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39 | |
40 | #include "qquickpinchhandler_p.h" |
41 | #include <QtQml/qqmlinfo.h> |
42 | #include <QtQuick/qquickwindow.h> |
43 | #include <private/qsgadaptationlayer_p.h> |
44 | #include <private/qquickitem_p.h> |
45 | #include <private/qguiapplication_p.h> |
46 | #include <private/qquickmultipointhandler_p_p.h> |
47 | #include <private/qquickwindow_p.h> |
48 | #include <QEvent> |
49 | #include <QMouseEvent> |
50 | #include <QDebug> |
51 | #include <qpa/qplatformnativeinterface.h> |
52 | #include <math.h> |
53 | |
54 | QT_BEGIN_NAMESPACE |
55 | |
56 | Q_LOGGING_CATEGORY(lcPinchHandler, "qt.quick.handler.pinch" ) |
57 | |
58 | /*! |
59 | \qmltype PinchHandler |
60 | \instantiates QQuickPinchHandler |
61 | \inherits MultiPointHandler |
62 | \inqmlmodule QtQuick |
63 | \ingroup qtquick-input-handlers |
64 | \brief Handler for pinch gestures. |
65 | |
66 | PinchHandler is a handler that interprets a multi-finger gesture to |
67 | interactively rotate, zoom, and drag an Item. Like other Input Handlers, |
68 | by default it is fully functional, and manipulates its \l target, |
69 | which is the Item within which it is declared. |
70 | |
71 | \snippet pointerHandlers/pinchHandler.qml 0 |
72 | |
73 | It has properties to restrict the range of dragging, rotation, and zoom. |
74 | |
75 | If it is declared within one Item but is assigned a different \l target, it |
76 | handles events within the bounds of the outer Item but manipulates the |
77 | \c target Item instead: |
78 | |
79 | \snippet pointerHandlers/pinchHandlerDifferentTarget.qml 0 |
80 | |
81 | A third way to use it is to set \l target to \c null and react to property |
82 | changes in some other way: |
83 | |
84 | \snippet pointerHandlers/pinchHandlerNullTarget.qml 0 |
85 | |
86 | \image touchpoints-pinchhandler.png |
87 | |
88 | \note The pinch begins when the number of fingers pressed is between |
89 | \l {MultiPointHandler::minimumPointCount}{minimumPointCount} and |
90 | \l {MultiPointHandler::maximumPointCount}{maximumPointCount}, inclusive. |
91 | Until then, PinchHandler tracks the positions of any pressed fingers, |
92 | but if it's a disallowed number, it does not scale or rotate |
93 | its \l target, and the \l active property remains \c false. |
94 | |
95 | \sa PinchArea, QPointerEvent::pointCount() |
96 | */ |
97 | |
98 | QQuickPinchHandler::QQuickPinchHandler(QQuickItem *parent) |
99 | : QQuickMultiPointHandler(parent, 2) |
100 | { |
101 | } |
102 | |
103 | /*! |
104 | \qmlproperty real QtQuick::PinchHandler::minimumScale |
105 | |
106 | The minimum acceptable \l {Item::scale}{scale} to be applied |
107 | to the \l target. |
108 | */ |
109 | void QQuickPinchHandler::setMinimumScale(qreal minimumScale) |
110 | { |
111 | if (qFuzzyCompare(p1: m_minimumScale, p2: minimumScale)) |
112 | return; |
113 | |
114 | m_minimumScale = minimumScale; |
115 | emit minimumScaleChanged(); |
116 | } |
117 | |
118 | /*! |
119 | \qmlproperty real QtQuick::PinchHandler::maximumScale |
120 | |
121 | The maximum acceptable \l {Item::scale}{scale} to be applied |
122 | to the \l target. |
123 | */ |
124 | void QQuickPinchHandler::setMaximumScale(qreal maximumScale) |
125 | { |
126 | if (qFuzzyCompare(p1: m_maximumScale, p2: maximumScale)) |
127 | return; |
128 | |
129 | m_maximumScale = maximumScale; |
130 | emit maximumScaleChanged(); |
131 | } |
132 | |
133 | /*! |
134 | \qmlproperty real QtQuick::PinchHandler::minimumRotation |
135 | |
136 | The minimum acceptable \l {Item::rotation}{rotation} to be applied |
137 | to the \l target. |
138 | */ |
139 | void QQuickPinchHandler::setMinimumRotation(qreal minimumRotation) |
140 | { |
141 | if (qFuzzyCompare(p1: m_minimumRotation, p2: minimumRotation)) |
142 | return; |
143 | |
144 | m_minimumRotation = minimumRotation; |
145 | emit minimumRotationChanged(); |
146 | } |
147 | |
148 | /*! |
149 | \qmlproperty real QtQuick::PinchHandler::maximumRotation |
150 | |
151 | The maximum acceptable \l {Item::rotation}{rotation} to be applied |
152 | to the \l target. |
153 | */ |
154 | void QQuickPinchHandler::setMaximumRotation(qreal maximumRotation) |
155 | { |
156 | if (qFuzzyCompare(p1: m_maximumRotation, p2: maximumRotation)) |
157 | return; |
158 | |
159 | m_maximumRotation = maximumRotation; |
160 | emit maximumRotationChanged(); |
161 | } |
162 | |
163 | #if QT_DEPRECATED_SINCE(5, 12) |
164 | void QQuickPinchHandler::warnAboutMinMaxDeprecated() const |
165 | { |
166 | qmlWarning(me: this) << "min and max constraints are now part of the xAxis and yAxis properties" ; |
167 | } |
168 | |
169 | void QQuickPinchHandler::setMinimumX(qreal minX) |
170 | { |
171 | warnAboutMinMaxDeprecated(); |
172 | if (qFuzzyCompare(p1: m_minimumX, p2: minX)) |
173 | return; |
174 | m_minimumX = minX; |
175 | emit minimumXChanged(); |
176 | } |
177 | |
178 | void QQuickPinchHandler::setMaximumX(qreal maxX) |
179 | { |
180 | warnAboutMinMaxDeprecated(); |
181 | if (qFuzzyCompare(p1: m_maximumX, p2: maxX)) |
182 | return; |
183 | m_maximumX = maxX; |
184 | emit maximumXChanged(); |
185 | } |
186 | |
187 | void QQuickPinchHandler::setMinimumY(qreal minY) |
188 | { |
189 | warnAboutMinMaxDeprecated(); |
190 | if (qFuzzyCompare(p1: m_minimumY, p2: minY)) |
191 | return; |
192 | m_minimumY = minY; |
193 | emit minimumYChanged(); |
194 | } |
195 | |
196 | void QQuickPinchHandler::setMaximumY(qreal maxY) |
197 | { |
198 | warnAboutMinMaxDeprecated(); |
199 | if (qFuzzyCompare(p1: m_maximumY, p2: maxY)) |
200 | return; |
201 | m_maximumY = maxY; |
202 | emit maximumYChanged(); |
203 | } |
204 | #endif |
205 | |
206 | bool QQuickPinchHandler::wantsPointerEvent(QQuickPointerEvent *event) |
207 | { |
208 | if (!QQuickMultiPointHandler::wantsPointerEvent(event)) |
209 | return false; |
210 | |
211 | #if QT_CONFIG(gestures) |
212 | if (const auto gesture = event->asPointerNativeGestureEvent()) { |
213 | if (minimumPointCount() == 2) { |
214 | switch (gesture->type()) { |
215 | case Qt::BeginNativeGesture: |
216 | case Qt::EndNativeGesture: |
217 | case Qt::ZoomNativeGesture: |
218 | case Qt::RotateNativeGesture: |
219 | return parentContains(point: event->point(i: 0)); |
220 | default: |
221 | return false; |
222 | } |
223 | } else { |
224 | return false; |
225 | } |
226 | } |
227 | #endif |
228 | |
229 | return true; |
230 | } |
231 | |
232 | /*! |
233 | \qmlpropertygroup QtQuick::PinchHandler::xAxis |
234 | \qmlproperty real QtQuick::PinchHandler::xAxis.minimum |
235 | \qmlproperty real QtQuick::PinchHandler::xAxis.maximum |
236 | \qmlproperty bool QtQuick::PinchHandler::xAxis.enabled |
237 | |
238 | \c xAxis controls the constraints for horizontal translation of the \l target item. |
239 | |
240 | \c minimum is the minimum acceptable x coordinate of the translation. |
241 | \c maximum is the maximum acceptable x coordinate of the translation. |
242 | If \c enabled is true, horizontal dragging is allowed. |
243 | */ |
244 | |
245 | /*! |
246 | \qmlpropertygroup QtQuick::PinchHandler::yAxis |
247 | \qmlproperty real QtQuick::PinchHandler::yAxis.minimum |
248 | \qmlproperty real QtQuick::PinchHandler::yAxis.maximum |
249 | \qmlproperty bool QtQuick::PinchHandler::yAxis.enabled |
250 | |
251 | \c yAxis controls the constraints for vertical translation of the \l target item. |
252 | |
253 | \c minimum is the minimum acceptable y coordinate of the translation. |
254 | \c maximum is the maximum acceptable y coordinate of the translation. |
255 | If \c enabled is true, vertical dragging is allowed. |
256 | */ |
257 | |
258 | /*! |
259 | \qmlproperty bool QtQuick::PinchHandler::active |
260 | |
261 | This property is \c true when all the constraints (epecially |
262 | \l {MultiPointHandler::minimumPointCount}{minimumPointCount} and |
263 | \l {MultiPointHandler::maximumPointCount}{maximumPointCount}) are satisfied |
264 | and the \l target, if any, is being manipulated. |
265 | */ |
266 | |
267 | void QQuickPinchHandler::onActiveChanged() |
268 | { |
269 | QQuickMultiPointHandler::onActiveChanged(); |
270 | if (active()) { |
271 | m_startAngles = angles(ref: centroid().sceneGrabPosition()); |
272 | m_startDistance = averageTouchPointDistance(ref: centroid().sceneGrabPosition()); |
273 | m_activeRotation = 0; |
274 | m_activeTranslation = QVector2D(); |
275 | if (const QQuickItem *t = target()) { |
276 | m_startScale = t->scale(); // TODO incompatible with independent x/y scaling |
277 | m_startRotation = t->rotation(); |
278 | m_startPos = t->position(); |
279 | } else { |
280 | m_startScale = m_accumulatedScale; |
281 | m_startRotation = 0; |
282 | } |
283 | qCDebug(lcPinchHandler) << "activated with starting scale" << m_startScale << "rotation" << m_startRotation; |
284 | } else { |
285 | qCDebug(lcPinchHandler) << "deactivated with scale" << m_activeScale << "rotation" << m_activeRotation; |
286 | } |
287 | } |
288 | |
289 | void QQuickPinchHandler::handlePointerEventImpl(QQuickPointerEvent *event) |
290 | { |
291 | if (Q_UNLIKELY(lcPinchHandler().isDebugEnabled())) { |
292 | for (const QQuickHandlerPoint &p : currentPoints()) |
293 | qCDebug(lcPinchHandler) << Qt::hex << p.id() << p.sceneGrabPosition() << "->" << p.scenePosition(); |
294 | } |
295 | QQuickMultiPointHandler::handlePointerEventImpl(event); |
296 | |
297 | qreal dist = 0; |
298 | #if QT_CONFIG(gestures) |
299 | if (const auto gesture = event->asPointerNativeGestureEvent()) { |
300 | mutableCentroid().reset(point: event->point(i: 0)); |
301 | switch (gesture->type()) { |
302 | case Qt::EndNativeGesture: |
303 | m_activeScale = 1; |
304 | m_activeRotation = 0; |
305 | m_activeTranslation = QVector2D(); |
306 | mutableCentroid().reset(); |
307 | setActive(false); |
308 | emit updated(); |
309 | return; |
310 | case Qt::ZoomNativeGesture: |
311 | m_activeScale *= 1 + gesture->value(); |
312 | break; |
313 | case Qt::RotateNativeGesture: |
314 | m_activeRotation += gesture->value(); |
315 | break; |
316 | default: |
317 | // Nothing of interest (which is unexpected, because wantsPointerEvent() should have returned false) |
318 | return; |
319 | } |
320 | if (!active()) { |
321 | setActive(true); |
322 | // Native gestures for 2-finger pinch do not allow dragging, so |
323 | // the centroid won't move during the gesture, and translation stays at zero |
324 | m_activeTranslation = QVector2D(); |
325 | } |
326 | } else |
327 | #endif // QT_CONFIG(gestures) |
328 | { |
329 | const bool containsReleasedPoints = event->isReleaseEvent(); |
330 | QVector<QQuickEventPoint *> chosenPoints; |
331 | for (const QQuickHandlerPoint &p : currentPoints()) { |
332 | QQuickEventPoint *ep = event->pointById(pointId: p.id()); |
333 | chosenPoints << ep; |
334 | } |
335 | if (!active()) { |
336 | // Verify that at least one of the points has moved beyond threshold needed to activate the handler |
337 | int numberOfPointsDraggedOverThreshold = 0; |
338 | QVector2D accumulatedDrag; |
339 | const QVector2D currentCentroid(centroid().scenePosition()); |
340 | const QVector2D pressCentroid(centroid().scenePressPosition()); |
341 | |
342 | const int dragThreshold = QQuickPointerHandler::dragThreshold(); |
343 | const int dragThresholdSquared = dragThreshold * dragThreshold; |
344 | |
345 | double accumulatedCentroidDistance = 0; // Used to detect scale |
346 | if (event->isPressEvent()) |
347 | m_accumulatedStartCentroidDistance = 0; // Used to detect scale |
348 | |
349 | float accumulatedMovementMagnitude = 0; |
350 | |
351 | for (QQuickEventPoint *point : qAsConst(t&: chosenPoints)) { |
352 | if (!containsReleasedPoints) { |
353 | accumulatedDrag += QVector2D(point->scenePressPosition() - point->scenePosition()); |
354 | /* |
355 | In order to detect a drag, we want to check if all points have moved more or |
356 | less in the same direction. |
357 | |
358 | We then take each point, and convert the point to a local coordinate system where |
359 | the centroid is the origin. This is done both for the press positions and the |
360 | current positions. We will then have two positions: |
361 | |
362 | - pressCentroidRelativePosition |
363 | is the start point relative to the press centroid |
364 | - currentCentroidRelativePosition |
365 | is the current point relative to the current centroid |
366 | |
367 | If those two points are far enough apart, it might not be considered as a drag |
368 | anymore. (Note that the threshold will matched to the average of the relative |
369 | movement of all the points). Therefore, a big relative movement will make a big |
370 | contribution to the average relative movement. |
371 | |
372 | The algorithm then can be described as: |
373 | For each point: |
374 | - Calculate vector pressCentroidRelativePosition (from the press centroid to the press position) |
375 | - Calculate vector currentCentroidRelativePosition (from the current centroid to the current position) |
376 | - Calculate the relative movement vector: |
377 | |
378 | centroidRelativeMovement = currentCentroidRelativePosition - pressCentroidRelativePosition |
379 | |
380 | and measure its magnitude. Add the magnitude to the accumulatedMovementMagnitude. |
381 | |
382 | Finally, if the accumulatedMovementMagnitude is below some threshold, it means |
383 | that the points were stationary or they were moved in parallel (e.g. the hand |
384 | was moved, but the relative position between each finger remained very much |
385 | the same). This is then used to rule out if there is a rotation or scale. |
386 | */ |
387 | QVector2D pressCentroidRelativePosition = QVector2D(point->scenePosition()) - currentCentroid; |
388 | QVector2D currentCentroidRelativePosition = QVector2D(point->scenePressPosition()) - pressCentroid; |
389 | QVector2D centroidRelativeMovement = currentCentroidRelativePosition - pressCentroidRelativePosition; |
390 | accumulatedMovementMagnitude += centroidRelativeMovement.length(); |
391 | |
392 | accumulatedCentroidDistance += qreal(pressCentroidRelativePosition.length()); |
393 | if (event->isPressEvent()) |
394 | m_accumulatedStartCentroidDistance += qreal((QVector2D(point->scenePressPosition()) - pressCentroid).length()); |
395 | } else { |
396 | setPassiveGrab(point); |
397 | } |
398 | if (point->state() == QQuickEventPoint::Pressed) { |
399 | point->setAccepted(false); // don't stop propagation |
400 | setPassiveGrab(point); |
401 | } |
402 | Q_D(QQuickMultiPointHandler); |
403 | if (d->dragOverThreshold(point)) |
404 | ++numberOfPointsDraggedOverThreshold; |
405 | } |
406 | |
407 | const bool requiredNumberOfPointsDraggedOverThreshold = numberOfPointsDraggedOverThreshold >= minimumPointCount() && numberOfPointsDraggedOverThreshold <= maximumPointCount(); |
408 | accumulatedMovementMagnitude /= currentPoints().count(); |
409 | |
410 | QVector2D avgDrag = accumulatedDrag / currentPoints().count(); |
411 | if (!xAxis()->enabled()) |
412 | avgDrag.setX(0); |
413 | if (!yAxis()->enabled()) |
414 | avgDrag.setY(0); |
415 | |
416 | const qreal centroidMovementDelta = qreal((currentCentroid - pressCentroid).length()); |
417 | |
418 | qreal distanceToCentroidDelta = qAbs(t: accumulatedCentroidDistance - m_accumulatedStartCentroidDistance); // Used to detect scale |
419 | if (numberOfPointsDraggedOverThreshold >= 1) { |
420 | if (requiredNumberOfPointsDraggedOverThreshold && avgDrag.lengthSquared() >= dragThresholdSquared && accumulatedMovementMagnitude < dragThreshold) { |
421 | // Drag |
422 | if (grabPoints(points: chosenPoints)) |
423 | setActive(true); |
424 | } else if (distanceToCentroidDelta > dragThreshold) { // all points should in accumulation have been moved beyond threshold (?) |
425 | // Scale |
426 | if (grabPoints(points: chosenPoints)) |
427 | setActive(true); |
428 | } else if (distanceToCentroidDelta < dragThreshold && (centroidMovementDelta < dragThreshold)) { |
429 | // Rotate |
430 | // Since it wasn't a scale and if we exceeded the dragthreshold, and the |
431 | // centroid didn't moved much, the points must have been moved around the centroid. |
432 | if (grabPoints(points: chosenPoints)) |
433 | setActive(true); |
434 | } |
435 | } |
436 | if (!active()) |
437 | return; |
438 | } |
439 | |
440 | // avoid mapping the minima and maxima, as they might have unmappable values |
441 | // such as -inf/+inf. Because of this we perform the bounding to min/max in local coords. |
442 | // 1. scale |
443 | dist = averageTouchPointDistance(ref: centroid().scenePosition()); |
444 | m_activeScale = dist / m_startDistance; |
445 | m_activeScale = qBound(min: m_minimumScale/m_startScale, val: m_activeScale, max: m_maximumScale/m_startScale); |
446 | |
447 | // 2. rotate |
448 | QVector<PointData> newAngles = angles(ref: centroid().scenePosition()); |
449 | const qreal angleDelta = averageAngleDelta(old: m_startAngles, newAngles); |
450 | m_activeRotation += angleDelta; |
451 | m_startAngles = std::move(newAngles); |
452 | |
453 | if (!containsReleasedPoints) |
454 | acceptPoints(points: chosenPoints); |
455 | } |
456 | |
457 | const qreal totalRotation = m_startRotation + m_activeRotation; |
458 | const qreal rotation = qBound(min: m_minimumRotation, val: totalRotation, max: m_maximumRotation); |
459 | m_activeRotation += (rotation - totalRotation); //adjust for the potential bounding above |
460 | m_accumulatedScale = m_startScale * m_activeScale; |
461 | |
462 | if (target() && target()->parentItem()) { |
463 | const QPointF centroidParentPos = target()->parentItem()->mapFromScene(point: centroid().scenePosition()); |
464 | // 3. Drag/translate |
465 | const QPointF centroidStartParentPos = target()->parentItem()->mapFromScene(point: centroid().sceneGrabPosition()); |
466 | m_activeTranslation = QVector2D(centroidParentPos - centroidStartParentPos); |
467 | // apply rotation + scaling around the centroid - then apply translation. |
468 | QPointF pos = QQuickItemPrivate::get(item: target())->adjustedPosForTransform(centroid: centroidParentPos, |
469 | startPos: m_startPos, activeTranslatation: m_activeTranslation, |
470 | startScale: m_startScale, activeScale: m_activeScale, |
471 | startRotation: m_startRotation, activeRotation: m_activeRotation); |
472 | |
473 | if (xAxis()->enabled()) |
474 | pos.setX(qBound(min: xAxis()->minimum(), val: pos.x(), max: xAxis()->maximum())); |
475 | else |
476 | pos.rx() -= qreal(m_activeTranslation.x()); |
477 | if (yAxis()->enabled()) |
478 | pos.setY(qBound(min: yAxis()->minimum(), val: pos.y(), max: yAxis()->maximum())); |
479 | else |
480 | pos.ry() -= qreal(m_activeTranslation.y()); |
481 | |
482 | target()->setPosition(pos); |
483 | target()->setRotation(rotation); |
484 | target()->setScale(m_accumulatedScale); |
485 | } else { |
486 | m_activeTranslation = QVector2D(centroid().scenePosition() - centroid().scenePressPosition()); |
487 | } |
488 | |
489 | qCDebug(lcPinchHandler) << "centroid" << centroid().scenePressPosition() << "->" << centroid().scenePosition() |
490 | << ", distance" << m_startDistance << "->" << dist |
491 | << ", startScale" << m_startScale << "->" << m_accumulatedScale |
492 | << ", activeRotation" << m_activeRotation |
493 | << ", rotation" << rotation |
494 | << " from " << event->device()->type(); |
495 | |
496 | emit updated(); |
497 | } |
498 | |
499 | /*! |
500 | \readonly |
501 | \qmlproperty QtQuick::HandlerPoint QtQuick::PinchHandler::centroid |
502 | |
503 | A point exactly in the middle of the currently-pressed touch points. |
504 | The \l target will be rotated around this point. |
505 | */ |
506 | |
507 | /*! |
508 | \readonly |
509 | \qmlproperty real QtQuick::PinchHandler::scale |
510 | |
511 | The scale factor that will automatically be set on the \l target if it is not null. |
512 | Otherwise, bindings can be used to do arbitrary things with this value. |
513 | While the pinch gesture is being performed, it is continuously multiplied by |
514 | \l activeScale; after the gesture ends, it stays the same; and when the next |
515 | pinch gesture begins, it begins to be multiplied by activeScale again. |
516 | */ |
517 | |
518 | /*! |
519 | \readonly |
520 | \qmlproperty real QtQuick::PinchHandler::activeScale |
521 | |
522 | The scale factor while the pinch gesture is being performed. |
523 | It is 1.0 when the gesture begins, increases as the touchpoints are spread |
524 | apart, and decreases as the touchpoints are brought together. |
525 | If \l target is not null, its \l {Item::scale}{scale} will be automatically |
526 | multiplied by this value. |
527 | Otherwise, bindings can be used to do arbitrary things with this value. |
528 | */ |
529 | |
530 | /*! |
531 | \readonly |
532 | \qmlproperty real QtQuick::PinchHandler::rotation |
533 | |
534 | The rotation of the pinch gesture in degrees, with positive values clockwise. |
535 | It is 0 when the gesture begins. If \l target is not null, this will be |
536 | automatically applied to its \l {Item::rotation}{rotation}. Otherwise, |
537 | bindings can be used to do arbitrary things with this value. |
538 | */ |
539 | |
540 | /*! |
541 | \readonly |
542 | \qmlproperty QVector2D QtQuick::PinchHandler::translation |
543 | |
544 | The translation of the gesture \l centroid. It is \c (0, 0) when the |
545 | gesture begins. |
546 | */ |
547 | |
548 | QT_END_NAMESPACE |
549 | |