| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the demonstration applications of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:BSD$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
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| 17 | ** BSD License Usage |
| 18 | ** Alternatively, you may use this file under the terms of the BSD license |
| 19 | ** as follows: |
| 20 | ** |
| 21 | ** "Redistribution and use in source and binary forms, with or without |
| 22 | ** modification, are permitted provided that the following conditions are |
| 23 | ** met: |
| 24 | ** * Redistributions of source code must retain the above copyright |
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| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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| 48 | ** |
| 49 | ****************************************************************************/ |
| 50 | |
| 51 | #include "spinner.h" |
| 52 | |
| 53 | #include <QtQuick/QQuickWindow> |
| 54 | #include <QtGui/QScreen> |
| 55 | #include <QtQuick/QSGSimpleTextureNode> |
| 56 | |
| 57 | #include <QtGui/QConicalGradient> |
| 58 | #include <QtGui/QPainter> |
| 59 | |
| 60 | class SpinnerNode : public QObject, public QSGTransformNode |
| 61 | { |
| 62 | Q_OBJECT |
| 63 | public: |
| 64 | SpinnerNode(QQuickWindow *window) |
| 65 | : m_rotation(0) |
| 66 | , m_spinning(false) |
| 67 | , m_window(window) |
| 68 | { |
| 69 | connect(sender: window, signal: &QQuickWindow::beforeRendering, receiver: this, slot: &SpinnerNode::maybeRotate, type: Qt::DirectConnection); |
| 70 | connect(sender: window, signal: &QQuickWindow::frameSwapped, receiver: this, slot: &SpinnerNode::maybeUpdate, type: Qt::DirectConnection); |
| 71 | |
| 72 | QImage image(":/scenegraph/threadedanimation/spinner.png" ); |
| 73 | m_texture = window->createTextureFromImage(image); |
| 74 | QSGSimpleTextureNode *textureNode = new QSGSimpleTextureNode(); |
| 75 | textureNode->setTexture(m_texture); |
| 76 | textureNode->setRect(x: 0, y: 0, w: image.width(), h: image.height()); |
| 77 | textureNode->setFiltering(QSGTexture::Linear); |
| 78 | appendChildNode(node: textureNode); |
| 79 | } |
| 80 | |
| 81 | ~SpinnerNode() override { |
| 82 | delete m_texture; |
| 83 | } |
| 84 | |
| 85 | void setSpinning(bool spinning) |
| 86 | { |
| 87 | m_spinning = spinning; |
| 88 | } |
| 89 | |
| 90 | public slots: |
| 91 | void maybeRotate() { |
| 92 | if (m_spinning) { |
| 93 | m_rotation += (360 / m_window->screen()->refreshRate()); |
| 94 | QMatrix4x4 matrix; |
| 95 | matrix.translate(x: 32, y: 32); |
| 96 | matrix.rotate(angle: m_rotation, x: 0, y: 0, z: 1); |
| 97 | matrix.translate(x: -32, y: -32); |
| 98 | setMatrix(matrix); |
| 99 | |
| 100 | // If we're inside a QQuickWidget, this call is necessary to ensure the widget gets updated. |
| 101 | m_window->update(); |
| 102 | } |
| 103 | } |
| 104 | |
| 105 | void maybeUpdate() { |
| 106 | if (m_spinning) { |
| 107 | m_window->update(); |
| 108 | } |
| 109 | } |
| 110 | |
| 111 | private: |
| 112 | qreal m_rotation; |
| 113 | bool m_spinning; |
| 114 | QSGTexture *m_texture; |
| 115 | QQuickWindow *m_window; |
| 116 | }; |
| 117 | |
| 118 | Spinner::Spinner() |
| 119 | : m_spinning(false) |
| 120 | { |
| 121 | setSize(QSize(64, 64)); |
| 122 | setFlag(flag: ItemHasContents); |
| 123 | } |
| 124 | |
| 125 | void Spinner::setSpinning(bool spinning) |
| 126 | { |
| 127 | if (spinning == m_spinning) |
| 128 | return; |
| 129 | m_spinning = spinning; |
| 130 | emit spinningChanged(); |
| 131 | update(); |
| 132 | } |
| 133 | |
| 134 | QSGNode *Spinner::updatePaintNode(QSGNode *old, UpdatePaintNodeData *) |
| 135 | { |
| 136 | SpinnerNode *n = static_cast<SpinnerNode *>(old); |
| 137 | if (!n) |
| 138 | n = new SpinnerNode(window()); |
| 139 | |
| 140 | n->setSpinning(m_spinning); |
| 141 | |
| 142 | return n; |
| 143 | } |
| 144 | |
| 145 | #include "spinner.moc" |
| 146 | |