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| 39 | |
| 40 | #include "qquickpointhandler_p.h" |
| 41 | #include <private/qquickwindow_p.h> |
| 42 | #include <QDebug> |
| 43 | |
| 44 | QT_BEGIN_NAMESPACE |
| 45 | |
| 46 | /*! |
| 47 | \qmltype PointHandler |
| 48 | \instantiates QQuickPointHandler |
| 49 | \inherits SinglePointHandler |
| 50 | \inqmlmodule QtQuick |
| 51 | \ingroup qtquick-input-handlers |
| 52 | \brief Handler for reacting to a single touchpoint. |
| 53 | |
| 54 | PointHandler can be used to show feedback about a touchpoint or the mouse |
| 55 | position, or to otherwise react to pointer events. |
| 56 | |
| 57 | When a press event occurs, each instance of PointHandler chooses a |
| 58 | single point which is not yet "taken" at that moment: if the press |
| 59 | occurs within the bounds of the \l {PointerHandler::parent}, and |
| 60 | no sibling PointHandler within the same \l {PointerHandler::parent} |
| 61 | has yet acquired a passive grab on that point, and if the other |
| 62 | constraints such as \l {PointerDeviceHandler::acceptedButtons}{acceptedButtons}, \l {PointerDeviceHandler::acceptedDevices}{acceptedDevices} etc. |
| 63 | are satisfied, it's |
| 64 | eligible, and the PointHandler then acquires a passive grab. In |
| 65 | this way, the \l {PointerHandler::parent} acts like an exclusive |
| 66 | group: there can be multiple instances of PointHandler, and the |
| 67 | set of pressed touchpoints will be distributed among them. Each |
| 68 | PointHandler which has chosen a point to track has its \l active |
| 69 | property \c true. It then continues to track its chosen point |
| 70 | until release: the properties of the \l point will be kept |
| 71 | up-to-date. Any Item can bind to these properties, and thereby |
| 72 | follow the point's movements. |
| 73 | |
| 74 | By being only a passive grabber, it has the ability to keep independent |
| 75 | oversight of all movements. The passive grab cannot be stolen or overridden |
| 76 | even when other gestures are detected and exclusive grabs occur. |
| 77 | |
| 78 | If your goal is orthogonal surveillance of eventpoints, an older |
| 79 | alternative was QObject::installEventFilter(), but that has never been a |
| 80 | built-in QtQuick feature: it requires some C++ code, such as a QQuickItem |
| 81 | subclass. PointHandler is more efficient than that, because only pointer |
| 82 | events will be delivered to it, during the course of normal event delivery |
| 83 | in QQuickWindow; whereas an event filter needs to filter all QEvents of all |
| 84 | types, and thus sets itself up as a potential event delivery bottleneck. |
| 85 | |
| 86 | One possible use case is to add this handler to a transparent Item which is |
| 87 | on top of the rest of the scene (by having a high \l{Item::z} {z} value), |
| 88 | so that when a point is freshly pressed, it will be delivered to that Item |
| 89 | and its handlers first, providing the opportunity to take the passive grab |
| 90 | as early as possible. Such an item (like a pane of glass over the whole UI) |
| 91 | can be a convenient parent for other Items which visualize the kind of reactive |
| 92 | feedback which must always be on top; and likewise it can be the parent for |
| 93 | popups, popovers, dialogs and so on. If it will be used in that way, it can |
| 94 | be helpful for your main.cpp to use QQmlContext::setContextProperty() to |
| 95 | make the "glass pane" accessible by ID to the entire UI, so that other |
| 96 | Items and PointHandlers can be reparented to it. |
| 97 | |
| 98 | \snippet pointerHandlers/pointHandler.qml 0 |
| 99 | |
| 100 | Like all input handlers, a PointHandler has a \l target property, which |
| 101 | may be used as a convenient place to put a point-tracking Item; but |
| 102 | PointHandler will not automatically manipulate the \c target item in any way. |
| 103 | You need to use bindings to make it react to the \l point. |
| 104 | |
| 105 | \note On macOS, PointHandler does not react to the trackpad by default. |
| 106 | That is because macOS can provide either native gesture recognition, or raw |
| 107 | touchpoints, but not both. We prefer to use the native gesture event in |
| 108 | PinchHandler, so we do not want to disable it by enabling touch. However |
| 109 | MultiPointTouchArea does enable touch, thus disabling native gesture |
| 110 | recognition within the entire window; so it's an alternative if you only |
| 111 | want to react to all the touchpoints but do not require the smooth |
| 112 | native-gesture experience. |
| 113 | |
| 114 | \sa MultiPointTouchArea |
| 115 | */ |
| 116 | |
| 117 | QQuickPointHandler::QQuickPointHandler(QQuickItem *parent) |
| 118 | : QQuickSinglePointHandler(parent) |
| 119 | { |
| 120 | setIgnoreAdditionalPoints(); |
| 121 | } |
| 122 | |
| 123 | bool QQuickPointHandler::wantsEventPoint(QQuickEventPoint *pt) |
| 124 | { |
| 125 | // On press, we want it unless a sibling of the same type also does. |
| 126 | if (pt->state() == QQuickEventPoint::Pressed && QQuickSinglePointHandler::wantsEventPoint(point: pt)) { |
| 127 | for (const QQuickPointerHandler *grabber : pt->passiveGrabbers()) { |
| 128 | if (grabber && grabber->parent() == parent() && |
| 129 | grabber->metaObject()->className() == metaObject()->className()) |
| 130 | return false; |
| 131 | } |
| 132 | return true; |
| 133 | } |
| 134 | // If we've already been interested in a point, stay interested, even if it has strayed outside bounds. |
| 135 | return (pt->state() != QQuickEventPoint::Pressed && point().id() == pt->pointId()); |
| 136 | } |
| 137 | |
| 138 | void QQuickPointHandler::handleEventPoint(QQuickEventPoint *point) |
| 139 | { |
| 140 | switch (point->state()) { |
| 141 | case QQuickEventPoint::Pressed: |
| 142 | if (point->pointerEvent()->asPointerTouchEvent() || |
| 143 | (point->pointerEvent()->buttons() & acceptedButtons()) != Qt::NoButton) { |
| 144 | setPassiveGrab(point); |
| 145 | setActive(true); |
| 146 | } |
| 147 | break; |
| 148 | case QQuickEventPoint::Released: |
| 149 | if (point->pointerEvent()->asPointerTouchEvent() || |
| 150 | (point->pointerEvent()->buttons() & acceptedButtons()) == Qt::NoButton) |
| 151 | setActive(false); |
| 152 | break; |
| 153 | default: |
| 154 | break; |
| 155 | } |
| 156 | point->setAccepted(false); // Just lurking... don't interfere with propagation |
| 157 | emit translationChanged(); |
| 158 | } |
| 159 | |
| 160 | QVector2D QQuickPointHandler::translation() const |
| 161 | { |
| 162 | return QVector2D(point().position() - point().pressPosition()); |
| 163 | } |
| 164 | |
| 165 | QT_END_NAMESPACE |
| 166 | |