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39 | |
40 | #include "qquickpointhandler_p.h" |
41 | #include <private/qquickwindow_p.h> |
42 | #include <QDebug> |
43 | |
44 | QT_BEGIN_NAMESPACE |
45 | |
46 | /*! |
47 | \qmltype PointHandler |
48 | \instantiates QQuickPointHandler |
49 | \inherits SinglePointHandler |
50 | \inqmlmodule QtQuick |
51 | \ingroup qtquick-input-handlers |
52 | \brief Handler for reacting to a single touchpoint. |
53 | |
54 | PointHandler can be used to show feedback about a touchpoint or the mouse |
55 | position, or to otherwise react to pointer events. |
56 | |
57 | When a press event occurs, each instance of PointHandler chooses a |
58 | single point which is not yet "taken" at that moment: if the press |
59 | occurs within the bounds of the \l {PointerHandler::parent}, and |
60 | no sibling PointHandler within the same \l {PointerHandler::parent} |
61 | has yet acquired a passive grab on that point, and if the other |
62 | constraints such as \l {PointerDeviceHandler::acceptedButtons}{acceptedButtons}, \l {PointerDeviceHandler::acceptedDevices}{acceptedDevices} etc. |
63 | are satisfied, it's |
64 | eligible, and the PointHandler then acquires a passive grab. In |
65 | this way, the \l {PointerHandler::parent} acts like an exclusive |
66 | group: there can be multiple instances of PointHandler, and the |
67 | set of pressed touchpoints will be distributed among them. Each |
68 | PointHandler which has chosen a point to track has its \l active |
69 | property \c true. It then continues to track its chosen point |
70 | until release: the properties of the \l point will be kept |
71 | up-to-date. Any Item can bind to these properties, and thereby |
72 | follow the point's movements. |
73 | |
74 | By being only a passive grabber, it has the ability to keep independent |
75 | oversight of all movements. The passive grab cannot be stolen or overridden |
76 | even when other gestures are detected and exclusive grabs occur. |
77 | |
78 | If your goal is orthogonal surveillance of eventpoints, an older |
79 | alternative was QObject::installEventFilter(), but that has never been a |
80 | built-in QtQuick feature: it requires some C++ code, such as a QQuickItem |
81 | subclass. PointHandler is more efficient than that, because only pointer |
82 | events will be delivered to it, during the course of normal event delivery |
83 | in QQuickWindow; whereas an event filter needs to filter all QEvents of all |
84 | types, and thus sets itself up as a potential event delivery bottleneck. |
85 | |
86 | One possible use case is to add this handler to a transparent Item which is |
87 | on top of the rest of the scene (by having a high \l{Item::z} {z} value), |
88 | so that when a point is freshly pressed, it will be delivered to that Item |
89 | and its handlers first, providing the opportunity to take the passive grab |
90 | as early as possible. Such an item (like a pane of glass over the whole UI) |
91 | can be a convenient parent for other Items which visualize the kind of reactive |
92 | feedback which must always be on top; and likewise it can be the parent for |
93 | popups, popovers, dialogs and so on. If it will be used in that way, it can |
94 | be helpful for your main.cpp to use QQmlContext::setContextProperty() to |
95 | make the "glass pane" accessible by ID to the entire UI, so that other |
96 | Items and PointHandlers can be reparented to it. |
97 | |
98 | \snippet pointerHandlers/pointHandler.qml 0 |
99 | |
100 | Like all input handlers, a PointHandler has a \l target property, which |
101 | may be used as a convenient place to put a point-tracking Item; but |
102 | PointHandler will not automatically manipulate the \c target item in any way. |
103 | You need to use bindings to make it react to the \l point. |
104 | |
105 | \note On macOS, PointHandler does not react to the trackpad by default. |
106 | That is because macOS can provide either native gesture recognition, or raw |
107 | touchpoints, but not both. We prefer to use the native gesture event in |
108 | PinchHandler, so we do not want to disable it by enabling touch. However |
109 | MultiPointTouchArea does enable touch, thus disabling native gesture |
110 | recognition within the entire window; so it's an alternative if you only |
111 | want to react to all the touchpoints but do not require the smooth |
112 | native-gesture experience. |
113 | |
114 | \sa MultiPointTouchArea |
115 | */ |
116 | |
117 | QQuickPointHandler::QQuickPointHandler(QQuickItem *parent) |
118 | : QQuickSinglePointHandler(parent) |
119 | { |
120 | setIgnoreAdditionalPoints(); |
121 | } |
122 | |
123 | bool QQuickPointHandler::wantsEventPoint(QQuickEventPoint *pt) |
124 | { |
125 | // On press, we want it unless a sibling of the same type also does. |
126 | if (pt->state() == QQuickEventPoint::Pressed && QQuickSinglePointHandler::wantsEventPoint(point: pt)) { |
127 | for (const QQuickPointerHandler *grabber : pt->passiveGrabbers()) { |
128 | if (grabber && grabber->parent() == parent() && |
129 | grabber->metaObject()->className() == metaObject()->className()) |
130 | return false; |
131 | } |
132 | return true; |
133 | } |
134 | // If we've already been interested in a point, stay interested, even if it has strayed outside bounds. |
135 | return (pt->state() != QQuickEventPoint::Pressed && point().id() == pt->pointId()); |
136 | } |
137 | |
138 | void QQuickPointHandler::handleEventPoint(QQuickEventPoint *point) |
139 | { |
140 | switch (point->state()) { |
141 | case QQuickEventPoint::Pressed: |
142 | if (point->pointerEvent()->asPointerTouchEvent() || |
143 | (point->pointerEvent()->buttons() & acceptedButtons()) != Qt::NoButton) { |
144 | setPassiveGrab(point); |
145 | setActive(true); |
146 | } |
147 | break; |
148 | case QQuickEventPoint::Released: |
149 | if (point->pointerEvent()->asPointerTouchEvent() || |
150 | (point->pointerEvent()->buttons() & acceptedButtons()) == Qt::NoButton) |
151 | setActive(false); |
152 | break; |
153 | default: |
154 | break; |
155 | } |
156 | point->setAccepted(false); // Just lurking... don't interfere with propagation |
157 | emit translationChanged(); |
158 | } |
159 | |
160 | QVector2D QQuickPointHandler::translation() const |
161 | { |
162 | return QVector2D(point().position() - point().pressPosition()); |
163 | } |
164 | |
165 | QT_END_NAMESPACE |
166 | |