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| 39 | |
| 40 | #include "qquickspringanimation_p.h" |
| 41 | |
| 42 | #include "qquickanimation_p_p.h" |
| 43 | #include <private/qqmlproperty_p.h> |
| 44 | #include "private/qcontinuinganimationgroupjob_p.h" |
| 45 | |
| 46 | #include <QtCore/qdebug.h> |
| 47 | |
| 48 | #include <private/qobject_p.h> |
| 49 | |
| 50 | #include <cmath> |
| 51 | |
| 52 | #define DELAY_STOP_TIMER_INTERVAL 32 |
| 53 | |
| 54 | QT_BEGIN_NAMESPACE |
| 55 | |
| 56 | class QQuickSpringAnimationPrivate; |
| 57 | class Q_AUTOTEST_EXPORT QSpringAnimation : public QAbstractAnimationJob |
| 58 | { |
| 59 | Q_DISABLE_COPY(QSpringAnimation) |
| 60 | public: |
| 61 | QSpringAnimation(QQuickSpringAnimationPrivate * = nullptr); |
| 62 | |
| 63 | ~QSpringAnimation(); |
| 64 | int duration() const override; |
| 65 | void restart(); |
| 66 | void init(); |
| 67 | |
| 68 | qreal currentValue; |
| 69 | qreal to; |
| 70 | qreal velocity; |
| 71 | int startTime; |
| 72 | int dura; |
| 73 | int lastTime; |
| 74 | int stopTime; |
| 75 | enum Mode { |
| 76 | Track, |
| 77 | Velocity, |
| 78 | Spring |
| 79 | }; |
| 80 | Mode mode; |
| 81 | QQmlProperty target; |
| 82 | |
| 83 | qreal velocityms; |
| 84 | qreal maxVelocity; |
| 85 | qreal mass; |
| 86 | qreal spring; |
| 87 | qreal damping; |
| 88 | qreal epsilon; |
| 89 | qreal modulus; |
| 90 | |
| 91 | bool useMass : 1; |
| 92 | bool haveModulus : 1; |
| 93 | bool skipUpdate : 1; |
| 94 | typedef QHash<QQmlProperty, QSpringAnimation*> ActiveAnimationHash; |
| 95 | typedef ActiveAnimationHash::Iterator ActiveAnimationHashIt; |
| 96 | |
| 97 | void clearTemplate() { animationTemplate = nullptr; } |
| 98 | |
| 99 | protected: |
| 100 | void updateCurrentTime(int time) override; |
| 101 | void updateState(QAbstractAnimationJob::State, QAbstractAnimationJob::State) override; |
| 102 | void debugAnimation(QDebug d) const override; |
| 103 | |
| 104 | private: |
| 105 | QQuickSpringAnimationPrivate *animationTemplate; |
| 106 | }; |
| 107 | |
| 108 | class QQuickSpringAnimationPrivate : public QQuickPropertyAnimationPrivate |
| 109 | { |
| 110 | Q_DECLARE_PUBLIC(QQuickSpringAnimation) |
| 111 | public: |
| 112 | QQuickSpringAnimationPrivate() |
| 113 | : QQuickPropertyAnimationPrivate() |
| 114 | , velocityms(0) |
| 115 | , maxVelocity(0) |
| 116 | , mass(1.0) |
| 117 | , spring(0.) |
| 118 | , damping(0.) |
| 119 | , epsilon(0.01) |
| 120 | , modulus(0.0) |
| 121 | , useMass(false) |
| 122 | , haveModulus(false) |
| 123 | , mode(QSpringAnimation::Track) |
| 124 | { elapsed.start(); } |
| 125 | |
| 126 | void updateMode(); |
| 127 | qreal velocityms; |
| 128 | qreal maxVelocity; |
| 129 | qreal mass; |
| 130 | qreal spring; |
| 131 | qreal damping; |
| 132 | qreal epsilon; |
| 133 | qreal modulus; |
| 134 | |
| 135 | bool useMass : 1; |
| 136 | bool haveModulus : 1; |
| 137 | QSpringAnimation::Mode mode; |
| 138 | |
| 139 | QSpringAnimation::ActiveAnimationHash activeAnimations; |
| 140 | QElapsedTimer elapsed; |
| 141 | }; |
| 142 | |
| 143 | QSpringAnimation::QSpringAnimation(QQuickSpringAnimationPrivate *priv) |
| 144 | : QAbstractAnimationJob() |
| 145 | , currentValue(0) |
| 146 | , to(0) |
| 147 | , velocity(0) |
| 148 | , startTime(0) |
| 149 | , dura(0) |
| 150 | , lastTime(0) |
| 151 | , stopTime(-1) |
| 152 | , mode(Track) |
| 153 | , velocityms(0) |
| 154 | , maxVelocity(0) |
| 155 | , mass(1.0) |
| 156 | , spring(0.) |
| 157 | , damping(0.) |
| 158 | , epsilon(0.01) |
| 159 | , modulus(0.0) |
| 160 | , useMass(false) |
| 161 | , haveModulus(false) |
| 162 | , skipUpdate(false) |
| 163 | , animationTemplate(priv) |
| 164 | { |
| 165 | } |
| 166 | |
| 167 | QSpringAnimation::~QSpringAnimation() |
| 168 | { |
| 169 | if (animationTemplate) { |
| 170 | if (target.object()) { |
| 171 | ActiveAnimationHashIt it = animationTemplate->activeAnimations.find(key: target); |
| 172 | if (it != animationTemplate->activeAnimations.end() && it.value() == this) |
| 173 | animationTemplate->activeAnimations.erase(it); |
| 174 | } else { |
| 175 | //target is no longer valid, need to search linearly |
| 176 | for (ActiveAnimationHashIt it = animationTemplate->activeAnimations.begin(); it != animationTemplate->activeAnimations.end(); ++it) { |
| 177 | if (it.value() == this) { |
| 178 | animationTemplate->activeAnimations.erase(it); |
| 179 | break; |
| 180 | } |
| 181 | } |
| 182 | } |
| 183 | } |
| 184 | } |
| 185 | |
| 186 | int QSpringAnimation::duration() const |
| 187 | { |
| 188 | return -1; |
| 189 | } |
| 190 | |
| 191 | void QSpringAnimation::restart() |
| 192 | { |
| 193 | if (isRunning() || (stopTime != -1 && (animationTemplate->elapsed.elapsed() - stopTime) < DELAY_STOP_TIMER_INTERVAL)) { |
| 194 | skipUpdate = true; |
| 195 | init(); |
| 196 | } else { |
| 197 | skipUpdate = false; |
| 198 | //init() will be triggered when group starts |
| 199 | } |
| 200 | } |
| 201 | |
| 202 | void QSpringAnimation::init() |
| 203 | { |
| 204 | lastTime = startTime = 0; |
| 205 | stopTime = -1; |
| 206 | } |
| 207 | |
| 208 | void QSpringAnimation::updateCurrentTime(int time) |
| 209 | { |
| 210 | if (skipUpdate) { |
| 211 | skipUpdate = false; |
| 212 | return; |
| 213 | } |
| 214 | |
| 215 | if (mode == Track) { |
| 216 | stop(); |
| 217 | return; |
| 218 | } |
| 219 | |
| 220 | int elapsed = time - lastTime; |
| 221 | |
| 222 | if (!elapsed) |
| 223 | return; |
| 224 | |
| 225 | int count = elapsed / 16; |
| 226 | |
| 227 | if (mode == Spring) { |
| 228 | if (elapsed < 16) // capped at 62fps. |
| 229 | return; |
| 230 | lastTime = time - (elapsed - count * 16); |
| 231 | } else { |
| 232 | lastTime = time; |
| 233 | } |
| 234 | |
| 235 | qreal srcVal = to; |
| 236 | |
| 237 | bool stopped = false; |
| 238 | |
| 239 | if (haveModulus) { |
| 240 | currentValue = fmod(x: currentValue, y: modulus); |
| 241 | srcVal = fmod(x: srcVal, y: modulus); |
| 242 | } |
| 243 | if (mode == Spring) { |
| 244 | // Real men solve the spring DEs using RK4. |
| 245 | // We'll do something much simpler which gives a result that looks fine. |
| 246 | for (int i = 0; i < count; ++i) { |
| 247 | qreal diff = srcVal - currentValue; |
| 248 | if (haveModulus && qAbs(t: diff) > modulus / 2) { |
| 249 | if (diff < 0) |
| 250 | diff += modulus; |
| 251 | else |
| 252 | diff -= modulus; |
| 253 | } |
| 254 | if (useMass) |
| 255 | velocity = velocity + (spring * diff - damping * velocity) / mass; |
| 256 | else |
| 257 | velocity = velocity + spring * diff - damping * velocity; |
| 258 | if (maxVelocity > 0.) { |
| 259 | // limit velocity |
| 260 | if (velocity > maxVelocity) |
| 261 | velocity = maxVelocity; |
| 262 | else if (velocity < -maxVelocity) |
| 263 | velocity = -maxVelocity; |
| 264 | } |
| 265 | currentValue += velocity * 16.0 / 1000.0; |
| 266 | if (haveModulus) { |
| 267 | currentValue = fmod(x: currentValue, y: modulus); |
| 268 | if (currentValue < 0.0) |
| 269 | currentValue += modulus; |
| 270 | } |
| 271 | } |
| 272 | if (qAbs(t: velocity) < epsilon && qAbs(t: srcVal - currentValue) < epsilon) { |
| 273 | velocity = 0.0; |
| 274 | currentValue = srcVal; |
| 275 | stopped = true; |
| 276 | } |
| 277 | } else { |
| 278 | qreal moveBy = elapsed * velocityms; |
| 279 | qreal diff = srcVal - currentValue; |
| 280 | if (haveModulus && qAbs(t: diff) > modulus / 2) { |
| 281 | if (diff < 0) |
| 282 | diff += modulus; |
| 283 | else |
| 284 | diff -= modulus; |
| 285 | } |
| 286 | if (diff > 0) { |
| 287 | currentValue += moveBy; |
| 288 | if (haveModulus) |
| 289 | currentValue = std::fmod(x: currentValue, y: modulus); |
| 290 | } else { |
| 291 | currentValue -= moveBy; |
| 292 | if (haveModulus && currentValue < 0.0) |
| 293 | currentValue = std::fmod(x: currentValue, y: modulus) + modulus; |
| 294 | } |
| 295 | if (lastTime - startTime >= dura) { |
| 296 | currentValue = to; |
| 297 | stopped = true; |
| 298 | } |
| 299 | } |
| 300 | |
| 301 | qreal old_to = to; |
| 302 | |
| 303 | QQmlPropertyPrivate::write(that: target, currentValue, |
| 304 | QQmlPropertyData::BypassInterceptor | |
| 305 | QQmlPropertyData::DontRemoveBinding); |
| 306 | |
| 307 | if (stopped && old_to == to) { // do not stop if we got restarted |
| 308 | if (animationTemplate) |
| 309 | stopTime = animationTemplate->elapsed.elapsed(); |
| 310 | stop(); |
| 311 | } |
| 312 | } |
| 313 | |
| 314 | void QSpringAnimation::updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State /*oldState*/) |
| 315 | { |
| 316 | if (newState == QAbstractAnimationJob::Running) |
| 317 | init(); |
| 318 | } |
| 319 | |
| 320 | void QSpringAnimation::debugAnimation(QDebug d) const |
| 321 | { |
| 322 | d << "SpringAnimationJob(" << Qt::hex << (const void *) this << Qt::dec << ")" << "velocity:" << maxVelocity |
| 323 | << "spring:" << spring << "damping:" << damping << "epsilon:" << epsilon << "modulus:" << modulus |
| 324 | << "mass:" << mass << "target:" << target.object() << "property:" << target.name() |
| 325 | << "to:" << to << "current velocity:" << velocity; |
| 326 | } |
| 327 | |
| 328 | |
| 329 | void QQuickSpringAnimationPrivate::updateMode() |
| 330 | { |
| 331 | if (spring == 0. && maxVelocity == 0.) |
| 332 | mode = QSpringAnimation::Track; |
| 333 | else if (spring > 0.) |
| 334 | mode = QSpringAnimation::Spring; |
| 335 | else { |
| 336 | mode = QSpringAnimation::Velocity; |
| 337 | for (QSpringAnimation::ActiveAnimationHashIt it = activeAnimations.begin(), end = activeAnimations.end(); it != end; ++it) { |
| 338 | QSpringAnimation *animation = *it; |
| 339 | animation->startTime = animation->lastTime; |
| 340 | qreal dist = qAbs(t: animation->currentValue - animation->to); |
| 341 | if (haveModulus && dist > modulus / 2) |
| 342 | dist = modulus - fmod(x: dist, y: modulus); |
| 343 | animation->dura = dist / velocityms; |
| 344 | } |
| 345 | } |
| 346 | } |
| 347 | |
| 348 | /*! |
| 349 | \qmltype SpringAnimation |
| 350 | \instantiates QQuickSpringAnimation |
| 351 | \inqmlmodule QtQuick |
| 352 | \ingroup qtquick-transitions-animations |
| 353 | \inherits NumberAnimation |
| 354 | |
| 355 | \brief Allows a property to track a value in a spring-like motion. |
| 356 | |
| 357 | SpringAnimation mimics the oscillatory behavior of a spring, with the appropriate \l spring constant to |
| 358 | control the acceleration and the \l damping to control how quickly the effect dies away. |
| 359 | |
| 360 | You can also limit the maximum \l velocity of the animation. |
| 361 | |
| 362 | The following \l Rectangle moves to the position of the mouse using a |
| 363 | SpringAnimation when the mouse is clicked. The use of the \l Behavior |
| 364 | on the \c x and \c y values indicates that whenever these values are |
| 365 | changed, a SpringAnimation should be applied. |
| 366 | |
| 367 | \snippet qml/springanimation.qml 0 |
| 368 | |
| 369 | Like any other animation type, a SpringAnimation can be applied in a |
| 370 | number of ways, including transitions, behaviors and property value |
| 371 | sources. The \l {Animation and Transitions in Qt Quick} documentation shows a |
| 372 | variety of methods for creating animations. |
| 373 | |
| 374 | \sa SmoothedAnimation, {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation}, {Qt Quick Demo - Clocks} |
| 375 | */ |
| 376 | |
| 377 | QQuickSpringAnimation::QQuickSpringAnimation(QObject *parent) |
| 378 | : QQuickNumberAnimation(*(new QQuickSpringAnimationPrivate),parent) |
| 379 | { |
| 380 | } |
| 381 | |
| 382 | QQuickSpringAnimation::~QQuickSpringAnimation() |
| 383 | { |
| 384 | Q_D(QQuickSpringAnimation); |
| 385 | for (QSpringAnimation::ActiveAnimationHashIt it = d->activeAnimations.begin(), end = d->activeAnimations.end(); it != end; ++it) |
| 386 | it.value()->clearTemplate(); |
| 387 | } |
| 388 | |
| 389 | /*! |
| 390 | \qmlproperty real QtQuick::SpringAnimation::velocity |
| 391 | |
| 392 | This property holds the maximum velocity allowed when tracking the source. |
| 393 | |
| 394 | The default value is 0 (no maximum velocity). |
| 395 | */ |
| 396 | |
| 397 | qreal QQuickSpringAnimation::velocity() const |
| 398 | { |
| 399 | Q_D(const QQuickSpringAnimation); |
| 400 | return d->maxVelocity; |
| 401 | } |
| 402 | |
| 403 | void QQuickSpringAnimation::setVelocity(qreal velocity) |
| 404 | { |
| 405 | Q_D(QQuickSpringAnimation); |
| 406 | d->maxVelocity = velocity; |
| 407 | d->velocityms = velocity / 1000.0; |
| 408 | d->updateMode(); |
| 409 | } |
| 410 | |
| 411 | /*! |
| 412 | \qmlproperty real QtQuick::SpringAnimation::spring |
| 413 | |
| 414 | This property describes how strongly the target is pulled towards the |
| 415 | source. The default value is 0 (that is, the spring-like motion is disabled). |
| 416 | |
| 417 | The useful value range is 0 - 5.0. |
| 418 | |
| 419 | When this property is set and the \l velocity value is greater than 0, |
| 420 | the \l velocity limits the maximum speed. |
| 421 | */ |
| 422 | qreal QQuickSpringAnimation::spring() const |
| 423 | { |
| 424 | Q_D(const QQuickSpringAnimation); |
| 425 | return d->spring; |
| 426 | } |
| 427 | |
| 428 | void QQuickSpringAnimation::setSpring(qreal spring) |
| 429 | { |
| 430 | Q_D(QQuickSpringAnimation); |
| 431 | d->spring = spring; |
| 432 | d->updateMode(); |
| 433 | } |
| 434 | |
| 435 | /*! |
| 436 | \qmlproperty real QtQuick::SpringAnimation::damping |
| 437 | This property holds the spring damping value. |
| 438 | |
| 439 | This value describes how quickly the spring-like motion comes to rest. |
| 440 | The default value is 0. |
| 441 | |
| 442 | The useful value range is 0 - 1.0. The lower the value, the faster it |
| 443 | comes to rest. |
| 444 | */ |
| 445 | qreal QQuickSpringAnimation::damping() const |
| 446 | { |
| 447 | Q_D(const QQuickSpringAnimation); |
| 448 | return d->damping; |
| 449 | } |
| 450 | |
| 451 | void QQuickSpringAnimation::setDamping(qreal damping) |
| 452 | { |
| 453 | Q_D(QQuickSpringAnimation); |
| 454 | if (damping > 1.) |
| 455 | damping = 1.; |
| 456 | |
| 457 | d->damping = damping; |
| 458 | } |
| 459 | |
| 460 | |
| 461 | /*! |
| 462 | \qmlproperty real QtQuick::SpringAnimation::epsilon |
| 463 | This property holds the spring epsilon. |
| 464 | |
| 465 | The epsilon is the rate and amount of change in the value which is close enough |
| 466 | to 0 to be considered equal to zero. This will depend on the usage of the value. |
| 467 | For pixel positions, 0.25 would suffice. For scale, 0.005 will suffice. |
| 468 | |
| 469 | The default is 0.01. Tuning this value can provide small performance improvements. |
| 470 | */ |
| 471 | qreal QQuickSpringAnimation::epsilon() const |
| 472 | { |
| 473 | Q_D(const QQuickSpringAnimation); |
| 474 | return d->epsilon; |
| 475 | } |
| 476 | |
| 477 | void QQuickSpringAnimation::setEpsilon(qreal epsilon) |
| 478 | { |
| 479 | Q_D(QQuickSpringAnimation); |
| 480 | d->epsilon = epsilon; |
| 481 | } |
| 482 | |
| 483 | /*! |
| 484 | \qmlproperty real QtQuick::SpringAnimation::modulus |
| 485 | This property holds the modulus value. The default value is 0. |
| 486 | |
| 487 | Setting a \a modulus forces the target value to "wrap around" at the modulus. |
| 488 | For example, setting the modulus to 360 will cause a value of 370 to wrap around to 10. |
| 489 | */ |
| 490 | qreal QQuickSpringAnimation::modulus() const |
| 491 | { |
| 492 | Q_D(const QQuickSpringAnimation); |
| 493 | return d->modulus; |
| 494 | } |
| 495 | |
| 496 | void QQuickSpringAnimation::setModulus(qreal modulus) |
| 497 | { |
| 498 | Q_D(QQuickSpringAnimation); |
| 499 | if (d->modulus != modulus) { |
| 500 | d->haveModulus = modulus != 0.0; |
| 501 | d->modulus = modulus; |
| 502 | d->updateMode(); |
| 503 | emit modulusChanged(); |
| 504 | } |
| 505 | } |
| 506 | |
| 507 | /*! |
| 508 | \qmlproperty real QtQuick::SpringAnimation::mass |
| 509 | This property holds the "mass" of the property being moved. |
| 510 | |
| 511 | The value is 1.0 by default. |
| 512 | |
| 513 | A greater mass causes slower movement and a greater spring-like |
| 514 | motion when an item comes to rest. |
| 515 | */ |
| 516 | qreal QQuickSpringAnimation::mass() const |
| 517 | { |
| 518 | Q_D(const QQuickSpringAnimation); |
| 519 | return d->mass; |
| 520 | } |
| 521 | |
| 522 | void QQuickSpringAnimation::setMass(qreal mass) |
| 523 | { |
| 524 | Q_D(QQuickSpringAnimation); |
| 525 | if (d->mass != mass && mass > 0.0) { |
| 526 | d->useMass = mass != 1.0; |
| 527 | d->mass = mass; |
| 528 | emit massChanged(); |
| 529 | } |
| 530 | } |
| 531 | |
| 532 | QAbstractAnimationJob* QQuickSpringAnimation::transition(QQuickStateActions &actions, |
| 533 | QQmlProperties &modified, |
| 534 | TransitionDirection direction, |
| 535 | QObject *defaultTarget) |
| 536 | { |
| 537 | Q_D(QQuickSpringAnimation); |
| 538 | Q_UNUSED(direction); |
| 539 | |
| 540 | QContinuingAnimationGroupJob *wrapperGroup = new QContinuingAnimationGroupJob(); |
| 541 | |
| 542 | QQuickStateActions dataActions = QQuickNumberAnimation::createTransitionActions(actions, modified, defaultTarget); |
| 543 | if (!dataActions.isEmpty()) { |
| 544 | QSet<QAbstractAnimationJob*> anims; |
| 545 | for (int i = 0; i < dataActions.size(); ++i) { |
| 546 | QSpringAnimation *animation; |
| 547 | bool needsRestart = false; |
| 548 | const QQmlProperty &property = dataActions.at(i).property; |
| 549 | if (d->activeAnimations.contains(key: property)) { |
| 550 | animation = d->activeAnimations[property]; |
| 551 | needsRestart = true; |
| 552 | } else { |
| 553 | animation = new QSpringAnimation(d); |
| 554 | d->activeAnimations.insert(key: property, value: animation); |
| 555 | animation->target = property; |
| 556 | } |
| 557 | wrapperGroup->appendAnimation(animation: initInstance(animation)); |
| 558 | |
| 559 | animation->to = dataActions.at(i).toValue.toReal(); |
| 560 | animation->startTime = 0; |
| 561 | animation->velocityms = d->velocityms; |
| 562 | animation->mass = d->mass; |
| 563 | animation->spring = d->spring; |
| 564 | animation->damping = d->damping; |
| 565 | animation->epsilon = d->epsilon; |
| 566 | animation->modulus = d->modulus; |
| 567 | animation->useMass = d->useMass; |
| 568 | animation->haveModulus = d->haveModulus; |
| 569 | animation->mode = d->mode; |
| 570 | animation->dura = -1; |
| 571 | animation->maxVelocity = d->maxVelocity; |
| 572 | |
| 573 | if (d->fromIsDefined) |
| 574 | animation->currentValue = dataActions.at(i).fromValue.toReal(); |
| 575 | else |
| 576 | animation->currentValue = property.read().toReal(); |
| 577 | if (animation->mode == QSpringAnimation::Velocity) { |
| 578 | qreal dist = qAbs(t: animation->currentValue - animation->to); |
| 579 | if (d->haveModulus && dist > d->modulus / 2) |
| 580 | dist = d->modulus - fmod(x: dist, y: d->modulus); |
| 581 | animation->dura = dist / animation->velocityms; |
| 582 | } |
| 583 | |
| 584 | if (needsRestart) |
| 585 | animation->restart(); |
| 586 | anims.insert(value: animation); |
| 587 | } |
| 588 | const auto copy = d->activeAnimations; |
| 589 | for (QSpringAnimation *anim : copy) { |
| 590 | if (!anims.contains(value: anim)) { |
| 591 | anim->clearTemplate(); |
| 592 | d->activeAnimations.remove(key: anim->target); |
| 593 | } |
| 594 | } |
| 595 | } |
| 596 | return wrapperGroup; |
| 597 | } |
| 598 | |
| 599 | QT_END_NAMESPACE |
| 600 | |
| 601 | #include "moc_qquickspringanimation_p.cpp" |
| 602 | |