: y3, x2: x4, y2: y4, x3: y4, y3: x4, x4: y3, y4: x3); | 
| 70 |  | 
| 71 |     extrude(x1, y1, x2, y2); | 
| 72 |     extrude(x1: x2, y1: y2, x2: y2, y2: x2); | 
| 73 |     extrude(x1: y2, y1: x2, x2: y1, y2: x1); | 
| 74 |     extrude(x1: y1, y1: x1, x2: x1, y2: y1); | 
| 75 |     extrude(x1: x3, y1: y3, x2: x4, y2: y4); | 
| 76 |     extrude(x1: x4, y1: y4, x2: y4, y2: x4); | 
| 77 |     extrude(x1: y4, y1: x4, x2: y3, y2: x3); | 
| 78 |  | 
| 79 |     const int NumSectors = 100; | 
| 80 |  | 
| 81 |     for (int i = 0; i < NumSectors; ++i) { | 
| 82 |         GLfloat angle = (i * 2 * M_PI) / NumSectors; | 
| 83 |         GLfloat angleSin = qSin(v: angle); | 
| 84 |         GLfloat angleCos = qCos(v: angle); | 
| 85 |         const GLfloat x5 = 0.30f * angleSin; | 
| 86 |         const GLfloat y5 = 0.30f * angleCos; | 
| 87 |         const GLfloat x6 = 0.20f * angleSin; | 
| 88 |         const GLfloat y6 = 0.20f * angleCos; | 
| 89 |  | 
| 90 |         angle = ((i + 1) * 2 * M_PI) / NumSectors; | 
| 91 |         angleSin = qSin(v: angle); | 
| 92 |         angleCos = qCos(v: angle); | 
| 93 |         const GLfloat x7 = 0.20f * angleSin; | 
| 94 |         const GLfloat y7 = 0.20f * angleCos; | 
| 95 |         const GLfloat x8 = 0.30f * angleSin; | 
| 96 |         const GLfloat y8 = 0.30f * angleCos; | 
| 97 |  | 
| 98 |         quad(x1: x5, y1: y5, x2: x6, y2: y6, x3: x7, y3: y7, x4: x8, y4: y8); | 
| 99 |  | 
| 100 |         extrude(x1: x6, y1: y6, x2: x7, y2: y7); | 
| 101 |         extrude(x1: x8, y1: y8, x2: x5, y2: y5); | 
| 102 |     } | 
| 103 | } | 
| 104 |  | 
| 105 | void Logo::add(const QVector3D &v, const QVector3D &n) | 
| 106 | { | 
| 107 |     GLfloat *p = m_data.data() + m_count; | 
| 108 |     *p++ = v.x(); | 
| 109 |     *p++ = v.y(); | 
| 110 |     *p++ = v.z(); | 
| 111 |     *p++ = n.x(); | 
| 112 |     *p++ = n.y(); | 
| 113 |     *p++ = n.z(); | 
| 114 |     m_count += 6; | 
| 115 | } | 
| 116 |  | 
| 117 | void Logo::quad(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2, GLfloat x3, GLfloat y3, GLfloat x4, GLfloat y4) | 
| 118 | { | 
| 119 |     QVector3D n = QVector3D::normal(v1: QVector3D(x4 - x1, y4 - y1, 0.0f), v2: QVector3D(x2 - x1, y2 - y1, 0.0f)); | 
| 120 |  | 
| 121 |     add(v: QVector3D(x1, y1, -0.05f), n); | 
| 122 |     add(v: QVector3D(x4, y4, -0.05f), n); | 
| 123 |     add(v: QVector3D(x2, y2, -0.05f), n); | 
| 124 |  | 
| 125 |     add(v: QVector3D(x3, y3, -0.05f), n); | 
| 126 |     add(v: QVector3D(x2, y2, -0.05f), n); | 
| 127 |     add(v: QVector3D(x4, y4, -0.05f), n); | 
| 128 |  | 
| 129 |     n = QVector3D::normal(v1: QVector3D(x1 - x4, y1 - y4, 0.0f), v2: QVector3D(x2 - x4, y2 - y4, 0.0f)); | 
| 130 |  | 
| 131 |     add(v: QVector3D(x4, y4, 0.05f), n); | 
| 132 |     add(v: QVector3D(x1, y1, 0.05f), n); | 
| 133 |     add(v: QVector3D(x2, y2, 0.05f), n); | 
| 134 |  | 
| 135 |     add(v: QVector3D(x2, y2, 0.05f), n); | 
| 136 |     add(v: QVector3D(x3, y3, 0.05f), n); | 
| 137 |     add(v: QVector3D(x4, y4, 0.05f), n); | 
| 138 | } | 
| 139 |  | 
| 140 | void Logo::extrude(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) | 
| 141 | { | 
| 142 |     QVector3D n = QVector3D::normal(v1: QVector3D(0.0f, 0.0f, -0.1f), v2: QVector3D(x2 - x1, y2 - y1, 0.0f)); | 
| 143 |  | 
| 144 |     add(v: QVector3D(x1, y1, +0.05f), n); | 
| 145 |     add(v: QVector3D(x1, y1, -0.05f), n); | 
| 146 |     add(v: QVector3D(x2, y2, +0.05f), n); | 
| 147 |  | 
| 148 |     add(v: QVector3D(x2, y2, -0.05f), n); | 
| 149 |     add(v: QVector3D(x2, y2, +0.05f), n); | 
| 150 |     add(v: QVector3D(x1, y1, -0.05f), n); | 
| 151 | } | 
| 152 |  |