| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
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| 12 | ** Software or, alternatively, in accordance with the terms contained in |
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| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qsgdefaultglyphnode_p.h" |
| 41 | #include "qsgdefaultglyphnode_p_p.h" |
| 42 | |
| 43 | #include <private/qrawfont_p.h> |
| 44 | |
| 45 | QT_BEGIN_NAMESPACE |
| 46 | |
| 47 | QSGDefaultGlyphNode::QSGDefaultGlyphNode(QSGRenderContext *context) |
| 48 | : m_context(context) |
| 49 | , m_glyphNodeType(RootGlyphNode) |
| 50 | , m_dirtyGeometry(false) |
| 51 | , m_preferredAntialiasingMode(DefaultAntialiasing) |
| 52 | { |
| 53 | setFlag(UsePreprocess); |
| 54 | } |
| 55 | |
| 56 | QSGDefaultGlyphNode::~QSGDefaultGlyphNode() |
| 57 | { |
| 58 | if (m_glyphNodeType == SubGlyphNode) |
| 59 | return; |
| 60 | |
| 61 | qDeleteAll(c: m_nodesToDelete); |
| 62 | m_nodesToDelete.clear(); |
| 63 | } |
| 64 | |
| 65 | void QSGDefaultGlyphNode::setPreferredAntialiasingMode(AntialiasingMode mode) |
| 66 | { |
| 67 | m_preferredAntialiasingMode = mode; |
| 68 | } |
| 69 | |
| 70 | void QSGDefaultGlyphNode::setMaterialColor(const QColor &color) |
| 71 | { |
| 72 | static_cast<QSGTextMaskMaterial *>(m_material)->setColor(color); |
| 73 | } |
| 74 | |
| 75 | void QSGDefaultGlyphNode::setGlyphs(const QPointF &position, const QGlyphRun &glyphs) |
| 76 | { |
| 77 | QSGBasicGlyphNode::setGlyphs(position, glyphs); |
| 78 | m_dirtyGeometry = true; |
| 79 | } |
| 80 | |
| 81 | void QSGDefaultGlyphNode::update() |
| 82 | { |
| 83 | QRawFont font = m_glyphs.rawFont(); |
| 84 | QMargins margins(0, 0, 0, 0); |
| 85 | |
| 86 | if (m_style == QQuickText::Normal) { |
| 87 | QFontEngine::GlyphFormat glyphFormat; |
| 88 | |
| 89 | // Don't try to override glyph format of color fonts |
| 90 | if (QRawFontPrivate::get(font)->fontEngine->glyphFormat == QFontEngine::Format_ARGB) { |
| 91 | glyphFormat = QFontEngine::Format_None; |
| 92 | } else { |
| 93 | switch (m_preferredAntialiasingMode) { |
| 94 | case GrayAntialiasing: |
| 95 | glyphFormat = QFontEngine::Format_A8; |
| 96 | break; |
| 97 | case HighQualitySubPixelAntialiasing: |
| 98 | case LowQualitySubPixelAntialiasing: |
| 99 | glyphFormat = QFontEngine::Format_A32; |
| 100 | break; |
| 101 | default: |
| 102 | glyphFormat = QFontEngine::Format_None; |
| 103 | break; |
| 104 | } |
| 105 | } |
| 106 | |
| 107 | m_material = new QSGTextMaskMaterial(m_context, QVector4D(m_color.redF(), m_color.greenF(), m_color.blueF(), m_color.alphaF()), font, glyphFormat); |
| 108 | } else if (m_style == QQuickText::Outline) { |
| 109 | QSGOutlinedTextMaterial *material = new QSGOutlinedTextMaterial(m_context, font); |
| 110 | material->setStyleColor(m_styleColor); |
| 111 | m_material = material; |
| 112 | margins = QMargins(1, 1, 1, 1); |
| 113 | } else { |
| 114 | QSGStyledTextMaterial *material = new QSGStyledTextMaterial(m_context, font); |
| 115 | if (m_style == QQuickText::Sunken) { |
| 116 | material->setStyleShift(QVector2D(0, -1)); |
| 117 | margins.setTop(1); |
| 118 | } else if (m_style == QQuickText::Raised) { |
| 119 | material->setStyleShift(QVector2D(0, 1)); |
| 120 | margins.setBottom(1); |
| 121 | } |
| 122 | material->setStyleColor(m_styleColor); |
| 123 | m_material = material; |
| 124 | } |
| 125 | |
| 126 | QSGTextMaskMaterial *textMaskMaterial = static_cast<QSGTextMaskMaterial *>(m_material); |
| 127 | textMaskMaterial->setColor(m_color); |
| 128 | |
| 129 | QRectF boundingRect; |
| 130 | textMaskMaterial->populate(position: m_position, glyphIndexes: m_glyphs.glyphIndexes(), glyphPositions: m_glyphs.positions(), geometry: geometry(), |
| 131 | boundingRect: &boundingRect, baseLine: &m_baseLine, margins); |
| 132 | setBoundingRect(boundingRect); |
| 133 | |
| 134 | setMaterial(m_material); |
| 135 | markDirty(bits: DirtyGeometry); |
| 136 | } |
| 137 | |
| 138 | void QSGDefaultGlyphNode::preprocess() |
| 139 | { |
| 140 | qDeleteAll(c: m_nodesToDelete); |
| 141 | m_nodesToDelete.clear(); |
| 142 | |
| 143 | if (m_dirtyGeometry) |
| 144 | updateGeometry(); |
| 145 | } |
| 146 | |
| 147 | void QSGDefaultGlyphNode::updateGeometry() |
| 148 | { |
| 149 | // Remove previously created sub glyph nodes |
| 150 | // We assume all the children are sub glyph nodes |
| 151 | QSGNode *subnode = firstChild(); |
| 152 | while (subnode) { |
| 153 | // We can't delete the node now as it might be in the preprocess list |
| 154 | // It will be deleted in the next preprocess |
| 155 | m_nodesToDelete.append(t: subnode); |
| 156 | subnode = subnode->nextSibling(); |
| 157 | } |
| 158 | removeAllChildNodes(); |
| 159 | |
| 160 | GlyphInfo glyphInfo; |
| 161 | |
| 162 | const QVector<quint32> indexes = m_glyphs.glyphIndexes(); |
| 163 | const QVector<QPointF> positions = m_glyphs.positions(); |
| 164 | |
| 165 | const int maxGlyphs = (USHRT_MAX + 1) / 4; // 16384 |
| 166 | const int maxVertices = maxGlyphs * 4; // 65536 |
| 167 | const int maxIndexes = maxGlyphs * 6; // 98304 |
| 168 | |
| 169 | for (int i = 0; i < indexes.size(); ++i) { |
| 170 | const int glyphIndex = indexes.at(i); |
| 171 | const QPointF position = positions.at(i); |
| 172 | |
| 173 | // As we use UNSIGNED_SHORT indexing in the geometry, we overload the |
| 174 | // "glyphsInOtherNodes" concept as overflow for if there are more than |
| 175 | // 65536 (16384 * 4) vertices to render which would otherwise exceed |
| 176 | // the maximum index size. This will cause sub-nodes to be recursively |
| 177 | // created to handle any number of glyphs. |
| 178 | if (i >= maxGlyphs) { |
| 179 | glyphInfo.indexes.append(t: glyphIndex); |
| 180 | glyphInfo.positions.append(t: position); |
| 181 | continue; |
| 182 | } |
| 183 | } |
| 184 | |
| 185 | if (!glyphInfo.indexes.isEmpty()) { |
| 186 | QGlyphRun subNodeGlyphRun(m_glyphs); |
| 187 | subNodeGlyphRun.setGlyphIndexes(glyphInfo.indexes); |
| 188 | subNodeGlyphRun.setPositions(glyphInfo.positions); |
| 189 | |
| 190 | QSGDefaultGlyphNode *subNode = new QSGDefaultGlyphNode(m_context); |
| 191 | subNode->setGlyphNodeType(SubGlyphNode); |
| 192 | subNode->setColor(m_color); |
| 193 | subNode->setStyle(m_style); |
| 194 | subNode->setStyleColor(m_styleColor); |
| 195 | subNode->setGlyphs(position: m_position, glyphs: subNodeGlyphRun); |
| 196 | subNode->update(); |
| 197 | subNode->updateGeometry(); // we have to explicitly call this now as preprocess won't be called before it's rendered |
| 198 | appendChildNode(node: subNode); |
| 199 | |
| 200 | QSGGeometry *g = geometry(); |
| 201 | |
| 202 | QSGGeometry::TexturedPoint2D *vertexData = g->vertexDataAsTexturedPoint2D(); |
| 203 | quint16 *indexData = g->indexDataAsUShort(); |
| 204 | |
| 205 | QVector<QSGGeometry::TexturedPoint2D> tempVertexData(maxVertices); |
| 206 | QVector<quint16> tempIndexData(maxIndexes); |
| 207 | |
| 208 | for (int i = 0; i < maxGlyphs; i++) { |
| 209 | tempVertexData[i * 4 + 0] = vertexData[i * 4 + 0]; |
| 210 | tempVertexData[i * 4 + 1] = vertexData[i * 4 + 1]; |
| 211 | tempVertexData[i * 4 + 2] = vertexData[i * 4 + 2]; |
| 212 | tempVertexData[i * 4 + 3] = vertexData[i * 4 + 3]; |
| 213 | |
| 214 | tempIndexData[i * 6 + 0] = indexData[i * 6 + 0]; |
| 215 | tempIndexData[i * 6 + 1] = indexData[i * 6 + 1]; |
| 216 | tempIndexData[i * 6 + 2] = indexData[i * 6 + 2]; |
| 217 | tempIndexData[i * 6 + 3] = indexData[i * 6 + 3]; |
| 218 | tempIndexData[i * 6 + 4] = indexData[i * 6 + 4]; |
| 219 | tempIndexData[i * 6 + 5] = indexData[i * 6 + 5]; |
| 220 | } |
| 221 | |
| 222 | g->allocate(vertexCount: maxVertices, indexCount: maxIndexes); |
| 223 | vertexData = g->vertexDataAsTexturedPoint2D(); |
| 224 | indexData = g->indexDataAsUShort(); |
| 225 | |
| 226 | for (int i = 0; i < maxGlyphs; i++) { |
| 227 | vertexData[i * 4 + 0] = tempVertexData[i * 4 + 0]; |
| 228 | vertexData[i * 4 + 1] = tempVertexData[i * 4 + 1]; |
| 229 | vertexData[i * 4 + 2] = tempVertexData[i * 4 + 2]; |
| 230 | vertexData[i * 4 + 3] = tempVertexData[i * 4 + 3]; |
| 231 | |
| 232 | indexData[i * 6 + 0] = tempIndexData[i * 6 + 0]; |
| 233 | indexData[i * 6 + 1] = tempIndexData[i * 6 + 1]; |
| 234 | indexData[i * 6 + 2] = tempIndexData[i * 6 + 2]; |
| 235 | indexData[i * 6 + 3] = tempIndexData[i * 6 + 3]; |
| 236 | indexData[i * 6 + 4] = tempIndexData[i * 6 + 4]; |
| 237 | indexData[i * 6 + 5] = tempIndexData[i * 6 + 5]; |
| 238 | } |
| 239 | } |
| 240 | |
| 241 | m_dirtyGeometry = false; |
| 242 | } |
| 243 | |
| 244 | QT_END_NAMESPACE |
| 245 | |