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| 39 | |
| 40 | #include "qsgninepatchnode.h" |
| 41 | |
| 42 | QT_BEGIN_NAMESPACE |
| 43 | |
| 44 | /*! |
| 45 | \class QSGNinePatchNode |
| 46 | \inmodule QtQuick |
| 47 | \since 5.8 |
| 48 | \internal |
| 49 | */ |
| 50 | |
| 51 | /*! |
| 52 | \fn void QSGNinePatchNode::setTexture(QSGTexture *texture) |
| 53 | \internal |
| 54 | */ |
| 55 | |
| 56 | /*! |
| 57 | \fn void QSGNinePatchNode::setBounds(const QRectF &bounds) |
| 58 | \internal |
| 59 | */ |
| 60 | |
| 61 | /*! |
| 62 | \fn void QSGNinePatchNode::setDevicePixelRatio(qreal ratio) |
| 63 | \internal |
| 64 | */ |
| 65 | |
| 66 | /*! |
| 67 | \fn void QSGNinePatchNode::setPadding(qreal left, qreal top, qreal right, qreal bottom) |
| 68 | \internal |
| 69 | */ |
| 70 | |
| 71 | |
| 72 | /*! |
| 73 | \fn void QSGNinePatchNode::update() |
| 74 | \internal |
| 75 | */ |
| 76 | |
| 77 | void QSGNinePatchNode::rebuildGeometry(QSGTexture *texture, QSGGeometry *geometry, const QVector4D &padding, |
| 78 | const QRectF &bounds, qreal dpr) |
| 79 | { |
| 80 | if (padding.x() <= 0 && padding.y() <= 0 && padding.z() <= 0 && padding.w() <= 0) { |
| 81 | geometry->allocate(vertexCount: 4, indexCount: 0); |
| 82 | QSGGeometry::updateTexturedRectGeometry(g: geometry, rect: bounds, sourceRect: texture->normalizedTextureSubRect()); |
| 83 | return; |
| 84 | } |
| 85 | |
| 86 | QRectF tc = texture->normalizedTextureSubRect(); |
| 87 | QSize ts = texture->textureSize(); |
| 88 | ts.setHeight(ts.height() / dpr); |
| 89 | ts.setWidth(ts.width() / dpr); |
| 90 | |
| 91 | qreal invtw = tc.width() / ts.width(); |
| 92 | qreal invth = tc.height() / ts.height(); |
| 93 | |
| 94 | struct Coord { qreal p; qreal t; }; |
| 95 | Coord cx[4] = { { .p: bounds.left(), .t: tc.left() }, |
| 96 | { .p: bounds.left() + padding.x(), .t: tc.left() + padding.x() * invtw }, |
| 97 | { .p: bounds.right() - padding.z(), .t: tc.right() - padding.z() * invtw }, |
| 98 | { .p: bounds.right(), .t: tc.right() } |
| 99 | }; |
| 100 | Coord cy[4] = { { .p: bounds.top(), .t: tc.top() }, |
| 101 | { .p: bounds.top() + padding.y(), .t: tc.top() + padding.y() * invth }, |
| 102 | { .p: bounds.bottom() - padding.w(), .t: tc.bottom() - padding.w() * invth }, |
| 103 | { .p: bounds.bottom(), .t: tc.bottom() } |
| 104 | }; |
| 105 | |
| 106 | geometry->allocate(vertexCount: 16, indexCount: 28); |
| 107 | QSGGeometry::TexturedPoint2D *v = geometry->vertexDataAsTexturedPoint2D(); |
| 108 | for (int y = 0; y < 4; ++y) { |
| 109 | for (int x = 0; x < 4; ++x) { |
| 110 | v->set(nx: cx[x].p, ny: cy[y].p, ntx: cx[x].t, nty: cy[y].t); |
| 111 | ++v; |
| 112 | } |
| 113 | } |
| 114 | |
| 115 | quint16 *i = geometry->indexDataAsUShort(); |
| 116 | for (int r = 0; r < 3; ++r) { |
| 117 | if (r > 0) |
| 118 | *i++ = 4 * r; |
| 119 | for (int c = 0; c < 4; ++c) { |
| 120 | i[0] = 4 * r + c; |
| 121 | i[1] = 4 * r + c + 4; |
| 122 | i += 2; |
| 123 | } |
| 124 | if (r < 2) |
| 125 | *i++ = 4 * r + 3 + 4; |
| 126 | } |
| 127 | } |
| 128 | |
| 129 | QT_END_NAMESPACE |
| 130 | |