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39 | |
40 | #include "qsgdefaultrectanglenode_p.h" |
41 | #include "qsgflatcolormaterial.h" |
42 | |
43 | QT_BEGIN_NAMESPACE |
44 | |
45 | // Unlike our predecessor, QSGSimpleRectNode, use QSGVertexColorMaterial |
46 | // instead of Flat in order to allow better batching in the renderer. |
47 | |
48 | QSGDefaultRectangleNode::QSGDefaultRectangleNode() |
49 | : m_geometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), 4) |
50 | { |
51 | QSGGeometry::updateColoredRectGeometry(g: &m_geometry, rect: QRectF()); |
52 | setMaterial(&m_material); |
53 | setGeometry(&m_geometry); |
54 | setColor(QColor(255, 255, 255)); |
55 | #ifdef QSG_RUNTIME_DESCRIPTION |
56 | qsgnode_set_description(node: this, description: QLatin1String("rectangle" )); |
57 | #endif |
58 | } |
59 | |
60 | void QSGDefaultRectangleNode::setRect(const QRectF &rect) |
61 | { |
62 | QSGGeometry::updateColoredRectGeometry(g: &m_geometry, rect); |
63 | markDirty(bits: QSGNode::DirtyGeometry); |
64 | } |
65 | |
66 | QRectF QSGDefaultRectangleNode::rect() const |
67 | { |
68 | const QSGGeometry::ColoredPoint2D *pts = m_geometry.vertexDataAsColoredPoint2D(); |
69 | return QRectF(pts[0].x, |
70 | pts[0].y, |
71 | pts[3].x - pts[0].x, |
72 | pts[3].y - pts[0].y); |
73 | } |
74 | |
75 | void QSGDefaultRectangleNode::setColor(const QColor &color) |
76 | { |
77 | if (color != m_color) { |
78 | m_color = color; |
79 | QSGGeometry::ColoredPoint2D *pts = m_geometry.vertexDataAsColoredPoint2D(); |
80 | for (int i = 0; i < 4; ++i) { |
81 | pts[i].r = uchar(qRound(d: m_color.redF() * m_color.alphaF() * 255)); |
82 | pts[i].g = uchar(qRound(d: m_color.greenF() * m_color.alphaF() * 255)); |
83 | pts[i].b = uchar(qRound(d: m_color.blueF() * m_color.alphaF() * 255)); |
84 | pts[i].a = uchar(qRound(d: m_color.alphaF() * 255)); |
85 | } |
86 | markDirty(bits: QSGNode::DirtyGeometry); |
87 | } |
88 | } |
89 | |
90 | QColor QSGDefaultRectangleNode::color() const |
91 | { |
92 | return m_color; |
93 | } |
94 | |
95 | QT_END_NAMESPACE |
96 | |