| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the demonstration applications of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:BSD$ | 
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| 17 | ** BSD License Usage | 
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| 21 | ** "Redistribution and use in source and binary forms, with or without | 
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| 24 | **   * Redistributions of source code must retain the above copyright | 
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| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
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| 47 | ** $QT_END_LICENSE$ | 
| 48 | ** | 
| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #include "spinner.h" | 
| 52 |  | 
| 53 | #include <QtQuick/QQuickWindow> | 
| 54 | #include <QtGui/QScreen> | 
| 55 | #include <QtQuick/QSGSimpleTextureNode> | 
| 56 |  | 
| 57 | #include <QtGui/QConicalGradient> | 
| 58 | #include <QtGui/QPainter> | 
| 59 |  | 
| 60 | class SpinnerNode : public QObject, public QSGTransformNode | 
| 61 | { | 
| 62 |     Q_OBJECT | 
| 63 | public: | 
| 64 |     SpinnerNode(QQuickWindow *window) | 
| 65 |         : m_rotation(0) | 
| 66 |         , m_spinning(false) | 
| 67 |         , m_window(window) | 
| 68 |     { | 
| 69 |         connect(sender: window, signal: &QQuickWindow::beforeRendering, receiver: this, slot: &SpinnerNode::maybeRotate, type: Qt::DirectConnection); | 
| 70 |         connect(sender: window, signal: &QQuickWindow::frameSwapped, receiver: this, slot: &SpinnerNode::maybeUpdate, type: Qt::DirectConnection); | 
| 71 |  | 
| 72 |         QImage image(":/scenegraph/threadedanimation/spinner.png" ); | 
| 73 |         m_texture = window->createTextureFromImage(image); | 
| 74 |         QSGSimpleTextureNode *textureNode = new QSGSimpleTextureNode(); | 
| 75 |         textureNode->setTexture(m_texture); | 
| 76 |         textureNode->setRect(x: 0, y: 0, w: image.width(), h: image.height()); | 
| 77 |         textureNode->setFiltering(QSGTexture::Linear); | 
| 78 |         appendChildNode(node: textureNode); | 
| 79 |     } | 
| 80 |  | 
| 81 |     ~SpinnerNode() override { | 
| 82 |         delete m_texture; | 
| 83 |     } | 
| 84 |  | 
| 85 |     void setSpinning(bool spinning) | 
| 86 |     { | 
| 87 |         m_spinning = spinning; | 
| 88 |     } | 
| 89 |  | 
| 90 | public slots: | 
| 91 |     void maybeRotate() { | 
| 92 |         if (m_spinning) { | 
| 93 |             m_rotation += (360 / m_window->screen()->refreshRate()); | 
| 94 |             QMatrix4x4 matrix; | 
| 95 |             matrix.translate(x: 32, y: 32); | 
| 96 |             matrix.rotate(angle: m_rotation, x: 0, y: 0, z: 1); | 
| 97 |             matrix.translate(x: -32, y: -32); | 
| 98 |             setMatrix(matrix); | 
| 99 |  | 
| 100 |             // If we're inside a QQuickWidget, this call is necessary to ensure the widget gets updated. | 
| 101 |             m_window->update(); | 
| 102 |         } | 
| 103 |     } | 
| 104 |  | 
| 105 |     void maybeUpdate() { | 
| 106 |         if (m_spinning) { | 
| 107 |             m_window->update(); | 
| 108 |         } | 
| 109 |     } | 
| 110 |  | 
| 111 | private: | 
| 112 |     qreal m_rotation; | 
| 113 |     bool m_spinning; | 
| 114 |     QSGTexture *m_texture; | 
| 115 |     QQuickWindow *m_window; | 
| 116 | }; | 
| 117 |  | 
| 118 | Spinner::Spinner() | 
| 119 |     : m_spinning(false) | 
| 120 | { | 
| 121 |     setSize(QSize(64, 64)); | 
| 122 |     setFlag(flag: ItemHasContents); | 
| 123 | } | 
| 124 |  | 
| 125 | void Spinner::setSpinning(bool spinning) | 
| 126 | { | 
| 127 |     if (spinning == m_spinning) | 
| 128 |         return; | 
| 129 |     m_spinning = spinning; | 
| 130 |     emit spinningChanged(); | 
| 131 |     update(); | 
| 132 | } | 
| 133 |  | 
| 134 | QSGNode *Spinner::updatePaintNode(QSGNode *old, UpdatePaintNodeData *) | 
| 135 | { | 
| 136 |     SpinnerNode *n = static_cast<SpinnerNode *>(old); | 
| 137 |     if (!n) | 
| 138 |         n = new SpinnerNode(window()); | 
| 139 |  | 
| 140 |     n->setSpinning(m_spinning); | 
| 141 |  | 
| 142 |     return n; | 
| 143 | } | 
| 144 |  | 
| 145 | #include "spinner.moc" | 
| 146 |  |