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39 | |
40 | #include "qquickfriction_p.h" |
41 | #include <qmath.h> |
42 | |
43 | QT_BEGIN_NAMESPACE |
44 | /*! |
45 | \qmltype Friction |
46 | \instantiates QQuickFrictionAffector |
47 | \inqmlmodule QtQuick.Particles |
48 | \ingroup qtquick-particles |
49 | \inherits Affector |
50 | \brief For applying friction proportional to the particle's current velocity. |
51 | |
52 | */ |
53 | |
54 | /*! |
55 | \qmlproperty real QtQuick.Particles::Friction::factor |
56 | |
57 | A drag will be applied to moving objects which is this factor of their current velocity. |
58 | */ |
59 | /*! |
60 | \qmlproperty real QtQuick.Particles::Friction::threshold |
61 | |
62 | The drag will only be applied to objects with a velocity above the threshold velocity. The |
63 | drag applied will bring objects down to the threshold velocity, but no further. |
64 | |
65 | The default threshold is 0 |
66 | */ |
67 | static qreal sign(qreal a) |
68 | { |
69 | return a >= 0 ? 1 : -1; |
70 | } |
71 | |
72 | static const qreal epsilon = 0.00001; |
73 | |
74 | QQuickFrictionAffector::QQuickFrictionAffector(QQuickItem *parent) : |
75 | QQuickParticleAffector(parent), m_factor(0.0), m_threshold(0.0) |
76 | { |
77 | } |
78 | |
79 | bool QQuickFrictionAffector::affectParticle(QQuickParticleData *d, qreal dt) |
80 | { |
81 | if (!m_factor) |
82 | return false; |
83 | qreal curVX = d->curVX(particleSystem: m_system); |
84 | qreal curVY = d->curVY(particleSystem: m_system); |
85 | if (!curVX && !curVY) |
86 | return false; |
87 | qreal newVX = curVX + (curVX * m_factor * -1 * dt); |
88 | qreal newVY = curVY + (curVY * m_factor * -1 * dt); |
89 | |
90 | if (!m_threshold) { |
91 | if (sign(a: curVX) != sign(a: newVX)) |
92 | newVX = 0; |
93 | if (sign(a: curVY) != sign(a: newVY)) |
94 | newVY = 0; |
95 | } else { |
96 | qreal curMag = qSqrt(v: curVX*curVX + curVY*curVY); |
97 | if (curMag <= m_threshold + epsilon) |
98 | return false; |
99 | qreal newMag = qSqrt(v: newVX*newVX + newVY*newVY); |
100 | if (newMag <= m_threshold + epsilon || //went past the threshold, stop there instead |
101 | sign(a: curVX) != sign(a: newVX) || //went so far past maybe it came out the other side! |
102 | sign(a: curVY) != sign(a: newVY)) { |
103 | qreal theta = qAtan2(y: curVY, x: curVX); |
104 | newVX = m_threshold * qCos(v: theta); |
105 | newVY = m_threshold * qSin(v: theta); |
106 | } |
107 | } |
108 | |
109 | d->setInstantaneousVX(vx: newVX, particleSystem: m_system); |
110 | d->setInstantaneousVY(vy: newVY, particleSystem: m_system); |
111 | return true; |
112 | } |
113 | QT_END_NAMESPACE |
114 | |
115 | #include "moc_qquickfriction_p.cpp" |
116 | |