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39
40#ifndef QSGIMAGENODE_H
41#define QSGIMAGENODE_H
42
43#include <QtQuick/qsgnode.h>
44#include <QtQuick/qsgtexture.h>
45
46QT_BEGIN_NAMESPACE
47
48class Q_QUICK_EXPORT QSGImageNode : public QSGGeometryNode
49{
50public:
51 ~QSGImageNode() override = default;
52
53 virtual void setRect(const QRectF &rect) = 0;
54 inline void setRect(qreal x, qreal y, qreal w, qreal h) { setRect(QRectF(x, y, w, h)); }
55 virtual QRectF rect() const = 0;
56
57 virtual void setSourceRect(const QRectF &r) = 0;
58 inline void setSourceRect(qreal x, qreal y, qreal w, qreal h) { setSourceRect(QRectF(x, y, w, h)); }
59 virtual QRectF sourceRect() const = 0;
60
61 virtual void setTexture(QSGTexture *texture) = 0;
62 virtual QSGTexture *texture() const = 0;
63
64 virtual void setFiltering(QSGTexture::Filtering filtering) = 0;
65 virtual QSGTexture::Filtering filtering() const = 0;
66
67 virtual void setMipmapFiltering(QSGTexture::Filtering filtering) = 0;
68 virtual QSGTexture::Filtering mipmapFiltering() const = 0;
69
70 // ### Qt6: Add anisotropy support here, and possibly a virtual hook or another mean to extend this class.
71
72 enum TextureCoordinatesTransformFlag {
73 NoTransform = 0x00,
74 MirrorHorizontally = 0x01,
75 MirrorVertically = 0x02
76 };
77 Q_DECLARE_FLAGS(TextureCoordinatesTransformMode, TextureCoordinatesTransformFlag)
78
79 virtual void setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode) = 0;
80 virtual TextureCoordinatesTransformMode textureCoordinatesTransform() const = 0;
81
82 virtual void setOwnsTexture(bool owns) = 0;
83 virtual bool ownsTexture() const = 0;
84
85 static void rebuildGeometry(QSGGeometry *g,
86 QSGTexture *texture,
87 const QRectF &rect,
88 QRectF sourceRect,
89 TextureCoordinatesTransformMode texCoordMode);
90};
91
92Q_DECLARE_OPERATORS_FOR_FLAGS(QSGImageNode::TextureCoordinatesTransformMode)
93
94QT_END_NAMESPACE
95
96#endif // QSGIMAGENODE_H
97

source code of qtdeclarative/src/quick/scenegraph/util/qsgimagenode.h