| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the QtQml module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
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| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
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| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include <QtCore/qthreadstorage.h> | 
| 41 |  | 
| 42 | #include "private/qabstractanimationjob_p.h" | 
| 43 | #include "private/qanimationgroupjob_p.h" | 
| 44 | #include "private/qanimationjobutil_p.h" | 
| 45 | #include "private/qqmlengine_p.h" | 
| 46 | #include "private/qqmlglobal_p.h" | 
| 47 |  | 
| 48 | QT_BEGIN_NAMESPACE | 
| 49 |  | 
| 50 | #ifndef QT_NO_THREAD | 
| 51 | Q_GLOBAL_STATIC(QThreadStorage<QQmlAnimationTimer *>, animationTimer) | 
| 52 | #endif | 
| 53 |  | 
| 54 | DEFINE_BOOL_CONFIG_OPTION(animationTickDump, QML_ANIMATION_TICK_DUMP); | 
| 55 |  | 
| 56 | QAnimationJobChangeListener::~QAnimationJobChangeListener() | 
| 57 | { | 
| 58 | } | 
| 59 |  | 
| 60 | QQmlAnimationTimer::QQmlAnimationTimer() : | 
| 61 |     QAbstractAnimationTimer(), lastTick(0), | 
| 62 |     currentAnimationIdx(0), insideTick(false), | 
| 63 |     startAnimationPending(false), stopTimerPending(false), | 
| 64 |     runningLeafAnimations(0) | 
| 65 | { | 
| 66 | } | 
| 67 |  | 
| 68 | void QQmlAnimationTimer::unsetJobTimer(QAbstractAnimationJob *animation) | 
| 69 | { | 
| 70 |     if (!animation) | 
| 71 |         return; | 
| 72 |     if (animation->m_timer == this) | 
| 73 |         animation->m_timer = nullptr; | 
| 74 |  | 
| 75 |     if (animation->isGroup()) { | 
| 76 |         QAnimationGroupJob *group = static_cast<QAnimationGroupJob *>(animation); | 
| 77 |         for (auto *child = group->firstChild(); child; child = child->nextSibling()) | 
| 78 |             unsetJobTimer(animation: child); | 
| 79 |     } | 
| 80 | } | 
| 81 |  | 
| 82 | QQmlAnimationTimer::~QQmlAnimationTimer() | 
| 83 | { | 
| 84 |     for (const auto &animation : qAsConst(t&: animations)) | 
| 85 |         unsetJobTimer(animation); | 
| 86 |     for (const auto &animation : qAsConst(t&: animationsToStart)) | 
| 87 |         unsetJobTimer(animation); | 
| 88 |     for (const auto &animation : qAsConst(t&: runningPauseAnimations)) | 
| 89 |         unsetJobTimer(animation); | 
| 90 | } | 
| 91 |  | 
| 92 | QQmlAnimationTimer *QQmlAnimationTimer::instance(bool create) | 
| 93 | { | 
| 94 |     QQmlAnimationTimer *inst; | 
| 95 |     if (create && !animationTimer()->hasLocalData()) { | 
| 96 |         inst = new QQmlAnimationTimer; | 
| 97 |         animationTimer()->setLocalData(inst); | 
| 98 |     } else { | 
| 99 |         inst = animationTimer() ? animationTimer()->localData() : 0; | 
| 100 |     } | 
| 101 |     return inst; | 
| 102 | } | 
| 103 |  | 
| 104 | QQmlAnimationTimer *QQmlAnimationTimer::instance() | 
| 105 | { | 
| 106 |     return instance(create: true); | 
| 107 | } | 
| 108 |  | 
| 109 | void QQmlAnimationTimer::ensureTimerUpdate() | 
| 110 | { | 
| 111 |     QUnifiedTimer *instU = QUnifiedTimer::instance(create: false); | 
| 112 |     if (instU && isPaused) | 
| 113 |         instU->updateAnimationTimers(currentTick: -1); | 
| 114 | } | 
| 115 |  | 
| 116 | void QQmlAnimationTimer::updateAnimationsTime(qint64 delta) | 
| 117 | { | 
| 118 |     //setCurrentTime can get this called again while we're the for loop. At least with pauseAnimations | 
| 119 |     if (insideTick) | 
| 120 |         return; | 
| 121 |  | 
| 122 |     lastTick += delta; | 
| 123 |  | 
| 124 |     //we make sure we only call update time if the time has actually changed | 
| 125 |     //it might happen in some cases that the time doesn't change because events are delayed | 
| 126 |     //when the CPU load is high | 
| 127 |     if (delta) { | 
| 128 |         insideTick = true; | 
| 129 |         for (currentAnimationIdx = 0; currentAnimationIdx < animations.count(); ++currentAnimationIdx) { | 
| 130 |             QAbstractAnimationJob *animation = animations.at(i: currentAnimationIdx); | 
| 131 |             int elapsed = animation->m_totalCurrentTime | 
| 132 |                           + (animation->direction() == QAbstractAnimationJob::Forward ? delta : -delta); | 
| 133 |             animation->setCurrentTime(elapsed); | 
| 134 |         } | 
| 135 |         if (animationTickDump()) { | 
| 136 |             qDebug() << "***** Dumping Animation Tree ***** ( tick:"  << lastTick << "delta:"  << delta << ")" ; | 
| 137 |             for (int i = 0; i < animations.count(); ++i) | 
| 138 |                 qDebug() << animations.at(i); | 
| 139 |         } | 
| 140 |         insideTick = false; | 
| 141 |         currentAnimationIdx = 0; | 
| 142 |     } | 
| 143 | } | 
| 144 |  | 
| 145 | void QQmlAnimationTimer::updateAnimationTimer() | 
| 146 | { | 
| 147 |     restartAnimationTimer(); | 
| 148 | } | 
| 149 |  | 
| 150 | void QQmlAnimationTimer::restartAnimationTimer() | 
| 151 | { | 
| 152 |     if (runningLeafAnimations == 0 && !runningPauseAnimations.isEmpty()) | 
| 153 |         QUnifiedTimer::pauseAnimationTimer(timer: this, duration: closestPauseAnimationTimeToFinish()); | 
| 154 |     else if (isPaused) | 
| 155 |         QUnifiedTimer::resumeAnimationTimer(timer: this); | 
| 156 |     else if (!isRegistered) | 
| 157 |         QUnifiedTimer::startAnimationTimer(timer: this); | 
| 158 | } | 
| 159 |  | 
| 160 | void QQmlAnimationTimer::startAnimations() | 
| 161 | { | 
| 162 |     if (!startAnimationPending) | 
| 163 |         return; | 
| 164 |     startAnimationPending = false; | 
| 165 |     //force timer to update, which prevents large deltas for our newly added animations | 
| 166 |     QUnifiedTimer::instance()->maybeUpdateAnimationsToCurrentTime(); | 
| 167 |  | 
| 168 |     //we transfer the waiting animations into the "really running" state | 
| 169 |     animations += animationsToStart; | 
| 170 |     animationsToStart.clear(); | 
| 171 |     if (!animations.isEmpty()) | 
| 172 |         restartAnimationTimer(); | 
| 173 | } | 
| 174 |  | 
| 175 | void QQmlAnimationTimer::stopTimer() | 
| 176 | { | 
| 177 |     stopTimerPending = false; | 
| 178 |     bool pendingStart = startAnimationPending && animationsToStart.size() > 0; | 
| 179 |     if (animations.isEmpty() && !pendingStart) { | 
| 180 |         QUnifiedTimer::resumeAnimationTimer(timer: this); | 
| 181 |         QUnifiedTimer::stopAnimationTimer(timer: this); | 
| 182 |         // invalidate the start reference time | 
| 183 |         lastTick = 0; | 
| 184 |     } | 
| 185 | } | 
| 186 |  | 
| 187 | void QQmlAnimationTimer::registerAnimation(QAbstractAnimationJob *animation, bool isTopLevel) | 
| 188 | { | 
| 189 |     if (animation->userControlDisabled()) | 
| 190 |         return; | 
| 191 |  | 
| 192 |     registerRunningAnimation(animation); | 
| 193 |     if (isTopLevel) { | 
| 194 |         Q_ASSERT(!animation->m_hasRegisteredTimer); | 
| 195 |         animation->m_hasRegisteredTimer = true; | 
| 196 |         animationsToStart << animation; | 
| 197 |         if (!startAnimationPending) { | 
| 198 |             startAnimationPending = true; | 
| 199 |             QMetaObject::invokeMethod(obj: this, member: "startAnimations" , type: Qt::QueuedConnection); | 
| 200 |         } | 
| 201 |     } | 
| 202 | } | 
| 203 |  | 
| 204 | void QQmlAnimationTimer::unregisterAnimation(QAbstractAnimationJob *animation) | 
| 205 | { | 
| 206 |     unregisterRunningAnimation(animation); | 
| 207 |  | 
| 208 |     if (!animation->m_hasRegisteredTimer) | 
| 209 |         return; | 
| 210 |  | 
| 211 |     int idx = animations.indexOf(t: animation); | 
| 212 |     if (idx != -1) { | 
| 213 |         animations.removeAt(i: idx); | 
| 214 |         // this is needed if we unregister an animation while its running | 
| 215 |         if (idx <= currentAnimationIdx) | 
| 216 |             --currentAnimationIdx; | 
| 217 |  | 
| 218 |         if (animations.isEmpty() && !stopTimerPending) { | 
| 219 |             stopTimerPending = true; | 
| 220 |             QMetaObject::invokeMethod(obj: this, member: "stopTimer" , type: Qt::QueuedConnection); | 
| 221 |         } | 
| 222 |     } else { | 
| 223 |         animationsToStart.removeOne(t: animation); | 
| 224 |     } | 
| 225 |     animation->m_hasRegisteredTimer = false; | 
| 226 | } | 
| 227 |  | 
| 228 | void QQmlAnimationTimer::registerRunningAnimation(QAbstractAnimationJob *animation) | 
| 229 | { | 
| 230 |     Q_ASSERT(!animation->userControlDisabled()); | 
| 231 |  | 
| 232 |     if (animation->m_isGroup) | 
| 233 |         return; | 
| 234 |  | 
| 235 |     if (animation->m_isPause) { | 
| 236 |         runningPauseAnimations << animation; | 
| 237 |     } else | 
| 238 |         runningLeafAnimations++; | 
| 239 | } | 
| 240 |  | 
| 241 | void QQmlAnimationTimer::unregisterRunningAnimation(QAbstractAnimationJob *animation) | 
| 242 | { | 
| 243 |     unsetJobTimer(animation); | 
| 244 |     if (animation->userControlDisabled()) | 
| 245 |         return; | 
| 246 |  | 
| 247 |     if (animation->m_isGroup) | 
| 248 |         return; | 
| 249 |  | 
| 250 |     if (animation->m_isPause) | 
| 251 |         runningPauseAnimations.removeOne(t: animation); | 
| 252 |     else | 
| 253 |         runningLeafAnimations--; | 
| 254 |     Q_ASSERT(runningLeafAnimations >= 0); | 
| 255 | } | 
| 256 |  | 
| 257 | int QQmlAnimationTimer::closestPauseAnimationTimeToFinish() | 
| 258 | { | 
| 259 |     int closestTimeToFinish = INT_MAX; | 
| 260 |     for (int i = 0; i < runningPauseAnimations.size(); ++i) { | 
| 261 |         QAbstractAnimationJob *animation = runningPauseAnimations.at(i); | 
| 262 |         int timeToFinish; | 
| 263 |  | 
| 264 |         if (animation->direction() == QAbstractAnimationJob::Forward) | 
| 265 |             timeToFinish = animation->duration() - animation->currentLoopTime(); | 
| 266 |         else | 
| 267 |             timeToFinish = animation->currentLoopTime(); | 
| 268 |  | 
| 269 |         if (timeToFinish < closestTimeToFinish) | 
| 270 |             closestTimeToFinish = timeToFinish; | 
| 271 |     } | 
| 272 |     return closestTimeToFinish; | 
| 273 | } | 
| 274 |  | 
| 275 | ///////////////////////////////////////////////////////////////////////////////////////////////////////// | 
| 276 |  | 
| 277 | QAbstractAnimationJob::QAbstractAnimationJob() | 
| 278 |     : m_loopCount(1) | 
| 279 |     , m_group(nullptr) | 
| 280 |     , m_direction(QAbstractAnimationJob::Forward) | 
| 281 |     , m_state(QAbstractAnimationJob::Stopped) | 
| 282 |     , m_totalCurrentTime(0) | 
| 283 |     , m_currentTime(0) | 
| 284 |     , m_currentLoop(0) | 
| 285 |     , m_uncontrolledFinishTime(-1) | 
| 286 |     , m_currentLoopStartTime(0) | 
| 287 |     , m_nextSibling(nullptr) | 
| 288 |     , m_previousSibling(nullptr) | 
| 289 |     , m_hasRegisteredTimer(false) | 
| 290 |     , m_isPause(false) | 
| 291 |     , m_isGroup(false) | 
| 292 |     , m_disableUserControl(false) | 
| 293 |     , m_hasCurrentTimeChangeListeners(false) | 
| 294 |     , m_isRenderThreadJob(false) | 
| 295 |     , m_isRenderThreadProxy(false) | 
| 296 |  | 
| 297 | { | 
| 298 | } | 
| 299 |  | 
| 300 | QAbstractAnimationJob::~QAbstractAnimationJob() | 
| 301 | { | 
| 302 |     //we can't call stop here. Otherwise we get pure virtual calls | 
| 303 |     if (m_state != Stopped) { | 
| 304 |         State oldState = m_state; | 
| 305 |         m_state = Stopped; | 
| 306 |         stateChanged(newState: oldState, oldState: m_state); | 
| 307 |  | 
| 308 |         Q_ASSERT(m_state == Stopped); | 
| 309 |         if (oldState == Running) { | 
| 310 |             if (m_timer) { | 
| 311 |                 Q_ASSERT(QQmlAnimationTimer::instance(false) == m_timer); | 
| 312 |                 m_timer->unregisterAnimation(animation: this); | 
| 313 |             } | 
| 314 |         } | 
| 315 |         Q_ASSERT(!m_hasRegisteredTimer); | 
| 316 |     } | 
| 317 |  | 
| 318 |     if (m_group) | 
| 319 |         m_group->removeAnimation(animation: this); | 
| 320 | } | 
| 321 |  | 
| 322 | void QAbstractAnimationJob::fireTopLevelAnimationLoopChanged() | 
| 323 | { | 
| 324 |     m_uncontrolledFinishTime = -1; | 
| 325 |     if (m_group) | 
| 326 |         m_currentLoopStartTime = 0; | 
| 327 |     topLevelAnimationLoopChanged(); | 
| 328 | } | 
| 329 |  | 
| 330 | void QAbstractAnimationJob::setState(QAbstractAnimationJob::State newState) | 
| 331 | { | 
| 332 |     if (m_state == newState) | 
| 333 |         return; | 
| 334 |  | 
| 335 |     if (m_loopCount == 0) | 
| 336 |         return; | 
| 337 |  | 
| 338 |     if (!m_timer) // don't create a timer just to stop the animation | 
| 339 |         m_timer = QQmlAnimationTimer::instance(create: newState != Stopped); | 
| 340 |     Q_ASSERT(m_timer || newState == Stopped); | 
| 341 |  | 
| 342 |     State oldState = m_state; | 
| 343 |     int oldCurrentTime = m_currentTime; | 
| 344 |     int oldCurrentLoop = m_currentLoop; | 
| 345 |     Direction oldDirection = m_direction; | 
| 346 |  | 
| 347 |     // check if we should Rewind | 
| 348 |     if ((newState == Paused || newState == Running) && oldState == Stopped) { | 
| 349 |         //here we reset the time if needed | 
| 350 |         //we don't call setCurrentTime because this might change the way the animation | 
| 351 |         //behaves: changing the state or changing the current value | 
| 352 |         m_totalCurrentTime = m_currentTime = (m_direction == Forward) ? | 
| 353 |             0 : (m_loopCount == -1 ? duration() : totalDuration()); | 
| 354 |  | 
| 355 |         // Reset uncontrolled finish time and currentLoopStartTime for this run. | 
| 356 |         m_uncontrolledFinishTime = -1; | 
| 357 |         if (!m_group) | 
| 358 |             m_currentLoopStartTime = m_totalCurrentTime; | 
| 359 |     } | 
| 360 |  | 
| 361 |     m_state = newState; | 
| 362 |     //(un)registration of the animation must always happen before calls to | 
| 363 |     //virtual function (updateState) to ensure a correct state of the timer | 
| 364 |     bool isTopLevel = !m_group || m_group->isStopped(); | 
| 365 |     if (oldState == Running) { | 
| 366 |         if (newState == Paused && m_hasRegisteredTimer) | 
| 367 |             m_timer->ensureTimerUpdate(); | 
| 368 |         // the animation is not running any more | 
| 369 |         if (m_timer) | 
| 370 |             m_timer->unregisterAnimation(animation: this); | 
| 371 |     } else if (newState == Running) { | 
| 372 |         m_timer->registerAnimation(animation: this, isTopLevel); | 
| 373 |     } | 
| 374 |  | 
| 375 |     //starting an animation qualifies as a top level loop change | 
| 376 |     if (newState == Running && oldState == Stopped && !m_group) | 
| 377 |         fireTopLevelAnimationLoopChanged(); | 
| 378 |  | 
| 379 |     RETURN_IF_DELETED(updateState(newState, oldState)); | 
| 380 |  | 
| 381 |     if (newState != m_state) //this is to be safe if updateState changes the state | 
| 382 |         return; | 
| 383 |  | 
| 384 |     // Notify state change | 
| 385 |     RETURN_IF_DELETED(stateChanged(newState, oldState)); | 
| 386 |     if (newState != m_state) //this is to be safe if updateState changes the state | 
| 387 |         return; | 
| 388 |  | 
| 389 |     switch (m_state) { | 
| 390 |     case Paused: | 
| 391 |         break; | 
| 392 |     case Running: | 
| 393 |         { | 
| 394 |             // this ensures that the value is updated now that the animation is running | 
| 395 |             if (oldState == Stopped) { | 
| 396 |                 m_currentLoop = 0; | 
| 397 |                 if (isTopLevel) { | 
| 398 |                     // currentTime needs to be updated if pauseTimer is active | 
| 399 |                     RETURN_IF_DELETED(m_timer->ensureTimerUpdate()); | 
| 400 |                     RETURN_IF_DELETED(setCurrentTime(m_totalCurrentTime)); | 
| 401 |                 } | 
| 402 |             } | 
| 403 |         } | 
| 404 |         break; | 
| 405 |     case Stopped: | 
| 406 |         // Leave running state. | 
| 407 |         int dura = duration(); | 
| 408 |  | 
| 409 |         if (dura == -1 || m_loopCount < 0 | 
| 410 |             || (oldDirection == Forward && (oldCurrentTime * (oldCurrentLoop + 1)) == (dura * m_loopCount)) | 
| 411 |             || (oldDirection == Backward && oldCurrentTime == 0)) { | 
| 412 |                finished(); | 
| 413 |         } | 
| 414 |         break; | 
| 415 |     } | 
| 416 | } | 
| 417 |  | 
| 418 | void QAbstractAnimationJob::setDirection(Direction direction) | 
| 419 | { | 
| 420 |     if (m_direction == direction) | 
| 421 |         return; | 
| 422 |  | 
| 423 |     if (m_state == Stopped) { | 
| 424 |         if (m_direction == Backward) { | 
| 425 |             m_currentTime = duration(); | 
| 426 |             m_currentLoop = m_loopCount - 1; | 
| 427 |         } else { | 
| 428 |             m_currentTime = 0; | 
| 429 |             m_currentLoop = 0; | 
| 430 |         } | 
| 431 |     } | 
| 432 |  | 
| 433 |     // the commands order below is important: first we need to setCurrentTime with the old direction, | 
| 434 |     // then update the direction on this and all children and finally restart the pauseTimer if needed | 
| 435 |     if (m_hasRegisteredTimer) | 
| 436 |         m_timer->ensureTimerUpdate(); | 
| 437 |  | 
| 438 |     m_direction = direction; | 
| 439 |     updateDirection(direction); | 
| 440 |  | 
| 441 |     if (m_hasRegisteredTimer) | 
| 442 |         // needed to update the timer interval in case of a pause animation | 
| 443 |         m_timer->updateAnimationTimer(); | 
| 444 | } | 
| 445 |  | 
| 446 | void QAbstractAnimationJob::setLoopCount(int loopCount) | 
| 447 | { | 
| 448 |     if (m_loopCount == loopCount) | 
| 449 |         return; | 
| 450 |     m_loopCount = loopCount; | 
| 451 |     updateLoopCount(loopCount); | 
| 452 | } | 
| 453 |  | 
| 454 | int QAbstractAnimationJob::totalDuration() const | 
| 455 | { | 
| 456 |     int dura = duration(); | 
| 457 |     if (dura <= 0) | 
| 458 |         return dura; | 
| 459 |     int loopcount = loopCount(); | 
| 460 |     if (loopcount < 0) | 
| 461 |         return -1; | 
| 462 |     return dura * loopcount; | 
| 463 | } | 
| 464 |  | 
| 465 | void QAbstractAnimationJob::setCurrentTime(int msecs) | 
| 466 | { | 
| 467 |     msecs = qMax(a: msecs, b: 0); | 
| 468 |     // Calculate new time and loop. | 
| 469 |     int dura = duration(); | 
| 470 |     int totalDura; | 
| 471 |     int oldLoop = m_currentLoop; | 
| 472 |  | 
| 473 |     if (dura < 0 && m_direction == Forward)  { | 
| 474 |         totalDura = -1; | 
| 475 |         if (m_uncontrolledFinishTime >= 0 && msecs >= m_uncontrolledFinishTime) { | 
| 476 |             msecs = m_uncontrolledFinishTime; | 
| 477 |             if (m_currentLoop == m_loopCount - 1) { | 
| 478 |                 totalDura = m_uncontrolledFinishTime; | 
| 479 |             } else { | 
| 480 |                 ++m_currentLoop; | 
| 481 |                 m_currentLoopStartTime = msecs; | 
| 482 |                 m_uncontrolledFinishTime = -1; | 
| 483 |             } | 
| 484 |         } | 
| 485 |         m_totalCurrentTime = msecs; | 
| 486 |         m_currentTime = msecs - m_currentLoopStartTime; | 
| 487 |     } else { | 
| 488 |         totalDura = dura <= 0 ? dura : ((m_loopCount < 0) ? -1 : dura * m_loopCount); | 
| 489 |         if (totalDura != -1) | 
| 490 |             msecs = qMin(a: totalDura, b: msecs); | 
| 491 |         m_totalCurrentTime = msecs; | 
| 492 |  | 
| 493 |         // Update new values. | 
| 494 |         m_currentLoop = ((dura <= 0) ? 0 : (msecs / dura)); | 
| 495 |         if (m_currentLoop == m_loopCount) { | 
| 496 |             //we're at the end | 
| 497 |             m_currentTime = qMax(a: 0, b: dura); | 
| 498 |             m_currentLoop = qMax(a: 0, b: m_loopCount - 1); | 
| 499 |         } else { | 
| 500 |             if (m_direction == Forward) { | 
| 501 |                 m_currentTime = (dura <= 0) ? msecs : (msecs % dura); | 
| 502 |             } else { | 
| 503 |                 m_currentTime = (dura <= 0) ? msecs : ((msecs - 1) % dura) + 1; | 
| 504 |                 if (m_currentTime == dura) | 
| 505 |                     --m_currentLoop; | 
| 506 |             } | 
| 507 |         } | 
| 508 |     } | 
| 509 |  | 
| 510 |  | 
| 511 |     if (m_currentLoop != oldLoop && !m_group)   //### verify Running as well? | 
| 512 |         fireTopLevelAnimationLoopChanged(); | 
| 513 |  | 
| 514 |     RETURN_IF_DELETED(updateCurrentTime(m_currentTime)); | 
| 515 |  | 
| 516 |     if (m_currentLoop != oldLoop) | 
| 517 |         currentLoopChanged(); | 
| 518 |  | 
| 519 |     // All animations are responsible for stopping the animation when their | 
| 520 |     // own end state is reached; in this case the animation is time driven, | 
| 521 |     // and has reached the end. | 
| 522 |     if ((m_direction == Forward && m_totalCurrentTime == totalDura) | 
| 523 |         || (m_direction == Backward && m_totalCurrentTime == 0)) { | 
| 524 |         RETURN_IF_DELETED(stop()); | 
| 525 |     } | 
| 526 |  | 
| 527 |     if (m_hasCurrentTimeChangeListeners) | 
| 528 |         currentTimeChanged(currentTime: m_currentTime); | 
| 529 | } | 
| 530 |  | 
| 531 | void QAbstractAnimationJob::start() | 
| 532 | { | 
| 533 |     if (m_state == Running) | 
| 534 |         return; | 
| 535 |  | 
| 536 |     if (QQmlEnginePrivate::designerMode()) { | 
| 537 |         if (state() != Stopped) { | 
| 538 |             m_currentTime = duration(); | 
| 539 |             m_totalCurrentTime = totalDuration(); | 
| 540 |             setState(Running); | 
| 541 |             setState(Stopped); | 
| 542 |         } | 
| 543 |     } else { | 
| 544 |         setState(Running); | 
| 545 |     } | 
| 546 | } | 
| 547 |  | 
| 548 | void QAbstractAnimationJob::stop() | 
| 549 | { | 
| 550 |     if (m_state == Stopped) | 
| 551 |         return; | 
| 552 |     setState(Stopped); | 
| 553 | } | 
| 554 |  | 
| 555 | void QAbstractAnimationJob::pause() | 
| 556 | { | 
| 557 |     if (m_state == Stopped) { | 
| 558 |         qWarning(msg: "QAbstractAnimationJob::pause: Cannot pause a stopped animation" ); | 
| 559 |         return; | 
| 560 |     } | 
| 561 |  | 
| 562 |     setState(Paused); | 
| 563 | } | 
| 564 |  | 
| 565 | void QAbstractAnimationJob::resume() | 
| 566 | { | 
| 567 |     if (m_state != Paused) { | 
| 568 |         qWarning(msg: "QAbstractAnimationJob::resume: "  | 
| 569 |                  "Cannot resume an animation that is not paused" ); | 
| 570 |         return; | 
| 571 |     } | 
| 572 |     setState(Running); | 
| 573 | } | 
| 574 |  | 
| 575 | void QAbstractAnimationJob::setEnableUserControl() | 
| 576 | { | 
| 577 |     m_disableUserControl = false; | 
| 578 | } | 
| 579 |  | 
| 580 | bool QAbstractAnimationJob::userControlDisabled() const | 
| 581 | { | 
| 582 |     return m_disableUserControl; | 
| 583 | } | 
| 584 |  | 
| 585 | void QAbstractAnimationJob::setDisableUserControl() | 
| 586 | { | 
| 587 |     m_disableUserControl = true; | 
| 588 |     start(); | 
| 589 |     pause(); | 
| 590 | } | 
| 591 |  | 
| 592 | void QAbstractAnimationJob::updateState(QAbstractAnimationJob::State newState, | 
| 593 |                                      QAbstractAnimationJob::State oldState) | 
| 594 | { | 
| 595 |     Q_UNUSED(oldState); | 
| 596 |     Q_UNUSED(newState); | 
| 597 | } | 
| 598 |  | 
| 599 | void QAbstractAnimationJob::updateDirection(QAbstractAnimationJob::Direction direction) | 
| 600 | { | 
| 601 |     Q_UNUSED(direction); | 
| 602 | } | 
| 603 |  | 
| 604 | void QAbstractAnimationJob::finished() | 
| 605 | { | 
| 606 |     //TODO: update this code so it is valid to delete the animation in animationFinished | 
| 607 |     for (const auto &change : changeListeners) { | 
| 608 |         if (change.types & QAbstractAnimationJob::Completion) { | 
| 609 |             RETURN_IF_DELETED(change.listener->animationFinished(this)); | 
| 610 |         } | 
| 611 |     } | 
| 612 |  | 
| 613 |     if (m_group && (duration() == -1 || loopCount() < 0)) { | 
| 614 |         //this is an uncontrolled animation, need to notify the group animation we are finished | 
| 615 |         m_group->uncontrolledAnimationFinished(animation: this); | 
| 616 |     } | 
| 617 | } | 
| 618 |  | 
| 619 | void QAbstractAnimationJob::stateChanged(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState) | 
| 620 | { | 
| 621 |     for (const auto &change : changeListeners) { | 
| 622 |         if (change.types & QAbstractAnimationJob::StateChange) { | 
| 623 |             RETURN_IF_DELETED(change.listener->animationStateChanged(this, newState, oldState)); | 
| 624 |         } | 
| 625 |     } | 
| 626 | } | 
| 627 |  | 
| 628 | void QAbstractAnimationJob::currentLoopChanged() | 
| 629 | { | 
| 630 |     for (const auto &change : changeListeners) { | 
| 631 |         if (change.types & QAbstractAnimationJob::CurrentLoop) { | 
| 632 |            RETURN_IF_DELETED(change.listener->animationCurrentLoopChanged(this)); | 
| 633 |         } | 
| 634 |     } | 
| 635 | } | 
| 636 |  | 
| 637 | void QAbstractAnimationJob::currentTimeChanged(int currentTime) | 
| 638 | { | 
| 639 |     Q_ASSERT(m_hasCurrentTimeChangeListeners); | 
| 640 |  | 
| 641 |     for (const auto &change : changeListeners) { | 
| 642 |         if (change.types & QAbstractAnimationJob::CurrentTime) { | 
| 643 |            RETURN_IF_DELETED(change.listener->animationCurrentTimeChanged(this, currentTime)); | 
| 644 |         } | 
| 645 |     } | 
| 646 | } | 
| 647 |  | 
| 648 | void QAbstractAnimationJob::addAnimationChangeListener(QAnimationJobChangeListener *listener, QAbstractAnimationJob::ChangeTypes changes) | 
| 649 | { | 
| 650 |     if (changes & QAbstractAnimationJob::CurrentTime) | 
| 651 |         m_hasCurrentTimeChangeListeners = true; | 
| 652 |  | 
| 653 |     changeListeners.push_back(x: ChangeListener(listener, changes)); | 
| 654 | } | 
| 655 |  | 
| 656 | void QAbstractAnimationJob::removeAnimationChangeListener(QAnimationJobChangeListener *listener, QAbstractAnimationJob::ChangeTypes changes) | 
| 657 | { | 
| 658 |     m_hasCurrentTimeChangeListeners = false; | 
| 659 |  | 
| 660 |     const auto it = std::find(first: changeListeners.begin(), last: changeListeners.end(), val: ChangeListener(listener, changes)); | 
| 661 |     if (it != changeListeners.end()) | 
| 662 |         changeListeners.erase(position: it); | 
| 663 |  | 
| 664 |     for (const auto &change: changeListeners) { | 
| 665 |         if (change.types & QAbstractAnimationJob::CurrentTime) { | 
| 666 |             m_hasCurrentTimeChangeListeners = true; | 
| 667 |             break; | 
| 668 |         } | 
| 669 |     } | 
| 670 | } | 
| 671 |  | 
| 672 | void QAbstractAnimationJob::debugAnimation(QDebug d) const | 
| 673 | { | 
| 674 |     d << "AbstractAnimationJob("  << Qt::hex << (const void *) this << Qt::dec << ") state:"  | 
| 675 |       << m_state << "duration:"  << duration(); | 
| 676 | } | 
| 677 |  | 
| 678 | QDebug operator<<(QDebug d, const QAbstractAnimationJob *job) | 
| 679 | { | 
| 680 |     if (!job) { | 
| 681 |         d << "AbstractAnimationJob(null)" ; | 
| 682 |         return d; | 
| 683 |     } | 
| 684 |     job->debugAnimation(d); | 
| 685 |     return d; | 
| 686 | } | 
| 687 |  | 
| 688 | QT_END_NAMESPACE | 
| 689 |  | 
| 690 | //#include "moc_qabstractanimation2_p.cpp" | 
| 691 | #include "moc_qabstractanimationjob_p.cpp" | 
| 692 |  |