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50 | |
51 | #include <QtCore/QThread> |
52 | |
53 | #include <QGuiApplication> |
54 | |
55 | #include <QtGui/private/qguiapplication_p.h> |
56 | #include <QtGui/qpa/qplatformintegration.h> |
57 | |
58 | #include <QtQuick/QQuickView> |
59 | |
60 | #include "threadrenderer.h" |
61 | |
62 | int main(int argc, char **argv) |
63 | { |
64 | QGuiApplication app(argc, argv); |
65 | |
66 | if (!QGuiApplicationPrivate::platform_integration->hasCapability(cap: QPlatformIntegration::ThreadedOpenGL)) { |
67 | QQuickView view; |
68 | view.setSource(QUrl("qrc:///scenegraph/textureinthread/error.qml" )); |
69 | view.show(); |
70 | return app.exec(); |
71 | } |
72 | |
73 | int execReturn = 0; |
74 | |
75 | { |
76 | QQuickView view; |
77 | |
78 | // Rendering in a thread introduces a slightly more complicated cleanup |
79 | // so we ensure that no cleanup of graphics resources happen until the |
80 | // application is shutting down. |
81 | view.setPersistentOpenGLContext(true); |
82 | view.setPersistentSceneGraph(true); |
83 | |
84 | view.setResizeMode(QQuickView::SizeRootObjectToView); |
85 | view.setSource(QUrl("qrc:///scenegraph/textureinthread/main.qml" )); |
86 | view.show(); |
87 | |
88 | execReturn = app.exec(); |
89 | } |
90 | |
91 | // As the render threads make use of our QGuiApplication object |
92 | // to clean up gracefully, wait for them to finish before |
93 | // QGuiApp is taken off the heap. |
94 | for (QThread *t : qAsConst(t&: ThreadRenderer::threads)) { |
95 | t->wait(); |
96 | delete t; |
97 | } |
98 | |
99 | return execReturn; |
100 | } |
101 | |