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| 39 |  | 
| 40 | #include "qquickpointhandler_p.h" | 
| 41 | #include <private/qquickwindow_p.h> | 
| 42 | #include <QDebug> | 
| 43 |  | 
| 44 | QT_BEGIN_NAMESPACE | 
| 45 |  | 
| 46 | /*! | 
| 47 |     \qmltype PointHandler | 
| 48 |     \instantiates QQuickPointHandler | 
| 49 |     \inherits SinglePointHandler | 
| 50 |     \inqmlmodule QtQuick | 
| 51 |     \ingroup qtquick-input-handlers | 
| 52 |     \brief Handler for reacting to a single touchpoint. | 
| 53 |  | 
| 54 |     PointHandler can be used to show feedback about a touchpoint or the mouse | 
| 55 |     position, or to otherwise react to pointer events. | 
| 56 |  | 
| 57 |     When a press event occurs, each instance of PointHandler chooses a | 
| 58 |     single point which is not yet "taken" at that moment: if the press | 
| 59 |     occurs within the bounds of the \l {PointerHandler::parent}, and | 
| 60 |     no sibling PointHandler within the same \l {PointerHandler::parent} | 
| 61 |     has yet acquired a passive grab on that point, and if the other | 
| 62 |     constraints such as \l {PointerDeviceHandler::acceptedButtons}{acceptedButtons}, \l {PointerDeviceHandler::acceptedDevices}{acceptedDevices} etc. | 
| 63 |     are satisfied, it's | 
| 64 |     eligible, and the PointHandler then acquires a passive grab. In | 
| 65 |     this way, the \l {PointerHandler::parent} acts like an exclusive | 
| 66 |     group: there can be multiple instances of PointHandler, and the | 
| 67 |     set of pressed touchpoints will be distributed among them. Each | 
| 68 |     PointHandler which has chosen a point to track has its \l active | 
| 69 |     property \c true. It then continues to track its chosen point | 
| 70 |     until release: the properties of the \l point will be kept | 
| 71 |     up-to-date. Any Item can bind to these properties, and thereby | 
| 72 |     follow the point's movements. | 
| 73 |  | 
| 74 |     By being only a passive grabber, it has the ability to keep independent | 
| 75 |     oversight of all movements. The passive grab cannot be stolen or overridden | 
| 76 |     even when other gestures are detected and exclusive grabs occur. | 
| 77 |  | 
| 78 |     If your goal is orthogonal surveillance of eventpoints, an older | 
| 79 |     alternative was QObject::installEventFilter(), but that has never been a | 
| 80 |     built-in QtQuick feature: it requires some C++ code, such as a QQuickItem | 
| 81 |     subclass. PointHandler is more efficient than that, because only pointer | 
| 82 |     events will be delivered to it, during the course of normal event delivery | 
| 83 |     in QQuickWindow; whereas an event filter needs to filter all QEvents of all | 
| 84 |     types, and thus sets itself up as a potential event delivery bottleneck. | 
| 85 |  | 
| 86 |     One possible use case is to add this handler to a transparent Item which is | 
| 87 |     on top of the rest of the scene (by having a high \l{Item::z} {z} value), | 
| 88 |     so that when a point is freshly pressed, it will be delivered to that Item | 
| 89 |     and its handlers first, providing the opportunity to take the passive grab | 
| 90 |     as early as possible. Such an item (like a pane of glass over the whole UI) | 
| 91 |     can be a convenient parent for other Items which visualize the kind of reactive | 
| 92 |     feedback which must always be on top; and likewise it can be the parent for | 
| 93 |     popups, popovers, dialogs and so on. If it will be used in that way, it can | 
| 94 |     be helpful for your main.cpp to use QQmlContext::setContextProperty() to | 
| 95 |     make the "glass pane" accessible by ID to the entire UI, so that other | 
| 96 |     Items and PointHandlers can be reparented to it. | 
| 97 |  | 
| 98 |     \snippet pointerHandlers/pointHandler.qml 0 | 
| 99 |  | 
| 100 |     Like all input handlers, a PointHandler has a \l target property, which | 
| 101 |     may be used as a convenient place to put a point-tracking Item; but | 
| 102 |     PointHandler will not automatically manipulate the \c target item in any way. | 
| 103 |     You need to use bindings to make it react to the \l point. | 
| 104 |  | 
| 105 |     \note On macOS, PointHandler does not react to the trackpad by default. | 
| 106 |     That is because macOS can provide either native gesture recognition, or raw | 
| 107 |     touchpoints, but not both. We prefer to use the native gesture event in | 
| 108 |     PinchHandler, so we do not want to disable it by enabling touch. However | 
| 109 |     MultiPointTouchArea does enable touch, thus disabling native gesture | 
| 110 |     recognition within the entire window; so it's an alternative if you only | 
| 111 |     want to react to all the touchpoints but do not require the smooth | 
| 112 |     native-gesture experience. | 
| 113 |  | 
| 114 |     \sa MultiPointTouchArea | 
| 115 | */ | 
| 116 |  | 
| 117 | QQuickPointHandler::QQuickPointHandler(QQuickItem *parent) | 
| 118 |     : QQuickSinglePointHandler(parent) | 
| 119 | { | 
| 120 |     setIgnoreAdditionalPoints(); | 
| 121 | } | 
| 122 |  | 
| 123 | bool QQuickPointHandler::wantsEventPoint(QQuickEventPoint *pt) | 
| 124 | { | 
| 125 |     // On press, we want it unless a sibling of the same type also does. | 
| 126 |     if (pt->state() == QQuickEventPoint::Pressed && QQuickSinglePointHandler::wantsEventPoint(point: pt)) { | 
| 127 |         for (const QQuickPointerHandler *grabber : pt->passiveGrabbers()) { | 
| 128 |             if (grabber && grabber->parent() == parent() && | 
| 129 |                     grabber->metaObject()->className() == metaObject()->className()) | 
| 130 |                 return false; | 
| 131 |         } | 
| 132 |         return true; | 
| 133 |     } | 
| 134 |     // If we've already been interested in a point, stay interested, even if it has strayed outside bounds. | 
| 135 |     return (pt->state() != QQuickEventPoint::Pressed && point().id() == pt->pointId()); | 
| 136 | } | 
| 137 |  | 
| 138 | void QQuickPointHandler::handleEventPoint(QQuickEventPoint *point) | 
| 139 | { | 
| 140 |     switch (point->state()) { | 
| 141 |     case QQuickEventPoint::Pressed: | 
| 142 |         if (point->pointerEvent()->asPointerTouchEvent() || | 
| 143 |                 (point->pointerEvent()->buttons() & acceptedButtons()) != Qt::NoButton) { | 
| 144 |             setPassiveGrab(point); | 
| 145 |             setActive(true); | 
| 146 |         } | 
| 147 |         break; | 
| 148 |     case QQuickEventPoint::Released: | 
| 149 |         if (point->pointerEvent()->asPointerTouchEvent() || | 
| 150 |                 (point->pointerEvent()->buttons() & acceptedButtons()) == Qt::NoButton) | 
| 151 |             setActive(false); | 
| 152 |         break; | 
| 153 |     default: | 
| 154 |         break; | 
| 155 |     } | 
| 156 |     point->setAccepted(false); // Just lurking... don't interfere with propagation | 
| 157 |     emit translationChanged(); | 
| 158 | } | 
| 159 |  | 
| 160 | QVector2D QQuickPointHandler::translation() const | 
| 161 | { | 
| 162 |     return QVector2D(point().position() - point().pressPosition()); | 
| 163 | } | 
| 164 |  | 
| 165 | QT_END_NAMESPACE | 
| 166 |  |