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| 39 | |
| 40 | #include "qsgabstractrenderer_p.h" |
| 41 | |
| 42 | QT_BEGIN_NAMESPACE |
| 43 | |
| 44 | /*! |
| 45 | \class QSGAbstractRenderer |
| 46 | \brief QSGAbstractRenderer gives access to the scene graph nodes and rendering of a QSGEngine. |
| 47 | \inmodule QtQuick |
| 48 | \since 5.4 |
| 49 | |
| 50 | A QSGAbstractRenderer created by a QSGEngine allows you to set your QSGNode |
| 51 | tree through setRootNode() and control the rendering viewport through |
| 52 | setDeviceRect(), setViewportRect() and setProjectionMatrixToRect(). |
| 53 | You can finally trigger the rendering to the desired framebuffer through |
| 54 | renderScene(). |
| 55 | |
| 56 | The QSGAbstractRenderer is only available when used with a QSGEngine |
| 57 | and isn't exposed when used internally by QQuickWindow. |
| 58 | |
| 59 | \sa QSGEngine, QSGNode |
| 60 | */ |
| 61 | |
| 62 | /*! |
| 63 | \enum QSGAbstractRenderer::ClearModeBit |
| 64 | |
| 65 | Used with setClearMode() to indicate which buffer should |
| 66 | be cleared before the scene render. |
| 67 | |
| 68 | \value ClearColorBuffer Clear the color buffer using clearColor(). |
| 69 | \value ClearDepthBuffer Clear the depth buffer. |
| 70 | \value ClearStencilBuffer Clear the stencil buffer. |
| 71 | |
| 72 | \sa setClearMode(), setClearColor() |
| 73 | */ |
| 74 | |
| 75 | /*! |
| 76 | \enum QSGAbstractRenderer::MatrixTransformFlag |
| 77 | |
| 78 | Used with setProjectionMatrixToRect() to indicate the expectations towards |
| 79 | the generated projection matrix. |
| 80 | |
| 81 | \value MatrixTransformFlipY The traditional assumption in Qt Quick is that |
| 82 | Y points up in the normalized device coordinate system. There is at least |
| 83 | one modern graphics API where this is not the case (Vulkan). This flag can |
| 84 | then be used to get a projection that is appropriate for such an API. |
| 85 | |
| 86 | \sa setProjectionMatrixToRect() |
| 87 | |
| 88 | \since 5.14 |
| 89 | */ |
| 90 | |
| 91 | /*! |
| 92 | \fn void QSGAbstractRenderer::renderScene(GLuint fboId = 0) |
| 93 | |
| 94 | Render the scene to the specified \a fboId |
| 95 | |
| 96 | If \a fboId isn't specified, the scene graph will be rendered |
| 97 | to the default framebuffer. You will have to call |
| 98 | QOpenGLContext::swapBuffers() yourself afterward. |
| 99 | |
| 100 | The framebuffer specified by \a fboId will be bound automatically. |
| 101 | |
| 102 | \sa QOpenGLContext::swapBuffers(), QOpenGLFramebufferObject::handle() |
| 103 | */ |
| 104 | |
| 105 | /*! |
| 106 | \fn void QSGAbstractRenderer::sceneGraphChanged() |
| 107 | |
| 108 | This signal is emitted on the first modification of a node in |
| 109 | the tree after the last scene render. |
| 110 | */ |
| 111 | |
| 112 | /*! |
| 113 | \internal |
| 114 | */ |
| 115 | QSGAbstractRendererPrivate::QSGAbstractRendererPrivate() |
| 116 | : m_root_node(nullptr) |
| 117 | , m_clear_color(Qt::transparent) |
| 118 | , m_clear_mode(QSGAbstractRenderer::ClearColorBuffer | QSGAbstractRenderer::ClearDepthBuffer) |
| 119 | { |
| 120 | } |
| 121 | |
| 122 | /*! |
| 123 | \internal |
| 124 | */ |
| 125 | QSGAbstractRenderer::QSGAbstractRenderer(QObject *parent) |
| 126 | : QObject(*new QSGAbstractRendererPrivate, parent) |
| 127 | { |
| 128 | } |
| 129 | |
| 130 | /*! |
| 131 | \internal |
| 132 | */ |
| 133 | QSGAbstractRenderer::~QSGAbstractRenderer() |
| 134 | { |
| 135 | } |
| 136 | |
| 137 | /*! |
| 138 | Sets the \a node as the root of the QSGNode scene |
| 139 | that you want to render. You need to provide a \a node |
| 140 | before trying to render the scene. |
| 141 | |
| 142 | \note This doesn't take ownership of \a node. |
| 143 | |
| 144 | \sa rootNode() |
| 145 | */ |
| 146 | void QSGAbstractRenderer::setRootNode(QSGRootNode *node) |
| 147 | { |
| 148 | Q_D(QSGAbstractRenderer); |
| 149 | if (d->m_root_node == node) |
| 150 | return; |
| 151 | if (d->m_root_node) { |
| 152 | d->m_root_node->m_renderers.removeOne(t: this); |
| 153 | nodeChanged(node: d->m_root_node, state: QSGNode::DirtyNodeRemoved); |
| 154 | } |
| 155 | d->m_root_node = node; |
| 156 | if (d->m_root_node) { |
| 157 | Q_ASSERT(!d->m_root_node->m_renderers.contains(this)); |
| 158 | d->m_root_node->m_renderers << this; |
| 159 | nodeChanged(node: d->m_root_node, state: QSGNode::DirtyNodeAdded); |
| 160 | } |
| 161 | } |
| 162 | |
| 163 | /*! |
| 164 | Returns the root of the QSGNode scene. |
| 165 | |
| 166 | \sa setRootNode() |
| 167 | */ |
| 168 | QSGRootNode *QSGAbstractRenderer::rootNode() const |
| 169 | { |
| 170 | Q_D(const QSGAbstractRenderer); |
| 171 | return d->m_root_node; |
| 172 | } |
| 173 | |
| 174 | |
| 175 | /*! |
| 176 | \fn void QSGAbstractRenderer::setDeviceRect(const QSize &size) |
| 177 | \overload |
| 178 | |
| 179 | Sets the \a size of the surface being rendered to. |
| 180 | |
| 181 | \sa deviceRect() |
| 182 | */ |
| 183 | |
| 184 | /*! |
| 185 | Sets \a rect as the geometry of the surface being rendered to. |
| 186 | |
| 187 | \sa deviceRect() |
| 188 | */ |
| 189 | void QSGAbstractRenderer::setDeviceRect(const QRect &rect) |
| 190 | { |
| 191 | Q_D(QSGAbstractRenderer); |
| 192 | d->m_device_rect = rect; |
| 193 | } |
| 194 | |
| 195 | /*! |
| 196 | Returns the device rect of the surface being rendered to. |
| 197 | |
| 198 | \sa setDeviceRect() |
| 199 | */ |
| 200 | QRect QSGAbstractRenderer::deviceRect() const |
| 201 | { |
| 202 | Q_D(const QSGAbstractRenderer); |
| 203 | return d->m_device_rect; |
| 204 | } |
| 205 | |
| 206 | /*! |
| 207 | \fn void QSGAbstractRenderer::setViewportRect(const QSize &size) |
| 208 | \overload |
| 209 | |
| 210 | Sets the \a size of the viewport to render |
| 211 | on the surface. |
| 212 | |
| 213 | \sa viewportRect() |
| 214 | */ |
| 215 | |
| 216 | /*! |
| 217 | Sets \a rect as the geometry of the viewport to render |
| 218 | on the surface. |
| 219 | |
| 220 | \sa viewportRect() |
| 221 | */ |
| 222 | void QSGAbstractRenderer::setViewportRect(const QRect &rect) |
| 223 | { |
| 224 | Q_D(QSGAbstractRenderer); |
| 225 | d->m_viewport_rect = rect; |
| 226 | } |
| 227 | |
| 228 | /*! |
| 229 | Returns the rect of the viewport to render. |
| 230 | |
| 231 | \sa setViewportRect() |
| 232 | */ |
| 233 | QRect QSGAbstractRenderer::viewportRect() const |
| 234 | { |
| 235 | Q_D(const QSGAbstractRenderer); |
| 236 | return d->m_viewport_rect; |
| 237 | } |
| 238 | |
| 239 | /*! |
| 240 | Convenience method that calls setProjectionMatrix() with an |
| 241 | orthographic matrix generated from \a rect. |
| 242 | |
| 243 | \note This function assumes that the graphics API uses Y up in its |
| 244 | normalized device coordinate system. |
| 245 | |
| 246 | \sa setProjectionMatrix(), projectionMatrix() |
| 247 | */ |
| 248 | void QSGAbstractRenderer::setProjectionMatrixToRect(const QRectF &rect) |
| 249 | { |
| 250 | QMatrix4x4 matrix; |
| 251 | matrix.ortho(left: rect.x(), |
| 252 | right: rect.x() + rect.width(), |
| 253 | bottom: rect.y() + rect.height(), |
| 254 | top: rect.y(), |
| 255 | nearPlane: 1, |
| 256 | farPlane: -1); |
| 257 | setProjectionMatrix(matrix); |
| 258 | setProjectionMatrixWithNativeNDC(matrix); |
| 259 | } |
| 260 | |
| 261 | /*! |
| 262 | Convenience method that calls setProjectionMatrix() with an |
| 263 | orthographic matrix generated from \a rect. |
| 264 | |
| 265 | Set MatrixTransformFlipY in \a flags when the graphics API uses Y down in |
| 266 | its normalized device coordinate system (for example, Vulkan). |
| 267 | |
| 268 | \sa setProjectionMatrix(), projectionMatrix() |
| 269 | |
| 270 | \since 5.14 |
| 271 | */ |
| 272 | void QSGAbstractRenderer::setProjectionMatrixToRect(const QRectF &rect, MatrixTransformFlags flags) |
| 273 | { |
| 274 | const bool flipY = flags.testFlag(flag: MatrixTransformFlipY); |
| 275 | QMatrix4x4 matrix; |
| 276 | matrix.ortho(left: rect.x(), |
| 277 | right: rect.x() + rect.width(), |
| 278 | bottom: flipY ? rect.y() : rect.y() + rect.height(), |
| 279 | top: flipY ? rect.y() + rect.height() : rect.y(), |
| 280 | nearPlane: 1, |
| 281 | farPlane: -1); |
| 282 | setProjectionMatrix(matrix); |
| 283 | |
| 284 | if (flipY) { |
| 285 | matrix.setToIdentity(); |
| 286 | matrix.ortho(left: rect.x(), |
| 287 | right: rect.x() + rect.width(), |
| 288 | bottom: rect.y() + rect.height(), |
| 289 | top: rect.y(), |
| 290 | nearPlane: 1, |
| 291 | farPlane: -1); |
| 292 | } |
| 293 | setProjectionMatrixWithNativeNDC(matrix); |
| 294 | } |
| 295 | |
| 296 | /*! |
| 297 | Use \a matrix to project the QSGNode coordinates onto surface pixels. |
| 298 | |
| 299 | \sa projectionMatrix(), setProjectionMatrixToRect() |
| 300 | */ |
| 301 | void QSGAbstractRenderer::setProjectionMatrix(const QMatrix4x4 &matrix) |
| 302 | { |
| 303 | Q_D(QSGAbstractRenderer); |
| 304 | d->m_projection_matrix = matrix; |
| 305 | } |
| 306 | |
| 307 | /*! |
| 308 | \internal |
| 309 | */ |
| 310 | void QSGAbstractRenderer::setProjectionMatrixWithNativeNDC(const QMatrix4x4 &matrix) |
| 311 | { |
| 312 | Q_D(QSGAbstractRenderer); |
| 313 | d->m_projection_matrix_native_ndc = matrix; |
| 314 | } |
| 315 | |
| 316 | /*! |
| 317 | Returns the projection matrix |
| 318 | |
| 319 | \sa setProjectionMatrix(), setProjectionMatrixToRect() |
| 320 | */ |
| 321 | QMatrix4x4 QSGAbstractRenderer::projectionMatrix() const |
| 322 | { |
| 323 | Q_D(const QSGAbstractRenderer); |
| 324 | return d->m_projection_matrix; |
| 325 | } |
| 326 | |
| 327 | /*! |
| 328 | \internal |
| 329 | */ |
| 330 | QMatrix4x4 QSGAbstractRenderer::projectionMatrixWithNativeNDC() const |
| 331 | { |
| 332 | Q_D(const QSGAbstractRenderer); |
| 333 | return d->m_projection_matrix_native_ndc; |
| 334 | } |
| 335 | |
| 336 | /*! |
| 337 | Use \a color to clear the framebuffer when clearMode() is |
| 338 | set to QSGAbstractRenderer::ClearColorBuffer. |
| 339 | |
| 340 | \sa clearColor(), setClearMode() |
| 341 | */ |
| 342 | void QSGAbstractRenderer::setClearColor(const QColor &color) |
| 343 | { |
| 344 | Q_D(QSGAbstractRenderer); |
| 345 | d->m_clear_color = color; |
| 346 | } |
| 347 | |
| 348 | /*! |
| 349 | Returns the color that clears the framebuffer at the beginning |
| 350 | of the rendering. |
| 351 | |
| 352 | \sa setClearColor(), clearMode() |
| 353 | */ |
| 354 | QColor QSGAbstractRenderer::clearColor() const |
| 355 | { |
| 356 | Q_D(const QSGAbstractRenderer); |
| 357 | return d->m_clear_color; |
| 358 | } |
| 359 | |
| 360 | /*! |
| 361 | Defines which attachment of the framebuffer should be cleared |
| 362 | before each scene render with the \a mode flag. |
| 363 | |
| 364 | \sa clearMode(), setClearColor() |
| 365 | */ |
| 366 | void QSGAbstractRenderer::setClearMode(ClearMode mode) |
| 367 | { |
| 368 | Q_D(QSGAbstractRenderer); |
| 369 | d->m_clear_mode = mode; |
| 370 | } |
| 371 | |
| 372 | /*! |
| 373 | Flags defining which attachment of the framebuffer will be cleared |
| 374 | before each scene render. |
| 375 | |
| 376 | \sa setClearMode(), clearColor() |
| 377 | */ |
| 378 | QSGAbstractRenderer::ClearMode QSGAbstractRenderer::clearMode() const |
| 379 | { |
| 380 | Q_D(const QSGAbstractRenderer); |
| 381 | return d->m_clear_mode; |
| 382 | } |
| 383 | |
| 384 | /*! |
| 385 | \fn void QSGAbstractRenderer::nodeChanged(QSGNode *node, QSGNode::DirtyState state) |
| 386 | \internal |
| 387 | */ |
| 388 | |
| 389 | QT_END_NAMESPACE |
| 390 | |
| 391 | #include "moc_qsgabstractrenderer.cpp" |
| 392 | |