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| 39 | |
| 40 | #include "qquickfriction_p.h" |
| 41 | #include <qmath.h> |
| 42 | |
| 43 | QT_BEGIN_NAMESPACE |
| 44 | /*! |
| 45 | \qmltype Friction |
| 46 | \instantiates QQuickFrictionAffector |
| 47 | \inqmlmodule QtQuick.Particles |
| 48 | \ingroup qtquick-particles |
| 49 | \inherits Affector |
| 50 | \brief For applying friction proportional to the particle's current velocity. |
| 51 | |
| 52 | */ |
| 53 | |
| 54 | /*! |
| 55 | \qmlproperty real QtQuick.Particles::Friction::factor |
| 56 | |
| 57 | A drag will be applied to moving objects which is this factor of their current velocity. |
| 58 | */ |
| 59 | /*! |
| 60 | \qmlproperty real QtQuick.Particles::Friction::threshold |
| 61 | |
| 62 | The drag will only be applied to objects with a velocity above the threshold velocity. The |
| 63 | drag applied will bring objects down to the threshold velocity, but no further. |
| 64 | |
| 65 | The default threshold is 0 |
| 66 | */ |
| 67 | static qreal sign(qreal a) |
| 68 | { |
| 69 | return a >= 0 ? 1 : -1; |
| 70 | } |
| 71 | |
| 72 | static const qreal epsilon = 0.00001; |
| 73 | |
| 74 | QQuickFrictionAffector::QQuickFrictionAffector(QQuickItem *parent) : |
| 75 | QQuickParticleAffector(parent), m_factor(0.0), m_threshold(0.0) |
| 76 | { |
| 77 | } |
| 78 | |
| 79 | bool QQuickFrictionAffector::affectParticle(QQuickParticleData *d, qreal dt) |
| 80 | { |
| 81 | if (!m_factor) |
| 82 | return false; |
| 83 | qreal curVX = d->curVX(particleSystem: m_system); |
| 84 | qreal curVY = d->curVY(particleSystem: m_system); |
| 85 | if (!curVX && !curVY) |
| 86 | return false; |
| 87 | qreal newVX = curVX + (curVX * m_factor * -1 * dt); |
| 88 | qreal newVY = curVY + (curVY * m_factor * -1 * dt); |
| 89 | |
| 90 | if (!m_threshold) { |
| 91 | if (sign(a: curVX) != sign(a: newVX)) |
| 92 | newVX = 0; |
| 93 | if (sign(a: curVY) != sign(a: newVY)) |
| 94 | newVY = 0; |
| 95 | } else { |
| 96 | qreal curMag = qSqrt(v: curVX*curVX + curVY*curVY); |
| 97 | if (curMag <= m_threshold + epsilon) |
| 98 | return false; |
| 99 | qreal newMag = qSqrt(v: newVX*newVX + newVY*newVY); |
| 100 | if (newMag <= m_threshold + epsilon || //went past the threshold, stop there instead |
| 101 | sign(a: curVX) != sign(a: newVX) || //went so far past maybe it came out the other side! |
| 102 | sign(a: curVY) != sign(a: newVY)) { |
| 103 | qreal theta = qAtan2(y: curVY, x: curVX); |
| 104 | newVX = m_threshold * qCos(v: theta); |
| 105 | newVY = m_threshold * qSin(v: theta); |
| 106 | } |
| 107 | } |
| 108 | |
| 109 | d->setInstantaneousVX(vx: newVX, particleSystem: m_system); |
| 110 | d->setInstantaneousVY(vy: newVY, particleSystem: m_system); |
| 111 | return true; |
| 112 | } |
| 113 | QT_END_NAMESPACE |
| 114 | |
| 115 | #include "moc_qquickfriction_p.cpp" |
| 116 | |