1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2016 The Qt Company Ltd. |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
29 | ** Qt Foundation. The licenses are as published by the Free Software |
30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
31 | ** included in the packaging of this file. Please review the following |
32 | ** information to ensure the GNU General Public License requirements will |
33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | |
40 | #include <QtQml/qqmlinfo.h> |
41 | #include "qquickgravity_p.h" |
42 | #include <cmath> |
43 | QT_BEGIN_NAMESPACE |
44 | const qreal CONV = 0.017453292520444443; |
45 | /*! |
46 | \qmltype Gravity |
47 | \instantiates QQuickGravityAffector |
48 | \inqmlmodule QtQuick.Particles |
49 | \ingroup qtquick-particles |
50 | \inherits Affector |
51 | \brief For applying acceleration in an angle. |
52 | |
53 | This element will accelerate all affected particles to a vector of |
54 | the specified magnitude in the specified angle. If the angle and acceleration do |
55 | not vary, it is more efficient to set the specified acceleration on the Emitter. |
56 | |
57 | This element models the gravity of a massive object whose center of |
58 | gravity is far away (and thus the gravitational pull is effectively constant |
59 | across the scene). To model the gravity of an object near or inside the scene, |
60 | use PointAttractor. |
61 | */ |
62 | |
63 | /*! |
64 | \qmlproperty real QtQuick.Particles::Gravity::magnitude |
65 | |
66 | Pixels per second that objects will be accelerated by. |
67 | */ |
68 | void QQuickGravityAffector::setMagnitude(qreal arg) |
69 | { |
70 | if (m_magnitude != arg) { |
71 | m_magnitude = arg; |
72 | m_needRecalc = true; |
73 | emit magnitudeChanged(arg); |
74 | } |
75 | } |
76 | |
77 | qreal QQuickGravityAffector::magnitude() const |
78 | { |
79 | return m_magnitude; |
80 | } |
81 | |
82 | |
83 | /*! |
84 | \qmlproperty real QtQuick.Particles::Gravity::acceleration |
85 | \deprecated |
86 | |
87 | \warning The name for this property has changed to magnitude, use it instead. |
88 | */ |
89 | void QQuickGravityAffector::setAcceleration(qreal arg) |
90 | { |
91 | qmlWarning(me: this) << "The acceleration property is deprecated. Please use magnitude instead." ; |
92 | setMagnitude(arg); |
93 | } |
94 | |
95 | /*! |
96 | \qmlproperty real QtQuick.Particles::Gravity::angle |
97 | |
98 | Angle of acceleration. |
99 | */ |
100 | void QQuickGravityAffector::setAngle(qreal arg) |
101 | { |
102 | if (m_angle != arg) { |
103 | m_angle = arg; |
104 | m_needRecalc = true; |
105 | emit angleChanged(arg); |
106 | } |
107 | } |
108 | |
109 | qreal QQuickGravityAffector::angle() const |
110 | { |
111 | return m_angle; |
112 | } |
113 | |
114 | QQuickGravityAffector::QQuickGravityAffector(QQuickItem *parent) : |
115 | QQuickParticleAffector(parent), m_magnitude(-10), m_angle(90), m_needRecalc(true) |
116 | { |
117 | } |
118 | |
119 | bool QQuickGravityAffector::affectParticle(QQuickParticleData *d, qreal dt) |
120 | { |
121 | if (!m_magnitude) |
122 | return false; |
123 | if (m_needRecalc) { |
124 | m_needRecalc = false; |
125 | m_dx = m_magnitude * std::cos(x: m_angle * CONV); |
126 | m_dy = m_magnitude * std::sin(x: m_angle * CONV); |
127 | } |
128 | |
129 | d->setInstantaneousVX(vx: d->curVX(particleSystem: m_system) + m_dx*dt, particleSystem: m_system); |
130 | d->setInstantaneousVY(vy: d->curVY(particleSystem: m_system) + m_dy*dt, particleSystem: m_system); |
131 | return true; |
132 | } |
133 | |
134 | |
135 | |
136 | QT_END_NAMESPACE |
137 | |
138 | #include "moc_qquickgravity_p.cpp" |
139 | |