| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
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| 12 | ** Software or, alternatively, in accordance with the terms contained in |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qquickanimationcontroller_p.h" |
| 41 | #include <QtQml/qqmlinfo.h> |
| 42 | #include <private/qqmlengine_p.h> |
| 43 | |
| 44 | QT_BEGIN_NAMESPACE |
| 45 | |
| 46 | |
| 47 | class QQuickAnimationControllerPrivate : public QObjectPrivate, QAnimationJobChangeListener |
| 48 | { |
| 49 | Q_DECLARE_PUBLIC(QQuickAnimationController) |
| 50 | public: |
| 51 | QQuickAnimationControllerPrivate() |
| 52 | : progress(0.0), animation(nullptr), animationInstance(nullptr), finalized(false) {} |
| 53 | void animationFinished(QAbstractAnimationJob *job) override; |
| 54 | void animationCurrentTimeChanged(QAbstractAnimationJob *job, int currentTime) override; |
| 55 | |
| 56 | |
| 57 | qreal progress; |
| 58 | QQuickAbstractAnimation *animation; |
| 59 | QAbstractAnimationJob *animationInstance; |
| 60 | bool finalized:1; |
| 61 | |
| 62 | }; |
| 63 | |
| 64 | void QQuickAnimationControllerPrivate::animationFinished(QAbstractAnimationJob *job) |
| 65 | { |
| 66 | Q_Q(QQuickAnimationController); |
| 67 | Q_ASSERT(animationInstance && animationInstance == job); |
| 68 | Q_UNUSED(job); |
| 69 | |
| 70 | animationInstance->removeAnimationChangeListener(listener: this, QAbstractAnimationJob::Completion | QAbstractAnimationJob::CurrentTime); |
| 71 | |
| 72 | if (animationInstance->direction() == QAbstractAnimationJob::Forward && progress != 1) { |
| 73 | progress = 1; |
| 74 | emit q->progressChanged(); |
| 75 | } else if (animationInstance->direction() == QAbstractAnimationJob::Backward && progress != 0) { |
| 76 | progress = 0; |
| 77 | emit q->progressChanged(); |
| 78 | } |
| 79 | |
| 80 | } |
| 81 | |
| 82 | void QQuickAnimationControllerPrivate::animationCurrentTimeChanged(QAbstractAnimationJob *job, int currentTime) |
| 83 | { |
| 84 | Q_Q(QQuickAnimationController); |
| 85 | Q_ASSERT(animationInstance && animationInstance == job); |
| 86 | Q_UNUSED(job); |
| 87 | const qreal newProgress = currentTime * 1.0 / animationInstance->duration(); |
| 88 | if (progress != newProgress) { |
| 89 | progress = newProgress; |
| 90 | emit q->progressChanged(); |
| 91 | } |
| 92 | } |
| 93 | |
| 94 | /*! |
| 95 | \qmltype AnimationController |
| 96 | \instantiates QQuickAnimationController |
| 97 | \inqmlmodule QtQuick |
| 98 | \ingroup qtquick-animation-control |
| 99 | \brief Enables manual control of animations. |
| 100 | |
| 101 | Normally animations are driven by an internal timer, but the AnimationController |
| 102 | allows the given \a animation to be driven by a \a progress value explicitly. |
| 103 | */ |
| 104 | |
| 105 | |
| 106 | QQuickAnimationController::QQuickAnimationController(QObject *parent) |
| 107 | : QObject(*(new QQuickAnimationControllerPrivate), parent) |
| 108 | { |
| 109 | } |
| 110 | |
| 111 | QQuickAnimationController::~QQuickAnimationController() |
| 112 | { |
| 113 | Q_D(QQuickAnimationController); |
| 114 | delete d->animationInstance; |
| 115 | } |
| 116 | |
| 117 | /*! |
| 118 | \qmlproperty real QtQuick::AnimationController::progress |
| 119 | This property holds the animation progress value. |
| 120 | |
| 121 | The valid \c progress value is 0.0 to 1.0, setting values less than 0 will be converted to 0, |
| 122 | setting values great than 1 will be converted to 1. |
| 123 | */ |
| 124 | qreal QQuickAnimationController::progress() const |
| 125 | { |
| 126 | Q_D(const QQuickAnimationController); |
| 127 | return d->progress; |
| 128 | } |
| 129 | |
| 130 | void QQuickAnimationController::setProgress(qreal progress) |
| 131 | { |
| 132 | Q_D(QQuickAnimationController); |
| 133 | progress = qBound(min: qreal(0), val: progress, max: qreal(1)); |
| 134 | |
| 135 | if (progress != d->progress) { |
| 136 | d->progress = progress; |
| 137 | updateProgress(); |
| 138 | emit progressChanged(); |
| 139 | } |
| 140 | } |
| 141 | |
| 142 | /*! |
| 143 | \qmlproperty Animation QtQuick::AnimationController::animation |
| 144 | \default |
| 145 | |
| 146 | This property holds the animation to be controlled by the AnimationController. |
| 147 | |
| 148 | Note:An animation controlled by AnimationController will always have its |
| 149 | \c running and \c paused properties set to true. It can not be manually |
| 150 | started or stopped (much like an animation in a Behavior can not be manually started or stopped). |
| 151 | */ |
| 152 | QQuickAbstractAnimation *QQuickAnimationController::animation() const |
| 153 | { |
| 154 | Q_D(const QQuickAnimationController); |
| 155 | return d->animation; |
| 156 | } |
| 157 | |
| 158 | void QQuickAnimationController::classBegin() |
| 159 | { |
| 160 | QQmlEnginePrivate *engPriv = QQmlEnginePrivate::get(e: qmlEngine(this)); |
| 161 | engPriv->registerFinalizeCallback(obj: this, index: this->metaObject()->indexOfSlot(slot: "componentFinalized()" )); |
| 162 | } |
| 163 | |
| 164 | |
| 165 | void QQuickAnimationController::setAnimation(QQuickAbstractAnimation *animation) |
| 166 | { |
| 167 | Q_D(QQuickAnimationController); |
| 168 | |
| 169 | if (animation != d->animation) { |
| 170 | if (animation) { |
| 171 | if (animation->userControlDisabled()) { |
| 172 | qmlWarning(me: this) << "QQuickAnimationController::setAnimation: the animation is controlled by others, can't be used in AnimationController." ; |
| 173 | return; |
| 174 | } |
| 175 | animation->setDisableUserControl(); |
| 176 | } |
| 177 | |
| 178 | if (d->animation) |
| 179 | d->animation->setEnableUserControl(); |
| 180 | |
| 181 | d->animation = animation; |
| 182 | reload(); |
| 183 | emit animationChanged(); |
| 184 | } |
| 185 | } |
| 186 | |
| 187 | /*! |
| 188 | \qmlmethod QtQuick::AnimationController::reload() |
| 189 | \brief Reloads the animation properties |
| 190 | |
| 191 | If the animation properties changed, calling this method to reload the animation definations. |
| 192 | */ |
| 193 | void QQuickAnimationController::reload() |
| 194 | { |
| 195 | Q_D(QQuickAnimationController); |
| 196 | if (!d->finalized) |
| 197 | return; |
| 198 | |
| 199 | if (!d->animation) { |
| 200 | d->animationInstance = nullptr; |
| 201 | } else { |
| 202 | QQuickStateActions actions; |
| 203 | QQmlProperties properties; |
| 204 | QAbstractAnimationJob *oldInstance = d->animationInstance; |
| 205 | d->animationInstance = d->animation->transition(actions, modified&: properties, direction: QQuickAbstractAnimation::Forward); |
| 206 | if (oldInstance && oldInstance != d->animationInstance) |
| 207 | delete oldInstance; |
| 208 | if (d->animationInstance) { |
| 209 | d->animationInstance->setLoopCount(1); |
| 210 | d->animationInstance->setDisableUserControl(); |
| 211 | d->animationInstance->start(); |
| 212 | d->animationInstance->pause(); |
| 213 | updateProgress(); |
| 214 | } |
| 215 | } |
| 216 | } |
| 217 | |
| 218 | void QQuickAnimationController::updateProgress() |
| 219 | { |
| 220 | Q_D(QQuickAnimationController); |
| 221 | if (!d->animationInstance) |
| 222 | return; |
| 223 | |
| 224 | d->animationInstance->setDisableUserControl(); |
| 225 | d->animationInstance->start(); |
| 226 | QQmlAnimationTimer::instance()->unregisterAnimation(animation: d->animationInstance); |
| 227 | d->animationInstance->setCurrentTime(d->progress * d->animationInstance->duration()); |
| 228 | } |
| 229 | |
| 230 | void QQuickAnimationController::componentFinalized() |
| 231 | { |
| 232 | Q_D(QQuickAnimationController); |
| 233 | d->finalized = true; |
| 234 | reload(); |
| 235 | } |
| 236 | |
| 237 | /*! |
| 238 | \qmlmethod QtQuick::AnimationController::completeToBeginning() |
| 239 | \brief Finishes running the controlled animation in a backwards direction. |
| 240 | |
| 241 | After calling this method, the animation runs normally from the current progress point |
| 242 | in a backwards direction to the beginning state. |
| 243 | |
| 244 | The animation controller's progress value will be automatically updated while the animation is running. |
| 245 | |
| 246 | \sa completeToEnd(), progress |
| 247 | */ |
| 248 | void QQuickAnimationController::completeToBeginning() |
| 249 | { |
| 250 | Q_D(QQuickAnimationController); |
| 251 | if (!d->animationInstance) |
| 252 | return; |
| 253 | |
| 254 | if (d->progress == 0) |
| 255 | return; |
| 256 | |
| 257 | d->animationInstance->addAnimationChangeListener(listener: d, QAbstractAnimationJob::Completion | QAbstractAnimationJob::CurrentTime); |
| 258 | d->animationInstance->setDirection(QAbstractAnimationJob::Backward); |
| 259 | |
| 260 | //Disable and then enable user control to trigger the animation instance's state change |
| 261 | d->animationInstance->setDisableUserControl(); |
| 262 | d->animationInstance->setEnableUserControl(); |
| 263 | d->animationInstance->start(); |
| 264 | } |
| 265 | |
| 266 | /*! |
| 267 | \qmlmethod QtQuick::AnimationController::completeToEnd() |
| 268 | \brief Finishes running the controlled animation in a forwards direction. |
| 269 | |
| 270 | After calling this method, the animation runs normally from the current progress point |
| 271 | in a forwards direction to the end state. |
| 272 | |
| 273 | The animation controller's progress value will be automatically updated while the animation is running. |
| 274 | |
| 275 | \sa completeToBeginning(), progress |
| 276 | */ |
| 277 | void QQuickAnimationController::completeToEnd() |
| 278 | { |
| 279 | Q_D(QQuickAnimationController); |
| 280 | if (!d->animationInstance) |
| 281 | return; |
| 282 | |
| 283 | if (d->progress == 1) |
| 284 | return; |
| 285 | |
| 286 | d->animationInstance->addAnimationChangeListener(listener: d, QAbstractAnimationJob::Completion | QAbstractAnimationJob::CurrentTime); |
| 287 | d->animationInstance->setDirection(QAbstractAnimationJob::Forward); |
| 288 | |
| 289 | //Disable and then enable user control to trigger the animation instance's state change |
| 290 | d->animationInstance->setDisableUserControl(); |
| 291 | d->animationInstance->setEnableUserControl(); |
| 292 | d->animationInstance->start(); |
| 293 | } |
| 294 | |
| 295 | |
| 296 | |
| 297 | QT_END_NAMESPACE |
| 298 | |
| 299 | |
| 300 | #include "moc_qquickanimationcontroller_p.cpp" |
| 301 | |