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39
40#include "private/qcontinuinganimationgroupjob_p.h"
41#include "private/qanimationjobutil_p.h"
42
43QT_BEGIN_NAMESPACE
44
45QContinuingAnimationGroupJob::QContinuingAnimationGroupJob()
46{
47}
48
49QContinuingAnimationGroupJob::~QContinuingAnimationGroupJob()
50{
51}
52
53void QContinuingAnimationGroupJob::updateCurrentTime(int /*currentTime*/)
54{
55 Q_ASSERT(firstChild());
56
57 for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
58 if (animation->state() == state()) {
59 RETURN_IF_DELETED(animation->setCurrentTime(m_currentTime));
60 }
61 }
62}
63
64void QContinuingAnimationGroupJob::updateState(QAbstractAnimationJob::State newState,
65 QAbstractAnimationJob::State oldState)
66{
67 QAnimationGroupJob::updateState(newState, oldState);
68
69 switch (newState) {
70 case Stopped:
71 for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling())
72 animation->stop();
73 break;
74 case Paused:
75 for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling())
76 if (animation->isRunning())
77 animation->pause();
78 break;
79 case Running:
80 if (!firstChild()) {
81 stop();
82 return;
83 }
84 for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
85 resetUncontrolledAnimationFinishTime(anim: animation);
86 animation->setDirection(m_direction);
87 animation->start();
88 }
89 break;
90 }
91}
92
93void QContinuingAnimationGroupJob::updateDirection(QAbstractAnimationJob::Direction direction)
94{
95 if (!isStopped()) {
96 for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) {
97 animation->setDirection(direction);
98 }
99 }
100}
101
102void QContinuingAnimationGroupJob::uncontrolledAnimationFinished(QAbstractAnimationJob *animation)
103{
104 Q_ASSERT(animation && (animation->duration() == -1));
105 int uncontrolledRunningCount = 0;
106
107 for (QAbstractAnimationJob *child = firstChild(); child; child = child->nextSibling()) {
108 if (child == animation)
109 setUncontrolledAnimationFinishTime(anim: animation, time: animation->currentTime());
110 else if (uncontrolledAnimationFinishTime(anim: child) == -1)
111 ++uncontrolledRunningCount;
112 }
113
114 if (uncontrolledRunningCount > 0)
115 return;
116
117 setUncontrolledAnimationFinishTime(anim: this, time: currentTime());
118 stop();
119}
120
121void QContinuingAnimationGroupJob::debugAnimation(QDebug d) const
122{
123 d << "ContinuingAnimationGroupJob(" << Qt::hex << (const void *) this << Qt::dec << ")";
124
125 debugChildren(d);
126}
127
128QT_END_NAMESPACE
129
130

source code of qtdeclarative/src/qml/animations/qcontinuinganimationgroupjob.cpp