| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQml module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qqmlscriptstring.h" |
| 41 | #include "qqmlscriptstring_p.h" |
| 42 | |
| 43 | QT_BEGIN_NAMESPACE |
| 44 | |
| 45 | /*! |
| 46 | \class QQmlScriptString |
| 47 | \brief The QQmlScriptString class encapsulates a script and its context. |
| 48 | \inmodule QtQml |
| 49 | |
| 50 | QQmlScriptString is used to create QObject properties that accept a script "assignment" from QML. |
| 51 | |
| 52 | Normally, the following QML would result in a binding being established for the \c script |
| 53 | property; i.e. \c script would be assigned the value obtained from running \c {myObj.value = Math.max(myValue, 100)} |
| 54 | |
| 55 | \qml |
| 56 | MyType { |
| 57 | script: myObj.value = Math.max(myValue, 100) |
| 58 | } |
| 59 | \endqml |
| 60 | |
| 61 | If instead the property had a type of QQmlScriptString, |
| 62 | the script itself -- \e {myObj.value = Math.max(myValue, 100)} -- would be passed to the \c script property |
| 63 | and the class could choose how to handle it. Typically, the class will evaluate |
| 64 | the script at some later time using a QQmlExpression. |
| 65 | |
| 66 | \code |
| 67 | QQmlExpression expr(scriptString); |
| 68 | expr.evaluate(); |
| 69 | \endcode |
| 70 | |
| 71 | \sa QQmlExpression |
| 72 | */ |
| 73 | |
| 74 | const QQmlScriptStringPrivate* QQmlScriptStringPrivate::get(const QQmlScriptString &script) |
| 75 | { |
| 76 | return script.d.constData(); |
| 77 | } |
| 78 | |
| 79 | /*! |
| 80 | Constructs an empty instance. |
| 81 | */ |
| 82 | QQmlScriptString::QQmlScriptString() |
| 83 | : d(new QQmlScriptStringPrivate) |
| 84 | { |
| 85 | } |
| 86 | |
| 87 | /*! |
| 88 | \internal |
| 89 | */ |
| 90 | QQmlScriptString::QQmlScriptString(const QString &script, QQmlContext *context, QObject *scope) |
| 91 | : d(new QQmlScriptStringPrivate) |
| 92 | { |
| 93 | d->script = script; |
| 94 | d->context = context; |
| 95 | d->scope = scope; |
| 96 | } |
| 97 | |
| 98 | /*! |
| 99 | Copies \a other. |
| 100 | */ |
| 101 | QQmlScriptString::QQmlScriptString(const QQmlScriptString &other) |
| 102 | : d(other.d) |
| 103 | { |
| 104 | } |
| 105 | |
| 106 | /*! |
| 107 | \internal |
| 108 | */ |
| 109 | QQmlScriptString::~QQmlScriptString() |
| 110 | { |
| 111 | } |
| 112 | |
| 113 | /*! |
| 114 | Assigns \a other to this. |
| 115 | */ |
| 116 | QQmlScriptString &QQmlScriptString::operator=(const QQmlScriptString &other) |
| 117 | { |
| 118 | d = other.d; |
| 119 | return *this; |
| 120 | } |
| 121 | |
| 122 | /*! |
| 123 | Returns \c true if this and the \a other QQmlScriptString objects are equal. |
| 124 | |
| 125 | \sa operator!=() |
| 126 | */ |
| 127 | bool QQmlScriptString::operator==(const QQmlScriptString &other) const |
| 128 | { |
| 129 | if (d == other.d) |
| 130 | return true; |
| 131 | |
| 132 | if (d->isNumberLiteral || other.d->isNumberLiteral) |
| 133 | return d->isNumberLiteral && other.d->isNumberLiteral && d->numberValue == other.d->numberValue; |
| 134 | |
| 135 | if (d->isStringLiteral || other.d->isStringLiteral) |
| 136 | return d->isStringLiteral && other.d->isStringLiteral && d->script == other.d->script; |
| 137 | |
| 138 | if (d->script == QLatin1String("true" ) || |
| 139 | d->script == QLatin1String("false" ) || |
| 140 | d->script == QLatin1String("undefined" ) || |
| 141 | d->script == QLatin1String("null" )) |
| 142 | return d->script == other.d->script; |
| 143 | |
| 144 | return d->context == other.d->context && |
| 145 | d->scope == other.d->scope && |
| 146 | d->script == other.d->script && |
| 147 | d->bindingId == other.d->bindingId; |
| 148 | } |
| 149 | |
| 150 | /*! |
| 151 | Returns \c true if this and the \a other QQmlScriptString objects are different. |
| 152 | |
| 153 | \sa operator==() |
| 154 | */ |
| 155 | bool QQmlScriptString::operator!=(const QQmlScriptString &other) const |
| 156 | { |
| 157 | return !operator==(other); |
| 158 | } |
| 159 | |
| 160 | /*! |
| 161 | Returns whether the QQmlScriptString is empty. |
| 162 | */ |
| 163 | bool QQmlScriptString::isEmpty() const |
| 164 | { |
| 165 | if (!d->script.isEmpty()) |
| 166 | return false; |
| 167 | return d->bindingId == -1; |
| 168 | } |
| 169 | |
| 170 | /*! |
| 171 | Returns whether the content of the QQmlScriptString is the \c undefined literal. |
| 172 | */ |
| 173 | bool QQmlScriptString::isUndefinedLiteral() const |
| 174 | { |
| 175 | return d->script == QLatin1String("undefined" ); |
| 176 | } |
| 177 | |
| 178 | /*! |
| 179 | Returns whether the content of the QQmlScriptString is the \c null literal. |
| 180 | */ |
| 181 | bool QQmlScriptString::isNullLiteral() const |
| 182 | { |
| 183 | return d->script == QLatin1String("null" ); |
| 184 | } |
| 185 | |
| 186 | /*! |
| 187 | If the content of the QQmlScriptString is a string literal, returns that string. |
| 188 | Otherwise returns a null QString. |
| 189 | */ |
| 190 | QString QQmlScriptString::stringLiteral() const |
| 191 | { |
| 192 | if (d->isStringLiteral) |
| 193 | return d->script.mid(position: 1, n: d->script.length()-2); |
| 194 | return QString(); |
| 195 | } |
| 196 | |
| 197 | /*! |
| 198 | If the content of the QQmlScriptString is a number literal, returns that number and |
| 199 | sets \a ok to true. Otherwise returns 0.0 and sets \a ok to false. |
| 200 | */ |
| 201 | qreal QQmlScriptString::numberLiteral(bool *ok) const |
| 202 | { |
| 203 | if (ok) |
| 204 | *ok = d->isNumberLiteral; |
| 205 | return d->isNumberLiteral ? d->numberValue : 0.; |
| 206 | } |
| 207 | |
| 208 | /*! |
| 209 | If the content of the QQmlScriptString is a boolean literal, returns the boolean value and |
| 210 | sets \a ok to true. Otherwise returns false and sets \a ok to false. |
| 211 | */ |
| 212 | bool QQmlScriptString::booleanLiteral(bool *ok) const |
| 213 | { |
| 214 | bool isTrue = d->script == QLatin1String("true" ); |
| 215 | bool isFalse = !isTrue && d->script == QLatin1String("false" ); |
| 216 | if (ok) |
| 217 | *ok = isTrue || isFalse; |
| 218 | return isTrue ? true : false; |
| 219 | } |
| 220 | |
| 221 | QT_END_NAMESPACE |
| 222 | |
| 223 | |