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| 39 | |
| 40 | #include "private/qparallelanimationgroupjob_p.h" |
| 41 | #include "private/qanimationjobutil_p.h" |
| 42 | |
| 43 | QT_BEGIN_NAMESPACE |
| 44 | |
| 45 | QParallelAnimationGroupJob::QParallelAnimationGroupJob() |
| 46 | : QAnimationGroupJob() |
| 47 | , m_previousLoop(0) |
| 48 | , m_previousCurrentTime(0) |
| 49 | { |
| 50 | } |
| 51 | |
| 52 | QParallelAnimationGroupJob::~QParallelAnimationGroupJob() |
| 53 | { |
| 54 | } |
| 55 | |
| 56 | int QParallelAnimationGroupJob::duration() const |
| 57 | { |
| 58 | int ret = 0; |
| 59 | |
| 60 | for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) { |
| 61 | int currentDuration = animation->totalDuration(); |
| 62 | if (currentDuration == -1) |
| 63 | return -1; // Undetermined length |
| 64 | ret = qMax(a: ret, b: currentDuration); |
| 65 | } |
| 66 | |
| 67 | return ret; |
| 68 | } |
| 69 | |
| 70 | void QParallelAnimationGroupJob::updateCurrentTime(int /*currentTime*/) |
| 71 | { |
| 72 | if (!firstChild()) |
| 73 | return; |
| 74 | |
| 75 | if (m_currentLoop > m_previousLoop) { |
| 76 | // simulate completion of the loop |
| 77 | int dura = duration(); |
| 78 | if (dura < 0) { |
| 79 | // For an uncontrolled parallel group, we need to simulate the end of running animations. |
| 80 | // As uncontrolled animation finish time is already reset for this next loop, we pick the |
| 81 | // longest of the known stop times. |
| 82 | for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) { |
| 83 | int currentDuration = animation->totalDuration(); |
| 84 | if (currentDuration >= 0) |
| 85 | dura = qMax(a: dura, b: currentDuration); |
| 86 | } |
| 87 | } |
| 88 | if (dura > 0) { |
| 89 | for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) { |
| 90 | if (!animation->isStopped()) |
| 91 | RETURN_IF_DELETED(animation->setCurrentTime(dura)); // will stop |
| 92 | } |
| 93 | } |
| 94 | } else if (m_currentLoop < m_previousLoop) { |
| 95 | // simulate completion of the loop seeking backwards |
| 96 | for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) { |
| 97 | //we need to make sure the animation is in the right state |
| 98 | //and then rewind it |
| 99 | applyGroupState(animation); |
| 100 | RETURN_IF_DELETED(animation->setCurrentTime(0)); |
| 101 | animation->stop(); |
| 102 | } |
| 103 | } |
| 104 | |
| 105 | // finally move into the actual time of the current loop |
| 106 | for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) { |
| 107 | const int dura = animation->totalDuration(); |
| 108 | //if the loopcount is bigger we should always start all animations |
| 109 | if (m_currentLoop > m_previousLoop |
| 110 | //if we're at the end of the animation, we need to start it if it wasn't already started in this loop |
| 111 | //this happens in Backward direction where not all animations are started at the same time |
| 112 | || shouldAnimationStart(animation, startIfAtEnd: m_previousCurrentTime > dura /*startIfAtEnd*/)) { |
| 113 | applyGroupState(animation); |
| 114 | } |
| 115 | |
| 116 | if (animation->state() == state()) { |
| 117 | RETURN_IF_DELETED(animation->setCurrentTime(m_currentTime)); |
| 118 | if (dura > 0 && m_currentTime > dura) |
| 119 | animation->stop(); |
| 120 | } |
| 121 | } |
| 122 | m_previousLoop = m_currentLoop; |
| 123 | m_previousCurrentTime = m_currentTime; |
| 124 | } |
| 125 | |
| 126 | void QParallelAnimationGroupJob::updateState(QAbstractAnimationJob::State newState, |
| 127 | QAbstractAnimationJob::State oldState) |
| 128 | { |
| 129 | QAnimationGroupJob::updateState(newState, oldState); |
| 130 | |
| 131 | switch (newState) { |
| 132 | case Stopped: |
| 133 | for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) |
| 134 | animation->stop(); |
| 135 | break; |
| 136 | case Paused: |
| 137 | for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) |
| 138 | if (animation->isRunning()) |
| 139 | animation->pause(); |
| 140 | break; |
| 141 | case Running: |
| 142 | for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) { |
| 143 | if (oldState == Stopped) { |
| 144 | animation->stop(); |
| 145 | m_previousLoop = m_direction == Forward ? 0 : m_loopCount - 1; |
| 146 | } |
| 147 | resetUncontrolledAnimationFinishTime(anim: animation); |
| 148 | animation->setDirection(m_direction); |
| 149 | if (shouldAnimationStart(animation, startIfAtEnd: oldState == Stopped)) |
| 150 | animation->start(); |
| 151 | } |
| 152 | break; |
| 153 | } |
| 154 | } |
| 155 | |
| 156 | bool QParallelAnimationGroupJob::shouldAnimationStart(QAbstractAnimationJob *animation, bool startIfAtEnd) const |
| 157 | { |
| 158 | const int dura = animation->totalDuration(); |
| 159 | |
| 160 | if (dura == -1) |
| 161 | return uncontrolledAnimationFinishTime(anim: animation) == -1; |
| 162 | |
| 163 | if (startIfAtEnd) |
| 164 | return m_currentTime <= dura; |
| 165 | if (m_direction == Forward) |
| 166 | return m_currentTime < dura; |
| 167 | else //direction == Backward |
| 168 | return m_currentTime && m_currentTime <= dura; |
| 169 | } |
| 170 | |
| 171 | void QParallelAnimationGroupJob::applyGroupState(QAbstractAnimationJob *animation) |
| 172 | { |
| 173 | switch (m_state) |
| 174 | { |
| 175 | case Running: |
| 176 | animation->start(); |
| 177 | break; |
| 178 | case Paused: |
| 179 | animation->pause(); |
| 180 | break; |
| 181 | case Stopped: |
| 182 | default: |
| 183 | break; |
| 184 | } |
| 185 | } |
| 186 | |
| 187 | void QParallelAnimationGroupJob::updateDirection(QAbstractAnimationJob::Direction direction) |
| 188 | { |
| 189 | //we need to update the direction of the current animation |
| 190 | if (!isStopped()) { |
| 191 | for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) { |
| 192 | animation->setDirection(direction); |
| 193 | } |
| 194 | } else { |
| 195 | if (direction == Forward) { |
| 196 | m_previousLoop = 0; |
| 197 | m_previousCurrentTime = 0; |
| 198 | } else { |
| 199 | // Looping backwards with loopCount == -1 does not really work well... |
| 200 | m_previousLoop = (m_loopCount == -1 ? 0 : m_loopCount - 1); |
| 201 | m_previousCurrentTime = duration(); |
| 202 | } |
| 203 | } |
| 204 | } |
| 205 | |
| 206 | void QParallelAnimationGroupJob::uncontrolledAnimationFinished(QAbstractAnimationJob *animation) |
| 207 | { |
| 208 | Q_ASSERT(animation && (animation->duration() == -1 || animation->loopCount() < 0)); |
| 209 | int uncontrolledRunningCount = 0; |
| 210 | |
| 211 | for (QAbstractAnimationJob *child = firstChild(); child; child = child->nextSibling()) { |
| 212 | if (child == animation) { |
| 213 | setUncontrolledAnimationFinishTime(anim: animation, time: animation->currentTime()); |
| 214 | } else if (child->duration() == -1 || child->loopCount() < 0) { |
| 215 | if (uncontrolledAnimationFinishTime(anim: child) == -1) |
| 216 | ++uncontrolledRunningCount; |
| 217 | } |
| 218 | } |
| 219 | |
| 220 | if (uncontrolledRunningCount > 0) |
| 221 | return; |
| 222 | |
| 223 | int maxDuration = 0; |
| 224 | bool running = false; |
| 225 | for (QAbstractAnimationJob *job = firstChild(); job; job = job->nextSibling()) { |
| 226 | if (job->state() == Running) |
| 227 | running = true; |
| 228 | maxDuration = qMax(a: maxDuration, b: job->totalDuration()); |
| 229 | } |
| 230 | |
| 231 | setUncontrolledAnimationFinishTime(anim: this, time: qMax(a: maxDuration + m_currentLoopStartTime, b: currentTime())); |
| 232 | |
| 233 | if (!running |
| 234 | && ((m_direction == Forward && m_currentLoop == m_loopCount -1) |
| 235 | || (m_direction == Backward && m_currentLoop == 0))) { |
| 236 | stop(); |
| 237 | } |
| 238 | } |
| 239 | |
| 240 | void QParallelAnimationGroupJob::debugAnimation(QDebug d) const |
| 241 | { |
| 242 | d << "ParallelAnimationGroupJob(" << Qt::hex << (const void *) this << Qt::dec << ")" ; |
| 243 | |
| 244 | debugChildren(d); |
| 245 | } |
| 246 | |
| 247 | QT_END_NAMESPACE |
| 248 | |
| 249 | |