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39 | |
40 | #include "qquickpointattractor_p.h" |
41 | #include <cmath> |
42 | #include <QDebug> |
43 | QT_BEGIN_NAMESPACE |
44 | /*! |
45 | \qmltype Attractor |
46 | \instantiates QQuickAttractorAffector |
47 | \inqmlmodule QtQuick.Particles |
48 | \ingroup qtquick-particles |
49 | \inherits Affector |
50 | \brief For attracting particles towards a specific point. |
51 | |
52 | Note that the size and position of this element affects which particles it affects. |
53 | The size of the point attracted to is always 0x0, and the location of that point |
54 | is specified by the pointX and pointY properties. |
55 | |
56 | Note that Attractor has the standard Item x,y,width and height properties. |
57 | Like other affectors, these represent the affected area. They |
58 | do not represent the 0x0 point which is the target of the attraction. |
59 | */ |
60 | |
61 | |
62 | /*! |
63 | \qmlproperty real QtQuick.Particles::PointAttractor::pointX |
64 | |
65 | The x coordinate of the attracting point. This is relative |
66 | to the x coordinate of the Attractor. |
67 | */ |
68 | /*! |
69 | \qmlproperty real QtQuick.Particles::PointAttractor::pointY |
70 | |
71 | The y coordinate of the attracting point. This is relative |
72 | to the y coordinate of the Attractor. |
73 | */ |
74 | /*! |
75 | \qmlproperty real QtQuick.Particles::PointAttractor::strength |
76 | |
77 | The pull, in units per second, to be exerted on an item one pixel away. |
78 | |
79 | Depending on how the attraction is proportionalToDistance this may have to |
80 | be very high or very low to have a reasonable effect on particles at a |
81 | distance. |
82 | */ |
83 | /*! |
84 | \qmlproperty AffectableParameter QtQuick.Particles::Attractor::affectedParameter |
85 | |
86 | What attribute of particles is directly affected. |
87 | \list |
88 | \li Attractor.Position |
89 | \li Attractor.Velocity |
90 | \li Attractor.Acceleration |
91 | \endlist |
92 | */ |
93 | /*! |
94 | \qmlproperty Proportion QtQuick.Particles::Attractor::proportionalToDistance |
95 | |
96 | How the distance from the particle to the point affects the strength of the attraction. |
97 | |
98 | \list |
99 | \li Attractor.Constant |
100 | \li Attractor.Linear |
101 | \li Attractor.InverseLinear |
102 | \li Attractor.Quadratic |
103 | \li Attractor.InverseQuadratic |
104 | \endlist |
105 | */ |
106 | |
107 | |
108 | QQuickAttractorAffector::QQuickAttractorAffector(QQuickItem *parent) : |
109 | QQuickParticleAffector(parent), m_strength(0.0), m_x(0), m_y(0) |
110 | , m_physics(Velocity), m_proportionalToDistance(Linear) |
111 | { |
112 | } |
113 | |
114 | bool QQuickAttractorAffector::affectParticle(QQuickParticleData *d, qreal dt) |
115 | { |
116 | if (m_strength == 0.0) |
117 | return false; |
118 | qreal dx = m_x+m_offset.x() - d->curX(particleSystem: m_system); |
119 | qreal dy = m_y+m_offset.y() - d->curY(particleSystem: m_system); |
120 | qreal r = std::sqrt(x: (dx*dx) + (dy*dy)); |
121 | qreal theta = std::atan2(y: dy,x: dx); |
122 | qreal ds = 0; |
123 | switch (m_proportionalToDistance){ |
124 | case InverseQuadratic: |
125 | ds = (m_strength / qMax<qreal>(a: 1.,b: r*r)); |
126 | break; |
127 | case InverseLinear: |
128 | ds = (m_strength / qMax<qreal>(a: 1.,b: r)); |
129 | break; |
130 | case Quadratic: |
131 | ds = (m_strength * qMax<qreal>(a: 1.,b: r*r)); |
132 | break; |
133 | case Linear: |
134 | ds = (m_strength * qMax<qreal>(a: 1.,b: r)); |
135 | break; |
136 | default: //also Constant |
137 | ds = m_strength; |
138 | } |
139 | ds *= dt; |
140 | dx = ds * std::cos(x: theta); |
141 | dy = ds * std::sin(x: theta); |
142 | qreal vx,vy; |
143 | switch (m_physics){ |
144 | case Position: |
145 | d->x = (d->x + dx); |
146 | d->y = (d->y + dy); |
147 | break; |
148 | case Acceleration: |
149 | d->setInstantaneousAX(ax: d->ax + dx, particleSystem: m_system); |
150 | d->setInstantaneousAY(ay: d->ay + dy, particleSystem: m_system); |
151 | break; |
152 | case Velocity: //also default |
153 | default: |
154 | vx = d->curVX(particleSystem: m_system); |
155 | vy = d->curVY(particleSystem: m_system); |
156 | d->setInstantaneousVX(vx: vx + dx, particleSystem: m_system); |
157 | d->setInstantaneousVY(vy: vy + dy, particleSystem: m_system); |
158 | } |
159 | |
160 | return true; |
161 | } |
162 | QT_END_NAMESPACE |
163 | |
164 | #include "moc_qquickpointattractor_p.cpp" |
165 | |