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39 | |
40 | #include "qquickage_p.h" |
41 | #include "qquickparticleemitter_p.h" |
42 | QT_BEGIN_NAMESPACE |
43 | /*! |
44 | \qmltype Age |
45 | \instantiates QQuickAgeAffector |
46 | \inqmlmodule QtQuick.Particles |
47 | \inherits Affector |
48 | \brief For altering particle ages. |
49 | \ingroup qtquick-particles |
50 | |
51 | The Age affector allows you to alter where the particle is in its lifecycle. Common uses |
52 | are to expire particles prematurely, possibly giving them time to animate out. |
53 | |
54 | The Age affector is also sometimes known as a 'Kill' affector, because with the default |
55 | parameters it will immediately expire all particles which it affects. |
56 | |
57 | The Age affector only applies to particles which are still alive. |
58 | */ |
59 | /*! |
60 | \qmlproperty int QtQuick.Particles::Age::lifeLeft |
61 | |
62 | The amount of life to set the particle to have. Affected particles |
63 | will advance to a point in their life where they will have this many |
64 | milliseconds left to live. |
65 | */ |
66 | |
67 | /*! |
68 | \qmlproperty bool QtQuick.Particles::Age::advancePosition |
69 | |
70 | advancePosition determines whether position, veclocity and acceleration are included in |
71 | the simulated aging done by the affector. If advancePosition is false, |
72 | then the position, velocity and acceleration will remain the same and only |
73 | other attributes (such as opacity) will advance in the simulation to where |
74 | it would normally be for that point in the particle's life. With advancePosition set to |
75 | true the position, velocity and acceleration will also advance to where it would |
76 | normally be by that point in the particle's life, making it advance its position |
77 | on screen. |
78 | |
79 | Default value is true. |
80 | */ |
81 | |
82 | QQuickAgeAffector::QQuickAgeAffector(QQuickItem *parent) : |
83 | QQuickParticleAffector(parent), m_lifeLeft(0), m_advancePosition(true) |
84 | { |
85 | } |
86 | |
87 | |
88 | bool QQuickAgeAffector::affectParticle(QQuickParticleData *d, qreal dt) |
89 | { |
90 | Q_UNUSED(dt); |
91 | if (d->stillAlive(system: m_system)){ |
92 | float curT = m_system->timeInt / 1000.0f; |
93 | float ttl = m_lifeLeft / 1000.0f; |
94 | if (!m_advancePosition && ttl > 0){ |
95 | float x = d->curX(particleSystem: m_system); |
96 | float vx = d->curVX(particleSystem: m_system); |
97 | float ax = d->curAX(); |
98 | float y = d->curY(particleSystem: m_system); |
99 | float vy = d->curVY(particleSystem: m_system); |
100 | float ay = d->curAY(); |
101 | d->t = curT - (d->lifeSpan - ttl); |
102 | d->setInstantaneousX(x, particleSystem: m_system); |
103 | d->setInstantaneousVX(vx, particleSystem: m_system); |
104 | d->setInstantaneousAX(ax, particleSystem: m_system); |
105 | d->setInstantaneousY(y, particleSystem: m_system); |
106 | d->setInstantaneousVY(vy, particleSystem: m_system); |
107 | d->setInstantaneousAY(ay, particleSystem: m_system); |
108 | } else { |
109 | d->t = curT - (d->lifeSpan - ttl); |
110 | } |
111 | return true; |
112 | } |
113 | return false; |
114 | } |
115 | QT_END_NAMESPACE |
116 | |
117 | #include "moc_qquickage_p.cpp" |
118 | |