| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qquickpointattractor_p.h" |
| 41 | #include <cmath> |
| 42 | #include <QDebug> |
| 43 | QT_BEGIN_NAMESPACE |
| 44 | /*! |
| 45 | \qmltype Attractor |
| 46 | \instantiates QQuickAttractorAffector |
| 47 | \inqmlmodule QtQuick.Particles |
| 48 | \ingroup qtquick-particles |
| 49 | \inherits Affector |
| 50 | \brief For attracting particles towards a specific point. |
| 51 | |
| 52 | Note that the size and position of this element affects which particles it affects. |
| 53 | The size of the point attracted to is always 0x0, and the location of that point |
| 54 | is specified by the pointX and pointY properties. |
| 55 | |
| 56 | Note that Attractor has the standard Item x,y,width and height properties. |
| 57 | Like other affectors, these represent the affected area. They |
| 58 | do not represent the 0x0 point which is the target of the attraction. |
| 59 | */ |
| 60 | |
| 61 | |
| 62 | /*! |
| 63 | \qmlproperty real QtQuick.Particles::PointAttractor::pointX |
| 64 | |
| 65 | The x coordinate of the attracting point. This is relative |
| 66 | to the x coordinate of the Attractor. |
| 67 | */ |
| 68 | /*! |
| 69 | \qmlproperty real QtQuick.Particles::PointAttractor::pointY |
| 70 | |
| 71 | The y coordinate of the attracting point. This is relative |
| 72 | to the y coordinate of the Attractor. |
| 73 | */ |
| 74 | /*! |
| 75 | \qmlproperty real QtQuick.Particles::PointAttractor::strength |
| 76 | |
| 77 | The pull, in units per second, to be exerted on an item one pixel away. |
| 78 | |
| 79 | Depending on how the attraction is proportionalToDistance this may have to |
| 80 | be very high or very low to have a reasonable effect on particles at a |
| 81 | distance. |
| 82 | */ |
| 83 | /*! |
| 84 | \qmlproperty AffectableParameter QtQuick.Particles::Attractor::affectedParameter |
| 85 | |
| 86 | What attribute of particles is directly affected. |
| 87 | \list |
| 88 | \li Attractor.Position |
| 89 | \li Attractor.Velocity |
| 90 | \li Attractor.Acceleration |
| 91 | \endlist |
| 92 | */ |
| 93 | /*! |
| 94 | \qmlproperty Proportion QtQuick.Particles::Attractor::proportionalToDistance |
| 95 | |
| 96 | How the distance from the particle to the point affects the strength of the attraction. |
| 97 | |
| 98 | \list |
| 99 | \li Attractor.Constant |
| 100 | \li Attractor.Linear |
| 101 | \li Attractor.InverseLinear |
| 102 | \li Attractor.Quadratic |
| 103 | \li Attractor.InverseQuadratic |
| 104 | \endlist |
| 105 | */ |
| 106 | |
| 107 | |
| 108 | QQuickAttractorAffector::QQuickAttractorAffector(QQuickItem *parent) : |
| 109 | QQuickParticleAffector(parent), m_strength(0.0), m_x(0), m_y(0) |
| 110 | , m_physics(Velocity), m_proportionalToDistance(Linear) |
| 111 | { |
| 112 | } |
| 113 | |
| 114 | bool QQuickAttractorAffector::affectParticle(QQuickParticleData *d, qreal dt) |
| 115 | { |
| 116 | if (m_strength == 0.0) |
| 117 | return false; |
| 118 | qreal dx = m_x+m_offset.x() - d->curX(particleSystem: m_system); |
| 119 | qreal dy = m_y+m_offset.y() - d->curY(particleSystem: m_system); |
| 120 | qreal r = std::sqrt(x: (dx*dx) + (dy*dy)); |
| 121 | qreal theta = std::atan2(y: dy,x: dx); |
| 122 | qreal ds = 0; |
| 123 | switch (m_proportionalToDistance){ |
| 124 | case InverseQuadratic: |
| 125 | ds = (m_strength / qMax<qreal>(a: 1.,b: r*r)); |
| 126 | break; |
| 127 | case InverseLinear: |
| 128 | ds = (m_strength / qMax<qreal>(a: 1.,b: r)); |
| 129 | break; |
| 130 | case Quadratic: |
| 131 | ds = (m_strength * qMax<qreal>(a: 1.,b: r*r)); |
| 132 | break; |
| 133 | case Linear: |
| 134 | ds = (m_strength * qMax<qreal>(a: 1.,b: r)); |
| 135 | break; |
| 136 | default: //also Constant |
| 137 | ds = m_strength; |
| 138 | } |
| 139 | ds *= dt; |
| 140 | dx = ds * std::cos(x: theta); |
| 141 | dy = ds * std::sin(x: theta); |
| 142 | qreal vx,vy; |
| 143 | switch (m_physics){ |
| 144 | case Position: |
| 145 | d->x = (d->x + dx); |
| 146 | d->y = (d->y + dy); |
| 147 | break; |
| 148 | case Acceleration: |
| 149 | d->setInstantaneousAX(ax: d->ax + dx, particleSystem: m_system); |
| 150 | d->setInstantaneousAY(ay: d->ay + dy, particleSystem: m_system); |
| 151 | break; |
| 152 | case Velocity: //also default |
| 153 | default: |
| 154 | vx = d->curVX(particleSystem: m_system); |
| 155 | vy = d->curVY(particleSystem: m_system); |
| 156 | d->setInstantaneousVX(vx: vx + dx, particleSystem: m_system); |
| 157 | d->setInstantaneousVY(vy: vy + dy, particleSystem: m_system); |
| 158 | } |
| 159 | |
| 160 | return true; |
| 161 | } |
| 162 | QT_END_NAMESPACE |
| 163 | |
| 164 | #include "moc_qquickpointattractor_p.cpp" |
| 165 | |