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| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
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| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
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| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qquicktranslate_p.h" |
| 41 | #include "qquickitem_p.h" |
| 42 | |
| 43 | QT_BEGIN_NAMESPACE |
| 44 | |
| 45 | class QQuickTranslatePrivate : public QQuickTransformPrivate |
| 46 | { |
| 47 | public: |
| 48 | QQuickTranslatePrivate() |
| 49 | : x(0), y(0) {} |
| 50 | |
| 51 | qreal x; |
| 52 | qreal y; |
| 53 | }; |
| 54 | |
| 55 | |
| 56 | /*! |
| 57 | \qmltype Translate |
| 58 | \instantiates QQuickTranslate |
| 59 | \inqmlmodule QtQuick |
| 60 | \ingroup qtquick-visual-transforms |
| 61 | \brief Provides a way to move an Item without changing its x or y properties. |
| 62 | |
| 63 | The Translate type provides independent control over position in addition |
| 64 | to the Item's x and y properties. |
| 65 | |
| 66 | The following example moves the Y axis of the \l Rectangle items while |
| 67 | still allowing the \l Row to lay the items out as if they had not been |
| 68 | transformed: |
| 69 | |
| 70 | \qml |
| 71 | import QtQuick 2.0 |
| 72 | |
| 73 | Row { |
| 74 | Rectangle { |
| 75 | width: 100; height: 100 |
| 76 | color: "blue" |
| 77 | transform: Translate { y: 20 } |
| 78 | } |
| 79 | Rectangle { |
| 80 | width: 100; height: 100 |
| 81 | color: "red" |
| 82 | transform: Translate { y: -20 } |
| 83 | } |
| 84 | } |
| 85 | \endqml |
| 86 | |
| 87 | \image translate.png |
| 88 | */ |
| 89 | QQuickTranslate::QQuickTranslate(QObject *parent) |
| 90 | : QQuickTransform(*new QQuickTranslatePrivate, parent) |
| 91 | { |
| 92 | } |
| 93 | |
| 94 | |
| 95 | QQuickTranslate::~QQuickTranslate() |
| 96 | { |
| 97 | } |
| 98 | /*! |
| 99 | \qmlproperty real QtQuick::Translate::x |
| 100 | |
| 101 | The translation along the X axis. |
| 102 | |
| 103 | The default value is 0.0. |
| 104 | */ |
| 105 | qreal QQuickTranslate::x() const |
| 106 | { |
| 107 | Q_D(const QQuickTranslate); |
| 108 | return d->x; |
| 109 | } |
| 110 | |
| 111 | void QQuickTranslate::setX(qreal x) |
| 112 | { |
| 113 | Q_D(QQuickTranslate); |
| 114 | if (d->x == x) |
| 115 | return; |
| 116 | d->x = x; |
| 117 | update(); |
| 118 | emit xChanged(); |
| 119 | } |
| 120 | |
| 121 | /*! |
| 122 | \qmlproperty real QtQuick::Translate::y |
| 123 | |
| 124 | The translation along the Y axis. |
| 125 | |
| 126 | The default value is 0.0. |
| 127 | */ |
| 128 | qreal QQuickTranslate::y() const |
| 129 | { |
| 130 | Q_D(const QQuickTranslate); |
| 131 | return d->y; |
| 132 | } |
| 133 | void QQuickTranslate::setY(qreal y) |
| 134 | { |
| 135 | Q_D(QQuickTranslate); |
| 136 | if (d->y == y) |
| 137 | return; |
| 138 | d->y = y; |
| 139 | update(); |
| 140 | emit yChanged(); |
| 141 | } |
| 142 | |
| 143 | void QQuickTranslate::applyTo(QMatrix4x4 *matrix) const |
| 144 | { |
| 145 | Q_D(const QQuickTranslate); |
| 146 | matrix->translate(x: d->x, y: d->y, z: 0); |
| 147 | } |
| 148 | |
| 149 | class QQuickScalePrivate : public QQuickTransformPrivate |
| 150 | { |
| 151 | public: |
| 152 | QQuickScalePrivate() |
| 153 | : xScale(1), yScale(1), zScale(1) {} |
| 154 | QVector3D origin; |
| 155 | qreal xScale; |
| 156 | qreal yScale; |
| 157 | qreal zScale; |
| 158 | }; |
| 159 | |
| 160 | /*! |
| 161 | \qmltype Scale |
| 162 | \instantiates QQuickScale |
| 163 | \inqmlmodule QtQuick |
| 164 | \ingroup qtquick-visual-transforms |
| 165 | \brief Provides a way to scale an Item. |
| 166 | |
| 167 | The Scale type provides a way to scale an \l Item through a scale-type |
| 168 | transform. |
| 169 | |
| 170 | It allows different scaling values for the x and y axes, and allows the |
| 171 | scale to be relative to an arbitrary point. This gives more control over |
| 172 | item scaling than the \l{Item::}{scale} property. |
| 173 | |
| 174 | The following example scales the X axis of the Rectangle, relative to |
| 175 | its interior point (25, 25): |
| 176 | |
| 177 | \qml |
| 178 | Rectangle { |
| 179 | width: 100; height: 100 |
| 180 | color: "blue" |
| 181 | transform: Scale { origin.x: 25; origin.y: 25; xScale: 3} |
| 182 | } |
| 183 | \endqml |
| 184 | |
| 185 | \sa Rotation, Translate |
| 186 | */ |
| 187 | QQuickScale::QQuickScale(QObject *parent) |
| 188 | : QQuickTransform(*new QQuickScalePrivate, parent) |
| 189 | { |
| 190 | } |
| 191 | |
| 192 | QQuickScale::~QQuickScale() |
| 193 | { |
| 194 | } |
| 195 | |
| 196 | /*! |
| 197 | \qmlpropertygroup QtQuick::Scale::origin |
| 198 | \qmlproperty real QtQuick::Scale::origin.x |
| 199 | \qmlproperty real QtQuick::Scale::origin.y |
| 200 | |
| 201 | This property holds the point that the item is scaled from (that is, |
| 202 | the point that stays fixed relative to the parent as the rest of the |
| 203 | item grows). |
| 204 | |
| 205 | The default value of the origin is (0, 0). |
| 206 | */ |
| 207 | QVector3D QQuickScale::origin() const |
| 208 | { |
| 209 | Q_D(const QQuickScale); |
| 210 | return d->origin; |
| 211 | } |
| 212 | void QQuickScale::setOrigin(const QVector3D &point) |
| 213 | { |
| 214 | Q_D(QQuickScale); |
| 215 | if (d->origin == point) |
| 216 | return; |
| 217 | d->origin = point; |
| 218 | update(); |
| 219 | emit originChanged(); |
| 220 | } |
| 221 | |
| 222 | /*! |
| 223 | \qmlproperty real QtQuick::Scale::xScale |
| 224 | |
| 225 | The scaling factor for the X axis. |
| 226 | |
| 227 | The default value is 1.0. |
| 228 | */ |
| 229 | qreal QQuickScale::xScale() const |
| 230 | { |
| 231 | Q_D(const QQuickScale); |
| 232 | return d->xScale; |
| 233 | } |
| 234 | void QQuickScale::setXScale(qreal scale) |
| 235 | { |
| 236 | Q_D(QQuickScale); |
| 237 | if (d->xScale == scale) |
| 238 | return; |
| 239 | d->xScale = scale; |
| 240 | update(); |
| 241 | emit xScaleChanged(); |
| 242 | emit scaleChanged(); |
| 243 | } |
| 244 | |
| 245 | /*! |
| 246 | \qmlproperty real QtQuick::Scale::yScale |
| 247 | |
| 248 | The scaling factor for the Y axis. |
| 249 | |
| 250 | The default value is 1.0. |
| 251 | */ |
| 252 | qreal QQuickScale::yScale() const |
| 253 | { |
| 254 | Q_D(const QQuickScale); |
| 255 | return d->yScale; |
| 256 | } |
| 257 | void QQuickScale::setYScale(qreal scale) |
| 258 | { |
| 259 | Q_D(QQuickScale); |
| 260 | if (d->yScale == scale) |
| 261 | return; |
| 262 | d->yScale = scale; |
| 263 | update(); |
| 264 | emit yScaleChanged(); |
| 265 | emit scaleChanged(); |
| 266 | } |
| 267 | |
| 268 | /*! |
| 269 | \qmlproperty real QtQuick::Scale::zScale |
| 270 | \internal |
| 271 | |
| 272 | The scaling factor for the Z axis. |
| 273 | |
| 274 | The default value is 1.0. |
| 275 | */ |
| 276 | qreal QQuickScale::zScale() const |
| 277 | { |
| 278 | Q_D(const QQuickScale); |
| 279 | return d->zScale; |
| 280 | } |
| 281 | void QQuickScale::setZScale(qreal scale) |
| 282 | { |
| 283 | Q_D(QQuickScale); |
| 284 | if (d->zScale == scale) |
| 285 | return; |
| 286 | d->zScale = scale; |
| 287 | update(); |
| 288 | emit zScaleChanged(); |
| 289 | emit scaleChanged(); |
| 290 | } |
| 291 | |
| 292 | void QQuickScale::applyTo(QMatrix4x4 *matrix) const |
| 293 | { |
| 294 | Q_D(const QQuickScale); |
| 295 | matrix->translate(vector: d->origin); |
| 296 | matrix->scale(x: d->xScale, y: d->yScale, z: d->zScale); |
| 297 | matrix->translate(vector: -d->origin); |
| 298 | } |
| 299 | |
| 300 | class QQuickRotationPrivate : public QQuickTransformPrivate |
| 301 | { |
| 302 | public: |
| 303 | QQuickRotationPrivate() |
| 304 | : angle(0), axis(0, 0, 1) {} |
| 305 | QVector3D origin; |
| 306 | qreal angle; |
| 307 | QVector3D axis; |
| 308 | }; |
| 309 | |
| 310 | /*! |
| 311 | \qmltype Rotation |
| 312 | \instantiates QQuickRotation |
| 313 | \inqmlmodule QtQuick |
| 314 | \ingroup qtquick-visual-transforms |
| 315 | \brief Provides a way to rotate an Item. |
| 316 | |
| 317 | The Rotation type provides a way to rotate an \l Item through a |
| 318 | rotation-type transform. |
| 319 | |
| 320 | It allows (z axis) rotation to be relative to an arbitrary point, and also |
| 321 | provides a way to specify 3D-like rotations for Items. This gives more |
| 322 | control over item rotation than the \l{Item::}{rotation} property. |
| 323 | |
| 324 | The following example rotates a Rectangle around its interior point |
| 325 | (25, 25): |
| 326 | |
| 327 | \qml |
| 328 | Rectangle { |
| 329 | width: 100; height: 100 |
| 330 | color: "blue" |
| 331 | transform: Rotation { origin.x: 25; origin.y: 25; angle: 45} |
| 332 | } |
| 333 | \endqml |
| 334 | |
| 335 | For 3D-like item rotations, you must specify the axis of rotation in |
| 336 | addition to the origin point. The following example shows various 3D-like |
| 337 | rotations applied to an \l Image. |
| 338 | |
| 339 | \snippet qml/rotation.qml 0 |
| 340 | |
| 341 | \image axisrotation.png |
| 342 | |
| 343 | \sa {customitems/dialcontrol}{Dial Control example}, {Qt Quick Demo - Clocks} |
| 344 | */ |
| 345 | QQuickRotation::QQuickRotation(QObject *parent) |
| 346 | : QQuickTransform(*new QQuickRotationPrivate, parent) |
| 347 | { |
| 348 | } |
| 349 | |
| 350 | QQuickRotation::~QQuickRotation() |
| 351 | { |
| 352 | } |
| 353 | |
| 354 | /*! |
| 355 | \qmlpropertygroup QtQuick::Rotation::origin |
| 356 | \qmlproperty real QtQuick::Rotation::origin.x |
| 357 | \qmlproperty real QtQuick::Rotation::origin.y |
| 358 | |
| 359 | The origin point of the rotation (i.e., the point that stays fixed |
| 360 | relative to the parent as the rest of the item rotates). By default |
| 361 | the origin is (0, 0). |
| 362 | */ |
| 363 | QVector3D QQuickRotation::origin() const |
| 364 | { |
| 365 | Q_D(const QQuickRotation); |
| 366 | return d->origin; |
| 367 | } |
| 368 | |
| 369 | void QQuickRotation::setOrigin(const QVector3D &point) |
| 370 | { |
| 371 | Q_D(QQuickRotation); |
| 372 | if (d->origin == point) |
| 373 | return; |
| 374 | d->origin = point; |
| 375 | update(); |
| 376 | emit originChanged(); |
| 377 | } |
| 378 | |
| 379 | /*! |
| 380 | \qmlproperty real QtQuick::Rotation::angle |
| 381 | |
| 382 | The angle to rotate, in degrees clockwise. |
| 383 | */ |
| 384 | qreal QQuickRotation::angle() const |
| 385 | { |
| 386 | Q_D(const QQuickRotation); |
| 387 | return d->angle; |
| 388 | } |
| 389 | void QQuickRotation::setAngle(qreal angle) |
| 390 | { |
| 391 | Q_D(QQuickRotation); |
| 392 | if (d->angle == angle) |
| 393 | return; |
| 394 | d->angle = angle; |
| 395 | update(); |
| 396 | emit angleChanged(); |
| 397 | } |
| 398 | |
| 399 | /*! |
| 400 | \qmlpropertygroup QtQuick::Rotation::axis |
| 401 | \qmlproperty real QtQuick::Rotation::axis.x |
| 402 | \qmlproperty real QtQuick::Rotation::axis.y |
| 403 | \qmlproperty real QtQuick::Rotation::axis.z |
| 404 | |
| 405 | The axis to rotate around. For simple (2D) rotation around a point, you |
| 406 | do not need to specify an axis, as the default axis is the z axis |
| 407 | (\c{ axis { x: 0; y: 0; z: 1 } }). |
| 408 | |
| 409 | For a typical 3D-like rotation you will usually specify both the origin |
| 410 | and the axis. |
| 411 | |
| 412 | \image 3d-rotation-axis.png |
| 413 | */ |
| 414 | QVector3D QQuickRotation::axis() const |
| 415 | { |
| 416 | Q_D(const QQuickRotation); |
| 417 | return d->axis; |
| 418 | } |
| 419 | void QQuickRotation::setAxis(const QVector3D &axis) |
| 420 | { |
| 421 | Q_D(QQuickRotation); |
| 422 | if (d->axis == axis) |
| 423 | return; |
| 424 | d->axis = axis; |
| 425 | update(); |
| 426 | emit axisChanged(); |
| 427 | } |
| 428 | |
| 429 | void QQuickRotation::setAxis(Qt::Axis axis) |
| 430 | { |
| 431 | switch (axis) |
| 432 | { |
| 433 | case Qt::XAxis: |
| 434 | setAxis(QVector3D(1, 0, 0)); |
| 435 | break; |
| 436 | case Qt::YAxis: |
| 437 | setAxis(QVector3D(0, 1, 0)); |
| 438 | break; |
| 439 | case Qt::ZAxis: |
| 440 | setAxis(QVector3D(0, 0, 1)); |
| 441 | break; |
| 442 | } |
| 443 | } |
| 444 | |
| 445 | class QGraphicsRotation { |
| 446 | public: |
| 447 | static inline void projectedRotate(QMatrix4x4 *matrix, qreal angle, qreal x, qreal y, qreal z) |
| 448 | { |
| 449 | matrix->projectedRotate(angle, x, y, z); |
| 450 | } |
| 451 | }; |
| 452 | |
| 453 | void QQuickRotation::applyTo(QMatrix4x4 *matrix) const |
| 454 | { |
| 455 | Q_D(const QQuickRotation); |
| 456 | |
| 457 | if (d->angle == 0. || d->axis.isNull()) |
| 458 | return; |
| 459 | |
| 460 | matrix->translate(vector: d->origin); |
| 461 | QGraphicsRotation::projectedRotate(matrix, angle: d->angle, x: d->axis.x(), y: d->axis.y(), z: d->axis.z()); |
| 462 | matrix->translate(vector: -d->origin); |
| 463 | } |
| 464 | |
| 465 | class QQuickMatrix4x4Private : public QQuickTransformPrivate |
| 466 | { |
| 467 | public: |
| 468 | QQuickMatrix4x4Private() |
| 469 | : matrix() {} |
| 470 | QMatrix4x4 matrix; |
| 471 | }; |
| 472 | |
| 473 | /*! |
| 474 | \qmltype Matrix4x4 |
| 475 | \instantiates QQuickMatrix4x4 |
| 476 | \inqmlmodule QtQuick |
| 477 | \ingroup qtquick-visual-transforms |
| 478 | \since 5.3 |
| 479 | \brief Provides a way to apply a 4x4 tranformation matrix to an \l Item. |
| 480 | |
| 481 | The Matrix4x4 type provides a way to apply a transformation to an |
| 482 | \l Item through a 4x4 matrix. |
| 483 | |
| 484 | It allows for a combination of rotation, scale, translatation and shearing |
| 485 | by using just one tranformation provided in a 4x4-matrix. |
| 486 | |
| 487 | The following example rotates a Rectangle 45 degress (PI/4): |
| 488 | |
| 489 | \qml |
| 490 | Rectangle { |
| 491 | width: 100 |
| 492 | height: 100 |
| 493 | color: "red" |
| 494 | |
| 495 | transform: Matrix4x4 { |
| 496 | property real a: Math.PI / 4 |
| 497 | matrix: Qt.matrix4x4(Math.cos(a), -Math.sin(a), 0, 0, |
| 498 | Math.sin(a), Math.cos(a), 0, 0, |
| 499 | 0, 0, 1, 0, |
| 500 | 0, 0, 0, 1) |
| 501 | } |
| 502 | } |
| 503 | \endqml |
| 504 | */ |
| 505 | QQuickMatrix4x4::QQuickMatrix4x4(QObject *parent) |
| 506 | : QQuickTransform(*new QQuickMatrix4x4Private, parent) |
| 507 | { |
| 508 | } |
| 509 | |
| 510 | QQuickMatrix4x4::~QQuickMatrix4x4() |
| 511 | { |
| 512 | } |
| 513 | |
| 514 | /*! |
| 515 | \qmlproperty QMatrix4x4 QtQuick::Matrix4x4::matrix |
| 516 | |
| 517 | 4x4-matrix which will be used in the tranformation of an \l Item |
| 518 | */ |
| 519 | QMatrix4x4 QQuickMatrix4x4::matrix() const |
| 520 | { |
| 521 | Q_D(const QQuickMatrix4x4); |
| 522 | return d->matrix; |
| 523 | } |
| 524 | |
| 525 | void QQuickMatrix4x4::setMatrix(const QMatrix4x4 &matrix) |
| 526 | { |
| 527 | Q_D(QQuickMatrix4x4); |
| 528 | if (d->matrix == matrix) |
| 529 | return; |
| 530 | d->matrix = matrix; |
| 531 | update(); |
| 532 | emit matrixChanged(); |
| 533 | } |
| 534 | |
| 535 | void QQuickMatrix4x4::applyTo(QMatrix4x4 *matrix) const |
| 536 | { |
| 537 | Q_D(const QQuickMatrix4x4); |
| 538 | *matrix *= d->matrix; |
| 539 | } |
| 540 | |
| 541 | QT_END_NAMESPACE |
| 542 | |
| 543 | #include "moc_qquicktranslate_p.cpp" |
| 544 | |