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39 | |
40 | #include "qquickcustomaffector_p.h" |
41 | #include <private/qqmlengine_p.h> |
42 | #include <private/qqmlglobal_p.h> |
43 | #include <private/qjsvalue_p.h> |
44 | #include <QQmlEngine> |
45 | #include <QDebug> |
46 | QT_BEGIN_NAMESPACE |
47 | |
48 | //TODO: Move docs (and inheritence) to real base when docs can propagate. Currently this pretends to be the base class! |
49 | /*! |
50 | \qmlsignal QtQuick.Particles::Affector::affectParticles(Array particles, real dt) |
51 | |
52 | This signal is emitted when particles are selected to be affected. particles contains |
53 | an array of particle objects which can be directly manipulated. |
54 | |
55 | dt is the time since the last time it was affected. Use dt to normalize |
56 | trajectory manipulations to real time. |
57 | |
58 | Note that JavaScript is slower to execute, so it is not recommended to use this in |
59 | high-volume particle systems. |
60 | */ |
61 | |
62 | /*! |
63 | \qmlproperty StochasticDirection QtQuick.Particles::Affector::position |
64 | |
65 | Affected particles will have their position set to this direction, |
66 | relative to the ParticleSystem. When interpreting directions as points, |
67 | imagine it as an arrow with the base at the 0,0 of the ParticleSystem and the |
68 | tip at where the specified position will be. |
69 | */ |
70 | |
71 | /*! |
72 | \qmlproperty StochasticDirection QtQuick.Particles::Affector::velocity |
73 | |
74 | Affected particles will have their velocity set to this direction. |
75 | */ |
76 | |
77 | |
78 | /*! |
79 | \qmlproperty StochasticDirection QtQuick.Particles::Affector::acceleration |
80 | |
81 | Affected particles will have their acceleration set to this direction. |
82 | */ |
83 | |
84 | |
85 | /*! |
86 | \qmlproperty bool QtQuick.Particles::Affector::relative |
87 | |
88 | Whether the affected particles have their existing position/velocity/acceleration added |
89 | to the new one. |
90 | |
91 | Default is true. |
92 | */ |
93 | QQuickCustomAffector::QQuickCustomAffector(QQuickItem *parent) : |
94 | QQuickParticleAffector(parent) |
95 | , m_position(&m_nullVector) |
96 | , m_velocity(&m_nullVector) |
97 | , m_acceleration(&m_nullVector) |
98 | , m_relative(true) |
99 | { |
100 | } |
101 | |
102 | bool QQuickCustomAffector::isAffectConnected() |
103 | { |
104 | IS_SIGNAL_CONNECTED(this, QQuickCustomAffector, affectParticles, (const QJSValue &, qreal)); |
105 | } |
106 | |
107 | void QQuickCustomAffector::affectSystem(qreal dt) |
108 | { |
109 | //Acts a bit differently, just emits affected for everyone it might affect, when the only thing is connecting to affected(x,y) |
110 | bool justAffected = (m_acceleration == &m_nullVector |
111 | && m_velocity == &m_nullVector |
112 | && m_position == &m_nullVector |
113 | && isAffectedConnected()); |
114 | if (!isAffectConnected() && !justAffected) { |
115 | QQuickParticleAffector::affectSystem(dt); |
116 | return; |
117 | } |
118 | if (!m_enabled) |
119 | return; |
120 | updateOffsets(); |
121 | |
122 | QList<QQuickParticleData*> toAffect; |
123 | foreach (QQuickParticleGroupData* gd, m_system->groupData) { |
124 | if (activeGroup(g: gd->index)) { |
125 | foreach (QQuickParticleData* d, gd->data) { |
126 | if (shouldAffect(datum: d)) { |
127 | toAffect << d; |
128 | } |
129 | } |
130 | } |
131 | } |
132 | |
133 | if (toAffect.isEmpty()) |
134 | return; |
135 | |
136 | if (justAffected) { |
137 | foreach (QQuickParticleData* d, toAffect) {//Not postAffect to avoid saying the particle changed |
138 | if (m_onceOff) |
139 | m_onceOffed << qMakePair(x: d->groupId, y: d->index); |
140 | emit affected(x: d->curX(particleSystem: m_system), y: d->curY(particleSystem: m_system)); |
141 | } |
142 | return; |
143 | } |
144 | |
145 | if (m_onceOff) |
146 | dt = 1.0; |
147 | |
148 | QQmlEngine *qmlEngine = ::qmlEngine(this); |
149 | QV4::ExecutionEngine *v4 = qmlEngine->handle(); |
150 | |
151 | QV4::Scope scope(v4); |
152 | QV4::ScopedArrayObject array(scope, v4->newArrayObject(count: toAffect.size())); |
153 | QV4::ScopedValue v(scope); |
154 | for (int i=0; i<toAffect.size(); i++) |
155 | array->put(idx: i, v: (v = toAffect[i]->v4Value(particleSystem: m_system))); |
156 | |
157 | const auto doAffect = [&](qreal dt) { |
158 | affectProperties(particles: toAffect, dt); |
159 | QJSValue particles; |
160 | QJSValuePrivate::setValue(jsval: &particles, engine: v4, v: array); |
161 | emit affectParticles(particles, dt); |
162 | }; |
163 | |
164 | if (dt >= simulationCutoff || dt <= simulationDelta) { |
165 | doAffect(dt); |
166 | } else { |
167 | int realTime = m_system->timeInt; |
168 | m_system->timeInt -= dt * 1000.0; |
169 | while (dt > simulationDelta) { |
170 | m_system->timeInt += simulationDelta * 1000.0; |
171 | dt -= simulationDelta; |
172 | doAffect(simulationDelta); |
173 | } |
174 | m_system->timeInt = realTime; |
175 | if (dt > 0.0) |
176 | doAffect(dt); |
177 | } |
178 | |
179 | foreach (QQuickParticleData* d, toAffect) |
180 | if (d->update == 1.0) |
181 | postAffect(datum: d); |
182 | } |
183 | |
184 | bool QQuickCustomAffector::affectParticle(QQuickParticleData *d, qreal dt) |
185 | { |
186 | //This does the property based affecting, called by superclass if signal isn't hooked up. |
187 | bool changed = false; |
188 | QPointF curPos(d->curX(particleSystem: m_system), d->curY(particleSystem: m_system)); |
189 | |
190 | if (m_acceleration != &m_nullVector){ |
191 | QPointF pos = m_acceleration->sample(from: curPos); |
192 | QPointF curAcc = QPointF(d->curAX(), d->curAY()); |
193 | if (m_relative) { |
194 | pos *= dt; |
195 | pos += curAcc; |
196 | } |
197 | if (pos != curAcc) { |
198 | d->setInstantaneousAX(ax: pos.x(), particleSystem: m_system); |
199 | d->setInstantaneousAY(ay: pos.y(), particleSystem: m_system); |
200 | changed = true; |
201 | } |
202 | } |
203 | |
204 | if (m_velocity != &m_nullVector){ |
205 | QPointF pos = m_velocity->sample(from: curPos); |
206 | QPointF curVel = QPointF(d->curVX(particleSystem: m_system), d->curVY(particleSystem: m_system)); |
207 | if (m_relative) { |
208 | pos *= dt; |
209 | pos += curVel; |
210 | } |
211 | if (pos != curVel) { |
212 | d->setInstantaneousVX(vx: pos.x(), particleSystem: m_system); |
213 | d->setInstantaneousVY(vy: pos.y(), particleSystem: m_system); |
214 | changed = true; |
215 | } |
216 | } |
217 | |
218 | if (m_position != &m_nullVector){ |
219 | QPointF pos = m_position->sample(from: curPos); |
220 | if (m_relative) { |
221 | pos *= dt; |
222 | pos += curPos; |
223 | } |
224 | if (pos != curPos) { |
225 | d->setInstantaneousX(x: pos.x(), particleSystem: m_system); |
226 | d->setInstantaneousY(y: pos.y(), particleSystem: m_system); |
227 | changed = true; |
228 | } |
229 | } |
230 | |
231 | return changed; |
232 | } |
233 | |
234 | void QQuickCustomAffector::affectProperties(const QList<QQuickParticleData*> &particles, qreal dt) |
235 | { |
236 | foreach (QQuickParticleData* d, particles) |
237 | if ( affectParticle(d, dt) ) |
238 | d->update = 1.0; |
239 | } |
240 | |
241 | QT_END_NAMESPACE |
242 | |
243 | #include "moc_qquickcustomaffector_p.cpp" |
244 | |