| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
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| 5 | ** | 
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| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
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| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "private/qsequentialanimationgroupjob_p.h" | 
| 41 | #include "private/qpauseanimationjob_p.h" | 
| 42 | #include "private/qanimationjobutil_p.h" | 
| 43 |  | 
| 44 | QT_BEGIN_NAMESPACE | 
| 45 |  | 
| 46 | QSequentialAnimationGroupJob::QSequentialAnimationGroupJob() | 
| 47 |     : QAnimationGroupJob() | 
| 48 |     , m_currentAnimation(nullptr) | 
| 49 |     , m_previousLoop(0) | 
| 50 | { | 
| 51 | } | 
| 52 |  | 
| 53 | QSequentialAnimationGroupJob::~QSequentialAnimationGroupJob() | 
| 54 | { | 
| 55 | } | 
| 56 |  | 
| 57 | bool QSequentialAnimationGroupJob::atEnd() const | 
| 58 | { | 
| 59 |     // we try to detect if we're at the end of the group | 
| 60 |     //this is true if the following conditions are true: | 
| 61 |     // 1. we're in the last loop | 
| 62 |     // 2. the direction is forward | 
| 63 |     // 3. the current animation is the last one | 
| 64 |     // 4. the current animation has reached its end | 
| 65 |  | 
| 66 |     const int animTotalCurrentTime = m_currentAnimation->currentTime(); | 
| 67 |     return (m_currentLoop == m_loopCount - 1 | 
| 68 |         && m_direction == Forward | 
| 69 |         && !m_currentAnimation->nextSibling() | 
| 70 |         && animTotalCurrentTime == animationActualTotalDuration(anim: m_currentAnimation)); | 
| 71 | } | 
| 72 |  | 
| 73 | int QSequentialAnimationGroupJob::animationActualTotalDuration(QAbstractAnimationJob *anim) const | 
| 74 | { | 
| 75 |     int ret = anim->totalDuration(); | 
| 76 |     if (ret == -1) { | 
| 77 |         int done = uncontrolledAnimationFinishTime(anim); | 
| 78 |         // If the animation has reached the end, use the uncontrolledFinished value. | 
| 79 |         if (done >= 0 && (anim->loopCount() - 1 == anim->currentLoop() || anim->state() == Stopped)) | 
| 80 |             return done; | 
| 81 |     } | 
| 82 |     return ret; | 
| 83 | } | 
| 84 |  | 
| 85 | QSequentialAnimationGroupJob::AnimationIndex QSequentialAnimationGroupJob::indexForCurrentTime() const | 
| 86 | { | 
| 87 |     Q_ASSERT(firstChild()); | 
| 88 |  | 
| 89 |     AnimationIndex ret; | 
| 90 |     QAbstractAnimationJob *anim = nullptr; | 
| 91 |     int duration = 0; | 
| 92 |  | 
| 93 |     for (anim = firstChild(); anim; anim = anim->nextSibling()) { | 
| 94 |         duration = animationActualTotalDuration(anim); | 
| 95 |  | 
| 96 |         // 'animation' is the current animation if one of these reasons is true: | 
| 97 |         // 1. it's duration is undefined | 
| 98 |         // 2. it ends after msecs | 
| 99 |         // 3. it is the last animation (this can happen in case there is at least 1 uncontrolled animation) | 
| 100 |         // 4. it ends exactly in msecs and the direction is backwards | 
| 101 |         if (duration == -1 || m_currentTime < (ret.timeOffset + duration) | 
| 102 |             || (m_currentTime == (ret.timeOffset + duration) && m_direction == QAbstractAnimationJob::Backward)) { | 
| 103 |             ret.animation = anim; | 
| 104 |             return ret; | 
| 105 |         } | 
| 106 |  | 
| 107 |         if (anim == m_currentAnimation) { | 
| 108 |             ret.afterCurrent = true; | 
| 109 |         } | 
| 110 |  | 
| 111 |         // 'animation' has a non-null defined duration and is not the one at time 'msecs'. | 
| 112 |         ret.timeOffset += duration; | 
| 113 |     } | 
| 114 |  | 
| 115 |     // this can only happen when one of those conditions is true: | 
| 116 |     // 1. the duration of the group is undefined and we passed its actual duration | 
| 117 |     // 2. there are only 0-duration animations in the group | 
| 118 |     ret.timeOffset -= duration; | 
| 119 |     ret.animation = lastChild(); | 
| 120 |     return ret; | 
| 121 | } | 
| 122 |  | 
| 123 | void QSequentialAnimationGroupJob::restart() | 
| 124 | { | 
| 125 |     // restarting the group by making the first/last animation the current one | 
| 126 |     if (m_direction == Forward) { | 
| 127 |         m_previousLoop = 0; | 
| 128 |         if (m_currentAnimation == firstChild()) | 
| 129 |             activateCurrentAnimation(); | 
| 130 |         else | 
| 131 |             setCurrentAnimation(anim: firstChild()); | 
| 132 |     } | 
| 133 |     else { // direction == Backward | 
| 134 |         m_previousLoop = m_loopCount - 1; | 
| 135 |         if (m_currentAnimation == lastChild()) | 
| 136 |             activateCurrentAnimation(); | 
| 137 |         else | 
| 138 |             setCurrentAnimation(anim: lastChild()); | 
| 139 |     } | 
| 140 | } | 
| 141 |  | 
| 142 | void QSequentialAnimationGroupJob::advanceForwards(const AnimationIndex &newAnimationIndex) | 
| 143 | { | 
| 144 |     if (m_previousLoop < m_currentLoop) { | 
| 145 |         // we need to fast forward to the end | 
| 146 |         for (QAbstractAnimationJob *anim = m_currentAnimation; anim; anim = anim->nextSibling()) { | 
| 147 |             RETURN_IF_DELETED(setCurrentAnimation(anim, true)); | 
| 148 |             RETURN_IF_DELETED(anim->setCurrentTime(animationActualTotalDuration(anim))); | 
| 149 |         } | 
| 150 |         // this will make sure the current animation is reset to the beginning | 
| 151 |         if (firstChild() && !firstChild()->nextSibling()) {   //count == 1 | 
| 152 |             // we need to force activation because setCurrentAnimation will have no effect | 
| 153 |             RETURN_IF_DELETED(activateCurrentAnimation()); | 
| 154 |         } else { | 
| 155 |             RETURN_IF_DELETED(setCurrentAnimation(firstChild(), true)); | 
| 156 |         } | 
| 157 |     } | 
| 158 |  | 
| 159 |     // and now we need to fast forward from the current position to | 
| 160 |     for (QAbstractAnimationJob *anim = m_currentAnimation; anim && anim != newAnimationIndex.animation; anim = anim->nextSibling()) {     //### WRONG, | 
| 161 |         RETURN_IF_DELETED(setCurrentAnimation(anim, true)); | 
| 162 |         RETURN_IF_DELETED(anim->setCurrentTime(animationActualTotalDuration(anim))); | 
| 163 |     } | 
| 164 |     // setting the new current animation will happen later | 
| 165 | } | 
| 166 |  | 
| 167 | void QSequentialAnimationGroupJob::rewindForwards(const AnimationIndex &newAnimationIndex) | 
| 168 | { | 
| 169 |     if (m_previousLoop > m_currentLoop) { | 
| 170 |         // we need to fast rewind to the beginning | 
| 171 |         for (QAbstractAnimationJob *anim = m_currentAnimation; anim; anim = anim->previousSibling()) { | 
| 172 |             RETURN_IF_DELETED(setCurrentAnimation(anim, true)); | 
| 173 |             RETURN_IF_DELETED(anim->setCurrentTime(0)); | 
| 174 |         } | 
| 175 |         // this will make sure the current animation is reset to the end | 
| 176 |         if (lastChild() && !lastChild()->previousSibling()) {   //count == 1 | 
| 177 |             // we need to force activation because setCurrentAnimation will have no effect | 
| 178 |             RETURN_IF_DELETED(activateCurrentAnimation()); | 
| 179 |         } else { | 
| 180 |             RETURN_IF_DELETED(setCurrentAnimation(lastChild(), true)); | 
| 181 |         } | 
| 182 |     } | 
| 183 |  | 
| 184 |     // and now we need to fast rewind from the current position to | 
| 185 |     for (QAbstractAnimationJob *anim = m_currentAnimation; anim && anim != newAnimationIndex.animation; anim = anim->previousSibling()) { | 
| 186 |         RETURN_IF_DELETED(setCurrentAnimation(anim, true)); | 
| 187 |         RETURN_IF_DELETED(anim->setCurrentTime(0)); | 
| 188 |     } | 
| 189 |     // setting the new current animation will happen later | 
| 190 | } | 
| 191 |  | 
| 192 | int QSequentialAnimationGroupJob::duration() const | 
| 193 | { | 
| 194 |     int ret = 0; | 
| 195 |  | 
| 196 |     for (QAbstractAnimationJob *anim = firstChild(); anim; anim = anim->nextSibling()) { | 
| 197 |         const int currentDuration = anim->totalDuration(); | 
| 198 |         if (currentDuration == -1) | 
| 199 |             return -1; // Undetermined length | 
| 200 |  | 
| 201 |         ret += currentDuration; | 
| 202 |     } | 
| 203 |  | 
| 204 |     return ret; | 
| 205 | } | 
| 206 |  | 
| 207 | void QSequentialAnimationGroupJob::clear() | 
| 208 | { | 
| 209 |     m_previousLoop = 0; | 
| 210 |     QAnimationGroupJob::clear(); | 
| 211 |  | 
| 212 |     // clear() should call removeAnimation(), which will clear m_currentAnimation, eventually. | 
| 213 |     Q_ASSERT(m_currentAnimation == nullptr); | 
| 214 | } | 
| 215 |  | 
| 216 | void QSequentialAnimationGroupJob::updateCurrentTime(int currentTime) | 
| 217 | { | 
| 218 |     if (!m_currentAnimation) | 
| 219 |         return; | 
| 220 |  | 
| 221 |     const QSequentialAnimationGroupJob::AnimationIndex newAnimationIndex = indexForCurrentTime(); | 
| 222 |  | 
| 223 |     // newAnimationIndex.index is the new current animation | 
| 224 |     if (m_previousLoop < m_currentLoop | 
| 225 |         || (m_previousLoop == m_currentLoop && m_currentAnimation != newAnimationIndex.animation && newAnimationIndex.afterCurrent)) { | 
| 226 |             // advancing with forward direction is the same as rewinding with backwards direction | 
| 227 |             RETURN_IF_DELETED(advanceForwards(newAnimationIndex)); | 
| 228 |  | 
| 229 |     } else if (m_previousLoop > m_currentLoop | 
| 230 |         || (m_previousLoop == m_currentLoop && m_currentAnimation != newAnimationIndex.animation && !newAnimationIndex.afterCurrent)) { | 
| 231 |             // rewinding with forward direction is the same as advancing with backwards direction | 
| 232 |             RETURN_IF_DELETED(rewindForwards(newAnimationIndex)); | 
| 233 |     } | 
| 234 |  | 
| 235 |     RETURN_IF_DELETED(setCurrentAnimation(newAnimationIndex.animation)); | 
| 236 |  | 
| 237 |     const int newCurrentTime = currentTime - newAnimationIndex.timeOffset; | 
| 238 |  | 
| 239 |     if (m_currentAnimation) { | 
| 240 |         RETURN_IF_DELETED(m_currentAnimation->setCurrentTime(newCurrentTime)); | 
| 241 |         if (atEnd()) { | 
| 242 |             //we make sure that we don't exceed the duration here | 
| 243 |             m_currentTime += m_currentAnimation->currentTime() - newCurrentTime; | 
| 244 |             RETURN_IF_DELETED(stop()); | 
| 245 |         } | 
| 246 |     } else { | 
| 247 |         //the only case where currentAnimation could be null | 
| 248 |         //is when all animations have been removed | 
| 249 |         Q_ASSERT(!firstChild()); | 
| 250 |         m_currentTime = 0; | 
| 251 |         RETURN_IF_DELETED(stop()); | 
| 252 |     } | 
| 253 |  | 
| 254 |     m_previousLoop = m_currentLoop; | 
| 255 | } | 
| 256 |  | 
| 257 | void QSequentialAnimationGroupJob::updateState(QAbstractAnimationJob::State newState, | 
| 258 |                                             QAbstractAnimationJob::State oldState) | 
| 259 | { | 
| 260 |     QAnimationGroupJob::updateState(newState, oldState); | 
| 261 |  | 
| 262 |     if (!m_currentAnimation) | 
| 263 |         return; | 
| 264 |  | 
| 265 |     switch (newState) { | 
| 266 |     case Stopped: | 
| 267 |         m_currentAnimation->stop(); | 
| 268 |         break; | 
| 269 |     case Paused: | 
| 270 |         if (oldState == m_currentAnimation->state() && oldState == Running) | 
| 271 |             m_currentAnimation->pause(); | 
| 272 |         else | 
| 273 |             restart(); | 
| 274 |         break; | 
| 275 |     case Running: | 
| 276 |         if (oldState == m_currentAnimation->state() && oldState == Paused) | 
| 277 |             m_currentAnimation->start(); | 
| 278 |         else | 
| 279 |             restart(); | 
| 280 |         break; | 
| 281 |     } | 
| 282 | } | 
| 283 |  | 
| 284 | void QSequentialAnimationGroupJob::updateDirection(QAbstractAnimationJob::Direction direction) | 
| 285 | { | 
| 286 |     // we need to update the direction of the current animation | 
| 287 |     if (!isStopped() && m_currentAnimation) | 
| 288 |         m_currentAnimation->setDirection(direction); | 
| 289 | } | 
| 290 |  | 
| 291 | void QSequentialAnimationGroupJob::setCurrentAnimation(QAbstractAnimationJob *anim, bool intermediate) | 
| 292 | { | 
| 293 |     if (!anim) { | 
| 294 |         Q_ASSERT(!firstChild()); | 
| 295 |         m_currentAnimation = nullptr; | 
| 296 |         return; | 
| 297 |     } | 
| 298 |  | 
| 299 |     if (anim == m_currentAnimation) | 
| 300 |         return; | 
| 301 |  | 
| 302 |     // stop the old current animation | 
| 303 |     if (m_currentAnimation) | 
| 304 |         m_currentAnimation->stop(); | 
| 305 |  | 
| 306 |     m_currentAnimation = anim; | 
| 307 |  | 
| 308 |     activateCurrentAnimation(intermediate); | 
| 309 | } | 
| 310 |  | 
| 311 | void QSequentialAnimationGroupJob::activateCurrentAnimation(bool intermediate) | 
| 312 | { | 
| 313 |     if (!m_currentAnimation || isStopped()) | 
| 314 |         return; | 
| 315 |  | 
| 316 |     m_currentAnimation->stop(); | 
| 317 |  | 
| 318 |     // we ensure the direction is consistent with the group's direction | 
| 319 |     m_currentAnimation->setDirection(m_direction); | 
| 320 |  | 
| 321 |     // reset the finish time of the animation if it is uncontrolled | 
| 322 |     if (m_currentAnimation->totalDuration() == -1) | 
| 323 |         resetUncontrolledAnimationFinishTime(anim: m_currentAnimation); | 
| 324 |  | 
| 325 |     RETURN_IF_DELETED(m_currentAnimation->start()); | 
| 326 |     if (!intermediate && isPaused()) | 
| 327 |         m_currentAnimation->pause(); | 
| 328 | } | 
| 329 |  | 
| 330 | void QSequentialAnimationGroupJob::uncontrolledAnimationFinished(QAbstractAnimationJob *animation) | 
| 331 | { | 
| 332 |     Q_UNUSED(animation); | 
| 333 |     Q_ASSERT(animation == m_currentAnimation); | 
| 334 |  | 
| 335 |     setUncontrolledAnimationFinishTime(anim: m_currentAnimation, time: m_currentAnimation->currentTime()); | 
| 336 |  | 
| 337 |     int totalTime = currentTime(); | 
| 338 |     if (m_direction == Forward) { | 
| 339 |         // set the current animation to be the next one | 
| 340 |         if (m_currentAnimation->nextSibling()) | 
| 341 |             RETURN_IF_DELETED(setCurrentAnimation(m_currentAnimation->nextSibling())); | 
| 342 |  | 
| 343 |         for (QAbstractAnimationJob *a = animation->nextSibling(); a; a = a->nextSibling()) { | 
| 344 |             int dur = a->duration(); | 
| 345 |             if (dur == -1) { | 
| 346 |                 totalTime = -1; | 
| 347 |                 break; | 
| 348 |             } else { | 
| 349 |                 totalTime += dur; | 
| 350 |             } | 
| 351 |         } | 
| 352 |  | 
| 353 |     } else { | 
| 354 |         // set the current animation to be the previous one | 
| 355 |         if (m_currentAnimation->previousSibling()) | 
| 356 |             RETURN_IF_DELETED(setCurrentAnimation(m_currentAnimation->previousSibling())); | 
| 357 |  | 
| 358 |         for (QAbstractAnimationJob *a = animation->previousSibling(); a; a = a->previousSibling()) { | 
| 359 |             int dur = a->duration(); | 
| 360 |             if (dur == -1) { | 
| 361 |                 totalTime = -1; | 
| 362 |                 break; | 
| 363 |             } else { | 
| 364 |                 totalTime += dur; | 
| 365 |             } | 
| 366 |         } | 
| 367 |     } | 
| 368 |     if (totalTime >= 0) | 
| 369 |         setUncontrolledAnimationFinishTime(anim: this, time: totalTime); | 
| 370 |     if (atEnd()) | 
| 371 |         stop(); | 
| 372 | } | 
| 373 |  | 
| 374 | void QSequentialAnimationGroupJob::animationInserted(QAbstractAnimationJob *anim) | 
| 375 | { | 
| 376 |     if (m_currentAnimation == nullptr) | 
| 377 |         RETURN_IF_DELETED(setCurrentAnimation(firstChild())); // initialize the current animation | 
| 378 |  | 
| 379 |     if (m_currentAnimation == anim->nextSibling() | 
| 380 |         && m_currentAnimation->currentTime() == 0 && m_currentAnimation->currentLoop() == 0) { | 
| 381 |             //in this case we simply insert the animation before the current one has actually started | 
| 382 |             RETURN_IF_DELETED(setCurrentAnimation(anim)); | 
| 383 |     } | 
| 384 |  | 
| 385 | //    TODO | 
| 386 | //    if (index < m_currentAnimationIndex || m_currentLoop != 0) { | 
| 387 | //        qWarning("QSequentialGroup::insertAnimation only supports to add animations after the current one."); | 
| 388 | //        return; //we're not affected because it is added after the current one | 
| 389 | //    } | 
| 390 | } | 
| 391 |  | 
| 392 | void QSequentialAnimationGroupJob::animationRemoved(QAbstractAnimationJob *anim, QAbstractAnimationJob *prev, QAbstractAnimationJob *next) | 
| 393 | { | 
| 394 |     QAnimationGroupJob::animationRemoved(anim, prev, next); | 
| 395 |  | 
| 396 |     Q_ASSERT(m_currentAnimation); // currentAnimation should always be set | 
| 397 |  | 
| 398 |     bool removingCurrent = anim == m_currentAnimation; | 
| 399 |     if (removingCurrent) { | 
| 400 |         if (next) | 
| 401 |             RETURN_IF_DELETED(setCurrentAnimation(next)); //let's try to take the next one | 
| 402 |         else if (prev) | 
| 403 |             RETURN_IF_DELETED(setCurrentAnimation(prev)); | 
| 404 |         else// case all animations were removed | 
| 405 |             RETURN_IF_DELETED(setCurrentAnimation(nullptr)); | 
| 406 |     } | 
| 407 |  | 
| 408 |     // duration of the previous animations up to the current animation | 
| 409 |     m_currentTime = 0; | 
| 410 |     for (QAbstractAnimationJob *job = firstChild(); job; job = job->nextSibling()) { | 
| 411 |         if (job == m_currentAnimation) | 
| 412 |             break; | 
| 413 |         m_currentTime += animationActualTotalDuration(anim: job); | 
| 414 |  | 
| 415 |     } | 
| 416 |  | 
| 417 |     if (!removingCurrent) { | 
| 418 |         //the current animation is not the one being removed | 
| 419 |         //so we add its current time to the current time of this group | 
| 420 |         m_currentTime += m_currentAnimation->currentTime(); | 
| 421 |     } | 
| 422 |  | 
| 423 |     //let's also update the total current time | 
| 424 |     m_totalCurrentTime = m_currentTime + m_loopCount * duration(); | 
| 425 | } | 
| 426 |  | 
| 427 | void QSequentialAnimationGroupJob::debugAnimation(QDebug d) const | 
| 428 | { | 
| 429 |     d << "SequentialAnimationGroupJob("  << Qt::hex << (const void *) this << Qt::dec << ")"  << "currentAnimation:"  << (void *)m_currentAnimation; | 
| 430 |  | 
| 431 |     debugChildren(d); | 
| 432 | } | 
| 433 |  | 
| 434 | QT_END_NAMESPACE | 
| 435 |  |