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| 39 | |
| 40 | #include "qquickmultipointhandler_p.h" |
| 41 | #include "qquickmultipointhandler_p_p.h" |
| 42 | #include <private/qquickitem_p.h> |
| 43 | #include <QLineF> |
| 44 | #include <QMouseEvent> |
| 45 | #include <QDebug> |
| 46 | |
| 47 | QT_BEGIN_NAMESPACE |
| 48 | |
| 49 | /*! |
| 50 | \qmltype MultiPointHandler |
| 51 | \since 5.10 |
| 52 | \preliminary |
| 53 | \instantiates QQuickMultiPointHandler |
| 54 | \inherits PointerDeviceHandler |
| 55 | \inqmlmodule QtQuick |
| 56 | \brief Abstract handler for multi-point Pointer Events. |
| 57 | |
| 58 | An intermediate class (not registered as a QML type) |
| 59 | for any type of handler which requires and acts upon a specific number |
| 60 | of multiple touchpoints. |
| 61 | */ |
| 62 | QQuickMultiPointHandler::QQuickMultiPointHandler(QQuickItem *parent, int minimumPointCount, int maximumPointCount) |
| 63 | : QQuickPointerDeviceHandler(*(new QQuickMultiPointHandlerPrivate(minimumPointCount, maximumPointCount)), parent) |
| 64 | { |
| 65 | } |
| 66 | |
| 67 | bool QQuickMultiPointHandler::wantsPointerEvent(QQuickPointerEvent *event) |
| 68 | { |
| 69 | Q_D(QQuickMultiPointHandler); |
| 70 | if (!QQuickPointerDeviceHandler::wantsPointerEvent(event)) |
| 71 | return false; |
| 72 | |
| 73 | if (event->asPointerScrollEvent()) |
| 74 | return false; |
| 75 | |
| 76 | bool ret = false; |
| 77 | #if QT_CONFIG(gestures) |
| 78 | if (event->asPointerNativeGestureEvent() && event->point(i: 0)->state() != QQuickEventPoint::Released) |
| 79 | ret = true; |
| 80 | #endif |
| 81 | |
| 82 | // If points were pressed or released within parentItem, reset stored state |
| 83 | // and check eligible points again. This class of handlers is intended to |
| 84 | // handle a specific number of points, so a differing number of points will |
| 85 | // usually result in different behavior. But otherwise if the currentPoints |
| 86 | // are all still there in the event, we're good to go (do not reset |
| 87 | // currentPoints, because we don't want to lose the pressPosition, and do |
| 88 | // not want to reshuffle the order either). |
| 89 | const QVector<QQuickEventPoint *> candidatePoints = eligiblePoints(event); |
| 90 | if (candidatePoints.count() != d->currentPoints.count()) { |
| 91 | d->currentPoints.clear(); |
| 92 | if (active()) { |
| 93 | setActive(false); |
| 94 | d->centroid.reset(); |
| 95 | emit centroidChanged(); |
| 96 | } |
| 97 | } else if (hasCurrentPoints(event)) { |
| 98 | return true; |
| 99 | } |
| 100 | |
| 101 | ret = ret || (candidatePoints.size() >= minimumPointCount() && candidatePoints.size() <= maximumPointCount()); |
| 102 | if (ret) { |
| 103 | const int c = candidatePoints.count(); |
| 104 | d->currentPoints.resize(asize: c); |
| 105 | for (int i = 0; i < c; ++i) { |
| 106 | d->currentPoints[i].reset(point: candidatePoints[i]); |
| 107 | d->currentPoints[i].localize(item: parentItem()); |
| 108 | } |
| 109 | } else { |
| 110 | d->currentPoints.clear(); |
| 111 | } |
| 112 | return ret; |
| 113 | } |
| 114 | |
| 115 | void QQuickMultiPointHandler::handlePointerEventImpl(QQuickPointerEvent *event) |
| 116 | { |
| 117 | Q_D(QQuickMultiPointHandler); |
| 118 | QQuickPointerHandler::handlePointerEventImpl(event); |
| 119 | // event's points can be reordered since the previous event, which is why currentPoints |
| 120 | // is _not_ a shallow copy of the QQuickPointerTouchEvent::m_touchPoints vector. |
| 121 | // So we have to update our currentPoints instances based on the given event. |
| 122 | for (QQuickHandlerPoint &p : d->currentPoints) { |
| 123 | const QQuickEventPoint *ep = event->pointById(pointId: p.id()); |
| 124 | if (ep) |
| 125 | p.reset(point: ep); |
| 126 | } |
| 127 | QPointF sceneGrabPos = d->centroid.sceneGrabPosition(); |
| 128 | d->centroid.reset(points: d->currentPoints); |
| 129 | d->centroid.m_sceneGrabPosition = sceneGrabPos; // preserve as it was |
| 130 | emit centroidChanged(); |
| 131 | } |
| 132 | |
| 133 | void QQuickMultiPointHandler::onActiveChanged() |
| 134 | { |
| 135 | Q_D(QQuickMultiPointHandler); |
| 136 | if (active()) { |
| 137 | d->centroid.m_sceneGrabPosition = d->centroid.m_scenePosition; |
| 138 | } else { |
| 139 | // Don't call centroid.reset() here, because in a QML onActiveChanged |
| 140 | // callback, we'd like to see what the position _was_, what the velocity _was_, etc. |
| 141 | // (having them undefined is not useful) |
| 142 | // But pressedButtons and pressedModifiers are meant to be more real-time than those |
| 143 | // (which seems a bit inconsistent, from one side). |
| 144 | d->centroid.m_pressedButtons = Qt::NoButton; |
| 145 | d->centroid.m_pressedModifiers = Qt::NoModifier; |
| 146 | } |
| 147 | } |
| 148 | |
| 149 | void QQuickMultiPointHandler::onGrabChanged(QQuickPointerHandler *grabber, QQuickEventPoint::GrabTransition transition, QQuickEventPoint *point) |
| 150 | { |
| 151 | Q_D(QQuickMultiPointHandler); |
| 152 | // If another handler or item takes over this set of points, assume it has |
| 153 | // decided that it's the better fit for them. Don't immediately re-grab |
| 154 | // at the next opportunity. This should help to avoid grab cycles |
| 155 | // (e.g. between DragHandler and PinchHandler). |
| 156 | if (transition == QQuickEventPoint::UngrabExclusive || transition == QQuickEventPoint::CancelGrabExclusive) |
| 157 | d->currentPoints.clear(); |
| 158 | if (grabber != this) |
| 159 | return; |
| 160 | switch (transition) { |
| 161 | case QQuickEventPoint::GrabExclusive: |
| 162 | case QQuickEventPoint::GrabPassive: |
| 163 | case QQuickEventPoint::UngrabPassive: |
| 164 | case QQuickEventPoint::UngrabExclusive: |
| 165 | case QQuickEventPoint::CancelGrabPassive: |
| 166 | case QQuickEventPoint::CancelGrabExclusive: |
| 167 | QQuickPointerHandler::onGrabChanged(grabber, transition, point); |
| 168 | break; |
| 169 | case QQuickEventPoint::OverrideGrabPassive: |
| 170 | return; // don't emit |
| 171 | } |
| 172 | } |
| 173 | |
| 174 | QVector<QQuickEventPoint *> QQuickMultiPointHandler::eligiblePoints(QQuickPointerEvent *event) |
| 175 | { |
| 176 | QVector<QQuickEventPoint *> ret; |
| 177 | int c = event->pointCount(); |
| 178 | // If one or more points are newly pressed or released, all non-released points are candidates for this handler. |
| 179 | // In other cases however, check whether it would be OK to steal the grab if the handler chooses to do that. |
| 180 | bool stealingAllowed = event->isPressEvent() || event->isReleaseEvent(); |
| 181 | for (int i = 0; i < c; ++i) { |
| 182 | QQuickEventPoint *p = event->point(i); |
| 183 | if (QQuickPointerMouseEvent *me = event->asPointerMouseEvent()) { |
| 184 | if (me->buttons() == Qt::NoButton) |
| 185 | continue; |
| 186 | } |
| 187 | if (!stealingAllowed) { |
| 188 | QObject *exclusiveGrabber = p->exclusiveGrabber(); |
| 189 | if (exclusiveGrabber && exclusiveGrabber != this && !canGrab(point: p)) |
| 190 | continue; |
| 191 | } |
| 192 | if (p->state() != QQuickEventPoint::Released && wantsEventPoint(point: p)) |
| 193 | ret << p; |
| 194 | } |
| 195 | return ret; |
| 196 | } |
| 197 | |
| 198 | /*! |
| 199 | \qmlproperty int MultiPointHandler::minimumPointCount |
| 200 | |
| 201 | The minimum number of touchpoints required to activate this handler. |
| 202 | |
| 203 | If a smaller number of touchpoints are in contact with the |
| 204 | \l {PointerHandler::parent}{parent}, they will be ignored. |
| 205 | |
| 206 | Any ignored points are eligible to activate other Input Handlers that |
| 207 | have different constraints, on the same Item or on other Items. |
| 208 | |
| 209 | The default value is 2. |
| 210 | */ |
| 211 | int QQuickMultiPointHandler::minimumPointCount() const |
| 212 | { |
| 213 | Q_D(const QQuickMultiPointHandler); |
| 214 | return d->minimumPointCount; |
| 215 | } |
| 216 | |
| 217 | void QQuickMultiPointHandler::setMinimumPointCount(int c) |
| 218 | { |
| 219 | Q_D(QQuickMultiPointHandler); |
| 220 | if (d->minimumPointCount == c) |
| 221 | return; |
| 222 | |
| 223 | d->minimumPointCount = c; |
| 224 | emit minimumPointCountChanged(); |
| 225 | if (d->maximumPointCount < 0) |
| 226 | emit maximumPointCountChanged(); |
| 227 | } |
| 228 | |
| 229 | /*! |
| 230 | \qmlproperty int MultiPointHandler::maximumPointCount |
| 231 | |
| 232 | The maximum number of touchpoints this handler can utilize. |
| 233 | |
| 234 | If a larger number of touchpoints are in contact with the |
| 235 | \l {PointerHandler::parent}{parent}, the required number of points will be |
| 236 | chosen in the order that they are pressed, and the remaining points will |
| 237 | be ignored. |
| 238 | |
| 239 | Any ignored points are eligible to activate other Input Handlers that |
| 240 | have different constraints, on the same Item or on other Items. |
| 241 | |
| 242 | The default value is the same as \l minimumPointCount. |
| 243 | */ |
| 244 | int QQuickMultiPointHandler::maximumPointCount() const |
| 245 | { |
| 246 | Q_D(const QQuickMultiPointHandler); |
| 247 | return d->maximumPointCount >= 0 ? d->maximumPointCount : d->minimumPointCount; |
| 248 | } |
| 249 | |
| 250 | void QQuickMultiPointHandler::setMaximumPointCount(int maximumPointCount) |
| 251 | { |
| 252 | Q_D(QQuickMultiPointHandler); |
| 253 | if (d->maximumPointCount == maximumPointCount) |
| 254 | return; |
| 255 | |
| 256 | d->maximumPointCount = maximumPointCount; |
| 257 | emit maximumPointCountChanged(); |
| 258 | } |
| 259 | |
| 260 | /*! |
| 261 | \readonly |
| 262 | \qmlproperty QtQuick::HandlerPoint QtQuick::MultiPointHandler::centroid |
| 263 | |
| 264 | A point exactly in the middle of the currently-pressed touch points. |
| 265 | If only one point is pressed, it's the same as that point. |
| 266 | A handler that has a \l target will normally transform it relative to this point. |
| 267 | */ |
| 268 | const QQuickHandlerPoint &QQuickMultiPointHandler::centroid() const |
| 269 | { |
| 270 | Q_D(const QQuickMultiPointHandler); |
| 271 | return d->centroid; |
| 272 | } |
| 273 | |
| 274 | /*! |
| 275 | Returns a modifiable reference to the point that will be returned by the |
| 276 | \l centroid property. If you modify it, you are responsible to emit |
| 277 | \l centroidChanged. |
| 278 | */ |
| 279 | QQuickHandlerPoint &QQuickMultiPointHandler::mutableCentroid() |
| 280 | { |
| 281 | Q_D(QQuickMultiPointHandler); |
| 282 | return d->centroid; |
| 283 | } |
| 284 | |
| 285 | QVector<QQuickHandlerPoint> &QQuickMultiPointHandler::currentPoints() |
| 286 | { |
| 287 | Q_D(QQuickMultiPointHandler); |
| 288 | return d->currentPoints; |
| 289 | } |
| 290 | |
| 291 | bool QQuickMultiPointHandler::hasCurrentPoints(QQuickPointerEvent *event) |
| 292 | { |
| 293 | Q_D(const QQuickMultiPointHandler); |
| 294 | if (event->pointCount() < d->currentPoints.size() || d->currentPoints.size() == 0) |
| 295 | return false; |
| 296 | // TODO optimize: either ensure the points are sorted, |
| 297 | // or use std::equal with a predicate |
| 298 | for (const QQuickHandlerPoint &p : qAsConst(t: d->currentPoints)) { |
| 299 | const QQuickEventPoint *ep = event->pointById(pointId: p.id()); |
| 300 | if (!ep) |
| 301 | return false; |
| 302 | if (ep->state() == QQuickEventPoint::Released) |
| 303 | return false; |
| 304 | } |
| 305 | return true; |
| 306 | } |
| 307 | |
| 308 | qreal QQuickMultiPointHandler::averageTouchPointDistance(const QPointF &ref) |
| 309 | { |
| 310 | Q_D(const QQuickMultiPointHandler); |
| 311 | qreal ret = 0; |
| 312 | if (Q_UNLIKELY(d->currentPoints.size() == 0)) |
| 313 | return ret; |
| 314 | for (const QQuickHandlerPoint &p : d->currentPoints) |
| 315 | ret += QVector2D(p.scenePosition() - ref).length(); |
| 316 | return ret / d->currentPoints.size(); |
| 317 | } |
| 318 | |
| 319 | qreal QQuickMultiPointHandler::averageStartingDistance(const QPointF &ref) |
| 320 | { |
| 321 | Q_D(const QQuickMultiPointHandler); |
| 322 | // TODO cache it in setActive()? |
| 323 | qreal ret = 0; |
| 324 | if (Q_UNLIKELY(d->currentPoints.size() == 0)) |
| 325 | return ret; |
| 326 | for (const QQuickHandlerPoint &p : d->currentPoints) |
| 327 | ret += QVector2D(p.sceneGrabPosition() - ref).length(); |
| 328 | return ret / d->currentPoints.size(); |
| 329 | } |
| 330 | |
| 331 | QVector<QQuickMultiPointHandler::PointData> QQuickMultiPointHandler::angles(const QPointF &ref) const |
| 332 | { |
| 333 | Q_D(const QQuickMultiPointHandler); |
| 334 | QVector<PointData> angles; |
| 335 | angles.reserve(asize: d->currentPoints.count()); |
| 336 | for (const QQuickHandlerPoint &p : d->currentPoints) { |
| 337 | qreal angle = QLineF(ref, p.scenePosition()).angle(); |
| 338 | angles.append(t: PointData(p.id(), -angle)); // convert to clockwise, to be consistent with QQuickItem::rotation |
| 339 | } |
| 340 | return angles; |
| 341 | } |
| 342 | |
| 343 | qreal QQuickMultiPointHandler::averageAngleDelta(const QVector<PointData> &old, const QVector<PointData> &newAngles) |
| 344 | { |
| 345 | qreal avgAngleDelta = 0; |
| 346 | int numSamples = 0; |
| 347 | |
| 348 | auto oldBegin = old.constBegin(); |
| 349 | |
| 350 | for (PointData newData : newAngles) { |
| 351 | quint64 id = newData.id; |
| 352 | auto it = std::find_if(first: oldBegin, last: old.constEnd(), pred: [id] (PointData pd) { return pd.id == id; }); |
| 353 | qreal angleD = 0; |
| 354 | if (it != old.constEnd()) { |
| 355 | PointData oldData = *it; |
| 356 | // We might rotate from 359 degrees to 1 degree. However, this |
| 357 | // should be interpreted as a rotation of +2 degrees instead of |
| 358 | // -358 degrees. Therefore, we call remainder() to translate the angle |
| 359 | // to be in the range [-180, 180] (-350 to +10 etc) |
| 360 | angleD = remainder(x: newData.angle - oldData.angle, y: qreal(360)); |
| 361 | // optimization: narrow down the O(n^2) search to optimally O(n) |
| 362 | // if both vectors have the same points and they are in the same order |
| 363 | if (it == oldBegin) |
| 364 | ++oldBegin; |
| 365 | numSamples++; |
| 366 | } |
| 367 | avgAngleDelta += angleD; |
| 368 | } |
| 369 | if (numSamples > 1) |
| 370 | avgAngleDelta /= numSamples; |
| 371 | |
| 372 | return avgAngleDelta; |
| 373 | } |
| 374 | |
| 375 | void QQuickMultiPointHandler::acceptPoints(const QVector<QQuickEventPoint *> &points) |
| 376 | { |
| 377 | for (QQuickEventPoint* point : points) |
| 378 | point->setAccepted(); |
| 379 | } |
| 380 | |
| 381 | bool QQuickMultiPointHandler::grabPoints(const QVector<QQuickEventPoint *> &points) |
| 382 | { |
| 383 | if (points.isEmpty()) |
| 384 | return false; |
| 385 | bool allowed = true; |
| 386 | for (QQuickEventPoint* point : points) { |
| 387 | if (point->exclusiveGrabber() != this && !canGrab(point)) { |
| 388 | allowed = false; |
| 389 | break; |
| 390 | } |
| 391 | } |
| 392 | if (allowed) { |
| 393 | for (QQuickEventPoint* point : points) |
| 394 | setExclusiveGrab(point); |
| 395 | } |
| 396 | return allowed; |
| 397 | } |
| 398 | |
| 399 | void QQuickMultiPointHandler::moveTarget(QPointF pos) |
| 400 | { |
| 401 | Q_D(QQuickMultiPointHandler); |
| 402 | if (QQuickItem *t = target()) { |
| 403 | d->xMetaProperty().write(obj: t, value: pos.x()); |
| 404 | d->yMetaProperty().write(obj: t, value: pos.y()); |
| 405 | d->centroid.m_position = t->mapFromScene(point: d->centroid.m_scenePosition); |
| 406 | } else { |
| 407 | qWarning() << "moveTarget: target is null" ; |
| 408 | } |
| 409 | } |
| 410 | |
| 411 | QQuickMultiPointHandlerPrivate::QQuickMultiPointHandlerPrivate(int minPointCount, int maxPointCount) |
| 412 | : QQuickPointerDeviceHandlerPrivate() |
| 413 | , minimumPointCount(minPointCount) |
| 414 | , maximumPointCount(maxPointCount) |
| 415 | { |
| 416 | } |
| 417 | |
| 418 | QMetaProperty &QQuickMultiPointHandlerPrivate::xMetaProperty() const |
| 419 | { |
| 420 | Q_Q(const QQuickMultiPointHandler); |
| 421 | if (!xProperty.isValid() && q->target()) { |
| 422 | const QMetaObject *targetMeta = q->target()->metaObject(); |
| 423 | xProperty = targetMeta->property(index: targetMeta->indexOfProperty(name: "x" )); |
| 424 | } |
| 425 | return xProperty; |
| 426 | } |
| 427 | |
| 428 | QMetaProperty &QQuickMultiPointHandlerPrivate::yMetaProperty() const |
| 429 | { |
| 430 | Q_Q(const QQuickMultiPointHandler); |
| 431 | if (!yProperty.isValid() && q->target()) { |
| 432 | const QMetaObject *targetMeta = q->target()->metaObject(); |
| 433 | yProperty = targetMeta->property(index: targetMeta->indexOfProperty(name: "y" )); |
| 434 | } |
| 435 | return yProperty; |
| 436 | } |
| 437 | |
| 438 | QT_END_NAMESPACE |
| 439 | |