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39 | |
40 | #include "qquickhandlerpoint_p.h" |
41 | #include "private/qquickevents_p_p.h" |
42 | |
43 | QT_BEGIN_NAMESPACE |
44 | Q_DECLARE_LOGGING_CATEGORY(DBG_TOUCH_TARGET) |
45 | |
46 | /*! |
47 | \qmltype HandlerPoint |
48 | \instantiates QQuickHandlerPoint |
49 | \inqmlmodule QtQuick |
50 | \brief An event point. |
51 | |
52 | A QML representation of a QQuickEventPoint. |
53 | |
54 | It's possible to make bindings to properties of a handler's current |
55 | \l {SinglePointHandler::point}{point} or |
56 | \l {MultiPointHandler::centroid}{centroid}. For example: |
57 | |
58 | \snippet pointerHandlers/dragHandlerNullTarget.qml 0 |
59 | |
60 | The point is kept up-to-date when the DragHandler is actively responding to |
61 | an EventPoint; but after the point is released, or when the current point is |
62 | being handled by a different handler, \c position.x and \c position.y are 0. |
63 | |
64 | \note This is practically identical to QtQuick::EventPoint; however an |
65 | EventPoint is a long-lived QObject which is invalidated between gestures |
66 | and reused for subsequent event deliveries. Continuous bindings to its |
67 | properties are not possible, and an individual handler cannot rely on it |
68 | outside the period when that point is part of an active gesture which that |
69 | handler is handling. HandlerPoint is a Q_GADGET that the handler owns. |
70 | This allows you to make lifetime bindings to its properties. |
71 | |
72 | \sa SinglePointHandler::point, MultiPointHandler::centroid |
73 | */ |
74 | |
75 | QQuickHandlerPoint::QQuickHandlerPoint() |
76 | {} |
77 | |
78 | void QQuickHandlerPoint::localize(QQuickItem *item) |
79 | { |
80 | m_pressPosition = item->mapFromScene(point: m_scenePressPosition); |
81 | } |
82 | |
83 | void QQuickHandlerPoint::reset() |
84 | { |
85 | m_id = 0; |
86 | m_uniqueId = QPointingDeviceUniqueId(); |
87 | m_position = QPointF(); |
88 | m_scenePosition = QPointF(); |
89 | m_pressPosition = QPointF(); |
90 | m_scenePressPosition = QPointF(); |
91 | m_sceneGrabPosition = QPointF(); |
92 | m_velocity = QVector2D(); |
93 | m_rotation = 0; |
94 | m_pressure = 0; |
95 | m_ellipseDiameters = QSizeF(); |
96 | m_pressedButtons = Qt::NoButton; |
97 | m_pressedModifiers = Qt::NoModifier; |
98 | } |
99 | |
100 | void QQuickHandlerPoint::reset(const QQuickEventPoint *point) |
101 | { |
102 | m_id = point->pointId(); |
103 | const QQuickPointerEvent *event = point->pointerEvent(); |
104 | switch (point->state()) { |
105 | case QQuickEventPoint::Pressed: |
106 | m_pressPosition = point->position(); |
107 | m_scenePressPosition = point->scenePosition(); |
108 | m_pressedButtons = event->buttons(); |
109 | break; |
110 | default: |
111 | break; |
112 | } |
113 | m_scenePressPosition = point->scenePressPosition(); |
114 | m_pressedButtons = event->buttons(); |
115 | m_pressedModifiers = event->modifiers(); |
116 | if (event->asPointerTouchEvent()) { |
117 | const QQuickEventTouchPoint *tp = static_cast<const QQuickEventTouchPoint *>(point); |
118 | m_uniqueId = tp->uniqueId(); |
119 | m_rotation = tp->rotation(); |
120 | m_pressure = tp->pressure(); |
121 | m_ellipseDiameters = tp->ellipseDiameters(); |
122 | #if QT_CONFIG(tabletevent) |
123 | } else if (event->asPointerTabletEvent()) { |
124 | m_uniqueId = event->device()->uniqueId(); |
125 | m_rotation = static_cast<const QQuickEventTabletPoint *>(point)->rotation(); |
126 | m_pressure = static_cast<const QQuickEventTabletPoint *>(point)->pressure(); |
127 | m_ellipseDiameters = QSizeF(); |
128 | #endif |
129 | } else { |
130 | m_uniqueId = event->device()->uniqueId(); |
131 | m_rotation = 0; |
132 | m_pressure = event->buttons() ? 1 : 0; |
133 | m_ellipseDiameters = QSizeF(); |
134 | } |
135 | m_position = point->position(); |
136 | m_scenePosition = point->scenePosition(); |
137 | if (point->state() == QQuickEventPoint::Updated) |
138 | m_velocity = point->velocity(); |
139 | } |
140 | |
141 | void QQuickHandlerPoint::reset(const QVector<QQuickHandlerPoint> &points) |
142 | { |
143 | if (points.isEmpty()) { |
144 | qWarning(msg: "reset: no points" ); |
145 | return; |
146 | } |
147 | if (points.count() == 1) { |
148 | *this = points.first(); // copy all values |
149 | return; |
150 | } |
151 | // all points are required to be from the same event |
152 | QPointF posSum; |
153 | QPointF scenePosSum; |
154 | QPointF pressPosSum; |
155 | QPointF scenePressPosSum; |
156 | QVector2D velocitySum; |
157 | qreal pressureSum = 0; |
158 | QSizeF ellipseDiameterSum; |
159 | for (const QQuickHandlerPoint &point : points) { |
160 | posSum += point.position(); |
161 | scenePosSum += point.scenePosition(); |
162 | pressPosSum += point.pressPosition(); |
163 | scenePressPosSum += point.scenePressPosition(); |
164 | velocitySum += point.velocity(); |
165 | pressureSum += point.pressure(); |
166 | ellipseDiameterSum += point.ellipseDiameters(); |
167 | } |
168 | m_id = 0; |
169 | m_uniqueId = QPointingDeviceUniqueId(); |
170 | // all points are required to be from the same event, so pressed buttons and modifiers should be the same |
171 | m_pressedButtons = points.first().pressedButtons(); |
172 | m_pressedModifiers = points.first().modifiers(); |
173 | m_position = posSum / points.size(); |
174 | m_scenePosition = scenePosSum / points.size(); |
175 | m_pressPosition = pressPosSum / points.size(); |
176 | m_scenePressPosition = scenePressPosSum / points.size(); |
177 | m_velocity = velocitySum / points.size(); |
178 | m_rotation = 0; // averaging the rotations of all the points isn't very sensible |
179 | m_pressure = pressureSum / points.size(); |
180 | m_ellipseDiameters = ellipseDiameterSum / points.size(); |
181 | } |
182 | |
183 | /*! |
184 | \readonly |
185 | \qmlproperty int QtQuick::HandlerPoint::id |
186 | \brief The ID number of the point |
187 | |
188 | During a touch gesture, from the time that the first finger is pressed |
189 | until the last finger is released, each touchpoint will have a unique ID |
190 | number. Likewise, if input from multiple devices occurs (for example |
191 | simultaneous mouse and touch presses), all the current event points from |
192 | all the devices will have unique IDs. |
193 | |
194 | \note Do not assume that id numbers start at zero or that they are |
195 | sequential. Such an assumption is often false due to the way the underlying |
196 | drivers work. |
197 | |
198 | \sa QTouchEvent::TouchPoint::id |
199 | */ |
200 | |
201 | /*! |
202 | \readonly |
203 | \qmlproperty PointingDeviceUniqueId QtQuick::HandlerPoint::uniqueId |
204 | \brief The unique ID of the point, if any |
205 | |
206 | This is normally empty, because touchscreens cannot uniquely identify fingers. |
207 | |
208 | On some types of touchscreens, especially those using TUIO drivers, |
209 | it's possible to use recognizable physical tokens (fiducial objects) |
210 | in addition to fingers. So if this point is a touch point, and |
211 | uniqueId is set, it is the identifier for such an object. |
212 | |
213 | On a graphics tablet, each type of stylus or other tool often has a unique |
214 | ID or serial number, which can be useful to respond in different ways to |
215 | different tools. |
216 | |
217 | Interpreting the contents of this ID requires knowledge of the hardware and |
218 | drivers in use. |
219 | |
220 | \sa QTabletEvent::uniqueId, QtQuick::TouchPoint::uniqueId, QtQuick::EventTouchPoint::uniqueId |
221 | */ |
222 | |
223 | /*! |
224 | \readonly |
225 | \qmlproperty QPointF QtQuick::HandlerPoint::position |
226 | \brief The position within the \c parent Item |
227 | |
228 | This is the position of the event point relative to the bounds of |
229 | the \l {PointerHandler::parent} {parent}. |
230 | */ |
231 | |
232 | /*! |
233 | \readonly |
234 | \qmlproperty QPointF QtQuick::HandlerPoint::scenePosition |
235 | \brief The position within the scene |
236 | |
237 | This is the position of the event point relative to the bounds of the Qt |
238 | Quick scene (typically the whole window). |
239 | */ |
240 | |
241 | /*! |
242 | \readonly |
243 | \qmlproperty QPointF QtQuick::HandlerPoint::pressPosition |
244 | \brief The pressed position within the \c parent Item |
245 | |
246 | This is the position at which this point was pressed, relative to the |
247 | bounds of the \l {PointerHandler::parent} {parent}. |
248 | */ |
249 | |
250 | /*! |
251 | \readonly |
252 | \qmlproperty QPointF QtQuick::HandlerPoint::scenePressPosition |
253 | \brief The pressed position within the scene |
254 | |
255 | This is the position at which this point was pressed, in the coordinate |
256 | system of the \l {Qt Quick Scene Graph}{scene graph}. |
257 | */ |
258 | |
259 | /*! |
260 | \readonly |
261 | \qmlproperty QPointF QtQuick::HandlerPoint::sceneGrabPosition |
262 | \brief The grabbed position within the scene |
263 | |
264 | If this point has been grabbed by a Pointer Handler or an Item, it means |
265 | that object has taken sole responsibility for handling the movement and the |
266 | release if this point. In that case, this is the position at which the grab |
267 | occurred, in the coordinate system of the \l {Qt Quick Scene Graph}{scene graph}. |
268 | */ |
269 | |
270 | /*! |
271 | \readonly |
272 | \qmlproperty enumeration QtQuick::HandlerPoint::pressedButtons |
273 | \brief Which mouse or stylus buttons are currently pressed |
274 | |
275 | \sa MouseArea::pressedButtons |
276 | */ |
277 | |
278 | /*! |
279 | \readonly |
280 | \qmlproperty enumeration QtQuick::HandlerPoint::modifiers |
281 | \brief Which modifier keys are currently pressed |
282 | |
283 | This property holds the keyboard modifiers that were pressed at the time |
284 | the event occurred. |
285 | */ |
286 | |
287 | /*! |
288 | \readonly |
289 | \qmlproperty QVector2D QtQuick::HandlerPoint::velocity |
290 | \brief A vector representing the average speed and direction of movement |
291 | |
292 | This is a velocity vector pointing in the direction of movement, in logical |
293 | pixels per second. It has x and y components, at least one of which will be |
294 | nonzero when this point is in motion. It holds the average recent velocity: |
295 | how fast and in which direction the event point has been moving recently. |
296 | |
297 | \sa QtQuick::EventPoint::velocity, QtQuick::TouchPoint::velocity, QTouchEvent::TouchPoint::velocity |
298 | */ |
299 | |
300 | /*! |
301 | \readonly |
302 | \qmlproperty qreal QtQuick::HandlerPoint::rotation |
303 | |
304 | This property holds the rotation angle of the stylus on a graphics tablet |
305 | or the contact patch of a touchpoint on a touchscreen. |
306 | |
307 | It is valid only with certain tablet stylus devices and touchscreens that |
308 | can measure the rotation angle. Otherwise, it will be zero. |
309 | */ |
310 | |
311 | /*! |
312 | \readonly |
313 | \qmlproperty qreal QtQuick::HandlerPoint::pressure |
314 | |
315 | This property tells how hard the user is pressing the stylus on a graphics |
316 | tablet or the finger against a touchscreen, in the range from \c 0 (no |
317 | measurable pressure) to \c 1.0 (maximum pressure which the device can |
318 | measure). |
319 | |
320 | It is valid only with certain tablets and touchscreens that can measure |
321 | pressure. Otherwise, it will be zero. |
322 | */ |
323 | |
324 | /*! |
325 | \readonly |
326 | \qmlproperty size QtQuick::HandlerPoint::ellipseDiameters |
327 | |
328 | This property holds the diameters of the contact patch, if the event |
329 | comes from a touchpoint and the device provides this information. |
330 | |
331 | A touchpoint is modeled as an elliptical area where the finger is pressed |
332 | against the touchscreen. (In fact, it could also be modeled as a bitmap; |
333 | but in that case we expect an elliptical bounding estimate to be fitted to |
334 | the contact patch before the event is sent.) The harder the user presses, |
335 | the larger the contact patch; so, these diameters provide an alternate way |
336 | of detecting pressure, in case the device does not include a separate |
337 | pressure sensor. The ellipse is centered on \l scenePosition (\l position |
338 | in the PointerHandler's Item's local coordinates). The \l rotation property |
339 | provides the rotation of the ellipse, if known. It is expected that if the |
340 | \l rotation is zero, the \l {QSize::height}{height} is the larger dimension |
341 | (the major axis), because of the usual hand position, reaching upward or |
342 | outward across the surface. |
343 | |
344 | If the contact patch is unknown, or the device is not a touchscreen, |
345 | these values will be zero. |
346 | |
347 | \sa QtQuick::EventTouchPoint::ellipseDiameters, QtQuick::TouchPoint::ellipseDiameters, QTouchEvent::TouchPoint::ellipseDiameters |
348 | */ |
349 | |
350 | QT_END_NAMESPACE |
351 | |