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39
40#ifndef QSGRENDERERINTERFACE_H
41#define QSGRENDERERINTERFACE_H
42
43#include <QtQuick/qsgnode.h>
44
45QT_BEGIN_NAMESPACE
46
47class QQuickWindow;
48
49class Q_QUICK_EXPORT QSGRendererInterface
50{
51public:
52 enum GraphicsApi {
53 Unknown,
54 Software,
55 OpenGL,
56 Direct3D12,
57 OpenVG,
58 OpenGLRhi,
59 Direct3D11Rhi,
60 VulkanRhi,
61 MetalRhi,
62 NullRhi,
63 };
64
65 enum Resource {
66 DeviceResource,
67 CommandQueueResource,
68 CommandListResource,
69 PainterResource,
70 RhiResource,
71 PhysicalDeviceResource,
72 OpenGLContextResource,
73 DeviceContextResource,
74 CommandEncoderResource,
75 VulkanInstanceResource,
76 RenderPassResource
77 };
78
79 enum ShaderType {
80 UnknownShadingLanguage,
81 GLSL,
82 HLSL,
83 RhiShader
84 };
85
86 enum ShaderCompilationType {
87 RuntimeCompilation = 0x01,
88 OfflineCompilation = 0x02
89 };
90 Q_DECLARE_FLAGS(ShaderCompilationTypes, ShaderCompilationType)
91
92 enum ShaderSourceType {
93 ShaderSourceString = 0x01,
94 ShaderSourceFile = 0x02,
95 ShaderByteCode = 0x04
96 };
97 Q_DECLARE_FLAGS(ShaderSourceTypes, ShaderSourceType)
98
99 virtual ~QSGRendererInterface();
100
101 virtual GraphicsApi graphicsApi() const = 0;
102
103 virtual void *getResource(QQuickWindow *window, Resource resource) const;
104 virtual void *getResource(QQuickWindow *window, const char *resource) const;
105
106 virtual ShaderType shaderType() const = 0;
107 virtual ShaderCompilationTypes shaderCompilationType() const = 0;
108 virtual ShaderSourceTypes shaderSourceType() const = 0;
109
110 static bool isApiRhiBased(GraphicsApi api);
111};
112
113Q_DECLARE_OPERATORS_FOR_FLAGS(QSGRendererInterface::ShaderCompilationTypes)
114Q_DECLARE_OPERATORS_FOR_FLAGS(QSGRendererInterface::ShaderSourceTypes)
115
116QT_END_NAMESPACE
117
118#endif
119

source code of qtdeclarative/src/quick/scenegraph/coreapi/qsgrendererinterface.h