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| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #include "gridnode.h" | 
| 52 |  | 
| 53 | #include "qmath.h" | 
| 54 |  | 
| 55 | #define GRID_SIZE 32 | 
| 56 |  | 
| 57 | GridNode::GridNode() | 
| 58 |     : m_geometry(QSGGeometry::defaultAttributes_Point2D(), 0) | 
| 59 | { | 
| 60 |     setGeometry(&m_geometry); | 
| 61 |     m_geometry.setDrawingMode(GL_LINES); | 
| 62 |  | 
| 63 |     setMaterial(&m_material); | 
| 64 |     m_material.setColor(Qt::gray); | 
| 65 | } | 
| 66 |  | 
| 67 | /* | 
| 68 |  * The function hardcodes a fixed set of grid lines and scales | 
| 69 |  * those to the bounding rect. | 
| 70 |  */ | 
| 71 | void GridNode::setRect(const QRectF &rect) | 
| 72 | { | 
| 73 |     int vCount = int((rect.width() - 1) / GRID_SIZE); | 
| 74 |     int hCount = int((rect.height() - 1) / GRID_SIZE); | 
| 75 |  | 
| 76 |     int lineCount = vCount + hCount; | 
| 77 |  | 
| 78 |     QSGGeometry *g = geometry(); | 
| 79 |  | 
| 80 |     g->allocate(vertexCount: lineCount * 2); | 
| 81 |  | 
| 82 |     float x = rect.x(); | 
| 83 |     float y = rect.y(); | 
| 84 |     float w = rect.width(); | 
| 85 |     float h = rect.height(); | 
| 86 |  | 
| 87 |     QSGGeometry::Point2D *v = g->vertexDataAsPoint2D(); | 
| 88 |  | 
| 89 |     // Then write the vertical lines | 
| 90 |     for (int i=0; i<vCount; ++i)  { | 
| 91 |         float dx = (i + 1) * GRID_SIZE; | 
| 92 |         v[i*2].set(nx: dx, ny: y); | 
| 93 |         v[i*2+1].set(nx: dx, ny: y + h); | 
| 94 |     } | 
| 95 |     v += vCount * 2; | 
| 96 |     // Then write the horizontal lines | 
| 97 |     for (int i=0; i<hCount; ++i)  { | 
| 98 |         float dy = (i + 1) * GRID_SIZE; | 
| 99 |         v[i*2].set(nx: x, ny: dy); | 
| 100 |         v[i*2+1].set(nx: x + w, ny: dy); | 
| 101 |     } | 
| 102 |  | 
| 103 |     // Tell the scenegraph we updated the geometry.. | 
| 104 |     markDirty(bits: QSGNode::DirtyGeometry); | 
| 105 | } | 
| 106 |  |