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39 | |
40 | #include "qsgdefaultglyphnode_p.h" |
41 | #include "qsgdefaultglyphnode_p_p.h" |
42 | |
43 | #include <private/qrawfont_p.h> |
44 | |
45 | QT_BEGIN_NAMESPACE |
46 | |
47 | QSGDefaultGlyphNode::QSGDefaultGlyphNode(QSGRenderContext *context) |
48 | : m_context(context) |
49 | , m_glyphNodeType(RootGlyphNode) |
50 | , m_dirtyGeometry(false) |
51 | , m_preferredAntialiasingMode(DefaultAntialiasing) |
52 | { |
53 | setFlag(UsePreprocess); |
54 | } |
55 | |
56 | QSGDefaultGlyphNode::~QSGDefaultGlyphNode() |
57 | { |
58 | if (m_glyphNodeType == SubGlyphNode) |
59 | return; |
60 | |
61 | qDeleteAll(c: m_nodesToDelete); |
62 | m_nodesToDelete.clear(); |
63 | } |
64 | |
65 | void QSGDefaultGlyphNode::setPreferredAntialiasingMode(AntialiasingMode mode) |
66 | { |
67 | m_preferredAntialiasingMode = mode; |
68 | } |
69 | |
70 | void QSGDefaultGlyphNode::setMaterialColor(const QColor &color) |
71 | { |
72 | static_cast<QSGTextMaskMaterial *>(m_material)->setColor(color); |
73 | } |
74 | |
75 | void QSGDefaultGlyphNode::setGlyphs(const QPointF &position, const QGlyphRun &glyphs) |
76 | { |
77 | QSGBasicGlyphNode::setGlyphs(position, glyphs); |
78 | m_dirtyGeometry = true; |
79 | } |
80 | |
81 | void QSGDefaultGlyphNode::update() |
82 | { |
83 | QRawFont font = m_glyphs.rawFont(); |
84 | QMargins margins(0, 0, 0, 0); |
85 | |
86 | if (m_style == QQuickText::Normal) { |
87 | QFontEngine::GlyphFormat glyphFormat; |
88 | |
89 | // Don't try to override glyph format of color fonts |
90 | if (QRawFontPrivate::get(font)->fontEngine->glyphFormat == QFontEngine::Format_ARGB) { |
91 | glyphFormat = QFontEngine::Format_None; |
92 | } else { |
93 | switch (m_preferredAntialiasingMode) { |
94 | case GrayAntialiasing: |
95 | glyphFormat = QFontEngine::Format_A8; |
96 | break; |
97 | case HighQualitySubPixelAntialiasing: |
98 | case LowQualitySubPixelAntialiasing: |
99 | glyphFormat = QFontEngine::Format_A32; |
100 | break; |
101 | default: |
102 | glyphFormat = QFontEngine::Format_None; |
103 | break; |
104 | } |
105 | } |
106 | |
107 | m_material = new QSGTextMaskMaterial(m_context, QVector4D(m_color.redF(), m_color.greenF(), m_color.blueF(), m_color.alphaF()), font, glyphFormat); |
108 | } else if (m_style == QQuickText::Outline) { |
109 | QSGOutlinedTextMaterial *material = new QSGOutlinedTextMaterial(m_context, font); |
110 | material->setStyleColor(m_styleColor); |
111 | m_material = material; |
112 | margins = QMargins(1, 1, 1, 1); |
113 | } else { |
114 | QSGStyledTextMaterial *material = new QSGStyledTextMaterial(m_context, font); |
115 | if (m_style == QQuickText::Sunken) { |
116 | material->setStyleShift(QVector2D(0, -1)); |
117 | margins.setTop(1); |
118 | } else if (m_style == QQuickText::Raised) { |
119 | material->setStyleShift(QVector2D(0, 1)); |
120 | margins.setBottom(1); |
121 | } |
122 | material->setStyleColor(m_styleColor); |
123 | m_material = material; |
124 | } |
125 | |
126 | QSGTextMaskMaterial *textMaskMaterial = static_cast<QSGTextMaskMaterial *>(m_material); |
127 | textMaskMaterial->setColor(m_color); |
128 | |
129 | QRectF boundingRect; |
130 | textMaskMaterial->populate(position: m_position, glyphIndexes: m_glyphs.glyphIndexes(), glyphPositions: m_glyphs.positions(), geometry: geometry(), |
131 | boundingRect: &boundingRect, baseLine: &m_baseLine, margins); |
132 | setBoundingRect(boundingRect); |
133 | |
134 | setMaterial(m_material); |
135 | markDirty(bits: DirtyGeometry); |
136 | } |
137 | |
138 | void QSGDefaultGlyphNode::preprocess() |
139 | { |
140 | qDeleteAll(c: m_nodesToDelete); |
141 | m_nodesToDelete.clear(); |
142 | |
143 | if (m_dirtyGeometry) |
144 | updateGeometry(); |
145 | } |
146 | |
147 | void QSGDefaultGlyphNode::updateGeometry() |
148 | { |
149 | // Remove previously created sub glyph nodes |
150 | // We assume all the children are sub glyph nodes |
151 | QSGNode *subnode = firstChild(); |
152 | while (subnode) { |
153 | // We can't delete the node now as it might be in the preprocess list |
154 | // It will be deleted in the next preprocess |
155 | m_nodesToDelete.append(t: subnode); |
156 | subnode = subnode->nextSibling(); |
157 | } |
158 | removeAllChildNodes(); |
159 | |
160 | GlyphInfo glyphInfo; |
161 | |
162 | const QVector<quint32> indexes = m_glyphs.glyphIndexes(); |
163 | const QVector<QPointF> positions = m_glyphs.positions(); |
164 | |
165 | const int maxGlyphs = (USHRT_MAX + 1) / 4; // 16384 |
166 | const int maxVertices = maxGlyphs * 4; // 65536 |
167 | const int maxIndexes = maxGlyphs * 6; // 98304 |
168 | |
169 | for (int i = 0; i < indexes.size(); ++i) { |
170 | const int glyphIndex = indexes.at(i); |
171 | const QPointF position = positions.at(i); |
172 | |
173 | // As we use UNSIGNED_SHORT indexing in the geometry, we overload the |
174 | // "glyphsInOtherNodes" concept as overflow for if there are more than |
175 | // 65536 (16384 * 4) vertices to render which would otherwise exceed |
176 | // the maximum index size. This will cause sub-nodes to be recursively |
177 | // created to handle any number of glyphs. |
178 | if (i >= maxGlyphs) { |
179 | glyphInfo.indexes.append(t: glyphIndex); |
180 | glyphInfo.positions.append(t: position); |
181 | continue; |
182 | } |
183 | } |
184 | |
185 | if (!glyphInfo.indexes.isEmpty()) { |
186 | QGlyphRun subNodeGlyphRun(m_glyphs); |
187 | subNodeGlyphRun.setGlyphIndexes(glyphInfo.indexes); |
188 | subNodeGlyphRun.setPositions(glyphInfo.positions); |
189 | |
190 | QSGDefaultGlyphNode *subNode = new QSGDefaultGlyphNode(m_context); |
191 | subNode->setGlyphNodeType(SubGlyphNode); |
192 | subNode->setColor(m_color); |
193 | subNode->setStyle(m_style); |
194 | subNode->setStyleColor(m_styleColor); |
195 | subNode->setGlyphs(position: m_position, glyphs: subNodeGlyphRun); |
196 | subNode->update(); |
197 | subNode->updateGeometry(); // we have to explicitly call this now as preprocess won't be called before it's rendered |
198 | appendChildNode(node: subNode); |
199 | |
200 | QSGGeometry *g = geometry(); |
201 | |
202 | QSGGeometry::TexturedPoint2D *vertexData = g->vertexDataAsTexturedPoint2D(); |
203 | quint16 *indexData = g->indexDataAsUShort(); |
204 | |
205 | QVector<QSGGeometry::TexturedPoint2D> tempVertexData(maxVertices); |
206 | QVector<quint16> tempIndexData(maxIndexes); |
207 | |
208 | for (int i = 0; i < maxGlyphs; i++) { |
209 | tempVertexData[i * 4 + 0] = vertexData[i * 4 + 0]; |
210 | tempVertexData[i * 4 + 1] = vertexData[i * 4 + 1]; |
211 | tempVertexData[i * 4 + 2] = vertexData[i * 4 + 2]; |
212 | tempVertexData[i * 4 + 3] = vertexData[i * 4 + 3]; |
213 | |
214 | tempIndexData[i * 6 + 0] = indexData[i * 6 + 0]; |
215 | tempIndexData[i * 6 + 1] = indexData[i * 6 + 1]; |
216 | tempIndexData[i * 6 + 2] = indexData[i * 6 + 2]; |
217 | tempIndexData[i * 6 + 3] = indexData[i * 6 + 3]; |
218 | tempIndexData[i * 6 + 4] = indexData[i * 6 + 4]; |
219 | tempIndexData[i * 6 + 5] = indexData[i * 6 + 5]; |
220 | } |
221 | |
222 | g->allocate(vertexCount: maxVertices, indexCount: maxIndexes); |
223 | vertexData = g->vertexDataAsTexturedPoint2D(); |
224 | indexData = g->indexDataAsUShort(); |
225 | |
226 | for (int i = 0; i < maxGlyphs; i++) { |
227 | vertexData[i * 4 + 0] = tempVertexData[i * 4 + 0]; |
228 | vertexData[i * 4 + 1] = tempVertexData[i * 4 + 1]; |
229 | vertexData[i * 4 + 2] = tempVertexData[i * 4 + 2]; |
230 | vertexData[i * 4 + 3] = tempVertexData[i * 4 + 3]; |
231 | |
232 | indexData[i * 6 + 0] = tempIndexData[i * 6 + 0]; |
233 | indexData[i * 6 + 1] = tempIndexData[i * 6 + 1]; |
234 | indexData[i * 6 + 2] = tempIndexData[i * 6 + 2]; |
235 | indexData[i * 6 + 3] = tempIndexData[i * 6 + 3]; |
236 | indexData[i * 6 + 4] = tempIndexData[i * 6 + 4]; |
237 | indexData[i * 6 + 5] = tempIndexData[i * 6 + 5]; |
238 | } |
239 | } |
240 | |
241 | m_dirtyGeometry = false; |
242 | } |
243 | |
244 | QT_END_NAMESPACE |
245 | |