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39 | |
40 | #include "qquickitemanimation_p.h" |
41 | #include "qquickitemanimation_p_p.h" |
42 | #include "qquickstateoperations_p.h" |
43 | |
44 | #include <private/qqmlproperty_p.h> |
45 | #if QT_CONFIG(quick_path) |
46 | #include <private/qquickpath_p.h> |
47 | #endif |
48 | #include "private/qparallelanimationgroupjob_p.h" |
49 | #include "private/qsequentialanimationgroupjob_p.h" |
50 | |
51 | #include <QtCore/qmath.h> |
52 | #include <QtGui/qtransform.h> |
53 | #include <QtQml/qqmlinfo.h> |
54 | |
55 | QT_BEGIN_NAMESPACE |
56 | |
57 | /*! |
58 | \qmltype ParentAnimation |
59 | \instantiates QQuickParentAnimation |
60 | \inqmlmodule QtQuick |
61 | \ingroup qtquick-animation-properties |
62 | \since 5.0 |
63 | \inherits Animation |
64 | \brief Animates changes in parent values. |
65 | |
66 | ParentAnimation is used to animate a parent change for an \l Item. |
67 | |
68 | For example, the following ParentChange changes \c blueRect to become |
69 | a child of \c redRect when it is clicked. The inclusion of the |
70 | ParentAnimation, which defines a NumberAnimation to be applied during |
71 | the transition, ensures the item animates smoothly as it moves to |
72 | its new parent: |
73 | |
74 | \snippet qml/parentanimation.qml 0 |
75 | |
76 | A ParentAnimation can contain any number of animations. These animations will |
77 | be run in parallel; to run them sequentially, define them within a |
78 | SequentialAnimation. |
79 | |
80 | In some cases, such as when reparenting between items with clipping enabled, it is useful |
81 | to animate the parent change via another item that does not have clipping |
82 | enabled. Such an item can be set using the \l via property. |
83 | |
84 | ParentAnimation is typically used within a \l Transition in conjunction |
85 | with a ParentChange. When used in this manner, it animates any |
86 | ParentChange that has occurred during the state change. This can be |
87 | overridden by setting a specific target item using the \l target property. |
88 | |
89 | \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
90 | */ |
91 | QQuickParentAnimation::QQuickParentAnimation(QObject *parent) |
92 | : QQuickAnimationGroup(*(new QQuickParentAnimationPrivate), parent) |
93 | { |
94 | } |
95 | |
96 | QQuickParentAnimation::~QQuickParentAnimation() |
97 | { |
98 | } |
99 | |
100 | /*! |
101 | \qmlproperty Item QtQuick::ParentAnimation::target |
102 | The item to reparent. |
103 | |
104 | When used in a transition, if no target is specified, all |
105 | ParentChange occurrences are animated by the ParentAnimation. |
106 | */ |
107 | QQuickItem *QQuickParentAnimation::target() const |
108 | { |
109 | Q_D(const QQuickParentAnimation); |
110 | return d->target; |
111 | } |
112 | |
113 | void QQuickParentAnimation::setTargetObject(QQuickItem *target) |
114 | { |
115 | Q_D(QQuickParentAnimation); |
116 | if (target == d->target) |
117 | return; |
118 | |
119 | d->target = target; |
120 | emit targetChanged(); |
121 | } |
122 | |
123 | /*! |
124 | \qmlproperty Item QtQuick::ParentAnimation::newParent |
125 | The new parent to animate to. |
126 | |
127 | If the ParentAnimation is defined within a \l Transition, |
128 | this value defaults to the value defined in the end state of the |
129 | \l Transition. |
130 | */ |
131 | QQuickItem *QQuickParentAnimation::newParent() const |
132 | { |
133 | Q_D(const QQuickParentAnimation); |
134 | return d->newParent; |
135 | } |
136 | |
137 | void QQuickParentAnimation::setNewParent(QQuickItem *newParent) |
138 | { |
139 | Q_D(QQuickParentAnimation); |
140 | if (newParent == d->newParent) |
141 | return; |
142 | |
143 | d->newParent = newParent; |
144 | emit newParentChanged(); |
145 | } |
146 | |
147 | /*! |
148 | \qmlproperty Item QtQuick::ParentAnimation::via |
149 | The item to reparent via. This provides a way to do an unclipped animation |
150 | when both the old parent and new parent are clipped. |
151 | |
152 | \qml |
153 | ParentAnimation { |
154 | target: myItem |
155 | via: topLevelItem |
156 | // ... |
157 | } |
158 | \endqml |
159 | |
160 | \note This only works when the ParentAnimation is used in a \l Transition |
161 | in conjunction with a ParentChange. |
162 | */ |
163 | QQuickItem *QQuickParentAnimation::via() const |
164 | { |
165 | Q_D(const QQuickParentAnimation); |
166 | return d->via; |
167 | } |
168 | |
169 | void QQuickParentAnimation::setVia(QQuickItem *via) |
170 | { |
171 | Q_D(QQuickParentAnimation); |
172 | if (via == d->via) |
173 | return; |
174 | |
175 | d->via = via; |
176 | emit viaChanged(); |
177 | } |
178 | |
179 | //### mirrors same-named function in QQuickItem |
180 | QPointF QQuickParentAnimationPrivate::computeTransformOrigin(QQuickItem::TransformOrigin origin, qreal width, qreal height) const |
181 | { |
182 | switch (origin) { |
183 | default: |
184 | case QQuickItem::TopLeft: |
185 | return QPointF(0, 0); |
186 | case QQuickItem::Top: |
187 | return QPointF(width / 2., 0); |
188 | case QQuickItem::TopRight: |
189 | return QPointF(width, 0); |
190 | case QQuickItem::Left: |
191 | return QPointF(0, height / 2.); |
192 | case QQuickItem::Center: |
193 | return QPointF(width / 2., height / 2.); |
194 | case QQuickItem::Right: |
195 | return QPointF(width, height / 2.); |
196 | case QQuickItem::BottomLeft: |
197 | return QPointF(0, height); |
198 | case QQuickItem::Bottom: |
199 | return QPointF(width / 2., height); |
200 | case QQuickItem::BottomRight: |
201 | return QPointF(width, height); |
202 | } |
203 | } |
204 | |
205 | struct QQuickParentAnimationData : public QAbstractAnimationAction |
206 | { |
207 | QQuickParentAnimationData() : reverse(false) {} |
208 | ~QQuickParentAnimationData() { qDeleteAll(c: pc); } |
209 | |
210 | QQuickStateActions actions; |
211 | //### reverse should probably apply on a per-action basis |
212 | bool reverse; |
213 | QList<QQuickParentChange *> pc; |
214 | void doAction() override |
215 | { |
216 | for (int ii = 0; ii < actions.count(); ++ii) { |
217 | const QQuickStateAction &action = actions.at(i: ii); |
218 | if (reverse) |
219 | action.event->reverse(); |
220 | else |
221 | action.event->execute(); |
222 | } |
223 | } |
224 | }; |
225 | |
226 | QAbstractAnimationJob* QQuickParentAnimation::transition(QQuickStateActions &actions, |
227 | QQmlProperties &modified, |
228 | TransitionDirection direction, |
229 | QObject *defaultTarget) |
230 | { |
231 | Q_D(QQuickParentAnimation); |
232 | |
233 | std::unique_ptr<QQuickParentAnimationData> data(new QQuickParentAnimationData); |
234 | std::unique_ptr<QQuickParentAnimationData> viaData(new QQuickParentAnimationData); |
235 | |
236 | bool hasExplicit = false; |
237 | if (d->target && d->newParent) { |
238 | data->reverse = false; |
239 | QQuickStateAction myAction; |
240 | QQuickParentChange *pc = new QQuickParentChange; |
241 | pc->setObject(d->target); |
242 | pc->setParent(d->newParent); |
243 | myAction.event = pc; |
244 | data->pc << pc; |
245 | data->actions << myAction; |
246 | hasExplicit = true; |
247 | if (d->via) { |
248 | viaData->reverse = false; |
249 | QQuickStateAction myVAction; |
250 | QQuickParentChange *vpc = new QQuickParentChange; |
251 | vpc->setObject(d->target); |
252 | vpc->setParent(d->via); |
253 | myVAction.event = vpc; |
254 | viaData->pc << vpc; |
255 | viaData->actions << myVAction; |
256 | } |
257 | //### once actions have concept of modified, |
258 | // loop to match appropriate ParentChanges and mark as modified |
259 | } |
260 | |
261 | if (!hasExplicit) |
262 | for (int i = 0; i < actions.size(); ++i) { |
263 | QQuickStateAction &action = actions[i]; |
264 | if (action.event && action.event->type() == QQuickStateActionEvent::ParentChange |
265 | && (!d->target || static_cast<QQuickParentChange*>(action.event)->object() == d->target)) { |
266 | |
267 | QQuickParentChange *pc = static_cast<QQuickParentChange*>(action.event); |
268 | QQuickStateAction myAction = action; |
269 | data->reverse = action.reverseEvent; |
270 | |
271 | //### this logic differs from PropertyAnimation |
272 | // (probably a result of modified vs. done) |
273 | if (d->newParent) { |
274 | QQuickParentChange *epc = new QQuickParentChange; |
275 | epc->setObject(static_cast<QQuickParentChange*>(action.event)->object()); |
276 | epc->setParent(d->newParent); |
277 | myAction.event = epc; |
278 | data->pc << epc; |
279 | data->actions << myAction; |
280 | pc = epc; |
281 | } else { |
282 | action.actionDone = true; |
283 | data->actions << myAction; |
284 | } |
285 | |
286 | if (d->via) { |
287 | viaData->reverse = false; |
288 | QQuickStateAction myAction; |
289 | QQuickParentChange *vpc = new QQuickParentChange; |
290 | vpc->setObject(pc->object()); |
291 | vpc->setParent(d->via); |
292 | myAction.event = vpc; |
293 | viaData->pc << vpc; |
294 | viaData->actions << myAction; |
295 | QQuickStateAction dummyAction; |
296 | QQuickStateAction &xAction = pc->xIsSet() && i < actions.size()-1 ? actions[++i] : dummyAction; |
297 | QQuickStateAction &yAction = pc->yIsSet() && i < actions.size()-1 ? actions[++i] : dummyAction; |
298 | QQuickStateAction &sAction = pc->scaleIsSet() && i < actions.size()-1 ? actions[++i] : dummyAction; |
299 | QQuickStateAction &rAction = pc->rotationIsSet() && i < actions.size()-1 ? actions[++i] : dummyAction; |
300 | QQuickItem *target = pc->object(); |
301 | QQuickItem *targetParent = action.reverseEvent ? pc->originalParent() : pc->parent(); |
302 | |
303 | //### this mirrors the logic in QQuickParentChange. |
304 | bool ok; |
305 | const QTransform &transform = targetParent->itemTransform(d->via, &ok); |
306 | if (transform.type() >= QTransform::TxShear || !ok) { |
307 | qmlWarning(me: this) << QQuickParentAnimation::tr(s: "Unable to preserve appearance under complex transform" ); |
308 | ok = false; |
309 | } |
310 | |
311 | qreal scale = 1; |
312 | qreal rotation = 0; |
313 | bool isRotate = (transform.type() == QTransform::TxRotate) || (transform.m11() < 0); |
314 | if (ok && !isRotate) { |
315 | if (transform.m11() == transform.m22()) |
316 | scale = transform.m11(); |
317 | else { |
318 | qmlWarning(me: this) << QQuickParentAnimation::tr(s: "Unable to preserve appearance under non-uniform scale" ); |
319 | ok = false; |
320 | } |
321 | } else if (ok && isRotate) { |
322 | if (transform.m11() == transform.m22()) |
323 | scale = qSqrt(v: transform.m11()*transform.m11() + transform.m12()*transform.m12()); |
324 | else { |
325 | qmlWarning(me: this) << QQuickParentAnimation::tr(s: "Unable to preserve appearance under non-uniform scale" ); |
326 | ok = false; |
327 | } |
328 | |
329 | if (scale != 0) |
330 | rotation = qRadiansToDegrees(radians: qAtan2(y: transform.m12() / scale, x: transform.m11() / scale)); |
331 | else { |
332 | qmlWarning(me: this) << QQuickParentAnimation::tr(s: "Unable to preserve appearance under scale of 0" ); |
333 | ok = false; |
334 | } |
335 | } |
336 | |
337 | const QPointF &point = transform.map(p: QPointF(xAction.toValue.toReal(),yAction.toValue.toReal())); |
338 | qreal x = point.x(); |
339 | qreal y = point.y(); |
340 | if (ok && target->transformOrigin() != QQuickItem::TopLeft) { |
341 | qreal w = target->width(); |
342 | qreal h = target->height(); |
343 | if (pc->widthIsSet() && i < actions.size() - 1) |
344 | w = actions.at(i: ++i).toValue.toReal(); |
345 | if (pc->heightIsSet() && i < actions.size() - 1) |
346 | h = actions.at(i: ++i).toValue.toReal(); |
347 | const QPointF &transformOrigin |
348 | = d->computeTransformOrigin(origin: target->transformOrigin(), width: w,height: h); |
349 | qreal tempxt = transformOrigin.x(); |
350 | qreal tempyt = transformOrigin.y(); |
351 | QTransform t; |
352 | t.translate(dx: -tempxt, dy: -tempyt); |
353 | t.rotate(a: rotation); |
354 | t.scale(sx: scale, sy: scale); |
355 | t.translate(dx: tempxt, dy: tempyt); |
356 | const QPointF &offset = t.map(p: QPointF(0,0)); |
357 | x += offset.x(); |
358 | y += offset.y(); |
359 | } |
360 | |
361 | if (ok) { |
362 | //qDebug() << x << y << rotation << scale; |
363 | xAction.toValue = x; |
364 | yAction.toValue = y; |
365 | sAction.toValue = sAction.toValue.toReal() * scale; |
366 | rAction.toValue = rAction.toValue.toReal() + rotation; |
367 | } |
368 | } |
369 | } |
370 | } |
371 | |
372 | if (data->actions.count()) { |
373 | QSequentialAnimationGroupJob *topLevelGroup = new QSequentialAnimationGroupJob; |
374 | QActionAnimation *viaAction = d->via ? new QActionAnimation : nullptr; |
375 | QActionAnimation *targetAction = new QActionAnimation; |
376 | //we'll assume the common case by far is to have children, and always create ag |
377 | QParallelAnimationGroupJob *ag = new QParallelAnimationGroupJob; |
378 | |
379 | if (d->via) |
380 | viaAction->setAnimAction(viaData.release()); |
381 | targetAction->setAnimAction(data.release()); |
382 | |
383 | //take care of any child animations |
384 | bool valid = d->defaultProperty.isValid(); |
385 | QAbstractAnimationJob* anim; |
386 | for (int ii = 0; ii < d->animations.count(); ++ii) { |
387 | if (valid) |
388 | d->animations.at(i: ii)->setDefaultTarget(d->defaultProperty); |
389 | anim = d->animations.at(i: ii)->transition(actions, modified, direction, defaultTarget); |
390 | if (anim) |
391 | ag->appendAnimation(animation: anim); |
392 | } |
393 | |
394 | //TODO: simplify/clarify logic |
395 | bool forwards = direction == QQuickAbstractAnimation::Forward; |
396 | if (forwards) { |
397 | topLevelGroup->appendAnimation(animation: d->via ? viaAction : targetAction); |
398 | topLevelGroup->appendAnimation(animation: ag); |
399 | if (d->via) |
400 | topLevelGroup->appendAnimation(animation: targetAction); |
401 | } else { |
402 | if (d->via) |
403 | topLevelGroup->appendAnimation(animation: targetAction); |
404 | topLevelGroup->appendAnimation(animation: ag); |
405 | topLevelGroup->appendAnimation(animation: d->via ? viaAction : targetAction); |
406 | } |
407 | return initInstance(animation: topLevelGroup); |
408 | } |
409 | return nullptr; |
410 | } |
411 | |
412 | /*! |
413 | \qmltype AnchorAnimation |
414 | \instantiates QQuickAnchorAnimation |
415 | \inqmlmodule QtQuick |
416 | \ingroup qtquick-animation-properties |
417 | \inherits Animation |
418 | \brief Animates changes in anchor values. |
419 | |
420 | AnchorAnimation is used to animate an anchor change. |
421 | |
422 | In the following snippet we animate the addition of a right anchor to a \l Rectangle: |
423 | |
424 | \snippet qml/anchoranimation.qml 0 |
425 | |
426 | When an AnchorAnimation is used in a \l Transition, it will |
427 | animate any AnchorChanges that have occurred during the state change. |
428 | This can be overridden by setting a specific target item using the |
429 | \l {AnchorChanges::target}{AnchorChanges.target} property. |
430 | |
431 | \note AnchorAnimation can only be used in a \l Transition and in |
432 | conjunction with an AnchorChange. It cannot be used in behaviors and |
433 | other types of animations. |
434 | |
435 | \sa {Animation and Transitions in Qt Quick}, AnchorChanges |
436 | */ |
437 | QQuickAnchorAnimation::QQuickAnchorAnimation(QObject *parent) |
438 | : QQuickAbstractAnimation(*(new QQuickAnchorAnimationPrivate), parent) |
439 | { |
440 | } |
441 | |
442 | QQuickAnchorAnimation::~QQuickAnchorAnimation() |
443 | { |
444 | } |
445 | |
446 | /*! |
447 | \qmlproperty list<Item> QtQuick::AnchorAnimation::targets |
448 | The items to reanchor. |
449 | |
450 | If no targets are specified all AnchorChanges will be |
451 | animated by the AnchorAnimation. |
452 | */ |
453 | QQmlListProperty<QQuickItem> QQuickAnchorAnimation::targets() |
454 | { |
455 | Q_D(QQuickAnchorAnimation); |
456 | return QQmlListProperty<QQuickItem>(this, &(d->targets)); |
457 | } |
458 | |
459 | /*! |
460 | \qmlproperty int QtQuick::AnchorAnimation::duration |
461 | This property holds the duration of the animation, in milliseconds. |
462 | |
463 | The default value is 250. |
464 | */ |
465 | int QQuickAnchorAnimation::duration() const |
466 | { |
467 | Q_D(const QQuickAnchorAnimation); |
468 | return d->duration; |
469 | } |
470 | |
471 | void QQuickAnchorAnimation::setDuration(int duration) |
472 | { |
473 | if (duration < 0) { |
474 | qmlWarning(me: this) << tr(s: "Cannot set a duration of < 0" ); |
475 | return; |
476 | } |
477 | |
478 | Q_D(QQuickAnchorAnimation); |
479 | if (d->duration == duration) |
480 | return; |
481 | d->duration = duration; |
482 | emit durationChanged(duration); |
483 | } |
484 | |
485 | /*! |
486 | \qmlpropertygroup QtQuick::AnchorAnimation::easing |
487 | \qmlproperty enumeration QtQuick::AnchorAnimation::easing.type |
488 | \qmlproperty real QtQuick::AnchorAnimation::easing.amplitude |
489 | \qmlproperty real QtQuick::AnchorAnimation::easing.overshoot |
490 | \qmlproperty real QtQuick::AnchorAnimation::easing.period |
491 | \brief Specifies the easing curve used for the animation |
492 | |
493 | To specify an easing curve you need to specify at least the type. For some curves you can also specify |
494 | amplitude, period and/or overshoot. The default easing curve is |
495 | Linear. |
496 | |
497 | \qml |
498 | AnchorAnimation { easing.type: Easing.InOutQuad } |
499 | \endqml |
500 | |
501 | See the \l{PropertyAnimation::easing.type} documentation for information |
502 | about the different types of easing curves. |
503 | */ |
504 | QEasingCurve QQuickAnchorAnimation::easing() const |
505 | { |
506 | Q_D(const QQuickAnchorAnimation); |
507 | return d->easing; |
508 | } |
509 | |
510 | void QQuickAnchorAnimation::setEasing(const QEasingCurve &e) |
511 | { |
512 | Q_D(QQuickAnchorAnimation); |
513 | if (d->easing == e) |
514 | return; |
515 | |
516 | d->easing = e; |
517 | emit easingChanged(e); |
518 | } |
519 | |
520 | QAbstractAnimationJob* QQuickAnchorAnimation::transition(QQuickStateActions &actions, |
521 | QQmlProperties &modified, |
522 | TransitionDirection direction, |
523 | QObject *defaultTarget) |
524 | { |
525 | Q_UNUSED(modified); |
526 | Q_UNUSED(defaultTarget); |
527 | Q_D(QQuickAnchorAnimation); |
528 | QQuickAnimationPropertyUpdater *data = new QQuickAnimationPropertyUpdater; |
529 | data->interpolatorType = QMetaType::QReal; |
530 | data->interpolator = d->interpolator; |
531 | data->reverse = direction == Backward ? true : false; |
532 | data->fromIsSourced = false; |
533 | data->fromIsDefined = false; |
534 | |
535 | for (int ii = 0; ii < actions.count(); ++ii) { |
536 | QQuickStateAction &action = actions[ii]; |
537 | if (action.event && action.event->type() == QQuickStateActionEvent::AnchorChanges |
538 | && (d->targets.isEmpty() || d->targets.contains(t: static_cast<QQuickAnchorChanges*>(action.event)->object()))) { |
539 | data->actions << static_cast<QQuickAnchorChanges*>(action.event)->additionalActions(); |
540 | } |
541 | } |
542 | |
543 | QQuickBulkValueAnimator *animator = new QQuickBulkValueAnimator; |
544 | if (data->actions.count()) { |
545 | animator->setAnimValue(data); |
546 | animator->setFromIsSourcedValue(&data->fromIsSourced); |
547 | } else { |
548 | delete data; |
549 | } |
550 | |
551 | animator->setDuration(d->duration); |
552 | animator->setEasingCurve(d->easing); |
553 | return initInstance(animation: animator); |
554 | } |
555 | |
556 | |
557 | #if QT_CONFIG(quick_path) |
558 | /*! |
559 | \qmltype PathAnimation |
560 | \instantiates QQuickPathAnimation |
561 | \inqmlmodule QtQuick |
562 | \ingroup qtquick-animation-properties |
563 | \inherits Animation |
564 | \since 5.0 |
565 | \brief Animates an item along a path. |
566 | |
567 | When used in a transition, the path can be specified without start |
568 | or end points, for example: |
569 | \qml |
570 | PathAnimation { |
571 | path: Path { |
572 | //no startX, startY |
573 | PathCurve { x: 100; y: 100} |
574 | PathCurve {} //last element is empty with no end point specified |
575 | } |
576 | } |
577 | \endqml |
578 | |
579 | In the above case, the path start will be the item's current position, and the |
580 | path end will be the item's target position in the target state. |
581 | |
582 | \sa {Animation and Transitions in Qt Quick}, PathInterpolator |
583 | */ |
584 | QQuickPathAnimation::QQuickPathAnimation(QObject *parent) |
585 | : QQuickAbstractAnimation(*(new QQuickPathAnimationPrivate), parent) |
586 | { |
587 | } |
588 | |
589 | QQuickPathAnimation::~QQuickPathAnimation() |
590 | { |
591 | typedef QHash<QQuickItem*, QQuickPathAnimationAnimator* >::iterator ActiveAnimationsIt; |
592 | |
593 | Q_D(QQuickPathAnimation); |
594 | for (ActiveAnimationsIt it = d->activeAnimations.begin(), end = d->activeAnimations.end(); it != end; ++it) |
595 | it.value()->clearTemplate(); |
596 | } |
597 | |
598 | /*! |
599 | \qmlproperty int QtQuick::PathAnimation::duration |
600 | This property holds the duration of the animation, in milliseconds. |
601 | |
602 | The default value is 250. |
603 | */ |
604 | int QQuickPathAnimation::duration() const |
605 | { |
606 | Q_D(const QQuickPathAnimation); |
607 | return d->duration; |
608 | } |
609 | |
610 | void QQuickPathAnimation::setDuration(int duration) |
611 | { |
612 | if (duration < 0) { |
613 | qmlWarning(me: this) << tr(s: "Cannot set a duration of < 0" ); |
614 | return; |
615 | } |
616 | |
617 | Q_D(QQuickPathAnimation); |
618 | if (d->duration == duration) |
619 | return; |
620 | d->duration = duration; |
621 | emit durationChanged(duration); |
622 | } |
623 | |
624 | /*! |
625 | \qmlpropertygroup QtQuick::PathAnimation::easing |
626 | \qmlproperty enumeration QtQuick::PathAnimation::easing.type |
627 | \qmlproperty real QtQuick::PathAnimation::easing.amplitude |
628 | \qmlproperty list<real> QtQuick::PathAnimation::easing.bezierCurve |
629 | \qmlproperty real QtQuick::PathAnimation::easing.overshoot |
630 | \qmlproperty real QtQuick::PathAnimation::easing.period |
631 | \brief the easing curve used for the animation. |
632 | |
633 | To specify an easing curve you need to specify at least the type. For some curves you can also specify |
634 | amplitude, period, overshoot or custom bezierCurve data. The default easing curve is \c Easing.Linear. |
635 | |
636 | See the \l{PropertyAnimation::easing.type} documentation for information |
637 | about the different types of easing curves. |
638 | */ |
639 | QEasingCurve QQuickPathAnimation::easing() const |
640 | { |
641 | Q_D(const QQuickPathAnimation); |
642 | return d->easingCurve; |
643 | } |
644 | |
645 | void QQuickPathAnimation::setEasing(const QEasingCurve &e) |
646 | { |
647 | Q_D(QQuickPathAnimation); |
648 | if (d->easingCurve == e) |
649 | return; |
650 | |
651 | d->easingCurve = e; |
652 | emit easingChanged(e); |
653 | } |
654 | |
655 | /*! |
656 | \qmlproperty Path QtQuick::PathAnimation::path |
657 | This property holds the path to animate along. |
658 | |
659 | For more information on defining a path see the \l Path documentation. |
660 | */ |
661 | QQuickPath *QQuickPathAnimation::path() const |
662 | { |
663 | Q_D(const QQuickPathAnimation); |
664 | return d->path; |
665 | } |
666 | |
667 | void QQuickPathAnimation::setPath(QQuickPath *path) |
668 | { |
669 | Q_D(QQuickPathAnimation); |
670 | if (d->path == path) |
671 | return; |
672 | |
673 | d->path = path; |
674 | emit pathChanged(); |
675 | } |
676 | |
677 | /*! |
678 | \qmlproperty Item QtQuick::PathAnimation::target |
679 | This property holds the item to animate. |
680 | */ |
681 | QQuickItem *QQuickPathAnimation::target() const |
682 | { |
683 | Q_D(const QQuickPathAnimation); |
684 | return d->target; |
685 | } |
686 | |
687 | void QQuickPathAnimation::setTargetObject(QQuickItem *target) |
688 | { |
689 | Q_D(QQuickPathAnimation); |
690 | if (d->target == target) |
691 | return; |
692 | |
693 | d->target = target; |
694 | emit targetChanged(); |
695 | } |
696 | |
697 | /*! |
698 | \qmlproperty enumeration QtQuick::PathAnimation::orientation |
699 | This property controls the rotation of the item as it animates along the path. |
700 | |
701 | If a value other than \c Fixed is specified, the PathAnimation will rotate the |
702 | item to achieve the specified orientation as it travels along the path. |
703 | |
704 | \list |
705 | \li PathAnimation.Fixed (default) - the PathAnimation will not control |
706 | the rotation of the item. |
707 | \li PathAnimation.RightFirst - The right side of the item will lead along the path. |
708 | \li PathAnimation.LeftFirst - The left side of the item will lead along the path. |
709 | \li PathAnimation.BottomFirst - The bottom of the item will lead along the path. |
710 | \li PathAnimation.TopFirst - The top of the item will lead along the path. |
711 | \endlist |
712 | */ |
713 | QQuickPathAnimation::Orientation QQuickPathAnimation::orientation() const |
714 | { |
715 | Q_D(const QQuickPathAnimation); |
716 | return d->orientation; |
717 | } |
718 | |
719 | void QQuickPathAnimation::setOrientation(Orientation orientation) |
720 | { |
721 | Q_D(QQuickPathAnimation); |
722 | if (d->orientation == orientation) |
723 | return; |
724 | |
725 | d->orientation = orientation; |
726 | emit orientationChanged(d->orientation); |
727 | } |
728 | |
729 | /*! |
730 | \qmlproperty point QtQuick::PathAnimation::anchorPoint |
731 | This property holds the anchor point for the item being animated. |
732 | |
733 | By default, the upper-left corner of the target (its 0,0 point) |
734 | will be anchored to (or follow) the path. The anchorPoint property can be used to |
735 | specify a different point for anchoring. For example, specifying an anchorPoint of |
736 | 5,5 for a 10x10 item means the center of the item will follow the path. |
737 | */ |
738 | QPointF QQuickPathAnimation::anchorPoint() const |
739 | { |
740 | Q_D(const QQuickPathAnimation); |
741 | return d->anchorPoint; |
742 | } |
743 | |
744 | void QQuickPathAnimation::setAnchorPoint(const QPointF &point) |
745 | { |
746 | Q_D(QQuickPathAnimation); |
747 | if (d->anchorPoint == point) |
748 | return; |
749 | |
750 | d->anchorPoint = point; |
751 | emit anchorPointChanged(point); |
752 | } |
753 | |
754 | /*! |
755 | \qmlproperty real QtQuick::PathAnimation::orientationEntryDuration |
756 | This property holds the duration (in milliseconds) of the transition in to the orientation. |
757 | |
758 | If an orientation has been specified for the PathAnimation, and the starting |
759 | rotation of the item does not match that given by the orientation, |
760 | orientationEntryDuration can be used to smoothly transition from the item's |
761 | starting rotation to the rotation given by the path orientation. |
762 | */ |
763 | int QQuickPathAnimation::orientationEntryDuration() const |
764 | { |
765 | Q_D(const QQuickPathAnimation); |
766 | return d->entryDuration; |
767 | } |
768 | |
769 | void QQuickPathAnimation::setOrientationEntryDuration(int duration) |
770 | { |
771 | Q_D(QQuickPathAnimation); |
772 | if (d->entryDuration == duration) |
773 | return; |
774 | d->entryDuration = duration; |
775 | emit orientationEntryDurationChanged(duration); |
776 | } |
777 | |
778 | /*! |
779 | \qmlproperty real QtQuick::PathAnimation::orientationExitDuration |
780 | This property holds the duration (in milliseconds) of the transition out of the orientation. |
781 | |
782 | If an orientation and endRotation have been specified for the PathAnimation, |
783 | orientationExitDuration can be used to smoothly transition from the rotation given |
784 | by the path orientation to the specified endRotation. |
785 | */ |
786 | int QQuickPathAnimation::orientationExitDuration() const |
787 | { |
788 | Q_D(const QQuickPathAnimation); |
789 | return d->exitDuration; |
790 | } |
791 | |
792 | void QQuickPathAnimation::setOrientationExitDuration(int duration) |
793 | { |
794 | Q_D(QQuickPathAnimation); |
795 | if (d->exitDuration == duration) |
796 | return; |
797 | d->exitDuration = duration; |
798 | emit orientationExitDurationChanged(duration); |
799 | } |
800 | |
801 | /*! |
802 | \qmlproperty real QtQuick::PathAnimation::endRotation |
803 | This property holds the ending rotation for the target. |
804 | |
805 | If an orientation has been specified for the PathAnimation, |
806 | and the path doesn't end with the item at the desired rotation, |
807 | the endRotation property can be used to manually specify an end |
808 | rotation. |
809 | |
810 | This property is typically used with orientationExitDuration, as specifying |
811 | an endRotation without an orientationExitDuration may cause a jump to |
812 | the final rotation, rather than a smooth transition. |
813 | */ |
814 | qreal QQuickPathAnimation::endRotation() const |
815 | { |
816 | Q_D(const QQuickPathAnimation); |
817 | return d->endRotation.isNull ? qreal(0) : d->endRotation.value; |
818 | } |
819 | |
820 | void QQuickPathAnimation::setEndRotation(qreal rotation) |
821 | { |
822 | Q_D(QQuickPathAnimation); |
823 | if (!d->endRotation.isNull && d->endRotation == rotation) |
824 | return; |
825 | |
826 | d->endRotation = rotation; |
827 | emit endRotationChanged(d->endRotation); |
828 | } |
829 | |
830 | QAbstractAnimationJob* QQuickPathAnimation::transition(QQuickStateActions &actions, |
831 | QQmlProperties &modified, |
832 | TransitionDirection direction, |
833 | QObject *defaultTarget) |
834 | { |
835 | Q_D(QQuickPathAnimation); |
836 | |
837 | QQuickItem *target = d->target ? d->target : qobject_cast<QQuickItem*>(object: defaultTarget); |
838 | |
839 | QQuickPathAnimationUpdater prevData; |
840 | bool havePrevData = false; |
841 | if (d->activeAnimations.contains(key: target)) { |
842 | havePrevData = true; |
843 | prevData = *d->activeAnimations[target]->pathUpdater(); |
844 | } |
845 | |
846 | for (auto it = d->activeAnimations.begin(); it != d->activeAnimations.end();) { |
847 | QQuickPathAnimationAnimator *anim = it.value(); |
848 | if (anim->state() == QAbstractAnimationJob::Stopped) { |
849 | anim->clearTemplate(); |
850 | it = d->activeAnimations.erase(it); |
851 | } else { |
852 | ++it; |
853 | } |
854 | } |
855 | |
856 | QQuickPathAnimationUpdater *data = new QQuickPathAnimationUpdater(); |
857 | QQuickPathAnimationAnimator *pa = new QQuickPathAnimationAnimator(d); |
858 | |
859 | d->activeAnimations[target] = pa; |
860 | |
861 | data->orientation = d->orientation; |
862 | data->anchorPoint = d->anchorPoint; |
863 | data->entryInterval = d->duration ? qreal(d->entryDuration) / d->duration : qreal(0); |
864 | data->exitInterval = d->duration ? qreal(d->exitDuration) / d->duration : qreal(0); |
865 | data->endRotation = d->endRotation; |
866 | data->reverse = direction == Backward ? true : false; |
867 | data->fromIsSourced = false; |
868 | data->fromIsDefined = (d->path && d->path->hasStartX() && d->path->hasStartY()) ? true : false; |
869 | data->toIsDefined = d->path ? true : false; |
870 | int origModifiedSize = modified.count(); |
871 | |
872 | for (int i = 0; i < actions.count(); ++i) { |
873 | QQuickStateAction &action = actions[i]; |
874 | if (action.event) |
875 | continue; |
876 | if (action.specifiedObject == target && action.property.name() == QLatin1String("x" )) { |
877 | data->toX = action.toValue.toReal(); |
878 | modified << action.property; |
879 | action.fromValue = action.toValue; |
880 | } |
881 | if (action.specifiedObject == target && action.property.name() == QLatin1String("y" )) { |
882 | data->toY = action.toValue.toReal(); |
883 | modified << action.property; |
884 | action.fromValue = action.toValue; |
885 | } |
886 | } |
887 | |
888 | if (target && d->path && (modified.count() > origModifiedSize || data->toIsDefined)) { |
889 | data->target = target; |
890 | data->path = d->path; |
891 | data->path->invalidateSequentialHistory(); |
892 | |
893 | if (havePrevData) { |
894 | // get the original start angle that was used (so we can exactly reverse). |
895 | data->startRotation = prevData.startRotation; |
896 | |
897 | // treat interruptions specially, otherwise we end up with strange paths |
898 | if ((data->reverse || prevData.reverse) && prevData.currentV > 0 && prevData.currentV < 1) { |
899 | if (!data->fromIsDefined && !data->toIsDefined && !prevData.painterPath.isEmpty()) { |
900 | QPointF pathPos = QQuickPath::sequentialPointAt(path: prevData.painterPath, pathLength: prevData.pathLength, attributePoints: prevData.attributePoints, prevBez&: prevData.prevBez, p: prevData.currentV); |
901 | if (!prevData.anchorPoint.isNull()) |
902 | pathPos -= prevData.anchorPoint; |
903 | if (pathPos == data->target->position()) { //only treat as interruption if we interrupted ourself |
904 | data->painterPath = prevData.painterPath; |
905 | data->toIsDefined = data->fromIsDefined = data->fromIsSourced = true; |
906 | data->prevBez.isValid = false; |
907 | data->interruptStart = prevData.currentV; |
908 | data->startRotation = prevData.startRotation; |
909 | data->pathLength = prevData.pathLength; |
910 | data->attributePoints = prevData.attributePoints; |
911 | } |
912 | } |
913 | } |
914 | } |
915 | pa->setFromIsSourcedValue(&data->fromIsSourced); |
916 | pa->setAnimValue(data); |
917 | pa->setDuration(d->duration); |
918 | pa->setEasingCurve(d->easingCurve); |
919 | return initInstance(animation: pa); |
920 | } else { |
921 | pa->setFromIsSourcedValue(nullptr); |
922 | pa->setAnimValue(nullptr); |
923 | delete pa; |
924 | delete data; |
925 | } |
926 | return nullptr; |
927 | } |
928 | |
929 | void QQuickPathAnimationUpdater::setValue(qreal v) |
930 | { |
931 | v = qMin(a: qMax(a: v, b: (qreal)0.0), b: (qreal)1.0);; |
932 | |
933 | if (interruptStart.isValid()) { |
934 | if (reverse) |
935 | v = 1 - v; |
936 | qreal end = reverse ? 0.0 : 1.0; |
937 | v = interruptStart + v * (end-interruptStart); |
938 | } |
939 | currentV = v; |
940 | bool atStart = ((reverse && v == 1.0) || (!reverse && v == 0.0)); |
941 | if (!fromIsSourced && (!fromIsDefined || !toIsDefined)) { |
942 | qreal startX = reverse ? toX + anchorPoint.x() : target->x() + anchorPoint.x(); |
943 | qreal startY = reverse ? toY + anchorPoint.y() : target->y() + anchorPoint.y(); |
944 | qreal endX = reverse ? target->x() + anchorPoint.x() : toX + anchorPoint.x(); |
945 | qreal endY = reverse ? target->y() + anchorPoint.y() : toY + anchorPoint.y(); |
946 | |
947 | prevBez.isValid = false; |
948 | painterPath = path->createPath(startPoint: QPointF(startX, startY), endPoint: QPointF(endX, endY), attributes: QStringList(), pathLength, attributePoints); |
949 | fromIsSourced = true; |
950 | } |
951 | |
952 | qreal angle; |
953 | bool fixed = orientation == QQuickPathAnimation::Fixed; |
954 | QPointF currentPos = !painterPath.isEmpty() ? path->sequentialPointAt(path: painterPath, pathLength, attributePoints, prevBez, p: v, angle: fixed ? nullptr : &angle) : path->sequentialPointAt(p: v, angle: fixed ? nullptr : &angle); |
955 | |
956 | //adjust position according to anchor point |
957 | if (!anchorPoint.isNull()) { |
958 | currentPos -= anchorPoint; |
959 | if (atStart) { |
960 | if (!anchorPoint.isNull() && !fixed) |
961 | target->setTransformOriginPoint(anchorPoint); |
962 | } |
963 | } |
964 | |
965 | target->setPosition(currentPos); |
966 | |
967 | //adjust angle according to orientation |
968 | if (!fixed) { |
969 | switch (orientation) { |
970 | case QQuickPathAnimation::RightFirst: |
971 | angle = -angle; |
972 | break; |
973 | case QQuickPathAnimation::TopFirst: |
974 | angle = -angle + 90; |
975 | break; |
976 | case QQuickPathAnimation::LeftFirst: |
977 | angle = -angle + 180; |
978 | break; |
979 | case QQuickPathAnimation::BottomFirst: |
980 | angle = -angle + 270; |
981 | break; |
982 | default: |
983 | angle = 0; |
984 | break; |
985 | } |
986 | |
987 | if (atStart && !reverse) { |
988 | startRotation = target->rotation(); |
989 | |
990 | //shortest distance to correct orientation |
991 | qreal diff = angle - startRotation; |
992 | while (diff > 180.0) { |
993 | startRotation.value += 360.0; |
994 | diff -= 360.0; |
995 | } |
996 | while (diff < -180.0) { |
997 | startRotation.value -= 360.0; |
998 | diff += 360.0; |
999 | } |
1000 | } |
1001 | |
1002 | //smoothly transition to the desired orientation |
1003 | //TODO: shortest distance calculations |
1004 | if (startRotation.isValid()) { |
1005 | if (reverse && v == 0.0) |
1006 | angle = startRotation; |
1007 | else if (v < entryInterval) |
1008 | angle = angle * v / entryInterval + startRotation * (entryInterval - v) / entryInterval; |
1009 | } |
1010 | if (endRotation.isValid()) { |
1011 | qreal exitStart = 1 - entryInterval; |
1012 | if (!reverse && v == 1.0) |
1013 | angle = endRotation; |
1014 | else if (v > exitStart) |
1015 | angle = endRotation * (v - exitStart) / exitInterval + angle * (exitInterval - (v - exitStart)) / exitInterval; |
1016 | } |
1017 | target->setRotation(angle); |
1018 | } |
1019 | |
1020 | /* |
1021 | NOTE: we don't always reset the transform origin, as it can cause a |
1022 | visual jump if ending on an angle. This means that in some cases |
1023 | (anchor point and orientation both specified, and ending at an angle) |
1024 | the transform origin will always be set after running the path animation. |
1025 | */ |
1026 | if ((reverse && v == 0.0) || (!reverse && v == 1.0)) { |
1027 | if (!anchorPoint.isNull() && !fixed && qFuzzyIsNull(d: angle)) |
1028 | target->setTransformOriginPoint(QPointF()); |
1029 | } |
1030 | } |
1031 | |
1032 | QQuickPathAnimationAnimator::QQuickPathAnimationAnimator(QQuickPathAnimationPrivate *priv) |
1033 | : animationTemplate(priv) |
1034 | { |
1035 | } |
1036 | |
1037 | QQuickPathAnimationAnimator::~QQuickPathAnimationAnimator() |
1038 | { |
1039 | if (animationTemplate && pathUpdater()) { |
1040 | QHash<QQuickItem*, QQuickPathAnimationAnimator* >::iterator it = |
1041 | animationTemplate->activeAnimations.find(key: pathUpdater()->target); |
1042 | if (it != animationTemplate->activeAnimations.end() && it.value() == this) |
1043 | animationTemplate->activeAnimations.erase(it); |
1044 | } |
1045 | } |
1046 | |
1047 | #endif // quick_path |
1048 | |
1049 | QT_END_NAMESPACE |
1050 | |
1051 | #include "moc_qquickitemanimation_p.cpp" |
1052 | |