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| 39 | |
| 40 | #include "qquickitemanimation_p.h" |
| 41 | #include "qquickitemanimation_p_p.h" |
| 42 | #include "qquickstateoperations_p.h" |
| 43 | |
| 44 | #include <private/qqmlproperty_p.h> |
| 45 | #if QT_CONFIG(quick_path) |
| 46 | #include <private/qquickpath_p.h> |
| 47 | #endif |
| 48 | #include "private/qparallelanimationgroupjob_p.h" |
| 49 | #include "private/qsequentialanimationgroupjob_p.h" |
| 50 | |
| 51 | #include <QtCore/qmath.h> |
| 52 | #include <QtGui/qtransform.h> |
| 53 | #include <QtQml/qqmlinfo.h> |
| 54 | |
| 55 | QT_BEGIN_NAMESPACE |
| 56 | |
| 57 | /*! |
| 58 | \qmltype ParentAnimation |
| 59 | \instantiates QQuickParentAnimation |
| 60 | \inqmlmodule QtQuick |
| 61 | \ingroup qtquick-animation-properties |
| 62 | \since 5.0 |
| 63 | \inherits Animation |
| 64 | \brief Animates changes in parent values. |
| 65 | |
| 66 | ParentAnimation is used to animate a parent change for an \l Item. |
| 67 | |
| 68 | For example, the following ParentChange changes \c blueRect to become |
| 69 | a child of \c redRect when it is clicked. The inclusion of the |
| 70 | ParentAnimation, which defines a NumberAnimation to be applied during |
| 71 | the transition, ensures the item animates smoothly as it moves to |
| 72 | its new parent: |
| 73 | |
| 74 | \snippet qml/parentanimation.qml 0 |
| 75 | |
| 76 | A ParentAnimation can contain any number of animations. These animations will |
| 77 | be run in parallel; to run them sequentially, define them within a |
| 78 | SequentialAnimation. |
| 79 | |
| 80 | In some cases, such as when reparenting between items with clipping enabled, it is useful |
| 81 | to animate the parent change via another item that does not have clipping |
| 82 | enabled. Such an item can be set using the \l via property. |
| 83 | |
| 84 | ParentAnimation is typically used within a \l Transition in conjunction |
| 85 | with a ParentChange. When used in this manner, it animates any |
| 86 | ParentChange that has occurred during the state change. This can be |
| 87 | overridden by setting a specific target item using the \l target property. |
| 88 | |
| 89 | \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
| 90 | */ |
| 91 | QQuickParentAnimation::QQuickParentAnimation(QObject *parent) |
| 92 | : QQuickAnimationGroup(*(new QQuickParentAnimationPrivate), parent) |
| 93 | { |
| 94 | } |
| 95 | |
| 96 | QQuickParentAnimation::~QQuickParentAnimation() |
| 97 | { |
| 98 | } |
| 99 | |
| 100 | /*! |
| 101 | \qmlproperty Item QtQuick::ParentAnimation::target |
| 102 | The item to reparent. |
| 103 | |
| 104 | When used in a transition, if no target is specified, all |
| 105 | ParentChange occurrences are animated by the ParentAnimation. |
| 106 | */ |
| 107 | QQuickItem *QQuickParentAnimation::target() const |
| 108 | { |
| 109 | Q_D(const QQuickParentAnimation); |
| 110 | return d->target; |
| 111 | } |
| 112 | |
| 113 | void QQuickParentAnimation::setTargetObject(QQuickItem *target) |
| 114 | { |
| 115 | Q_D(QQuickParentAnimation); |
| 116 | if (target == d->target) |
| 117 | return; |
| 118 | |
| 119 | d->target = target; |
| 120 | emit targetChanged(); |
| 121 | } |
| 122 | |
| 123 | /*! |
| 124 | \qmlproperty Item QtQuick::ParentAnimation::newParent |
| 125 | The new parent to animate to. |
| 126 | |
| 127 | If the ParentAnimation is defined within a \l Transition, |
| 128 | this value defaults to the value defined in the end state of the |
| 129 | \l Transition. |
| 130 | */ |
| 131 | QQuickItem *QQuickParentAnimation::newParent() const |
| 132 | { |
| 133 | Q_D(const QQuickParentAnimation); |
| 134 | return d->newParent; |
| 135 | } |
| 136 | |
| 137 | void QQuickParentAnimation::setNewParent(QQuickItem *newParent) |
| 138 | { |
| 139 | Q_D(QQuickParentAnimation); |
| 140 | if (newParent == d->newParent) |
| 141 | return; |
| 142 | |
| 143 | d->newParent = newParent; |
| 144 | emit newParentChanged(); |
| 145 | } |
| 146 | |
| 147 | /*! |
| 148 | \qmlproperty Item QtQuick::ParentAnimation::via |
| 149 | The item to reparent via. This provides a way to do an unclipped animation |
| 150 | when both the old parent and new parent are clipped. |
| 151 | |
| 152 | \qml |
| 153 | ParentAnimation { |
| 154 | target: myItem |
| 155 | via: topLevelItem |
| 156 | // ... |
| 157 | } |
| 158 | \endqml |
| 159 | |
| 160 | \note This only works when the ParentAnimation is used in a \l Transition |
| 161 | in conjunction with a ParentChange. |
| 162 | */ |
| 163 | QQuickItem *QQuickParentAnimation::via() const |
| 164 | { |
| 165 | Q_D(const QQuickParentAnimation); |
| 166 | return d->via; |
| 167 | } |
| 168 | |
| 169 | void QQuickParentAnimation::setVia(QQuickItem *via) |
| 170 | { |
| 171 | Q_D(QQuickParentAnimation); |
| 172 | if (via == d->via) |
| 173 | return; |
| 174 | |
| 175 | d->via = via; |
| 176 | emit viaChanged(); |
| 177 | } |
| 178 | |
| 179 | //### mirrors same-named function in QQuickItem |
| 180 | QPointF QQuickParentAnimationPrivate::computeTransformOrigin(QQuickItem::TransformOrigin origin, qreal width, qreal height) const |
| 181 | { |
| 182 | switch (origin) { |
| 183 | default: |
| 184 | case QQuickItem::TopLeft: |
| 185 | return QPointF(0, 0); |
| 186 | case QQuickItem::Top: |
| 187 | return QPointF(width / 2., 0); |
| 188 | case QQuickItem::TopRight: |
| 189 | return QPointF(width, 0); |
| 190 | case QQuickItem::Left: |
| 191 | return QPointF(0, height / 2.); |
| 192 | case QQuickItem::Center: |
| 193 | return QPointF(width / 2., height / 2.); |
| 194 | case QQuickItem::Right: |
| 195 | return QPointF(width, height / 2.); |
| 196 | case QQuickItem::BottomLeft: |
| 197 | return QPointF(0, height); |
| 198 | case QQuickItem::Bottom: |
| 199 | return QPointF(width / 2., height); |
| 200 | case QQuickItem::BottomRight: |
| 201 | return QPointF(width, height); |
| 202 | } |
| 203 | } |
| 204 | |
| 205 | struct QQuickParentAnimationData : public QAbstractAnimationAction |
| 206 | { |
| 207 | QQuickParentAnimationData() : reverse(false) {} |
| 208 | ~QQuickParentAnimationData() { qDeleteAll(c: pc); } |
| 209 | |
| 210 | QQuickStateActions actions; |
| 211 | //### reverse should probably apply on a per-action basis |
| 212 | bool reverse; |
| 213 | QList<QQuickParentChange *> pc; |
| 214 | void doAction() override |
| 215 | { |
| 216 | for (int ii = 0; ii < actions.count(); ++ii) { |
| 217 | const QQuickStateAction &action = actions.at(i: ii); |
| 218 | if (reverse) |
| 219 | action.event->reverse(); |
| 220 | else |
| 221 | action.event->execute(); |
| 222 | } |
| 223 | } |
| 224 | }; |
| 225 | |
| 226 | QAbstractAnimationJob* QQuickParentAnimation::transition(QQuickStateActions &actions, |
| 227 | QQmlProperties &modified, |
| 228 | TransitionDirection direction, |
| 229 | QObject *defaultTarget) |
| 230 | { |
| 231 | Q_D(QQuickParentAnimation); |
| 232 | |
| 233 | std::unique_ptr<QQuickParentAnimationData> data(new QQuickParentAnimationData); |
| 234 | std::unique_ptr<QQuickParentAnimationData> viaData(new QQuickParentAnimationData); |
| 235 | |
| 236 | bool hasExplicit = false; |
| 237 | if (d->target && d->newParent) { |
| 238 | data->reverse = false; |
| 239 | QQuickStateAction myAction; |
| 240 | QQuickParentChange *pc = new QQuickParentChange; |
| 241 | pc->setObject(d->target); |
| 242 | pc->setParent(d->newParent); |
| 243 | myAction.event = pc; |
| 244 | data->pc << pc; |
| 245 | data->actions << myAction; |
| 246 | hasExplicit = true; |
| 247 | if (d->via) { |
| 248 | viaData->reverse = false; |
| 249 | QQuickStateAction myVAction; |
| 250 | QQuickParentChange *vpc = new QQuickParentChange; |
| 251 | vpc->setObject(d->target); |
| 252 | vpc->setParent(d->via); |
| 253 | myVAction.event = vpc; |
| 254 | viaData->pc << vpc; |
| 255 | viaData->actions << myVAction; |
| 256 | } |
| 257 | //### once actions have concept of modified, |
| 258 | // loop to match appropriate ParentChanges and mark as modified |
| 259 | } |
| 260 | |
| 261 | if (!hasExplicit) |
| 262 | for (int i = 0; i < actions.size(); ++i) { |
| 263 | QQuickStateAction &action = actions[i]; |
| 264 | if (action.event && action.event->type() == QQuickStateActionEvent::ParentChange |
| 265 | && (!d->target || static_cast<QQuickParentChange*>(action.event)->object() == d->target)) { |
| 266 | |
| 267 | QQuickParentChange *pc = static_cast<QQuickParentChange*>(action.event); |
| 268 | QQuickStateAction myAction = action; |
| 269 | data->reverse = action.reverseEvent; |
| 270 | |
| 271 | //### this logic differs from PropertyAnimation |
| 272 | // (probably a result of modified vs. done) |
| 273 | if (d->newParent) { |
| 274 | QQuickParentChange *epc = new QQuickParentChange; |
| 275 | epc->setObject(static_cast<QQuickParentChange*>(action.event)->object()); |
| 276 | epc->setParent(d->newParent); |
| 277 | myAction.event = epc; |
| 278 | data->pc << epc; |
| 279 | data->actions << myAction; |
| 280 | pc = epc; |
| 281 | } else { |
| 282 | action.actionDone = true; |
| 283 | data->actions << myAction; |
| 284 | } |
| 285 | |
| 286 | if (d->via) { |
| 287 | viaData->reverse = false; |
| 288 | QQuickStateAction myAction; |
| 289 | QQuickParentChange *vpc = new QQuickParentChange; |
| 290 | vpc->setObject(pc->object()); |
| 291 | vpc->setParent(d->via); |
| 292 | myAction.event = vpc; |
| 293 | viaData->pc << vpc; |
| 294 | viaData->actions << myAction; |
| 295 | QQuickStateAction dummyAction; |
| 296 | QQuickStateAction &xAction = pc->xIsSet() && i < actions.size()-1 ? actions[++i] : dummyAction; |
| 297 | QQuickStateAction &yAction = pc->yIsSet() && i < actions.size()-1 ? actions[++i] : dummyAction; |
| 298 | QQuickStateAction &sAction = pc->scaleIsSet() && i < actions.size()-1 ? actions[++i] : dummyAction; |
| 299 | QQuickStateAction &rAction = pc->rotationIsSet() && i < actions.size()-1 ? actions[++i] : dummyAction; |
| 300 | QQuickItem *target = pc->object(); |
| 301 | QQuickItem *targetParent = action.reverseEvent ? pc->originalParent() : pc->parent(); |
| 302 | |
| 303 | //### this mirrors the logic in QQuickParentChange. |
| 304 | bool ok; |
| 305 | const QTransform &transform = targetParent->itemTransform(d->via, &ok); |
| 306 | if (transform.type() >= QTransform::TxShear || !ok) { |
| 307 | qmlWarning(me: this) << QQuickParentAnimation::tr(s: "Unable to preserve appearance under complex transform" ); |
| 308 | ok = false; |
| 309 | } |
| 310 | |
| 311 | qreal scale = 1; |
| 312 | qreal rotation = 0; |
| 313 | bool isRotate = (transform.type() == QTransform::TxRotate) || (transform.m11() < 0); |
| 314 | if (ok && !isRotate) { |
| 315 | if (transform.m11() == transform.m22()) |
| 316 | scale = transform.m11(); |
| 317 | else { |
| 318 | qmlWarning(me: this) << QQuickParentAnimation::tr(s: "Unable to preserve appearance under non-uniform scale" ); |
| 319 | ok = false; |
| 320 | } |
| 321 | } else if (ok && isRotate) { |
| 322 | if (transform.m11() == transform.m22()) |
| 323 | scale = qSqrt(v: transform.m11()*transform.m11() + transform.m12()*transform.m12()); |
| 324 | else { |
| 325 | qmlWarning(me: this) << QQuickParentAnimation::tr(s: "Unable to preserve appearance under non-uniform scale" ); |
| 326 | ok = false; |
| 327 | } |
| 328 | |
| 329 | if (scale != 0) |
| 330 | rotation = qRadiansToDegrees(radians: qAtan2(y: transform.m12() / scale, x: transform.m11() / scale)); |
| 331 | else { |
| 332 | qmlWarning(me: this) << QQuickParentAnimation::tr(s: "Unable to preserve appearance under scale of 0" ); |
| 333 | ok = false; |
| 334 | } |
| 335 | } |
| 336 | |
| 337 | const QPointF &point = transform.map(p: QPointF(xAction.toValue.toReal(),yAction.toValue.toReal())); |
| 338 | qreal x = point.x(); |
| 339 | qreal y = point.y(); |
| 340 | if (ok && target->transformOrigin() != QQuickItem::TopLeft) { |
| 341 | qreal w = target->width(); |
| 342 | qreal h = target->height(); |
| 343 | if (pc->widthIsSet() && i < actions.size() - 1) |
| 344 | w = actions.at(i: ++i).toValue.toReal(); |
| 345 | if (pc->heightIsSet() && i < actions.size() - 1) |
| 346 | h = actions.at(i: ++i).toValue.toReal(); |
| 347 | const QPointF &transformOrigin |
| 348 | = d->computeTransformOrigin(origin: target->transformOrigin(), width: w,height: h); |
| 349 | qreal tempxt = transformOrigin.x(); |
| 350 | qreal tempyt = transformOrigin.y(); |
| 351 | QTransform t; |
| 352 | t.translate(dx: -tempxt, dy: -tempyt); |
| 353 | t.rotate(a: rotation); |
| 354 | t.scale(sx: scale, sy: scale); |
| 355 | t.translate(dx: tempxt, dy: tempyt); |
| 356 | const QPointF &offset = t.map(p: QPointF(0,0)); |
| 357 | x += offset.x(); |
| 358 | y += offset.y(); |
| 359 | } |
| 360 | |
| 361 | if (ok) { |
| 362 | //qDebug() << x << y << rotation << scale; |
| 363 | xAction.toValue = x; |
| 364 | yAction.toValue = y; |
| 365 | sAction.toValue = sAction.toValue.toReal() * scale; |
| 366 | rAction.toValue = rAction.toValue.toReal() + rotation; |
| 367 | } |
| 368 | } |
| 369 | } |
| 370 | } |
| 371 | |
| 372 | if (data->actions.count()) { |
| 373 | QSequentialAnimationGroupJob *topLevelGroup = new QSequentialAnimationGroupJob; |
| 374 | QActionAnimation *viaAction = d->via ? new QActionAnimation : nullptr; |
| 375 | QActionAnimation *targetAction = new QActionAnimation; |
| 376 | //we'll assume the common case by far is to have children, and always create ag |
| 377 | QParallelAnimationGroupJob *ag = new QParallelAnimationGroupJob; |
| 378 | |
| 379 | if (d->via) |
| 380 | viaAction->setAnimAction(viaData.release()); |
| 381 | targetAction->setAnimAction(data.release()); |
| 382 | |
| 383 | //take care of any child animations |
| 384 | bool valid = d->defaultProperty.isValid(); |
| 385 | QAbstractAnimationJob* anim; |
| 386 | for (int ii = 0; ii < d->animations.count(); ++ii) { |
| 387 | if (valid) |
| 388 | d->animations.at(i: ii)->setDefaultTarget(d->defaultProperty); |
| 389 | anim = d->animations.at(i: ii)->transition(actions, modified, direction, defaultTarget); |
| 390 | if (anim) |
| 391 | ag->appendAnimation(animation: anim); |
| 392 | } |
| 393 | |
| 394 | //TODO: simplify/clarify logic |
| 395 | bool forwards = direction == QQuickAbstractAnimation::Forward; |
| 396 | if (forwards) { |
| 397 | topLevelGroup->appendAnimation(animation: d->via ? viaAction : targetAction); |
| 398 | topLevelGroup->appendAnimation(animation: ag); |
| 399 | if (d->via) |
| 400 | topLevelGroup->appendAnimation(animation: targetAction); |
| 401 | } else { |
| 402 | if (d->via) |
| 403 | topLevelGroup->appendAnimation(animation: targetAction); |
| 404 | topLevelGroup->appendAnimation(animation: ag); |
| 405 | topLevelGroup->appendAnimation(animation: d->via ? viaAction : targetAction); |
| 406 | } |
| 407 | return initInstance(animation: topLevelGroup); |
| 408 | } |
| 409 | return nullptr; |
| 410 | } |
| 411 | |
| 412 | /*! |
| 413 | \qmltype AnchorAnimation |
| 414 | \instantiates QQuickAnchorAnimation |
| 415 | \inqmlmodule QtQuick |
| 416 | \ingroup qtquick-animation-properties |
| 417 | \inherits Animation |
| 418 | \brief Animates changes in anchor values. |
| 419 | |
| 420 | AnchorAnimation is used to animate an anchor change. |
| 421 | |
| 422 | In the following snippet we animate the addition of a right anchor to a \l Rectangle: |
| 423 | |
| 424 | \snippet qml/anchoranimation.qml 0 |
| 425 | |
| 426 | When an AnchorAnimation is used in a \l Transition, it will |
| 427 | animate any AnchorChanges that have occurred during the state change. |
| 428 | This can be overridden by setting a specific target item using the |
| 429 | \l {AnchorChanges::target}{AnchorChanges.target} property. |
| 430 | |
| 431 | \note AnchorAnimation can only be used in a \l Transition and in |
| 432 | conjunction with an AnchorChange. It cannot be used in behaviors and |
| 433 | other types of animations. |
| 434 | |
| 435 | \sa {Animation and Transitions in Qt Quick}, AnchorChanges |
| 436 | */ |
| 437 | QQuickAnchorAnimation::QQuickAnchorAnimation(QObject *parent) |
| 438 | : QQuickAbstractAnimation(*(new QQuickAnchorAnimationPrivate), parent) |
| 439 | { |
| 440 | } |
| 441 | |
| 442 | QQuickAnchorAnimation::~QQuickAnchorAnimation() |
| 443 | { |
| 444 | } |
| 445 | |
| 446 | /*! |
| 447 | \qmlproperty list<Item> QtQuick::AnchorAnimation::targets |
| 448 | The items to reanchor. |
| 449 | |
| 450 | If no targets are specified all AnchorChanges will be |
| 451 | animated by the AnchorAnimation. |
| 452 | */ |
| 453 | QQmlListProperty<QQuickItem> QQuickAnchorAnimation::targets() |
| 454 | { |
| 455 | Q_D(QQuickAnchorAnimation); |
| 456 | return QQmlListProperty<QQuickItem>(this, &(d->targets)); |
| 457 | } |
| 458 | |
| 459 | /*! |
| 460 | \qmlproperty int QtQuick::AnchorAnimation::duration |
| 461 | This property holds the duration of the animation, in milliseconds. |
| 462 | |
| 463 | The default value is 250. |
| 464 | */ |
| 465 | int QQuickAnchorAnimation::duration() const |
| 466 | { |
| 467 | Q_D(const QQuickAnchorAnimation); |
| 468 | return d->duration; |
| 469 | } |
| 470 | |
| 471 | void QQuickAnchorAnimation::setDuration(int duration) |
| 472 | { |
| 473 | if (duration < 0) { |
| 474 | qmlWarning(me: this) << tr(s: "Cannot set a duration of < 0" ); |
| 475 | return; |
| 476 | } |
| 477 | |
| 478 | Q_D(QQuickAnchorAnimation); |
| 479 | if (d->duration == duration) |
| 480 | return; |
| 481 | d->duration = duration; |
| 482 | emit durationChanged(duration); |
| 483 | } |
| 484 | |
| 485 | /*! |
| 486 | \qmlpropertygroup QtQuick::AnchorAnimation::easing |
| 487 | \qmlproperty enumeration QtQuick::AnchorAnimation::easing.type |
| 488 | \qmlproperty real QtQuick::AnchorAnimation::easing.amplitude |
| 489 | \qmlproperty real QtQuick::AnchorAnimation::easing.overshoot |
| 490 | \qmlproperty real QtQuick::AnchorAnimation::easing.period |
| 491 | \brief Specifies the easing curve used for the animation |
| 492 | |
| 493 | To specify an easing curve you need to specify at least the type. For some curves you can also specify |
| 494 | amplitude, period and/or overshoot. The default easing curve is |
| 495 | Linear. |
| 496 | |
| 497 | \qml |
| 498 | AnchorAnimation { easing.type: Easing.InOutQuad } |
| 499 | \endqml |
| 500 | |
| 501 | See the \l{PropertyAnimation::easing.type} documentation for information |
| 502 | about the different types of easing curves. |
| 503 | */ |
| 504 | QEasingCurve QQuickAnchorAnimation::easing() const |
| 505 | { |
| 506 | Q_D(const QQuickAnchorAnimation); |
| 507 | return d->easing; |
| 508 | } |
| 509 | |
| 510 | void QQuickAnchorAnimation::setEasing(const QEasingCurve &e) |
| 511 | { |
| 512 | Q_D(QQuickAnchorAnimation); |
| 513 | if (d->easing == e) |
| 514 | return; |
| 515 | |
| 516 | d->easing = e; |
| 517 | emit easingChanged(e); |
| 518 | } |
| 519 | |
| 520 | QAbstractAnimationJob* QQuickAnchorAnimation::transition(QQuickStateActions &actions, |
| 521 | QQmlProperties &modified, |
| 522 | TransitionDirection direction, |
| 523 | QObject *defaultTarget) |
| 524 | { |
| 525 | Q_UNUSED(modified); |
| 526 | Q_UNUSED(defaultTarget); |
| 527 | Q_D(QQuickAnchorAnimation); |
| 528 | QQuickAnimationPropertyUpdater *data = new QQuickAnimationPropertyUpdater; |
| 529 | data->interpolatorType = QMetaType::QReal; |
| 530 | data->interpolator = d->interpolator; |
| 531 | data->reverse = direction == Backward ? true : false; |
| 532 | data->fromIsSourced = false; |
| 533 | data->fromIsDefined = false; |
| 534 | |
| 535 | for (int ii = 0; ii < actions.count(); ++ii) { |
| 536 | QQuickStateAction &action = actions[ii]; |
| 537 | if (action.event && action.event->type() == QQuickStateActionEvent::AnchorChanges |
| 538 | && (d->targets.isEmpty() || d->targets.contains(t: static_cast<QQuickAnchorChanges*>(action.event)->object()))) { |
| 539 | data->actions << static_cast<QQuickAnchorChanges*>(action.event)->additionalActions(); |
| 540 | } |
| 541 | } |
| 542 | |
| 543 | QQuickBulkValueAnimator *animator = new QQuickBulkValueAnimator; |
| 544 | if (data->actions.count()) { |
| 545 | animator->setAnimValue(data); |
| 546 | animator->setFromIsSourcedValue(&data->fromIsSourced); |
| 547 | } else { |
| 548 | delete data; |
| 549 | } |
| 550 | |
| 551 | animator->setDuration(d->duration); |
| 552 | animator->setEasingCurve(d->easing); |
| 553 | return initInstance(animation: animator); |
| 554 | } |
| 555 | |
| 556 | |
| 557 | #if QT_CONFIG(quick_path) |
| 558 | /*! |
| 559 | \qmltype PathAnimation |
| 560 | \instantiates QQuickPathAnimation |
| 561 | \inqmlmodule QtQuick |
| 562 | \ingroup qtquick-animation-properties |
| 563 | \inherits Animation |
| 564 | \since 5.0 |
| 565 | \brief Animates an item along a path. |
| 566 | |
| 567 | When used in a transition, the path can be specified without start |
| 568 | or end points, for example: |
| 569 | \qml |
| 570 | PathAnimation { |
| 571 | path: Path { |
| 572 | //no startX, startY |
| 573 | PathCurve { x: 100; y: 100} |
| 574 | PathCurve {} //last element is empty with no end point specified |
| 575 | } |
| 576 | } |
| 577 | \endqml |
| 578 | |
| 579 | In the above case, the path start will be the item's current position, and the |
| 580 | path end will be the item's target position in the target state. |
| 581 | |
| 582 | \sa {Animation and Transitions in Qt Quick}, PathInterpolator |
| 583 | */ |
| 584 | QQuickPathAnimation::QQuickPathAnimation(QObject *parent) |
| 585 | : QQuickAbstractAnimation(*(new QQuickPathAnimationPrivate), parent) |
| 586 | { |
| 587 | } |
| 588 | |
| 589 | QQuickPathAnimation::~QQuickPathAnimation() |
| 590 | { |
| 591 | typedef QHash<QQuickItem*, QQuickPathAnimationAnimator* >::iterator ActiveAnimationsIt; |
| 592 | |
| 593 | Q_D(QQuickPathAnimation); |
| 594 | for (ActiveAnimationsIt it = d->activeAnimations.begin(), end = d->activeAnimations.end(); it != end; ++it) |
| 595 | it.value()->clearTemplate(); |
| 596 | } |
| 597 | |
| 598 | /*! |
| 599 | \qmlproperty int QtQuick::PathAnimation::duration |
| 600 | This property holds the duration of the animation, in milliseconds. |
| 601 | |
| 602 | The default value is 250. |
| 603 | */ |
| 604 | int QQuickPathAnimation::duration() const |
| 605 | { |
| 606 | Q_D(const QQuickPathAnimation); |
| 607 | return d->duration; |
| 608 | } |
| 609 | |
| 610 | void QQuickPathAnimation::setDuration(int duration) |
| 611 | { |
| 612 | if (duration < 0) { |
| 613 | qmlWarning(me: this) << tr(s: "Cannot set a duration of < 0" ); |
| 614 | return; |
| 615 | } |
| 616 | |
| 617 | Q_D(QQuickPathAnimation); |
| 618 | if (d->duration == duration) |
| 619 | return; |
| 620 | d->duration = duration; |
| 621 | emit durationChanged(duration); |
| 622 | } |
| 623 | |
| 624 | /*! |
| 625 | \qmlpropertygroup QtQuick::PathAnimation::easing |
| 626 | \qmlproperty enumeration QtQuick::PathAnimation::easing.type |
| 627 | \qmlproperty real QtQuick::PathAnimation::easing.amplitude |
| 628 | \qmlproperty list<real> QtQuick::PathAnimation::easing.bezierCurve |
| 629 | \qmlproperty real QtQuick::PathAnimation::easing.overshoot |
| 630 | \qmlproperty real QtQuick::PathAnimation::easing.period |
| 631 | \brief the easing curve used for the animation. |
| 632 | |
| 633 | To specify an easing curve you need to specify at least the type. For some curves you can also specify |
| 634 | amplitude, period, overshoot or custom bezierCurve data. The default easing curve is \c Easing.Linear. |
| 635 | |
| 636 | See the \l{PropertyAnimation::easing.type} documentation for information |
| 637 | about the different types of easing curves. |
| 638 | */ |
| 639 | QEasingCurve QQuickPathAnimation::easing() const |
| 640 | { |
| 641 | Q_D(const QQuickPathAnimation); |
| 642 | return d->easingCurve; |
| 643 | } |
| 644 | |
| 645 | void QQuickPathAnimation::setEasing(const QEasingCurve &e) |
| 646 | { |
| 647 | Q_D(QQuickPathAnimation); |
| 648 | if (d->easingCurve == e) |
| 649 | return; |
| 650 | |
| 651 | d->easingCurve = e; |
| 652 | emit easingChanged(e); |
| 653 | } |
| 654 | |
| 655 | /*! |
| 656 | \qmlproperty Path QtQuick::PathAnimation::path |
| 657 | This property holds the path to animate along. |
| 658 | |
| 659 | For more information on defining a path see the \l Path documentation. |
| 660 | */ |
| 661 | QQuickPath *QQuickPathAnimation::path() const |
| 662 | { |
| 663 | Q_D(const QQuickPathAnimation); |
| 664 | return d->path; |
| 665 | } |
| 666 | |
| 667 | void QQuickPathAnimation::setPath(QQuickPath *path) |
| 668 | { |
| 669 | Q_D(QQuickPathAnimation); |
| 670 | if (d->path == path) |
| 671 | return; |
| 672 | |
| 673 | d->path = path; |
| 674 | emit pathChanged(); |
| 675 | } |
| 676 | |
| 677 | /*! |
| 678 | \qmlproperty Item QtQuick::PathAnimation::target |
| 679 | This property holds the item to animate. |
| 680 | */ |
| 681 | QQuickItem *QQuickPathAnimation::target() const |
| 682 | { |
| 683 | Q_D(const QQuickPathAnimation); |
| 684 | return d->target; |
| 685 | } |
| 686 | |
| 687 | void QQuickPathAnimation::setTargetObject(QQuickItem *target) |
| 688 | { |
| 689 | Q_D(QQuickPathAnimation); |
| 690 | if (d->target == target) |
| 691 | return; |
| 692 | |
| 693 | d->target = target; |
| 694 | emit targetChanged(); |
| 695 | } |
| 696 | |
| 697 | /*! |
| 698 | \qmlproperty enumeration QtQuick::PathAnimation::orientation |
| 699 | This property controls the rotation of the item as it animates along the path. |
| 700 | |
| 701 | If a value other than \c Fixed is specified, the PathAnimation will rotate the |
| 702 | item to achieve the specified orientation as it travels along the path. |
| 703 | |
| 704 | \list |
| 705 | \li PathAnimation.Fixed (default) - the PathAnimation will not control |
| 706 | the rotation of the item. |
| 707 | \li PathAnimation.RightFirst - The right side of the item will lead along the path. |
| 708 | \li PathAnimation.LeftFirst - The left side of the item will lead along the path. |
| 709 | \li PathAnimation.BottomFirst - The bottom of the item will lead along the path. |
| 710 | \li PathAnimation.TopFirst - The top of the item will lead along the path. |
| 711 | \endlist |
| 712 | */ |
| 713 | QQuickPathAnimation::Orientation QQuickPathAnimation::orientation() const |
| 714 | { |
| 715 | Q_D(const QQuickPathAnimation); |
| 716 | return d->orientation; |
| 717 | } |
| 718 | |
| 719 | void QQuickPathAnimation::setOrientation(Orientation orientation) |
| 720 | { |
| 721 | Q_D(QQuickPathAnimation); |
| 722 | if (d->orientation == orientation) |
| 723 | return; |
| 724 | |
| 725 | d->orientation = orientation; |
| 726 | emit orientationChanged(d->orientation); |
| 727 | } |
| 728 | |
| 729 | /*! |
| 730 | \qmlproperty point QtQuick::PathAnimation::anchorPoint |
| 731 | This property holds the anchor point for the item being animated. |
| 732 | |
| 733 | By default, the upper-left corner of the target (its 0,0 point) |
| 734 | will be anchored to (or follow) the path. The anchorPoint property can be used to |
| 735 | specify a different point for anchoring. For example, specifying an anchorPoint of |
| 736 | 5,5 for a 10x10 item means the center of the item will follow the path. |
| 737 | */ |
| 738 | QPointF QQuickPathAnimation::anchorPoint() const |
| 739 | { |
| 740 | Q_D(const QQuickPathAnimation); |
| 741 | return d->anchorPoint; |
| 742 | } |
| 743 | |
| 744 | void QQuickPathAnimation::setAnchorPoint(const QPointF &point) |
| 745 | { |
| 746 | Q_D(QQuickPathAnimation); |
| 747 | if (d->anchorPoint == point) |
| 748 | return; |
| 749 | |
| 750 | d->anchorPoint = point; |
| 751 | emit anchorPointChanged(point); |
| 752 | } |
| 753 | |
| 754 | /*! |
| 755 | \qmlproperty real QtQuick::PathAnimation::orientationEntryDuration |
| 756 | This property holds the duration (in milliseconds) of the transition in to the orientation. |
| 757 | |
| 758 | If an orientation has been specified for the PathAnimation, and the starting |
| 759 | rotation of the item does not match that given by the orientation, |
| 760 | orientationEntryDuration can be used to smoothly transition from the item's |
| 761 | starting rotation to the rotation given by the path orientation. |
| 762 | */ |
| 763 | int QQuickPathAnimation::orientationEntryDuration() const |
| 764 | { |
| 765 | Q_D(const QQuickPathAnimation); |
| 766 | return d->entryDuration; |
| 767 | } |
| 768 | |
| 769 | void QQuickPathAnimation::setOrientationEntryDuration(int duration) |
| 770 | { |
| 771 | Q_D(QQuickPathAnimation); |
| 772 | if (d->entryDuration == duration) |
| 773 | return; |
| 774 | d->entryDuration = duration; |
| 775 | emit orientationEntryDurationChanged(duration); |
| 776 | } |
| 777 | |
| 778 | /*! |
| 779 | \qmlproperty real QtQuick::PathAnimation::orientationExitDuration |
| 780 | This property holds the duration (in milliseconds) of the transition out of the orientation. |
| 781 | |
| 782 | If an orientation and endRotation have been specified for the PathAnimation, |
| 783 | orientationExitDuration can be used to smoothly transition from the rotation given |
| 784 | by the path orientation to the specified endRotation. |
| 785 | */ |
| 786 | int QQuickPathAnimation::orientationExitDuration() const |
| 787 | { |
| 788 | Q_D(const QQuickPathAnimation); |
| 789 | return d->exitDuration; |
| 790 | } |
| 791 | |
| 792 | void QQuickPathAnimation::setOrientationExitDuration(int duration) |
| 793 | { |
| 794 | Q_D(QQuickPathAnimation); |
| 795 | if (d->exitDuration == duration) |
| 796 | return; |
| 797 | d->exitDuration = duration; |
| 798 | emit orientationExitDurationChanged(duration); |
| 799 | } |
| 800 | |
| 801 | /*! |
| 802 | \qmlproperty real QtQuick::PathAnimation::endRotation |
| 803 | This property holds the ending rotation for the target. |
| 804 | |
| 805 | If an orientation has been specified for the PathAnimation, |
| 806 | and the path doesn't end with the item at the desired rotation, |
| 807 | the endRotation property can be used to manually specify an end |
| 808 | rotation. |
| 809 | |
| 810 | This property is typically used with orientationExitDuration, as specifying |
| 811 | an endRotation without an orientationExitDuration may cause a jump to |
| 812 | the final rotation, rather than a smooth transition. |
| 813 | */ |
| 814 | qreal QQuickPathAnimation::endRotation() const |
| 815 | { |
| 816 | Q_D(const QQuickPathAnimation); |
| 817 | return d->endRotation.isNull ? qreal(0) : d->endRotation.value; |
| 818 | } |
| 819 | |
| 820 | void QQuickPathAnimation::setEndRotation(qreal rotation) |
| 821 | { |
| 822 | Q_D(QQuickPathAnimation); |
| 823 | if (!d->endRotation.isNull && d->endRotation == rotation) |
| 824 | return; |
| 825 | |
| 826 | d->endRotation = rotation; |
| 827 | emit endRotationChanged(d->endRotation); |
| 828 | } |
| 829 | |
| 830 | QAbstractAnimationJob* QQuickPathAnimation::transition(QQuickStateActions &actions, |
| 831 | QQmlProperties &modified, |
| 832 | TransitionDirection direction, |
| 833 | QObject *defaultTarget) |
| 834 | { |
| 835 | Q_D(QQuickPathAnimation); |
| 836 | |
| 837 | QQuickItem *target = d->target ? d->target : qobject_cast<QQuickItem*>(object: defaultTarget); |
| 838 | |
| 839 | QQuickPathAnimationUpdater prevData; |
| 840 | bool havePrevData = false; |
| 841 | if (d->activeAnimations.contains(key: target)) { |
| 842 | havePrevData = true; |
| 843 | prevData = *d->activeAnimations[target]->pathUpdater(); |
| 844 | } |
| 845 | |
| 846 | for (auto it = d->activeAnimations.begin(); it != d->activeAnimations.end();) { |
| 847 | QQuickPathAnimationAnimator *anim = it.value(); |
| 848 | if (anim->state() == QAbstractAnimationJob::Stopped) { |
| 849 | anim->clearTemplate(); |
| 850 | it = d->activeAnimations.erase(it); |
| 851 | } else { |
| 852 | ++it; |
| 853 | } |
| 854 | } |
| 855 | |
| 856 | QQuickPathAnimationUpdater *data = new QQuickPathAnimationUpdater(); |
| 857 | QQuickPathAnimationAnimator *pa = new QQuickPathAnimationAnimator(d); |
| 858 | |
| 859 | d->activeAnimations[target] = pa; |
| 860 | |
| 861 | data->orientation = d->orientation; |
| 862 | data->anchorPoint = d->anchorPoint; |
| 863 | data->entryInterval = d->duration ? qreal(d->entryDuration) / d->duration : qreal(0); |
| 864 | data->exitInterval = d->duration ? qreal(d->exitDuration) / d->duration : qreal(0); |
| 865 | data->endRotation = d->endRotation; |
| 866 | data->reverse = direction == Backward ? true : false; |
| 867 | data->fromIsSourced = false; |
| 868 | data->fromIsDefined = (d->path && d->path->hasStartX() && d->path->hasStartY()) ? true : false; |
| 869 | data->toIsDefined = d->path ? true : false; |
| 870 | int origModifiedSize = modified.count(); |
| 871 | |
| 872 | for (int i = 0; i < actions.count(); ++i) { |
| 873 | QQuickStateAction &action = actions[i]; |
| 874 | if (action.event) |
| 875 | continue; |
| 876 | if (action.specifiedObject == target && action.property.name() == QLatin1String("x" )) { |
| 877 | data->toX = action.toValue.toReal(); |
| 878 | modified << action.property; |
| 879 | action.fromValue = action.toValue; |
| 880 | } |
| 881 | if (action.specifiedObject == target && action.property.name() == QLatin1String("y" )) { |
| 882 | data->toY = action.toValue.toReal(); |
| 883 | modified << action.property; |
| 884 | action.fromValue = action.toValue; |
| 885 | } |
| 886 | } |
| 887 | |
| 888 | if (target && d->path && (modified.count() > origModifiedSize || data->toIsDefined)) { |
| 889 | data->target = target; |
| 890 | data->path = d->path; |
| 891 | data->path->invalidateSequentialHistory(); |
| 892 | |
| 893 | if (havePrevData) { |
| 894 | // get the original start angle that was used (so we can exactly reverse). |
| 895 | data->startRotation = prevData.startRotation; |
| 896 | |
| 897 | // treat interruptions specially, otherwise we end up with strange paths |
| 898 | if ((data->reverse || prevData.reverse) && prevData.currentV > 0 && prevData.currentV < 1) { |
| 899 | if (!data->fromIsDefined && !data->toIsDefined && !prevData.painterPath.isEmpty()) { |
| 900 | QPointF pathPos = QQuickPath::sequentialPointAt(path: prevData.painterPath, pathLength: prevData.pathLength, attributePoints: prevData.attributePoints, prevBez&: prevData.prevBez, p: prevData.currentV); |
| 901 | if (!prevData.anchorPoint.isNull()) |
| 902 | pathPos -= prevData.anchorPoint; |
| 903 | if (pathPos == data->target->position()) { //only treat as interruption if we interrupted ourself |
| 904 | data->painterPath = prevData.painterPath; |
| 905 | data->toIsDefined = data->fromIsDefined = data->fromIsSourced = true; |
| 906 | data->prevBez.isValid = false; |
| 907 | data->interruptStart = prevData.currentV; |
| 908 | data->startRotation = prevData.startRotation; |
| 909 | data->pathLength = prevData.pathLength; |
| 910 | data->attributePoints = prevData.attributePoints; |
| 911 | } |
| 912 | } |
| 913 | } |
| 914 | } |
| 915 | pa->setFromIsSourcedValue(&data->fromIsSourced); |
| 916 | pa->setAnimValue(data); |
| 917 | pa->setDuration(d->duration); |
| 918 | pa->setEasingCurve(d->easingCurve); |
| 919 | return initInstance(animation: pa); |
| 920 | } else { |
| 921 | pa->setFromIsSourcedValue(nullptr); |
| 922 | pa->setAnimValue(nullptr); |
| 923 | delete pa; |
| 924 | delete data; |
| 925 | } |
| 926 | return nullptr; |
| 927 | } |
| 928 | |
| 929 | void QQuickPathAnimationUpdater::setValue(qreal v) |
| 930 | { |
| 931 | v = qMin(a: qMax(a: v, b: (qreal)0.0), b: (qreal)1.0);; |
| 932 | |
| 933 | if (interruptStart.isValid()) { |
| 934 | if (reverse) |
| 935 | v = 1 - v; |
| 936 | qreal end = reverse ? 0.0 : 1.0; |
| 937 | v = interruptStart + v * (end-interruptStart); |
| 938 | } |
| 939 | currentV = v; |
| 940 | bool atStart = ((reverse && v == 1.0) || (!reverse && v == 0.0)); |
| 941 | if (!fromIsSourced && (!fromIsDefined || !toIsDefined)) { |
| 942 | qreal startX = reverse ? toX + anchorPoint.x() : target->x() + anchorPoint.x(); |
| 943 | qreal startY = reverse ? toY + anchorPoint.y() : target->y() + anchorPoint.y(); |
| 944 | qreal endX = reverse ? target->x() + anchorPoint.x() : toX + anchorPoint.x(); |
| 945 | qreal endY = reverse ? target->y() + anchorPoint.y() : toY + anchorPoint.y(); |
| 946 | |
| 947 | prevBez.isValid = false; |
| 948 | painterPath = path->createPath(startPoint: QPointF(startX, startY), endPoint: QPointF(endX, endY), attributes: QStringList(), pathLength, attributePoints); |
| 949 | fromIsSourced = true; |
| 950 | } |
| 951 | |
| 952 | qreal angle; |
| 953 | bool fixed = orientation == QQuickPathAnimation::Fixed; |
| 954 | QPointF currentPos = !painterPath.isEmpty() ? path->sequentialPointAt(path: painterPath, pathLength, attributePoints, prevBez, p: v, angle: fixed ? nullptr : &angle) : path->sequentialPointAt(p: v, angle: fixed ? nullptr : &angle); |
| 955 | |
| 956 | //adjust position according to anchor point |
| 957 | if (!anchorPoint.isNull()) { |
| 958 | currentPos -= anchorPoint; |
| 959 | if (atStart) { |
| 960 | if (!anchorPoint.isNull() && !fixed) |
| 961 | target->setTransformOriginPoint(anchorPoint); |
| 962 | } |
| 963 | } |
| 964 | |
| 965 | target->setPosition(currentPos); |
| 966 | |
| 967 | //adjust angle according to orientation |
| 968 | if (!fixed) { |
| 969 | switch (orientation) { |
| 970 | case QQuickPathAnimation::RightFirst: |
| 971 | angle = -angle; |
| 972 | break; |
| 973 | case QQuickPathAnimation::TopFirst: |
| 974 | angle = -angle + 90; |
| 975 | break; |
| 976 | case QQuickPathAnimation::LeftFirst: |
| 977 | angle = -angle + 180; |
| 978 | break; |
| 979 | case QQuickPathAnimation::BottomFirst: |
| 980 | angle = -angle + 270; |
| 981 | break; |
| 982 | default: |
| 983 | angle = 0; |
| 984 | break; |
| 985 | } |
| 986 | |
| 987 | if (atStart && !reverse) { |
| 988 | startRotation = target->rotation(); |
| 989 | |
| 990 | //shortest distance to correct orientation |
| 991 | qreal diff = angle - startRotation; |
| 992 | while (diff > 180.0) { |
| 993 | startRotation.value += 360.0; |
| 994 | diff -= 360.0; |
| 995 | } |
| 996 | while (diff < -180.0) { |
| 997 | startRotation.value -= 360.0; |
| 998 | diff += 360.0; |
| 999 | } |
| 1000 | } |
| 1001 | |
| 1002 | //smoothly transition to the desired orientation |
| 1003 | //TODO: shortest distance calculations |
| 1004 | if (startRotation.isValid()) { |
| 1005 | if (reverse && v == 0.0) |
| 1006 | angle = startRotation; |
| 1007 | else if (v < entryInterval) |
| 1008 | angle = angle * v / entryInterval + startRotation * (entryInterval - v) / entryInterval; |
| 1009 | } |
| 1010 | if (endRotation.isValid()) { |
| 1011 | qreal exitStart = 1 - entryInterval; |
| 1012 | if (!reverse && v == 1.0) |
| 1013 | angle = endRotation; |
| 1014 | else if (v > exitStart) |
| 1015 | angle = endRotation * (v - exitStart) / exitInterval + angle * (exitInterval - (v - exitStart)) / exitInterval; |
| 1016 | } |
| 1017 | target->setRotation(angle); |
| 1018 | } |
| 1019 | |
| 1020 | /* |
| 1021 | NOTE: we don't always reset the transform origin, as it can cause a |
| 1022 | visual jump if ending on an angle. This means that in some cases |
| 1023 | (anchor point and orientation both specified, and ending at an angle) |
| 1024 | the transform origin will always be set after running the path animation. |
| 1025 | */ |
| 1026 | if ((reverse && v == 0.0) || (!reverse && v == 1.0)) { |
| 1027 | if (!anchorPoint.isNull() && !fixed && qFuzzyIsNull(d: angle)) |
| 1028 | target->setTransformOriginPoint(QPointF()); |
| 1029 | } |
| 1030 | } |
| 1031 | |
| 1032 | QQuickPathAnimationAnimator::QQuickPathAnimationAnimator(QQuickPathAnimationPrivate *priv) |
| 1033 | : animationTemplate(priv) |
| 1034 | { |
| 1035 | } |
| 1036 | |
| 1037 | QQuickPathAnimationAnimator::~QQuickPathAnimationAnimator() |
| 1038 | { |
| 1039 | if (animationTemplate && pathUpdater()) { |
| 1040 | QHash<QQuickItem*, QQuickPathAnimationAnimator* >::iterator it = |
| 1041 | animationTemplate->activeAnimations.find(key: pathUpdater()->target); |
| 1042 | if (it != animationTemplate->activeAnimations.end() && it.value() == this) |
| 1043 | animationTemplate->activeAnimations.erase(it); |
| 1044 | } |
| 1045 | } |
| 1046 | |
| 1047 | #endif // quick_path |
| 1048 | |
| 1049 | QT_END_NAMESPACE |
| 1050 | |
| 1051 | #include "moc_qquickitemanimation_p.cpp" |
| 1052 | |