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| 26 | ** Alternatively, this file may be used under the terms of the GNU |
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| 39 | |
| 40 | #include "qquickparticlepainter_p.h" |
| 41 | #include <QQuickWindow> |
| 42 | #include <QDebug> |
| 43 | QT_BEGIN_NAMESPACE |
| 44 | /*! |
| 45 | \qmltype ParticlePainter |
| 46 | \instantiates QQuickParticlePainter |
| 47 | \inqmlmodule QtQuick.Particles |
| 48 | \inherits Item |
| 49 | \brief For specifying how to paint particles. |
| 50 | \ingroup qtquick-particles |
| 51 | |
| 52 | The default implementation paints nothing. See the subclasses if you want to |
| 53 | paint something visible. |
| 54 | |
| 55 | */ |
| 56 | /*! |
| 57 | \qmlproperty ParticleSystem QtQuick.Particles::ParticlePainter::system |
| 58 | This is the system whose particles can be painted by the element. |
| 59 | If the ParticlePainter is a direct child of a ParticleSystem, it will automatically be associated with it. |
| 60 | */ |
| 61 | /*! |
| 62 | \qmlproperty list<string> QtQuick.Particles::ParticlePainter::groups |
| 63 | Which logical particle groups will be painted. |
| 64 | |
| 65 | If empty, it will paint the default particle group (""). |
| 66 | */ |
| 67 | QQuickParticlePainter::QQuickParticlePainter(QQuickItem *parent) |
| 68 | : QQuickItem(parent) |
| 69 | , m_system(nullptr) |
| 70 | , m_count(0) |
| 71 | , m_pleaseReset(true) |
| 72 | , m_window(nullptr) |
| 73 | , m_windowChanged(false) |
| 74 | , m_groupIdsNeedRecalculation(false) |
| 75 | { |
| 76 | } |
| 77 | |
| 78 | void QQuickParticlePainter::itemChange(ItemChange change, const ItemChangeData &data) |
| 79 | { |
| 80 | if (change == QQuickItem::ItemSceneChange) { |
| 81 | if (m_window) |
| 82 | disconnect(sender: m_window, SIGNAL(sceneGraphInvalidated()), receiver: this, SLOT(sceneGraphInvalidated())); |
| 83 | m_window = data.window; |
| 84 | m_windowChanged = true; |
| 85 | if (m_window) |
| 86 | connect(sender: m_window, SIGNAL(sceneGraphInvalidated()), receiver: this, SLOT(sceneGraphInvalidated()), Qt::DirectConnection); |
| 87 | } |
| 88 | QQuickItem::itemChange(change, data); |
| 89 | } |
| 90 | |
| 91 | void QQuickParticlePainter::componentComplete() |
| 92 | { |
| 93 | if (!m_system && qobject_cast<QQuickParticleSystem*>(object: parentItem())) |
| 94 | setSystem(qobject_cast<QQuickParticleSystem*>(object: parentItem())); |
| 95 | QQuickItem::componentComplete(); |
| 96 | } |
| 97 | |
| 98 | void QQuickParticlePainter::recalculateGroupIds() const |
| 99 | { |
| 100 | if (!m_system) { |
| 101 | m_groupIds.clear(); |
| 102 | return; |
| 103 | } |
| 104 | |
| 105 | m_groupIdsNeedRecalculation = false; |
| 106 | m_groupIds.clear(); |
| 107 | |
| 108 | const auto groupList = groups(); |
| 109 | for (const QString &str : groupList) { |
| 110 | QQuickParticleGroupData::ID groupId = m_system->groupIds.value(akey: str, adefaultValue: QQuickParticleGroupData::InvalidID); |
| 111 | if (groupId == QQuickParticleGroupData::InvalidID) { |
| 112 | // invalid data, not finished setting up, or whatever. Fallback: do not cache. |
| 113 | m_groupIdsNeedRecalculation = true; |
| 114 | } else { |
| 115 | m_groupIds.append(t: groupId); |
| 116 | } |
| 117 | } |
| 118 | } |
| 119 | |
| 120 | void QQuickParticlePainter::setSystem(QQuickParticleSystem *arg) |
| 121 | { |
| 122 | if (m_system != arg) { |
| 123 | m_system = arg; |
| 124 | m_groupIdsNeedRecalculation = true; |
| 125 | if (m_system){ |
| 126 | m_system->registerParticlePainter(p: this); |
| 127 | reset(); |
| 128 | } |
| 129 | emit systemChanged(arg); |
| 130 | } |
| 131 | } |
| 132 | |
| 133 | void QQuickParticlePainter::setGroups(const QStringList &arg) |
| 134 | { |
| 135 | if (m_groups != arg) { |
| 136 | m_groups = arg; |
| 137 | m_groupIdsNeedRecalculation = true; |
| 138 | //Note: The system watches this as it has to recalc things when groups change. It will request a reset if necessary |
| 139 | Q_EMIT groupsChanged(arg); |
| 140 | } |
| 141 | } |
| 142 | |
| 143 | void QQuickParticlePainter::load(QQuickParticleData* d) |
| 144 | { |
| 145 | initialize(gIdx: d->groupId, pIdx: d->index); |
| 146 | if (m_pleaseReset) |
| 147 | return; |
| 148 | m_pendingCommits << qMakePair<int, int>(x: d->groupId, y: d->index); |
| 149 | } |
| 150 | |
| 151 | void QQuickParticlePainter::reload(QQuickParticleData* d) |
| 152 | { |
| 153 | if (m_pleaseReset) |
| 154 | return; |
| 155 | m_pendingCommits << qMakePair<int, int>(x: d->groupId, y: d->index); |
| 156 | } |
| 157 | |
| 158 | void QQuickParticlePainter::reset() |
| 159 | { |
| 160 | m_pendingCommits.clear(); |
| 161 | m_pleaseReset = true; |
| 162 | } |
| 163 | |
| 164 | void QQuickParticlePainter::setCount(int c)//### TODO: some resizeing so that particles can reallocate on size change instead of recreate |
| 165 | { |
| 166 | Q_ASSERT(c >= 0); //XXX |
| 167 | if (c == m_count) |
| 168 | return; |
| 169 | m_count = c; |
| 170 | emit countChanged(); |
| 171 | reset(); |
| 172 | } |
| 173 | |
| 174 | void QQuickParticlePainter::calcSystemOffset(bool resetPending) |
| 175 | { |
| 176 | if (!m_system || !parentItem()) |
| 177 | return; |
| 178 | QPointF lastOffset = m_systemOffset; |
| 179 | m_systemOffset = -1 * this->mapFromItem(item: m_system, point: QPointF(0.0, 0.0)); |
| 180 | if (lastOffset != m_systemOffset && !resetPending){ |
| 181 | //Reload all particles//TODO: Necessary? |
| 182 | foreach (const QString &g, m_groups){ |
| 183 | int gId = m_system->groupIds[g]; |
| 184 | foreach (QQuickParticleData* d, m_system->groupData[gId]->data) |
| 185 | reload(d); |
| 186 | } |
| 187 | } |
| 188 | } |
| 189 | typedef QPair<int,int> intPair; |
| 190 | void QQuickParticlePainter::performPendingCommits() |
| 191 | { |
| 192 | calcSystemOffset(); |
| 193 | foreach (intPair p, m_pendingCommits) |
| 194 | commit(gIdx: p.first, pIdx: p.second); |
| 195 | m_pendingCommits.clear(); |
| 196 | } |
| 197 | |
| 198 | QT_END_NAMESPACE |
| 199 | |
| 200 | #include "moc_qquickparticlepainter_p.cpp" |
| 201 | |