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39 | |
40 | #include "qquickparticlepainter_p.h" |
41 | #include <QQuickWindow> |
42 | #include <QDebug> |
43 | QT_BEGIN_NAMESPACE |
44 | /*! |
45 | \qmltype ParticlePainter |
46 | \instantiates QQuickParticlePainter |
47 | \inqmlmodule QtQuick.Particles |
48 | \inherits Item |
49 | \brief For specifying how to paint particles. |
50 | \ingroup qtquick-particles |
51 | |
52 | The default implementation paints nothing. See the subclasses if you want to |
53 | paint something visible. |
54 | |
55 | */ |
56 | /*! |
57 | \qmlproperty ParticleSystem QtQuick.Particles::ParticlePainter::system |
58 | This is the system whose particles can be painted by the element. |
59 | If the ParticlePainter is a direct child of a ParticleSystem, it will automatically be associated with it. |
60 | */ |
61 | /*! |
62 | \qmlproperty list<string> QtQuick.Particles::ParticlePainter::groups |
63 | Which logical particle groups will be painted. |
64 | |
65 | If empty, it will paint the default particle group (""). |
66 | */ |
67 | QQuickParticlePainter::QQuickParticlePainter(QQuickItem *parent) |
68 | : QQuickItem(parent) |
69 | , m_system(nullptr) |
70 | , m_count(0) |
71 | , m_pleaseReset(true) |
72 | , m_window(nullptr) |
73 | , m_windowChanged(false) |
74 | , m_groupIdsNeedRecalculation(false) |
75 | { |
76 | } |
77 | |
78 | void QQuickParticlePainter::itemChange(ItemChange change, const ItemChangeData &data) |
79 | { |
80 | if (change == QQuickItem::ItemSceneChange) { |
81 | if (m_window) |
82 | disconnect(sender: m_window, SIGNAL(sceneGraphInvalidated()), receiver: this, SLOT(sceneGraphInvalidated())); |
83 | m_window = data.window; |
84 | m_windowChanged = true; |
85 | if (m_window) |
86 | connect(sender: m_window, SIGNAL(sceneGraphInvalidated()), receiver: this, SLOT(sceneGraphInvalidated()), Qt::DirectConnection); |
87 | } |
88 | QQuickItem::itemChange(change, data); |
89 | } |
90 | |
91 | void QQuickParticlePainter::componentComplete() |
92 | { |
93 | if (!m_system && qobject_cast<QQuickParticleSystem*>(object: parentItem())) |
94 | setSystem(qobject_cast<QQuickParticleSystem*>(object: parentItem())); |
95 | QQuickItem::componentComplete(); |
96 | } |
97 | |
98 | void QQuickParticlePainter::recalculateGroupIds() const |
99 | { |
100 | if (!m_system) { |
101 | m_groupIds.clear(); |
102 | return; |
103 | } |
104 | |
105 | m_groupIdsNeedRecalculation = false; |
106 | m_groupIds.clear(); |
107 | |
108 | const auto groupList = groups(); |
109 | for (const QString &str : groupList) { |
110 | QQuickParticleGroupData::ID groupId = m_system->groupIds.value(akey: str, adefaultValue: QQuickParticleGroupData::InvalidID); |
111 | if (groupId == QQuickParticleGroupData::InvalidID) { |
112 | // invalid data, not finished setting up, or whatever. Fallback: do not cache. |
113 | m_groupIdsNeedRecalculation = true; |
114 | } else { |
115 | m_groupIds.append(t: groupId); |
116 | } |
117 | } |
118 | } |
119 | |
120 | void QQuickParticlePainter::setSystem(QQuickParticleSystem *arg) |
121 | { |
122 | if (m_system != arg) { |
123 | m_system = arg; |
124 | m_groupIdsNeedRecalculation = true; |
125 | if (m_system){ |
126 | m_system->registerParticlePainter(p: this); |
127 | reset(); |
128 | } |
129 | emit systemChanged(arg); |
130 | } |
131 | } |
132 | |
133 | void QQuickParticlePainter::setGroups(const QStringList &arg) |
134 | { |
135 | if (m_groups != arg) { |
136 | m_groups = arg; |
137 | m_groupIdsNeedRecalculation = true; |
138 | //Note: The system watches this as it has to recalc things when groups change. It will request a reset if necessary |
139 | Q_EMIT groupsChanged(arg); |
140 | } |
141 | } |
142 | |
143 | void QQuickParticlePainter::load(QQuickParticleData* d) |
144 | { |
145 | initialize(gIdx: d->groupId, pIdx: d->index); |
146 | if (m_pleaseReset) |
147 | return; |
148 | m_pendingCommits << qMakePair<int, int>(x: d->groupId, y: d->index); |
149 | } |
150 | |
151 | void QQuickParticlePainter::reload(QQuickParticleData* d) |
152 | { |
153 | if (m_pleaseReset) |
154 | return; |
155 | m_pendingCommits << qMakePair<int, int>(x: d->groupId, y: d->index); |
156 | } |
157 | |
158 | void QQuickParticlePainter::reset() |
159 | { |
160 | m_pendingCommits.clear(); |
161 | m_pleaseReset = true; |
162 | } |
163 | |
164 | void QQuickParticlePainter::setCount(int c)//### TODO: some resizeing so that particles can reallocate on size change instead of recreate |
165 | { |
166 | Q_ASSERT(c >= 0); //XXX |
167 | if (c == m_count) |
168 | return; |
169 | m_count = c; |
170 | emit countChanged(); |
171 | reset(); |
172 | } |
173 | |
174 | void QQuickParticlePainter::calcSystemOffset(bool resetPending) |
175 | { |
176 | if (!m_system || !parentItem()) |
177 | return; |
178 | QPointF lastOffset = m_systemOffset; |
179 | m_systemOffset = -1 * this->mapFromItem(item: m_system, point: QPointF(0.0, 0.0)); |
180 | if (lastOffset != m_systemOffset && !resetPending){ |
181 | //Reload all particles//TODO: Necessary? |
182 | foreach (const QString &g, m_groups){ |
183 | int gId = m_system->groupIds[g]; |
184 | foreach (QQuickParticleData* d, m_system->groupData[gId]->data) |
185 | reload(d); |
186 | } |
187 | } |
188 | } |
189 | typedef QPair<int,int> intPair; |
190 | void QQuickParticlePainter::performPendingCommits() |
191 | { |
192 | calcSystemOffset(); |
193 | foreach (intPair p, m_pendingCommits) |
194 | commit(gIdx: p.first, pIdx: p.second); |
195 | m_pendingCommits.clear(); |
196 | } |
197 | |
198 | QT_END_NAMESPACE |
199 | |
200 | #include "moc_qquickparticlepainter_p.cpp" |
201 | |