1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2016 Research In Motion. |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the QtQml module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
29 | ** Qt Foundation. The licenses are as published by the Free Software |
30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
31 | ** included in the packaging of this file. Please review the following |
32 | ** information to ensure the GNU General Public License requirements will |
33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | |
40 | #ifndef QQUICKFLICKABLEBEHAVIOR_H |
41 | #define QQUICKFLICKABLEBEHAVIOR_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists purely as an |
48 | // implementation detail. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | /* ### Platform specific flickable mechanics are defined either here, or in |
55 | mkspec files. Long-term (QtQuick 3) Flickable needs to allow such |
56 | mechanic details to be controlled via QML so that platforms can easily |
57 | load custom behavior at QML compile time. |
58 | */ |
59 | |
60 | // The maximum number of pixels a flick can overshoot |
61 | #ifndef QML_FLICK_OVERSHOOT |
62 | #define QML_FLICK_OVERSHOOT 150 |
63 | #endif |
64 | |
65 | // The number of samples to use in calculating the velocity of a flick |
66 | #ifndef QML_FLICK_SAMPLEBUFFER |
67 | #define QML_FLICK_SAMPLEBUFFER 3 |
68 | #endif |
69 | |
70 | // The number of samples to discard when calculating the flick velocity. |
71 | // Touch panels often produce inaccurate results as the finger is lifted. |
72 | #ifndef QML_FLICK_DISCARDSAMPLES |
73 | #define QML_FLICK_DISCARDSAMPLES 0 |
74 | #endif |
75 | |
76 | // The default maximum velocity of a flick. |
77 | #ifndef QML_FLICK_DEFAULTMAXVELOCITY |
78 | # define QML_FLICK_DEFAULTMAXVELOCITY 2500 |
79 | #endif |
80 | |
81 | // The default deceleration of a flick. |
82 | #ifndef QML_FLICK_DEFAULTDECELERATION |
83 | # define QML_FLICK_DEFAULTDECELERATION 1500 |
84 | #endif |
85 | |
86 | // How much faster to decelerate when overshooting |
87 | #ifndef QML_FLICK_OVERSHOOTFRICTION |
88 | #define QML_FLICK_OVERSHOOTFRICTION 8 |
89 | #endif |
90 | |
91 | // Multiflick acceleration minimum flick velocity threshold |
92 | #ifndef QML_FLICK_MULTIFLICK_THRESHOLD |
93 | #define QML_FLICK_MULTIFLICK_THRESHOLD 1250 |
94 | #endif |
95 | |
96 | // If the time (ms) between the last move and the release exceeds this, then velocity will be zero. |
97 | #ifndef QML_FLICK_VELOCITY_DECAY_TIME |
98 | #define QML_FLICK_VELOCITY_DECAY_TIME 50 |
99 | #endif |
100 | |
101 | // Multiflick acceleration minimum contentSize/viewSize ratio |
102 | #ifndef QML_FLICK_MULTIFLICK_RATIO |
103 | #define QML_FLICK_MULTIFLICK_RATIO 10 |
104 | #endif |
105 | |
106 | // Multiflick acceleration maximum velocity multiplier |
107 | #ifndef QML_FLICK_MULTIFLICK_MAXBOOST |
108 | #define QML_FLICK_MULTIFLICK_MAXBOOST 3.0 |
109 | #endif |
110 | |
111 | #endif //QQUICKFLICKABLEBEHAVIOR_H |
112 | |