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39 | |
40 | #include "qquickmultipointhandler_p.h" |
41 | #include "qquickmultipointhandler_p_p.h" |
42 | #include <private/qquickitem_p.h> |
43 | #include <QLineF> |
44 | #include <QMouseEvent> |
45 | #include <QDebug> |
46 | |
47 | QT_BEGIN_NAMESPACE |
48 | |
49 | /*! |
50 | \qmltype MultiPointHandler |
51 | \since 5.10 |
52 | \preliminary |
53 | \instantiates QQuickMultiPointHandler |
54 | \inherits PointerDeviceHandler |
55 | \inqmlmodule QtQuick |
56 | \brief Abstract handler for multi-point Pointer Events. |
57 | |
58 | An intermediate class (not registered as a QML type) |
59 | for any type of handler which requires and acts upon a specific number |
60 | of multiple touchpoints. |
61 | */ |
62 | QQuickMultiPointHandler::QQuickMultiPointHandler(QQuickItem *parent, int minimumPointCount, int maximumPointCount) |
63 | : QQuickPointerDeviceHandler(*(new QQuickMultiPointHandlerPrivate(minimumPointCount, maximumPointCount)), parent) |
64 | { |
65 | } |
66 | |
67 | bool QQuickMultiPointHandler::wantsPointerEvent(QQuickPointerEvent *event) |
68 | { |
69 | Q_D(QQuickMultiPointHandler); |
70 | if (!QQuickPointerDeviceHandler::wantsPointerEvent(event)) |
71 | return false; |
72 | |
73 | if (event->asPointerScrollEvent()) |
74 | return false; |
75 | |
76 | bool ret = false; |
77 | #if QT_CONFIG(gestures) |
78 | if (event->asPointerNativeGestureEvent() && event->point(i: 0)->state() != QQuickEventPoint::Released) |
79 | ret = true; |
80 | #endif |
81 | |
82 | // If points were pressed or released within parentItem, reset stored state |
83 | // and check eligible points again. This class of handlers is intended to |
84 | // handle a specific number of points, so a differing number of points will |
85 | // usually result in different behavior. But otherwise if the currentPoints |
86 | // are all still there in the event, we're good to go (do not reset |
87 | // currentPoints, because we don't want to lose the pressPosition, and do |
88 | // not want to reshuffle the order either). |
89 | const QVector<QQuickEventPoint *> candidatePoints = eligiblePoints(event); |
90 | if (candidatePoints.count() != d->currentPoints.count()) { |
91 | d->currentPoints.clear(); |
92 | if (active()) { |
93 | setActive(false); |
94 | d->centroid.reset(); |
95 | emit centroidChanged(); |
96 | } |
97 | } else if (hasCurrentPoints(event)) { |
98 | return true; |
99 | } |
100 | |
101 | ret = ret || (candidatePoints.size() >= minimumPointCount() && candidatePoints.size() <= maximumPointCount()); |
102 | if (ret) { |
103 | const int c = candidatePoints.count(); |
104 | d->currentPoints.resize(asize: c); |
105 | for (int i = 0; i < c; ++i) { |
106 | d->currentPoints[i].reset(point: candidatePoints[i]); |
107 | d->currentPoints[i].localize(item: parentItem()); |
108 | } |
109 | } else { |
110 | d->currentPoints.clear(); |
111 | } |
112 | return ret; |
113 | } |
114 | |
115 | void QQuickMultiPointHandler::handlePointerEventImpl(QQuickPointerEvent *event) |
116 | { |
117 | Q_D(QQuickMultiPointHandler); |
118 | QQuickPointerHandler::handlePointerEventImpl(event); |
119 | // event's points can be reordered since the previous event, which is why currentPoints |
120 | // is _not_ a shallow copy of the QQuickPointerTouchEvent::m_touchPoints vector. |
121 | // So we have to update our currentPoints instances based on the given event. |
122 | for (QQuickHandlerPoint &p : d->currentPoints) { |
123 | const QQuickEventPoint *ep = event->pointById(pointId: p.id()); |
124 | if (ep) |
125 | p.reset(point: ep); |
126 | } |
127 | QPointF sceneGrabPos = d->centroid.sceneGrabPosition(); |
128 | d->centroid.reset(points: d->currentPoints); |
129 | d->centroid.m_sceneGrabPosition = sceneGrabPos; // preserve as it was |
130 | emit centroidChanged(); |
131 | } |
132 | |
133 | void QQuickMultiPointHandler::onActiveChanged() |
134 | { |
135 | Q_D(QQuickMultiPointHandler); |
136 | if (active()) { |
137 | d->centroid.m_sceneGrabPosition = d->centroid.m_scenePosition; |
138 | } else { |
139 | // Don't call centroid.reset() here, because in a QML onActiveChanged |
140 | // callback, we'd like to see what the position _was_, what the velocity _was_, etc. |
141 | // (having them undefined is not useful) |
142 | // But pressedButtons and pressedModifiers are meant to be more real-time than those |
143 | // (which seems a bit inconsistent, from one side). |
144 | d->centroid.m_pressedButtons = Qt::NoButton; |
145 | d->centroid.m_pressedModifiers = Qt::NoModifier; |
146 | } |
147 | } |
148 | |
149 | void QQuickMultiPointHandler::onGrabChanged(QQuickPointerHandler *grabber, QQuickEventPoint::GrabTransition transition, QQuickEventPoint *point) |
150 | { |
151 | Q_D(QQuickMultiPointHandler); |
152 | // If another handler or item takes over this set of points, assume it has |
153 | // decided that it's the better fit for them. Don't immediately re-grab |
154 | // at the next opportunity. This should help to avoid grab cycles |
155 | // (e.g. between DragHandler and PinchHandler). |
156 | if (transition == QQuickEventPoint::UngrabExclusive || transition == QQuickEventPoint::CancelGrabExclusive) |
157 | d->currentPoints.clear(); |
158 | if (grabber != this) |
159 | return; |
160 | switch (transition) { |
161 | case QQuickEventPoint::GrabExclusive: |
162 | case QQuickEventPoint::GrabPassive: |
163 | case QQuickEventPoint::UngrabPassive: |
164 | case QQuickEventPoint::UngrabExclusive: |
165 | case QQuickEventPoint::CancelGrabPassive: |
166 | case QQuickEventPoint::CancelGrabExclusive: |
167 | QQuickPointerHandler::onGrabChanged(grabber, transition, point); |
168 | break; |
169 | case QQuickEventPoint::OverrideGrabPassive: |
170 | return; // don't emit |
171 | } |
172 | } |
173 | |
174 | QVector<QQuickEventPoint *> QQuickMultiPointHandler::eligiblePoints(QQuickPointerEvent *event) |
175 | { |
176 | QVector<QQuickEventPoint *> ret; |
177 | int c = event->pointCount(); |
178 | // If one or more points are newly pressed or released, all non-released points are candidates for this handler. |
179 | // In other cases however, check whether it would be OK to steal the grab if the handler chooses to do that. |
180 | bool stealingAllowed = event->isPressEvent() || event->isReleaseEvent(); |
181 | for (int i = 0; i < c; ++i) { |
182 | QQuickEventPoint *p = event->point(i); |
183 | if (QQuickPointerMouseEvent *me = event->asPointerMouseEvent()) { |
184 | if (me->buttons() == Qt::NoButton) |
185 | continue; |
186 | } |
187 | if (!stealingAllowed) { |
188 | QObject *exclusiveGrabber = p->exclusiveGrabber(); |
189 | if (exclusiveGrabber && exclusiveGrabber != this && !canGrab(point: p)) |
190 | continue; |
191 | } |
192 | if (p->state() != QQuickEventPoint::Released && wantsEventPoint(point: p)) |
193 | ret << p; |
194 | } |
195 | return ret; |
196 | } |
197 | |
198 | /*! |
199 | \qmlproperty int MultiPointHandler::minimumPointCount |
200 | |
201 | The minimum number of touchpoints required to activate this handler. |
202 | |
203 | If a smaller number of touchpoints are in contact with the |
204 | \l {PointerHandler::parent}{parent}, they will be ignored. |
205 | |
206 | Any ignored points are eligible to activate other Input Handlers that |
207 | have different constraints, on the same Item or on other Items. |
208 | |
209 | The default value is 2. |
210 | */ |
211 | int QQuickMultiPointHandler::minimumPointCount() const |
212 | { |
213 | Q_D(const QQuickMultiPointHandler); |
214 | return d->minimumPointCount; |
215 | } |
216 | |
217 | void QQuickMultiPointHandler::setMinimumPointCount(int c) |
218 | { |
219 | Q_D(QQuickMultiPointHandler); |
220 | if (d->minimumPointCount == c) |
221 | return; |
222 | |
223 | d->minimumPointCount = c; |
224 | emit minimumPointCountChanged(); |
225 | if (d->maximumPointCount < 0) |
226 | emit maximumPointCountChanged(); |
227 | } |
228 | |
229 | /*! |
230 | \qmlproperty int MultiPointHandler::maximumPointCount |
231 | |
232 | The maximum number of touchpoints this handler can utilize. |
233 | |
234 | If a larger number of touchpoints are in contact with the |
235 | \l {PointerHandler::parent}{parent}, the required number of points will be |
236 | chosen in the order that they are pressed, and the remaining points will |
237 | be ignored. |
238 | |
239 | Any ignored points are eligible to activate other Input Handlers that |
240 | have different constraints, on the same Item or on other Items. |
241 | |
242 | The default value is the same as \l minimumPointCount. |
243 | */ |
244 | int QQuickMultiPointHandler::maximumPointCount() const |
245 | { |
246 | Q_D(const QQuickMultiPointHandler); |
247 | return d->maximumPointCount >= 0 ? d->maximumPointCount : d->minimumPointCount; |
248 | } |
249 | |
250 | void QQuickMultiPointHandler::setMaximumPointCount(int maximumPointCount) |
251 | { |
252 | Q_D(QQuickMultiPointHandler); |
253 | if (d->maximumPointCount == maximumPointCount) |
254 | return; |
255 | |
256 | d->maximumPointCount = maximumPointCount; |
257 | emit maximumPointCountChanged(); |
258 | } |
259 | |
260 | /*! |
261 | \readonly |
262 | \qmlproperty QtQuick::HandlerPoint QtQuick::MultiPointHandler::centroid |
263 | |
264 | A point exactly in the middle of the currently-pressed touch points. |
265 | If only one point is pressed, it's the same as that point. |
266 | A handler that has a \l target will normally transform it relative to this point. |
267 | */ |
268 | const QQuickHandlerPoint &QQuickMultiPointHandler::centroid() const |
269 | { |
270 | Q_D(const QQuickMultiPointHandler); |
271 | return d->centroid; |
272 | } |
273 | |
274 | /*! |
275 | Returns a modifiable reference to the point that will be returned by the |
276 | \l centroid property. If you modify it, you are responsible to emit |
277 | \l centroidChanged. |
278 | */ |
279 | QQuickHandlerPoint &QQuickMultiPointHandler::mutableCentroid() |
280 | { |
281 | Q_D(QQuickMultiPointHandler); |
282 | return d->centroid; |
283 | } |
284 | |
285 | QVector<QQuickHandlerPoint> &QQuickMultiPointHandler::currentPoints() |
286 | { |
287 | Q_D(QQuickMultiPointHandler); |
288 | return d->currentPoints; |
289 | } |
290 | |
291 | bool QQuickMultiPointHandler::hasCurrentPoints(QQuickPointerEvent *event) |
292 | { |
293 | Q_D(const QQuickMultiPointHandler); |
294 | if (event->pointCount() < d->currentPoints.size() || d->currentPoints.size() == 0) |
295 | return false; |
296 | // TODO optimize: either ensure the points are sorted, |
297 | // or use std::equal with a predicate |
298 | for (const QQuickHandlerPoint &p : qAsConst(t: d->currentPoints)) { |
299 | const QQuickEventPoint *ep = event->pointById(pointId: p.id()); |
300 | if (!ep) |
301 | return false; |
302 | if (ep->state() == QQuickEventPoint::Released) |
303 | return false; |
304 | } |
305 | return true; |
306 | } |
307 | |
308 | qreal QQuickMultiPointHandler::averageTouchPointDistance(const QPointF &ref) |
309 | { |
310 | Q_D(const QQuickMultiPointHandler); |
311 | qreal ret = 0; |
312 | if (Q_UNLIKELY(d->currentPoints.size() == 0)) |
313 | return ret; |
314 | for (const QQuickHandlerPoint &p : d->currentPoints) |
315 | ret += QVector2D(p.scenePosition() - ref).length(); |
316 | return ret / d->currentPoints.size(); |
317 | } |
318 | |
319 | qreal QQuickMultiPointHandler::averageStartingDistance(const QPointF &ref) |
320 | { |
321 | Q_D(const QQuickMultiPointHandler); |
322 | // TODO cache it in setActive()? |
323 | qreal ret = 0; |
324 | if (Q_UNLIKELY(d->currentPoints.size() == 0)) |
325 | return ret; |
326 | for (const QQuickHandlerPoint &p : d->currentPoints) |
327 | ret += QVector2D(p.sceneGrabPosition() - ref).length(); |
328 | return ret / d->currentPoints.size(); |
329 | } |
330 | |
331 | QVector<QQuickMultiPointHandler::PointData> QQuickMultiPointHandler::angles(const QPointF &ref) const |
332 | { |
333 | Q_D(const QQuickMultiPointHandler); |
334 | QVector<PointData> angles; |
335 | angles.reserve(asize: d->currentPoints.count()); |
336 | for (const QQuickHandlerPoint &p : d->currentPoints) { |
337 | qreal angle = QLineF(ref, p.scenePosition()).angle(); |
338 | angles.append(t: PointData(p.id(), -angle)); // convert to clockwise, to be consistent with QQuickItem::rotation |
339 | } |
340 | return angles; |
341 | } |
342 | |
343 | qreal QQuickMultiPointHandler::averageAngleDelta(const QVector<PointData> &old, const QVector<PointData> &newAngles) |
344 | { |
345 | qreal avgAngleDelta = 0; |
346 | int numSamples = 0; |
347 | |
348 | auto oldBegin = old.constBegin(); |
349 | |
350 | for (PointData newData : newAngles) { |
351 | quint64 id = newData.id; |
352 | auto it = std::find_if(first: oldBegin, last: old.constEnd(), pred: [id] (PointData pd) { return pd.id == id; }); |
353 | qreal angleD = 0; |
354 | if (it != old.constEnd()) { |
355 | PointData oldData = *it; |
356 | // We might rotate from 359 degrees to 1 degree. However, this |
357 | // should be interpreted as a rotation of +2 degrees instead of |
358 | // -358 degrees. Therefore, we call remainder() to translate the angle |
359 | // to be in the range [-180, 180] (-350 to +10 etc) |
360 | angleD = remainder(x: newData.angle - oldData.angle, y: qreal(360)); |
361 | // optimization: narrow down the O(n^2) search to optimally O(n) |
362 | // if both vectors have the same points and they are in the same order |
363 | if (it == oldBegin) |
364 | ++oldBegin; |
365 | numSamples++; |
366 | } |
367 | avgAngleDelta += angleD; |
368 | } |
369 | if (numSamples > 1) |
370 | avgAngleDelta /= numSamples; |
371 | |
372 | return avgAngleDelta; |
373 | } |
374 | |
375 | void QQuickMultiPointHandler::acceptPoints(const QVector<QQuickEventPoint *> &points) |
376 | { |
377 | for (QQuickEventPoint* point : points) |
378 | point->setAccepted(); |
379 | } |
380 | |
381 | bool QQuickMultiPointHandler::grabPoints(const QVector<QQuickEventPoint *> &points) |
382 | { |
383 | if (points.isEmpty()) |
384 | return false; |
385 | bool allowed = true; |
386 | for (QQuickEventPoint* point : points) { |
387 | if (point->exclusiveGrabber() != this && !canGrab(point)) { |
388 | allowed = false; |
389 | break; |
390 | } |
391 | } |
392 | if (allowed) { |
393 | for (QQuickEventPoint* point : points) |
394 | setExclusiveGrab(point); |
395 | } |
396 | return allowed; |
397 | } |
398 | |
399 | void QQuickMultiPointHandler::moveTarget(QPointF pos) |
400 | { |
401 | Q_D(QQuickMultiPointHandler); |
402 | if (QQuickItem *t = target()) { |
403 | d->xMetaProperty().write(obj: t, value: pos.x()); |
404 | d->yMetaProperty().write(obj: t, value: pos.y()); |
405 | d->centroid.m_position = t->mapFromScene(point: d->centroid.m_scenePosition); |
406 | } else { |
407 | qWarning() << "moveTarget: target is null" ; |
408 | } |
409 | } |
410 | |
411 | QQuickMultiPointHandlerPrivate::QQuickMultiPointHandlerPrivate(int minPointCount, int maxPointCount) |
412 | : QQuickPointerDeviceHandlerPrivate() |
413 | , minimumPointCount(minPointCount) |
414 | , maximumPointCount(maxPointCount) |
415 | { |
416 | } |
417 | |
418 | QMetaProperty &QQuickMultiPointHandlerPrivate::xMetaProperty() const |
419 | { |
420 | Q_Q(const QQuickMultiPointHandler); |
421 | if (!xProperty.isValid() && q->target()) { |
422 | const QMetaObject *targetMeta = q->target()->metaObject(); |
423 | xProperty = targetMeta->property(index: targetMeta->indexOfProperty(name: "x" )); |
424 | } |
425 | return xProperty; |
426 | } |
427 | |
428 | QMetaProperty &QQuickMultiPointHandlerPrivate::yMetaProperty() const |
429 | { |
430 | Q_Q(const QQuickMultiPointHandler); |
431 | if (!yProperty.isValid() && q->target()) { |
432 | const QMetaObject *targetMeta = q->target()->metaObject(); |
433 | yProperty = targetMeta->property(index: targetMeta->indexOfProperty(name: "y" )); |
434 | } |
435 | return yProperty; |
436 | } |
437 | |
438 | QT_END_NAMESPACE |
439 | |