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| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
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| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qsgninepatchnode.h" | 
| 41 |  | 
| 42 | QT_BEGIN_NAMESPACE | 
| 43 |  | 
| 44 | /*! | 
| 45 |   \class QSGNinePatchNode | 
| 46 |   \inmodule QtQuick | 
| 47 |   \since 5.8 | 
| 48 |   \internal | 
| 49 |  */ | 
| 50 |  | 
| 51 | /*! | 
| 52 |     \fn void QSGNinePatchNode::setTexture(QSGTexture *texture) | 
| 53 |     \internal | 
| 54 |  */ | 
| 55 |  | 
| 56 | /*! | 
| 57 |     \fn void QSGNinePatchNode::setBounds(const QRectF &bounds) | 
| 58 |     \internal | 
| 59 |  */ | 
| 60 |  | 
| 61 | /*! | 
| 62 |     \fn void QSGNinePatchNode::setDevicePixelRatio(qreal ratio) | 
| 63 |     \internal | 
| 64 |  */ | 
| 65 |  | 
| 66 | /*! | 
| 67 |     \fn void QSGNinePatchNode::setPadding(qreal left, qreal top, qreal right, qreal bottom) | 
| 68 |     \internal | 
| 69 |  */ | 
| 70 |  | 
| 71 |  | 
| 72 | /*! | 
| 73 |     \fn void QSGNinePatchNode::update() | 
| 74 |     \internal | 
| 75 |  */ | 
| 76 |  | 
| 77 | void QSGNinePatchNode::rebuildGeometry(QSGTexture *texture, QSGGeometry *geometry, const QVector4D &padding, | 
| 78 |                                        const QRectF &bounds, qreal dpr) | 
| 79 | { | 
| 80 |     if (padding.x() <= 0 && padding.y() <= 0 && padding.z() <= 0 && padding.w() <= 0) { | 
| 81 |         geometry->allocate(vertexCount: 4, indexCount: 0); | 
| 82 |         QSGGeometry::updateTexturedRectGeometry(g: geometry, rect: bounds, sourceRect: texture->normalizedTextureSubRect()); | 
| 83 |         return; | 
| 84 |     } | 
| 85 |  | 
| 86 |     QRectF tc = texture->normalizedTextureSubRect(); | 
| 87 |     QSize ts = texture->textureSize(); | 
| 88 |     ts.setHeight(ts.height() / dpr); | 
| 89 |     ts.setWidth(ts.width() / dpr); | 
| 90 |  | 
| 91 |     qreal invtw = tc.width() / ts.width(); | 
| 92 |     qreal invth = tc.height() / ts.height(); | 
| 93 |  | 
| 94 |     struct Coord { qreal p; qreal t; }; | 
| 95 |     Coord cx[4] = { { .p: bounds.left(), .t: tc.left() }, | 
| 96 |                     { .p: bounds.left() + padding.x(), .t: tc.left() + padding.x() * invtw }, | 
| 97 |                     { .p: bounds.right() - padding.z(), .t: tc.right() - padding.z() * invtw }, | 
| 98 |                     { .p: bounds.right(), .t: tc.right() } | 
| 99 |                   }; | 
| 100 |     Coord cy[4] = { { .p: bounds.top(), .t: tc.top() }, | 
| 101 |                     { .p: bounds.top() + padding.y(), .t: tc.top() + padding.y() * invth }, | 
| 102 |                     { .p: bounds.bottom() - padding.w(), .t: tc.bottom() - padding.w() * invth }, | 
| 103 |                     { .p: bounds.bottom(), .t: tc.bottom() } | 
| 104 |                   }; | 
| 105 |  | 
| 106 |     geometry->allocate(vertexCount: 16, indexCount: 28); | 
| 107 |     QSGGeometry::TexturedPoint2D *v = geometry->vertexDataAsTexturedPoint2D(); | 
| 108 |     for (int y = 0; y < 4; ++y) { | 
| 109 |         for (int x = 0; x < 4; ++x) { | 
| 110 |             v->set(nx: cx[x].p, ny: cy[y].p, ntx: cx[x].t, nty: cy[y].t); | 
| 111 |             ++v; | 
| 112 |         } | 
| 113 |     } | 
| 114 |  | 
| 115 |     quint16 *i = geometry->indexDataAsUShort(); | 
| 116 |     for (int r = 0; r < 3; ++r) { | 
| 117 |         if (r > 0) | 
| 118 |             *i++ = 4 * r; | 
| 119 |         for (int c = 0; c < 4; ++c) { | 
| 120 |             i[0] = 4 * r + c; | 
| 121 |             i[1] = 4 * r + c + 4; | 
| 122 |             i += 2; | 
| 123 |         } | 
| 124 |         if (r < 2) | 
| 125 |             *i++ = 4 * r + 3 + 4; | 
| 126 |     } | 
| 127 | } | 
| 128 |  | 
| 129 | QT_END_NAMESPACE | 
| 130 |  |